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using Arrowgene.Ddon.GameServer.Quests;
using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Server.Network;
using Arrowgene.Ddon.Shared.Entity;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Ddon.Shared.Entity.Structure;
using Arrowgene.Ddon.Shared.Model;
using Arrowgene.Ddon.Shared.Model.Clan;
using Arrowgene.Ddon.Shared.Model.Rpc;
using Arrowgene.Ddon.Shared.Network;
using Arrowgene.Logging;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Data.Common;
using System.Linq;
namespace Arrowgene.Ddon.GameServer.Characters
{
public class PeriodicSync<T>
{
private DateTime LastSync = DateTime.MinValue;
private TimeSpan SyncPeriod;
internal T Obj { get; set; }
public PeriodicSync(T obj, TimeSpan syncPeriod)
{
Obj = obj;
SyncPeriod = syncPeriod;
}
public bool NeedSync
{
get
{
return (DateTime.UtcNow - LastSync) > SyncPeriod;
}
}
public void Sync()
{
LastSync = DateTime.UtcNow;
}
}
public class ClanManager
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(ClanManager));
private readonly DdonGameServer Server;
private readonly Dictionary<uint, PeriodicSync<CDataClanParam>> ClanParams;
private readonly Dictionary<uint, List<CDataClanMemberInfo>> ClanMembers;
/// <summary>
/// <![CDATA[<CharacterId, <QuestScheduleId, ClearCount>>]]>
/// </summary>
private readonly Dictionary<uint, Dictionary<uint, uint>> ClanQuestClearCount;
private static readonly CDataClanParam NULL_CLAN = new();
private static readonly uint ALL_PERMISSIONS = 6143;
private static readonly uint SUBMASTER_ALL_PERMISSIONS = 5002;
private static readonly TimeSpan CLAN_CACHE_TIME = TimeSpan.FromHours(1);
/// <summary>
/// Packets that get sent to all channels, even if there isn't a clan member there to recieve them.
/// These have side-effects on the internal tracking of clans.
/// </summary>
public static readonly HashSet<PacketId> INTERNAL_IMPORTANT_PACKETS = new HashSet<PacketId>()
{
PacketId.S2C_CLAN_CLAN_UPDATE_NTC,
PacketId.S2C_CLAN_CLAN_LEAVE_MEMBER_NTC,
PacketId.S2C_CLAN_CLAN_JOIN_MEMBER_NTC,
PacketId.S2C_CLAN_CLAN_LEVEL_UP_NTC,
PacketId.S2C_CLAN_CLAN_POINT_ADD_NTC,
PacketId.S2C_CLAN_CLAN_BASE_RELEASE_STATE_UPDATE_NTC,
PacketId.S2C_CLAN_CLAN_QUEST_CLEAR_NTC,
PacketId.S2C_CLAN_CLAN_SHOP_BUY_ITEM_NTC
};
public static readonly uint[] TOTAL_CP_FOR_ADV = new uint[] {
/********/ 0,
/* Lv 1 */ 500,
/* Lv 2 */ 2000,
/* Lv 3 */ 5000,
/* Lv 4 */ 9000,
/* Lv 5 */ 16000,
/* Lv 6 */ 26000,
/* Lv 7 */ 40000,
/* Lv 8 */ 58000,
/* Lv 9 */ 80000,
/* Lv 10 */ 106000,
/* Lv 11 */ 136000,
/* Lv 12 */ 170000,
/* Lv 13 */ 208000,
/* Lv 14 */ 250000,
/* Lv 15 */ 350000,
/* Lv 16 */ 450000, // Missing from wiki, guessed this value.
/* Lv 17 */ 600000,
/* Lv 18 */ 800000,
/* Lv 19 */ 1000000,
/* Lv MAX */ 0,
};
public static uint MAX_CLAN_LEVEL = 20;
public ClanManager(DdonGameServer server)
{
Server = server;
ClanParams = new();
ClanQuestClearCount = new();
}
private void AddClan(CDataClanParam clan)
{
var syncObject = new PeriodicSync<CDataClanParam>(clan, CLAN_CACHE_TIME);
ClanParams.Add(clan.ClanServerParam.ID, syncObject);
}
public CDataClanParam GetClan(uint id, DbConnection? connectionIn = null)
{
if (id == 0) return NULL_CLAN;
lock(ClanParams)
{
if (!ClanParams.ContainsKey(id))
{
var clan = Server.Database.SelectClan(id, connectionIn);
if (clan.ClanServerParam.ID == 0)
{
// Failed to fetch the clan, because it doesn't exist.
