1.2.0
SHOWCASE VIDEO: https://www.youtube.com/watch?v=c9NjyG8jlzo
Half-Life 2 Beta Combine Sniper Elite: https://www.youtube.com/watch?v=uhVWlebwVlE
- Added new Source NPC:
Overwatch Sniper Elite (Beta) - Added new NPC weapons:
Sniper Rifle (HL2 Beta),Metal Pipe - Added new portal teleportation and spawn effect, replicating the original HL1 effect! (Sprites, beams, sounds, etc.)
- Added new firing sounds for OICW from HL2 Beta
- Added proper portal spawn for Nihilanth and Tor
- Added HL1 impact decals to all GoldSrc weapons!
- Added new gib effects for all GoldSrc NPCs, with unique effect sizes for each NPC!
- Added preparation sound, reloading sound, and reloading animation to Probe Droid's medic behavior
- Added new jumping AI for Black Ops Assassin: Improved weapon firing, consistent landing animations, realistic velocity, and optimizations!
- Added cloak start sound effect for the Black Ops Assassin to match the original HL1 assassin!
- Added barnacle pulling animations to Security Guard and Otis
- Added new VFX for Kingpin's psionic attack
- Added death and flinch animations to Rat
- Added glowing textures for: Gargantua, Baby Gargantua, Tor, Gonome, Control Sphere, Alien Grunt, and Alien Controller
- Added support for Darken's emissive module to most of the glowing textures!
- Added six directional flying animations to Alien Controller
- Added better damage box to Tentacle
- Added the original textures to Gene Worm's portal
- Added flinch animation to all headcrab types and shock roach
- Added unique leap attack sound for Alpha Headcrab
- Added a new melee attack animation for Father Grigori
- Added headshot hitbox for Mr. Friendly
- Added one new strider alert sound to male Rebels and Citizens
- Added new armor impact effects to Combine soldiers
- Some NPC weapons now give players a usable weapon if certain mods or games are installed (Ex: HL:S, Half-Life SWEPs, RTB:R Weapons Pack)
- Most ranged NPCs and projectile-based NPC weapons now use prediction!
- Hornets, Shock Roach Plasma, and Charged Bow Bolts now have bullet-like collisions
- Auto Replace changes:
- Metrocop will now spawn with a manhack ONLY if the replaced Metrocop had one!
- Citizens can now have a weapon if the replaced citizen also had one
- If the replaced NPC has a VJ weapon, it will now be inherited by the replacing VJ NPC
- Fixed errors when spawning an HL2 human with a non-default HL2 weapon
- Fixed errors on map load in multiplayer
- Revamped Gargantua's flame attack:
- Added startup animation
- Added proper startup and flame ending sounds
- Now properly faces the enemy while firing flames
- Significantly optimized
- Fixed an issue where it would sometimes break permanently!
- Revamped Nihilanth:
- Now has a chance to say "Comes another" instead of "Freeman" when addressing players
- Death beams now deal heavy damage, potentially destroying all living things around the Nihilanth!
- Teleport orb now creates entry and exit portal effects, including player screen effects!
- Decreased the chance of firing a teleport orb
- Massive code optimizations and minor bug fixes
- Fixed idle animations not always working correctly
- Fixed teleport orbs teleporting Xen Crystals (oops!)
- Fixed electric beams not applying decals correctly on displacements during the death scene
- Revamped Combine Sentry Gun:
- Added retraction animation
- Added much better explosion effects
- Added blast damage when it explodes into pieces
- Can now call for help in combat, request backup on damage, and alert allies upon death
- Decreased field of view to match the original game
- Now plays the active gun sound when transitioning from any status to targeting
- Updated the bullet spread, damage, and direction to match the original game
- Green light now works properly
- Light sprites now use the same texture, colors, and render settings as the original game
- Now uses the same turning speed as the original game when seeking a target
- Fixed instantly turning on alert; now waits for the activation animation to finish
- Fixed getting stuck on alert after being player-controlled
- Human grunts now use model events to throw grenades instead of timers
- Applied unique FOV for half of the NPCs
- Rebels now have the HL2 Beta sniper rifle as default instead of the SSG 08
- Rebels now spawn as female 1 in 3 times rather than half
- Grenades thrown by Combine soldiers now use the same glow and trail effects as HL2!
- Alien Slave and Control Sphere now adjust the electric beam’s trajectory based on visible parts of the enemy (EX: Enemy is behind cover with head peeking then it will target the head)
- Updated Black Ops Assassin's running and jumping behavior to be less predictable, making it a more challenging enemy!
- Snark Nest now damages enemies around it when it explodes
- Kingpin can now take physics damage when not performing a psionic attack
- Xen Sentry Cannon can now take physics damage (requires significant amount of force)
- Citizens no longer drop loot (grenades and health kits)
- Increased M249 SAW's damage
- Human Grunt Engineer now attempts to place a turret again much sooner (5–10 seconds) if the initial attempt fails
- Chumtoads will no longer play a death animation while swimming
- Refugees now have a chance to spawn with the new pipe melee weapon
- Cockroach is now on par with original game:
- 1 in 5 chance to make a death squeak sound
- Same volume and pitch randomness for the smash sounds
- No damage impact sounds
- Same turning speed (120)
- Same health (1)
- Baby Gargantua's footsteps now cause much less shaking
- Adjusted Richard Keller's LOD mesh settings
- Metrocop's stunstick activation now uses model events and the same spark effect as the original game
- Metrocop's manhack deployment is now based on animation events and will be deleted if the Metrocop is forcibly removed
- Updated barnacle's pulling system to be slower, less shaky, and more optimized
- Revamped Shock Trooper's grenade attack
- Race X spawn portal is now purple instead of green
- HL1 Scientists are now identified as civilians by Combine
- Decreased Combine Sniper's damage force
- Adjusted HECU's and Beta Overwatch Soldier's secondary attack timings to better match their animations
- Removed numerous file checks to speed up loading
- Fixed Rebels/Citizens not playing Combine and Zombie specific alert sounds!
- Fixed male Rebels/Citizens sometimes playing turret alert sounds for striders
- Fixed Apache's rotors rotating slowly in certain cases (idle, hovering, etc)
- Fixed Shock Roach not always playing its alert animation
- Fixed female Rebels/Citizens attempting to play cheering animation (Only exists for male models!)
- Fixed Barney trying to play cheering animation
- Fixed Dr. Rosenberg playing regular scientist sounds in certain situations
- Fixed Ivan the Space Biker facing enemies instead of its movement direction
- Fixed barnacle's melee attack having excessive reach and increased its damage
- Fixed Leech's idle, death, slow swimming, and fast swimming animations
- Fixed Alien Controller's range attack sounds playing multiple times
- Fixed Combine Reager being able to snipe across the map when controlled by a player
- Fixed Xen Tree not performing an actual melee attack when damaged; Now deals damage, plays sounds, etc.
- Fixed Alien Slave's electric charge beams attaching only to the right arm, it's now divided equally between both arms like the original game
- Fixed regular Zombies sometimes spawning as ERROR
- Fixed Combine Reager's firing sound not stopping when its owner is killed
- Fixed Snarks and Penguins not correctly setting their chase jumping velocity and failing to face the enemy
- Fixed Snark Nest not creating blood effects on death
- Fixed Robo-Grunts not playing repealing death animations
- Fixed in certain cases osprey rope causing errors
- Fixed Alyx t-posing when playing alerted idle with a melee weapon in certain situations
- Fixed glowing textures not working correctly for Robo-Grunt, Robo-Assassin, Houndeye, Alien Slave, Snark, Voltigore