From e5c8d9bce453f529d176cfbc34ed28b862d7ff84 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 14 Jul 2025 18:39:02 +0000 Subject: [PATCH 01/16] added some new weapons --- ... Press; Valda Spire of Secrets - 2024.json | 76420 ++++++++-------- 1 file changed, 38520 insertions(+), 37900 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index adf4a0a323..666eacd07f 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -1,37774 +1,38394 @@ { - "_meta": { - "sources": [ - { - "json": "ValdaSpire24", - "abbreviation": "VSS'24", - "full": "Valda's Spire of Secrets (2024)", - "authors": [ - "Mage Hand Press" - ], - "convertedBy": [ - "Unknown" - ], - "version": "1.0", - "url": "https://magehandpress.com/valdas/", - "color": "7E5F98" - }, - { - "json": "ValdaAlchemist", - "abbreviation": "AC:VSS", - "full": "The Alchemist Class: Valda's Spire of Secrets (2024)", - "authors": [ - "Mage Hand Press" - ], - "convertedBy": [ - "Unknown" - ], - "version": "1.1 (4-26-25)", - 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Feature", + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer", + "edition": "one", + "primaryAbility": [ + { + "int": true + } + ], + "hd": { + "number": 1, + "faces": 6 + }, + "proficiency": [ + "con", + "int" + ], + "spellcastingAbility": "int", + "casterProgression": "full", + "preparedSpellsProgression": [ + 4, + 5, + 6, + 7, + 9, + 10, + 11, + 12, + 14, + 15, + 16, + 16, + 17, + 17, + 18, + 18, + 19, + 20, + 21, + 22 + ], + "preparedSpellsChange": "level", + "cantripProgression": [ + 3, + 3, + 3, + 4, + 4, + 4, + 4, + 4, + 4, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5 + ], + "featProgression": [ + { + "name": "Epic Boon", + "category": [ + "EB" + ], + "progression": { + "19": 1 + } + } + ], + "startingProficiencies": { + "weapons": [ + "simple" + ], + "weaponProficiencies": [ + { + "simple": true + } + ], + "skills": [ + { + "choose": { + "from": [ + "arcana", + "deception", + "history", + "intimidation", + "investigation", + "medicine", + "persuasion", + "religion", + "stealth" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "defaultData": [ + { + "A": [ + { + "item": "dagger|xphb", + "quantity": 2 + }, + { + "item": "rod|xphb" + }, + { + "item": "robe|xphb" + }, + { + "item": "sack|xphb" + }, + { + "item": "shovel|xphb" + }, + { + "item": "scholar's pack|xphb" + }, + { + "value": 1300 + } + ], + "B": [ + { + "value": 6000 + } + ] + } + ], + "entries": [ + "{@i Choose A or B:} (A) 2 {@item Dagger|XPHB|Daggers}, {@item Rod|XPHB|Arcane Focus (Rod)}, {@item Robe|XPHB}, {@item Sack|XPHB}, {@item Shovel|XPHB}, {@item Scholar's Pack|XPHB} and 13 GP; or (B) 60 GP" + ] + }, + "multiclassing": { + "entries": [ + { + "type": "list", + "items": [ + "Gain the Hit Point Die from the Core Necromancer Traits table. ", + "Gain the Necromancer's level 1 features, which are listed in the Necromancer Features table. See the multiclassing rules to determine your available spell slots." + ] + } + ] + }, + "classTableGroups": [ + { + "colLabels": [ + "Thralls", + "CR Total" + ], + "rows": [ + [ + "-", + "-" + ], + [ + "1", + "1/4" + ], + [ + "2", + "1/2" + ], + [ + "2", + "1/2" + ], + [ + "2", + "1" + ], + [ + "2", + "1" + ], + [ + "3", + "1" + ], + [ + "3", + "1" + ], + [ + "3", + "2" + ], + [ + "3", + "2" + ], + [ + "4", + "2" + ], + [ + "4", + "2" + ], + [ + "4", + "3" + ], + [ + "4", + "3" + ], + [ + "5", + "3" + ], + [ + "5", + "3" + ], + [ + "5", + "4" + ], + [ + "5", + "4" + ], + [ + "6", + "4" + ], + [ + "6", + "4" + ] + ] + }, + { + "colLabels": [ + "{@filter Cantrips|spells|level=0|class=Necromancer (nc:vss)}", + "{@filter Prepared Spells|spells|level=!0|class=Necromancer (nc:vss)}" + ], + "rows": [ + [ + 3, + 4 + ], + [ + 3, + 5 + ], + [ + 3, + 6 + ], + [ + 4, + 7 + ], + [ + 4, + 9 + ], + [ + 4, + 10 + ], + [ + 4, + 11 + ], + [ + 4, + 12 + ], + [ + 4, + 14 + ], + [ + 5, + 15 + ], + [ + 5, 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Lights|XPHB", + "Light|XPHB", + "Mage Hand|XPHB", + "Mending|XPHB", + "Message|XPHB", + "Minor Illusion|XPHB", + "Poison Spray|XPHB", + "Prestidigitation|XPHB", + "Ray of Frost|XPHB", + "Shocking Grasp|XPHB", + "Spare the Dying|XPHB", + "True Strike|XPHB", + "Alarm|XPHB", + "Bane|XPHB", + "Command|XPHB", + "Comprehend Languages|XPHB", + "Detect Evil and Good|XPHB", + "Detect Magic|XPHB", + "Disguise Self|XPHB", + "Expeditious Retreat|XPHB", + "False Life|XPHB", + "Feather Fall|XPHB", + "Fog Cloud|XPHB", + "Grease|XPHB", + "Tasha's Hideous Laughter|XPHB", + "Identify|XPHB", + "Illusory Script|XPHB", + "Jump|XPHB", + "Mage Armor|XPHB", + "Protection from Evil and Good|XPHB", + "Ray of Sickness|XPHB", + "Silent Image|XPHB", + "Sleep|XPHB", + "Thunderwave|XPHB", + "Melf's Acid Arrow|XPHB", + "Arcane Lock|XPHB", + "Blindness/Deafness|XPHB", + "Darkness|XPHB", + "Darkvision|XPHB", + "Detect Thoughts|XPHB", + "Enhance Ability|XPHB", + "Enlarge/Reduce|XPHB", + "Gentle Repose|XPHB", + "Hold Person|XPHB", + "Invisibility|XPHB", + "Knock|XPHB", + "Locate Object|XPHB", + "Misty Step|XPHB", + "Ray of Enfeeblement|XPHB", + "See Invisibility|XPHB", + "Shatter|XPHB", + "Silence|XPHB", + "Spider Climb|XPHB", + "Web|XPHB", + "Animate Dead|XPHB", + "Bestow Curse|XPHB", + "Clairvoyance|XPHB", + "Counterspell|XPHB", + "Dispel Magic|XPHB", + "Fear|XPHB", + "Fly|XPHB", + "Gaseous Form|XPHB", + "Lightning Bolt|XPHB", + "Major Image|XPHB", + "Nondetection|XPHB", + "Protection from Energy|XPHB", + "Remove Curse|XPHB", + "Revivify|XPHB", + "Sending|XPHB", + "Speak with Dead|XPHB", + "Stinking Cloud|XPHB", + "Tongues|XPHB", + "Vampiric Touch|XPHB", + "Arcane Eye|XPHB", + "Banishment|XPHB", + "Blight|XPHB", + "Death Ward|XPHB", + "Dimension Door|XPHB", + "Dominate Beast|XPHB", + "Greater Invisibility|XPHB", + "Hallucinatory Terrain|XPHB", + "Locate Creature|XPHB", + "Phantasmal Killer|XPHB", + "Leomund's Secret Chest|XPHB", + "Antilife Shell|XPHB", + "Cloudkill|XPHB", + "Contagion|XPHB", + "Dispel Evil and Good|XPHB", + "Dominate Person|XPHB", + "Dream|XPHB", + "Geas|XPHB", + "Hold Monster|XPHB", + "Insect Plague|XPHB", + "Modify Memory|XPHB", + "Scrying|XPHB", + "Seeming|XPHB", + "Teleportation Circle|XPHB", + "Chain Lightning|XPHB", + "Circle of Death|XPHB", + "Contingency|XPHB", + "Create Undead|XPHB", + "Eyebite|XPHB", + "Flesh to Stone|XPHB", + "Harm|XPHB", + "Magic Jar|XPHB", + "True Seeing|XPHB", + "Etherealness|XPHB", + "Finger of Death|XPHB", + "Plane Shift|XPHB", + "Sequester|XPHB", + "Teleport|XPHB", + "Antimagic Field|XPHB", + "Clone|XPHB", + "Dominate Monster|XPHB", + "Maze|XPHB", + "Mind Blank|XPHB", + "Power Word Stun|XPHB", + "Astral Projection|XPHB", + "Foresight|XPHB", + "Power Word Kill|XPHB", + "Storm of Vengeance|XPHB", + "Weird|XPHB" + ], + "classFeatures": [ + "Spellcasting|Necromancer|ValdaNecromancer|1", + "Charnel Touch|Necromancer|ValdaNecromancer|1", + "Thralls|Necromancer|ValdaNecromancer|2", + "Dead Space|Necromancer|ValdaNecromancer|2", + { + "classFeature": "Necromancer Subclass|Necromancer|ValdaNecromancer|3", + "gainSubclassFeature": true + }, + "Dark Arcana|Necromancer|ValdaNecromancer|3", + "Ability Score Improvement|Necromancer|ValdaNecromancer|4", + "Animate Dead|Necromancer|ValdaNecromancer|5", + "Critical Spellcasting|Necromancer|ValdaNecromancer|5", + { + "classFeature": "Subclass Feature|Necromancer|ValdaNecromancer|6", + "gainSubclassFeature": true + }, + "Improved Thralls|Necromancer|ValdaNecromancer|7", + "Ability Score Improvement|Necromancer|ValdaNecromancer|8", + { + "classFeature": "Subclass Feature|Necromancer|ValdaNecromancer|10", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Necromancer|ValdaNecromancer|12", + "Improved Critical Spellcasting|Necromancer|ValdaNecromancer|14", + "Ability Score Improvement|Necromancer|ValdaNecromancer|16", + "Undying Servitude|Necromancer|ValdaNecromancer|18", + "Epic Boon|Necromancer|ValdaNecromancer|19", + "Lichdom|Necromancer|ValdaNecromancer|20" + ], + "subclassTitle": "Subclass Feature", + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Investigator", + "source": "ValdaInvestigator", + "edition": "one", + "primaryAbility": [ + { + "dex": true, + "int": true + } + ], + "hd": { + "number": 1, + "faces": 8 + }, + "proficiency": [ + "dex", + "int" + ], + "spellcastingAbility": "int", + "featProgression": [ + { + "name": "Epic Boon", + "category": [ + "EB" + ], + "progression": { + "19": 1 + } + } + ], + "startingProficiencies": { + "weapons": [ + "simple", + "martial" + ], + "weaponProficiencies": [ + { + "simple": true, + "martial": true + } + ], + "armor": [ + "light" + ], + "skills": [ + { + "choose": { + "from": [ + "arcana", + "athletics", + "deception", + "history", + "insight", + "intimidation", + "investigation", + "medicine", + "nature", + "perception", + "persuasion", + "religion", + "stealth", + "sleight of hand", + "survival" + ], + "count": 3 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "defaultData": [ + { + "A": [ + { + "item": "leather armor|xphb" + }, + { + "item": "dagger|xphb", + "quantity": 2 + }, + { + "item": "rapier|xphb" + }, + { + "item": "heavy crossbow|xphb" + }, + { + "item": "bolt|xphb", + "quantity": 20 + }, + { + "item": "Crossbow Bolt Case|xphb" + }, + { + "item": "Dungeoneer's Pack|xphb" + }, + { + "value": 1700 + } + ], + "B": [ + { + "value": 12000 + } + ] + } + ], + "entries": [ + "{@i Choose A or B:} (A) {@item Leather Armor|XPHB}, 2 {@item Dagger|XPHB|Daggers}, {@item Rapier|XPHB}, {@item Heavy Crossbow|XPHB}, 20 {@item Bolt|XPHB|Crossbow Bolts}, {@item Crossbow Bolt Case|XPHB}, {@item Dungeoneer's Pack|XPHB} and 17 GP; or (B) 120 GP" + ] + }, + "multiclassing": { + "entries": [ + { + "type": "list", + "items": [ + "Gain the following traits from the Core Investigator Traits table: Hit Point Die, proficiency in one skill of your choice from the Investigators skill list, proficiency with Martial Weapons, and training with Light Armor.", + "Gain the Investigator's level 1 features, which are listed in the Investigator Features table" + ] + } + ] + }, + "classTableGroups": [ + { + "colLabels": [ + "Ritual Level", + "Rushed Incantation" + ], + "rows": [ + [ + "1", + "-" + ], + [ + "1", + "3" + ], + [ + "2", + "4" + ], + [ + "2", + "4" + ], + [ + "3", + "5" + ], + [ + "3", + "5" + ], + [ + "4", + "6" + ], + [ + "4", + "6" + ], + [ + "5", + "7" + ], + [ + "5", + "7" + ], + [ + "6", + "7" + ], + [ + "6", + "8" + ], + [ + "6", + "8" + ], + [ + "6", + "8" + ], + [ + "6", + "9" + ], + [ + "6", + "9" + ], + [ + "6", + "9" + ], + [ + "6", + "10" + ], + [ + "6", + "10" + ], + [ + "6", + "10" + ] + ] + }, + { + "colLabels": [ + "Finisher", + "Trinkets" + ], + "rows": [ + [ + 0, + 0 + ], + [ + "{@dice 1d8}", + 0 + ], + [ + "{@dice 1d8}", + 2 + ], + [ + "{@dice 1d8}", + 2 + ], + [ + "{@dice 1d8}", + 3 + ], + [ + "{@dice 1d8}", + 3 + ], + [ + "{@dice 1d8}", + 3 + ], + [ + "{@dice 1d8}", + 3 + ], + [ + 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Plants|XPHB", + "Locate Object|XPHB", + "Magic Mouth|XPHB", + "Protection from Poison|XPHB", + "See Invisibility|XPHB", + "Silence|XPHB", + "Spider Climb|XPHB", + "Zone of Truth|XPHB", + "Clairvoyance|XPHB", + "Create Food and Water|XPHB", + "Daylight|XPHB", + "Dispel Magic|XPHB", + "Fly|XPHB", + "Magic Circle|XPHB", + "Meld into Stone|XPHB", + "Nondetection|XPHB", + "Phantom Steed|XPHB", + "Remove Curse|XPHB", + "Sending|XPHB", + "Speak with Dead|XPHB", + "Speak with Plants|XPHB", + "Tongues|XPHB", + "Water Breathing|XPHB", + "Water Walk|XPHB", + "Arcane Eye|XPHB", + "Divination|XPHB", + "Locate Creature|XPHB", + "Mordenkainen's Private Sanctum|XPHB", + "Leomund's Secret Chest|XPHB", + "Commune|XPHB", + "Commune with Nature|XPHB", + "Contact Other Plane|XPHB", + "Dream|XPHB", + "Geas|XPHB", + "Legend Lore|XPHB", + "Planar Binding|XPHB", + "Rary's Telepathic Bond|XPHB", + "Find the Path|XPHB", + "Forbiddance|XPHB", + "Drawmij's Instant Summons|XPHB" + ], + "classFeatures": [ + "Ritualist|Investigator|ValdaInvestigator|1", + "Weapon Mastery|Investigator|ValdaInvestigator|1", + "Expertise|Investigator|ValdaInvestigator|2", + "Finisher|Investigator|ValdaInvestigator|2", + "Rushed Incantation|Investigator|ValdaInvestigator|2", + { + "classFeature": "Investigator Subclass|Investigator|ValdaInvestigator|3", + "gainSubclassFeature": true + }, + "Trinkets|Investigator|ValdaInvestigator|3", + "Ability Score Improvement|Investigator|ValdaInvestigator|4", + "Exploit Weakness|Investigator|ValdaInvestigator|5", + { + "classFeature": "Subclass Feature|Investigator|ValdaInvestigator|6", + "gainSubclassFeature": true + }, + "Holy Trinkets|Investigator|ValdaInvestigator|7", + "Ability Score Improvement|Investigator|ValdaInvestigator|8", + "Expertise|Investigator|ValdaInvestigator|9", + { + "classFeature": "Subclass Feature|Investigator|ValdaInvestigator|10", + "gainSubclassFeature": true + }, + "Improved Finisher|Investigator|ValdaInvestigator|11", + "Ability Score Improvement|Investigator|ValdaInvestigator|12", + "Enigma Arcane|Investigator|ValdaInvestigator|13", + { + "classFeature": "Subclass Feature|Investigator|ValdaInvestigator|14", + "gainSubclassFeature": true + }, + "Enigma Arcane|Investigator|ValdaInvestigator|15", + "Ability Score Improvement|Investigator|ValdaInvestigator|16", + "Enigma Arcane|Investigator|ValdaInvestigator|17", + "Supernatural Resolve|Investigator|ValdaInvestigator|18", + "Epic Boon|Investigator|ValdaInvestigator|19", + "Spellbinder|Investigator|ValdaInvestigator|20" + ], + "subclassTitle": "Subclass Feature", + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Warden", + "source": "ValdaWarden", + "edition": "one", + "primaryAbility": [ + { + "str": true, + "con": true + } + ], + "hd": { + "number": 1, + "faces": 10 + }, + "proficiency": [ + "str", + "con" + ], + "featProgression": [ + { + "name": "Fighting Style", + "category": [ + "FS" + ], + "progression": { + "1": 1 + } + }, + { + "name": "Epic Boon", + "category": [ + "EB" + ], + "progression": { + "19": 1 + } + } + ], + "startingProficiencies": { + "armor": [ + "light", + "medium", + "heavy", + "shield" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "from": [ + "animal handling", + "athletics", + "insight", + "intimidation", + "medicine", + "perception", + "persuasion", + "survival" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "defaultData": [ + { + "A": [ + { + "item": "chain mail|xphb" + }, + { + "item": "shield|xphb" + }, + { + "item": "warhammer|xphb" + }, + { + "item": "javelin|xphb", + "quantity": 6 + }, + { + "item": "dungeoneer's pack|xphb" + }, + { + "value": 1500 + } + ], + "B": [ + { + "value": 13000 + } + ] + } + ], + "entries": [ + "{@i Choose A or B:} (A) {@item Chain Mail|XPHB}, {@item Shield|XPHB}, {@item Warhammer|XPHB}, 6 {@item Javelin|XPHB|Javelins}, {@item Dungeoneer's Pack|XPHB}, and 15 GP; or (B) 130 GP" + ] + }, + "multiclassing": { + "proficienciesGained": { + "weapons": [ + "martial" + ], + "armor": [ + "light", + "medium", + "shield" + ] + } + }, + "classTableGroups": [ + { + "colLabels": [ + "Interrupt", + "Weapon Mastery" + ], + "rows": [ + [ + "-", + "2" + ], + [ + "-", + "2" + ], + [ + "-", + "2" + ], + [ + "-", + "3" + ], + [ + "3", + "3" + ], + [ + "3", + "3" + ], + [ + "3", + "3" + ], + [ + "3", + "3" + ], + [ + "4", + "3" + ], + [ + "4", + "4" + ], + [ + "4", + "4" + ], + [ + "4", + "4" + ], + [ + "5", + "4" + ], + [ + "5", + "4" + ], + [ + "5", + "4" + ], + [ + "5", + "4" + ], + [ + "6", + "4" + ], + [ + "6", + "4" + ], + [ + "6", + "4" + ], + [ + "6", + "4" + ] + ] + } + ], + "classFeatures": [ + "Fighting Style|Warden|ValdaWarden|1", + "Sentinel's Stand|Warden|ValdaWarden|1", + "Weapon Mastery|Warden|ValdaWarden|1", + "Guardian Tactics|Warden|ValdaWarden|2", + "Unyielding Resolve|Warden|ValdaWarden|2", + { + "classFeature": "Warden Subclass|Warden|ValdaWarden|3", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Warden|ValdaWarden|4", + "Extra Attack|Warden|ValdaWarden|5", + "Interrupt|Warden|ValdaWarden|5", + { + "classFeature": "Subclass Feature|Warden|ValdaWarden|6", + "gainSubclassFeature": true + }, + "Mettle|Warden|ValdaWarden|7", + "Ability Score Improvement|Warden|ValdaWarden|8", + "Survive|Warden|ValdaWarden|9", + { + "classFeature": "Subclass Feature|Warden|ValdaWarden|10", + "gainSubclassFeature": true + }, + "Sentinel's Strike|Warden|ValdaWarden|11", + "Ability Score Improvement|Warden|ValdaWarden|12", + "Font of Life|Warden|ValdaWarden|13", + "Extended Tactics|Warden|ValdaWarden|14", + "Improved Resolve|Warden|ValdaWarden|15", + "Ability Score Improvement|Warden|ValdaWarden|16", + { + "classFeature": "Subclass Feature|Warden|ValdaWarden|17", + "gainSubclassFeature": true + }, + "Sentinel's Soul|Warden|ValdaWarden|18", + "Epic Boon|Warden|ValdaWarden|19", + "Legendary Resistance|Warden|ValdaWarden|20" + ], + "subclassTitle": "Subclass Feature", + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Martyr", + "source": "ValdaMartyr", + "edition": "one", + "primaryAbility": [ + { + "str": true, + "wis": true + }, + { + "dex": true, + "wis": true + } + ], + "hd": { + "number": 1, + "faces": 12 + }, + "proficiency": [ + "str", + "wis" + ], + "featProgression": [ + { + "name": "Epic Boon", + "category": [ + "EB" + ], + "progression": { + "19": 1 + } + } + ], + "startingProficiencies": { + "armor": [ + "light", + "shield" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "from": [ + "athletics", + "history", + "insight", + "intimidation", + "medicine", + "persuasion", + "religion" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "defaultData": [ + { + "A": [ + { + "item": "scale mail|xphb" + }, + { + "item": "shield|xphb" + }, + { + "item": "longsword|xphb" + }, + { + "item": "javelin|xphb", + "quantity": 6 + }, + { + "item": "holy symbol|xphb" + }, + { + "item": "priest's pack|xphb" + }, + { + "value": 2900 + } + ], + "B": [ + { + "item": "studded leather armor|xphb" + }, + { + "item": "dagger|xphb", + "quantity": 2 + }, + { + "item": "shortsword|xphb", + "quantity": 2 + }, + { + "item": "longbow|xphb" + }, + { + "item": "arrow|xphb", + "quantity": 20 + }, + { + "item": "quiver|xphb" + }, + { + "item": "holy symbol|xphb" + }, + { + "item": "priest's pack|xphb" + }, + { + "value": 1100 + } + ], + "C": [ + { + "value": 17000 + } + ] + } + ], + "entries": [ + "{@i Choose A, B, or C:} (A) {@item Scale Mail|XPHB}, {@item Shield|XPHB}, {@item Longsword|XPHB}, 6 {@item Javelin|XPHB|Javelins}, {@item Holy Symbol|XPHB}, {@item Priest's Pack|XPHB}, and 29 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Dagger|XPHB|Daggers}, 2 {@item Shortsword|XPHB|Shortswords}, {@item Longbow|XPHB}, 20 {@item Arrow|XPHB|Arrows}, {@item Quiver|XPHB}, {@item Holy Symbol|XPHB}, {@item Priest's Pack|XPHB}, and 11 GP; or (C) 170 GP" + ] + }, + "multiclassing": { + "proficienciesGained": { + "weapons": [ + "martial" + ], + "armor": [ + "light", + "shield" + ] + } + }, + "spellcastingAbility": "wis", + "preparedSpellsProgression": [ + 2, + 3, + 4, + 5, + 6, + 6, + 7, + 7, + 8, + 8, + 10, + 10, + 11, + 11, + 12, + 12, + 14, + 14, + 15, + 15 + ], + "preparedSpellsChange": "level", + "classSpells": [ + "Bane|XPHB", + "Bless|XPHB", + "Command|XPHB", + "Cure Wounds|XPHB", + "Detect Evil and Good|XPHB", + "Detect Magic|XPHB", + "Detect Poison and Disease|XPHB", + "Divine Favor|XPHB", + "Guiding Bolt|XPHB", + "Heroism|XPHB", + "Inflict Wounds|XPHB", + "Protection from Evil and Good|XPHB", + "Purify Food and Drink|XPHB", + "Sanctuary|XPHB", + "Shield of Faith|XPHB", + "Thunderwave|XPHB", + "Aid|XPHB", + "Augury|XPHB", + "Enhance Ability|XPHB", + "Gentle Repose|XPHB", + "Hold Person|XPHB", + "Lesser Restoration|XPHB", + "Locate Object|XPHB", + "Magic Weapon|XPHB", + "Prayer of Healing|XPHB", + "Protection from Poison|XPHB", + "Warding Bond|XPHB", + "Zone of Truth|XPHB", + "Create Food and Water|XPHB", + "Daylight|XPHB", + "Dispel Magic|XPHB", + "Magic Circle|XPHB", + "Protection from Energy|XPHB", + "Remove Curse|XPHB", + "Revivify|XPHB", + "Speak with Dead|XPHB", + "Tongues|XPHB", + "Water Walk|XPHB", + "Aura of Life|XPHB", + "Banishment|XPHB", + "Death Ward|XPHB", + "Divination|XPHB", + "Freedom of Movement|XPHB", + "Locate Creature|XPHB", + "Stoneskin|XPHB", + "Commune|XPHB", + "Dispel Evil and Good|XPHB", + "Flame Strike|XPHB", + "Geas|XPHB", + "Greater Restoration|XPHB", + "Hallow|XPHB", + "Hold Monster|XPHB", + "Insect Plague|XPHB", + "Mass Cure Wounds|XPHB", + "Raise Dead|XPHB" + ], + "classTableGroups": [ + { + "colLabels": [ + "{@filter Prepared Spells|spells|class=martyr (mc:vss)}", + "Max Spell Levels", + "Spell Uses" + ], + "rows": [ + [ + "2", + "1", + "2" + ], + [ + "3", + "1", + "2" + ], + [ + "4", + "1", + "3" + ], + [ + "5", + "1", + "3" + ], + [ + "6", + "2", + "6" + ], + [ + "6", + "2", + "6" + ], + [ + "7", + "2", + "7" + ], + [ + "7", + "2", + "7" + ], + [ + "8", + "3", + "9" + ], + [ + "8", + "3", + "9" + ], + [ + "10", + "3", + "10" + ], + [ + "10", + "3", + "10" + ], + [ + "11", + "4", + "11" + ], + [ + "11", + "4", + "11" + ], + [ + "12", + "4", + "12" + ], + [ + "12", + "4", + "12" + ], + [ + "14", + "5", + "14" + ], + [ + "14", + "5", + "14" + ], + [ + "15", + "5", + "15" + ], + [ + "15", + "5", + "15" + ] + ] + } + ], + "classFeatures": [ + "Armor of Faith|Martyr|ValdaMartyr|1", + "Spellcasting|Martyr|ValdaMartyr|1", + "Weapon Mastery|Martyr|ValdaMartyr|1", + "Miraculous Healing|Martyr|ValdaMartyr|2", + "Reprisal|Martyr|ValdaMartyr|2", + { + "classFeature": "Martyr Subclass|Martyr|ValdaMartyr|3", + "gainSubclassFeature": true + }, + "Sacrifice|Martyr|ValdaMartyr|3", + "Ability Score Improvement|Martyr|ValdaMartyr|4", + "Extra Attack|Martyr|ValdaMartyr|5", + { + "classFeature": "Subclass Feature|Martyr|ValdaMartyr|6", + "gainSubclassFeature": true + }, + "Sacrifice Foe|Martyr|ValdaMartyr|7", + "Ability Score Improvement|Martyr|ValdaMartyr|8", + "Divine Respite|Martyr|ValdaMartyr|9", + "Undying|Martyr|ValdaMartyr|10", + "Improved Sacrificial Strike|Martyr|ValdaMartyr|11", + "Ability Score Improvement|Martyr|ValdaMartyr|12", + "Divine Respite|Martyr|ValdaMartyr|13", + { + "classFeature": "Subclass Feature|Martyr|ValdaMartyr|14", + "gainSubclassFeature": true + }, + "March Unto Destiny|Martyr|ValdaMartyr|15", + "Ability Score Improvement|Martyr|ValdaMartyr|16", + "Divine Respite|Martyr|ValdaMartyr|17", + "Improved Sacrificial Strike|Martyr|ValdaMartyr|17", + { + "classFeature": "Subclass Feature|Martyr|ValdaMartyr|18", + "gainSubclassFeature": true + }, + "Epic Boon|Martyr|ValdaMartyr|19", + "Final Martyrdom|Martyr|ValdaMartyr|20" + ], + "subclassTitle": "Subclass Feature", + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Captain", + "source": "ValdaCaptain", + "edition": "one", + "primaryAbility": [ + { + "str": true, + "cha": true + }, + { + "dex": true, + "cha": true + } + ], + "hd": { + "number": 1, + "faces": 8 + }, + "proficiency": [ + "con", + "cha" + ], + "featProgression": [ + { + "name": "Fighting Style", + "category": [ + "FS" + ], + "progression": { + "2": 1 + } + }, + { + "name": "Epic Boon", + "category": [ + "EB" + ], + "progression": { + "19": 1 + } + } + ], + "startingProficiencies": { + "armor": [ + "light", + "medium", + "heavy", + "shield" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "from": [ + "animal handling", + "athletics", + "deception", + "history", + "insight", + "intimidation", + "perception", + "persuasion" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "defaultData": [ + { + "A": [ + { + "item": "chain mail|xphb" + }, + { + "item": "shield|xphb" + }, + { + "item": "longsword|xphb" + }, + { + "item": "javelin|xphb", + "quantity": 6 + }, + { + "item": "explorer's pack|xphb" + }, + { + "value": 2700 + } + ], + "B": [ + { + "item": "studded leather armor|xphb" + }, + { + "item": "shortsword|xphb", + "quantity": 2 + }, + { + "item": "longbow|xphb" + }, + { + "item": "arrow|xphb", + "quantity": 20 + }, + { + "item": "quiver|xphb" + }, + { + "item": "explorer's pack|xphb" + }, + { + "value": 1300 + } + ], + "C": [ + { + "value": 14000 + } + ] + } + ], + "entries": [ + "{@i Choose A, B, or C:} (A) {@item Chain Mail|XPHB}, {@item Shield|XPHB}, {@item Longsword|XPHB}, 6 {@item Javelin|XPHB|Javelins}, {@item Explorer's Pack|XPHB}, and 29 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Shortsword|XPHB|Shortswords}, {@item Longbow|XPHB}, 20 {@item Arrow|XPHB|Arrows}, {@item Quiver|XPHB}, {@item Explorer's Pack|XPHB}, and 11 GP; or (C) 170 GP" + ] + }, + "multiclassing": { + "proficienciesGained": { + "weapons": [ + "martial" + ], + "armor": [ + "light", + "medium", + "shield" + ] + } + }, + "classTableGroups": [ + { + "colLabels": [ + "Battle Dice" + ], + "rows": [ + [ + "{@dice 2d6}" + ], + [ + "{@dice 2d6}" + ], + [ + "{@dice 2d6}" + ], + [ + "{@dice 2d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 3d8}" + ], + [ + "{@dice 3d8}" + ], + [ + "{@dice 3d8}" + ], + [ + "{@dice 3d8}" + ], + [ + "{@dice 4d8}" + ], + [ + "{@dice 4d8}" + ], + [ + "{@dice 4d8}" + ], + [ + "{@dice 4d8}" + ], + [ + "{@dice 5d8}" + ], + [ + "{@dice 5d8}" + ], + [ + "{@dice 5d8}" + ], + [ + "{@dice 5d8}" + ] + ] + } + ], + "classFeatures": [ + "Battle Tactics|Captain|ValdaCaptain|1", + "Weapon Mastery|Captain|ValdaCaptain|1", + "Cohort|Captain|ValdaCaptain|2", + "Fighting Style|Captain|ValdaCaptain|2", + { + "classFeature": "Captain Subclass|Captain|ValdaCaptain|3", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Captain|ValdaCaptain|4", + "Blitz|Captain|ValdaCaptain|5", + { + "classFeature": "Subclass Feature|Captain|ValdaCaptain|6", + "gainSubclassFeature": true + }, + "Valiant Surge|Captain|ValdaCaptain|7", + "Ability Score Improvement|Captain|ValdaCaptain|8", + "Cohort|Captain|ValdaCaptain|9", + { + "classFeature": "Subclass Feature|Captain|ValdaCaptain|10", + "gainSubclassFeature": true + }, + "Coordinated Strike|Captain|ValdaCaptain|11", + "Ability Score Improvement|Captain|ValdaCaptain|12", + "Cohort|Captain|ValdaCaptain|13", + { + "classFeature": "Subclass Feature|Captain|ValdaCaptain|14", + "gainSubclassFeature": true + }, + "Lead by Example|Captain|ValdaCaptain|15", + "Ability Score Improvement|Captain|ValdaCaptain|16", + "Cohort|Captain|ValdaCaptain|17", + "Teamwork Maneuvers|Captain|ValdaCaptain|18", + "Epic Boon|Captain|ValdaCaptain|19", + "Legendary Commander|Captain|ValdaCaptain|20" + ], + "subclassTitle": "Subclass Feature", + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Alchemist", + "source": "ValdaAlchemist", + "edition": "one", + "primaryAbility": [ + { + "dex": true, + "int": true + } + ], + "hd": { + "number": 1, + "faces": 8 + }, + "proficiency": [ + "dex", + "int" + ], + "featProgression": [ + { + "name": "Epic Boon", + "category": [ + "EB" + ], + "progression": { + "19": 1 + } + } + ], + "optionalfeatureProgression": [ + { + "name": "Bomb Formula", + "featureType": [ + "BF" + ], + "progression": { + "2": 3, + "4": 4, + "8": 5, + "12": 6, + "16": 7, + "19": 8 + } + }, + { + "name": "Discovery Option", + "featureType": [ + "DO" + ], + "progression": { + "5": 1, + "9": 2, + "13": 3, + "17": 4 + } + } + ], + "startingProficiencies": { + "armor": [ + "light" + ], + "weapons": [ + "simple", + "{@item Bomb|ValdaAlchemist}" + ], + "skills": [ + { + "choose": { + "from": [ + "arcana", + "history", + "insight", + "medicine", + "nature", + "perception", + "sleight of hand", + "survival" + ], + "count": 3 + } + } + ], + "tools": [ + "{@item Alchemist's Supplies|XPHB}" ], "toolProficiencies": [ { - "herbalism kit": true - } - ], - "skills": [ - { - "choose": { - "from": [ - "arcana", - "deception", - "insight", - "intimidation", - "nature", - "persuasion", - "religion", - "survival" - ], - "count": 2 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "defaultData": [ - { - "A": [ - { - "item": "leather armor|xphb" - }, - { - "item": "sickle|xphb" - }, - { - "item": "dagger|xphb", - "quantity": 2 - }, - { - "item": "orb|xphb" - }, - { - "item": "explorer's pack|xphb" - }, - { - "value": 500 - } - ], - "B": [ - { - "value": 5000 - } - ] + "alchemist's supplies": true } - ], - "entries": [ - "{@i Choose A or B:} (A) {@item Leather Armor|XPHB}, {@item Sickle|XPHB}, 2 {@item Dagger|XPHB|Daggers}, {@item orb|XPHB|Arcane Focus (orb)}, {@item Explorer's Pack|XPHB}, and 5 GP; or (B) 50 GP" ] - }, - "multiclassing": { - "proficienciesGained": { - "armor": [ - "light" - ], - "toolProficiencies": [ - { - "herbalism kit": true - } + }, + "startingEquipment": { + "additionalFromBackground": true, + "defaultData": [ + { + "A": [ + { + "item": "dagger|xphb", + "quantity": 2 + }, + { + "item": "leather armor|xphb" + }, + { + "item": "alchemist's supplies|xphb" + }, + { + "item": "alchemist's fire|xphb" + }, + { + "item": "scholar's pack|xphb" + }, + { + "value": 600 + } + ], + "B": [ + { + "value": 16000 + } + ] + } + ], + "entries": [ + "{@i Choose A or B} (A) 2 {@item Dagger|XPHB|Daggers}, {@item Leather Armor|XPHB}, {@item Alchemist's Supplies|XPHB}, {@item Alchemist's Fire|XPHB}, {@item Scholar's Pack|XPHB}, and 6 GP; or (B) 160 GP" + ] + }, + "multiclassing": { + "proficienciesGained": { + "armor": [ + "light" + ], + "tools": [ + "{@item Alchemist's Supplies|XPHB}" + ] + } + }, + "classTableGroups": [ + { + "colLabels": [ + "Reagents", + "Bomb Formulae", + "Discoveries" + ], + "rows": [ + [ + "2", + "—", + "—" + ], + [ + "4", + "3", + "—" + ], + [ + "6", + "3", + "—" + ], + [ + "8", + "4", + "—" + ], + [ + "10", + "4", + "1" + ], + [ + "12", 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Feature|Alchemist|ValdaAlchemist|6", + "gainSubclassFeature": true + }, + "Evasion|Alchemist|ValdaAlchemist|7", + "Ability Score Improvement|Alchemist|ValdaAlchemist|8", + "Potion Brewing|Alchemist|ValdaAlchemist|9", + { + "classFeature": "Subclass Feature|Alchemist|ValdaAlchemist|10", + "gainSubclassFeature": true + }, + "Blast Coating|Alchemist|ValdaAlchemist|11", + "Ability Score Improvement|Alchemist|ValdaAlchemist|12", + "Potion Brewing|Alchemist|ValdaAlchemist|13", + { + "classFeature": "Subclass Feature|Alchemist|ValdaAlchemist|14", + "gainSubclassFeature": true + }, + "Potion Mixologist|Alchemist|ValdaAlchemist|15", + "Ability Score Improvement|Alchemist|ValdaAlchemist|16", + "Potion Brewing|Alchemist|ValdaAlchemist|17", + "Experimentalist|Alchemist|ValdaAlchemist|18", + "Epic Boon|Alchemist|ValdaAlchemist|19", + "Philosopher's Stone|Alchemist|ValdaAlchemist|20", + "Nuclear Bomb|Alchemist|ValdaAlchemist|20" + ], + "subclassTitle": "Subclass Feature", + "hasFluff": true, + "hasFluffImages": true + } + ], + "classFeature": [ + { + "name": "Spellcasting", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 1, + "entries": [ + "You have learned to mold and reshape the magic that curses you into spells.