A customizable Fortnite Mod Menu framework designed for learning, UI experimentation, and game menu development. This project demonstrates how an in-game menu system can be structured with modular features and a clean interface.
- 🧩 Fortnite Aimbot: Smooth aiming with customizable FOV, bone targeting (head, body), and prediction for moving targets. Undetected against Epic's anti-cheat.
- 🎨 Fortnite Wallhack: See enemies through walls with color-coded outlines (red for enemies, blue for teammates).
- ⚡ Fortnite ESP: Displays player info like health, distance, weapons, and items in real-time overlays.
- 🔧 Fortnite Triggerbot: Auto-fires when crosshair is on an enemy.
- 🖥️ Recoil Control & No-Spread: Eliminates weapon recoil and bullet spread.
- 🧪 Skin Changer & Radar Hack: Customize character skins and get a mini-map radar for enemy positions.
- ⚙️ Bypass Anti-Cheat: Methods to evade Epic's anti-cheat system (e.g., kernel-level injection).
[Aimbot] Enabled = true FOV = 90 Smoothness = 5.0 TargetBone = head
[ESP] Enabled = true EnemyColor = red TeamColor = blue MaxDistance = 500
[Wallhack] Enabled = true GlowIntensity = 2.0
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## 🚀 Installation
2. Open the project in your preferred IDE.
3. Build the project.
4. Launch the menu using the configured hotkey.
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## ⚙️ Usage
Once the project is running, open the menu using:
INSERT
Navigate using:
* **Arrow Keys** – move through menu
* **Enter** – enable module
* **Backspace** – go back
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## 🛠️ Development
You can add new modules easily.
Example structure:
modules/ example_module.cpp
Register the module in the menu system and it will appear automatically.
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## 📌 Requirements
* Windows 10 / 11
* C++ compiler (Visual Studio recommended)
* Basic knowledge of game UI frameworks
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## ⚠️ Disclaimer
This repository is provided **for educational and research purposes only**.
The project demonstrates menu framework concepts and UI design patterns.
Use responsibly.
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## ⭐ Contributing
Pull requests are welcome!
If you have ideas for improving the menu framework, feel free to:
* Fork the repository
* Create a feature branch
* Submit a pull request
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## 📜 License
This project is licensed under the **MIT License**.