IEE is a deterministic execution/control layer that turns live software environments into a structured intent space.
v3.2.1 (Phase 15) extends continuous URE into fluid multi-intent coordinated intelligence while preserving existing safety and contract guarantees.
Completed:
- Added coordination runtime module under core/reflex for bundle synthesis, coordination, continuous smoothing, attention, prediction, and skill memory.
- Integrated specialist bundle generation (movement, aim, interaction, strategy) into continuous URE provider flow.
- Added micro-planning and conflict-aware action coordination before intent emission.
- Added continuous action mapping into runtime intents with bounded vector fields.
- Added richer goal parser support (array-based preferred_actions and bool fields).
- Added disk-backed persistence for goal, experience, and skills with restore/save lifecycle hooks.
- Added API routes for bundles, attention, and prediction diagnostics.
- Extended /ure/status, /ure/step, and /ure/demo payloads with coordinated runtime diagnostics.
- Extended CLI debug and realtime demo workflows for bundle/continuous visibility.
- Extended integration tests for new routes and richer goal payload behavior.
- Closed continuous move execution gap by enabling UI move intent validation and InputAdapter native move/fire/interact handling.
Partially built:
- InputAdapter now executes continuous vectors; additional adapter-specific analog implementations are still pending.
- Predictive model remains deterministic short-horizon extrapolation.
Created:
- core/reflex/include/ReflexCoordination.h
- core/reflex/src/ReflexCoordination.cpp
- docs/continuous_control.md
- docs/reflex_coordination.md
Updated:
- core/reflex/include/UniversalReflexEngine.h
- core/reflex/src/UniversalReflexEngine.cpp
- interface/api/include/IntentApiServer.h
- interface/api/src/IntentApiServer.cpp
- interface/cli/src/CliApp.cpp
- interface/cli/src/CliParser.cpp
- tests/integration_universal_reflex.cpp
- tests/integration_api_hardening.cpp
- CMakeLists.txt
- core/intent/src/Intent.cpp
- core/execution/include/Adapter.h
- core/execution/src/Adapter.cpp
- tests/unit_intent_schema.cpp
- required architecture/status/parity/issues/handoff/runtime docs
Validation activity:
- Release build and test baseline has remained green during Phase 15 integration.
- Mandatory realtime demos were executed for representative FPS/UI/workflow goals with non-empty coordinated outputs.
No active compile/test blocker.
Operational limitation:
- VS Code CMake extension configure path may intermittently fail in this environment despite healthy direct cmake/ctest runs.
- Expand continuous adapter support beyond InputAdapter (domain-specific native paths).
- Add long-run stress tests for coordination stability and persistence churn.
- Expand prediction quality with richer temporal cues while keeping determinism.
- Add policy controls for specialist-agent weighting and bundle source throttling.
- Add cross-platform persistence path hardening and retention caps.
- Keep architecture additive and backward-compatible with v2/v3.1 routes.
- Keep reflex coordination deterministic and bounded by stable ordering.
- Keep execution safety policy-gated before runtime action dispatch.
- Persist runtime memory in simple line-oriented formats for reliability and fast restore.
- Keep continuous loop non-blocking by using queue-based intent execution.
- Architecture/research passes defined Phase 15 module boundaries and integration approach.
- Implementation pass delivered coordination module and runtime wiring.
- Debug pass validated route contracts and runtime counters under demo load.
- Documentation pass synchronized required release docs and handoff state.
We are building a deterministic universal execution layer where reflex coordination can evolve into skill-aware, anticipation-aware, and strategy-aware control without breaking existing contracts.
Completed in this iteration:
- Added hierarchical skill primitives (SkillNode, SkillCondition, SkillOutcome).
- Extended SkillMemoryStore with deterministic ranking, hierarchy generation, and thread-safe persistence.
- Added anticipation signal generation with bounded event sets.
- Added temporal strategy plan synthesis from goal + ranked skills.
- Added preemption decision surface and deterministic bundle-priority override path.
- Integrated all new outputs into UreDecisionProvider loop and runtime snapshots.
- Exposed new endpoints: /ure/skills, /ure/skills/active, /ure/anticipation, /ure/strategy.
- Added new CLI commands: iee ure skills, iee ure anticipation, iee ure strategy.
- Updated integration tests for the new endpoints.
Validation:
- Build succeeded (Release).
- Full test suite passed (20/20).
Files updated:
- core/reflex/include/ReflexCoordination.h
- core/reflex/src/ReflexCoordination.cpp
- interface/api/include/IntentApiServer.h
- interface/api/src/IntentApiServer.cpp
- interface/cli/src/CliParser.cpp
- interface/cli/src/CliApp.cpp
- tests/integration_universal_reflex.cpp
- tests/integration_api_hardening.cpp
- docs/architecture.md
- docs/status.md
- docs/parity.md
- docs/issues_and_errors.md
- docs/context_handoff.md
No code-level blocker.
Environment note:
- VS Code CMake build integration can intermittently fail to configure; command-line cmake build/test currently provides reliable validation.
- Add policy tunables for preemption thresholds and strategy horizon.
- Introduce richer hierarchy learning from successful multi-step outcomes.
- Expand adapter-native continuous execution contracts beyond InputAdapter.
- Add targeted stress tests for long-run strategy/anticipation stability.
- Keep v4.0 additive over v3.2.1 and preserve all existing endpoints/contracts.
- Keep all new planning and ranking deterministic and bounded.
- Keep fallback behavior explicit so missing v4.0 signals never break runtime progression.
- Keep status and debug surfaces first-class to make rollout observable.
- Architecture agent produced v4.0 layering and bounded-budget design.
- Implementation agent mapped concrete file-level insertion points and compatibility strategy.
- Debug/perf agent set practical latency and fallback constraints.
- Refactor agent shaped minimal-intrusion integration to avoid god-object growth.
- Documentation agent provided required update blueprint for mandatory docs and new v4.0 docs.