MODEX v1.3.1 — preview-brightness fix and a unified Official/ folder layout.
MODEX v1.3.1 —— 修正預覽亮度,並統一 Official/ 資料夾結構。
🔧 Fixes / 修正
- Model previews are no longer dimmed for inactive models — every preview stays at full brightness; the active model is shown with a green border + glow instead.
- 未啟用模型的預覽圖不再變暗 —— 每張預覽都維持正常亮度;改以綠色邊框 + 綠光標示目前作用中的模型。
- "Generate character folders" now creates an Official/ subfolder for every character (previously only for characters that had alternate skins).
- 「產生角色資料夾」現在會為每個角色建立 Official/ 子資料夾(之前只有「有限定 skin」的角色才會建立)。
- "Generate character folders" also moves old-style model folders sitting directly under a character into Official/ (DISABLED prefix preserved; skin subfolders untouched; same-name targets left in place, never overwritten).
- 「產生角色資料夾」也會把角色資料夾下舊式直接擺放的 mod 移入 Official/(保留 DISABLED 前綴;skin 子資料夾不動;同名目標保留原處、絕不覆蓋)。
📦 Added since the previous version / 與前一個版本增加
- A uniform
<Character>/Official/layout across every game, with one-click migration of existing loose mods — so a character gaining a skin later needs no manual moving. - 全遊戲統一的
<角色>/Official/結構,並可一鍵把既有散放的 mod 遷移過去 —— 日後角色新增 skin 不需手動搬移。 - The folder result message now reports how many mods were moved into Official.
- 資料夾結果訊息會顯示有多少 mod 被移入 Official。