// Throw an exception?
throw new ResponseErrorException(ErrorCode.ERROR_CODE_CLAN_NOT_EXIST);
}
clan.ClanServerParam.NextClanPoint = TOTAL_CP_FOR_ADV[clan.ClanServerParam.Lv];
AddClan(clan);
return clan;
}
else
{
if (ClanParams[id].NeedSync)
{
var clan = Server.Database.SelectClan(id, connectionIn);
clan.ClanServerParam.NextClanPoint = TOTAL_CP_FOR_ADV[clan.ClanServerParam.Lv];
ClanParams[id].Obj = clan;
ClanParams[id].Sync();
}
return ClanParams[id].Obj;
}
}
}
public bool HasClan(uint id)
{
lock (ClanParams)
{
return ClanParams.ContainsKey(id);
}
}
public void ResyncClan(uint id, DbConnection? connectionIn = null)
{
lock (ClanParams)
{
if (ClanParams.ContainsKey(id))
{
var clan = Server.Database.SelectClan(id, connectionIn);
clan.ClanServerParam.NextClanPoint = TOTAL_CP_FOR_ADV[clan.ClanServerParam.Lv];
ClanParams[id].Obj = clan;
ClanParams[id].Sync();
}
}
}
public CDataClanParam CreateClan(GameClient client, CDataClanUserParam createParam)
{
var masterInfo = NewMaster(client.Character);
masterInfo.CharacterListElement.CommunityCharacterBaseInfo.ClanName = createParam.ShortName;
var serverParam = new CDataClanServerParam()
{
Lv = 1,
MemberNum = 0,
MasterInfo = masterInfo,
IsSystemRestriction = false,
IsClanBaseRelease = false,
CanClanBaseRelease = false,
TotalClanPoint = 0,
MoneyClanPoint = 0,
NextClanPoint = TOTAL_CP_FOR_ADV[1],
};
CDataClanParam newClan = new CDataClanParam()
{
ClanServerParam = serverParam,
ClanUserParam = createParam
};
newClan.ClanUserParam.Created = DateTimeOffset.UtcNow;
Server.Database.CreateClan(newClan);
AddClan(newClan);
newClan.ClanServerParam.MemberNum = 1;
client.Character.ClanId = newClan.ClanServerParam.ID;
client.Character.ClanName.Name = newClan.ClanUserParam.Name;
client.Character.ClanName.ShortName = newClan.ClanUserParam.ShortName;
var joinNtc = new S2CClanClanJoinNtc()
{
CharacterId = client.Character.CharacterId
};
var selfNtc = new S2CClanClanJoinSelfNtc()
{
ClanParam = newClan,
SelfInfo = masterInfo,
MemberList = new List<CDataClanMemberInfo>() { masterInfo }
};
client.Send(selfNtc);
foreach (GameClient otherClient in Server.ClientLookup.GetAll())
{
otherClient.Send(joinNtc);
}
Server.RpcManager.AnnouncePlayerList();
return newClan;
}
public void UpdateClan(GameClient client, CDataClanUserParam updateParam, DbConnection? connectionIn = null)
{
if (client.Character.ClanId != 0)
{
var clan = Server.ClanManager.GetClan(client.Character.ClanId);
updateParam.Name = clan.ClanUserParam.Name;
updateParam.Created = clan.ClanUserParam.Created;
clan.ClanUserParam = updateParam;
Server.Database.UpdateClan(clan, connectionIn);
SendToClan(client.Character.ClanId, new S2CClanClanUpdateNtc());
}
}
public void JoinClan(uint characterId, uint clanId)
{
var client = Server.ClientLookup.GetClientByCharacterId(characterId);
var character = client.Character;
var clan = GetClan(clanId);
clan.ClanServerParam.MemberNum++;
var memberInfo = NewMember(character);
Server.Database.InsertClanMember(memberInfo, clanId);
character.ClanId = clanId;
character.ClanName.Name = clan.ClanUserParam.Name;
character.ClanName.ShortName = clan.ClanUserParam.ShortName;
memberInfo.CharacterListElement.CommunityCharacterBaseInfo.ClanName = clan.ClanUserParam.ShortName;
S2CClanClanJoinNtc joinNtc = new()
{
CharacterId = characterId,
};
S2CClanClanJoinSelfNtc selfntc = new()
{
ClanParam = clan,
SelfInfo = memberInfo,
