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255 lines (204 loc) · 3.28 KB
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// 2447 bytes
// 2708 working.
#include <vz.h>
#include <graphics.h>
#include <stdio.h>
#include <sound.h>
#include <stdlib.h>
#include <ctype.h>
#include <strings.h>
#include <conio.h>
#include <math.h>
#define PI = 3.1415926535
chaos( int i, int j, int k, int l, int m, int n)
{
#asm
pop de
pop hl
ld a, l
ld hl, i
ld (hl), a
pop hl
ld a, l
ld hl, j
ld (hl), a
pop hl
ld a, l
ld hl, k
ld (hl), a
pop hl
ld a, l
ld hl, l
ld (hl), a
pop hl
ld a, l
ld hl, m
ld (hl), a
pop hl
ld a, l
ld hl, n
ld (hl), a
push hl
ld hl, m
ld a, (hl)
xor h, h
ld l, a
push hl
ld hl, l
ld a, (hl)
xor h, h
ld l, a
push hl
ld hl, k
ld a, (hl)
xor h, h
ld l, a
push hl
ld hl, j
ld a, (hl)
xor h, h
ld l, a
push hl
ld hl, i
ld a, (hl)
xor h, h
ld l, a
push hl
push de
intro: // H = x L = y
ld c, 255
intro2: push bc
ld a,r
rrca
rrca
neg
seed2: xor 0
rrca
ld (seed2+1),a
cp 85 //Mul8b // HL = h*e
jr c,calc2
cp 170
jr c,next
ld a, h
push hl
ld hl, i
add a, (hl)
pop hl
ld h, a
ld a, l
push hl
ld hl, j
add a, (hl)
pop hl
ld l, a
jp calc
next:
ld a, h
push hl
ld hl, k
add a, (hl)
pop hl
ld h, a
ld a, l
push hl
ld hl, l
add a, (hl)
pop hl
ld l, a
jp calc // Y = 63.
calc2:
ld a, h
push hl
ld hl, m
add a, (hl)
pop hl
ld h, a
ld a, l
push hl
ld hl, n
add a, (hl)
pop hl
ld l, a
calc: sra h // divide h / 2
sra l // divide l / 2
push hl // HL H=x L=Y
ld c, h // temporarily put bc= X
ld e, 32 // width of screen
ld h, l // e=32 h=Y, c=x
ld d,0 // multiply: using HL=H*E
ld l,d ; clearing D and L
ld b,8 ; we have 8 bits
Mul8bLoop2:
add hl,hl ; advancing a bit
jp nc,Mul8bSkip2 ; if zero, we skip the addition (jp is used for speed)
add hl,de ; adding to the product if necessary
Mul8bSkip2:
djnz Mul8bLoop2
// HL = H * E (HL=H*Y) (HL=H*32)
ld de, 0x7000
add hl, de // add SCREEN_BASE. HL = (Y*32) + 0x7000
ld a, l
add a, c
ld l, a
// add X. HL = 0x7000 + (Y*32) + x
ld (hl), 170//10
pop hl
pop bc
dec c
jp nz,intro2
ret
// jp intro
i: defb 0
j: defb 0
k: defb 0
l: defb 0
m: defb 0
n: defb 0
#endasm
}
main()
{
float cx, cy;
float angle;
char z,v,w, buf;
int i,j,sz,x,y,a,b,c,d,e,f,g,h,k,l,m,n,o,p;
vz_setbase(0xe000);
k = 1;
vz_mode(1);
// cx = 62;
// cy = 31;
cx = 28; // is y
cy = 16; // is x
e=28;
f=16;
g=32;
h=18;
l=20;
o=30;
m=31;
n=29;
j=20;
l=0;
k=1;
while (k==1){
if (j>64){l=1;j=64;}
if (j<-8) {l=0;j=-8;}
if (l==0){
j++;
memset (0xe000+j*32 , 255, 96);
memset (0xe000+j*32+96 , 85, 96);
memset (0xe000+j*32+192, 170, 96);
memset (0xe000+j*32+192+96, 255, 96);
}
if (l==1){
j--;
memset (0xe000+j*32 , 170, 96);
memset (0xe000+j*32+96 , 85, 96);
memset (0xe000+j*32+192 , 255 , 96);
memset (0xe000+j*32+192+96 , 170 , 96);
}
memcpy (0x7000, 0xe000, 2048);
memset (0xe000, 0, 2048);
}
}
}