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You know two cantrips of your choice from the Witch spell list. {@spell Chill Touch|XPHB} and {@spell Minor Illusion|XPHB} are recommended. You can choose {@filter Hexes|spells|level=0|class=witch (wc:vss)|subschool=hex} when you pick Witch cantrips.", + "Whenever you gain a Witch level, you can replace one of your cantrips with another cantrip of your choice from the Witch spell list.", + "When you reach Witch levels 4 and 10, you learn another cantrip of your choice from the Witch spell list, as shown in the Cantrips column of the Witch Features table" + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "entries": [ + "The Witch Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Prepared Spells of Level 1+", + "entries": [ + "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 spells from the Witch spell list. {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter} and {@spell Thunderwave|XPHB} are recommended.", + "The number of spells on your list increases as you gain Witch levels, as shown in the Prepared Spells column of the Witch Features table. Whenever that number increases, choose additional spells from the Witch spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots.", + "If another Witch feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Witch spells for you." + ] + }, + { + "type": "entries", + "name": "Changing Your Prepared Spells", + "entries": [ + "Whenever you gain a Witch level, you can replace one spell on your list with another Witch spell for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Charisma is your spellcasting ability for your Witch spells." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use an {@item Arcane Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Witch spells." + ] + } + ] + } + ] + }, + { + "name": "Witch's Curse", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 1, + "entries": [ + "You are wracked by a terrible curse which infects your body and soul. Choose the form that this curse takes from the following options.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Burned|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Drowned|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Feral|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Hideous|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Hollow|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Infested|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Loveless|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Possessed|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Starving|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Visions|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Whispers|ValdaWitch" + } + ] + } + ] + }, + { + "name": "Hexes", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 1, + "entries": [ + "You learn a number of powerful cantrips, known as {@filter Hexes|spells|level=0|class=witch (wc:vss)|subschool=hex}, derived from the same insidious magic that cursed you.", + "You know two Hexes of your choice from the Witch spell list, which don't count against your number of cantrips known. {@spell Hex: Misfortune|ValdaSpire24} and {@spell Hex: Ruin|ValdaSpire24} are recommended. Whenever you gain a Witch level, you can replace one of your Hexes with another Hex of your choice from the Witch spell list. When you gain certain Witch levels, you gain more Hexes of your choice, as shown in the Hexes column of the Witch Features table." + ] + }, + { + "name": "Cackle", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 2, + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to Cackle. When you do so, you extend the duration of one of your {@filter Hexes|spells|level=0|subschool=hex} by 1 round, provided the target of the Hex is within the spell's range.", + "Not all Witches laugh maniacally when they Cackle, but all Cackles require a Verbal component, as if casting a spell. These range from mundane curses and insults, to the murmuring of dead languages and speaking backwards." + ] + }, + { + "name": "Familiar", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 2, + "entries": [ + "You always have the {@spell Find Familiar|XPHB} spell prepared, and you can cast it in 10 minutes without a spell slot or components. The spell is improved in the following ways when you cast it.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Expanded Options", + "entries": [ + "You can choose one of the normal forms for your familiar or one of the following special forms: {@creature Death Snail|ValdaWitch}, {@creature Flying Book|ValdaWitch}, {@creature Homunculus|XMM}, {@creature Mock|ValdaWitch}, {@creature Moon Jelly|ValdaWitch}, {@creature Pet Rock|ValdaWitch}, {@creature Pseudodragon|XMM} (can't use its Sting), {@creature Rag Doll|ValdaWitch}, {@creature Tin Soldier|ValdaWitch}, and {@creature Winter Wolf Pup|ValdaWitch}. The statistics for creatures marked with an asterisk can be found in the Familiars section later in the class description." + ] + }, + { + "type": "entries", + "name": "Witch Familiar", + "entries": [ + "The familiar's stat block is improved, as detailed in the Witch Familiar sidebar." + ] + }, + { + "type": "entries", + "name": "Synchronized Turns", + "entries": [ + "Your familiar takes its turn immediately before or after your turn each round (your choice)." + ] + }, + { + "type": "entries", + "name": "Quick Attack", + "entries": [ + "Once per turn as an action or {@variantrule Bonus Action|XPHB}, you can command your familiar to take the {@action Attack|XPHB} action (one attack only) on its turn." + ] + }, + { + "type": "entries", + "name": "Spell Channeling", + "entries": [ + "When you cast a spell with a {@filter range other than Self|spells|class=witch (wc:vss)|range=!self;!self (area)} on your turn, you can cast it as if you were in your familiar's space. The familiar must be within 100 feet of you, and it must take a {@variantrule Reaction|XPHB} to deliver the spell when you cast the spell as normal." + ] + } + ] + }, + { + "type": "inset", + "name": "Witch Familiar", + "entries": [ + "As a Witch, the stat block of a familiar you summon is improved in the following ways.", + { + "type": "entries", + "name": "Hit Points", + "entries": [ + "You add twice your Witch level to your familiar's {@variantrule Hit Points|XPHB|Hit Point} maximum." + ] + }, + { + "type": "entries", + "name": "Your Spell Attack Modifier", + "entries": [ + "Your familiar can use your spell attack modifier for its attack rolls." + ] + }, + { + "type": "entries", + "name": "Your Saving Throw", + "entries": [ + "If your familiar forces a creature to make a saving throw, it uses your spell save DC." + ] + }, + { + "type": "entries", + "name": "Your Proficiency Bonus", + "entries": [ + "Your familiar adds your {@variantrule Proficiency|XPHB|Proficiency Bonus} to its AC, saving throws, and damage rolls." + ] + } + ] + } + ] + }, + { + "name": "Witch Subclass", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 3, + "entries": [ + "You gain a Witch subclass of your choice. A subclass is a specialization that grants you features at certain Witch levels. For the rest of your career, you gain each of your subclass's features that are of your Witch level or lower." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Insidious Spell", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 5, + "entries": [ + "When a creature fails its saving throw against one of your {@filter Hexes|spells|level=0|subschool=hex}, it has {@variantrule Disadvantage|XPHB} on saving throws it makes against your Witch spells before the end of your next turn. Similarly, if it fails its saving throw against one of your Witch spells, it has {@variantrule Disadvantage|XPHB} on saving throws it makes against your Hexes until the end of your next turn." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 6, + "entries": [ + "You gain a feature from your Witch Subclass." + ] + }, + { + "name": "Improved Familiar", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 7, + "entries": [ + "Your {@spell Find Familiar|XPHB} spell improves in the following ways.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Force Damage", + "entries": [ + "Whenever your familiar deals damage with an attack, it can deal your choice of Force or its normal damage type." + ] + }, + { + "type": "entries", + "name": "Expanded Options", + "entries": [ + "You can choose one of the following forms for your familiar: {@creature Fright|ValdaWitch}, {@creature Grep|ValdaWitch}, {@creature Imp|XMM}, {@creature Quasit|XMM}, {@creature Sprite|XMM}, or {@creature Yarn Golem|ValdaWitch}." + ] + } + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Hastened Hex", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 9, + "entries": [ + "Once per turn when you cast a {@filter Hex|spells|level=0|subschool=hex} as a {@action Magic|XPHB} action, you can cast a {@filter Witch cantrip that isn't a Hex|spells|level=0|class=witch (wc:vss)|subschool=!hex|cast time=action} and has a casting time of an action as a part of that casting." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 10, + "entries": [ + "You gain a feature from your Witch Subclass." + ] + }, + { + "name": "Grand Hex", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 11, + "entries": [ + "You have perfected deeply malevolent forms of magic. You gain one {@filter Grand Hex|optionalfeatures|source=valdawitch|feature type=gh} of your choice. Whenever you gain a Witch level, you can replace one of your Grand Hexes with another one." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Grand Hex", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 13, + "entries": [ + "You have perfected deeply malevolent forms of magic. You gain one {@filter Grand Hex|optionalfeatures|source=valdawitch|feature type=gh} of your choice. Whenever you gain a Witch level, you can replace one of your Grand Hexes with another one." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 14, + "entries": [ + "You gain a feature from your Witch Subclass." + ] + }, + { + "name": "Grand Hex", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 15, + "entries": [ + "You have perfected deeply malevolent forms of magic. You gain one {@filter Grand Hex|optionalfeatures|source=valdawitch|feature type=gh} of your choice. Whenever you gain a Witch level, you can replace one of your Grand Hexes with another one." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Grand Hex", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 17, + "entries": [ + "You have perfected deeply malevolent forms of magic. You gain one {@filter Grand Hex|optionalfeatures|source=valdawitch|feature type=gh} of your choice. Whenever you gain a Witch level, you can replace one of your Grand Hexes with another one." + ] + }, + { + "name": "Vengeful Curse", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 18, + "entries": [ + "When an enemy you can see within 60 feet of yourself deals damage that causes you or an {@variantrule Ally|XPHB} you can see within 60 feet of yourself to become {@variantrule Bloodied|XPHB}, you can take a {@variantrule Reaction|XPHB} to curse the enemy. Until the end of your next turn, the cursed creature has {@variantrule Disadvantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests}.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Epic Boon", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." + ] + }, + { + "name": "Hexmaster", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "level": 20, + "entries": [ + "You have mastered your foul magic. When you cast a {@filter Hex that requires a saving throw|spells|level=0|class=witch (wc:vss)|subschool=hex|saving throw=strength;dexterity;constitution;intelligence;wisdom;charisma}, you can cause one target to automatically fail.", + "You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You can also restore one use of it by expending a spell slot (no action required)." + ] + }, + { + "name": "Spellcasting", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 1, + "entries": [ + "You have learned the simple, yet potent brand of spellcasting for which Warmages are known.", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You know four Warmage cantrips of your choice. {@spell Force Dart|ValdaSpire24}, {@spell Prestidigitation|XPHB}, {@spell Quickstep|ValdaSpire24}, and {@spell Shocking Grasp|XPHB} are recommended. Whenever you gain a Warmage level, you can replace one of your cantrips from this feature with another Warmage cantrip of your choice. You can't replace a cantrip that is a prerequisite for a {@filter Warmage trick|optionalfeatures|source=ValdaWarmage|feature type=wt}, unless you replace the trick at the same time.", + "You learn additional Warmage cantrips of your choice at higher levels, as shown in the Cantrips column of the Warmage Features table.", + "If another Warmage feature gives you cantrips, those cantrips don't count against your number of cantrips known, but otherwise count as Warmage cantrips for you." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Intelligence is your spellcasting ability for your Warmage spells." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use an {@item Arcane Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Warmage spells." + ] + } + ] + }, + { + "name": "Arcane Initiation", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 1, + "entries": [ + "Choose where you first learned the basics of magic.", + { + "type": "entries", + "entries": [ + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Adventurer|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Arcane Event|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Circus Performer|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Mercenary|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Self-Taught|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Survivalist|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Temple Initiate|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Tower Apprentice|ValdaWarmage" + } + ] + } + ] + }, + { + "type": "inset", + "name": "Making Your Own Initiation", + "entries": [ + "You can work with your GM to create an Arcane Initiation to suit your character's background. Choose two cantrips of your choice from any class's spell list; one cantrip should be suitable for combat, and the other for utility. Avoid choosing cantrips that are otherwise exclusive to another spellcaster. Also choose one skill." + ] + } + ] + }, + { + "name": "Warmage Edge", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 1, + "entries": [ + "Once per turn when you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can improve the spell, gaining the following benefits.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Intelligence to Damage", + "entries": [ + "Add your Intelligence modifier to one damage roll of the spell if you don't already add it." + ] + }, + { + "type": "entries", + "name": "Improved Cantrip Upgrade", + "entries": [ + "Starting at Warmage level 5, you improve one damage roll of the spell, adding extra dice to the damage roll as shown on the Cantrip Bonus Dice column of the Warmage Features table." + ] + } + ] + } + ] + }, + { + "name": "Reliable Cantrip", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 2, + "entries": [ + "When you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} at a creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes the cantrip's minimum amount of damage (if any) but suffers no additional effect from the cantrip. You can apply {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} to this damage (which also deals minimum damage), but you can't use this damage to trigger {@classFeature Warmage Tricks|Warmage|ValdaWarmage|2}. For example, if you cast {@spell Force Dart|ValdaSpire24} and miss, you can apply {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} to deal Force damage equal to 1 plus your Intelligence modifier." + ] + }, + { + "name": "Warmage Tricks", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 2, + "entries": [ + "You learn to use Warmage tricks, special techniques that alter the way you fight, move, and cast your spells. You learn two tricks of your choice for which you meet the prerequisites. Warmage Tricks are described in the \"Warmage Trick Options\" section later on in the class's description.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Prerequisites", + "entries": [ + "If a trick has a prerequisite, you must meet it to learn that trick. For example, if a trick requires you to be a level 5+ Warmage, you can select the trick once you reach Warmage level 5." + ] + }, + { + "type": "entries", + "name": "Replacing and Gaining Tricks", + "entries": [ + "Whenever you gain a Warmage level, you can replace one of your tricks with another one for which you qualify. When you gain certain Warmage levels, you gain more tricks of your choice, as shown in the Tricks column of the Warmage Features table. You can't pick the same trick more than once unless its description says otherwise." + ] + } + ] + } + ] + }, + { + "name": "Warmage Subclass", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 3, + "entries": [ + "You gain a Warmage subclass of your choice. A subclass is a specialization that grants you features at certain Warmage levels. For the rest of your career, you gain each of your subclass's features that are of your Warmage level or lower." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Arcane Surge", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 5, + "entries": [ + "Once on each of your turns, when you deal damage with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can double the number of damage dice dealt by the spell, as if you scored a {@variantrule Critical Hit|XPHB}. If you use this feature to improve a spell that has already scored a {@variantrule Critical Hit|XPHB}, the cantrip deals triple the number of damage dice in total.", + "You can use this feature twice. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You gain an additional use when you reach Warmage level 11." + ] + }, + { + "name": "Tactical Insight", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 6, + "entries": [ + "You gain a bonus to saving throws against spells and other magical effects equal to your Intelligence modifier (minimum bonus of +1). You don't gain this bonus to Intelligence saving throws." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 7, + "entries": [ + "You gain a feature from your Warmage Subclass." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 10, + "entries": [ + "You gain a feature from your Warmage Subclass." + ] + }, + { + "name": "Arcane Surge Improvement", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 11, + "entries": [ + "You gain an additional use of {@classFeature Arcane Surge|Warmage|ValdaWarmage|5}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Strategic Deflection", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 14, + "entries": [ + "When a creature casts a spell that forces you to make a saving throw to avoid damage, you can take a {@variantrule Reaction|XPHB} to attempt to redirect some of the spell's energy to a new target. If you succeed on your saving throw against the spell, choose another creature you can see within the spell's range or up to 30 feet away from you, whichever is closer, to make a saving throw against the spell, using your spell save DC. The chosen creature can be the original spellcaster. On a failed save, the creature suffers the effects of the spell as if you had cast the spell and it had been the original target or been within the area of the spell.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 15, + "entries": [ + "You gain a feature from your Warmage Subclass." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 18, + "entries": [ + "You gain a feature from your Warmage Subclass." + ] + }, + { + "name": "Epic Boon", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." + ] + }, + { + "name": "Master Warmage", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "level": 20, + "entries": [ + "Whenever you roll {@variantrule Initiative|XPHB} and have no uses of {@classFeature Arcane Surge|Warmage|ValdaWarmage|5} left, you regain one expended use of it." + ] + }, + { + "name": "Spellcasting", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 1, + "entries": [ + "Though it steadily burns away your very soul, you can cast necromantic spells.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You know three Necromancer cantrips of your choice. {@spell Dancing Lights|XPHB}, {@spell Mending|XPHB}, and {@spell Ray of Frost|XPHB} are recommended. Whenever you gain a Necromancer level, you can replace one of your cantrips from this feature with another Necromancer cantrip of your choice.", + "When you reach Necromancer levels 4 and 10, you learn another Necromancer cantrip of your choice, as shown in the Cantrips column of the Necromancer Features table." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "entries": [ + "The Necromancer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Prepared Spells of Level 1+", + "entries": [ + "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 Necromancer spells. {@spell Exhume|ValdaSpire24}, {@spell Mage Armor|XPHB}, {@spell Ray of Sickness|XPHB}, and {@spell Silent Image|XPHB} are recommended.", + "The number of spells on your list increases as you gain Necromancer levels, as shown in the Prepared Spells column of the Necromancer Features table. Whenever that number increases, choose additional Necromancer spells until the number of spells on your list matches the number in the Necromancer Features table. The chosen spells must be of a level for which you have spell slots.", + "If another Necromancer feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Necromancer spells for you." + ] + }, + { + "type": "entries", + "name": "Changing Your Prepared Spells", + "entries": [ + "Whenever you gain a Necromancer level, you can replace one spell on your list with another Necromancer spell for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Intelligence is your spellcasting ability for your Necromancer spells." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use an Arcane Focus as a {@variantrule Spellcasting Focus|XPHB} for your Necromancer spells." + ] + } + ] + } + ] + }, + { + "name": "Charnel Touch", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 1, + "entries": [ + "You can draw upon an inner nexus of necromantic power. You have a pool of Charnel Touch points equal to 5 x your Necromancer level that replenishes when you finish a {@variantrule Long Rest|XPHB}.", + "As a {@action Magic|XPHB} action, you can channel this negative energy through your touch. Choose a number of Charnel Touch points to expend, up to a maximum of 5 x your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and make a melee spell attack against one creature within reach. On a hit, the target takes Necrotic damage equal to the number of points expended. This damage is doubled without expending additional points if the attack roll scores a {@variantrule Critical Hit|XPHB}. If the spell attack misses, the Charnel Touch points aren't expended." + ] + }, + { + "name": "Thralls", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 2, + "entries": [ + "Unlike other spellcasters, you animate Undead creatures with a portion of your own life force, ensuring obedience.", + { + "type": "entries", + "name": "Animate Thralls", + "entries": [ + "You can animate Undead thralls by performing a ritual over the course of 10 minutes, which can be done during a {@variantrule Short Rest|XPHB}. The remains of one or more Medium or Small Humanoids within 30 feet of yourself rise as Undead creatures. These Undead become your thralls, and you maintain control over them indefinitely.", + { + "type": "table", + "caption": "Undead Thralls", + "colLabels": [ + "Name", + "CR", + "AC", + "HP", + "Speed", + "Details and Traits" + ], + "colStyles": [ + "col-1", + "col-0 text-center", + "col-0 text-center", + "col-0 text-center", + "col-3", + "col-6" + ], + "rows": [ + [ + "{@creature Bloodlurk|ValdaNecromancer}", + "2", + "10", + "75", + "20 ft., Climb 20 ft.", + "Amorphous, Spider Climb" + ], + [ + "{@creature Bone Beast|ValdaNecromancer}", + "1", + "14", + "27", + "40 ft.", + "Pack Tactics" + ], + [ + "{@creature Deadnaught|ValdaNecromancer}", + "1", + "16", + "45*", + "30 ft.", + "Necromantic Bond, Regeneration, Proficiencies" + ], + [ + "{@creature Gorger|ValdaNecromancer}", + "1", + "8", + "36", + "30 ft.", + "\u2014" + ], + [ + "{@creature Skeleton|ValdaNecromancer}", + "1/4", + "14", + "13", + "30 ft.", + "\u2014" + ], + [ + "{@creature Spirit|ValdaNecromancer}", + "1/4", + "15", + "9", + "30 ft., Fly 30 ft. (hover)", + "Incorporeal Movement, Physical Resistances" + ], + [ + "{@creature Zombie|ValdaNecromancer}", + "1/4", + "8", + "15", + "20 ft.", + "Undead Fortitude" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Combat", + "entries": [ + "You can mentally control all your thralls without an action. If you have the {@condition Incapacitated|XPHB} condition, your thralls will move to protect your body from harm, but won't attack.", + "In combat, your thralls take their turns immediately before or after your turn each round (your choice). All thralls collectively share one {@variantrule Reaction|XPHB} and {@variantrule Bonus Action|XPHB}, which a single thrall can use each round." + ] + }, + { + "type": "entries", + "name": "Attacks and Save DCs", + "entries": [ + "Thralls use your spell attack modifier for their attacks. If one of your thralls forces a creature to make a saving throw, it uses your spell save DC." + ] + }, + { + "type": "entries", + "name": "Healing your Thralls", + "entries": [ + "You can use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} on Undead under your control without making an attack roll. Instead of dealing Necrotic damage, the Undead regains {@variantrule Hit Points|XPHB} equal to the number of Charnel Touch points expended." + ] + }, + { + "type": "entries", + "name": "Maximum Thralls", + "entries": [ + "You can animate and control one thrall that has a {@variantrule Challenge Rating|XPHB} of 1/4. As you gain Necromancer levels, you can animate more thralls. The combined CR of all your thralls can't exceed the number shown in the CR Total column of the Necromancer Features table, and the total number of thralls under your control can't exceed the number shown in the Thralls column of the Necromancer Features table.", + "At any time, you can take a {@action Magic|XPHB} action to sever your connection to one or more thralls. Corporeal Undead crumple into a heap and incorporeal Undead flee to the Ethereal Plane." + ] + }, + { + "type": "entries", + "name": "Other Undead", + "entries": [ + "When you cast {@spell Animate Dead|XPHB}, {@spell Create Undead|XPHB}, or another spell that lets you create or control Undead, the Undead count as your thralls and can be commanded as such. If these thralls exceed your total {@variantrule Challenge Rating|XPHB} or number of thralls, you can immediately sever your connection to any of your existing thralls to stay within these limits. Your thralls can never command or create other Undead.", + "As always, you can't reanimate Undead that have been reduced to 0 {@variantrule Hit Points|XPHB}. Your Animate Thralls ritual, the {@spell Animate Dead|XPHB} spell, and similar magic only affects Humanoid corpses, whereas your thralls are Undead creatures." + ] + }, + { + "type": "inset", + "name": "Necromancer Variant Rules", + "entries": [ + "Use the following variant rules to tailor this class to your table and preferred playstyle.", + { + "type": "entries", + "name": "Necromancy Unleashed", + "entries": [ + "In order to ensure timely, balanced play, this class imposes limitations on the number of Undead a player can command, including with spells such as {@spell Animate Dead|XPHB}. Use this variant rule if you want to throw caution to the wind and embrace the undead horde experience.", + "Ignore the \"Other Undead\" section in the {@classFeature Thralls|Necromancer|ValdaNecromancer|2} feature. Undead animated with spells are separate from your thralls for the purposes of your class features, and have no other class-based limitations." + ] + }, + { + "type": "entries", + "name": "Alternate Necromancers", + "entries": [ + "Necromancers may fuel their spellcasting through ambition or zeal, rather than intellect. When you become a Necromancer, you can choose Wisdom or Charisma for the Primary Ability in the Core Necromancer Traits table. The chosen ability becomes your spellcasting ability, and replaces any Necromancer feature which uses Intelligence.", + "A Necromancer that uses Wisdom is called a \"Resurrectionist\" and one that uses Charisma is called a \"Ghoul.\"" + ] + } + ] + } + ] + }, + { + "name": "Dead Space", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 2, + "entries": [ + "You gain an extradimensional space that can hold up to 12 Medium or smaller corpses, piles of bones, or Undead creatures. The extradimensional space is linked to an item of your choice, such as a bag, a cloak, or a backpack. As a {@action Magic|XPHB} action, you can use the linked item to place a corpse, pile of bones, or willing Undead creature in the extradimensional space, or to dump out contents of your choice from the extradimensional space. {@classFeature Thralls|Necromancer|ValdaNecromancer|2} stored in your Dead Space count toward the total number of thralls under your control. The contents land in spaces of your choice within 5 feet of you, or as near to you as possible if those spaces are occupied.", + "You can link any item you can carry to the extradimensional space by performing a ritual over the course of 1 hour which can be done during a {@variantrule Short Rest|XPHB}. The previous item linked to the space becomes disconnected when you link a new one." + ] + }, + { + "name": "Necromancer Subclass", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 3, + "entries": [ + "You gain a Necromancer subclass of your choice. A subclass is a specialization that grants you features at certain Necromancer levels. For the rest of your career, you gain each of your subclass's features that are of your Necromancer level or lower." + ] + }, + { + "name": "Dark Arcana", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 3, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend a spell slot to replenish your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} pool. The pool regains points equal to your Intelligence modifier plus {@dice 1d8} for each level of the spell slot expended, up to a maximum of your pool's total." