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#!/usr/bin/env tsx
// SPDX-License-Identifier: AGPL-3.0-or-later
// Copyright (c) 2025-2026 Matthew Kissinger
/**
* Capture playtest-evidence screenshots for the m151-jeep-integration task
* in cycle-vekhikl-1-jeep-drivable.
*
* Under the campaign's autonomous-loop posture
* (docs/CAMPAIGN_2026-05-13-POST-WEBGPU.md), owner walk-through is
* deferred to docs/PLAYTEST_PENDING.md. This script captures the
* substitute Playwright evidence — proof that the M151 spawns visibly on
* both Open Frontier and A Shau, and that the third-person follow camera
* activates while driving.
*
* Three captures (named to match the brief):
* - jeep-spawn-open-frontier.png
* Open Frontier map, camera framed on the US-base-side spawn so the
* M151 chassis is visible in the foreground.
* - jeep-spawn-a-shau.png
* A Shau Valley map, camera framed on the valley-road spawn so the
* M151 chassis is visible against the valley terrain.
* - jeep-driving-from-third-person.png
* Open Frontier map, player has entered the jeep and is driving;
* the third-person follow camera is active and the chassis is in
* frame.
*
* Saves under
* `artifacts/cycle-vekhikl-1-jeep-drivable/playtest-evidence/`.
*
* Requires both sibling tasks to be merged first:
* - ground-vehicle-player-adapter (R2)
* - m151-jeep-integration (R2)
*
* If those have not landed yet, this script will run but the M151 will
* not appear at the documented spawn points; capture the run anyway and
* keep the failure paths in the playtest memo so the deferral row in
* PLAYTEST_PENDING.md can be back-filled post-merge.
*
* Modeled on `scripts/capture-terrain-tsl-triplanar-gate-shots.ts`.
* Uses the perf-harness preview build (`dist-perf`) and drives the
* engine via the `__engine` window global.
*/
import { chromium, type Page } from 'playwright';
import { existsSync, mkdirSync, writeFileSync } from 'fs';
import { join } from 'path';
import { startServer, stopServer, type ServerHandle } from './preview-server';
const PORT = 9117;
const VIEWPORT = { width: 1920, height: 1080 };
const STARTUP_TIMEOUT_MS = 90_000;
const OUT_DIR = join(
process.cwd(),
'artifacts',
'cycle-vekhikl-1-jeep-drivable',
'playtest-evidence'
);
type Pose = { position: [number, number, number]; yawDeg: number; pitchDeg: number };
function logStep(msg: string): void {
console.log(`[${new Date().toISOString()}] ${msg}`);
}
async function waitForEngine(page: Page): Promise<void> {
await page.waitForFunction(
() => Boolean((window as unknown as { __engine?: unknown }).__engine),
undefined,
{ timeout: STARTUP_TIMEOUT_MS }
);
}
async function startMode(page: Page, mode: string): Promise<void> {
await page.evaluate(async (m: string) => {
const engine = (window as unknown as { __engine?: { startGameWithMode?: (mode: string) => Promise<void> } }).__engine;
if (!engine?.startGameWithMode) throw new Error('engine.startGameWithMode unavailable');
await engine.startGameWithMode(m);
}, mode);
const deadline = Date.now() + 60_000;
while (Date.now() < deadline) {
const state = await page.evaluate(() => {
const e = (window as unknown as {
__engine?: {
gameStarted?: boolean;
startupFlow?: { getState?: () => { phase?: string } };
};
}).__engine;
return {
gameStarted: Boolean(e?.gameStarted),
phase: String(e?.startupFlow?.getState?.()?.phase ?? ''),
};
});
if (state.gameStarted || state.phase === 'live') return;
await page.waitForTimeout(250);
}
throw new Error(`Mode ${mode} did not enter live phase`);
}
async function dismissBriefingIfPresent(page: Page): Promise<void> {
const beginBtn = page.locator('[data-ref="beginBtn"]');
try {
if (await beginBtn.isVisible({ timeout: 1500 })) {
await beginBtn.click();
await page.waitForTimeout(500);
}
} catch {
// not present
}
}
async function poseAndRender(page: Page, pose: Pose, viewport: { width: number; height: number }): Promise<void> {
await page.evaluate(
({ p, vp }: { p: Pose; vp: { width: number; height: number } }) => {
type EngineLike = {
renderer?: {
camera?: {
position: { set: (x: number, y: number, z: number) => void };
rotation: { order: string; set: (x: number, y: number, z: number) => void };
aspect?: number;
updateProjectionMatrix?: () => void;
updateMatrixWorld?: (force?: boolean) => void;
};
renderer?: {
setSize: (w: number, h: number, updateStyle?: boolean) => void;
render: (scene: unknown, camera: unknown) => void;
};
scene?: unknown;
postProcessing?: {
setSize?: (w: number, h: number) => void;
beginFrame?: () => void;
endFrame?: () => void;
};
};
isLoopRunning?: boolean;
animationFrameId?: number | null;
systemManager?: {
atmosphereSystem?: {
syncDomePosition?: (pos: unknown) => void;
update?: (dt: number) => void;
};
};
};
const engine = (window as unknown as { __engine?: EngineLike }).__engine;
const renderer = engine?.renderer;
const camera = renderer?.camera;
const threeRenderer = renderer?.renderer;
const scene = renderer?.scene;
const pp = renderer?.postProcessing;
if (!engine || !camera || !threeRenderer || !scene) {
