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Interpreted from written notes by Miles Lowroad

Screenshots are in #mapnchill discord group

  • turn sphere respawn off
  • nerf scrags or remove if we cant

//map01 has a misaligned texture, more ammo

map02 move spheres(done), turbosphere is in the wrong spot (done), boss is easily stun locked

map03 misaligned textures(done), monsters get stuck in hallways(needs testing), lighting is poor, make new torch actor with better gldefs

map04 Ceiling(done), monster spawning rooms need to be widened, quad damage respawns too fast

map05 boss scales to the wrong size, should be bigger. weapons need to be made more visible from where they are placed 1 hellsmith per wave, less big wizards per wave

map06 less drones, teleport is jank possibly remove it block teleport lines Dark imp area is poorly lit Monsters easily get stuck Ammo is scarce, wave 5 door needs to open all the way Golden boner is fucked, instantly dies

map07 fix invincible spots drones really tone down amount of enemies Not respawn in further back areas more monsters that spawn in the new areas vent area has too much same texture elevators are useless if they dont come back up

//map08 is fucked, dont know why probably too many things

map09 music too short, Texture on top of texture, refer to screenshot, map moves up and down for some reason instead of gates opening, Fix rocket jumping spots, More texture variation and lighting

map10 fix shotgun guys, way too stronk. Open up mid, widen hallways

map11 fix boss, needs to be switched out, fucks the whole world. More weapon spawns

map12 Only one monster at present, possibly change music to another megaman series song. More weapon and ammo spawns

For some reason when the final map completes the server hangs