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Animate Dead", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 5, + "entries": [ + "You always have the {@spell Animate Dead|XPHB} spell prepared. When you cast this spell, its casting time is an action instead of 1 minute. You can also create a {@creature Spirit|ValdaNecromancer} using the spell. Additionally, you can animate the corpse of any Medium or Small creature that isn't Undead, instead of only Humanoids. The resulting Undead always uses the statistics of a {@creature Skeleton|ValdaNecromancer}, {@creature Spirit|ValdaNecromancer}, or {@creature Zombie|ValdaNecromancer}." + ] + }, + { + "name": "Critical Spellcasting", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 5, + "entries": [ + "Your potent Necromancy grants you the following benefits.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Critical Failures", + "entries": [ + "When a creature rolls a 1 on the {@dice d20} for a saving throw against one of your spells, it suffers a Critical Failure. It fails the save regardless of its modifiers or the spell save DC. If the spell deals damage, you roll all of the spell's damage dice twice and add them together, then add any relevant modifiers. This additional damage applies only to the creature that rolled a 1." + ] + }, + { + "type": "entries", + "name": "Improved Critical", + "entries": [ + "Your spell attacks can score a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}." + ] + } + ] + } + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 6, + "entries": [ + "You gain a feature from your Necromancer Subclass." + ] + }, + { + "name": "Improved Thralls", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 7, + "entries": [ + "Your {@classFeature Thralls|Necromancer|ValdaNecromancer|2} grow stronger under your control, granting the following benefits.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Avoidance", + "entries": [ + "If one of your thralls is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "type": "entries", + "name": "Necrotic Damage", + "entries": [ + "Whenever one of your thralls deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic damage instead." + ] + }, + { + "type": "entries", + "name": "Turn Immunity", + "entries": [ + "Your thralls have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions, and are immune to effects that turn Undead." + ] + } + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 10, + "entries": [ + "You gain a feature from your Necromancer Subclass." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Improved Critical Spellcasting", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 14, + "entries": [ + "Your {@classFeature Critical Spellcasting|Necromancer|ValdaNecromancer|5} improves in the following ways.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Critical Failures", + "entries": [ + "A creature suffers a Critical Failure when it rolls a 1 or 2 on the {@dice d20} for a saving throw against one of your spells." + ] + }, + { + "type": "entries", + "name": "Improved Critical", + "entries": [ + "Your spell attacks can now score a critical hit on a roll of 18-20 on the {@dice d20}." + ] + } + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Undying Servitude", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 18, + "entries": [ + "When one of your thralls is reduced to 0 {@variantrule Hit Points|XPHB}, you take a {@variantrule Reaction|XPHB} to cause it to drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and regain {@variantrule Hit Points|XPHB} equal to twice your Necromancer level.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 3+ spell slot (no action required)." + ] + }, + { + "name": "Epic Boon", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." + ] + }, + { + "name": "Lichdom", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "level": 20, + "entries": [ + "You unlock the pinnacle of necromantic prowess, through which you conquer death itself: The Rite of Lichdom.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Becoming a Lich", + "entries": [ + "The Rite of Lichdom is a ritual that you can perform over the course of 30 days in an isolated location. Once completed, your soul is bound to a spirit jar and you become a lich, an Undead of incredible power. You gain the following benefits, as well as those granted by your Necromancer subclass." + ] + }, + { + "type": "entries", + "name": "Creature Type", + "entries": [ + "You are Undead. You are immune to any effect that turns Undead." + ] + }, + { + "type": "entries", + "name": "Spirit Jar", + "entries": [ + "A spirit jar is an object that houses a lich's soul, safeguarding its immortality. If you drop to 0 {@variantrule Hit Points|XPHB}, your body crumbles to dust and you reform after {@dice 1d4 + 1} days, reviving with all of your {@variantrule Hit Points|XPHB}. Your new body coalesces in an unoccupied space within 5 feet of your spirit jar. The new body is identical in every way to the one that was destroyed but has none of the original's equipment." + ] + }, + { + "type": "entries", + "name": "Truesight", + "entries": [ + "You have {@sense Truesight|XPHB} with a range of 120 feet." + ] + }, + { + "type": "entries", + "name": "Undead Immunities", + "entries": [ + "You have {@variantrule Immunity|XPHB} to Necrotic and Poison damage and to the {@condition Exhaustion|XPHB} and {@condition Poisoned|XPHB} conditions." + ] + } + ] + }, + { + "type": "inset", + "name": "Spirit Jar", + "entries": [ + "A lich's spirit jar, or \"phylactery,\" is as much a memento as it is their anchor to immortality, and as such, no two are alike. Spirit jars are often constructed from objects with sentimental value, such as family heirlooms or prized possessions, but can be fashioned from swords, pieces of armor, or even entire castles.", + "Furthermore, every spirit jar has a weakness, a critical flaw by which it can be destroyed, allowing its lich to be slain permanently. These weaknesses, too, are unique to each jar. One might require a ritual to be performed around it for 24 hours, while another might call for the jar to be dipped in the lava of an active volcano. Discuss with your GM the form your spirit jar takes and the weakness it possesses." + ] + } + ] + }, + { + "name": "Ritualist", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 1, + "entries": [ + "You have learned to cast {@variantrule Ritual|XPHB|Rituals} to overcome supernatural threats.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Grimoire", + "entries": [ + "Your {@variantrule Ritual|XPHB|Rituals} are recorded in a grimoire, a Tiny object that weighs 3 pounds and contains 100 pages. You determine the grimoire's appearance and materials.", + "The grimoire starts with four level 1 {@filter Investigator spells|spells|class=investigator (ic:vss)} of your choice. {@spell Detect Magic|XPHB}, {@spell Heroism|XPHB}, {@spell Memorize|ValdaSpire24}, and {@spell Transient Bulwark|ValdaSpire24} are recommended.", + "Whenever you gain an Investigator level, you can add two Investigator spells of your choice to your grimoire. The {@variantrule Ritual|XPHB} Level column on the Investigator Feature table shows the maximum level of a spell you can add to your grimoire." + ] + }, + { + "type": "entries", + "name": "Ritual Casting", + "entries": [ + "You can cast any spell as a {@variantrule Ritual|XPHB} if that spell has the {@variantrule Ritual|XPHB} tag and the spell is in your grimoire. You must read from the book to cast a spell in this way. You can't cast spells that are in your grimoire except as {@variantrule Ritual|XPHB|Rituals}, unless you've learned them by other means." + ] + }, + { + "type": "entries", + "name": "Bonus Rituals", + "entries": [ + "You can treat specific spells as if they have the {@variantrule Ritual|XPHB} tag, allowing you to add them to your grimoire and cast them as {@variantrule Ritual|XPHB|Rituals}. These spells are marked in the {@filter Investigator Spells list|spells|class=investigator (ic:vss)}." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Intelligence is your spellcasting ability for your Investigator spells." + ] + }, + { + "type": "inset", + "name": "Expanding and Replacing a Grimoire", + "entries": [ + "The spells you add to your grimoire represent research into occult and supernatural threats, but you might find other spells during your adventures that you can add to your grimoire.", + { + "type": "entries", + "name": "Copying a Spell into the Grimoire", + "entries": [ + "When you find a level 1+ Investigator spell, you can copy it into your grimoire if it's of an eligible level and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP." + ] + }, + { + "type": "entries", + "name": "Copying the Grimoire", + "entries": [ + "You can copy a spell from your grimoire into another book. This is like copying a new spell into your grimoire but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.", + "If you lose your grimoire, you can recall from memory a number of spells equal to your Investigator level and use the same procedure to transcribe the spells into a new grimoire. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many Investigators keep a backup grimoire." + ] + } + ] + } + ] + } + ] + }, + { + "name": "Weapon Mastery", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 1, + "entries": [ + "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of weapons of your choice with which you have proficiency, such as Rapiers and Heavy Crossbows.", + "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose." + ] + }, + { + "name": "Expertise", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 2, + "entries": [ + "You gain {@variantrule Expertise|XPHB} in two of your skill proficiencies of your choice. {@skill Arcana|XPHB} and {@skill Investigation|XPHB} are recommended if you have proficiency in them.", + "At Investigator level 9, you gain {@variantrule Expertise|XPHB} in two more of your skill proficiencies of your choice." + ] + }, + { + "name": "Finisher", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 2, + "entries": [ + "Once per turn when you deal damage with a weapon to a creature that is {@variantrule Bloodied|XPHB}, you can deal an extra {@damage 1d8} damage to the target. The damage is the same type as the damage dealt by the weapon.", + "This damage increases as you gain Investigator levels, as shown in the Finisher column of the Investigator Features table." + ] + }, + { + "name": "Rushed Incantation", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 2, + "entries": [ + "You can hastily perform any spell in your grimoire that has a casting time of an action or {@variantrule Bonus Action|XPHB}, casting the spell as a {@variantrule Bonus Action|XPHB}. You can cast it without Material components unless the components have a cost of 100+ GP specified by the spell.", + "You can use this feature three times. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You gain additional uses when you reach certain Investigator levels, as shown in the Rushed Incantation column of the Investigator Features table." + ] + }, + { + "name": "Investigator Subclass", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 3, + "entries": [ + "You gain a Investigator subclass of your choice. A subclass is a specialization that grants you features at certain Investigator levels. For the rest of your career, you gain each of your subclass's features that are of your Investigator level or lower." + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 3, + "entries": [ + "Your subclass grants you a number of supernatural trinkets to aid you in defeating supernatural threats and unraveling mysteries. You can use this feature twice, activating one of your trinket options each time you use it. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You gain additional uses when you reach certain Investigator levels, as shown in the Trinkets column of the Investigator Features table." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Exploit Weakness", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 5, + "entries": [ + "Once per turn when you deal damage to a creature with an attack using a weapon, you can target the creature where it is most vulnerable to gain the following benefits.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Damage Vulnerability", + "entries": [ + "Choose one damage type dealt by the attack. The target has {@variantrule Vulnerability|XPHB} to the chosen damage type for this attack. {@variantrule Vulnerability|XPHB} from this feature doesn't double extra damage from spells (such as {@spell Hunter's Mark|XPHB}) or features from other classes (such as the Rogue's Sneak Attack). The {@variantrule Vulnerability|XPHB} doesn't apply to this attack if the target has {@variantrule Immunity|XPHB} to the chosen damage type." + ] + }, + { + "type": "entries", + "name": "Disrupt Resistance", + "entries": [ + "If the target has {@variantrule Resistance|XPHB} to one or more damage types, it loses these Resistances until the start of your next turn, including against the damage of the triggering attack." + ] + } + ] + } + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 6, + "entries": [ + "You gain a feature from your Investigator Subclass." + ] + }, + { + "name": "Holy Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 7, + "entries": [ + "You keep a wide array of {@item Holy Symbol|XPHB|Holy Symbols} and blessed items on your person, even if you aren't particularly pious. You can use the following trinkets (expending a use of your {@classFeature Trinkets|Investigator|ValdaInvestigator|3} to do so).", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Amulet of Warding", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you place a divine ward on a creature of your choice within 60 feet of you. Until the start of your next turn, the warded creature gains a bonus to AC and saving throws equal to your Intelligence modifier (minimum of +1)." + ] + }, + { + "type": "entries", + "name": "Restorative Ankh", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, a creature of your choice within 60 feet of you regains {@variantrule Hit Points|XPHB} equal to your Investigator level plus your Intelligence modifier." + ] + }, + { + "type": "entries", + "name": "Rune of Banishment", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, choose one creature you can see within 60 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or be banished to a harmless location in the Ethereal Plane. While banished, the target has the {@condition Incapacitated|XPHB} condition and its {@variantrule Speed|XPHB} is 0. At the start of your next turn, the creature reappears in the space it left or in the nearest unoccupied space if that space is occupied." + ] + } + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Expertise", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 9, + "entries": [ + "At Investigator level 9, you gain {@variantrule Expertise|XPHB} in two more of your skill proficiencies of your choice." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 10, + "entries": [ + "You gain a feature from your Investigator Subclass." + ] + }, + { + "name": "Improved Finisher", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 11, + "entries": [ + "When you take the {@action Attack|XPHB} action on your turn, you can use your Finisher on a creature that isn't {@variantrule Bloodied|XPHB}, dealing only an extra {@damage 1d8} damage to the target.", + "At Investigator level 17, this damage increases to {@dice 2d8}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Enigma Arcane", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 13, + "entries": [ + "You learn a secret that unlocks potent arcane magic. You gain the ability to cast a level 7 spell, and discover additional secrets when you reach certain Investigator levels.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Level 7 Spell", + "entries": [ + "You can cast one of the following spells without a spell slot and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}: {@spell Mirage Arcane|XPHB}, {@spell Plane Shift|XPHB}, {@spell Reverse Gravity|XPHB}, {@spell Sequester|XPHB}, or {@spell Teleport|XPHB}." + ] + } + ] + } + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 14, + "entries": [ + "You gain a feature from your Investigator Subclass." + ] + }, + { + "name": "Enigma Arcane", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 15, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Level 8 Spell", + "entries": [ + "At Investigator level 15, you can also cast one of the following spells without a spell slot and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}: {@spell Antimagic Field|XPHB}, {@spell Glibness|XPHB}, {@spell Maze|XPHB}, or {@spell Mind Blank|XPHB}." + ] + } + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Enigma Arcane", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 17, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Level 9 Spell", + "entries": [ + "At Investigator level 17, you can also cast one of the following spells without a spell slot and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}: {@spell Astral Projection|XPHB}, {@spell Gate|XPHB}, or {@spell Weird|XPHB}." + ] + } + ] + } + ] + }, + { + "name": "Supernatural Resolve", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 18, + "entries": [ + "You have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects unless you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Epic Boon", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." + ] + }, + { + "name": "Spellbinder", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "level": 20, + "entries": [ + "Choose 5 Investigator spells in your grimoire of levels 1-3 that have a casting time of an action or {@variantrule Bonus Action|XPHB}. You can use {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} to cast the chosen spells without expending a use of the feature, and you don't need to read from your grimoire to cast them.", + "Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one of those spells with another spell in your grimoire." + ] + }, + { + "name": "Fighting Style", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 1, + "entries": [ + "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice. {@feat Defense|XPHB} is recommended.", + "Whenever you gain a Warden level, you can replace the feat you chose with a different {@filter Fighting Style feat|feats|category=FS}." + ] + }, + { + "name": "Sentinel's Stand", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 1, + "entries": [ + "You gain one of the following benefits of your choice. Whenever you gain a Warden level, you can replace the chosen benefit with another one.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Stalwart Spirit", + "entries": [ + "You gain proficiency in one saving throw of your choice." + ] + }, + { + "type": "entries", + "name": "Steadfast Toughness", + "entries": [ + "Your {@variantrule Hit Points|XPHB|Hit Point} maximum is increased by your Constitution modifier plus your Warden level. If you later replace this choice, your {@variantrule Hit Points|XPHB|Hit Point} maximum no longer receives this increase." + ] + }, + { + "type": "entries", + "name": "Tower Shield", + "entries": [ + "While you are holding a Shield, you have a +3 bonus to your AC instead of +2. At Warden level 10, this bonus increases to +4." + ] + } + ] + } + ] + }, + { + "name": "Weapon Mastery", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 1, + "entries": [ + "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of Simple or Martial Melee weapons of your choice, such as Halberds and Longswords. Whenever you finish a {@variantrule Long Rest|XPHB}, you can practice weapon drills and change one of those weapon choices.", + "When you reach certain Warden levels, you gain the ability to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of more kinds of weapons, as shown in the Weapon Mastery column of the Warden Features table." + ] + }, + { + "name": "Guardian Tactics", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 2, + "entries": [ + "Your resolute fortitude allows you to hinder your foes and protect your allies using the following tactics.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Block", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can choose one ally you can see. Until the start of your next turn, the ally's AC equals your AC if it is lower than that while the ally is within 5 feet of you. This effect ends early if you or the ally have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "type": "entries", + "name": "Challenge", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can goad an enemy that can see or hear you into attacking you. Until the start of your next turn, the enemy has {@variantrule Disadvantage|XPHB} on attack rolls against creatures other than you while it is within 5 feet of you. This effect ends early if you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "type": "entries", + "name": "Grasp", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can block the retreat of foes within a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you until the start of your next turn. A creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} can't willingly move further away from you unless it first takes the {@action Disengage|XPHB} action. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} ends early if you have the {@condition Incapacitated|XPHB} condition." + ] + } + ] + } + ] + }, + { + "name": "Unyielding Resolve", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 2, + "entries": [ + "While you are {@variantrule Bloodied|XPHB}, you have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." + ] + }, + { + "name": "Warden Subclass", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 3, + "entries": [ + "You gain a Warden subclass of your choice. A subclass is a specialization that grants you features at certain Warden levels. For the rest of your career, you gain each of your subclass's features that are of your Warden level or lower." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Extra Attack", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 5, + "entries": [ + "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn." + ] + }, + { + "name": "Interrupt", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 5, + "entries": [ + "When an enemy within 5 feet of you takes an action\u2014such as Multiattack\u2014that allows it to make multiple attacks or use additional abilities as a part of the same action, you can take a {@variantrule Reaction|XPHB} to prevent one of its attacks or abilities. You take this {@variantrule Reaction|XPHB} before any {@variantrule D20 Test|XPHB} is rolled for the action.", + "The enemy makes one fewer attack or uses one fewer ability than normal. You learn what attacks and abilities the enemy uses and choose which one to interrupt.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Number of Uses", + "entries": [ + "You can use this {@variantrule Reaction|XPHB} three times. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you reach certain Warden levels, you gain more uses of this {@variantrule Reaction|XPHB}, as shown in the Interrupt column of the Warden Features table." + ] + } + ] + } + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 6, + "entries": [ + "You gain a feature from your Warden Subclass." + ] + }, + { + "name": "Mettle", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 7, + "entries": [ + "Your determination allows you to shrug off effects that would otherwise harm you. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Survive", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 9, + "entries": [ + "When you are reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead, and you regain a number of {@variantrule Hit Points|XPHB} equal to twice your Warden level.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 10, + "entries": [ + "You gain a feature from your Warden Subclass." + ] + }, + { + "name": "Sentinel's Strike", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 11, + "entries": [ + "You gain one of the following benefits of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen benefit with another one.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Interdict", + "entries": [ + "When you use Interrupt, you can make a melee attack against the enemy as a part of the same {@variantrule Reaction|XPHB}. Additionally, you regain a use of Interrupt when you roll {@variantrule Initiative|XPHB}." + ] + }, + { + "type": "entries", + "name": "Shield Slam", + "entries": [ + "Once per turn when you attack a creature within 5 feet of you as part of the {@action Attack|XPHB} action and hit with a Melee weapon, you can immediately bash the target with your Shield if it's equipped. The target takes Bludgeoning damage equal to {@dice 1d8} plus the Shield's AC bonus." + ] + }, + { + "type": "entries", + "name": "Sweep", + "entries": [ + "When you take the {@action Attack|XPHB} action on your turn using a Melee weapon, you can make an attack against each creature you choose within 5 feet of you, with a separate attack roll for each target, instead of attacking twice." + ] + } + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Font of Life", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 13, + "entries": [ + "At the start of your turn, you can end one of the following conditions on yourself (no action required): {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Frightened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Poisoned|XPHB}, {@condition Stunned|XPHB}, or {@condition Restrained|XPHB}.", + "You can use this feature twice. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Extended Tactics", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 14, + "entries": [ + "The range of your Guardian Tactics increases to 10 feet: your Block affects an ally within 10 feet of yourself, your Challenge affects an enemy within 10 feet of yourself, and your Grasp is a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." + ] + }, + { + "name": "Improved Resolve", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 15, + "entries": [ + "While you are {@variantrule Bloodied|XPHB}, you have {@variantrule Resistance|XPHB} to every damage type except Force, Necrotic, Psychic, and Radiant." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 17, + "entries": [ + "You gain a feature from your Warden Subclass." + ] + }, + { + "name": "Sentinel's Soul", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 18, + "entries": [ + "You gain one of the following benefits of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen benefit with another one.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "All-Seeing", + "entries": [ + "You have {@sense Blindsight|XPHB} with a range of 30 feet. If you already have {@sense Blindsight|XPHB}, its range increases by 30 feet." + ] + }, + { + "type": "entries", + "name": "Fortified", + "entries": [ + "No attack roll can have {@variantrule Advantage|XPHB} against you unless you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "type": "entries", + "name": "Unstoppable", + "entries": [ + "You can move through the space of any creature. Moving through its space doesn't cost you extra movement, but you can't stop in the same space. If the creature is your size or smaller, it has the {@condition Prone|XPHB} condition when you enter its space." + ] + } + ] + } + ] + }, + { + "name": "Epic Boon", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." + ] + }, + { + "name": "Legendary Resistance", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "level": 20, + "entries": [ + "If you fail a saving throw, you can choose to succeed instead.", + "You can use this feature three times, and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Armor of Faith", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 1, + "entries": [ + "Your divine connection shields you from harm. You gain one of the following benefits of your choice.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Anointed Armor", + "entries": [ + "You have training with Medium armor. While you are wearing armor, you can add your Wisdom modifier, instead of your Dexterity modifier, to your {@variantrule Armor Class|XPHB}." + ] + }, + { + "type": "entries", + "name": "Unarmored Defense", + "entries": [ + "While you aren't wearing any armor, your base {@variantrule Armor Class|XPHB} equals 10 plus your Dexterity and Wisdom modifiers. You can use a Shield and still gain this benefit." + ] + } + ] + } + ] + }, + { + "name": "Spellcasting", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 1, + "entries": [ + "The gods demand that you sacrifice {@variantrule Hit Points|XPHB} to cast divine magic.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hit Point Spellcasting", + "entries": [ + "To cast one of your level 1+ Martyr spells, you take Radiant damage to create a spell slot for that spell, which is immediately expended to cast it. The amount of Radiant damage you take is listed in the {@variantrule Damage|XPHB} column on the {@variantrule Hit Points|XPHB|Hit Point} Spellcasting table. