Code Audit Report
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Please verify each finding before acting on it.
Repository: op7418/guizang-social-card-skill
Findings: 1 issue(s) found β π‘ 1 medium
1. π Animation stops after first frame
| Field |
Details |
| Severity |
π‘ Medium |
| Type |
Bug |
| File |
assets/magazine-bg-webgl.js |
| Location |
draw function / requestAnimationFrame call |
| Confidence |
95% |
Problem:
The draw() function calls requestAnimationFrame(draw) only once after the initial draw. Since draw does not schedule further frames, the animation runs for a single frame and then stops, which is likely unintended for a dynamic background.
Suggested Fix:
Move the requestAnimationFrame call inside the draw() function so it schedules the next frame each time. For example, add requestAnimationFrame(draw); at the end of draw() when opts.frozenTime is null.
About this report
This report was generated using Llama 3.3 70B.
Only findings with β₯80% confidence are included.
False positives are possible β use your own judgment.
Code Audit Report
Repository:
op7418/guizang-social-card-skillFindings: 1 issue(s) found β π‘ 1 medium
1. π Animation stops after first frame
assets/magazine-bg-webgl.jsProblem:
The draw() function calls requestAnimationFrame(draw) only once after the initial draw. Since draw does not schedule further frames, the animation runs for a single frame and then stops, which is likely unintended for a dynamic background.
Suggested Fix:
Move the requestAnimationFrame call inside the draw() function so it schedules the next frame each time. For example, add
requestAnimationFrame(draw);at the end of draw() when opts.frozenTime is null.About this report
This report was generated using Llama 3.3 70B.
Only findings with β₯80% confidence are included.
False positives are possible β use your own judgment.