High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
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Updated
Jun 21, 2026 - C#
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
A 2D Action Platformer Experiment made with ECS/DOTS
game-feel effects for Godot 4 with a visual graph editor. Inspired by FEEL.
Enhance DOTween with Tween Kit: Seamless, modular components for effortless Tweening.
A fast-paced FPS built in UE5 & C++. Inspired by ULTRAKILL and DOOM, featuring aggressive movement mechanics designed for fighting through endless hordes of enemies.
Codex-powered game studio skill for Godot, Unity, and Unreal with professional role routing, first-playable workflows, game-feel polish, MCP integration, and asset pipelines.
A simple and easy-to-use Unity component to add juice and game feel to your games.
Arkanoid clone where the level changes in real-time. This was mainly an experiment for game feel inspired by Juice it or Lose it (https://www.youtube.com/watch?v=Fy0aCDmgnxg).
Unity 6 gameplay programming lab for combat feel, C# architecture, enemy behavior, tooling, and profiling.
Claude skill: game-feel intelligence - screenshake, hit-stop, easing, particles, squash & stretch with playtested numbers. Same mechanics, 10x the feel.
Minimalistic Godot game for PC and mobile focused on bouncing a ball, built with clean code, solid architecture, and polished game feel.
🗡️ 复刻鬼泣核心战斗循环 — 连击/挑空/空中连/D-SSS 评分,纯 vanilla JS + Canvas 零依赖
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