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IEE Context Handoff (v3.2.1)

1. What Are We Building

IEE is a deterministic execution/control layer that turns live software environments into a structured intent space.

v3.2.1 (Phase 15) extends continuous URE into fluid multi-intent coordinated intelligence while preserving existing safety and contract guarantees.

2. Current State

Completed:

  • Added coordination runtime module under core/reflex for bundle synthesis, coordination, continuous smoothing, attention, prediction, and skill memory.
  • Integrated specialist bundle generation (movement, aim, interaction, strategy) into continuous URE provider flow.
  • Added micro-planning and conflict-aware action coordination before intent emission.
  • Added continuous action mapping into runtime intents with bounded vector fields.
  • Added richer goal parser support (array-based preferred_actions and bool fields).
  • Added disk-backed persistence for goal, experience, and skills with restore/save lifecycle hooks.
  • Added API routes for bundles, attention, and prediction diagnostics.
  • Extended /ure/status, /ure/step, and /ure/demo payloads with coordinated runtime diagnostics.
  • Extended CLI debug and realtime demo workflows for bundle/continuous visibility.
  • Extended integration tests for new routes and richer goal payload behavior.
  • Closed continuous move execution gap by enabling UI move intent validation and InputAdapter native move/fire/interact handling.

Partially built:

  • InputAdapter now executes continuous vectors; additional adapter-specific analog implementations are still pending.
  • Predictive model remains deterministic short-horizon extrapolation.

3. Last Work Done

Created:

  • core/reflex/include/ReflexCoordination.h
  • core/reflex/src/ReflexCoordination.cpp
  • docs/continuous_control.md
  • docs/reflex_coordination.md

Updated:

  • core/reflex/include/UniversalReflexEngine.h
  • core/reflex/src/UniversalReflexEngine.cpp
  • interface/api/include/IntentApiServer.h
  • interface/api/src/IntentApiServer.cpp
  • interface/cli/src/CliApp.cpp
  • interface/cli/src/CliParser.cpp
  • tests/integration_universal_reflex.cpp
  • tests/integration_api_hardening.cpp
  • CMakeLists.txt
  • core/intent/src/Intent.cpp
  • core/execution/include/Adapter.h
  • core/execution/src/Adapter.cpp
  • tests/unit_intent_schema.cpp
  • required architecture/status/parity/issues/handoff/runtime docs

Validation activity:

  • Release build and test baseline has remained green during Phase 15 integration.
  • Mandatory realtime demos were executed for representative FPS/UI/workflow goals with non-empty coordinated outputs.

4. Current Problem

No active compile/test blocker.

Operational limitation:

  • VS Code CMake extension configure path may intermittently fail in this environment despite healthy direct cmake/ctest runs.

5. Next Plan

  1. Expand continuous adapter support beyond InputAdapter (domain-specific native paths).
  2. Add long-run stress tests for coordination stability and persistence churn.
  3. Expand prediction quality with richer temporal cues while keeping determinism.
  4. Add policy controls for specialist-agent weighting and bundle source throttling.
  5. Add cross-platform persistence path hardening and retention caps.

6. Key Decisions Taken

  • Keep architecture additive and backward-compatible with v2/v3.1 routes.
  • Keep reflex coordination deterministic and bounded by stable ordering.
  • Keep execution safety policy-gated before runtime action dispatch.
  • Persist runtime memory in simple line-oriented formats for reliability and fast restore.
  • Keep continuous loop non-blocking by using queue-based intent execution.

7. Multi-Agent Contribution

  • Architecture/research passes defined Phase 15 module boundaries and integration approach.
  • Implementation pass delivered coordination module and runtime wiring.
  • Debug pass validated route contracts and runtime counters under demo load.
  • Documentation pass synchronized required release docs and handoff state.

v4.0 Phase 16 Continuation Update

1. What Are We Building

We are building a deterministic universal execution layer where reflex coordination can evolve into skill-aware, anticipation-aware, and strategy-aware control without breaking existing contracts.

2. Current State

Completed in this iteration:

  • Added hierarchical skill primitives (SkillNode, SkillCondition, SkillOutcome).
  • Extended SkillMemoryStore with deterministic ranking, hierarchy generation, and thread-safe persistence.
  • Added anticipation signal generation with bounded event sets.
  • Added temporal strategy plan synthesis from goal + ranked skills.
  • Added preemption decision surface and deterministic bundle-priority override path.
  • Integrated all new outputs into UreDecisionProvider loop and runtime snapshots.
  • Exposed new endpoints: /ure/skills, /ure/skills/active, /ure/anticipation, /ure/strategy.
  • Added new CLI commands: iee ure skills, iee ure anticipation, iee ure strategy.
  • Updated integration tests for the new endpoints.

Validation:

  • Build succeeded (Release).
  • Full test suite passed (20/20).

3. Last Work Done

Files updated:

  • core/reflex/include/ReflexCoordination.h
  • core/reflex/src/ReflexCoordination.cpp
  • interface/api/include/IntentApiServer.h
  • interface/api/src/IntentApiServer.cpp
  • interface/cli/src/CliParser.cpp
  • interface/cli/src/CliApp.cpp
  • tests/integration_universal_reflex.cpp
  • tests/integration_api_hardening.cpp
  • docs/architecture.md
  • docs/status.md
  • docs/parity.md
  • docs/issues_and_errors.md
  • docs/context_handoff.md

4. Current Problem

No code-level blocker.

Environment note:

  • VS Code CMake build integration can intermittently fail to configure; command-line cmake build/test currently provides reliable validation.

5. Next Plan

  1. Add policy tunables for preemption thresholds and strategy horizon.
  2. Introduce richer hierarchy learning from successful multi-step outcomes.
  3. Expand adapter-native continuous execution contracts beyond InputAdapter.
  4. Add targeted stress tests for long-run strategy/anticipation stability.

6. Key Decisions Taken

  • Keep v4.0 additive over v3.2.1 and preserve all existing endpoints/contracts.
  • Keep all new planning and ranking deterministic and bounded.
  • Keep fallback behavior explicit so missing v4.0 signals never break runtime progression.
  • Keep status and debug surfaces first-class to make rollout observable.

7. Multi-Agent Contribution

  • Architecture agent produced v4.0 layering and bounded-budget design.
  • Implementation agent mapped concrete file-level insertion points and compatibility strategy.
  • Debug/perf agent set practical latency and fallback constraints.
  • Refactor agent shaped minimal-intrusion integration to avoid god-object growth.
  • Documentation agent provided required update blueprint for mandatory docs and new v4.0 docs.