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Class Abilities Changes
Mikusch edited this page Feb 6, 2021
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1 revision
| Class | Class-Specific Changes/Abilities |
|---|---|
| Scout | Removed falling damage. |
| Soldier | No changes |
| Pyro | No changes |
| Demoman | Killed enemies drop bottles which can be picked up for minor health regeneration. The Demoman with the most collected bottles gains a Level 1 Dispenser effect on himself. |
| Heavy | No changes |
| Engineer | Doubled building health. Carried buildings deploy instantly. Each wrench hit will add 50 upgrade points to the building instead of 25. |
| Medic | Übercharge charges passively along with a projectile shield (may be deployed using MOUSE3). Reduced Übercharge build rate when carrying a powerup. |
| Sniper | No changes |
| Spy | Doubled sapper health. Disguising as an enemy will give them an outline only visible to yourself. |