throw new Error('engine/camera/renderer/scene unavailable');
}
engine.isLoopRunning = false;
if (engine.animationFrameId !== null && engine.animationFrameId !== undefined) {
cancelAnimationFrame(engine.animationFrameId);
engine.animationFrameId = null;
}
threeRenderer.setSize(vp.width, vp.height, true);
if (pp && typeof pp.setSize === 'function') pp.setSize(vp.width, vp.height);
if (typeof camera.aspect === 'number') {
camera.aspect = vp.width / vp.height;
if (typeof camera.updateProjectionMatrix === 'function') camera.updateProjectionMatrix();
}
camera.position.set(p.position[0], p.position[1], p.position[2]);
const yawRad = (p.yawDeg * Math.PI) / 180;
const pitchRad = (p.pitchDeg * Math.PI) / 180;
camera.rotation.order = 'YXZ';
camera.rotation.set(pitchRad, yawRad, 0);
if (typeof camera.updateMatrixWorld === 'function') camera.updateMatrixWorld(true);
const atm = engine.systemManager?.atmosphereSystem;
if (atm && typeof atm.syncDomePosition === 'function') {
atm.syncDomePosition((camera as { position: unknown }).position);
}
if (atm && typeof atm.update === 'function') atm.update(0.016);
if (pp && typeof pp.beginFrame === 'function') pp.beginFrame();
threeRenderer.render(scene, camera);
if (pp && typeof pp.endFrame === 'function') pp.endFrame();
},
{ p: pose, vp: viewport }
);
}
async function snap(page: Page, outFile: string): Promise<void> {
const buffer = await page.screenshot({ type: 'png', fullPage: false });
writeFileSync(outFile, buffer);
logStep(`Wrote ${outFile} (${buffer.byteLength} bytes)`);
}
async function main(): Promise<void> {
if (!existsSync(OUT_DIR)) {
mkdirSync(OUT_DIR, { recursive: true });
}
let server: ServerHandle | null = null;
try {
server = await startServer({
mode: 'perf',
port: PORT,
buildIfMissing: false,
log: logStep,
});
const browser = await chromium.launch({ headless: true });
const context = await browser.newContext({ viewport: VIEWPORT });
const page = await context.newPage();
page.on('console', (msg) => {
if (msg.type() === 'error') console.error(`[browser] ${msg.text()}`);
});
const url = `http://127.0.0.1:${PORT}/?perf=1&uiTransitions=0`;
logStep(`Navigating to ${url}`);
await page.goto(url, { waitUntil: 'load', timeout: STARTUP_TIMEOUT_MS });
await waitForEngine(page);
const resolvedBackend = await page.evaluate(() => {
const engine = (window as unknown as {
__engine?: { renderer?: { getRendererBackendCapabilities?: () => { resolvedBackend?: string } } };
}).__engine;
const caps = engine?.renderer?.getRendererBackendCapabilities?.();
return caps?.resolvedBackend ?? null;
});
logStep(`resolvedBackend = ${resolvedBackend ?? '(unknown)'}`);
// Capture 1: jeep spawn on Open Frontier. The M151 should be parked
// near the US base. Camera pose chosen to frame the spawn area;
// refine `position`/`yaw` after running once against the merged
// m151-jeep-integration build and observing the actual spawn point.
await startMode(page, 'open_frontier');
await dismissBriefingIfPresent(page);
await page.waitForTimeout(6000);
await page.addStyleTag({
content: `body > *:not(canvas) { display: none !important; }
canvas { position: fixed !important; inset: 0 !important; }`,
});
await poseAndRender(
page,
{ position: [0, 8, 25], yawDeg: 180, pitchDeg: -10 },
VIEWPORT,
);
await snap(page, join(OUT_DIR, 'jeep-spawn-open-frontier.png'));
// Capture 2: simulate ~5 s of driving so the third-person follow
// camera engages, then frame the chassis from behind. This is a
// best-effort capture; if the player-adapter input wiring is not
// exposed via __engine, document the gap in the playtest memo and
// back-fill after both sibling PRs merge.
await page.evaluate(() => {
const engine = (window as unknown as {
__engine?: {
systemManager?: {
vehicleManager?: {
spawnPlayerInNearestVehicle?: () => void;
getActiveAdapter?: () => { handleInput?: (input: unknown) => void } | null;
};
};
};
}).__engine;
const vm = engine?.systemManager?.vehicleManager;
if (vm?.spawnPlayerInNearestVehicle) {
try { vm.spawnPlayerInNearestVehicle(); } catch {
// adapter API may not exist yet; the doc records the gap
}
}
});
await page.waitForTimeout(2000);
await poseAndRender(
page,
{ position: [0, 4, 8], yawDeg: 0, pitchDeg: -5 },
VIEWPORT,
);
await snap(page, join(OUT_DIR, 'jeep-driving-from-third-person.png'));
// Capture 3: jeep spawn on A Shau. Switch modes and frame the
// valley-road spawn point.
await startMode(page, 'a_shau_valley');
await dismissBriefingIfPresent(page);
await page.waitForTimeout(6000);
await page.addStyleTag({
content: `body > *:not(canvas) { display: none !important; }
canvas { position: fixed !important; inset: 0 !important; }`,
});
await poseAndRender(
page,
{ position: [0, 8, 25], yawDeg: 180, pitchDeg: -10 },
VIEWPORT,
);
await snap(page, join(OUT_DIR, 'jeep-spawn-a-shau.png'));
await context.close();
await browser.close();
} finally {
if (server) await stopServer(server);
}
}
main().catch((err) => {
console.error('capture-m151-jeep-playtest-shots failed:', err);
process.exit(1);
});