DieMuxData
DeathTypes
VeterancyLevels
ExemptStatus
RequiredStatus
InstantDeathBehaviorModuleData
FX
OCL
Weapon
SlowDeathBehaviorModuleData
SinkRate
ProbabilityModifier
ModifierBonusPerOverkillPercent
SinkDelay
SinkDelayVariance
DestructionDelay
DestructionDelayVariance
DestructionAltitude
FX
OCL
Weapon
FlingForce
FlingForceVariance
FlingPitch
FlingPitchVariance
BattleBusSlowDeathBehaviorModuleData
FXStartUndeath
OCLStartUndeath
FXHitGround
OCLHitGround
ThrowForce
PercentDamageToPassengers
EmptyHulkDestructionDelay
JetSlowDeathBehaviorModuleData
FXOnGroundDeath
OCLOnGroundDeath
FXInitialDeath
OCLInitialDeath
DelaySecondaryFromInitialDeath
FXSecondary
OCLSecondary
FXHitGround
OCLHitGround
DelayFinalBlowUpFromHitGround
FXFinalBlowUp
OCLFinalBlowUp
DeathLoopSound
RollRate
RollRateDelta
PitchRate
FallHowFast
HelicopterSlowDeathBehaviorModuleData
SpiralOrbitTurnRate
SpiralOrbitForwardSpeed
SpiralOrbitForwardSpeedDamping
MinSelfSpin
MaxSelfSpin
SelfSpinUpdateDelay
SelfSpinUpdateAmount
FallHowFast
MinBladeFlyOffDelay
MaxBladeFlyOffDelay
AttachParticle
AttachParticleBone
AttachParticleLoc
BladeObjectName
BladeBoneName
OCLEjectPilot
FXBlade
OCLBlade
FXHitGround
OCLHitGround
FXFinalBlowUp
OCLFinalBlowUp
DelayFromGroundToFinalDeath
FinalRubbleObject
SoundDeathLoop
MaxBraking
NeutronMissileSlowDeathBehaviorModuleData
ScorchMarkSize
FXList
Blast1Enabled
Blast1Delay
Blast1ScorchDelay
Blast1InnerRadius
Blast1OuterRadius
Blast1MaxDamage
Blast1MinDamage
Blast1ToppleSpeed
Blast1PushForce
Blast2Enabled
Blast2Delay
Blast2ScorchDelay
Blast2InnerRadius
Blast2OuterRadius
Blast2MaxDamage
Blast2MinDamage
Blast2ToppleSpeed
Blast2PushForce
Blast3Enabled
Blast3Delay
Blast3ScorchDelay
Blast3InnerRadius
Blast3OuterRadius
Blast3MaxDamage
Blast3MinDamage
Blast3ToppleSpeed
Blast3PushForce
Blast4Enabled
Blast4Delay
Blast4ScorchDelay
Blast4InnerRadius
Blast4OuterRadius
Blast4MaxDamage
Blast4MinDamage
Blast4ToppleSpeed
Blast4PushForce
Blast5Enabled
Blast5Delay
Blast5ScorchDelay
Blast5InnerRadius
Blast5OuterRadius
Blast5MaxDamage
Blast5MinDamage
Blast5ToppleSpeed
Blast5PushForce
Blast6Enabled
Blast6Delay
Blast6ScorchDelay
Blast6InnerRadius
Blast6OuterRadius
Blast6MaxDamage
Blast6MinDamage
Blast6ToppleSpeed
Blast6PushForce
Blast7Enabled
Blast7Delay
Blast7ScorchDelay
Blast7InnerRadius
Blast7OuterRadius
Blast7MaxDamage
Blast7MinDamage
Blast7ToppleSpeed
Blast7PushForce
Blast8Enabled
Blast8Delay
Blast8ScorchDelay
Blast8InnerRadius
Blast8OuterRadius
Blast8MaxDamage
Blast8MinDamage
Blast8ToppleSpeed
Blast8PushForce
Blast9Enabled
Blast9Delay
Blast9ScorchDelay
Blast9InnerRadius
Blast9OuterRadius
Blast9MaxDamage
Blast9MinDamage
Blast9ToppleSpeed
Blast9PushForce
OpenContainModuleData
