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What Works?

Paul Campbell edited this page Aug 2, 2025 · 24 revisions

What Works?

This page keeps track of what content implemented and not implemented in the emulated server.

More detailed information can be found in the content tracker.

Mark Description
Retail Accurate
✔️ Approximation of Retail
⚠️ Partially Implemented (Playable)
🚧 In Development (Not Playable)
Partially Implemented (Unplayable/Broken)
Unimplemented
Status Unknown

Jobs (Vocations)

Status Name Comments
✔️ Alchemist
✔️ Element Archer
✔️ Fighter
✔️ High Scepter
✔️ Hunter
✔️ Priest
✔️ Seeker
✔️ Shield Sage
✔️ Sorcerer
✔️ Spirit Lancer Some reports of party healing skills not working 100% of the time
✔️ Warrior

Note

All jobs are playable and all skills work. Due to the fact Job Masters and the Season 2.x and 3.x orb trees are not implemented, skill progression is not accurate to retail at all. By this, we mean that a job has access to all abilities and skills once the required level is reached without performing the additional steps to unlock those skills.

Systems

Status Name Comments
⚠️ Achievements (incl. rewards like furniture recipes)
⚠️ Adventure Guide
✔️ Appraisal
⚠️ Area Rank Season 1.x areas implemented and working season 2 and 3 areas all unlocked by default
✔️ Arisen Profile
Bazaar
✔️ Beauty Salon Doesn't consume currency (free)
⚠️ Caution Spot Enemies Season 1 spots implemented, season 2 and 3 are not.
✔️ Character Creation
✔️ Crafting Some recipes are unknown. Crafting is instant.
⚠️ Clan
⚠️ Clan House
✔️ Combat Some desync issues in party occasionally
✔️ Community List (Friends)
⚠️ Contents Released (Unlocks) Some unlocks are of endgame player currently
Dragon Abilities
⚠️ Emblem
⚠️ Enemy Drops
⚠️ Enemy Spawn
✔️ Equipment Color
✔️ Equipment Crests
✔️ Equipment Disassembly "武具の資源分解", Armor, Special Armament, Dragon Armament
✔️ Equipment Enhancement
Equipment Extreme Synthesis
🚧 Equipment Presets PR #590
✔️ Equipment Quality
⚠️ Equipment Unlimit
🚧 Gacha PR #644
⚠️ Gathering A lot of empty spots outside starting area and inside dungeons. Missing behavior for time/weather.
⚠️ GP Courses Implemented as server wide buff instead of per player
✔️ Inventory Management Players start with all inventory slots unlocked
✔️ Job Masters
✔️ Job Points
⚠️ Job Training Needs a second pass, works but could be better.
Large Delivery Event
⚠️ Learn Custom Skill 3.x Orb tree not fully implemented.
⚠️ Learn Core Skill 3.x Orb tree not fully implemented.
✔️ Learn Augment
✔️ Lestania News
✔️ Leveling
✔️ Login Bonus
Mail (Player)
✔️ Mail (System)
Mandragora WIP PR #521
✔️ Moon Phases
⚠️ My Room (incl. placing furniture or visiting other rooms)
⚠️ Party
⚠️ Pawns (partner) Can be assigned, likability can be gained, rewards other than achievements and recipes available.
✔️ Pawns (player)
⚠️ Pawns (hired)
✔️ Pawn Rescue Dungeon scales based on the pawn owners level
✔️ Play Points
✔️ Player Death Weakness is lost on relog
⚠️ Player Search Doesn't consider search criteria (searches for everyone)
Premium Shop
⚠️ Quests
⚠️ Quests in Party
Quick Party
✔️ Recruitment Board
✔️ Reward Box All quest clears count as first clear
Reward Mission
Revival Power
✔️ Season 1.x Orb Tree Some upgrades don't do anything
✔️ Season 2.x Orb Tree
⚠️ Season 3.x Orb Tree Season 3.0 and 3.1 implemented
✔️ Shops
✔️ Storage
✔️ Teleport (Rift Crystals)
Tutorial (Menu) Need latest translation pack for it to be useful
Wallet
✔️ Weather

Quests

Status Name Comments
✔️ Clan Board Quests
Pawn Expeditions
✔️ Personal Quests
✔️ Season 1.x Main story Quests
✔️ Season 2.x Main Story Quests
⚠️ Season 3.x Main Story Quests Season 3.0 and 3.1 implemented
⚠️ Season 1.x World Quests
⚠️ Season 2.x World Quests
⚠️ Season 3.x World Quests Rathnite Foothills and Feryana Wilderness Implemented
✔️ Season 1.x Board Quests Rewards are not retail accurate
✔️ Season 2.x Board Quests Rewards are not retail accurate
⚠️ Season 3.x Board Quests Season 3.0 and 3.1 implemented
⚠️ Seasonal Events Implemented as personal quests but are a bit wonky
Substory Quests
Time Limited Quests Might be proper category for "Seasonal Events"?
⚠️ Tutorial Quests Some quests get bugged and need a relog
🚧 Wild Hunt Quests Can be defined and completed but unique systems not implemented
World Manage Quests Special Quests which control world state (currently world state is of endgame player)

Endgame Content

Status Name Comments
⚠️ Bitterblack Maze Bitterblack Maze Tracker #477
⚠️ Bonus Dungeon Dungeon Scaling not implemented
Clan Extreme Missions (EXM) System works, but none implemented
⚠️ Epitaph Road Epitaph Road Tracker #683
⚠️ Extreme Missions (EXM) System works, but only a handful of quests are implemented
Grand Missions Replaced by EXM, but client files seem to exist still
Rusted Weapons
War Mission

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