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ROM:
- Esper Descriptions (0x0F3B40, variable strings)
- Blitz Specifications (0x035E1C, 14 elements, 2 bytes: char, rotation)
- Checksum
- Monster AI (I feel like this could be pretty simple, actually)
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Save game:
- Magic
- Lores
- Espers
- Rages
- Bushido (?)
- Blitz (?)
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Serialization
- It would be better for value checks to raise an exception; that way we can catch it and pass along the message so the user knows what's wrong. Right now it's pretty opaque.
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Save games
- Save games need a ROM to reference, which complicates the field structure a little
- Save games should also be all slots; it shouldn't be parameterized. It's too big a change otherwise.