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Critical issue: Persistent memory leaks and zombie processes causing system instability #114

@woainiwoo

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@woainiwoo

I am writing to report a critical performance issue with the current launcher.

Every time I launch the application (regardless of the version, 2.0 or 2.1), the launcher unnecessarily initiates a full re-compilation of the texture generation modules (custom_rasterizer and mesh_inpaint_processor), even when they are already installed.

This leads to two major problems:

Severe System Lag: During this re-compilation process, my memory usage spikes to over 90% (as shown in the attached image), causing extreme system instability.

Zombie Processes: Even after I close the program, multiple python.exe processes continue to run in the background, refusing to release the allocated memory. I have to manually terminate these processes via the Task Manager every time to recover my system resources.

This "uninstall-and-rebuild" loop, combined with poor process management, makes the program nearly unusable.

Could you please clarify:

Is this re-compilation process intended as a "Force Refresh"?

If so, is there an option to enable an "environment maintenance mode" (Force check only) to bypass re-compilation once the dependencies are verified?

More importantly, can you address the failure to terminate child processes upon exiting the application?

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