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// Game of Life for Arduino UNO R4 WiFi
// with On board 12x8 LED Matrix
// Roni Bandini, September 2023, Buenos Aires, Argentina
// Based on the code by https://github.com/tobyoxborrow/gameoflife-arduino
#include "Arduino_LED_Matrix.h"
ArduinoLEDMatrix matrix;
// grid dimensions
#define MAX_Y 8
#define MAX_X 12
// custom starting grid patterns
#define MAX_C 18
// time to wait between turns
#define TURN_DELAY 800
// how many turns per game before starting a new game
#define TURNS_MAX 60
// how many turns to wait if there are no changes before starting a new game
#define NO_CHANGES_RESET 4
int TURNS = 0;
int NO_CHANGES = 0;
// initialise the LED matrix
byte allOn[MAX_Y][MAX_X] = {
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
};
// game state. 0 is dead cell, 1 is live cell
byte grid[MAX_Y][MAX_X] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
};
// custom starting grid patterns
boolean cgrids[MAX_C][MAX_Y][MAX_X] = {
{
{1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0},
},
{
{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
},
{
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
},
{
{1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
},
{
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
},
{
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
},
{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
},
{
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
},
{
{1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0},
},
{
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
},
{
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
},
{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
},
{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
},
{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
},
{
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0},
},
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
},
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
},
{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
};
void setup() {
Serial.begin(115200);
Serial.println("Conways Game of life");
Serial.println("For Arduino UNO R4 WiFi");
Serial.println("Roni Bandini, 2023, Argentina");
matrix.begin();
randomSeed(analogRead(0));
reset_grid();
display_grid();
debug_grid();
}
void loop() {
delay(TURN_DELAY);
play_gol();
TURNS++;
// for when the game enters a static stable state
if (NO_CHANGES > NO_CHANGES_RESET) {
Serial.println("No recent changes...");
reset_grid();
}
// for when the game cycles between a few stable states
if (TURNS > TURNS_MAX) {
Serial.println("Game cycle detected...");
reset_grid();
}
display_grid();
}
/////////////////////////////////////////////////////////////////////
void play_gol() {
boolean new_grid[MAX_Y][MAX_X] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
};
for (int y = 0; y < MAX_Y; y++) {
for (int x = 0; x < MAX_X; x++) {
int neighboughs = count_neighboughs(y, x);
if (grid[y][x] == 1) {
if ((neighboughs == 2) || (neighboughs == 3)) {
//Serial.println("+");
new_grid[y][x] = 1;
} else {
//Serial.println("-");
new_grid[y][x] = 0;
}
} else {
if (neighboughs == 3) {
//Serial.println("+");
new_grid[y][x] = 1;
} else {
new_grid[y][x] = 0;
}
}
}
}
// update to new matrix while count changes
int changes = 0;
for (int y = 0; y < MAX_Y; y++) {
for (int x = 0; x < MAX_X; x++) {
if (new_grid[y][x] != grid[y][x]) {
changes++;
}
grid[y][x] = new_grid[y][x];
}
}
// update global counter when no changes occured
if (changes == 0) {
NO_CHANGES++;
}
}
/////////////////////////////////////////////////////////
int count_neighboughs(int y, int x) {
int count = 0;
// -- Row above us ---
if (y > 0) {
// above left
if (x > 0) {
count += grid[y - 1][x - 1];
}
// above
count += grid[y - 1][x];
// above right
if ((x + 1) < 8) {
count += grid[y - 1][x + 1];
}
}
// -- Same row -------
// left
if (x > 0) {
count += grid[y][x - 1];
}
// right
if ((x + 1) < 8) {
count += grid[y][x + 1];
}
// -- Row below us ---
if ((y + 1) < 8) {
// below left
if (x > 0) {
count += grid[y + 1][x - 1];
}
// below
count += grid[y + 1][x];
// below right
if ((x + 1) < 8) {
count += grid[y + 1][x + 1];
}
}
return count;
}
/////////////////////////////////////////////////////////////////////
void reset_grid() {
Serial.println("Reset grid");
// all leds on
matrix.renderBitmap(allOn, 8, 12);
delay(1000);
NO_CHANGES = 0;
TURNS = 0;
int grid_type = random(0, 2);
int custom_grid_choice = random(0, MAX_C - 1);
for (int y = 0; y < MAX_Y; y++) {
for (int x = 0; x < MAX_X; x++) {
if (grid_type == 0) {
// custom starting grid pattern
grid[y][x] = cgrids[custom_grid_choice][y][x];
} else {
// random starting grid pattern
if (random(0, MAX_X) <= 1) {
grid[y][x] = 1;
}
}
}
}
debug_grid();
}
/////////////////////////////////////////////////////////////////////
void display_grid() {
matrix.renderBitmap(grid, MAX_Y, MAX_X);
}
/////////////////////////////////////////////////////////////////////
void debug_grid() {
for (int y = 0; y < MAX_Y; y++) {
Serial.print("y(");
Serial.print(y);
Serial.print("): ");
for (int x = 0; x < MAX_X; x++) {
Serial.print(grid[y][x]);
Serial.print(", ");
}
Serial.println("");
}
Serial.println("");
}