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Copy pathsp_sp_test.cpp
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140 lines (111 loc) · 3.41 KB
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#include "mbsystem.h"
#include "forces.h"
#include <math.h>
#include <iostream>
#include <GL/gl.h>
#include <GL/freeglut.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#define LENGTH 2.0
#define THETA 5.0
#define BODY_MASS 1.0
#define BODY_RADIUS 0.25
#define BODY_LENGTH 0.5
Body *datumBody = new DatumBody;
Body *pendulumBody;
Constraint *ssJoint;
ForceElement *gravity;
System mbsystem;
void init_system(void)
{
caams::matrix s1_p(3,1,0.0,-0.5,0.0);
caams::matrix s2_p(3,1,0.0,0.5,0.0);
caams::matrix p_body(pAA(glm::radians(THETA),
caams::matrix(3,1,0.0,0.0,1.0)));
caams::matrix A_body(caams::Ap(p_body));
caams::matrix d(3,1,0.0,-LENGTH,0.0);
caams::matrix r_body(s2_p + d - A_body*s1_p);
caams::matrix r_dot_body(3,1,0.0,0.0,0.0);
caams::matrix p_dot_body(4,1,0.0,0.0,0.0,0.0);
pendulumBody = new CylinderYaxis(
r_body,
p_body,
r_dot_body,
p_dot_body,
BODY_MASS,
BODY_RADIUS,
BODY_LENGTH);
ssJoint = new SphericalSphericalJoint(pendulumBody,datumBody,s1_p,s2_p,LENGTH);
gravity = new SystemGravityForce(
caams::matrix(3,1,0.0,-9.81,0.0),
mbsystem);
mbsystem.AddBody(pendulumBody);
mbsystem.AddConstraint(ssJoint);
mbsystem.AddForce(gravity);
mbsystem.InitializeSolver();
}
glm::dmat4 camera_rotation(1.0);
glm::dmat4 camera_translation(glm::translate(glm::dvec3(0.0,0.0,3.0)));
#define NEAR_PLANE 0.1
#define FAR_PLANE 30.0
#define FOV (M_PI*90.0/180.0)
void display(void){
int window_width;
int window_height;
window_width = glutGet(GLUT_WINDOW_WIDTH);
window_height = glutGet(GLUT_WINDOW_HEIGHT);
glm::dmat4x4 m_projection = glm::perspective(
FOV,(double)window_width/window_height,NEAR_PLANE,FAR_PLANE);
glMatrixMode(GL_PROJECTION);
glLoadMatrixd(glm::value_ptr(m_projection));
glm::dmat4 camera_to_world = camera_translation*camera_rotation;
glm::dmat4 world_to_camera = glm::inverse(camera_to_world);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixd(glm::value_ptr(world_to_camera));
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1.0f,1.0f,1.0f);
mbsystem.Draw();
glutSwapBuffers();
mbsystem.Integrate(1/600.0);
}
#define TIMER_INTERVAL (1000.0/60.0)
double timer_interval=0.0;
void timerFunc( int value )
{
glutPostRedisplay();
timer_interval += TIMER_INTERVAL;
int ti_int = (int)floor(timer_interval);
glutTimerFunc( ti_int, timerFunc, 0 );
timer_interval -= ti_int;
}
void keyboardFunc(unsigned char key, int x, int y)
{
switch(key){
case ' ':
break;
case 27:
glutLeaveMainLoop();
break;
default:
break;
}
}
int main(int argc, char **argv){
glutInit(&argc,argv);
init_system();
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH );
glutInitWindowSize (1280, 720);
glutInitWindowPosition (100, 100);
glutCreateWindow ("SphericalSphericalJoint Test");
glutDisplayFunc(display);
glutTimerFunc( TIMER_INTERVAL, timerFunc, 0 );
glutKeyboardFunc(keyboardFunc);
glClearColor(0.0,0.0,0.0,0.0);
glDrawBuffer(GL_BACK);
glColor3d(1.0,1.0,1.0);
glutMainLoop();
return 0;
}