Fix guild invite acceptance handling#227
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Validate character/guild UIDs and pending invites before joining, and update character guildUid only after successful guild membership.
Koaio
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Mar 16, 2026
Koaio
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For me we can merge
rgnter
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May 4, 2026
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| const auto& clientContext = GetClientContext(clientId); | ||
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| // Basic sanity check: command character must match connected character |
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| // Basic sanity check: command character must match connected character | |
| // Sanity check the requested character matches the client character. |
| const auto& clientContext = GetClientContext(clientId); | ||
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| // Basic sanity check: command character must match connected character | ||
| if (command.characterUid != clientContext.characterUid) |
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characterUid is the UID of the character that is being invited, you should be checking inviterCharacterName. Can you please test the behaviour in the future before submitting PRs?
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| // Check that the guild instance exists in lobby state | ||
| auto& guildInstances = _serverInstance.GetLobbyDirector().GetGuilds(); | ||
| const auto guildInstanceIt = guildInstances.find(command.guild.uid); |
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You need to verify the command.guild.uid as well.
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Validate character/guild UIDs and pending invites before joining, and update character guildUid only after successful guild membership.