Hi, I'm Amélie, I do computer graphics, engine programming and machine learning.
I was previously an intern in graphics at Quantic Dream and Ubisoft Montpellier. Je parle Français, also English, litt norsk, でも僕の日本語はめっちゃ悪いです
I specialize in modern graphics rendering, raytracing and GPU-driven pipelines. I also dig Apple platforms and console SDKs. Business inquiries: amelie.heinrich.dev@gmail.com
My main rendering project is Pocketcat, a cutting edge Metal 4 renderer. I'm also working on a video game.
I'm also on Twitter : @Dispatch_Graph







