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738 lines (635 loc) · 21.5 KB
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#!/usr/bin/env tsx
// SPDX-License-Identifier: AGPL-3.0-or-later
// Copyright (c) 2025-2026 Matthew Kissinger
/**
* Legacy baseline-update wrapper.
*
* The authoritative baseline schema now lives in `perf-baselines.json` and the
* update flow lives in `scripts/perf-compare.ts --update-baseline`.
*
* This script remains as a compatibility entrypoint for `npm run perf:baseline`
* and forwards to the current baseline updater.
*/
import { chromium, type Browser, type Page } from 'playwright';
import { spawn, spawnSync, type ChildProcess } from 'child_process';
import { readFileSync, writeFileSync, existsSync } from 'fs';
import { join } from 'path';
const DEV_SERVER_PORT = 9100;
const TEST_DURATION_SECONDS = 30;
const NPC_COUNT = 40;
const BASELINE_FILE = join(process.cwd(), 'perf-baselines.json');
const STEP_TIMEOUT_MS = 30_000;
const METRIC_COLLECTION_TIMEOUT_MS = 8_000;
const FRAME_PROGRESS_STALL_MS = 12_000;
function buildPerfCompareArgs(): string[] {
const rawArgs = process.argv.slice(2);
const forwarded = ['tsx', 'scripts/perf-compare.ts', '--update-baseline'];
for (let i = 0; i < rawArgs.length; i++) {
const arg = rawArgs[i];
if (arg === '--scenario' && rawArgs[i + 1]) {
forwarded.push(rawArgs[++i]);
continue;
}
forwarded.push(arg);
}
return forwarded;
}
function runBaselineUpdateWrapper(): never {
const command = process.platform === 'win32' ? 'npx.cmd' : 'npx';
const result = spawnSync(command, buildPerfCompareArgs(), {
cwd: process.cwd(),
stdio: 'inherit',
shell: process.platform === 'win32',
});
if (result.error) {
console.error('Failed to launch perf baseline updater:', result.error);
process.exit(1);
}
process.exit(result.status ?? 1);
}
// Regression thresholds
const THRESHOLDS = {
avgFrameMs: { warn: 0.10, fail: 0.25 }, // 10% warn, 25% fail
p95FrameMs: { warn: 0.15, fail: 0.30 }, // 15% warn, 30% fail
drawCalls: { warn: 0.15, fail: 0.30 }, // 15% warn, 30% fail
triangles: { warn: 0.15, fail: 0.30 }, // 15% warn, 30% fail
overBudgetPercent: { warn: 0.20, fail: 0.50 }, // 20% warn, 50% fail (absolute increase)
};
interface RuntimeMetrics {
frameCount: number;
avgFrameMs: number;
p95FrameMs: number;
combatantCount: number;
firingCount: number;
engagingCount: number;
}
interface PerformanceReport {
fps: number;
avgFrameMs: number;
overBudgetPercent: number;
systemBreakdown: Array<{
name: string;
budgetMs: number;
lastMs: number;
emaMs: number;
peakMs: number;
}>;
spatialGrid: {
initialized: boolean;
entityCount: number;
queriesThisFrame: number;
avgQueryTimeMs: number;
fallbackCount: number;
lastSyncMs: number;
};
hitDetection: {
shotsThisSession: number;
hitsThisSession: number;
hitRate: number;
};
gpu: {
supported: boolean;
avgGpuMs: number;
p95GpuMs: number;
sampleCount: number;
};
}
interface RendererStats {
drawCalls: number;
triangles: number;
geometries: number;
textures: number;
programs: number;
}
interface BaselineMetrics {
lastRun: string;
metrics: {
avgFrameMs: number;
p95FrameMs: number;
overBudgetPercent: number;
drawCalls: number;
triangles: number;
frameCount: number;
combatantCount: number;
};
}
interface ComparisonResult {
metric: string;
baseline: number;
current: number;
change: number;
changePercent: number;
status: 'pass' | 'warn' | 'fail';
threshold?: { warn: number; fail: number };
}
interface RuntimeStateSnapshot {
url: string;
readyState: string;
hasMetrics: boolean;
hasPerf: boolean;
hasRenderer: boolean;
frameCount: number;
}
function nowIso(): string {
return new Date().toISOString();
}
function logStep(step: string): void {
console.log(`[${nowIso()}] ${step}`);
}
async function withTimeout<T>(label: string, promise: Promise<T>, timeoutMs: number): Promise<T> {
let timeoutId: NodeJS.Timeout | null = null;
try {
return await Promise.race([
promise,
new Promise<T>((_, reject) => {
timeoutId = setTimeout(() => reject(new Error(`${label} timed out after ${timeoutMs}ms`)), timeoutMs);
})
