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Fixed extra knights text, then re-ran update_languages
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card_db_src/en_us/cards_en_us.json

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"Knights": {
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"description": "Shuffle the Knights pile before each game with it. Keep it face down except for the top card, which is the only one that can be bought or gained.",
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"extra": "This is a pile with 10 differently-named unique Knights with a single randomizer card. There is the same basic ability on each card, but also another ability unique to that card in the pile, and they all have different names. Follow the rules on Knights in order from top to bottom; Sir Michael causes players to discard before it trashes cards. The ability they have in common is, each other player reveals the top two cards of their deck, trashes one of them that they choose that costs from 3 Coin to 6 Coin, and discards the rest; then, if a Knight was trashed, you trash the Knight you played that caused this trashing. Resolve this ability in turn order, starting with the player to your left. Cards with Potion (from Alchemy) or Debt (from Empires) in the cost do not cost from 3 Coin to 6 Coin. The player losing a card only gets a choice if both cards revealed cost from 3 Coin to 6 Coin. If they both do and one is a Knight but the player picks the other card, that will not cause the played Knight to be trashed. When Sir Martin is the top card of the pile, it can be gained with an Armory and so on. If Sir Vander is trashed, you gain a Gold; this happens whether it is trashed on your turn or someone else's. The player who had Sir Vander is the one who gains the Gold, regardless of who played the card that trashed it. The Gold from Sir Vander, and the card gained for Dame Natalie, comes from the Supply and is put into your discard pile. When playing Dame Anna, you may choose to trash zero, one, or two cards from your hand. Dame Josephine is also a Victory card, worth 2 <VP> at the end of the game. The Knight pile is not a Victory pile, and does not get a counter for Trade Route (from Prosperity) even if Dame Josephine starts on top. If you choose to use the Knights with Black Market (a promotional card), put a Knight directly into the Black Market deck, rather than using the randomizer card. Sir Martin only costs 4 Coins, though the other Knights all cost 5 Coins.",
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"name": "Knights",
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"notes": [
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"Dame / Sir Cards"
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]
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"name": "Knights"
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},
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"Laboratory": {
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"description": "+2 Cards<br>+1 Action",
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src/domdiv/card_db/sets_db.json.gz

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