A vertical endless shooter featuring dynamic enemy waves, weapon systems, and performance-focused collision handling.
- Enemy wave spawning system
- Multiple enemy attack patterns
- Health & damage framework
- Weapon firing mechanics
- Mobile-focused optimization
As the number of enemies and projectiles increased, collision handling became difficult to maintain and inefficient due to multiple script-level collision checks.
Redesigned the collision system using Unity’s Layer Collision Matrix, allowing the engine to handle collision filtering internally.
- Reduced unnecessary collision checks
- Cleaner architecture
- Better runtime performance
- Easier scalability for new enemy/projectile types
- Unity
- C#
- Android Optimization
- Physics & Collision Systems
🎮 Gameplay Video
https://drive.google.com/file/d/1k66tYQfXYUDZgQfcYW42ZFQvEHl8jcW5/view?usp=sharing
💻 GitHub Repository
https://github.com/NikhilChaudhary285/Space-War