]);
} finally {
if (timeoutId) {
clearTimeout(timeoutId);
}
}
}
async function sleep(ms: number): Promise<void> {
await new Promise(resolve => setTimeout(resolve, ms));
}
async function startDevServer(): Promise<ChildProcess> {
logStep(`🚀 Starting dev server on port ${DEV_SERVER_PORT}`);
const server = spawn('npm', ['run', 'dev', '--', '--port', String(DEV_SERVER_PORT), '--host'], {
cwd: process.cwd(),
stdio: 'pipe',
shell: true
});
// Wait for server to be ready
return new Promise((resolve, reject) => {
let output = '';
let resolved = false;
const timeout = setTimeout(() => {
server.kill();
reject(new Error('Dev server startup timeout'));
}, STEP_TIMEOUT_MS);
server.stdout?.on('data', (data) => {
output += data.toString();
if (!resolved && (output.includes('Local:') || output.includes('localhost'))) {
resolved = true;
clearTimeout(timeout);
logStep('✅ Dev server ready');
resolve(server);
}
});
server.stderr?.on('data', (data) => {
console.error('Dev server error:', data.toString());
});
server.on('error', (err) => {
clearTimeout(timeout);
reject(err);
});
});
}
async function killDevServer(server: ChildProcess): Promise<void> {
logStep('🛑 Stopping dev server');
return new Promise((resolve) => {
if (!server.pid) {
resolve();
return;
}
server.on('exit', () => {
logStep('✅ Dev server stopped');
resolve();
});
// Kill process tree (handles child processes)
if (process.platform === 'win32') {
const killer = spawn('taskkill', ['/PID', String(server.pid), '/T', '/F'], { shell: true, stdio: 'ignore' });
killer.on('exit', () => {
// best-effort, resolve path handled by listeners/timeouts
});
} else {
try {
process.kill(-server.pid, 'SIGTERM');
} catch (err) {
// If that fails, try regular kill
server.kill('SIGTERM');
}
}
// Force kill after 5 seconds
setTimeout(() => {
try {
if (server.pid) {
if (process.platform === 'win32') {
spawn('taskkill', ['/PID', String(server.pid), '/T', '/F'], { shell: true, stdio: 'ignore' });
} else {
process.kill(-server.pid, 'SIGKILL');
}
}
} catch (err) {
// Ignore
}
resolve();
}, 5000);
});
}
async function getRuntimeState(page: Page): Promise<RuntimeStateSnapshot> {
return withTimeout(
'runtime state snapshot',
page.evaluate(() => {
const runtimeMetrics = (window as any).__metrics;
return {
url: window.location.href,
readyState: document.readyState,
hasMetrics: Boolean(runtimeMetrics),
hasPerf: Boolean((window as any).perf),
hasRenderer: Boolean((window as any).__renderer),
frameCount: runtimeMetrics ? Number(runtimeMetrics.frameCount ?? 0) : 0
};
}),
METRIC_COLLECTION_TIMEOUT_MS
);
}
async function getRuntimeStateOrThrow(page: Page, context: string, lastKnownFrameCount: number): Promise<RuntimeStateSnapshot> {
try {
return await getRuntimeState(page);
} catch (error) {
const reason = error instanceof Error ? error.message : String(error);
throw new Error(
`Main-thread stall during ${context}: could not evaluate runtime state. Last known frameCount=${lastKnownFrameCount}. Root error: ${reason}`
);
}
}
async function waitForFrameProgress(
page: Page,
durationSeconds: number,
onSample?: (state: RuntimeStateSnapshot) => void
): Promise<void> {
const start = Date.now();
const deadline = start + durationSeconds * 1000;
let lastFrameCount = -1;
let lastProgressAt = Date.now();
while (Date.now() < deadline) {
await sleep(1000);
const state = await getRuntimeStateOrThrow(page, 'benchmark sampling', lastFrameCount);
onSample?.(state);
const elapsed = Math.round((Date.now() - start) / 1000);
logStep(`⏱️ Sample t=${elapsed}s frameCount=${state.frameCount}`);
if (state.frameCount > lastFrameCount) {
lastFrameCount = state.frameCount;
lastProgressAt = Date.now();
continue;
}
if (Date.now() - lastProgressAt > FRAME_PROGRESS_STALL_MS) {
throw new Error(
`Frame progress stalled for ${FRAME_PROGRESS_STALL_MS}ms (frameCount=${state.frameCount}, url=${state.url}, readyState=${state.readyState})`
);
}
}
}
async function runBenchmark(): Promise<void> {
let server: ChildProcess | null = null;
let browser: Browser | null = null;
let page: Page | null = null;
