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## Discussion
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What game mechanics have you used for loyalty programs? Which ones worked best? Have you ever run into a case where a mechanic was too complex for the campaign level?
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---
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## Ví dụ output — Thiết kế game mechanic (Prompt 07)
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**Input:**
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```
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Cấp độ: S | Vấn đề: user vào game 1 lần rồi không quay lại
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Hiện có: spin wheel đơn giản, không có streak
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MAU engagement: 12%
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Ràng buộc: không có dev sprint lớn trong 6 tuần tới
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```
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**Output AI:**
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```
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3 mechanic phù hợp cấp S (không cần dev lớn):
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Mechanic 1 — Daily Streak (khuyến nghị)
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Flow: Mở app → spin → nhận reward → "Quay lại ngày mai để giữ streak"
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