Commit 142948b
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gltfpack: Ignore primitives without position data during parse
Many algorithms during gltfpack processing need positions; we currently
have early outs for all of them, but this is a bit fragile.
Because position-less meshes should be skipped per specification anyway,
we discard primitives like that early.1 parent bc4d35f commit 142948b
1 file changed
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