MemberList = MemberList(clanId)
};
S2CClanClanJoinMemberNtc memberNtc = new()
{
ClanId = clanId,
MemberInfo = memberInfo,
};
client.Send(selfntc);
foreach (var otherClient in Server.ClientLookup.GetAll())
{
otherClient.Send(joinNtc);
}
SendToClan(clanId, memberNtc);
}
public void LeaveClan(uint characterId, uint clanId)
{
if (clanId == 0) return;
var clan = GetClan(clanId);
clan.ClanServerParam.MemberNum--;
bool leaderLeaving = false;
bool clanDelete = false;
if (clan.ClanServerParam.MasterInfo.CharacterListElement.CommunityCharacterBaseInfo.CharacterId == characterId)
{
clan.ClanServerParam.MasterInfo = new CDataClanMemberInfo();
leaderLeaving = true;
}
if (clan.ClanServerParam.MemberNum == 0)
{
clanDelete = true;
}
var memberList = MemberList(clanId);
var memberInfo = memberList.Where(x => x.CharacterListElement.CommunityCharacterBaseInfo.CharacterId == characterId).FirstOrDefault();
Server.Database.ExecuteInTransaction(conn =>
{
Server.Database.DeleteClanMember(characterId, clanId, conn);
if (leaderLeaving && !clanDelete)
{
Server.Database.UpdateClan(clan, conn);
}
else if (clanDelete)
{
Server.Database.DeleteClan(clan, conn);
ClanParams.Remove(clanId);
}
});
if (memberInfo != null)
{
memberInfo.CharacterListElement.CommunityCharacterBaseInfo.ClanName = string.Empty;
var ntc = new S2CClanClanLeaveMemberNtc()
{
ClanId = 0,
CharacterListElement = memberInfo.CharacterListElement
};
foreach (var client in Server.ClientLookup.GetAll())
{
client.Send(ntc);
}
Server.RpcManager.AnnounceClanPacket(clanId, ntc);
}
Character characterLookup = Server.ClientLookup.GetClientByCharacterId(characterId)?.Character;
if (characterLookup != null)
{
characterLookup.ClanId = 0;
characterLookup.ClanName.Name = string.Empty;
characterLookup.ClanName.ShortName = string.Empty;
}
}
public void SetMemberRank(uint characterId, uint clanId, uint rank, uint permission)
{
if (clanId == 0) return;
CDataClanMemberInfo memberInfo = null;
Server.Database.ExecuteInTransaction(conn =>
{
memberInfo = Server.Database.GetClanMember(characterId, conn);
memberInfo.Rank = (ClanMemberRank)rank;
memberInfo.Permission = permission;
Server.Database.UpdateClanMember(memberInfo, clanId, conn);
});
var rankNtc = new S2CClanClanSetMemberRankNtc()
{
ClanId = clanId,
CharacterId = characterId,
Rank = rank,
Permission = permission
};
SendToClan(clanId, rankNtc);
Server.RpcManager.AnnounceClanPacket(clanId, rankNtc);
}
public void NegotiateMaster(uint characterId, uint clanId)
{
if (clanId == 0) return;
uint prevMasterId = MasterId(clanId);
CDataClanMemberInfo memberInfo = null;
CDataClanMemberInfo prevMasterInfo = null;
Server.Database.ExecuteInTransaction(conn =>
{
memberInfo = Server.Database.GetClanMember(characterId, conn);
memberInfo.Rank = ClanMemberRank.Master;
memberInfo.Permission = ALL_PERMISSIONS;
Server.Database.UpdateClanMember(memberInfo, clanId, conn);
if (prevMasterId != 0)
{
prevMasterInfo = Server.Database.GetClanMember(prevMasterId, conn);
prevMasterInfo.Rank = ClanMemberRank.SubMaster;
prevMasterInfo.Permission = SUBMASTER_ALL_PERMISSIONS;
Server.Database.UpdateClanMember(prevMasterInfo, clanId, conn);
}
});
var masterNtc = new S2CClanClanNegotiateMasterNtc()
{
ClanId = clanId,
MemberInfo = memberInfo
};
SendToClan(clanId, masterNtc);
Server.RpcManager.AnnounceClanPacket(clanId, masterNtc);
if (prevMasterInfo != null)
{
var submasterNtc = new S2CClanClanSetMemberRankNtc()
