The ROM files of Maniac Mansion are pretty much full of data. It means any modification (e.g. changing the nametable, adding new tiles or new objects...) is unlikely to fit in the original size.
To get more flexibility with the editing process, the ROM needs to be expanded and the data reorganised. After a few discussions with @gzip, it looks like the easiest route to take is to do something similar to what Maniac Mansion Decoded does.
This requires:
The last point is the tricky one.
The runtime ASM patch needs to be compiled to an IPS patch. In an ideal world, the patch would be compiled on commit to avoid having 2 files out of sync (the original ASM code and the IPS patch).
Maniac Mansion Decoded uses snarfblasm and I don't know if it can compile on Mac.
Once the patch is checked in, it can be applied with RomPatcher.js.
The patch needs to be compatible with all the different versions of the original ROM. That means we may end up needing one patch per version.
In order to break this down as much as possible, the reorganising of the tiles and the title screen data can be done later.
The ROM files of Maniac Mansion are pretty much full of data. It means any modification (e.g. changing the nametable, adding new tiles or new objects...) is unlikely to fit in the original size.
To get more flexibility with the editing process, the ROM needs to be expanded and the data reorganised. After a few discussions with @gzip, it looks like the easiest route to take is to do something similar to what Maniac Mansion Decoded does.
This requires:
The last point is the tricky one.
The runtime ASM patch needs to be compiled to an IPS patch. In an ideal world, the patch would be compiled on commit to avoid having 2 files out of sync (the original ASM code and the IPS patch).
Maniac Mansion Decoded uses snarfblasm and I don't know if it can compile on Mac.
Once the patch is checked in, it can be applied with RomPatcher.js.
The patch needs to be compatible with all the different versions of the original ROM. That means we may end up needing one patch per version.
In order to break this down as much as possible, the reorganising of the tiles and the title screen data can be done later.