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB} and bypasses {@variantrule Temporary Hit Points|XPHB}.", + "When you cast a Martyr spell, you choose the level of spell slot that you create, whose level is no higher than what's shown in the Max Slot Level column of the Martyr Features table for your level.", + { + "type": "table", + "caption": "Hit Point Spellcasting", + "colLabels": [ + "Spell Slot Level", + "Damage" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "1", + "5" + ], + [ + "2", + "10" + ], + [ + "3", + "20" + ], + [ + "4", + "30" + ], + [ + "5", + "40" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Spell Uses", + "entries": [ + "When you cast one of your level 1+ Martyr spells, you expend one use of your spell uses in addition to taking Radiant damage. You can cast a total number of spells up to the number listed in the Spell Uses column of the Martyr Features table. You regain all spell uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Prepared Spells of Level 1+", + "entries": [ + "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Martyr spells. {@spell Command|XPHB} and {@spell Guiding Bolt|XPHB} are recommended.", + "The number of spells on your list increases as you gain Martyr levels, as shown in the Prepared Spells column of the Martyr Features table. Whenever that number increases, choose additional Martyr spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what's shown in the table's Max Slot Level column for your level.", + "If another Martyr feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Martyr spells for you." + ] + }, + { + "type": "entries", + "name": "Changing Your Prepared Spells", + "entries": [ + "Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one spell on your list with another Martyr spell for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Concentration", + "entries": [ + "When a Martyr feature causes you to take Radiant damage, you don't make Constitution saving throws to maintain {@status Concentration|XPHB} as a result of taking this damage." + ] + }, + { + "type": "entries", + "name": "Healing Magic", + "entries": [ + "Because your power is derived from mortal suffering, you can't regain {@variantrule Hit Points|XPHB} from any spell you cast." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Wisdom is your spellcasting ability for your Martyr spells." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use a {@item Holy Symbol|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Martyr spells." + ] + } + ] + } + ] + }, + { + "name": "Weapon Mastery", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 1, + "entries": [ + "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of weapons of your choice with which you have proficiency, such as Javelins and Longswords.", + "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose." + ] + }, + { + "name": "Miraculous Healing", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can heal your own wounds. Roll one of your unexpended {@variantrule Hit Point Dice|XPHB} and regain a number of {@variantrule Hit Points|XPHB} equal to the roll's total plus your Constitution modifier. This die is then expended.", + "As you gain Martyr levels, you can expend more dice each time you use this feature, adding your Constitution modifier to each {@variantrule Hit Point Dice|XPHB|Hit Point Die} you roll. The number of {@variantrule Hit Point Dice|XPHB} you can expend equals half your Martyr level, round down." + ] + }, + { + "name": "Reprisal", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 2, + "entries": [ + "When you take damage from a creature you can see within 5 feet of yourself, you can take a {@variantrule Reaction|XPHB} to halve the damage taken. The creature takes {@damage 1d6} Necrotic or Radiant damage (your choice).", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "The damage increases by {@dice 1d6} when you reach Martyr levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." + ] + } + ] + } + ] + }, + { + "name": "Martyr Subclass", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 3, + "entries": [ + "You gain a Martyr subclass of your choice. A subclass is a specialization that grants you features at certain Martyr levels. For the rest of your career, you gain each of your subclass's features that are of your Martyr level or lower." + ] + }, + { + "name": "Sacrifice", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 3, + "entries": [ + "The gods demand that you undergo trials to curry their favor, granting you the following benefits.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sacrificial Strike", + "entries": [ + "When you deal damage to a creature with a Melee weapon or {@variantrule Unarmed Strike|XPHB}, you can take a {@variantrule Bonus Action|XPHB} to enhance the strike. You take 5 Radiant damage and the target takes an extra 10 Radiant damage. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "type": "entries", + "name": "Sacrificial Skill", + "entries": [ + "Once per turn when you fail a {@variantrule D20 Test|XPHB}, you can take 10 Radiant damage to gain a +5 bonus to that roll, potentially turning it into a success. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}. If the test still fails, you don't take this Radiant damage." + ] + } + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Extra Attack", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 5, + "entries": [ + "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 6, + "entries": [ + "You gain a feature from your Martyr Subclass." + ] + }, + { + "name": "Sacrifice Foe", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 7, + "entries": [ + "When you make an attack or damage roll that is improved by your Sacrifice feature, and the attack reduces an enemy to 0 {@variantrule Hit Points|XPHB}, you don't take Radiant damage from using the feature." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Divine Respite", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 9, + "entries": [ + "When you finish a {@variantrule Short Rest|XPHB}, you can choose to regain up to 3 expended {@variantrule Hit Point Dice|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", + "The number of expended {@variantrule Hit Point Dice|XPHB} you regain increases when you reach levels 13 (6 {@variantrule Hit Point Dice|XPHB}) and 17 (10 {@variantrule Hit Point Dice|XPHB})." + ] + }, + { + "name": "Undying", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 10, + "entries": [ + "When you are reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and you can immediately use your Miraculous {@variantrule Healing|XPHB} (no action required).", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Improved Sacrificial Strike", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 11, + "entries": [ + "Your Sacrificial Strike improves. When you use this feature, you can choose to take 10 Radiant damage, and the target takes an extra 20 Radiant damage.", + "At Martyr level 17, the first time you use your Sacrificial Strike on each of your turns, you can do so without taking a {@variantrule Bonus Action|XPHB}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Divine Respite", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 13, + "entries": [ + "When you finish a {@variantrule Short Rest|XPHB}, you can choose to regain up to 6 expended {@variantrule Hit Point Dice|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 14, + "entries": [ + "You gain a feature from your Martyr Subclass." + ] + }, + { + "name": "March Unto Destiny", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 15, + "entries": [ + "You don't need to eat or drink, and have {@variantrule Immunity|XPHB} to the {@condition Paralyzed|XPHB}, {@condition Petrified|XPHB}, and {@condition Stunned|XPHB} conditions." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Divine Respite", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 17, + "entries": [ + "When you finish a {@variantrule Short Rest|XPHB}, you can choose to regain up to 10 expended {@variantrule Hit Point Dice|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Improved Sacrificial Strike", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 17, + "entries": [ + "The first time you use your Sacrificial Strike on each of your turns, you can do so without taking a {@variantrule Bonus Action|XPHB}." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 18, + "entries": [ + "You gain a feature from your Martyr Subclass." + ] + }, + { + "name": "Epic Boon", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." + ] + }, + { + "name": "Final Martyrdom", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "level": 20, + "entries": [ + "You have at last reached your predestination: you will die in eternal glory. As a {@action Magic|XPHB} action, you can gain the following benefits for 10 minutes. At the end of the duration, you die. No force, short of a Cleric's Divine Intervention, can prevent your death, and you can't be returned to life by any means.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Advantage", + "entries": [ + "You have {@variantrule Advantage|XPHB} on all {@variantrule D20 Test|XPHB|D20 Tests}." + ] + }, + { + "type": "entries", + "name": "Immunities", + "entries": [ + "You have {@variantrule Immunity|XPHB} to all damage and to all conditions except for the {@condition Grappled|XPHB}, {@condition Invisible|XPHB}, {@condition Prone|XPHB}, and {@condition Unconscious|XPHB} conditions." + ] + }, + { + "type": "entries", + "name": "Wish", + "entries": [ + "You can cast {@spell Wish|XPHB} once without a spell slot. You suffer no stress from using effects other than duplicating another spell." + ] + }, + { + "type": "inset", + "name": "Quiet Martyrdom", + "entries": [ + "Not all stories of martyrdom end in dramatic confrontations with implacable foes. Occasionally a Martyr's sacrifice achieves a peaceful conclusion and satisfies the gods without costing their life. Nevertheless, the stories of these Martyrs still come to a close—they don't continue adventuring once their ultimate goal has been fulfilled. Perhaps they might retire to a distant hermitage, wander into the desert, or simply disappear into a crowd, never to be seen again." + ] + } + ] + } + ] + }, + { + "name": "Battle Tactics", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 1, + "entries": [ + "You learn maneuvers that are fueled by special dice called Battle Dice.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Battle Dice", + "entries": [ + "You have two Battle Dice, which are d6s. A Battle Die is expended when you use it. You regain all expended Battle Dice when you roll {@variantrule Initiative|XPHB} or finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. Your Battle Die changes and more Battle Dice become available as shown on the Battle Dice column of the Captain Features table." + ] + }, + { + "type": "entries", + "name": "Maneuvers", + "entries": [ + "You can expend Battle Dice to perform maneuvers. Your maneuver options are detailed later in the class description." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "entries": [ + "If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + } + ] + }, + { + "type": "entries", + "name": "Maneuver Options", + "entries": [ + { + "type": "options", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Bolster|ValdaCaptain" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Born Leader|ValdaCaptain" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Morale Boost|ValdaCaptain" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Rally|ValdaCaptain" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Staggering Strike|ValdaCaptain" + } + ] + } + ] + } + ] + }, + { + "name": "Weapon Mastery", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 1, + "entries": [ + "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of weapons of your choice with which you have proficiency, such as Lances and Longswords.", + "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose." + ] + }, + { + "name": "Cohort", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 2, + "entries": [ + "You gain a loyal Cohort who carries your banner and follows your lead.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Initiating a Cohort", + "entries": [ + "Choose your {@filter Cohort's stat block|bestiary|tag=cohort} from those listed later in the class description. Following an 8-hour initiation period, which can be done during a {@variantrule Long Rest|XPHB}, that creature becomes your Cohort until you initiate a new Cohort to replace it. You can have only one Cohort at a time." + ] + }, + { + "type": "entries", + "name": "Cohort in Combat", + "entries": [ + "Your Cohort is {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your allies and obeys your commands. In combat, your Cohort takes its turn immediately before or after your turn each round (your choice). Your Cohort uses your Charisma for its attack and damage rolls." + ] + }, + { + "type": "entries", + "name": "Cohort Save DC", + "entries": [ + "If your Cohort forces a creature to make a saving throw, the DC is 8 plus your Charisma modifier and your {@variantrule Proficiency|XPHB} bonus." + ] + }, + { + "type": "entries", + "name": "Features", + "entries": [ + "Your Cohort improves and gains new features when you reach certain Captain levels, as shown on the Captain Features table." + ] + }, + { + "type": "entries", + "name": "Proficiencies", + "entries": [ + "Your Cohort has proficiency in skills and saving throws listed in its statistics. Your Cohort uses your {@variantrule Proficiency|XPHB|Proficiency Bonus} instead of its own. Because Cohort statistics already include a +2 {@variantrule Proficiency|XPHB|Proficiency Bonus}, you need only adjust skill and saving throw proficiencies starting at level 5." + ] + } + ] + } + ] + }, + { + "name": "Fighting Style", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 2, + "entries": [ + "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice.", + "Whenever you gain a Captain level, you can replace the feat you chose with a different Fighting Style feat." + ] + }, + { + "name": "Captain Subclass", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 3, + "entries": [ + "You gain a Captain subclass of your choice. A subclass is a specialization that grants you features at certain Captain levels. For the rest of your career, you gain each of your subclass's features that are of your Captain level or lower." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Blitz", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 5, + "entries": [ + "Once on each of your turns, you can direct your Cohort or an ally within 60 feet of yourself that can see or hear you. The chosen creature can take a {@variantrule Reaction|XPHB} to move up to its {@variantrule Speed|XPHB} or make one attack with a weapon or {@variantrule Unarmed Strike|XPHB}." + ] + }, + { + "name": "Cohort", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 5, + "entries": [ + "Your Cohort improves and gains a new feature." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 6, + "entries": [ + "You gain a feature from your Captain Subclass." + ] + }, + { + "name": "Valiant Surge", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 7, + "entries": [ + "Whenever you or your Cohort score a {@variantrule Critical Hit|XPHB} or reduce an enemy to 0 {@variantrule Hit Points|XPHB}, you regain an expended Battle Die." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Cohort", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 9, + "entries": [ + "Your Cohort improves and gains a new feature." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 10, + "entries": [ + "You gain a feature from your Captain Subclass." + ] + }, + { + "name": "Coordinated Strike", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 11, + "entries": [ + "Once per turn when you take the {@action Attack|XPHB} action and hit with a weapon, you can deal an extra {@damage 2d8} damage to the target if your Cohort has dealt damage to that target since the end of your last turn. The extra damage is the same type dealt by the weapon." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Cohort", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 13, + "entries": [ + "Your Cohort improves and gains a new feature." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 14, + "entries": [ + "You gain a feature from your Captain Subclass." + ] + }, + { + "name": "Lead by Example", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 15, + "entries": [ + "Whenever you or your Cohort score a {@variantrule Critical Hit|XPHB}, each ally you choose within 30 feet of you gains {@variantrule Heroic Inspiration|XPHB}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Cohort", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 17, + "entries": [ + "Your Cohort improves and gains a new feature." + ] + }, + { + "name": "Teamwork Maneuvers", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 18, + "entries": [ + "When you use a maneuver that targets an ally, you can target a second ally within range without expending an additional Battle Die." + ] + }, + { + "name": "Epic Boon", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." + ] + }, + { + "name": "Legendary Commander", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "level": 20, + "entries": [ + "Immediately after another creature's turn, you can choose yourself or an ally within 60 feet of yourself that can see or hear you to take a Legendary Action. This action is one of the following: {@action Attack|XPHB} (one attack only), {@action Dash|XPHB}, {@action Disengage|XPHB}, {@action Dodge|XPHB}, {@action Hide|XPHB}, {@action Magic|XPHB} (cast one cantrip only), or {@action Utilize|XPHB}. A creature can only take one Legendary Action each round. When a creature takes the Dash or Disengage action in this way, the benefits of that action last until the end of the creature's next turn.", + "You can use this feature to take three Legendary Actions and regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Bombs", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 1, + "entries": [ + "You can create volatile alchemical {@item Bomb|ValdaAlchemist|Bombs} using the statistics shown in the Bomb sidebar.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bomb Mastery", + "entries": [ + "You have proficiency with {@item Bomb|ValdaAlchemist|Bombs} and you can use the {@itemMastery Explode|ValdaGunslinger|Bomb's mastery property}." + ] + }, + { + "type": "entries", + "name": "Priming Bombs", + "entries": [ + "When you take the {@action Attack|XPHB} action on your turn, you can prime a {@item Bomb|ValdaAlchemist} to increase its potency. Make one attack using a {@item Bomb|ValdaAlchemist} or use the Bomb's {@itemMastery Explode|ValdaGunslinger} property; you can't make any other attacks using this {@action Attack|XPHB} action. Add your Intelligence modifier to the damage roll.", + "When you prime your {@item Bomb|ValdaAlchemist} and deal damage with it, its damage increases by {@dice 1d10} when you reach Alchemist levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10})." + ] + }, + { + "type": "entries", + "name": "Alchemist Save DC", + "entries": [ + "Some of your Alchemist features require your target to make a saving throw. The save DC equals 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}. You can use this saving throw for your {@item Bomb|ValdaAlchemist|Bombs} instead of the DC specified in the {@itemMastery Explode|ValdaGunslinger} property." + ] + } + ] + } + ] + }, + { + "name": "Reagents", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 1, + "entries": [ + "You have a collection of powerful reagents that you use to brew potions and empower your {@item Bomb|ValdaAlchemist|Bombs}. You have 2 Reagents. You regain one expended Reagent when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended Reagents when you finish a {@variantrule Long Rest|XPHB}. You gain additional Reagents when you reach certain Alchemist levels, as shown in the Reagents column of the Alchemist Features table.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Empowered Bomb", + "entries": [ + "When you deal damage with a {@item Bomb|ValdaAlchemist}, you can expend a number of Reagents up to your {@variantrule Proficiency|XPHB|Proficiency Bonus} and add {@dice 1d10} to the {@item Bomb|ValdaAlchemist|Bomb's} damage roll for each expended Reagent. Additionally, if you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, you can increase the radius of the explosion by 5 feet. You can do so once for each expended Reagent. For example, if you expend 2 Reagents, you can choose for the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} to be a 5, 10 or 15-foot radius." + ] + } + ] + } + ] + }, + { + "name": "Potion Brewing", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 1, + "entries": [ + "You can spend 10 minutes and expend any number of Reagents to brew potions, which can be done during a {@variantrule Short Rest|XPHB}. You can have a total number of potions at one time up to your Intelligence modifier (minimum of 1). These potions retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert.", + "When you brew potions, you can also distill potions you have already brewed, destroying them and recovering the Reagents expended to brew them, up to a maximum of the number of Reagents listed on the Alchemist Features table. You can expend these Reagents immediately to brew new potions.", + "The number of Reagents and the Alchemist level required to brew a potion are given on the Potions table.", + { + "type": "table", + "colLabels": [ + "Potion", + "Reagents" + ], + "colStyles": [ + "col-4", + "col-11 text-center" + ], + "rows": [ + [ + "Alchemist Level 1", + "" + ], + [ + "{@item Potion of Climbing|XDMG}", + "1" + ], + [ + "{@item Potion of Diminution|XDMG}", + "1" + ], + [ + "{@item Potion of Growth|XDMG}", + "2" + ], + [ + "{@item Potion of Healing|XDMG}", + "1" + ], + [ + "{@item Potion of Resistance|XDMG}", + "1" + ], + [ + "{@item Potion of Water Breathing|XDMG}", + "1" + ], + [ + "Alchemist Level 5", + "" + ], + [ + "{@item Potion of Greater Healing|XDMG}", + "2" + ], + [ + "{@item Potion of Invisibility|XDMG}", + "2" + ], + [ + "{@item Sovereign Glue|XDMG}", + "1" + ], + [ + "{@item Universal Solvent|XDMG}", + "1" + ], + [ + "Alchemist Level 9", + "" + ], + [ + "{@item Potion of Heroism|XDMG}", + "3" + ], + [ + "{@item Potion of Hill Giant Strength|XDMG}", + "3" + ], + [ + "{@item Potion of Superior Healing|XDMG}", + "3" + ], + [ + "Alchemist Level 13", + "" + ], + [ + "{@item Potion of Flying|XDMG}", + "5" + ], + [ + "{@item Potion of Frost Giant Strength|XDMG}", + "4" + ], + [ + "{@item Potion of Stone Giant Strength|XDMG}", + "4" + ], + [ + "{@item Potion of Invulnerability|XDMG}", + "6" + ], + [ + "Alchemist Level 17", + "" + ], + [ + "{@item Potion of Fire Giant Strength|XDMG}", + "7" + ], + [ + "{@item Potion of Speed|XDMG}", + "9" + ] + ] + } + ] + }, + { + "name": "Bomb Formulae", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 2, + "entries": [ + "Your research has uncovered new formulations for your {@item Bomb|ValdaAlchemist|Bombs} that you can apply just before throwing them. Choose three Bomb Formulae from the \"{@filter Bomb Formulae Options|optionalfeatures|feature type=bf}\" section later in this class's description.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Replacing and Gaining Formulae", + "entries": [ + "When you reach certain Alchemist levels, you learn additional formulae of your choice, as shown in the Bomb Formulae column of the Alchemist Features table. Additionally, whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one of your Bomb Formulae with another formula of your choice.", + "If another Alchemist feature gives you a Bomb Formula, it doesn't count against your number of formulae." + ] + }, + { + "type": "entries", + "name": "Applying Bomb Formulae", + "entries": [ + "Once per turn when you prime a {@item Bomb|ValdaAlchemist}, you can apply a Bomb Formula to it, granting it special effects and potentially changing its damage dice." + ] + }, + { + "type": "inset", + "name": "How Many Bombs Do I Have?", + "entries": [ + "As an Alchemist, you can use {@item Alchemist's Supplies|XPHB} to effectively make as many {@item Bomb|ValdaAlchemist|Bombs} as you need for the adventuring day at no cost. If you prefer to track your inventory of {@item Bomb|ValdaAlchemist|Bombs} manually, you can create a number of {@item Bomb|ValdaAlchemist|Bombs} equal to 10 + twice your Alchemist level when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. After 24 hours, an unused {@item Bomb|ValdaAlchemist} becomes inert." + ] + } + ] + } + ] + }, + { + "name": "Reagent Synthesis", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 2, + "entries": [ + "When you finish a {@variantrule Short Rest|XPHB}, you can regain an additional number of expended Reagents up to your Intelligence modifier (minimum of 1).", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Alchemist Subclass", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 3, + "entries": [ + "You gain an Alchemist subclass of your choice. A subclass is a specialization that grants you features at certain Alchemist levels. For the rest of your career, you gain eachof your subclass's features that are of your Alchemist level or lower." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Discoveries", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 5, + "entries": [ + "In the course of your research, you have made a number of discoveries regarding the nature of alchemy. You gain one discovery of your choice from the \"{@filter Discovery Options|optionalfeatures|source=|feature type=do}\" section later in this class's description", + "Whenever you gain an Alchemist level, you can replace one of your discoveries with another one for which you qualify. When you gain certain Alchemist levels, you gain more discoveries of your choice, as shown in the Discoveries column of the Alchemist Features table. You can't pick the same discovery more than once." + ] + }, + { + "name": "Potion Brewing", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 5, + "entries": [ + "Your Potion Brewing feature gains new potions for you to brew." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 6, + "entries": [ + "You gain a feature from your Alchemist Subclass." + ] + }, + { + "name": "Evasion", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 7, + "entries": [ + "When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.", + "You don't benefit from this feature if you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Potion Brewing", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 9, + "entries": [ + "Your Potion Brewing feature gains new potions for you to brew." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 10, + "entries": [ + "You gain a feature from your Alchemist Subclass." + ] + }, + { + "name": "Blast Coating", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 11, + "entries": [ + "You automatically succeed on saving throws against your own {@item Bomb|ValdaAlchemist|Bombs} and never take damage from them." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Potion Brewing", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 13, + "entries": [ + "Your Potion Brewing feature gains new potions for you to brew." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 14, + "entries": [ + "You gain a feature from your Alchemist Subclass." + ] + }, + { + "name": "Potion Mixologist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 15, + "entries": [ + "You can mix two potions together and drink them as a {@variantrule Bonus Action|XPHB}, gaining the effects of both. You suffer no unexpected effects from mixing potions." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Potion Brewing", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 17, + "entries": [ + "Your Potion Brewing feature gains new potions for you to brew." + ] + }, + { + "name": "Experimentalist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 18, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can replace any of your Bomb Formulae with other formulae of your choice, and you can replace one of your discoveries with another one for which you qualify." + ] + }, + { + "name": "Epic Boon", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." + ] + }, + { + "name": "Philosopher's Stone", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 20, + "entries": [ + "You gain the crowning achievement of alchemy: a Philosopher's Stone, a dynamo of alchemical energy in a fist-sized, glowing jewel.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Constructing a New Philosopher's Stone", + "entries": [ + "If your Philosopher's Stone is destroyed, you can construct a new one using {@item Alchemist's Supplies|XPHB}, materials worth 1,000+ GP, and 7 days of work. You can only have one Philosopher's Stone at a time." + ] + }, + { + "type": "entries", + "name": "Philosopher's Stone Benefits", + "entries": [ + "As long as you possess the stone, you gain the following benefits:", + { + "type": "entries", + "name": "Regenerating Reagents", + "entries": [ + "When you roll {@variantrule Initiative|XPHB}, you regain expended Reagents until you have 6 if you have 5 or fewer." + ] + }, + { + "type": "entries", + "name": "Quick Brewing", + "entries": [ + "You can brew potions as a {@action Utilize|XPHB} action, instead of over the course of 10 minutes." + ] + }, + { + "type": "entries", + "name": "Longevity", + "entries": [ + "For every ten years that pass, your body ages only one year." + ] + } + ] + } + ] + } + ] + }, + { + "name": "Nuclear Bomb", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "level": 20, + "entries": [ + "You can utilize the most devastating Bomb Formula imaginable. By replacing your {@item Bomb|ValdaAlchemist|Bomb's} explosive contents with your Philosopher's Stone, you can change it into a Nuclear Bomb. You must use the {@item Bomb|ValdaAlchemist|Bomb's} Explosive property. This Bomb deals {@damage 10d10 + 100} Force damage instead of its normal Fire damage, and its explosion is a {@variantrule Sphere [Area of Effect]|XPHB|Sphere} with a radius of 1 mile. A creature within 60 feet of the center of the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} gains no benefit from Evasion or similar features.", + "This {@item Bomb|ValdaAlchemist} completely destroys your Philosopher's Stone." + ] + } + ], + "classFluff": [ + { + "name": "Witch", + "source": "ValdaWitch", + "entries": [ + { + "type": "section", + "name": "Witch", + "source": "ValdaWitch", + "entries": [ + "Three old crones stoop over a boiling cauldron filled with all manner of bizarre filth, churning and bubbling with a noxious fume. In the smoke and vapor above the pot, the trio can make out shapes and figures of great import, and one cackles loudly at what she sees.", + "Witches are stricken by magic so dark it imprints a lasting shadow upon their essence. Through force of personality alone, they can spin this darkness outward, hexing creatures, casting manipulative spells, and even commanding a familiar with their thoughts.", + { + "type": "entries", + "name": "Cursed", + "entries": [ + "While others are blessed with magic, Witches are cursed by it. Afflicted by some hateful arcana, whether accidentally or intentionally, Witches are twisted inside and out by its daily tortures. With grueling effort, they can warp this power into spells to wrack others with the same magic that plagues them." + ] + }, + { + "type": "entries", + "name": "Pariahs and Outcasts", + "entries": [ + "Almost without exception, Witches are feared and hated. They are victims of a number of misconceptions relating them to hags and other evil creatures of the night. As a result, known Witches are in great personal danger and can usually be found dwelling on the outskirts of civilization where townsfolk seldom tread. This does little to stop Witch hunting and burnings, but provides some measure of safety from them.", + "In reality, very few choose to become Witches, and many of them can hide adeptly in society, using their magic to fill a number of roles, from seer, to healer, to apothecary. Being accused as a Witch carries grave consequences, no matter the validity of the claim, so wise Witches relocate frequently, never residing in one place for too long." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Witch.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Witch-Cover.webp" + } + } + ] + }, + { + "name": "Warmage", + "source": "ValdaWarmage", + "entries": [ + { + "type": "section", + "name": "Warmage", + "source": "ValdaWarmage", + "entries": [ + "Waving a black-and-red checkered banner, a dragonborn king charges into the fore. At his sides are Warmages of all houses, a chessboard of elite arcanists, poised to turn the tide of battle.", + "The undisputed masters of cantrips, Warmages turn the most fundamental types of magic into a deadly and precise art.", + { + "type": "entries", + "name": "Cantrip Masters", + "entries": [ + "While other spellcasters aspire to grander and more complex spells, Warmages refine and master the most fundamental magic: cantrips. Warmages wield their magic in the same way that a warrior uses a sword, bow, or axe\u2014as weapons to be perfected, not as an unknowable force to be feared. In contrast to sorcerers and wizards, their magic is a trainable skill, one that can be mastered by almost anyone with discipline and aptitude. Therefore, Warmages stand among the most fearsome of spellcasters, with only the most rudimentary of spells." + ] + }, + { + "type": "entries", + "name": "Strategic Geniuses", + "entries": [ + "Warmages have a long and storied history as masterful strategists and tacticians, both in grand battles and personal skirmishes. If a Warmage is outgunned or outmanned, they'll try to outthink their foes, which works more often than not. Warmages demonstrate an efficient kind of pragmatism, owing perhaps to their ability to solve many problems with just a few magical tools." + ] + }, + { + "type": "entries", + "name": "Aligned Free Agents", + "entries": [ + "While some Warmages are fully self-taught, the majority join a house: a loose confederation of Warmages who practice together and share secrets of the trade. Houses teach invaluable battlefield strategy, but each individual house also touts their own brands of tactics and styles of magical tricks. The House of Knights, for example, emphasizes armor and martial prowess, whereas the House of Kings emphasizes battlefield strategy.", + "By way of metaphor, houses that value honor and teamwork above all else brand themselves after games of strategy, whereas those who epitomize self-reliance name themselves for games of chance. This division in the Warmage houses is representative of a schism that dates back to the earliest Warmage masters. Legend has it that the first two masters separated when one decided to found a college. The other, out of spite, built a casino outside its grounds." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Warmage.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Warmage-Cover.webp" + } + } + ] + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer", + "entries": [ + { + "type": "section", + "name": "Necromancer", + "source": "ValdaNecromancer", + "entries": [ + "Necromancers hold sway over the the forces of life and death, twisting them to serve their ambitions and commanding small armies of lifeless, animated thralls.", + { + "type": "entries", + "name": "Dark Souls", + "entries": [ + "Necromancers aren't gifted with the spark of magic. Rather, they turn to the most potent and dire source to fuel their powers: their souls. Each necromantic spell and enthralled Undead shaves away a miniscule part of their soul until only a spiritual husk remains, destined for no afterlife. This is a bargain they strike willingly\u2014sometimes eagerly\u2014in pursuit of an ambitious and terrible future." + ] + }, + { + "type": "entries", + "name": "Grave Ambition", + "entries": [ + "Necromancers must match their grand intellects with an equal lack of scruples\u2014the willingness to turn to forbidden knowledge and unquestionably evil methods. They are almost always driven by a deeper, darker impulse, a goal that pushes them to the utter brink. This might be the distorted ideal of a \"greater good\" or a goal to fix morality itself; in every case, Necromancy is a grim implement for their life's work." + ] + }, + { + "type": "entries", + "name": "Masters of Undeath", + "entries": [ + "Trial and error teaches a Necromancer to puppet flesh, bone, and the spirits of the dead, binding them to their will. Unlike the Undead commanded by other spellcasters, a Necromancer's thralls are bound by the Necromancer's soul, leading to a small army of perfectly obedient minions that serve their master indefinitely." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Necromancer.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Necromancer-Cover.webp" + } + } + ] + }, + { + "name": "Investigator", + "source": "ValdaInvestigator", + "entries": [ + { + "type": "section", + "name": "Investigator", + "source": "ValdaInvestigator", + "entries": [ + "Supernatural detectives and monster slayers, Investigators are always on the hunt for malevolent outsiders. Whenever evil seeps into the world\u2014be it Fiends, Undead, or strange Aberrations from beyond the stars\u2014Investigators will be the first to locate them and banish their foul corruption from the mortal plane.", + { + "type": "entries", + "name": "Paranormal Investigators", + "entries": [ + "There are forces more ancient than time, foes more sinister than the foulest men, and beings more titanic than gods. Investigators risk their lives and psyches to protect the world from supernatural threats, unraveling the mysteries of one werewolf or demonic cult at a time. Their investigations are never ending, for victory only delays doomsday another night." + ] + }, + { + "type": "entries", + "name": "Exorcists and Occultists", + "entries": [ + "To give themselves an edge against supernatural threats, Investigators dabble in forbidden magic themselves. Prepared Investigators keep a well-stocked grimoire of rituals, incantations, and notes on the powers and weaknesses of monsters\u2014everything needed to level the playing field. Even so, an Investigator's occupation is perilous. A grimoire might spell out a vampire's fear of sunlight and aversion to silver, but it does little to hinder their fangs." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaInvestigator/Class/Investigator.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaInvestigator/Class/Investigator-Class.webp" + } + } + ] + }, + { + "name": "Warden", + "source": "ValdaWarden", + "entries": [ + { + "type": "section", + "name": "Warden", + "source": "ValdaWarden", + "entries": [ + "Armed with a shield and stubborn resolve, Wardens stand in defense of their allies and the innocent wherever they travel.", + { + "type": "entries", + "name": "Guardian's Call", + "entries": [ + "Every Warden hears a call to defend the helpless. Sometimes, they are directly called, such as when a village selects their mightiest member to defend them. Other times, they are compelled by more subtle means, such as witnessing uncontested injustice or feeling the weight of responsibility when tragedy occurs. The result is the same: Wardens who pick up their Shields and dedicate themselves to a charge." + ] + }, + { + "type": "entries", + "name": "Strength of Champions", + "entries": [ + "A Warden's source of strength is their bottomless tolerance for punishment. Once they have adopted a group of creatures as their charge, a Warden might also reflect those particular strengths: a Beastblood Guardian learns to hunt and roar with Beasts, and a Verdant Protector commands plants as a treant does." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Warden.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Warden-Cover.webp" + } + } + ] + }, + { + "name": "Martyr", + "source": "ValdaMartyr", + "entries": [ + { + "type": "section", + "name": "Martyr", + "source": "ValdaMartyr", + "entries": [ + "Martyrs are implements of the gods, handpicked to die in service of a divine cause. Such an end is inevitable, for once a martyr is chosen, their fate is fixed in the heavens.", + { + "type": "entries", + "name": "Fated to Die", + "entries": [ + "Martyrs are chosen by the gods, predestined to die for a great cause. They are prophets and oracles, great priests and liberators. Some Martyrs struggle against their destiny, but from the moment they are chosen, invisible strings of fate pull them onward. The gods may settle for a lesser Martyr if the one chosen is unwilling, but they always prefer to uplift their Martyr to the heights of sainthood before their inevitable demise." + ] + }, + { + "type": "entries", + "name": "Sacrifice", + "entries": [ + "The gods invest their Martyr with deep wellsprings of power, but this power demands sacrifice. Drawing upon divine magic scorches a Martyr with radiance and wracks their body with pain. But the gods will never kill their charge early, and so offer healing in equal measure. Their Martyr shall meet their fate at the preordained time, and not a moment sooner." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaMartyr/Class/Martyr.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaMartyr/Class/Martyr-Cover.webp" + } + } + ] + }, + { + "name": "Captain", + "source": "ValdaCaptain", + "entries": [ + { + "type": "section", + "name": "Captain", + "source": "ValdaCaptain", + "entries": [ + "Decisive leaders and brilliant strategists, Captains inspire their allies to greatness. They stand alongside their Cohorts\u2014their devoted lieutenants\u2014whom they entrust with their lives. Captains out- strategize their enemies, ensuring that, while they rarely deal the killing blow, they're always on the winning side.", + { + "type": "entries", + "name": "Fearless Leaders", + "entries": [ + "A Captain thinks a little bigger than their compatriots, planning one step further and fitting their allies like puzzle pieces to the challenges ahead. To their eyes, there are few defeats; only setbacks, diversions, and detours. Success is always on the path ahead.", + "Moreover, Captains lead by example. They stand shoulder-to-shoulder with knights, creep through the night alongside rogues, and study arcane texts with mages, even when they barely understand what they're reading." + ] + }, + { + "type": "entries", + "name": "Cohort and Commander", + "entries": [ + "A Captain is only as good as their second in command, their Cohort, who stands by them at every step and safeguards their plan's success. Far more than an ally, a Captain's Cohort is a confidant, an advisor, and a trusted friend. Cohorts see their Captain as a wellspring of information, and will follow them to the ends of the earth." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Captain.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Captain-Cover.webp" + } + } + ] + }, + { + "name": "Alchemist", + "source": "ValdaAlchemist", + "entries": [ + { + "type": "section", + "name": "Alchemist", + "source": "ValdaAlchemist", + "entries": [ + "Whether their methods are explosive, transformative, or restorative, Alchemists transmute the world around them to their liking.", + { + "type": "entries", + "name": "Explosive Reactions", + "entries": [ + "One of the first things an Alchemist learns is which chemicals react explosively with one other. Ostensibly, this is to prevent deadly accidents, but adventuring Alchemists regularly apply this knowledge to create {@item Bomb|ValdaAlchemist|Bombs}.", + "An alchemical bomb is a one-pound, apple-sized, spherical glass or clay flask filled with a reactive chemical. A smaller vial of thin glass containing a reagent is suspended in the liquid, and the whole thing is sealed with a cork or wax seal. When the inner vial breaks, usually on impact, the chemicals react with a violent explosion. With experimentation, an Alchemist can even infuse these explosions with elemental fire, lightning, or frost." + ] + }, + { + "type": "entries", + "name": "Serums and Tinctures", + "entries": [ + "Experienced Alchemists learn to brew potions, alchemical concoctions that replicate magical effects. These range from the medicinal, such as {@item Potions of Healing|XDMG}, to the transformative, such as {@item Potion of Gaseous Form|XDMG|Potions of Gaseous Form}. Undisputed masters of potion-brewing, an adventuring Alchemist should have a surplus of potions to distribute among their allies." + ] + }, + { + "type": "entries", + "name": "Elemental Sciences", + "entries": [ + "The source of alchemy's power is the Elemental Planes. Therefore, it is no surprise that Alchemists strive to tap deeper into that power, researching and discovering new elemental compounds. The pinnacle of alchemy is the Philosopher's Stone, which is rumored to grant its bearer supreme command of the elements. Few Alchemists have succeeded in creating a Philosopher's Stone, and fewer still remain alive to divulge its secrets." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaAlchemist/Class/Alchemist.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaAlchemist/Class/Alchemist-Cover.webp" + } + } + ] + } + ], + "optionalfeature": [ + { + "name": "Burned", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "resist": [ + "fire" + ], + "additionalSpells": [ + { + "innate": { + "_": { + "will": [ + "produce flame|xphb#c" + ] + } + } + } + ], + "entries": [ + "Your body has been scorched by arcane flames, leaving you with striking scars and embers burning under your skin. You have {@variantrule Resistance|XPHB} to Fire damage, and you know the {@spell Produce Flame|XPHB} cantrip, which doesn't count against your number of cantrips known." + ] + }, + { + "name": "Drowned", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "entries": [ + "Water fills your lungs, and yet you live. You can breathe underwater and have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}." + ] + }, + { + "name": "Feral", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "skillProficiencies": [ + { + "survival": true + } + ], + "entries": [ + "Through your curse, you have forgotten the manners and customs of civilization. You have proficiency in the {@skill Survival|XPHB} skill. Additionally, while you aren't wearing armor, your base {@variantrule Armor Class|XPHB} equals 13 plus your Dexterity modifier." + ] + }, + { + "name": "Hideous", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "skillProficiencies": [ + { + "intimidation": true + } + ], + "entries": [ + "Your appearance is ghastly to behold. You have proficiency in the {@skill Intimidation|XPHB} skill. When you roll {@variantrule Initiative|XPHB}, you can choose one creature you can see within 30 feet of yourself to scare. That creature must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Frightened|XPHB} condition until the end of its turn." + ] + }, + { + "name": "Hollow", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "entries": [ + "Your soul has been divorced from your body, trapping you in a limbo between life and death. Whenever you or your familiar reduces an enemy to 0 {@variantrule Hit Points|XPHB}, you gain {@variantrule Temporary Hit Points|XPHB} equal to your Charisma modifier + your Witch level (minimum of 1)." + ] + }, + { + "name": "Infested", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "entries": [ + "You are constantly followed by vermin, like insects and rats, which crawl on your skin and swarm in your wake. Beasts have {@variantrule Disadvantage|XPHB} on attacks against you. Additionally, you can command these pests as your own. At Witch level 2, you can choose the form of a Swarm of Insects or a Swarm of Rats for your familiar." + ] + }, + { + "name": "Loveless", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "conditionImmune": [ + "charmed" + ], + "entries": [ + "You are cursed to never find true love. You have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} condition." + ] + }, + { + "name": "Possessed", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "entries": [ + "Your soul is occupied by a foreign spirit that whispers magical secrets to you and sometimes tries to wrest away your consciousness. You can prepare an extra Witch spell. You can prepare another extra Witch spell when you reach Witch levels 3 (2 spells) and 5 (3 spells)." + ] + }, + { + "name": "Starving", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "resist": [ + "poison" + ], + "entries": [ + "No matter how much you eat, food turns to ash in your mouth. Your curse nourishes you at the edge of starvation, and you are constantly wracked by pangs of hunger. Forgoing food and drink doesn't give you levels of {@condition Exhaustion|XPHB}. Additionally, you have {@variantrule Resistance|XPHB} to Poison damage and you have {@variantrule Advantage|XPHB} on saving throws you make to avoid or end the {@condition Poisoned|XPHB} condition." + ] + }, + { + "name": "Visions", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "entries": [ + "You are cursed to have grimly accurate visions of the future, presaging the death of your friends, your family, and yourself. You gain a bonus to {@variantrule Initiative|XPHB} rolls equal to your Charisma modifier (minimum bonus of +1)." + ] + }, + { + "name": "Whispers", + "source": "ValdaWitch", + "featureType": [ + "WC" + ], + "entries": [ + "Unseen voices murmur in your ears at all times. You have {@variantrule Telepathy|XPHB} with a range of 60 feet." + ] + }, + { + "name": "Abominable Familiar", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can shape-shift your familiar into an abominable monster. This transformation lasts for 1 hour or until your {@status Concentration|XPHB} ends. Your familiar uses the {@creature Abominable Familiar|ValdaWitch} stat block and retains none of the benefits of the {@classFeature Familiar|Witch|ValdaWitch|2|ValdaWitch|Familiar feature}, except for Spell Channeling and Synchronized Turns. On its turn, the familiar can use Multiattack.", + "Once you use this Grand Hex, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 5+ spell slot (no action required)." + ] + }, + { + "name": "Cauldron", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "You can brew potions in a bubbling cauldron using ingredients scavenged from nature.", + { + "type": "entries", + "name": "Alchemy Points", + "entries": [ + "You have a pool of alchemy points equal to your Witch level which you use to brew potions. You regain all expended alchemy points when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Brewing Potions", + "entries": [ + "You can spend 10 minutes and expend any number of Reagents to brew potions, which can be done during a {@variantrule Short Rest|XPHB}. Potion options are detailed on the Cauldron Potions table. You can have a total number of potions at one time up to your Charisma modifier (minimum of 1). These potions retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert.", + "When you brew potions, you can also distill potions you have already brewed, destroying them and recovering the Reagents expended to brew them, up to a maximum of your Witch level. You can expend these Reagents immediately to brew new potions." + ] + }, + { + "type": "table", + "caption": "Cauldron Points", + "colLabels": [ + "Potion", + "Alchemy Points" + ], + "colStyles": [ + "col-1", + "col-1 text-center" + ], + "rows": [ + [ + "{@item Philter of Love|XDMG}", + "1" + ], + [ + "{@item Potion of Animal Friendship|XDMG}", + "1" + ], + [ + "{@item Potion of Clairvoyance|XDMG}", + "2" + ], + [ + "{@item Potion of Climbing|XDMG}", + "1" + ], + [ + "{@item Potion of Diminution|XDMG}", + "1" + ], + [ + "{@item Potion of Gaseous Form|XDMG}", + "2" + ], + [ + "{@item Potion of Greater Healing|XDMG}", + "2" + ], + [ + "{@item Potion of Growth|XDMG}", + "2" + ], + [ + "{@item Potion of Healing|XDMG}", + "1" + ], + [ + "{@item Potion of Invisibility|XDMG}", + "2" + ], + [ + "{@item Potion of Mind Reading|XDMG}", + "1" + ], + [ + "{@item Potion of Resistance|XDMG}", + "1" + ], + [ + "{@item Potion of Water Breathing|XDMG}", + "1" + ] + ] + } + ] + }, + { + "name": "Coven", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "You can induct others into your insidious coven. Forming a Coven. By performing a special ritual over the course of 8 hours, which can be done during a {@variantrule Long Rest|XPHB}, you can intermingle your cursed magic with a willing creature which then enters into your coven. Your coven can have up to three members, including yourself.", + { + "type": "entries", + "name": "Coven Range", + "entries": [ + "A member of your coven only gains access to this feature's benefits if it is within 30 feet of another coven member." + ] + }, + { + "type": "entries", + "name": "Prepared Coven Spells", + "entries": [ + "Coven members temporarily prepare the spells of the Coven Spells table, which don't count against the number of spells they can prepare. These spells must be a level for which a coven member has spell slots. A coven member that lacks the Spellcasting and Pact Magic features only prepares level 1 spells." + ] + }, + { + "type": "entries", + "name": "Shared Spell Slots", + "entries": [ + "Coven members gain access to a shared pool of five spell slots\u2014one of each level, from 1 to 5\u2014which they can use to cast spells as normal. Expended spell slots are regained when all members of the coven finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "A coven member uses its own spellcasting ability for Coven Spells. A coven member that lacks the Spellcasting and Pact Magic features chooses Intelligence, Wisdom, or Charisma for its spellcasting ability when it enters the coven." + ] + }, + { + "type": "table", + "caption": "Coven Spells", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "{@spell Bane|XPHB}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}" + ], + [ + "2", + "{@spell Invisibility|XPHB}, {@spell Ray of Enfeeblement|XPHB}" + ], + [ + "3", + "{@spell Bestow Curse|XPHB}, {@spell Counterspell|XPHB}" + ], + [ + "4", + "{@spell Banishment|XPHB}, {@spell Polymorph|XPHB}" + ], + [ + "5", + "{@spell Contagion|XPHB}, {@spell Scrying|XPHB}" + ] + ] + }, + { + "type": "inset", + "name": "Male and Female Witches", + "entries": [ + "Witches are commonly considered to be only female, but in reality, Witches can be any gender. This misconception stems from the fact that masculine Witches are often called \"Hexers\" or incorrectly deemed Warlocks by common folk." + ] + } + ] + }, + { + "name": "Dual Hex", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "When you cast a Hex as a {@action Magic|XPHB} action, you can cast a second Hex or cast the original Hex a second time targeting a different creature as a part of the same action. Both Hexes must have a casting time of an action. When you {@classFeature Cackle|Witch|ValdaWitch|2}, you extend the duration of both Hexes by 1 round.", + "Each target affected by your Hexes counts as being the sole target of your Hex for {@classFeature Insidious Spell|Witch|ValdaWitch|5} and other Witch features." + ] + }, + { + "name": "Forceful Personality", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "Your Charisma score increases by 2, and your maximum for this score increases to 22." + ] + }, + { + "name": "Hybrid", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "While your familiar is within 5 feet of yourself, you can meld with it as a {@variantrule Bonus Action|XPHB}, shape-shifting into a magical hybrid and gaining the following benefits. You remain shape-shifted for 1 minute or until you dismiss the transformation (no action required). When your transformation ends, your familiar reappears within 5 feet of yourself or in the nearest unoccupied space if that space is occupied. Once you use this Grand Hex, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 5+ spell slot (no action required).", + { + "type": "entries", + "name": "Temporary Hit Points", + "entries": [ + "You gain {@variantrule Temporary Hit Points|XPHB} equal to your familiar's current {@variantrule Hit Points|XPHB}." + ] + }, + { + "type": "entries", + "name": "Armor Class", + "entries": [ + "Your AC equals 10 plus your Dexterity and Charisma modifiers." + ] + }, + { + "type": "entries", + "name": "Natural Weapons", + "entries": [ + "You can use your Charisma modifier instead of your Strength modifier for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. When you deal damage with an {@variantrule Unarmed Strike|XPHB}, it deals {@damage 1d10} Force damage instead of the normal damage for your {@variantrule Unarmed Strike|XPHB}." + ] + }, + { + "type": "entries", + "name": "Extra Attack", + "entries": [ + "You can attack twice instead of once when you take the {@action Attack|XPHB} action on your turn." + ] + }, + { + "type": "entries", + "name": "Movement", + "entries": [ + "You can use any {@variantrule Speed|XPHB} your familiar possesses." + ] + } + ] + }, + { + "name": "Poison Apple", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can produce a magical apple out of thin air. You determine the apple's appearance, such as a ruby-red color or a crystalline skin. The apple shrivels and becomes nonmagical if it isn't eaten within 24 hours. Once you produce an apple, you can't produce another one until you finish a {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Eating the Apple", + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to eat the apple, granting the following benefits.", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "{@b Hit Points.} You regain {@variantrule Hit Points|XPHB} equal to twice your Witch level plus your Charisma modifier.", + "{@b Regain a Spell Slot.} You regain an expended spell slot of level 5 or lower.", + "{@b End Condition.} You can remove one of the following conditions from yourself: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB} (if the apple is fed to you as an action), or {@condition Poisoned|XPHB}." + ] + } + ] + }, + { + "type": "entries", + "name": "Another Creature Eating the Apple", + "entries": [ + "If a creature other than yourself eats the apple, it doesn't gain any benefits. Instead, it must succeed on a Wisdom saving throw against your spell save DC with {@variantrule Disadvantage|XPHB} or suffer the following effects.", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "{@b Poisoned.}The creature has the {@condition Poisoned|XPHB} condition for 24 hours.", + "{@b Hit Point Loss.} At the end of each hour while the creature has the {@condition Poisoned|XPHB} condition, it takes {@damage 4d8} Necrotic damage and its {@variantrule Hit Points|XPHB|Hit Point} maximum is reduced by an amount equal to the Necrotic damage taken. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. If this reduction causes the creature to drop to 0 {@variantrule Hit Points|XPHB}, the creature instead drops to 1 {@variantrule Hit Points|XPHB|Hit Point} and has the {@condition Unconscious|XPHB} condition, falling into a catatonic sleep for 1 year. A {@spell Remove Curse|XPHB} spell or similar magic can awaken this creature early." + ] + } + ] + } + ] + }, + { + "name": "Possession", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "As a {@action Magic|XPHB} action, your body becomes immaterial, and your spirit attempts to possess a Large or smaller creature you can see within 30 feet of you. The target must succeed on a Charisma saving throw against your spell save DC or be possessed for 1 hour. A creature that has a {@variantrule Challenge Rating|XPHB} greater than your Witch level automatically succeeds on its saving throw. A creature that succeeds its saving throw against your {@variantrule Possession|XPHB} is immune to your {@variantrule Possession|XPHB} for 24 hours.", + "When you possess a creature, you control it, but the target retains awareness. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain your own class features and feats. If the target has any class levels, you can't use any of its class features.", + "When the {@variantrule Possession|XPHB} ends, you are ejected from the body and rematerialize within 5 feet of the target. The {@variantrule Possession|XPHB} ends early if the creature drops to 0 {@variantrule Hit Points|XPHB} or you choose to end it as a {@action Magic|XPHB} action.", + "Once you use this Grand Hex, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 6+ spell slot (no action required)." + ] + }, + { + "name": "Witch's Broom", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "You can take a {@action Magic|XPHB} action to enchant a mundane object\u2014such as a broom, cauldron, or rug\u2014with the power of flight. While holding this item, you have a {@variantrule Fly Speed|XPHB} of 60 feet. This object remains enchanted until you use this Grand Hex to enchant a different object." + ] + }, + { + "name": "Witch's Hut", + "source": "ValdaWitch", + "featureType": [ + "GH" + ], + "entries": [ + "You can perform a ritual over the course of 8 hours, which can be done during a {@variantrule Long Rest|XPHB}, to enchant a structure that fits within a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}, animating it as a Huge object, as per the {@spell Animate Objects|XPHB} spell. The structure walks using a pair of magical legs.", + "The entrance to the structure is linked to an extradimensional dwelling, as per the {@spell Demiplane|XPHB} spell. You can command the structure from inside this dwelling. If the structure is destroyed, the extradimensional dwelling is unharmed, but any creatures inside it are expelled into the unoccupied spaces nearest to the entrance.", + "As a {@action Magic|XPHB} action, you can teleport the structure to an unoccupied space you can see within 60 feet of you. Once you teleport the structure, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", + "You can repeat the ritual to end the enchantment on your previous structure and enchant a new one." + ] + }, + { + "name": "Adventurer", + "source": "ValdaWarmage", + "featureType": [ + "AInit" + ], + "skillProficiencies": [ + { + "perception": true + } + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Ray of Frost|XPHB#c", + "Mage Hand|XPHB#c" + ] + } + } + } + ], + "entries": [ + "You picked up your magic informally by traveling with a dozen different mages over the years. You learn the {@spell Mage Hand|XPHB} and {@spell Ray of Frost|XPHB} cantrips and you gain proficiency in the {@skill Perception|XPHB} skill." + ] + }, + { + "name": "Arcane Event", + "source": "ValdaWarmage", + "featureType": [ + "AInit" + ], + "skillProficiencies": [ + { + "insight": true + } + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Message|XPHB#c", + "Sorcerous Burst|XPHB#c" + ] + } + } + } + ], + "entries": [ + "An influx of insidious magic left an imprint on you. You learn the {@spell Message|XPHB} and {@spell Sorcerous Burst|XPHB} cantrips and you gain proficiency in the {@skill Insight|XPHB} skill." + ] + }, + { + "name": "Circus Performer", + "source": "ValdaWarmage", + "featureType": [ + "AInit" + ], + "skillProficiencies": [ + { + "acrobatics": true + } + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Minor Illusion|XPHB#c", + "Starry Wisp|XPHB#c" + ] + } + } + } + ], + "entries": [ + "You learned a few simple tricks to participate in a sideshow or circus act. You learn the {@spell Minor Illusion|XPHB} and {@spell Starry Wisp|XPHB} cantrips and you gain proficiency in the {@skill Acrobatics|XPHB} skill." + ] + }, + { + "name": "Mercenary", + "source": "ValdaWarmage", + "featureType": [ + "AInit" + ], + "skillProficiencies": [ + { + "athletics": true + } + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Mending|XPHB#c", + "True Strike|XPHB#c" + ] + } + } + } + ], + "entries": [ + "You mastered the fundamentals of war magic to engage in battle with similarly armed arcanists. You learn the {@spell Mending|XPHB} and {@spell True Strike|XPHB} cantrips and you gain proficiency in the {@skill Athletics|XPHB} skill." + ] + }, + { + "name": "Temple Initiate", + "source": "ValdaWarmage", + "featureType": [ + "AInit" + ], + "skillProficiencies": [ + { + "religion": true + } + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Sacred Flame|XPHB#c", + "Spare the Dying|XPHB#c" + ] + } + } + } + ], + "entries": [ + "A monastery or temple educated you in the ways of gentle healing magic. You learn the {@spell Sacred Flame|XPHB} and {@spell Spare the Dying|XPHB} cantrips and you gain proficiency in the {@skill Religion|XPHB} skill." + ] + }, + { + "name": "Tower Apprentice", + "source": "ValdaWarmage", + "featureType": [ + "AInit" + ], + "skillProficiencies": [ + { + "arcana": true + } + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Prestidigitation|XPHB#c", + "Shocking Grasp|XPHB#c" + ] + } + } + } + ], + "entries": [ + "You apprenticed under a spellcaster for some time, who taught you the fundamentals of arcana. You learn the {@spell Prestidigitation|XPHB} and {@spell Shocking Grasp|XPHB} cantrips and you gain proficiency in the {@skill Arcana|XPHB} skill." + ] + }, + { + "name": "Self-Taught", + "source": "ValdaWarmage", + "featureType": [ + "AInit" + ], + "skillProficiencies": [ + { + "any": 1 + } + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Fire Bolt|XPHB#c", + "Light|XPHB#c" + ] + } + } + } + ], + "entries": [ + "You taught yourself all the fundamentals of magic from a dusty old tome or abandoned scroll. You learn the {@spell Fire Bolt|XPHB} and {@spell Light|XPHB} cantrips and you gain proficiency in one skill of your choice." + ] + }, + { + "name": "Survivalist", + "source": "ValdaWarmage", + "featureType": [ + "AInit" + ], + "skillProficiencies": [ + { + "survival": true + } + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Druidcraft|XPHB#c", + "Shillelagh|XPHB#c" + ] + } + } + } + ], + "entries": [ + "To survive in the wild, you taught yourself to cast simple spells. You learn the {@spell Druidcraft|XPHB} and {@spell Shillelagh|XPHB} cantrips and you gain proficiency in the {@skill Survival|XPHB} skill." + ] + }, + { + "name": "Blackjack", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "other": "House of Cards, House of Darts, House of Dice, or House of Roulette" + } + ], + "entries": [ + "When you cast a cantrip that requires a single spell attack roll and you don't have {@variantrule Disadvantage|XPHB} on the roll, you can choose to roll with {@variantrule Advantage|XPHB}. The attack automatically misses if the sum of the two rolled dice exceeds 21, and it scores a {@variantrule Critical Hit|XPHB} if the sum equals 21." + ] + }, + { + "name": "Blasting Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Once on each of your turns, when you deal Force damage to a creature with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can push the creature up to 10 feet away from you in a straight line." + ] + }, + { + "name": "Blinding Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Light|XPHB#c" + ] + } + ], + "entries": [ + "When you cast the {@spell Light|XPHB} cantrip on an object you are holding, you can direct a flare at a creature you can see within 10 feet of yourself, which must make a Constitution saving throw against your spell save DC. On a failed save, the target has the {@condition Blinded|XPHB} condition until the start of your next turn. A creature that fails its save against this effect is immune to it for 1 minute, after which it can be affected again." + ] + }, + { + "name": "Contingent Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can spend 10 minutes performing a ritual to create a Contingent {@variantrule Cantrip|XPHB}. Cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that has a casting time of an action or {@variantrule Bonus Action|XPHB} and doesn't deal damage. The cantrip doesn't take effect immediately, but instead it takes effect the next time you speak a specified command word (no action required). When you perform this ritual, choose whether the cantrip targets you, the nearest {@variantrule Ally|XPHB}, or the nearest {@variantrule Enemy|XPHB}. You can't use Warmage tricks on the cantrip when it comes into effect. You can only have one Contingent {@variantrule Cantrip|XPHB} at a time. If you perform this ritual again, the previous Contingent {@variantrule Cantrip|XPHB} ends." + ] + }, + { + "name": "Corrosive Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Once on each of your turns, when you deal Acid damage to a creature with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can cause the acid to erode the target's defenses. The next time a creature makes an attack roll against the target before the start of your next turn, the target takes a penalty to its AC equal to half your Warmage level (up to a maximum of -5) for that attack." + ] + }, + { + "name": "Draining Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Whenever you deal Necrotic or Poison damage to an enemy with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can siphon some of its life force. You gain {@variantrule Temporary Hit Points|XPHB} equal to half your Warmage level, which last for 1 minute." + ] + }, + { + "name": "Encryptogram", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Cryptogram|ValdaSpire24#c" + ] + } + ], + "entries": [ + "Your knowledge of ciphers has improved your magically clandestine communications. When you cast the {@spell Cryptogram|ValdaSpire24} cantrip, its limit is 20 characters, instead of 8, and you can choose to magically encrypt the message such that only the specified recipient can read it." + ] + }, + { + "name": "Explosive Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Once on each of your turns, when you deal Fire damage to a creature with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can create an explosion in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the target. Each creature other than the target and yourself within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw against your spell save DC, taking half the Fire damage rolled on a failed save, or no damage on a successful one." + ] + }, + { + "name": "Extended Range", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "When you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that has a range of 5 feet or greater, you can double its range. You can also double the length of {@variantrule Line [Area of Effect]|XPHB|Lines}, the size of {@variantrule Cone [Area of Effect]|XPHB|Cones} and {@variantrule Cube [Area of Effect]|XPHB|Cubes}, and the radii of {@variantrule Cylinder [Area of Effect]|XPHB|Cylinders}, {@variantrule Emanation [Area of Effect]|XPHB|Emanations}, and {@variantrule Sphere [Area of Effect]|XPHB|Spheres} created by your Warmage cantrips." + ] + }, + { + "name": "Field Medic", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Spare the Dying|XPHB#c" + ] + } + } + } + ], + "entries": [ + "You learn the {@spell Spare the Dying|XPHB} cantrip. You can cast this cantrip as a {@variantrule Bonus Action|XPHB}. Additionally, when you cast it on a creature that has 0 {@variantrule Hit Points|XPHB}, the target regains 1 {@variantrule Hit Points|XPHB|Hit Point} and gains {@variantrule Temporary Hit Points|XPHB} equal to your Warmage level, which last for 1 minute.", + "Once a creature regains {@variantrule Hit Points|XPHB} from this trick, it can't do so again until it finishes a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Flexible Range", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with Warmage cantrips. Additionally, when you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that requires a melee spell attack, you can increase its range to 10 feet." + ] + }, + { + "name": "Gamble", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Cheat|ValdaSpire24#c" + ], + "other": "House of Cards, House of Darts, House of Dice, or House of Roulette" + } + ], + "entries": [ + "You are always under the effects of the {@spell Cheat|ValdaSpire24} cantrip. Additionally, when you fail a {@variantrule D20 Test|XPHB}, you can reroll the die, and you must use the new roll.", + "You can use this trick twice. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Infinite Variation", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Prestidigitation|XPHB#c" + ] + } + ], + "entries": [ + "You have become exceptionally skilled at using the {@spell Prestidigitation|XPHB} cantrip to mimic other spells. When you cast {@spell Prestidigitation|XPHB}, you can attempt to emulate the effects of another cantrip that doesn't deal damage, even one that is not on the Warmage spell list. To do so, you must succeed on a DC 15 Intelligence ({@skill Arcana|XPHB}) check, otherwise the spell fails. Intelligence is your spellcasting ability for a cantrip cast using this trick, and it counts as a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} for you." + ] + }, + { + "name": "Icy Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Once on each of your turns, when you deal Cold damage to a creature with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can numb the target with a frigid blast. The first time the target makes an attack roll before the end of its next turn, subtract half your Warmage level from the attack roll." + ] + }, + { + "name": "Leading Edge Tactics", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "other": "Coalition Warmage or House of Lancers" + } + ], + "entries": [ + "You always have a plan when engaging the enemy. Attacks against you have {@variantrule Disadvantage|XPHB} during the first round of combat. You can't use this trick if you have {@variantrule Disadvantage|XPHB} on your {@variantrule Initiative|XPHB} roll." + ] + }, + { + "name": "Mage Hand Knack", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Mage Hand|XPHB#c" + ] + } + ], + "entries": [ + "Your skill with the {@spell Mage Hand|XPHB} cantrip allows you to use it as an extension of yourself. You can cast the spell as a {@variantrule Bonus Action|XPHB} instead of an action. You can also control the hand as a {@variantrule Bonus Action|XPHB} on each of your turns, and can use one of the following abilities when you control the hand.", + { + "type": "entries", + "name": "Press", + "entries": [ + "The hand pushes against a Large or smaller creature within 5 feet of it until the start of your next turn. Choose a direction away from that creature. Every foot of movement in that direction while the hand is pressing against it costs the creature 1 extra foot of movement." + ] + }, + { + "type": "entries", + "name": "Punch", + "entries": [ + "The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand. On a hit, the target takes {@damage 1d6} Force damage." + ] + }, + { + "type": "entries", + "name": "Seize", + "entries": [ + "The hand attempts to grapple a Small or smaller creature within 5 feet of it. The target must succeed on a Strength or Dexterity saving throw against your spell save DC (it chooses which), or it has the {@condition Grappled|XPHB} condition. The escape DC equals your spell save DC. The hand continues grappling the target until the spell ends or you take a {@variantrule Bonus Action|XPHB} to control the hand." + ] + } + ] + }, + { + "name": "Magic Moment", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Moment to Think|ValdaSpire24#c" + ] + } + ], + "entries": [ + "When you cast {@spell Moment to Think|ValdaSpire24}, you can choose to also stop time for a creature you can see within 30 feet of you. The creature can take one of the actions permitted by the spell during your turn, and you can interact with one another while time is stopped. During this time you can take the {@action Influence|XPHB} action, exchange items, swap locations with a willing creature within 5 feet of you, take the {@action Help|XPHB} action for tasks while time is stopped, attempt to stabilize an {@condition Unconscious|XPHB} creature that has 0 {@variantrule Hit Points|XPHB}, or have a short conversation without eavesdropping or interruption." + ] + }, + { + "name": "Minor Shadow Illusion", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Minor Illusion|XPHB#c" + ] + } + ], + "entries": [ + "When you create the image of an object in an unoccupied space using the {@spell Minor Illusion|XPHB} cantrip, you can fill it with fibers of shadowstuff, causing it to become partially real. No matter what form the semi-real object takes, it still must be no larger than a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. It has AC 10 and 5 {@variantrule Hit Points|XPHB}, and it weighs 5 pounds. You can only have one semi-real illusion at a time. While this semi-real object exists, the cantrip requires {@status Concentration|XPHB}.", + "The illusion can't replicate a creature, but it can deal damage to a creature within its 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} if the illusion is of an object that can deal damage. A creature that enters the illusion's area or begins its turn there must make an Intelligence saving throw against your spell save DC. On a failed save, the creature takes {@damage 1d6} damage of a type appropriate to the illusion. This damage can't trigger {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} or any {@filter Warmage tricks|optionalfeatures|source=ValdaWarmage|feature type=wt}. This damage increases by {@dice 1d6} when you reach Warmage level 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." + ] + }, + { + "name": "Mystical Armor", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "You can cast {@spell Mage Armor|XPHB} on yourself without expending a spell slot. While under the effects of this spell, you can add your Intelligence modifier, instead of Dexterity, to your {@variantrule Armor Class|XPHB}." + ] + }, + { + "name": "Mystical Athlete", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Quickstep|ValdaSpire24#c" + ] + }, + { + "spell": [ + "Springheel|ValdaSpire24#c" + ] + } + ], + "entries": [ + "When you cast the {@spell Quickstep|ValdaSpire24} cantrip, your {@variantrule Speed|XPHB} increases by 20 feet instead of 10. When you cast the {@spell Springheel|ValdaSpire24} cantrip, the distance of your jumps increases by 20 feet instead of 10 feet. If you know both of these cantrips, you can cast both of them as part of the same {@variantrule Bonus Action|XPHB}." + ] + }, + { + "name": "Mystical Retort", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "Vicious Mockery|XPHB#c" + ] + } + } + ], + "entries": [ + "You learn the {@spell Vicious Mockery|XPHB} cantrip. Additionally, when a creature you can see makes an attack roll against you, you take a {@variantrule Reaction|XPHB} to cast {@spell Vicious Mockery|XPHB} targeting the attacker. If the creature fails its saving throw, the attacker has {@variantrule Disadvantage|XPHB} on the triggering attack roll, instead of its next attack roll, potentially causing the attack to miss.", + "Once you cast this cantrip as a {@variantrule Reaction|XPHB}, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Mystical Vision", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "additionalSpells": [ + { + "prepared": { + "_": { + "will": [ + "Detect Magic|XPHB#c" + ] + } + } + } + ], + "entries": [ + "You can cast the {@spell Detect Magic|XPHB} spell without expending a spell slot." + ] + }, + { + "name": "Opening Move", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "other": "House of Bishops, House of Go, House of Kings, House of Knights, House of Pawns, or House of Rooks" + } + ], + "entries": [ + "During the first round of combat, the first spell attack you make has {@variantrule Advantage|XPHB}. You can't use this trick if you have {@variantrule Disadvantage|XPHB} on your {@variantrule Initiative|XPHB} roll." + ] + }, + { + "name": "Phantom Hookshot", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Phantom Grapnel|ValdaSpire24#c" + ] + } + ], + "entries": [ + "You can cast the {@spell Phantom Grapnel|ValdaSpire24} cantrip as a {@variantrule Bonus Action|XPHB}. If you do so, its range is reduced to 15 feet. When you cast the spell as an action, the target is pulled an additional 10 feet toward you by the spell." + ] + }, + { + "name": "Prismatic Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Once on each of your turns, when you deal Force damage with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can roll a {@dice d6} on the following table to change the cantrip's damage type for this casting. You can apply tricks to the casting as normal using the new damage type. Additionally, you can apply the trick corresponding to the rolled damage type, even if you don't know the trick.", + "You can use this trick a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}.", + { + "type": "table", + "colLabels": [ + "d6", + "Damage Type", + "Warmage Trick" + ], + "colStyles": [ + "col-1 text-center", + "col-2", + "col-7" + ], + "rows": [ + [ + "1", + "Acid", + "{@optfeature Corrosive Cantrip|ValdaWarmage}" + ], + [ + "2", + "Cold", + "{@optfeature Icy Cantrip|ValdaWarmage}" + ], + [ + "3", + "Fire", + "{@optfeature Explosive Cantrip|ValdaWarmage}" + ], + [ + "4", + "Lightning", + "{@optfeature Static Cantrip|ValdaWarmage}" + ], + [ + "5", + "Poison", + "{@optfeature Draining Cantrip|ValdaWarmage}" + ], + [ + "6", + "Thunder", + "{@optfeature Silent Cantrip|ValdaWarmage}" + ] + ] + } + ] + }, + { + "name": "Radiant Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Once on each of your turns, when you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that deals Acid, Cold, Fire, Force, Lightning, Poison, or Thunder damage, you can change the damage type to Radiant.", + "When you deal Radiant damage with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can reroll one of the cantrip's damage dice, and you must use the new roll. The number of damage dice you can reroll increases by 1 when you reach Warmage levels 11 (2 dice) and 17 (3 dice)." + ] + }, + { + "name": "Rapid Fortification", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "spell": [ + "Mending|XPHB#c" + ] + } + ], + "entries": [ + "You can cast the {@spell Mending|XPHB} cantrip as an action or a {@variantrule Bonus Action|XPHB}. If you cast it as an action, you can use one of the following effects.", + { + "type": "entries", + "name": "Repair", + "entries": [ + "You can restore a single nonmagical object, such as a door, Cart, or window, to pristine condition if at least half of its parts are present. This object can be no larger than 10 cubic feet, or 1 cubic foot if it is exceptionally complex (such as a clock)." + ] + }, + { + "type": "entries", + "name": "Fortify", + "entries": [ + "You can build simple fortifications, such as sealing a door shut, adding wooden planks to a window, or building a short stone wall (no larger than 10 cubic feet). You must have the materials present to use this ability." + ] + } + ] + }, + { + "name": "Severe Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "When a creature rolls a 1 on the {@dice d20} for a saving throw against one of your Warmage cantrips, it suffers a Critical Failure. It fails the save regardless of its modifiers or the spell save DC. If the spell deals damage, you roll all of the spell's damage dice twice and add them together, then add any relevant modifiers. This additional damage applies only to the creature that rolled a 1." + ] + }, + { + "name": "Silent Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Once on each of your turns immediately after you deal Thunder damage to an enemy with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can create a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of magical silence originating from the target, which lasts until the start of your next turn. Any creature or object entirely inside the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Immunity|XPHB} to Thunder damage, and creatures have the {@condition Deafened|XPHB} condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there." + ] + }, + { + "name": "Static Cantrip", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "entries": [ + "Whenever you deal Lightning damage to an enemy with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can sap part of the energy into a charge, which clings to your body until the start of your next turn. While charged, you can take a {@variantrule Reaction|XPHB} in response to taking damage from a creature you can see within 5 feet of you to deal Lightning damage equal to half your Warmage level to the creature." + ] + }, + { + "name": "Force Aegis", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + } + }, + "spell": [ + "Force Buckler|ValdaSpire24#c" + ] + } + ], + "entries": [ + "When you cast the {@spell Force Buckler|ValdaSpire24} cantrip, you can {@condition Concentration|XPHB|Concentrate} on it for up to 1 minute. The spell doesn't end early if you are hit by an attack." + ] + }, + { + "name": "Mystical Weaponmaster", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + } + }, + "spell": [ + "Force Weapon|ValdaSpire24#c", + "Magic Daggers|ValdaSpire24#c" + ] + } + ], + "entries": [ + "When you cast {@spell Force Weapon|ValdaSpire24} or {@spell Magic Daggers|ValdaSpire24}, you can take a {@variantrule Bonus Action|XPHB} to make one additional spell attack with that cantrip." + ] + }, + { + "name": "Split Fire", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "When you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that requires a single spell attack roll, you can select multiple creatures and make a spell attack roll against each one. You can target a number of creatures equal to the number of damage dice the cantrip deals, and split your damage dice up amongst your targets, to a minimum of 1 die of damage per target. Each attack must target a different creature. For example, Fire Bolt deals {@damage 3d10} damage at level 5. You can choose to target three creatures and deal {@damage 1d10} damage to each creature, or you can target two creatures, dealing {@damage 1d10} damage to one creature and {@damage 2d10} damage to the other creature, or you can target one creature and deal {@damage 3d10} damage." + ] + }, + { + "name": "Bishop's Maneuver", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Bishops", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend spell slot to teleport to an unoccupied space you can see. The number of feet you can teleport equals 15 feet times the level of the spell slot expended." + ] + }, + { + "name": "Capture", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Go", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "You gain the following formation:", + { + "type": "entries", + "name": "Capture", + "entries": [ + "You can use this formation when you and three or more {@variantrule Ally|XPHB|Allies} that don't have the {@condition Incapacitated|XPHB} condition are adjacent to an enemy and surround it. You can determine this by placing an imaginary cube around the enemy. If you and your {@variantrule Ally|XPHB|Allies} are adjacent to each side of the cube, the creature is surrounded.", + "When you activate this formation, the enemy must make a Dexterity saving throw against your spell save DC or be enveloped by chains of magical force and have the {@condition Stunned|XPHB} condition for 1 minute. The {@condition Stunned|XPHB} target repeats the save at the end of each of its turns, ending the condition on itself and this formation on a success.", + "Once you use this trick, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Castle", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Rooks", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can choose a willing Small or Medium creature you can see within 120 feet of you. You both teleport, swapping places.", + "Once you use this trick, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Chips are Down", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Roulette", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "When you expend one or more Chips of Fate to bet and lose at least one bet, you regain one expended Chip of Fate." + ] + }, + { + "name": "Commander's Steed", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Kings", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "additionalSpells": [ + { + "innate": { + "_": { + "daily": { + "1e": [ + "Find Steed|XPHB" + ] + } + } + } + } + ], + "entries": [ + "You can cast the spell {@spell Find Steed|XPHB} without expending a spell slot and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}. When you cast the spell using this trick, its spell slot level is your Wamage level divided by four, rounded up." + ] + }, + { + "name": "Dartmaster", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Darts", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "When you cast a cantrip that allows you to make multiple ranged spell attacks, such as {@spell Magic Daggers|ValdaSpire24} or {@spell Force Dart|ValdaSpire24} using the {@optfeature Split Fire|ValdaWarmage} trick, and you miss with one or more attacks, you can reroll all of your misses.", + "Once you use this trick, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Directed Momentum", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Lancers", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "Once on each of your turns, when you reduce a creature to 0 {@variantrule Hit Points|XPHB} with a melee attack using a weapon or score a {@variantrule Critical Hit|XPHB} with one, you can make an {@variantrule Unarmed Strike|XPHB} against a second target. On a hit, the target takes an extra {@damage 1d8} Force damage." + ] + }, + { + "name": "Fold", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Cards", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "You have learned to graciously accept defeat using your Deck of Fate. As a {@variantrule Reaction|XPHB} when you are hit by an attack, you can play your entire hand to cast {@spell Shield|XPHB} without expending a spell slot.", + "Once you use this trick, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Force Breastplate", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Knights", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "While you have all of your {@variantrule Hit Points|XPHB}, you have {@variantrule Resistance|XPHB} to all damage." + ] + }, + { + "name": "Snake Eyes", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + }, + "subclass": { + "name": "House of Dice", + "source": "ValdaWarmage", + "visible": true + } + } + } + ], + "entries": [ + "If you roll a 1 or 2 on a Die of Fate, you keep the die instead of giving it to the GM." + ] + }, + { + "name": "Spellstrike", + "source": "ValdaWarmage", + "featureType": [ + "WT" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Warmage", + "source": "ValdaWarmage", + "visible": true + } + }, + "spell": [ + "Arc Blade|ValdaSpire24#c", + "Burning Blade|ValdaSpire24#c", + "Frigid Blade|ValdaSpire24#c", + "True Strike|XPHB#c" + ] + } + ], + "entries": [ + "Whenever you cast {@spell Arc Blade|ValdaSpire24}, {@spell Burning Blade|ValdaSpire24}, {@spell Frigid Blade|ValdaSpire24}, or {@spell True Strike|XPHB}, you can make two attacks as a part of the spell instead of one. You can only apply the cantrip's bonus damage to one of the attacks." + ] + }, + { + "name": "Blitz", + "source": "ValdaWarmage", + "featureType": [ + "MV:WM" + ], + "entries": [ + "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to maneuver one of your {@variantrule Ally|XPHB|Allies}. Add the Battle Die to the attack's damage roll. Choose an {@variantrule Ally|XPHB} within 60 feet of yourself that can see or hear