{
ClanId = clanId,
CharacterId = prevMasterId,
Rank = (uint)prevMasterInfo.Rank,
Permission = prevMasterInfo.Permission
};
SendToClan(clanId, submasterNtc);
Server.RpcManager.AnnounceClanPacket(clanId, submasterNtc);
}
}
public uint MasterId(uint clanId)
{
if (clanId == 0) return 0;
return GetClan(clanId).ClanServerParam.MasterInfo.CharacterListElement.CommunityCharacterBaseInfo.CharacterId;
}
public static CDataClanMemberInfo NewMaster(Character character)
{
var info = new CDataClanMemberInfo()
{
Rank = ClanMemberRank.Master,
Created = DateTimeOffset.UtcNow,
LastLoginTime = DateTimeOffset.UtcNow,
Permission = ALL_PERMISSIONS,
CharacterListElement = character.CDataCharacterListElement
};
return info;
}
public static CDataClanMemberInfo NewMember(Character character)
{
var info = new CDataClanMemberInfo()
{
Rank = ClanMemberRank.Member,
Created = DateTimeOffset.UtcNow,
LastLoginTime = DateTimeOffset.UtcNow,
Permission = 0,
CharacterListElement = character.CDataCharacterListElement
};
return info;
}
public List<CDataClanMemberInfo> MemberList(uint clanId)
{
if (clanId == 0) return new();
var clan = GetClan(clanId);
var memberList = Server.Database.GetClanMemberList(clanId);
foreach (var member in memberList)
{
CDataCommunityCharacterBaseInfo memberInfo = member.CharacterListElement.CommunityCharacterBaseInfo;
memberInfo.ClanName = clan.ClanUserParam.ShortName;
GameClient lookup = Server.ClientLookup.GetClientByCharacterId(memberInfo.CharacterId);
if (lookup != null)
{
member.CharacterListElement.OnlineStatus = lookup.Character.OnlineStatus;
}
else
{
var presence = Server.RpcManager.FindPlayerPresenceById(memberInfo.CharacterId);
if (presence.ChannelId > 0)
{
member.CharacterListElement.OnlineStatus = presence.OnlineStatus;
member.CharacterListElement.ServerId = presence.ChannelId;
}
else
{
member.CharacterListElement.OnlineStatus = OnlineStatus.Offline;
}
}
}
return memberList;
}
public (uint ClanId, CDataClanMemberInfo MemberInfo) ClanMembership(uint characterId)
{
uint clanId = 0;
CDataClanMemberInfo membership = new();
Server.Database.ExecuteInTransaction(conn =>
{
clanId = Server.Database.SelectClanMembershipByCharacterId(characterId, conn);
membership = Server.Database.GetClanMember(characterId, conn);
});
return (clanId, membership);
}
public PacketQueue CompleteClanQuest(Quest quest, GameClient client)
{
PacketQueue queue = new PacketQueue();
var character = client.Character;
if (character.ClanId == 0) return queue;
uint characterId = character.CharacterId;
if (!ClanQuestClearCount.ContainsKey(characterId))
{
ClanQuestClearCount[characterId] = new();
}
var ntc = new S2CClanClanQuestClearNtc() { QuestId = (uint)quest.QuestId };
lock (ClanQuestClearCount[characterId])
{
if (ClanQuestClearCount[characterId].GetValueOrDefault(quest.QuestScheduleId) < quest.LightQuestDetail.OrderLimit)
{
ClanQuestClearCount[characterId][quest.QuestScheduleId] = ClanQuestClearCount[characterId].GetValueOrDefault(quest.QuestScheduleId) + 1;
Server.RpcManager.AnnounceOthers("internal/command", RpcInternalCommand.NotifyClanQuestCompletion, new RpcQuestCompletionData()
{
CharacterId = characterId,
QuestStatus = ClanQuestClearCount[characterId]
});
}
if (ClanQuestClearCount[characterId].GetValueOrDefault(quest.QuestScheduleId) == quest.LightQuestDetail.OrderLimit)
{
client.Enqueue(ntc, queue);
}
}
return queue;
}
// For syncing across channels.
