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1.2.0

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@DrVrej DrVrej released this 19 Apr 04:27

SHOWCASE VIDEO: https://www.youtube.com/watch?v=c9NjyG8jlzo

Half-Life 2 Beta Combine Sniper Elite: https://www.youtube.com/watch?v=uhVWlebwVlE


  • Added new Source NPC: Overwatch Sniper Elite (Beta)
  • Added new NPC weapons: Sniper Rifle (HL2 Beta), Metal Pipe
  • Added new portal teleportation and spawn effect, replicating the original HL1 effect! (Sprites, beams, sounds, etc.)
  • Added new firing sounds for OICW from HL2 Beta
  • Added proper portal spawn for Nihilanth and Tor
  • Added HL1 impact decals to all GoldSrc weapons!
  • Added new gib effects for all GoldSrc NPCs, with unique effect sizes for each NPC!
  • Added preparation sound, reloading sound, and reloading animation to Probe Droid's medic behavior
  • Added new jumping AI for Black Ops Assassin: Improved weapon firing, consistent landing animations, realistic velocity, and optimizations!
  • Added cloak start sound effect for the Black Ops Assassin to match the original HL1 assassin!
  • Added barnacle pulling animations to Security Guard and Otis
  • Added new VFX for Kingpin's psionic attack
  • Added death and flinch animations to Rat
  • Added glowing textures for: Gargantua, Baby Gargantua, Tor, Gonome, Control Sphere, Alien Grunt, and Alien Controller
  • Added support for Darken's emissive module to most of the glowing textures!
  • Added six directional flying animations to Alien Controller
  • Added better damage box to Tentacle
  • Added the original textures to Gene Worm's portal
  • Added flinch animation to all headcrab types and shock roach
  • Added unique leap attack sound for Alpha Headcrab
  • Added a new melee attack animation for Father Grigori
  • Added headshot hitbox for Mr. Friendly
  • Added one new strider alert sound to male Rebels and Citizens
  • Added new armor impact effects to Combine soldiers
  • Some NPC weapons now give players a usable weapon if certain mods or games are installed (Ex: HL:S, Half-Life SWEPs, RTB:R Weapons Pack)
  • Most ranged NPCs and projectile-based NPC weapons now use prediction!
  • Hornets, Shock Roach Plasma, and Charged Bow Bolts now have bullet-like collisions
  • Auto Replace changes:
    • Metrocop will now spawn with a manhack ONLY if the replaced Metrocop had one!
    • Citizens can now have a weapon if the replaced citizen also had one
    • If the replaced NPC has a VJ weapon, it will now be inherited by the replacing VJ NPC
    • Fixed errors when spawning an HL2 human with a non-default HL2 weapon
    • Fixed errors on map load in multiplayer
  • Revamped Gargantua's flame attack:
    • Added startup animation
    • Added proper startup and flame ending sounds
    • Now properly faces the enemy while firing flames
    • Significantly optimized
    • Fixed an issue where it would sometimes break permanently!
  • Revamped Nihilanth:
    • Now has a chance to say "Comes another" instead of "Freeman" when addressing players
    • Death beams now deal heavy damage, potentially destroying all living things around the Nihilanth!
    • Teleport orb now creates entry and exit portal effects, including player screen effects!
    • Decreased the chance of firing a teleport orb
    • Massive code optimizations and minor bug fixes
    • Fixed idle animations not always working correctly
    • Fixed teleport orbs teleporting Xen Crystals (oops!)
    • Fixed electric beams not applying decals correctly on displacements during the death scene
  • Revamped Combine Sentry Gun:
    • Added retraction animation
    • Added much better explosion effects
    • Added blast damage when it explodes into pieces
    • Can now call for help in combat, request backup on damage, and alert allies upon death
    • Decreased field of view to match the original game
    • Now plays the active gun sound when transitioning from any status to targeting
    • Updated the bullet spread, damage, and direction to match the original game
    • Green light now works properly
    • Light sprites now use the same texture, colors, and render settings as the original game
    • Now uses the same turning speed as the original game when seeking a target
