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Typist.pk3: Add special targets, gameplay variety #40

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@mmaulwurff

Submitted by ZikShadow at ZDF:

One thing that I'm curious about if it's possible to be implemented is the different way typing is mixed up for enemies like in TotD. A universal mod might not be able to smoothly do that without a custom monster roster, but I imagine something like LegenDoom or Champions' random enemy buff could do as a workaround. For example, a random enemy could be chosen as a priority target, marked with a visually different textbox. If the player mistypes their name, ala' the Magician fight, they get stronger and faster. Gotta type them carefully and slow down a little instead of typing the same way like all other enemies. Similar behaviors from other TotD bosses like the textbox greying itself out in a consistent pattern, only letting the player confirm a kill when it pops back up, could be neat as well.

The fact that Typist works on top of actual weapons means that they can function as alternatives if the player can't or won't bother with the new behaviors, like getting players to use a rocket launcher on a simpler textboxed enemy to also kill the "elite" at the same time. I'd say it's a nice way to add more gameplay focused depth without necessarily adding a whole new bestiary.

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