public void UpdateClanQuestCompletion(uint characterId, Dictionary<uint, uint> questStatus)
{
ClanQuestClearCount[characterId] = questStatus;
}
public uint ClanQuestCompletionStatistics(uint characterId, uint questScheduleId)
{
if (!QuestManager.IsClanQuest(QuestManager.GetQuestByScheduleId(questScheduleId))
|| !ClanQuestClearCount.ContainsKey(characterId))
{
return 0;
}
return ClanQuestClearCount[characterId].GetValueOrDefault(questScheduleId);
}
public List<CDataLightQuestClearList> ClanQuestCompletionStatistics(uint characterId)
{
if(!ClanQuestClearCount.ContainsKey(characterId))
{
return new();
}
return ClanQuestClearCount[characterId].Select(x => new CDataLightQuestClearList()
{
ScheduleId = x.Key,
ClearNum = x.Value
}).ToList();
}
public bool CanGetClanQuestRewards(Quest quest, uint characterId)
{
uint count = ClanQuestClearCount.GetValueOrDefault(characterId)?.GetValueOrDefault(quest.QuestScheduleId) ?? 0;
return count < quest.LightQuestDetail.GetCp;
}
public PacketQueue AddClanPoint(uint clanId, uint amount, DbConnection? connectionIn = null)
{
PacketQueue queue = new();
if (clanId == 0) return queue;
var clan = GetClan(clanId, connectionIn);
lock(clan)
{
clan.ClanServerParam.TotalClanPoint += amount;
clan.ClanServerParam.MoneyClanPoint += amount;
var pointNtc = new S2CClanClanPointAddNtc()
{
ClanPoint = amount,
MoneyClanPoint = clan.ClanServerParam.MoneyClanPoint,
TotalClanPoint = clan.ClanServerParam.TotalClanPoint
};
EnqueueToClan(clanId, pointNtc, queue);
Server.RpcManager.AnnounceClanPacket(clanId, pointNtc);
if (clan.ClanServerParam.TotalClanPoint >= clan.ClanServerParam.NextClanPoint
&& clan.ClanServerParam.Lv < MAX_CLAN_LEVEL)
{
clan.ClanServerParam.Lv = (ushort)(clan.ClanServerParam.Lv + 1);
clan.ClanServerParam.NextClanPoint = TOTAL_CP_FOR_ADV[clan.ClanServerParam.Lv];
// TODO: Clan History
var levelupNtc = new S2CClanClanLevelUpNtc()
{
ClanLevel = clan.ClanServerParam.Lv,
NextClanPoint = clan.ClanServerParam.NextClanPoint
};
EnqueueToClan(clanId, levelupNtc, queue);
Server.RpcManager.AnnounceClanPacket(clanId, levelupNtc);
if (clan.ClanServerParam.Lv >= 3 && !clan.ClanServerParam.IsClanBaseRelease)
{
clan.ClanServerParam.CanClanBaseRelease = true;
var releaseNtc = new S2CClanClanBaseReleaseStateUpdateNtc()
{
State = 2
};
EnqueueToClanPermission(clanId, releaseNtc, ClanPermission.BaseRelease, queue);
Server.RpcManager.AnnounceClanPacket(clanId, releaseNtc);
}
}
Server.Database.UpdateClan(clan, connectionIn);
}
return queue;
}
public void BaseRelease(uint clanId)
{
if (clanId == 0) return;
var clan = GetClan(clanId);
lock(clan)
{
clan.ClanServerParam.IsClanBaseRelease = true;
clan.ClanServerParam.CanClanBaseRelease = false;
Server.Database.UpdateClan(clan);
}
var ntc = new S2CClanClanBaseReleaseStateUpdateNtc()
{
State = 3
};
SendToClan(clanId, ntc);
Server.RpcManager.AnnounceClanPacket(clanId, ntc);
}
public void SendToClan<T>(uint clanId, T packet)
where T : class, IPacketStructure, new()
{
if (clanId == 0) return;
foreach (var client in Server.ClientLookup.GetAll())