you. That {@variantrule Ally|XPHB} can take a {@variantrule Reaction|XPHB} to move up to its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." + ] + }, + { + "name": "Check", + "source": "ValdaWarmage", + "featureType": [ + "MV:WM" + ], + "entries": [ + "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to threaten the target. Add the Battle Dice to the attack's damage roll. The target has the {@condition Frightened|XPHB} condition until the end of your next turn." + ] + }, + { + "name": "Flash of Brilliance", + "source": "ValdaWarmage", + "featureType": [ + "MV:WM" + ], + "entries": [ + "When you fail an Intelligence or Wisdom check, you can expend one Battle Die to add it to the roll, potentially turning it into a success. You can only use this maneuver once per turn." + ] + }, + { + "name": "Gambit", + "source": "ValdaWarmage", + "featureType": [ + "MV:WM" + ], + "entries": [ + "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to give your {@variantrule Ally|XPHB|Allies} an opening. Add the Battle Die to the attack's damage roll. The next creature other than yourself to make an attack roll against the target adds the Battle Die to the attack roll." + ] + }, + { + "name": "Morale Boost", + "source": "ValdaWarmage", + "featureType": [ + "MV:WM" + ], + "entries": [ + "When an {@variantrule Ally|XPHB} you can see within 60 feet of yourself fails a saving throw, you can take a {@variantrule Reaction|XPHB} to expend one Battle Die and add it to the roll, potentially turning it into a success." + ] + }, + { + "name": "Stalemate", + "source": "ValdaWarmage", + "featureType": [ + "MV:WM" + ], + "entries": [ + "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to hold that creature in place. Add the Battle Die to the attack's damage roll. The target must succeed on a Strength saving throw or its {@variantrule Speed|XPHB} becomes 0 until the end of its next turn." + ] + }, + { + "name": "Bolster", + "source": "ValdaCaptain", + "featureType": [ + "MV:C" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to motivate an ally within 60 feet of yourself. The next time your ally makes an attack before the start of your next turn, it adds the Battle Die to the attack and damage roll." + ] + }, + { + "name": "Born Leader", + "source": "ValdaCaptain", + "featureType": [ + "MV:C" + ], + "entries": [ + "When you fail a Wisdom or Charisma check, you can expend one Battle Die to add it to the roll, potentially turning it into a success. You can only use this maneuver once per turn." + ] + }, + { + "name": "Morale Boost", + "source": "ValdaCaptain", + "featureType": [ + "MV:C" + ], + "entries": [ + "When an ally you can see within 60 feet of yourself fails a saving throw, you can take a {@variantrule Reaction|XPHB} to expend one Battle Die and add it to the roll, potentially turning it into a success." + ] + }, + { + "name": "Rally", + "source": "ValdaCaptain", + "featureType": [ + "MV:C" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB} on your turn, you can expend one Battle Die to choose one ally within 60 feet of yourself that can see or hear you. That creature regains {@variantrule Hit Points|XPHB} equal to the number rolled plus your Charisma modifier. You can't use this maneuver to heal a creature that has 0 {@variantrule Hit Points|XPHB}." + ] + }, + { + "name": "Staggering Strike", + "source": "ValdaCaptain", + "featureType": [ + "MV:C" + ], + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to daze the target. Add the Battle Die to the attack's damage roll. The target subtracts the Battle Die from the next attack roll it makes before the end of your next turn." + ] + }, + { + "name": "Acid Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By mixing your Bomb's explosive contents with a few drops of ardenflotic acid, a highly corrosive chemical, you can change it into an Acid Bomb. This Bomb deals Acid damage instead of Fire damage and all of its damage dice are d8s. A target hit by this Bomb or that fails its saving throw against it has a -3 penalty to its AC until the start of your next turn." + ] + }, + { + "name": "Bramble Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By adding a soil and a potent fertilizer to your Bomb's explosive contents, you can change it into a Bramble Bomb. This Bomb deals no damage. When you use the Bomb's Explode property, each creature within the explosion makes a Strength saving throw, instead of Dexterity. The area of the explosion is filled with thorny brambles and is {@variantrule Difficult Terrain|XPHB}. A target on the ground hit by this Bomb or that fails its saving throw against it is entangled in the brambles and its {@variantrule Speed|XPHB} is 0 and can't increase. An entangled creature can take an action to make a Strength ({@skill Athletics|XPHB}) check against your Bomb save DC. On a success, it frees itself from the brambles and its {@variantrule Speed|XPHB} is no longer 0. The brambles shrivel and die after 1 minute." + ] + }, + { + "name": "Concussion Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By mixing your Bomb's explosive contents with a few drops of air elemental essence, you can change it into a Concussion Bomb. This Bomb deals Thunder damage instead of Fire damage When you use the Bomb's Explode property, each creature within the explosion makes a Constitution saving throw, instead of Dexterity. A Huge or smaller target hit by this Bomb is pushed 10 feet away from you. A Huge or smaller creature that fails its saving throw against this Bomb is pushed 10 feet away from the center of the explosion." + ] + }, + { + "name": "Cryo Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By replacing your Bomb's explosive contents with a sliver of ice-nine, you can change it into a Cryo Bomb. This Bomb deals Cold damage instead of Fire damage and all of its damage dice are d8s. When you use the Bomb's Explode property, each creature within the explosion makes a Constitution saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it has a -3 penalty to its attack rolls until the start of your next turn." + ] + }, + { + "name": "Fear Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By mixing your Bomb's explosive contents with concentrated adrenaline, you can change it into a Fear Bomb. This Bomb deals Psychic damage instead of Fire damage and all of its damage dice are d6s. When you use the Bomb's Explode property, each creature within the explosion makes a Wisdom saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it has the {@condition Frightened|XPHB} condition until the start of your next turn." + ] + }, + { + "name": "Holy Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By adding a few drops of holy water to your Bomb's explosive contents, you can change it into a Holy Bomb. This Bomb deals Radiant damage instead of Fire damage and all of its damage dice are d10s. If a creature that takes damage from the Bomb is a Fiend or Undead, the Bomb's damage dice against this creature become d12s." + ] + }, + { + "name": "Impact Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By replacing your Bomb's explosive contents with a more reactive one, you can change it into an Impact Bomb. This Bomb deals Force damage instead of Fire damage and all of its damage dice are d8s. When you use the Bomb's Explode property, each creature within the explosion makes a Strength saving throw, instead of Dexterity. A Huge or smaller target hit by this Bomb or that fails its saving throw against it has the {@condition Prone|XPHB} condition." + ] + }, + { + "name": "Incendiary Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By adding a thickening agent to your Bomb's explosive contents, you can change it into an Incendiary Bomb. All of this Bomb's damage dice are d8s. When you use the Bomb's Explode property, the area of the explosion is filled with flames until the start of your next turn. Whenever a creature enters the area or ends its turn there, it must succeed on a Dexterity saving throw or take Fire damage equal to the Bomb's damage dice." + ] + }, + { + "name": "Laughing Gas Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By mixing your Bomb's explosive contents with a drop of jesterate, a highly euphoric chemical, you can change it into a Laughing Gas Bomb. This Bomb deals Poison damage instead of Fire damage and all of its damage dice are d8s. When you use the Bomb's Explode property, each creature within the explosion makes a Constitution saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it laughs uncontrollably and has the {@condition Poisoned|XPHB} condition and can't cast spells with a Verbal component until the start of your next turn." + ] + }, + { + "name": "Lightning Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By replacing your Bomb's explosive contents with a charged arcane capacitor, you can change it into a Lightning Bomb. This Bomb deals Lightning damage instead of Fire damage. A target hit by this Bomb or that fails its saving throw against it can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of its next turn." + ] + }, + { + "name": "Oil Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By mixing your Bomb's explosive contents with a few drops of a super-surfactant, you can change it into an Oil Bomb. This Bomb deals no damage, but instead causes the target or each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the Bomb's Explode property to become coated with a flammable oil. This oil lasts for 1 minute or until it or another creature takes the {@action Utilize|XPHB} action to remove the oil. The next time a creature coated in oil takes Fire damage, you can treat a roll of 1-3 on any damage die as a 4. This destroys the oil on the creature." + ] + }, + { + "name": "Paint Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "You can replace your Bomb's contents with vibrant, magical pigment, changing it into a Paint Bomb. This Bomb deals no damage but instead splatters paint within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the Bomb's Explode property. A target hit by this Bomb or that fails its saving throw against it is coated in paint until the start of your next turn. A coated creature can't benefit from the {@condition Invisible|XPHB} condition and attacks against it have {@variantrule Advantage|XPHB}." + ] + }, + { + "name": "Prismatic Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By adding an ounce of polyjuice, an unpredictable, multicolored chemical, to your Bomb's explosive contents, you can change it into a Prismatic Bomb. This Bomb deals a randomly-determined damage type instead of Fire damage, and the Bomb's Explode property requires a randomly-determined type of saving throw. Roll on each of the following tables.", + { + "type": "table", + "colLabels": [ + "d6", + "Damage" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Acid" + ], + [ + "2", + "Cold" + ], + [ + "3", + "Fire" + ], + [ + "4", + "Lightning" + ], + [ + "5", + "Poison" + ], + [ + "6", + "Radiant" + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Saving Throw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1-2", + "Dexterity" + ], + [ + "3-4", + "Constitution" + ], + [ + "5-6", + "Wisdom" + ] + ] + } + ] + }, + { + "name": "Quiet Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By replacing your Bomb's explosive contents with a pouch of rubber pellets, you can change it into a Quiet Bomb. This Bomb deals Bludgeoning damage instead of Fire damage. When this Bomb detonates, it makes only a low thud, audible out to 10 feet, and releases a puff of smoke to mask the light of the blast. Additionally, when you reduce a creature to 0 {@variantrule Hit Points|XPHB} with this Bomb, you can instead knock it out.", + "The creature is instead reduced to 1 {@variantrule Hit Points|XPHB|Hit Point}. The creature remains {@condition Unconscious|XPHB} until it regains any {@variantrule Hit Points|XPHB} or until someone uses an action to administer first aid to it, which requires a successful DC 10 Wisdom ({@skill Medicine|XPHB}) check." + ] + }, + { + "name": "Seeking Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By replacing your Bomb's explosive contents with a powerful lodestone, you can change it into a Seeking Bomb. Your ranged attack with this Bomb and its explosion ignores Half and {@variantrule Cover|XPHB|Three-Quarters Cover}." + ] + }, + { + "name": "Smoke Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By removing your bomb's explosive contents entirely, you can change it into a Smoke Bomb. This Bomb deals no damage, but creates a {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of smoke that is {@variantrule Heavily Obscured|XPHB}. The radius of this {@variantrule Sphere [Area of Effect]|XPHB|Sphere} is twice that of the Bomb's Explode property. The smoke lasts for 1 minute or until a strong wind (such as one created by Gust of Wind) disperses it." + ] + }, + { + "name": "Teleportation Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By replacing your Bomb's explosive contents with a glowing etherite crystal, you can change it into a Teleportation Bomb. This Bomb deals no damage. Instead, you teleport to the Bomb's point of impact. This teleportation fails if the Bomb explodes more than 30 feet away from you." + ] + }, + { + "name": "Withering Bomb", + "source": "ValdaAlchemist", + "featureType": [ + "BF" + ], + "entries": [ + "By mixing your Bomb's explosive contents with a powerful desiccating agent, you can change it into a Withering Bomb. This Bomb deals Necrotic damage instead of Fire damage and all of its damage dice are d8s. When you use the Bomb's Explode property, each creature within the explosion makes a Constitution saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it has a -3 penalty on saving throws it makes before the start of your next turn." + ] + }, + { + "name": "Alchemy of Alteration", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Your research has revealed how to warp the body and mind. You gain the following benefits.", + { + "type": "entries", + "name": "Batch Brewing", + "entries": [ + "The number of potions you can have at one time increases by 2." ] - } - }, - "classTableGroups": [ + }, + { + "type": "entries", + "name": "Potion Ingredients", + "entries": [ + "You gain 4 additional Reagents which you can only use to brew potions." + ] + }, + { + "type": "entries", + "name": "Expanded Potions", + "entries": [ + "You can brew the following potions at the Alchemist levels given." + ] + }, { + "type": "table", "colLabels": [ - "{@filter Hexes|spells|level=0|class=witch (wc:vss)|subschool=hex}" + "Potion", + "Reagents" + ], + "colStyles": [ + "col-4", + "col-11 text-center" ], "rows": [ [ - "2" - ], - [ - "3" - ], - [ - "3" - ], - [ - "3" + "Alchemist Level 5", + "" ], [ - "4" + "{@item Potion of Gaseous Form|XDMG}", + "2" ], [ - "4" + "{@item Philter of Love|XDMG}", + "1" ], [ - "4" + "{@item Potion of Mind Reading|XDMG}", + "1" ], [ - "4" + "{@item Potion of Animal Friendship|XDMG}", + "1" ], [ - "5" + "Alchemist Level 9", + "" ], [ - "5" + "{@item Oil of Etherealness|XDMG}", + "3" ], [ - "5" + "Alchemist Level 13", + "" ], [ + "{@item Oil of Slipperiness|XDMG}", "5" - ], - [ - "6" - ], - [ - "6" - ], - [ - "6" - ], - [ - "6" - ], - [ - "7" - ], - [ - "7" - ], - [ - "7" - ], - [ - "7" ] ] + } + ] + }, + { + "name": "Alchemy of Poison", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Your research has taught you how to concoct poisonous compounds. You gain the following benefits.", + { + "type": "entries", + "name": "Batch Brewing", + "entries": [ + "The number of potions you can have at one time increases by 2." + ] + }, + { + "type": "entries", + "name": "Poisoner's Kit", + "entries": [ + "You gain proficiency in the" + ] + }, + { + "type": "entries", + "name": "Poisoner's Kit.", + "entries": [] + }, + { + "type": "entries", + "name": "Potent Poison", + "entries": [ + "When you make a damage roll that deals Poison damage, it ignores {@variantrule Resistance|XPHB} to Poison damage." + ] }, { + "type": "entries", + "name": "Poison Crafting", + "entries": [ + "You can brew the following poisons, which use your Alchemist save DC, when you brew potions. These poisons are included in the 5th Edition rules." + ] + }, + { + "type": "table", "colLabels": [ - "{@filter Cantrips|spells|level=0|class=witch (wc:vss)}", - "{@filter Prepared Spells|spells|level=!0|class=witch (wc:vss)}" + "Poison", + "Reagents" + ], + "colStyles": [ + "col-4", + "col-11 text-center" ], "rows": [ [ - 2, - 2 - ], - [ - 2, - 4 - ], - [ - 2, - 6 - ], - [ - 3, - 7 - ], - [ - 3, - 9 - ], - [ - 3, - 10 - ], - [ - 3, - 11 - ], - [ - 3, - 12 - ], - [ - 3, - 14 - ], - [ - 4, - 15 - ], - [ - 4, - 16 + "Alchemist Level 5", + "" ], [ - 4, - 16 + "{@item Carrion Crawler Mucus|XDMG}", + "2" ], [ - 4, - 17 + "{@item Lolth's Sting|XDMG}", + "2" ], [ - 4, - 17 + "{@item Serpent Venom|XDMG}", + "2" ], [ - 4, - 18 + "Alchemist Level 9", + "" ], [ - 4, - 18 + "{@item Malice|XDMG}", + "3" ], [ - 4, - 19 + "{@item Burnt Othur Fumes|XDMG}", + "3" ], [ - 4, - 20 + "{@item Oil of Taggit|XDMG}", + "3" ], [ - 4, - 21 + "Alchemist Level 13", + "" ], [ - 4, - 22 + "{@item Wyvern Poison|XDMG}", + "4" ] ] + } + ] + }, + { + "name": "Alchemy of Restoration", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Your research has unveiled a plethora of medicines and remedies. You gain the following benefits.", + { + "type": "entries", + "name": "Batch Brewing", + "entries": [ + "The number of potions you can have at one time increases by 2." + ] + }, + { + "type": "entries", + "name": "Double Dose", + "entries": [ + "Whenever you brew a {@item Potion of Healing|XDMG}, it has twice the normal potency. Each potion has two uses. Drinking the potion expends one use. The potion gains another use when you reach level 9 (3 uses) and level 13 (4 uses)." + ] + }, + { + "type": "entries", + "name": "Expanded Potions", + "entries": [ + "You can brew the following potions." + ] }, { - "title": "Spell Slots per Spell Level", + "type": "table", "colLabels": [ - "{@filter 1st|spells|level=1|class=witch (wc:vss)}", - "{@filter 2nd|spells|level=2|class=witch (wc:vss)}", - "{@filter 3rd|spells|level=3|class=witch (wc:vss)}", - "{@filter 4th|spells|level=4|class=witch (wc:vss)}", - "{@filter 5th|spells|level=5|class=witch (wc:vss)}", - "{@filter 6th|spells|level=6|class=witch (wc:vss)}", - "{@filter 7th|spells|level=7|class=witch (wc:vss)}", - "{@filter 8th|spells|level=8|class=witch (wc:vss)}", - "{@filter 9th|spells|level=9|class=witch (wc:vss)}" + "Potion", + "Reagents" + ], + "colStyles": [ + "col-4", + "col-11 text-center" ], - "rowsSpellProgression": [ + "rows": [ [ - 2, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0 + "Alchemist Level 5", + "" ], [ - 3, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0 + "{@item Elixir of Health|XDMG}", + "2" ], [ - 4, - 2, - 0, - 0, - 0, - 0, - 0, - 0, - 0 + "Alchemist Level 9", + "" ], [ - 4, - 3, - 0, - 0, - 0, - 0, - 0, - 0, - 0 + "{@item Potion of Longevity|XDMG}", + "4" ], [ - 4, - 3, - 2, - 0, - 0, - 0, - 0, - 0, - 0 + "Alchemist Level 13", + "" ], [ - 4, - 3, - 3, - 0, - 0, - 0, - 0, - 0, - 0 + "{@item Potion of Vitality|XDMG}", + "4" ], [ - 4, - 3, - 3, - 1, - 0, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 2, - 0, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 1, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 1, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 1, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 1, - 1 - ], - [ - 4, - 3, - 3, - 3, - 3, - 1, - 1, - 1, - 1 - ], - [ - 4, - 3, - 3, - 3, - 3, - 2, - 1, - 1, - 1 - ], - [ - 4, - 3, - 3, - 3, - 3, - 2, - 2, - 1, - 1 + "{@item Potion of Supreme Healing|XDMG}", + "6" ] ] } - ], - "classSpells": [ - "Acid Splash|XPHB", - "Chill Touch|XPHB", - "Dancing Lights|XPHB", - "Mage Hand|XPHB", - "Message|XPHB", - "Minor Illusion|XPHB", - "Prestidigitation|XPHB", - "Starry Wisp|XPHB", - "True Strike|XPHB", - "Animal Friendship|XPHB", - "Bane|XPHB", - "Charm Person|XPHB", - "Color Spray|XPHB", - "Comprehend Languages|XPHB", - "Detect Magic|XPHB", - "Disguise Self|XPHB", - "Dissonant Whispers|XPHB", - "Expeditious Retreat|XPHB", - "Faerie Fire|XPHB", - "Hex|XPHB", - "Tasha's Hideous Laughter|XPHB", - "Protection from Evil and Good|XPHB", - "Ray of Sickness|XPHB", - "Silent Image|XPHB", - "Sleep|XPHB", - "Thunderwave|XPHB", - "Unseen Servant|XPHB", - "Animal Messenger|XPHB", - "Augury|XPHB", - "Blindness/Deafness|XPHB", - "Calm Emotions|XPHB", - "Darkness|XPHB", - "Darkvision|XPHB", - "Detect Thoughts|XPHB", - "Enlarge/Reduce|XPHB", - "Enthrall|XPHB", - "Hold Person|XPHB", - "Invisibility|XPHB", - "Knock|XPHB", - "Levitate|XPHB", - "Locate Object|XPHB", - "Misty Step|XPHB", - "Phantasmal Force|XPHB", - "Ray of Enfeeblement|XPHB", - "See Invisibility|XPHB", - "Shatter|XPHB", - "Spider Climb|XPHB", - "Suggestion|XPHB", - "Bestow Curse||XPHB", - "Clairvoyance|XPHB", - "Counterspell|XPHB", - "Dispel Magic|XPHB", - "Fear|XPHB", - "Fly|XPHB", - "Hypnotic Pattern|XPHB", - "Magic Circle|XPHB", - "Major Image|XPHB", - "Nondetection|XPHB", - "Remove Curse|XPHB", - "Sending|XPHB", - "Slow|XPHB", - "Speak with Dead|XPHB", - "Speak with Plants|XPHB", - "Stinking Cloud|XPHB", - "Tongues|XPHB", - "Arcane Eye|XPHB", - "Banishment|XPHB", - "Evard's Black Tentacles|XPHB", - "Charm Monster|XPHB", - "Compulsion|XPHB", - "Confusion|XPHB", - "Dimension Door|XPHB", - "Dominate Beast|XPHB", - "Greater Invisibility|XPHB", - "Hallucinatory Terrain|XPHB", - "Locate Creature|XPHB", - "Phantasmal Killer|XPHB", - "Polymorph|XPHB", - "Awaken|XPHB", - "Contagion|XPHB", - "Dispel Evil and Good|XPHB", - "Dominate Person|XPHB", - "Dream|XPHB", - "Geas|XPHB", - "Hold Monster|XPHB", - "Insect Plague|XPHB", - "Mislead|XPHB", - "Modify Memory|XPHB", - "Planar Binding|XPHB", - "Scrying|XPHB", - "Seeming|XPHB", - "Telekinesis|XPHB", - "Eyebite|XPHB", - "Flesh to Stone|XPHB", - "Mass Suggestion|XPHB", - "Programmed Illusion|XPHB", - "True Seeing|XPHB", - "Etherealness|XPHB", - "Mirage Arcane|XPHB", - "Plane Shift|XPHB", - "Project Image|XPHB", - "Sequester|XPHB", - "Symbol|XPHB", - "Teleport|XPHB", - "Antipathy/Sympathy|XPHB", - "Befuddlement|XPHB", - "Dominate Monster|XPHB", - "Glibness|XPHB", - "Mind Blank|XPHB", - "Power Word Stun|XPHB", - "Astral Projection|XPHB", - "Foresight|XPHB", - "Imprisonment|XPHB", - "True Polymorph|XPHB", - "Weird|XPHB" - ], - "additionalSpells": [ - { - "innate": { - "2": [ - "Find Familiar|XPHB" - ] - } - } - ], - "optionalfeatureProgression": [ - { - "name": "Warmage Trick", - "featureType": [ - "WT" - ], - "progression": { - "2": 2, - "3": 3, - "5": 4, - "7": 5, - "9": 6, - "11": 7, - "13": 8, - "15": 9, - "17": 10 - } - } - ], - "classFeatures": [ - "Spellcasting|Witch|ValdaWitch|1", - "Witch's Curse|Witch|ValdaWitch|1", - "Hexes|Witch|ValdaWitch|1", - "Cackle|Witch|ValdaWitch|2", - "Familiar|Witch|ValdaWitch|2", - { - "classFeature": "Witch Subclass|Witch|ValdaWitch|3", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Witch|ValdaWitch|4", - "Insidious Spell|Witch|ValdaWitch|5", + ] + }, + { + "name": "Arcane Studies", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Dabbling in arcana has granted you limited magic. You gain the following benefits.", { - "classFeature": "Subclass Feature|Witch|ValdaWitch|6", - "gainSubclassFeature": true + "type": "entries", + "name": "Two Cantrips", + "entries": [ + "You learn two cantrips of your choice from the Wizard spell list. Intelligence is your spellcasting ability for this discovery's spells." + ] }, - "Improved Familiar|Witch|ValdaWitch|7", - "Ability Score Improvement|Witch|ValdaWitch|8", - "Hastened Hex|Witch|ValdaWitch|9", { - "classFeature": "Subclass Feature|Witch|ValdaWitch|10", - "gainSubclassFeature": true + "type": "entries", + "name": "Level 1 and 2 Spells", + "entries": [ + "Choose a level 1 spell and a level 2 spell from the Wizard spell list. You always have these spells prepared. You can cast each once without a spell slot, and you regain the ability to cast it in that way when you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of a spell by taking the {@action Utilize|XPHB} action and expending a number of Reagents equal to the level of the spell. You can also cast these spells using any spell slots you have of the appropriate level." + ] }, - "Grand Hex|Witch|ValdaWitch|11", - "Ability Score Improvement|Witch|ValdaWitch|12", - "Grand Hex|Witch|ValdaWitch|13", { - "classFeature": "Subclass Feature|Witch|ValdaWitch|14", - "gainSubclassFeature": true - }, - "Grand Hex|Witch|ValdaWitch|15", - "Ability Score Improvement|Witch|ValdaWitch|16", - "Grand Hex|Witch|ValdaWitch|17", - "Vengeful Curse|Witch|ValdaWitch|18", - "Epic Boon|Witch|ValdaWitch|19", - "Hexmaster|Witch|ValdaWitch|20" - ], - "subclassTitle": "Subclass Feature", - "hasFluff": true, - "hasFluffImages": true - }, + "type": "entries", + "name": "Spell Change", + "entries": [ + "Whenever you gain a new level, you can replace one of the spells you chose for this discovery with a different spell of the same level from the Wizard spell list." + ] + } + ] + }, { - "name": "Warmage", - "source": "ValdaWarmage", - "edition": "one", - "primaryAbility": [ + "name": "Combat Studies", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Your research extends into the strategy and tactics of warfare. You gain the following benefits.", { - "int": true - } - ], - "hd": { - "number": 1, - "faces": 8 - }, - "proficiency": [ - "con", - "int" - ], - "spellcastingAbility": "int", - "cantripProgression": [ - 4, - 4, - 5, - 5, - 6, - 6, - 6, - 6, - 7, - 7, - 7, - 7, - 8, - 8, - 8, - 8, - 9, - 9, - 9, - 10 - ], - "featProgression": [ + "type": "entries", + "name": "Martial Training", + "entries": [ + "You gain proficiency with Martial weapons and training with Medium armor and Shields." + ] + }, { - "name": "Epic Boon", - "category": [ - "EB" - ], - "progression": { - "19": 1 - } - } - ], - "startingProficiencies": { - "armor": [ - "light" - ], - "weapons": [ - "simple" - ], - "weaponProficiencies": [ - { - "simple": true - } - ], - "toolProficiencies": [ - { - "anyGamingSet": 1 - } - ], - "skills": [ - { - "choose": { - "from": [ - "acrobatics", - "animal handling", - "arcana", - "athletics", - "history", - "investigation", - "medicine", - "perception", - "survival" - ], - "count": 2 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "defaultData": [ - { - "A": [ - { - "item": "leather armor|xphb" - }, - { - "item": "dagger|xphb" - }, - { - "item": "staff|xphb" - }, - { - "equipmentType": "setGaming" - }, - { - "item": "explorer's pack|xphb" - }, - { - "value": 2200 - } - ], - "B": [ - { - "value": 5000 - } - ] - } - ], - "entries": [ - "{@i Choose A or B:} (A) {@item Leather Armor|XPHB}, {@item Dagger|XPHB}, {@item staff|XPHB|Arcane Focus (Staff)}, {@item Gaming Set|XPHB} of your choice, {@item Explorer's Pack|XPHB}, and 22 GP; or (B) 50 GP" - ] - }, - "multiclassing": { - "entries": [ - { - "type": "list", - "items": [ - "Gain the Hit Point Die trait from the Core Warmage Traits table.", - "Gain the Warmage's level 1 features, which are listed in the Warmage Features table." - ] - } - ] - }, - "classTableGroups": [ + "type": "entries", + "name": "Breacher", + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to make an attack with a weapon that isn't a Bomb and doesn't have {@itemProperty H|XPHB|Heavy}." + ] + }, { - "colLabels": [ - "{@filter Cantrips Known|spells|level=0|class=warmage (wmc:vss)}", - "Cantrip Bonus Dice", - "{@filter Tricks Known|optionalfeatures|source=ValdaWarmage|feature type=wt}" - ], - "rows": [ - [ - 4, - 0, - 0 - ], - [ - 4, - 0, - 2 - ], - [ - 5, - 0, - 3 - ], - [ - 5, - 0, - 3 - ], - [ - 6, - 1, - 4 - ], - [ - 6, - 1, - 4 - ], - [ - 6, - 1, - 5 - ], - [ - 6, - 1, - 5 - ], - [ - 7, - 1, - 6 - ], - [ - 7, - 1, - 6 - ], - [ - 7, - 2, - 7 - ], - [ - 7, - 2, - 7 - ], - [ - 8, - 2, - 8 - ], - [ - 8, - 2, - 8 - ], - [ - 8, - 2, - 9 - ], - [ - 8, - 2, - 9 - ], - [ - 9, - 3, - 10 - ], - [ - 9, - 3, - 10 - ], - [ - 9, - 3, - 10 - ], - [ - 10, - 4, - 10 - ] + "type": "entries", + "name": "Fire Brand", + "entries": [ + "When you hit a creature with an attack using a Melee weapon, you can expend 1 Reagent to deal an extra {@damage 1d10} Fire damage to the target." ] } - ], - "classSpells": [ - "Acid Splash|XPHB", - "Chill Touch|XPHB", - "Fire Bolt|XPHB", - "Light|XPHB", - "Mage Hand|XPHB", - "Mending|XPHB", - "Minor Illusion|XPHB", - "Poison Spray|XPHB", - "Prestidigitation|XPHB", - "Produce Flame|XPHB", - "Ray of Frost|XPHB", - "Shocking Grasp|XPHB", - "True Strike|XPHB" - ], - "classFeatures": [ - "Spellcasting|Warmage|ValdaWarmage|1", - "Arcane Initiation|Warmage|ValdaWarmage|1", - "Warmage Edge|Warmage|ValdaWarmage|1", - "Reliable Cantrip|Warmage|ValdaWarmage|2", - "Warmage Tricks|Warmage|ValdaWarmage|2", + ] + }, + { + "name": "Fundamental Alchemy", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Your research has revealed the finer points of brewing basic alchemical substances. You gain the following benefits.", { - "classFeature": "Warmage Subclass|Warmage|ValdaWarmage|3", - "gainSubclassFeature": true + "type": "entries", + "name": "Quadruple Flasks", + "entries": [ + "When you brew potions, you can brew a batch of four vials of Acid, Alchemist's Fire, Holy Water, or Oil for 1 Reagent die. Each batch counts as one potion for the number of potions you can have at once. These batches can be all of one substance or a mix of them.", + "These substances use your Alchemist save DC and retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert." + ] }, - "Ability Score Improvement|Warmage|ValdaWarmage|4", - "Arcane Surge|Warmage|ValdaWarmage|5", - "Tactical Insight|Warmage|ValdaWarmage|6", { - "classFeature": "Subclass Feature|Warmage|ValdaWarmage|7", - "gainSubclassFeature": true + "type": "entries", + "name": "Quick Flask", + "entries": [ + "When you take the {@action Attack|XPHB} action to prime a bomb, you can take a {@variantrule Bonus Action|XPHB} to throw a flask of Alchemist's Fire, Holy Water, Oil, or Acid, or to use an Oil flask to douse a space." + ] }, - "Ability Score Improvement|Warmage|ValdaWarmage|8", { - "classFeature": "Subclass Feature|Warmage|ValdaWarmage|10", - "gainSubclassFeature": true - }, - "Arcane Surge Improvement|Warmage|ValdaWarmage|11", - "Ability Score Improvement|Warmage|ValdaWarmage|12", - "Strategic Deflection|Warmage|ValdaWarmage|14", + "type": "entries", + "name": "Potent