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feat: add fictional example outputs to 06-growth-frameworks/SKILL.md
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06-growth-frameworks/SKILL.md

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@@ -146,3 +146,65 @@ Using ICE (Impact × Confidence × Ease), please:
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2. Calculate total score, rank priority
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3. Explain top priority choice
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```
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---
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## Ví dụ output — Chọn framework (Prompt 01)
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**Input:**
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```
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Campaign: re-engagement cho user lapsed 30–60 ngày
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Mục tiêu: tăng redemption rate từ 5% lên 8% trong 30 ngày
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```
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**Output AI:**
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```
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Framework đề xuất: Hook Model + AARRR kết hợp
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Tại sao Hook Model phù hợp:
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User lapsed đã có habit cũ nhưng vòng lặp bị đứt.
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Hook Model giúp xác định đúng chỗ vòng lặp đứt để rebuild:
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→ Trigger: họ đang thiếu trigger bên ngoài (push tắt, không có lý do mở app)
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→ Action: action cũ (redeem) vẫn còn nhớ — barrier thấp nếu trigger đúng
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→ Variable Reward: thêm element bất ngờ thay vì fixed discount
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→ Investment: nếu có streak hoặc progress bar, họ không muốn mất
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Tại sao thêm AARRR:
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Để đo đúng giai đoạn nào đang fail — Acquisition (reach) hay Activation (click→redeem)?
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5% redemption rate có thể là: CTR thấp (reach problem) hoặc drop ở landing page (activation problem).
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Đo cả 2 trước khi quyết định fix cái gì.
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Apply vào campaign:
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Bước 1: Check AARRR — CTR push vs redemption rate. Gap ở đâu?
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Bước 2: Dùng Hook Model để redesign trigger (push copy) và reward (variable offer thay vì fixed)
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Expected: CTR tăng 30% + conversion rate tăng 20% → redemption tổng đạt 8%
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```
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---
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## Example output — Pick framework (Prompt 01)
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**Input:** Re-engagement campaign for users lapsed 30–60 days. Goal: redemption rate 5% → 8% in 30 days.
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**AI output:**
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```
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Recommended: Hook Model + AARRR combined
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Why Hook Model fits:
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Lapsed users had a habit loop that broke. Hook Model identifies exactly
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where it broke so you can rebuild it:
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→ Trigger: missing external trigger (push off, no reason to open)
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→ Action: old action (redeem) still remembered — low barrier if triggered right
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→ Variable Reward: add surprise element instead of fixed discount
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→ Investment: streak or progress bar creates loss aversion
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Why add AARRR:
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To measure which stage is failing — reach (Acquisition) or action (Activation)?
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5% redemption could mean: low CTR (reach problem) or drop at landing page (activation problem).
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Measure both before deciding what to fix.
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Application:
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Step 1: Check AARRR — push CTR vs redemption rate. Where's the gap?
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Step 2: Use Hook Model to redesign trigger (push copy) + reward (variable vs fixed)
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Expected: CTR +30%, conversion rate +20% → combined redemption reaches 8%
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```

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