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kexo1/LELDOOM

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LELDOOM

Fast-paced arena-style FPS game

Pickup 5 different permanent abilities every wave

Abilities

Action gameplay with a smooth movement system

Gameplay

Find beers for temporary boosts

Pickables

Features

  • Fast and smooth movement with bunny-hop and sliding mechanics
  • 5 abilities to choose from
  • 6 different weapons (one is hidden somewhere)
  • 4 detailed locations with beer spawns
  • 3 unique enemies with special abilities; enemies get more difficult every wave
  • 15 waves, and every three waves you get a new weapon

Download

  • Download from Itch.io
  • Or clone the repository locally:
    https://github.com/kexo1/LELDOOM.git

More about this game

Note

This game is a simple project of mine; it will never be released on any gaming platform.

  • I made this game as my final school-year work, learning the basics of Unity and C# by myself.
  • Developing this game took approximately half a year.
  • You can view my Trello board here.
  • If you find any problem, solution, or need help with something, message me on Discord: _kexo

Needs reworking and fixing

  • Weapons aren’t made in Scriptable Objects, which makes the code messier.
  • PlayerMovement and sliding scripts should be merged.
  • Sliding sometimes bugs out on slopes.
  • Optimize the PlayerMovement script.
  • Rework ceiling detection when the player is under something.
  • Make bunny-hop logic more readable.
  • Rewrite the settings save system (replace Prefs with JSON).
  • Optimize interaction detection.
  • Rewrite the wave script.
  • Create StateManagers for repetitive logic.
  • Agent colliders drift from their correct position.
  • Collision logic is spread across multiple scripts.
  • SphereCast is unreliable for enemy sight; Raycast isn’t ideal for projectiles.
  • Overall performance is poor; standard Unity optimizations didn’t help.

Credits

Thanks to DDuck for helping fix several issues during development.

About

Fast‑paced arena‑style FPS game – battle waves, collect abilities, and survive.

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