Releases: matthew-kissinger/terror-in-the-jungle
Releases · matthew-kissinger/terror-in-the-jungle
Release list
v0.2-alpha — WebGPU + Combined Arms
223 commits since v0.1-alpha (2025-09-22) — major engine and content overhaul.
Live build: https://terror-in-the-jungle.pages.dev
Renderer
- WebGPU + TSL by default, automatic WebGL2 fallback (KONVEYER 0-10, merged 2026-05-13)
- TSL per-fragment Preetham sky with in-shader HDR sun-disc
- AGX tonemap (ACES toggleable via WorldBuilder)
- Per-scenario exposure recalibration
- Sky LUT bumped to 32×32 for fog/hemisphere reader smoothness
World
- A Shau Valley 21km real-DEM scenario
- DEM edge taper replaces boundary clamp
- Slope-aware route stamping
- Hydrology river surface + per-mode water enable
Vehicles & Combat
- M151 Jeep — drivable, full physics
- M48 Patton tank — chassis + turret + cannon, Rust→WASM ballistic solver pilot
- M2HB stationary emplacement — player + NPC gunners
- Sampan watercraft — VC/NVA river boat
- PBR (Patrol Boat River) — twin M2HB mounts, PBR-class US riverine
- M35 truck + M113 APC (motor-pool placements)
- Tank gunner AI with lead prediction + kill attribution
- NPC mount/dismount of emplacements
- NPC wade behavior + slope-stuck recovery
- Re-enabled Recast crowd surface, fixed terrain-solver stall loops (DEFEKT-4)
- Cover-search spatial grid (DEFEKT-3)
Water Physics
- Buoyancy + watercraft physics (hand-rolled hull)
- Player swimming + breath system
- River flow gameplay current pushing floating bodies
- Wade foot-splash effects
Wayfinding (2026-05-19 campaign)
- Press-F-to-board proximity HUD prompt
- Drivable-vehicle markers on minimap, full map, and compass
Architecture
- Phase F materialization rearch R1 — engine architected for 3,000 combatants via materialization tiers (live-fire verified at 120 NPCs)
- Combat sub-attribution telemetry (Influence/AI/Billboards/Effects)
- Lane rename:
lodLevel→simLane+renderLane - Sky-refresh idempotency at 2s cadence
Campaigns
- 2026-05-13 post-WebGPU campaign — 12 cycles, 66 PRs (#192-#274)
- 2026-05-19 visual-and-wayfinding campaign — 3 parallel cycles, 11 PRs (#275-#285)
Infrastructure
- Cloudflare Pages deployment (manual via
workflow_dispatch) - Mobile WebGL2 fallback validation
- bumped
cloudflare/wrangler-actionv3 → v4
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