    • Fixed instantly turning on alert; now waits for the activation animation to finish
    • Fixed getting stuck on alert after being player-controlled
  • Human grunts now use model events to throw grenades instead of timers
  • Applied unique FOV for half of the NPCs
  • Rebels now have the HL2 Beta sniper rifle as default instead of the SSG 08
  • Rebels now spawn as female 1 in 3 times rather than half
  • Grenades thrown by Combine soldiers now use the same glow and trail effects as HL2!
  • Alien Slave and Control Sphere now adjust the electric beam’s trajectory based on visible parts of the enemy (EX: Enemy is behind cover with head peeking then it will target the head)
  • Updated Black Ops Assassin's running and jumping behavior to be less predictable, making it a more challenging enemy!
  • Snark Nest now damages enemies around it when it explodes
  • Kingpin can now take physics damage when not performing a psionic attack
  • Xen Sentry Cannon can now take physics damage (requires significant amount of force)
  • Citizens no longer drop loot (grenades and health kits)
  • Increased M249 SAW's damage
  • Human Grunt Engineer now attempts to place a turret again much sooner (5–10 seconds) if the initial attempt fails
  • Chumtoads will no longer play a death animation while swimming
  • Refugees now have a chance to spawn with the new pipe melee weapon
  • Cockroach is now on par with original game:
    • 1 in 5 chance to make a death squeak sound
    • Same volume and pitch randomness for the smash sounds
    • No damage impact sounds
    • Same turning speed (120)
    • Same health (1)
  • Baby Gargantua's footsteps now cause much less shaking
  • Adjusted Richard Keller's LOD mesh settings
  • Metrocop's stunstick activation now uses model events and the same spark effect as the original game
  • Metrocop's manhack deployment is now based on animation events and will be deleted if the Metrocop is forcibly removed
  • Updated barnacle's pulling system to be slower, less shaky, and more optimized
  • Revamped Shock Trooper's grenade attack
  • Race X spawn portal is now purple instead of green
  • HL1 Scientists are now identified as civilians by Combine
  • Decreased Combine Sniper's damage force
  • Adjusted HECU's and Beta Overwatch Soldier's secondary attack timings to better match their animations
  • Removed numerous file checks to speed up loading
  • Fixed Rebels/Citizens not playing Combine and Zombie specific alert sounds!
  • Fixed male Rebels/Citizens sometimes playing turret alert sounds for striders
  • Fixed Apache's rotors rotating slowly in certain cases (idle, hovering, etc)
  • Fixed Shock Roach not always playing its alert animation
  • Fixed female Rebels/Citizens attempting to play cheering animation (Only exists for male models!)
  • Fixed Barney trying to play cheering animation
  • Fixed Dr. Rosenberg playing regular scientist sounds in certain situations
  • Fixed Ivan the Space Biker facing enemies instead of its movement direction
  • Fixed barnacle's melee attack having excessive reach and increased its damage
  • Fixed Leech's idle, death, slow swimming, and fast swimming animations
  • Fixed Alien Controller's range attack sounds playing multiple times
  • Fixed Combine Reager being able to snipe across the map when controlled by a player
  • Fixed Xen Tree not performing an actual melee attack when damaged; Now deals damage, plays sounds, etc.
  • Fixed Alien Slave's electric charge beams attaching only to the right arm, it's now divided equally between both arms like the original game
  • Fixed regular Zombies sometimes spawning as ERROR
  • Fixed Combine Reager's firing sound not stopping when its owner is killed
  • Fixed Snarks and Penguins not correctly setting their chase jumping velocity and failing to face the enemy
  • Fixed Snark Nest not creating blood effects on death
  • Fixed Robo-Grunts not playing repealing death animations
  • Fixed in certain cases osprey rope causing errors
  • Fixed Alyx t-posing when playing alerted idle with a melee weapon in certain situations
  • Fixed glowing textures not working correctly for Robo-Grunt, Robo-Assassin, Houndeye, Alien Slave, Snark, Voltigore