ContainMax
EnterSound
ExitSound
DamagePercentToUnits
BurnedDeathToUnits
AllowInsideKindOf
ForbidInsideKindOf
PassengersAllowedToFire
PassengersInTurret
NumberOfExitPaths
DoorOpenTime
WeaponBonusPassedToPassengers
AllowAlliesInside
AllowEnemiesInside
AllowNeutralInside
MobNexusContainModuleData
Slots
ScatterNearbyOnExit
OrientLikeContainerOnExit
KeepContainerVelocityOnExit
ExitBone
ExitPitchRate
InitialPayload
HealthRegen
HealContainModuleData
TimeForFullHeal
ParachuteContainModuleData
PitchRateMax
RollRateMax
LowAltitudeDamping
ParachuteOpenDist
KillWhenLandingInWaterSlop
FreeFallDamagePercent
ParachuteOpenSound
TransportContainModuleData
Slots
ScatterNearbyOnExit
OrientLikeContainerOnExit
KeepContainerVelocityOnExit
GoAggressiveOnExit
ResetMoodCheckTimeOnExit
DestroyRidersWhoAreNotFreeToExit
ExitBone
ExitPitchRate
InitialPayload
HealthRegen%PerSec
ExitDelay
ArmedRidersUpgradeMyWeaponSet
DelayExitInAir
HelixContainModuleData
PayloadTemplateName
ShouldDrawPips
InternetHackContainModuleData
<none>
OverlordContainModuleData
PayloadTemplateName
ExperienceSinkForRider
RiderChangeContainModuleData
Rider1
Rider2
Rider3
Rider4
Rider5
Rider6
Rider7
Rider8
ScuttleDelay
ScuttleStatus
CaveContainModuleData
CaveIndex
GarrisonContainModuleData
MobileGarrison
HealObjects
TimeForFullHeal
InitialRoster
ImmuneToClearBuildingAttacks
IsEnclosingContainer
TunnelContainModuleData
TimeForFullHeal
CreateObjectDieModuleData
CreationList
TransferPreviousHealth
DamDieModuleData
<none>
EjectPilotDieModuleData
AirCreationList
GroundCreationList
InvulnerableTime
RebuildHoleExposeDieModuleData
HoleName
HoleMaxHealth
TransferAttackers
StructureCollapseUpdateModuleData
MinCollapseDelay
MaxCollapseDelay
MinBurstDelay
MaxBurstDelay
CollapseDamping
MaxShudder
BigBurstFrequency
OCL
FXList
StructureToppleUpdateModuleData
MinToppleDelay
MaxToppleDelay
MinToppleBurstDelay
MaxToppleBurstDelay
StructuralIntegrity
StructuralDecay
DamageFXTypes
TopplingFX
ToppleDelayFX
ToppleStartFX
ToppleDoneFX
CrushingFX
CrushingWeaponName
OCL
AngleFX
SpawnBehaviorModuleData
SpawnNumber
SpawnReplaceDelay
OneShot
CanReclaimOrphans
AggregateHealth
ExitByBudding
SpawnTemplateName
SpawnedRequireSpawner
PropagateDamageTypesToSlavesWhenExistin
InitialBurst
SlavesHaveFreeWill
DieModuleData
<none>
FireWeaponWhenDeadBehaviorModuleData
StartsActive
DeathWeapon
FXListDieModuleData
StartsActive
DeathFX
OrientToObject
CrushDieModuleData
TotalCrushSound
BackEndCrushSound
FrontEndCrushSound
TotalCrushSoundPercent
BackEndCrushSoundPercent
FrontEndCrushSoundPercent
CreateCrateDieModuleData
CrateData
SpecialPowerCompletionDieModuleData
SpecialPowerTemplate
UpgradeDieModuleData
UpgradeToRemove