let lastRuntimeState: RuntimeStateSnapshot | null = null;
try {
logStep('Starting benchmark run');
// Start dev server
server = await startDevServer();
// Wait a bit for server to fully initialize
await sleep(2000);
// Launch browser
logStep('🌐 Launching browser');
browser = await chromium.launch({
headless: true,
args: [
'--disable-dev-shm-usage',
'--no-sandbox',
'--disable-setuid-sandbox',
'--disable-gpu-vsync', // Disable vsync for uncapped fps
]
});
page = await browser.newPage();
page.setDefaultTimeout(STEP_TIMEOUT_MS);
page.setDefaultNavigationTimeout(STEP_TIMEOUT_MS);
// Listen to console logs
page.on('console', msg => {
const type = msg.type();
if (type === 'error' || type === 'warning' || type === 'assert') {
console.log(`[Browser ${type}]`, msg.text());
}
});
page.on('pageerror', error => {
console.log('[Browser pageerror]', error.message);
});
page.on('crash', () => {
console.log('[Browser crash] page crashed');
});
// Set viewport
await page.setViewportSize({ width: 1920, height: 1080 });
// Navigate to sandbox mode
const url = `http://localhost:${DEV_SERVER_PORT}/?sandbox=true&npcs=${NPC_COUNT}&autostart=true&duration=${TEST_DURATION_SECONDS}`;
logStep(`📍 Navigating to: ${url}`);
await withTimeout('page.goto', page.goto(url, { waitUntil: 'domcontentloaded' }), STEP_TIMEOUT_MS);
// Wait for game to initialize
logStep('⏳ Waiting for game initialization');
await withTimeout('wait __metrics', page.waitForFunction(() => {
return (window as any).__metrics !== undefined;
}, { timeout: STEP_TIMEOUT_MS }), STEP_TIMEOUT_MS + 1000);
lastRuntimeState = await getRuntimeState(page);
logStep(`Sandbox ready: frameCount=${lastRuntimeState.frameCount}`);
// Wait for meaningful frame count (game fully loaded and running)
logStep('⏳ Waiting for game to start rendering');
// Poll frameCount to monitor progress
let renderStarted = false;
let startupFrameCount = 0;
for (let i = 0; i < 6; i++) {
await sleep(5000);
const state = await getRuntimeStateOrThrow(page, `startup sampling (${(i + 1) * 5}s)`, startupFrameCount);
lastRuntimeState = state;
startupFrameCount = state.frameCount;
logStep(`Startup sample ${(i + 1) * 5}s frameCount=${state.frameCount}`);
if (state.frameCount > 30) {
renderStarted = true;
logStep('✓ Rendering detected, proceeding with test');
break;
}
}
if (!renderStarted) {
throw new Error(`Game did not reach active rendering threshold (frameCount=${startupFrameCount})`);
}
logStep(`🎮 Running sandbox for ${TEST_DURATION_SECONDS} seconds with ${NPC_COUNT} NPCs`);
// Collect progress during benchmark window; fail if frame progression stalls
await waitForFrameProgress(page, TEST_DURATION_SECONDS + 5, (state) => {
lastRuntimeState = state;
});
// Collect metrics
logStep('📊 Collecting metrics');
const runtimeMetrics = await withTimeout('collect runtime metrics', page.evaluate(() => {
return (window as any).__metrics.getSnapshot();
}), METRIC_COLLECTION_TIMEOUT_MS) as RuntimeMetrics;
const perfReport = await withTimeout('collect perf report', page.evaluate(() => {
return (window as any).perf.report();
}), METRIC_COLLECTION_TIMEOUT_MS) as PerformanceReport;
const rendererStats = await withTimeout('collect renderer stats', page.evaluate(() => {
const renderer = (window as any).__renderer;
if (!renderer) return null;
return renderer.getPerformanceStats();
}), METRIC_COLLECTION_TIMEOUT_MS) as RendererStats | null;
// Load previous baseline
const previousBaseline = loadBaseline();
// Print report
printReport(runtimeMetrics, perfReport, rendererStats);
// Compare with baseline and save new baseline
const hasRegression = compareAndSaveBaseline(runtimeMetrics, perfReport, rendererStats, previousBaseline);
// Exit with error code if regression detected
if (hasRegression) {
console.log('\n❌ Performance regression detected! Exiting with code 1.\n');
process.exit(1);
}
} catch (error) {
if (page) {
try {
const latest = await getRuntimeState(page);
lastRuntimeState = latest;
} catch {
// Keep previously captured state when page is too blocked to evaluate.