{
if (client.Character != null && client.Character.ClanId == clanId)
{
client.Send(packet);
}
}
Server.RpcManager.AnnounceClanPacket(clanId, packet);
}
public void SendToClanPermission<T>(uint clanId, T packet, ClanPermission perm)
where T : class, IPacketStructure, new()
{
if (clanId == 0) return;
var memberList = MemberList(clanId);
foreach (GameClient client in Server.ClientLookup.GetAll())
{
if (client.Character.ClanId == clanId)
{
var member = memberList.Find(x => x.CharacterListElement.CommunityCharacterBaseInfo.CharacterId == client.Character.CharacterId);
var splitPerms = IntToEnums<ClanPermission>((int)member.Permission);
if (splitPerms.Contains(perm))
{
client.Send(packet);
}
}
}
}
public void EnqueueToClan<T>(uint clanId, T res, PacketQueue queue)
where T : class, IPacketStructure, new()
{
StructurePacket<T> packet = new StructurePacket<T>(res);
foreach (GameClient client in Server.ClientLookup.GetAll())
{
if (client.Character is not null && client.Character.ClanId == clanId)
{
queue.Enqueue((client, packet));
}
}
}
public void EnqueueToClanPermission<T>(uint clanId, T res, ClanPermission perm, PacketQueue queue)
where T : class, IPacketStructure, new()
{
if (clanId == 0) return;
var memberList = MemberList(clanId);
StructurePacket<T> packet = new StructurePacket<T>(res);
foreach (GameClient client in Server.ClientLookup.GetAll())
{
if (client.Character.ClanId == clanId)
{
var member = memberList.Find(x => x.CharacterListElement.CommunityCharacterBaseInfo.CharacterId == client.Character.CharacterId);
var splitPerms = IntToEnums<ClanPermission>((int)member.Permission);
if (splitPerms.Contains(perm))
{
queue.Enqueue((client, packet));
}
}
}
}
public HashSet<GameClient> LookupClientsByPermission(uint clanId, ClanPermission perm)
{
var ret = new HashSet<GameClient>();
if (clanId == 0) { return ret; }
var memberList = MemberList(clanId);
foreach (GameClient client in Server.ClientLookup.GetAll())
{
if (client.Character.ClanId == clanId)
{
var member = memberList.Find(x => x.CharacterListElement.CommunityCharacterBaseInfo.CharacterId == client.Character.CharacterId);
var splitPerms = IntToEnums<ClanPermission>((int)member.Permission);
if (splitPerms.Contains(perm))
{
ret.Add(client);
}
}
}
return ret;
}
// Will likely need this later for clan searching.
private static bool ClanSearchBitmaskMatch(uint searchParam, uint match)
{
return (searchParam & match) == match;
}
private static int BitsToInt(IEnumerable<int> bitindices)
{
return bitindices.Aggregate(0, (sum, val) => sum + (1 << val));
}
private static List<int> IntToBits(int input)
{
var res = new List<int>();
BitVector32 bitvector = new BitVector32(input);
for (int i = 0; i < 32; i++)
{
if (bitvector[i])
{
res.Add(i);
}
}
return res;
}
private static int EnumsToInt<T>(IEnumerable<T> enums)
where T : struct, IConvertible
{
return BitsToInt(enums.Select(x => (int)(object)x));
}
private static List<T> IntToEnums<T>(int input)
where T : struct, IConvertible
{
return IntToBits(input).Select(x => (T)(object)x).ToList();
}
}
}