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Copy pathCMakeLists.txt
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264 lines (217 loc) · 7.77 KB
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# Minimum CMake version required
cmake_minimum_required(VERSION 3.25)
# Project definition
set(PROJECT_NAME rap)
set(PROJECT_VERSION "0.12.0")
project(${PROJECT_NAME} VERSION ${PROJECT_VERSION} LANGUAGES C CXX)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g -fno-omit-frame-pointer -fno-optimize-sibling-calls -fsanitize=address,undefined,leak -fsanitize-address-use-after-scope")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -g -fno-omit-frame-pointer -fno-optimize-sibling-calls -fsanitize=address,undefined,leak -fsanitize-address-use-after-scope")
set(CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fsanitize=address,undefined,leak -fsanitize-address-use-after-scope")
option(ENABLE_PROJECTM "Enable projectM visualizer. If this option is enabled, projectM visualizer executable will be built alongside the application. Disable if you don't want audio visualization through OpenGL." ON)
option(MA_NO_WAV "Disable WAV support in miniaudio" ON)
option(MA_NO_MP3 "Disable MP3 support in miniaudio" ON)
option(MA_NO_FLAC "Disable FLAC support in miniaudio" ON)
option(MA_NO_DECODING "Disable all decoding in miniaudio" ON)
option(MA_NO_ENCODING "Disable all encoding in miniaudio" ON)
option(MA_NO_RESOURCE_MANAGER "Disable resource manager in miniaudio" ON)
option(MA_NO_NODE_GRAPH "Disable node graph in miniaudio" ON)
option(MA_NO_ENGINE "Disable high-level engine in miniaudio" ON)
option(MA_NO_GENERATION "Disable sound generation utilities in miniaudio" ON)
option(MA_ENABLE_ONLY_SPECIFIC_BACKENDS "Enable only selected backends in miniaudio" ON)
option(MA_ENABLE_PULSEAUDIO "Enable PulseAudio backend in miniaudio. Only used with enabled MA_ENABLE_ONLY_SPECIFIC_BACKENDS" ON)
option(MA_ENABLE_WASAPI "Enable WASAPI backend in miniaudio. Only used with enabled MA_ENABLE_ONLY_SPECIFIC_BACKENDS" ON)
option(MA_DEBUG_OUTPUT "Enable miniaudio debug output" ON)
# Set standards for C and C++
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Output directory for the compiled binaries
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY target/bin)
# Enable Qt6 automatic processing (UIC, MOC, RCC)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
# Configure MSVC runtime linkage (static runtime, Debug/Release aware)
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
if (LINUX)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
# Find required packages
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent Gui Network LinguistTools)
find_path(FFMPEG_INCLUDE_DIR "avcodec.h" PATH_SUFFIXES ffmpeg)
find_library(AVFILTER_LIBRARY avfilter)
find_library(AVFORMAT_LIBRARY avformat)
find_library(AVCODEC_LIBRARY avcodec)
find_library(AVUTIL_LIBRARY avutil)
find_library(SWRESAMPLE_LIBRARY swresample)
if(NOT (AVCODEC_LIBRARY AND AVFORMAT_LIBRARY AND AVUTIL_LIBRARY AND SWRESAMPLE_LIBRARY AND AVFILTER_LIBRARY))
message(FATAL_ERROR "FFmpeg libraries not found, specify path to them using `-DFFMPEG_INCLUDE_DIR=...`")
endif()
find_path(RAPIDHASH_INCLUDE_DIRS "rapidhash.h")
if(NOT RAPIDHASH_INCLUDE_DIRS)
message(FATAL_ERROR "rapidhash.h not found, specify path to it using `-DRAPIDHASH_INCLUDE_DIRS=...`")
endif()
find_path(MINIAUDIO_INCLUDE_DIRS "miniaudio.h")
if(NOT MINIAUDIO_INCLUDE_DIRS)
message(FATAL_ERROR "miniaudio.h not found, specify path to it using `-DMINIAUDIO_INCLUDE_DIRS=...`")
endif()
# Configure the project version header
configure_file(