}
}
console.error('\n❌ Benchmark failed:', error);
if (lastRuntimeState) {
console.error('Last runtime state:', lastRuntimeState);
}
throw error;
} finally {
// Cleanup
if (page) {
await page.close();
}
if (browser) {
await browser.close();
}
if (server) {
await killDevServer(server);
}
}
}
function printReport(
metrics: RuntimeMetrics,
perf: PerformanceReport,
renderer: RendererStats | null
): void {
console.log('\n' + '='.repeat(70));
console.log('PERFORMANCE BASELINE REPORT');
console.log('='.repeat(70));
console.log('\n📈 FRAME TIMING');
console.log(` Frames rendered: ${metrics.frameCount}`);
console.log(` Average frame time: ${metrics.avgFrameMs.toFixed(2)} ms`);
console.log(` P95 frame time: ${metrics.p95FrameMs.toFixed(2)} ms`);
console.log(` Average FPS: ${(1000 / metrics.avgFrameMs).toFixed(1)}`);
console.log(` Frames over budget: ${perf.overBudgetPercent.toFixed(1)}%`);
console.log('\n🎯 COMBAT STATS');
console.log(` Active combatants: ${metrics.combatantCount}`);
console.log(` Currently firing: ${metrics.firingCount}`);
console.log(` Currently engaging: ${metrics.engagingCount}`);
console.log(` Hit detection rate: ${(perf.hitDetection.hitRate * 100).toFixed(1)}%`);
console.log(` Total shots: ${perf.hitDetection.shotsThisSession}`);
console.log(` Total hits: ${perf.hitDetection.hitsThisSession}`);
if (renderer) {
console.log('\n🎨 RENDERER STATS');
console.log(` Draw calls: ${renderer.drawCalls}`);
console.log(` Triangles: ${renderer.triangles.toLocaleString()}`);
console.log(` Geometries: ${renderer.geometries}`);
console.log(` Textures: ${renderer.textures}`);
console.log(` Programs: ${renderer.programs}`);
}
console.log('\n🗺️ SPATIAL GRID');
console.log(` Initialized: ${perf.spatialGrid.initialized ? 'YES' : 'NO'}`);
console.log(` Entities tracked: ${perf.spatialGrid.entityCount}`);
console.log(` Avg query time: ${perf.spatialGrid.avgQueryTimeMs.toFixed(3)} ms`);
console.log(` Fallback count: ${perf.spatialGrid.fallbackCount}`);
if (perf.gpu.supported) {
console.log('\n🖥️ GPU TIMING');
console.log(` Average GPU time: ${perf.gpu.avgGpuMs.toFixed(2)} ms`);
console.log(` P95 GPU time: ${perf.gpu.p95GpuMs.toFixed(2)} ms`);
console.log(` Samples collected: ${perf.gpu.sampleCount}`);
}
console.log('\n⚙️ TOP 5 SYSTEMS (by avg time)');
const topSystems = perf.systemBreakdown.slice(0, 5);
for (const sys of topSystems) {
const budgetStatus = sys.emaMs > sys.budgetMs ? '⚠️ ' : '✓ ';
console.log(` ${budgetStatus} ${sys.name.padEnd(25)} ${sys.emaMs.toFixed(2)} ms (peak: ${sys.peakMs.toFixed(2)} ms)`);
}
console.log('\n' + '='.repeat(70));
console.log('✅ Baseline measurement complete');
console.log('='.repeat(70) + '\n');
}
function loadBaseline(): BaselineMetrics | null {
if (!existsSync(BASELINE_FILE)) {
console.log('📝 No previous baseline found - this will be the first baseline\n');
return null;
}
try {
const data = readFileSync(BASELINE_FILE, 'utf-8');
const baseline = JSON.parse(data) as BaselineMetrics;
console.log(`📊 Loaded baseline from ${new Date(baseline.lastRun).toLocaleString()}\n`);
return baseline;
} catch (error) {
console.error('⚠️ Failed to load baseline file:', error);
return null;
}
}
function compareAndSaveBaseline(
metrics: RuntimeMetrics,
perf: PerformanceReport,
renderer: RendererStats | null,
previousBaseline: BaselineMetrics | null
): boolean {
const currentMetrics: BaselineMetrics = {
lastRun: new Date().toISOString(),
metrics: {
avgFrameMs: metrics.avgFrameMs,
p95FrameMs: metrics.p95FrameMs,
overBudgetPercent: perf.overBudgetPercent,
drawCalls: renderer?.drawCalls ?? 0,
triangles: renderer?.triangles ?? 0,
frameCount: metrics.frameCount,
combatantCount: metrics.combatantCount,
}
};
// Save current metrics as new baseline
try {
writeFileSync(BASELINE_FILE, JSON.stringify(currentMetrics, null, 2), 'utf-8');
console.log(`💾 Saved new baseline to ${BASELINE_FILE}\n`);
} catch (error) {
console.error('⚠️ Failed to save baseline file:', error);
}
// If no previous baseline, we're done
if (!previousBaseline) {
return false;
}
// Compare metrics
console.log('='.repeat(70));
console.log('REGRESSION ANALYSIS');
console.log('='.repeat(70) + '\n');
const comparisons: ComparisonResult[] = [];
// Compare avgFrameMs
comparisons.push(compareMetric(
'Average Frame Time (ms)',
previousBaseline.metrics.avgFrameMs,
currentMetrics.metrics.avgFrameMs,
THRESHOLDS.avgFrameMs,
true // higher is worse
));
// Compare p95FrameMs
comparisons.push(compareMetric(
'P95 Frame Time (ms)',
previousBaseline.metrics.p95FrameMs,
currentMetrics.metrics.p95FrameMs,
THRESHOLDS.p95FrameMs,
true
));
// Compare overBudgetPercent (absolute change)
comparisons.push(compareMetricAbsolute(
'Over Budget Frames (%)',
previousBaseline.metrics.overBudgetPercent,
currentMetrics.metrics.overBudgetPercent,
THRESHOLDS.overBudgetPercent
));
if (renderer) {
// Compare drawCalls
comparisons.push(compareMetric(
'Draw Calls',
previousBaseline.metrics.drawCalls,
currentMetrics.metrics.drawCalls,
THRESHOLDS.drawCalls,
true
));
// Compare triangles
comparisons.push(compareMetric(
'Triangles',
previousBaseline.metrics.triangles,
currentMetrics.metrics.triangles,
THRESHOLDS.triangles,
true
));
}
// Print comparison table
console.log('Metric'.padEnd(30) + 'Baseline'.padStart(12) + 'Current'.padStart(12) + 'Change'.padStart(12) + 'Status'.padStart(10));
console.log('-'.repeat(76));
let hasFailure = false;
let hasWarning = false;
for (const comp of comparisons) {
const statusIcon = comp.status === 'pass' ? '✓' : comp.status === 'warn' ? '⚠️' : '❌';
const changeStr = comp.changePercent !== undefined
? `${comp.change >= 0 ? '+' : ''}${comp.changePercent.toFixed(1)}%`
: `${comp.change >= 0 ? '+' : ''}${comp.change.toFixed(2)}`;
console.log(
comp.metric.padEnd(30) +
comp.baseline.toFixed(2).padStart(12) +
comp.current.toFixed(2).padStart(12) +
changeStr.padStart(12) +
` ${statusIcon} ${comp.status.toUpperCase()}`.padStart(10)
);
if (comp.status === 'fail') hasFailure = true;
if (comp.status === 'warn') hasWarning = true;
}
console.log('\n' + '='.repeat(70));
if (hasFailure) {
console.log('❌ FAIL: One or more metrics exceeded failure threshold');
} else if (hasWarning) {
console.log('⚠️ WARN: One or more metrics exceeded warning threshold');
} else {
console.log('✅ PASS: All metrics within acceptable range');
}
console.log('='.repeat(70) + '\n');
return hasFailure;
}
function compareMetric(
name: string,
baseline: number,
current: number,
threshold: { warn: number; fail: number },
higherIsWorse: boolean
): ComparisonResult {
const change = current - baseline;
const changePercent = baseline !== 0 ? (change / baseline) * 100 : 0;
let status: 'pass' | 'warn' | 'fail' = 'pass';
// Determine regression (only if metric got worse)
const regression = higherIsWorse ? change / baseline : -change / baseline;
if (regression > threshold.fail) {
status = 'fail';
} else if (regression > threshold.warn) {
status = 'warn';
}
return {
metric: name,
baseline,
current,
change,
changePercent,
status,
threshold
};
}
function compareMetricAbsolute(
name: string,
baseline: number,
current: number,
threshold: { warn: number; fail: number }
): ComparisonResult {
const change = current - baseline;
let status: 'pass' | 'warn' | 'fail' = 'pass';
// Absolute change (not percentage)
if (change > threshold.fail) {
status = 'fail';
} else if (change > threshold.warn) {
status = 'warn';
}
return {
metric: name,
baseline,
current,
change,
changePercent: undefined,
status,
threshold
};
}
runBaselineUpdateWrapper();