src/version/version.h.in
${CMAKE_CURRENT_BINARY_DIR}/version.h
)
# Collect all source files recursively
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
src/*.cpp
src/*.c
src/*.hpp
src/*.h
src/*.ui
src/*.ts
)
# Collect translation source files
file(GLOB TRANSLATION_TS_FILES translations/*)
# Create the executable, but do not yet finalize it
set(WINDOWS_APPLICATION_ICON "resources/${PROJECT_NAME}-logo.rc")
qt_add_executable(${PROJECT_NAME}
MANUAL_FINALIZATION
${SOURCES}
${QM_FILES}
${WINDOWS_APPLICATION_ICON}
)
qt_add_translations(
${PROJECT_NAME}
TS_FILES ${TRANSLATION_TS_FILES}
SOURCES ${SOURCES}
QM_FILES_OUTPUT_VARIABLE TRANSLATION_QM_FILES
)
qt_add_resources(resources.qrc)
target_sources(${PROJECT_NAME} PRIVATE resources.qrc)
# Build mode macros for usage in C++
target_compile_definitions(${PROJECT_NAME}
PRIVATE
$<$<CONFIG:Debug>:DEBUG_BUILD>
$<$<CONFIG:Release>:RELEASE_BUILD>
)
# Apply enabled Miniaudio options as compile definitions
foreach(opt
MA_NO_WAV
MA_NO_MP3
MA_NO_FLAC
MA_NO_DECODING
MA_NO_ENCODING
MA_NO_RESOURCE_MANAGER
MA_NO_NODE_GRAPH
MA_NO_ENGINE
MA_NO_GENERATION
MA_ENABLE_ONLY_SPECIFIC_BACKENDS
MA_ENABLE_PULSEAUDIO
MA_ENABLE_WASAPI
MA_DEBUG_OUTPUT
)
if(${opt})
target_compile_definitions(${PROJECT_NAME} PRIVATE ${opt})
endif()
endforeach()
# Set properties (e.g., no console window for Windows app)
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE)
# Include the directory for generated files (e.g., version.h)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
# Include additional source subdirectories
file(GLOB SUBDIRS LIST_DIRECTORIES true src/*)
file(GLOB ICONS icons/*)
# Include paths
target_include_directories(${PROJECT_NAME} PRIVATE
${SUBDIRS}
${RAPIDHASH_INCLUDE_DIRS}
${MINIAUDIO_INCLUDE_DIRS}
)
# Link libraries
target_link_libraries(${PROJECT_NAME} PRIVATE
Qt6::Gui
Qt6::Widgets
Qt6::Concurrent
Qt6::Network
avfilter
avformat
avcodec
avutil
swresample
)
if (WIN32)
find_library(BIT7Z_LIBRARY bit7z)
target_include_directories(${PROJECT_NAME} PRIVATE
${BIT7Z_INCLUDE_DIRS}
)
target_link_libraries(${PROJECT_NAME} PRIVATE
bit7z
)
endif()
if (ENABLE_PROJECTM)
find_package(projectM4 REQUIRED)
find_package(glfw3 REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE
libprojectM::projectM
glfw
)
if (WIN32)
find_package(GLEW REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE
GLEW::GLEW
)
endif()
if (LINUX)
find_package(OpenGL REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE
OpenGL::GL
)
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE
PROJECTM
)
endif()
# Libraries to link on Linux
if (LINUX)
find_package(Qt6 REQUIRED COMPONENTS Svg WaylandClient)
target_link_libraries(${PROJECT_NAME} PRIVATE
Qt6::Svg
Qt6::WaylandClient
-lpulse
)
endif()
# Install the built executable
include(GNUInstallDirs)
install(TARGETS ${PROJECT_NAME}
BUNDLE DESTINATION .
)
# Finalize the Qt executable setup
qt_finalize_executable(${PROJECT_NAME})
if (WIN32)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:${PROJECT_NAME}>/icons
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/icons/rap-logo.ico
$<TARGET_FILE_DIR:${PROJECT_NAME}>/icons
COMMENT "Copying rap-logo.ico to the target build directory"
)
endif()
if (LINUX)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:${PROJECT_NAME}>/icons
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/icons/rap-logo.png
$<TARGET_FILE_DIR:${PROJECT_NAME}>/icons
COMMENT "Copying rap-logo.png to the target build directory"
)
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/visualizer
$<TARGET_FILE_DIR:${PROJECT_NAME}>/visualizer
COMMENT "Copying visualizer assets directory"
)