Flasks", + "entries": [ + "Acid, Alchemist's Fire, and Holy Water that you brew deal an additional die of damage. Alchemist's Fire also deals this extra dice of damage to burning creatures. {@hazard Burning|XPHB} Oil adds your Intelligence modifier to the extra Fire damage it deals." + ] + } + ] + }, + { + "name": "Guided Explosives", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "You've learned how to magnify the explosive potential of your Bombs. You gain the following benefits.", { - "classFeature": "Subclass Feature|Warmage|ValdaWarmage|15", - "gainSubclassFeature": true + "type": "entries", + "name": "Improved Bombs", + "entries": [ + "You gain a +1 bonus to attack rolls you make using your Bombs." + ] }, - "Ability Score Improvement|Warmage|ValdaWarmage|16", { - "classFeature": "Subclass Feature|Warmage|ValdaWarmage|18", - "gainSubclassFeature": true + "type": "entries", + "name": "Aerodynamic Bombs", + "entries": [ + "The normal and long ranges of your Bombs double." + ] }, - "Epic Boon|Warmage|ValdaWarmage|19", - "Master Warmage|Warmage|ValdaWarmage|20" - ], - "subclassTitle": "Subclass Feature", - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer", - "edition": "one", - "primaryAbility": [ { - "int": true + "type": "entries", + "name": "Seeking Charge", + "entries": [ + "When you miss with an attack roll using a Bomb, you can expend a Regent to roll {@dice 1d8} and add the number rolled to the attack roll, potentially causing the attack to hit." + ] } - ], - "hd": { - "number": 1, - "faces": 6 - }, - "proficiency": [ - "con", - "int" - ], - "spellcastingAbility": "int", - "casterProgression": "full", - "preparedSpellsProgression": [ - 4, - 5, - 6, - 7, - 9, - 10, - 11, - 12, - 14, - 15, - 16, - 16, - 17, - 17, - 18, - 18, - 19, - 20, - 21, - 22 - ], - "preparedSpellsChange": "level", - "cantripProgression": [ - 3, - 3, - 3, - 4, - 4, - 4, - 4, - 4, - 4, - 5, - 5, - 5, - 5, - 5, - 5, - 5, - 5, - 5, - 5, - 5 - ], - "featProgression": [ + ] + }, + { + "name": "Homunculus", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Your research has taught you how to create an alchemical familiar: a {@creature Homunculus|XMM}.", { - "name": "Epic Boon", - "category": [ - "EB" - ], - "progression": { - "19": 1 - } - } - ], - "startingProficiencies": { - "weapons": [ - "simple" - ], - "weaponProficiencies": [ - { - "simple": true - } - ], - "skills": [ - { - "choose": { - "from": [ - "arcana", - "deception", - "history", - "intimidation", - "investigation", - "medicine", - "persuasion", - "religion", - "stealth" - ], - "count": 2 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "defaultData": [ - { - "A": [ - { - "item": "dagger|xphb", - "quantity": 2 - }, - { - "item": "rod|xphb" - }, - { - "item": "robe|xphb" - }, - { - "item": "sack|xphb" - }, - { - "item": "shovel|xphb" - }, - { - "item": "scholar's pack|xphb" - }, - { - "value": 1300 - } - ], - "B": [ - { - "value": 6000 - } - ] - } - ], - "entries": [ - "{@i Choose A or B:} (A) 2 {@item Dagger|XPHB|Daggers}, {@item Rod|XPHB|Arcane Focus (Rod)}, {@item Robe|XPHB}, {@item Sack|XPHB}, {@item Shovel|XPHB}, {@item Scholar's Pack|XPHB} and 13 GP; or (B) 60 GP" - ] - }, - "multiclassing": { - "entries": [ - { - "type": "list", - "items": [ - "Gain the Hit Point Die from the Core Necromancer Traits table. ", - "Gain the Necromancer's level 1 features, which are listed in the Necromancer Features table. See the multiclassing rules to determine your available spell slots." - ] - } - ] - }, - "classTableGroups": [ + "type": "entries", + "name": "Creating a Homunculus", + "entries": [ + "By expending 3 Reagents and spending materials worth 10+ GP in a 1-hour long alchemical process, which can be done over a {@variantrule Short Rest|XPHB}, you can create a homunculus. You can only have one homunculus at a time; if you create another one, your existing one dies." + ] + }, { - "colLabels": [ - "Thralls", - "CR Total" - ], - "rows": [ - [ - "-", - "-" - ], - [ - "1", - "1/4" - ], - [ - "2", - "1/2" - ], - [ - "2", - "1/2" - ], - [ - "2", - "1" - ], - [ - "2", - "1" - ], - [ - "3", - "1" - ], - [ - "3", - "1" - ], - [ - "3", - "2" - ], - [ - "3", - "2" - ], - [ - "4", - "2" - ], - [ - "4", - "2" - ], - [ - "4", - "3" - ], - [ - "4", - "3" - ], - [ - "5", - "3" - ], - [ - "5", - "3" - ], - [ - "5", - "4" - ], - [ - "5", - "4" - ], - [ - "6", - "4" - ], - [ - "6", - "4" - ] - ] - }, - { - "colLabels": [ - "{@filter Cantrips|spells|level=0|class=Necromancer (nc:vss)}", - "{@filter Prepared Spells|spells|level=!0|class=Necromancer (nc:vss)}" - ], - "rows": [ - [ - 3, - 4 - ], - [ - 3, - 5 - ], - [ - 3, - 6 - ], - [ - 4, - 7 - ], - [ - 4, - 9 - ], - [ - 4, - 10 - ], - [ - 4, - 11 - ], - [ - 4, - 12 - ], - [ - 4, - 14 - ], - [ - 5, - 15 - ], - [ - 5, - 16 - ], - [ - 5, - 16 - ], - [ - 5, - 17 - ], - [ - 5, - 17 - ], - [ - 5, - 18 - ], - [ - 5, - 18 - ], - [ - 5, - 19 - ], - [ - 5, - 20 - ], - [ - 5, - 21 - ], - [ - 5, - 22 - ] - ] - }, - { - "title": "Spell Slots per Spell Level", - "colLabels": [ - "{@filter 1st|spells|level=1|class=Necromancer (nc:vss)}", - "{@filter 2nd|spells|level=2|class=Necromancer (nc:vss)}", - "{@filter 3rd|spells|level=3|class=Necromancer (nc:vss)}", - "{@filter 4th|spells|level=4|class=Necromancer (nc:vss)}", - "{@filter 5th|spells|level=5|class=Necromancer (nc:vss)}", - "{@filter 6th|spells|level=6|class=Necromancer (nc:vss)}", - "{@filter 7th|spells|level=7|class=Necromancer (nc:vss)}", - "{@filter 8th|spells|level=8|class=Necromancer (nc:vss)}", - "{@filter 9th|spells|level=9|class=Necromancer (nc:vss)}" - ], - "rowsSpellProgression": [ - [ - 2, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0 - ], - [ - 3, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0 - ], - [ - 4, - 2, - 0, - 0, - 0, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 0, - 0, - 0, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 2, - 0, - 0, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 0, - 0, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 1, - 0, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 2, - 0, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 1, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 0, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 0, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 0, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 1, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 1, - 0 - ], - [ - 4, - 3, - 3, - 3, - 2, - 1, - 1, - 1, - 1 - ], - [ - 4, - 3, - 3, - 3, - 3, - 1, - 1, - 1, - 1 - ], - [ - 4, - 3, - 3, - 3, - 3, - 2, - 1, - 1, - 1 - ], - [ - 4, - 3, - 3, - 3, - 3, - 2, - 2, - 1, - 1 - ] - ] - } - ], - "classSpells": [ - "Acid Splash|XPHB", - "Blade Ward|XPHB", - "Chill Touch|XPHB", - "Dancing Lights|XPHB", - "Light|XPHB", - "Mage Hand|XPHB", - "Mending|XPHB", - "Message|XPHB", - "Minor Illusion|XPHB", - "Poison Spray|XPHB", - "Prestidigitation|XPHB", - "Ray of Frost|XPHB", - "Shocking Grasp|XPHB", - "Spare the Dying|XPHB", - "True Strike|XPHB", - "Alarm|XPHB", - "Bane|XPHB", - "Command|XPHB", - "Comprehend Languages|XPHB", - "Detect Evil and Good|XPHB", - "Detect Magic|XPHB", - "Disguise Self|XPHB", - "Expeditious Retreat|XPHB", - "False Life|XPHB", - "Feather Fall|XPHB", - "Fog Cloud|XPHB", - "Grease|XPHB", - "Tasha's Hideous Laughter|XPHB", - "Identify|XPHB", - "Illusory Script|XPHB", - "Jump|XPHB", - "Mage Armor|XPHB", - "Protection from Evil and Good|XPHB", - "Ray of Sickness|XPHB", - "Silent Image|XPHB", - "Sleep|XPHB", - "Thunderwave|XPHB", - "Melf's Acid Arrow|XPHB", - "Arcane Lock|XPHB", - "Blindness/Deafness|XPHB", - "Darkness|XPHB", - "Darkvision|XPHB", - "Detect Thoughts|XPHB", - "Enhance Ability|XPHB", - "Enlarge/Reduce|XPHB", - "Gentle Repose|XPHB", - "Hold Person|XPHB", - "Invisibility|XPHB", - "Knock|XPHB", - "Locate Object|XPHB", - "Misty Step|XPHB", - "Ray of Enfeeblement|XPHB", - "See Invisibility|XPHB", - "Shatter|XPHB", - "Silence|XPHB", - "Spider Climb|XPHB", - "Web|XPHB", - "Animate Dead|XPHB", - "Bestow Curse|XPHB", - "Clairvoyance|XPHB", - "Counterspell|XPHB", - "Dispel Magic|XPHB", - "Fear|XPHB", - "Fly|XPHB", - "Gaseous Form|XPHB", - "Lightning Bolt|XPHB", - "Major Image|XPHB", - "Nondetection|XPHB", - "Protection from Energy|XPHB", - "Remove Curse|XPHB", - "Revivify|XPHB", - "Sending|XPHB", - "Speak with Dead|XPHB", - "Stinking Cloud|XPHB", - "Tongues|XPHB", - "Vampiric Touch|XPHB", - "Arcane Eye|XPHB", - "Banishment|XPHB", - "Blight|XPHB", - "Death Ward|XPHB", - "Dimension Door|XPHB", - "Dominate Beast|XPHB", - "Greater Invisibility|XPHB", - "Hallucinatory Terrain|XPHB", - "Locate Creature|XPHB", - "Phantasmal Killer|XPHB", - "Leomund's Secret Chest|XPHB", - "Antilife Shell|XPHB", - "Cloudkill|XPHB", - "Contagion|XPHB", - "Dispel Evil and Good|XPHB", - "Dominate Person|XPHB", - "Dream|XPHB", - "Geas|XPHB", - "Hold Monster|XPHB", - "Insect Plague|XPHB", - "Modify Memory|XPHB", - "Scrying|XPHB", - "Seeming|XPHB", - "Teleportation Circle|XPHB", - "Chain Lightning|XPHB", - "Circle of Death|XPHB", - "Contingency|XPHB", - "Create Undead|XPHB", - "Eyebite|XPHB", - "Flesh to Stone|XPHB", - "Harm|XPHB", - "Magic Jar|XPHB", - "True Seeing|XPHB", - "Etherealness|XPHB", - "Finger of Death|XPHB", - "Plane Shift|XPHB", - "Sequester|XPHB", - "Teleport|XPHB", - "Antimagic Field|XPHB", - "Clone|XPHB", - "Dominate Monster|XPHB", - "Maze|XPHB", - "Mind Blank|XPHB", - "Power Word Stun|XPHB", - "Astral Projection|XPHB", - "Foresight|XPHB", - "Power Word Kill|XPHB", - "Storm of Vengeance|XPHB", - "Weird|XPHB" - ], - "classFeatures": [ - "Spellcasting|Necromancer|ValdaNecromancer|1", - "Charnel Touch|Necromancer|ValdaNecromancer|1", - "Thralls|Necromancer|ValdaNecromancer|2", - "Dead Space|Necromancer|ValdaNecromancer|2", - { - "classFeature": "Necromancer Subclass|Necromancer|ValdaNecromancer|3", - "gainSubclassFeature": true - }, - "Dark Arcana|Necromancer|ValdaNecromancer|3", - "Ability Score Improvement|Necromancer|ValdaNecromancer|4", - "Animate Dead|Necromancer|ValdaNecromancer|5", - "Critical Spellcasting|Necromancer|ValdaNecromancer|5", - { - "classFeature": "Subclass Feature|Necromancer|ValdaNecromancer|6", - "gainSubclassFeature": true - }, - "Improved Thralls|Necromancer|ValdaNecromancer|7", - "Ability Score Improvement|Necromancer|ValdaNecromancer|8", - { - "classFeature": "Subclass Feature|Necromancer|ValdaNecromancer|10", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Necromancer|ValdaNecromancer|12", - "Improved Critical Spellcasting|Necromancer|ValdaNecromancer|14", - "Ability Score Improvement|Necromancer|ValdaNecromancer|16", - "Undying Servitude|Necromancer|ValdaNecromancer|18", - "Epic Boon|Necromancer|ValdaNecromancer|19", - "Lichdom|Necromancer|ValdaNecromancer|20" - ], - "subclassTitle": "Subclass Feature", - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Investigator", - "source": "ValdaInvestigator", - "edition": "one", - "primaryAbility": [ - { - "dex": true, - "int": true - } - ], - "hd": { - "number": 1, - "faces": 8 - }, - "proficiency": [ - "dex", - "int" - ], - "spellcastingAbility": "int", - "featProgression": [ - { - "name": "Epic Boon", - "category": [ - "EB" - ], - "progression": { - "19": 1 - } - } - ], - "startingProficiencies": { - "weapons": [ - "simple", - "martial" - ], - "weaponProficiencies": [ - { - "simple": true, - "martial": true - } - ], - "armor": [ - "light" - ], - "skills": [ - { - "choose": { - "from": [ - "arcana", - "athletics", - "deception", - "history", - "insight", - "intimidation", - "investigation", - "medicine", - "nature", - "perception", - "persuasion", - "religion", - "stealth", - "sleight of hand", - "survival" - ], - "count": 3 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "defaultData": [ - { - "A": [ - { - "item": "leather armor|xphb" - }, - { - "item": "dagger|xphb", - "quantity": 2 - }, - { - "item": "rapier|xphb" - }, - { - "item": "heavy crossbow|xphb" - }, - { - "item": "bolt|xphb", - "quantity": 20 - }, - { - "item": "Crossbow Bolt Case|xphb" - }, - { - "item": "Dungeoneer's Pack|xphb" - }, - { - "value": 1700 - } - ], - "B": [ - { - "value": 12000 - } - ] - } - ], - "entries": [ - "{@i Choose A or B:} (A) {@item Leather Armor|XPHB}, 2 {@item Dagger|XPHB|Daggers}, {@item Rapier|XPHB}, {@item Heavy Crossbow|XPHB}, 20 {@item Bolt|XPHB|Crossbow Bolts}, {@item Crossbow Bolt Case|XPHB}, {@item Dungeoneer's Pack|XPHB} and 17 GP; or (B) 120 GP" - ] - }, - "multiclassing": { - "entries": [ - { - "type": "list", - "items": [ - "Gain the following traits from the Core Investigator Traits table: Hit Point Die, proficiency in one skill of your choice from the Investigators skill list, proficiency with Martial Weapons, and training with Light Armor.", - "Gain the Investigator's level 1 features, which are listed in the Investigator Features table" - ] - } - ] - }, - "classTableGroups": [ - { - "colLabels": [ - "Ritual Level", - "Rushed Incantation" - ], - "rows": [ - [ - "1", - "-" - ], - [ - "1", - "3" - ], - [ - "2", - "4" - ], - [ - "2", - "4" - ], - [ - "3", - "5" - ], - [ - "3", - "5" - ], - [ - "4", - "6" - ], - [ - "4", - "6" - ], - [ - "5", - "7" - ], - [ - "5", - "7" - ], - [ - "6", - "7" - ], - [ - "6", - "8" - ], - [ - "6", - "8" - ], - [ - "6", - "8" - ], - [ - "6", - "9" - ], - [ - "6", - "9" - ], - [ - "6", - "9" - ], - [ - "6", - "10" - ], - [ - "6", - "10" - ], - [ - "6", - "10" - ] + "type": "entries", + "name": "Hit Points", + "entries": [ + "Your homunculus has {@variantrule Hit Points|XPHB} equal to five times your Alchemist level." ] }, { - "colLabels": [ - "Finisher", - "Trinkets" - ], - "rows": [ - [ - 0, - 0 - ], - [ - "{@dice 1d8}", - 0 - ], - [ - "{@dice 1d8}", - 2 - ], - [ - "{@dice 1d8}", - 2 - ], - [ - "{@dice 1d8}", - 3 - ], - [ - "{@dice 1d8}", - 3 - ], - [ - "{@dice 1d8}", - 3 - ], - [ - "{@dice 1d8}", - 3 - ], - [ - "{@dice 1d8}", - 4 - ], - [ - "{@dice 1d8}", - 4 - ], - [ - "{@dice 2d8}", - 4 - ], - [ - "{@dice 2d8}", - 4 - ], - [ - "{@dice 2d8}", - 5 - ], - [ - "{@dice 2d8}", - 5 - ], - [ - "{@dice 2d8}", - 5 - ], - [ - "{@dice 2d8}", - 5 - ], - [ - "{@dice 3d8}", - 6 - ], - [ - "{@dice 3d8}", - 6 - ], - [ - "{@dice 3d8}", - 6 - ], - [ - "{@dice 3d8}", - 6 - ] - ] - } - ], - "classSpells": [ - "Alarm|XPHB", - "Comprehend Languages|XPHB", - "Detect Evil and Good|XPHB", - "Detect Magic|XPHB", - "Detect Poison and Disease|XPHB", - "Disguise Self|XPHB", - "Find Familiar|XPHB", - "Floating Disc|XPHB", - "Fog Cloud|XPHB", - "Heroism|XPHB", - "Identify|XPHB", - "Illusory Script|XPHB", - "Protection from Evil and Good|XPHB", - "Purify Food and Drink|XPHB", - "Speak with Animals|XPHB", - "Unseen Servant|XPHB", - "Animal Messenger|XPHB", - "Arcane Lock|XPHB", - "Nystul's Magic Aura|XPHB", - "Augury|XPHB", - "Darkness|XPHB", - "Darkvision|XPHB", - "Gentle Repose|XPHB", - "Knock|XPHB", - "Locate Animals or Plants|XPHB", - "Locate Object|XPHB", - "Magic Mouth|XPHB", - "Protection from Poison|XPHB", - "See Invisibility|XPHB", - "Silence|XPHB", - "Spider Climb|XPHB", - "Zone of Truth|XPHB", - "Clairvoyance|XPHB", - "Create Food and Water|XPHB", - "Daylight|XPHB", - "Dispel Magic|XPHB", - "Fly|XPHB", - "Magic Circle|XPHB", - "Meld into Stone|XPHB", - "Nondetection|XPHB", - "Phantom Steed|XPHB", - "Remove Curse|XPHB", - "Sending|XPHB", - "Speak with Dead|XPHB", - "Speak with Plants|XPHB", - "Tongues|XPHB", - "Water Breathing|XPHB", - "Water Walk|XPHB", - "Arcane Eye|XPHB", - "Divination|XPHB", - "Locate Creature|XPHB", - "Mordenkainen's Private Sanctum|XPHB", - "Leomund's Secret Chest|XPHB", - "Commune|XPHB", - "Commune with Nature|XPHB", - "Contact Other Plane|XPHB", - "Dream|XPHB", - "Geas|XPHB", - "Legend Lore|XPHB", - "Planar Binding|XPHB", - "Rary's Telepathic Bond|XPHB", - "Find the Path|XPHB", - "Forbiddance|XPHB", - "Drawmij's Instant Summons|XPHB" - ], - "classFeatures": [ - "Ritualist|Investigator|ValdaInvestigator|1", - "Weapon Mastery|Investigator|ValdaInvestigator|1", - "Expertise|Investigator|ValdaInvestigator|2", - "Finisher|Investigator|ValdaInvestigator|2", - "Rushed Incantation|Investigator|ValdaInvestigator|2", - { - "classFeature": "Investigator Subclass|Investigator|ValdaInvestigator|3", - "gainSubclassFeature": true - }, - "Trinkets|Investigator|ValdaInvestigator|3", - "Ability Score Improvement|Investigator|ValdaInvestigator|4", - "Exploit Weakness|Investigator|ValdaInvestigator|5", - { - "classFeature": "Subclass Feature|Investigator|ValdaInvestigator|6", - "gainSubclassFeature": true - }, - "Holy Trinkets|Investigator|ValdaInvestigator|7", - "Ability Score Improvement|Investigator|ValdaInvestigator|8", - "Expertise|Investigator|ValdaInvestigator|9", - { - "classFeature": "Subclass Feature|Investigator|ValdaInvestigator|10", - "gainSubclassFeature": true - }, - "Improved Finisher|Investigator|ValdaInvestigator|11", - "Ability Score Improvement|Investigator|ValdaInvestigator|12", - "Enigma Arcane|Investigator|ValdaInvestigator|13", - { - "classFeature": "Subclass Feature|Investigator|ValdaInvestigator|14", - "gainSubclassFeature": true - }, - "Enigma Arcane|Investigator|ValdaInvestigator|15", - "Ability Score Improvement|Investigator|ValdaInvestigator|16", - "Enigma Arcane|Investigator|ValdaInvestigator|17", - "Supernatural Resolve|Investigator|ValdaInvestigator|18", - "Epic Boon|Investigator|ValdaInvestigator|19", - "Spellbinder|Investigator|ValdaInvestigator|20" - ], - "subclassTitle": "Subclass Feature", - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Warden", - "source": "ValdaWarden", - "edition": "one", - "primaryAbility": [ - { - "str": true, - "con": true - } - ], - "hd": { - "number": 1, - "faces": 10 - }, - "proficiency": [ - "str", - "con" - ], - "featProgression": [ - { - "name": "Fighting Style", - "category": [ - "FS" - ], - "progression": { - "1": 1 - } - }, - { - "name": "Epic Boon", - "category": [ - "EB" - ], - "progression": { - "19": 1 - } - } - ], - "startingProficiencies": { - "armor": [ - "light", - "medium", - "heavy", - "shield" - ], - "weapons": [ - "simple", - "martial" - ], - "skills": [ - { - "choose": { - "from": [ - "animal handling", - "athletics", - "insight", - "intimidation", - "medicine", - "perception", - "persuasion", - "survival" - ], - "count": 2 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "defaultData": [ - { - "A": [ - { - "item": "chain mail|xphb" - }, - { - "item": "shield|xphb" - }, - { - "item": "warhammer|xphb" - }, - { - "item": "javelin|xphb", - "quantity": 6 - }, - { - "item": "dungeoneer's pack|xphb" - }, - { - "value": 1500 - } - ], - "B": [ - { - "value": 13000 - } - ] - } - ], - "entries": [ - "{@i Choose A or B:} (A) {@item Chain Mail|XPHB}, {@item Shield|XPHB}, {@item Warhammer|XPHB}, 6 {@item Javelin|XPHB|Javelins}, {@item Dungeoneer's Pack|XPHB}, and 15 GP; or (B) 130 GP" - ] - }, - "multiclassing": { - "proficienciesGained": { - "weapons": [ - "martial" - ], - "armor": [ - "light", - "medium", - "shield" - ] - } - }, - "classTableGroups": [ - { - "colLabels": [ - "Interrupt", - "Weapon Mastery" - ], - "rows": [ - [ - "-", - "2" - ], - [ - "-", - "2" - ], - [ - "-", - "2" - ], - [ - "-", - "3" - ], - [ - "3", - "3" - ], - [ - "3", - "3" - ], - [ - "3", - "3" - ], - [ - "3", - "3" - ], - [ - "4", - "3" - ], - [ - "4", - "4" - ], - [ - "4", - "4" - ], - [ - "4", - "4" - ], - [ - "5", - "4" - ], - [ - "5", - "4" - ], - [ - "5", - "4" - ], - [ - "5", - "4" - ], - [ - "6", - "4" - ], - [ - "6", - "4" - ], - [ - "6", - "4" - ], - [ - "6", - "4" - ] - ] - } - ], - "classFeatures": [ - "Fighting Style|Warden|ValdaWarden|1", - "Sentinel's Stand|Warden|ValdaWarden|1", - "Weapon Mastery|Warden|ValdaWarden|1", - "Guardian Tactics|Warden|ValdaWarden|2", - "Unyielding Resolve|Warden|ValdaWarden|2", - { - "classFeature": "Warden Subclass|Warden|ValdaWarden|3", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Warden|ValdaWarden|4", - "Extra Attack|Warden|ValdaWarden|5", - "Interrupt|Warden|ValdaWarden|5", - { - "classFeature": "Subclass Feature|Warden|ValdaWarden|6", - "gainSubclassFeature": true - }, - "Mettle|Warden|ValdaWarden|7", - "Ability Score Improvement|Warden|ValdaWarden|8", - "Survive|Warden|ValdaWarden|9", - { - "classFeature": "Subclass Feature|Warden|ValdaWarden|10", - "gainSubclassFeature": true - }, - "Sentinel's Strike|Warden|ValdaWarden|11", - "Ability Score Improvement|Warden|ValdaWarden|12", - "Font of Life|Warden|ValdaWarden|13", - "Extended Tactics|Warden|ValdaWarden|14", - "Improved Resolve|Warden|ValdaWarden|15", - "Ability Score Improvement|Warden|ValdaWarden|16", - { - "classFeature": "Subclass Feature|Warden|ValdaWarden|17", - "gainSubclassFeature": true - }, - "Sentinel's Soul|Warden|ValdaWarden|18", - "Epic Boon|Warden|ValdaWarden|19", - "Legendary Resistance|Warden|ValdaWarden|20" - ], - "subclassTitle": "Subclass Feature", - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Martyr", - "source": "ValdaMartyr", - "edition": "one", - "primaryAbility": [ - { - "str": true, - "wis": true - }, - { - "dex": true, - "wis": true - } - ], - "hd": { - "number": 1, - "faces": 12 - }, - "proficiency": [ - "str", - "wis" - ], - "featProgression": [ - { - "name": "Epic Boon", - "category": [ - "EB" - ], - "progression": { - "19": 1 - } - } - ], - "startingProficiencies": { - "armor": [ - "light", - "shield" - ], - "weapons": [ - "simple", - "martial" - ], - "skills": [ - { - "choose": { - "from": [ - "athletics", - "history", - "insight", - "intimidation", - "medicine", - "persuasion", - "religion" - ], - "count": 2 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "defaultData": [ - { - "A": [ - { - "item": "scale mail|xphb" - }, - { - "item": "shield|xphb" - }, - { - "item": "longsword|xphb" - }, - { - "item": "javelin|xphb", - "quantity": 6 - }, - { - "item": "holy symbol|xphb" - }, - { - "item": "priest's pack|xphb" - }, - { - "value": 2900 - } - ], - "B": [ - { - "item": "studded leather armor|xphb" - }, - { - "item": "dagger|xphb", - "quantity": 2 - }, - { - "item": "shortsword|xphb", - "quantity": 2 - }, - { - "item": "longbow|xphb" - }, - { - "item": "arrow|xphb", - "quantity": 20 - }, - { - "item": "quiver|xphb" - }, - { - "item": "holy symbol|xphb" - }, - { - "item": "priest's pack|xphb" - }, - { - "value": 1100 - } - ], - "C": [ - { - "value": 17000 - } - ] - } - ], - "entries": [ - "{@i Choose A, B, or C:} (A) {@item Scale Mail|XPHB}, {@item Shield|XPHB}, {@item Longsword|XPHB}, 6 {@item Javelin|XPHB|Javelins}, {@item Holy Symbol|XPHB}, {@item Priest's Pack|XPHB}, and 29 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Dagger|XPHB|Daggers}, 2 {@item Shortsword|XPHB|Shortswords}, {@item Longbow|XPHB}, 20 {@item Arrow|XPHB|Arrows}, {@item Quiver|XPHB}, {@item Holy Symbol|XPHB}, {@item Priest's Pack|XPHB}, and 11 GP; or (C) 170 GP" - ] - }, - "multiclassing": { - "proficienciesGained": { - "weapons": [ - "martial" - ], - "armor": [ - "light", - "shield" - ] - } - }, - "spellcastingAbility": "wis", - "preparedSpellsProgression": [ - 2, - 3, - 4, - 5, - 6, - 6, - 7, - 7, - 8, - 8, - 10, - 10, - 11, - 11, - 12, - 12, - 14, - 14, - 15, - 15 - ], - "preparedSpellsChange": "level", - "classSpells": [ - "Bane|XPHB", - "Bless|XPHB", - "Command|XPHB", - "Cure Wounds|XPHB", - "Detect Evil and Good|XPHB", - "Detect Magic|XPHB", - "Detect Poison and Disease|XPHB", - "Divine Favor|XPHB", - "Guiding Bolt|XPHB", - "Heroism|XPHB", - "Inflict Wounds|XPHB", - "Protection from Evil and Good|XPHB", - "Purify Food and Drink|XPHB", - "Sanctuary|XPHB", - "Shield of Faith|XPHB", - "Thunderwave|XPHB", - "Aid|XPHB", - "Augury|XPHB", - "Enhance Ability|XPHB", - "Gentle Repose|XPHB", - "Hold Person|XPHB", - "Lesser Restoration|XPHB", - "Locate Object|XPHB", - "Magic Weapon|XPHB", - "Prayer of Healing|XPHB", - "Protection from Poison|XPHB", - "Warding Bond|XPHB", - "Zone of Truth|XPHB", - "Create Food and Water|XPHB", - "Daylight|XPHB", - "Dispel Magic|XPHB", - "Magic Circle|XPHB", - "Protection from Energy|XPHB", - "Remove Curse|XPHB", - "Revivify|XPHB", - "Speak with Dead|XPHB", - "Tongues|XPHB", - "Water Walk|XPHB", - "Aura of Life|XPHB", - "Banishment|XPHB", - "Death Ward|XPHB", - "Divination|XPHB", - "Freedom of Movement|XPHB", - "Locate Creature|XPHB", - "Stoneskin|XPHB", - "Commune|XPHB", - "Dispel Evil and Good|XPHB", - "Flame Strike|XPHB", - "Geas|XPHB", - "Greater Restoration|XPHB", - "Hallow|XPHB", - "Hold Monster|XPHB", - "Insect Plague|XPHB", - "Mass Cure Wounds|XPHB", - "Raise Dead|XPHB" - ], - "classTableGroups": [ - { - "colLabels": [ - "{@filter Prepared Spells|spells|class=martyr (mc:vss)}", - "Max Spell Levels", - "Spell Uses" - ], - "rows": [ - [ - "2", - "1", - "2" - ], - [ - "3", - "1", - "2" - ], - [ - "4", - "1", - "3" - ], - [ - "5", - "1", - "3" - ], - [ - "6", - "2", - "6" - ], - [ - "6", - "2", - "6" - ], - [ - "7", - "2", - "7" - ], - [ - "7", - "2", - "7" - ], - [ - "8", - "3", - "9" - ], - [ - "8", - "3", - "9" - ], - [ - "10", - "3", - "10" - ], - [ - "10", - "3", - "10" - ], - [ - "11", - "4", - "11" - ], - [ - "11", - "4", - "11" - ], - [ - "12", - "4", - "12" - ], - [ - "12", - "4", - "12" - ], - [ - "14", - "5", - "14" - ], - [ - "14", - "5", - "14" - ], - [ - "15", - "5", - "15" - ], - [ - "15", - "5", - "15" - ] - ] - } - ], - "classFeatures": [ - "Armor of Faith|Martyr|ValdaMartyr|1", - "Spellcasting|Martyr|ValdaMartyr|1", - "Weapon Mastery|Martyr|ValdaMartyr|1", - "Miraculous Healing|Martyr|ValdaMartyr|2", - "Reprisal|Martyr|ValdaMartyr|2", - { - "classFeature": "Martyr Subclass|Martyr|ValdaMartyr|3", - "gainSubclassFeature": true - }, - "Sacrifice|Martyr|ValdaMartyr|3", - "Ability Score Improvement|Martyr|ValdaMartyr|4", - "Extra Attack|Martyr|ValdaMartyr|5", - { - "classFeature": "Subclass Feature|Martyr|ValdaMartyr|6", - "gainSubclassFeature": true - }, - "Sacrifice Foe|Martyr|ValdaMartyr|7", - "Ability Score Improvement|Martyr|ValdaMartyr|8", - "Divine Respite|Martyr|ValdaMartyr|9", - "Undying|Martyr|ValdaMartyr|10", - "Improved Sacrificial Strike|Martyr|ValdaMartyr|11", - "Ability Score Improvement|Martyr|ValdaMartyr|12", - "Divine Respite|Martyr|ValdaMartyr|13", - { - "classFeature": "Subclass Feature|Martyr|ValdaMartyr|14", - "gainSubclassFeature": true - }, - "March Unto Destiny|Martyr|ValdaMartyr|15", - "Ability Score Improvement|Martyr|ValdaMartyr|16", - "Divine Respite|Martyr|ValdaMartyr|17", - "Improved Sacrificial Strike|Martyr|ValdaMartyr|17", - { - "classFeature": "Subclass Feature|Martyr|ValdaMartyr|18", - "gainSubclassFeature": true - }, - "Epic Boon|Martyr|ValdaMartyr|19", - "Final Martyrdom|Martyr|ValdaMartyr|20" - ], - "subclassTitle": "Subclass Feature", - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Captain", - "source": "ValdaCaptain", - "edition": "one", - "primaryAbility": [ - { - "str": true, - "cha": true - }, - { - "dex": true, - "cha": true - } - ], - "hd": { - "number": 1, - "faces": 8 - }, - "proficiency": [ - "con", - "cha" - ], - "featProgression": [ - { - "name": "Fighting Style", - "category": [ - "FS" - ], - "progression": { - "2": 1 - } - }, - { - "name": "Epic Boon", - "category": [ - "EB" - ], - "progression": { - "19": 1 - } - } - ], - "startingProficiencies": { - "armor": [ - "light", - "medium", - "heavy", - "shield" - ], - "weapons": [ - "simple", - "martial" - ], - "skills": [ - { - "choose": { - "from": [ - "animal handling", - "athletics", - "deception", - "history", - "insight", - "intimidation", - "perception", - "persuasion" - ], - "count": 2 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "defaultData": [ - { - "A": [ - { - "item": "chain mail|xphb" - }, - { - "item": "shield|xphb" - }, - { - "item": "longsword|xphb" - }, - { - "item": "javelin|xphb", - "quantity": 6 - }, - { - "item": "explorer's pack|xphb" - }, - { - "value": 2700 - } - ], - "B": [ - { - "item": "studded leather armor|xphb" - }, - { - "item": "shortsword|xphb", - "quantity": 2 - }, - { - "item": "longbow|xphb" - }, - { - "item": "arrow|xphb", - "quantity": 20 - }, - { - "item": "quiver|xphb" - }, - { - "item": "explorer's pack|xphb" - }, - { - "value": 1300 - } - ], - "C": [ - { - "value": 14000 - } - ] - } - ], - "entries": [ - "{@i Choose A, B, or C:} (A) {@item Chain Mail|XPHB}, {@item Shield|XPHB}, {@item Longsword|XPHB}, 6 {@item Javelin|XPHB|Javelins}, {@item Explorer's Pack|XPHB}, and 29 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Shortsword|XPHB|Shortswords}, {@item Longbow|XPHB}, 20 {@item Arrow|XPHB|Arrows}, {@item Quiver|XPHB}, {@item Explorer's Pack|XPHB}, and 11 GP; or (C) 170 GP" - ] - }, - "multiclassing": { - "proficienciesGained": { - "weapons": [ - "martial" - ], - "armor": [ - "light", - "medium", - "shield" - ] - } - }, - "classTableGroups": [ - { - "colLabels": [ - "Battle Dice" - ], - "rows": [ - [ - "{@dice 2d6}" - ], - [ - "{@dice 2d6}" - ], - [ - "{@dice 2d6}" - ], - [ - "{@dice 2d6}" - ], - [ - "{@dice 3d6}" - ], - [ - "{@dice 3d6}" - ], - [ - "{@dice 3d6}" - ], - [ - "{@dice 3d6}" - ], - [ - "{@dice 3d8}" - ], - [ - "{@dice 3d8}" - ], - [ - "{@dice 3d8}" - ], - [ - "{@dice 3d8}" - ], - [ - "{@dice 4d8}" - ], - [ - "{@dice 4d8}" - ], - [ - "{@dice 4d8}" - ], - [ - "{@dice 4d8}" - ], - [ - "{@dice 5d8}" - ], - [ - "{@dice 5d8}" - ], - [ - "{@dice 5d8}" - ], - [ - "{@dice 5d8}" - ] - ] - } - ], - "classFeatures": [ - "Battle Tactics|Captain|ValdaCaptain|1", - "Weapon Mastery|Captain|ValdaCaptain|1", - "Cohort|Captain|ValdaCaptain|2", - "Fighting Style|Captain|ValdaCaptain|2", - { - "classFeature": "Captain Subclass|Captain|ValdaCaptain|3", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Captain|ValdaCaptain|4", - "Blitz|Captain|ValdaCaptain|5", - { - "classFeature": "Subclass Feature|Captain|ValdaCaptain|6", - "gainSubclassFeature": true - }, - "Valiant Surge|Captain|ValdaCaptain|7", - "Ability Score Improvement|Captain|ValdaCaptain|8", - "Cohort|Captain|ValdaCaptain|9", - { - "classFeature": "Subclass Feature|Captain|ValdaCaptain|10", - "gainSubclassFeature": true - }, - "Coordinated Strike|Captain|ValdaCaptain|11", - "Ability Score Improvement|Captain|ValdaCaptain|12", - "Cohort|Captain|ValdaCaptain|13", - { - "classFeature": "Subclass Feature|Captain|ValdaCaptain|14", - "gainSubclassFeature": true - }, - "Lead by Example|Captain|ValdaCaptain|15", - "Ability Score Improvement|Captain|ValdaCaptain|16", - "Cohort|Captain|ValdaCaptain|17", - "Teamwork Maneuvers|Captain|ValdaCaptain|18", - "Epic Boon|Captain|ValdaCaptain|19", - "Legendary Commander|Captain|ValdaCaptain|20" - ], - "subclassTitle": "Subclass Feature", - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Alchemist", - "source": "ValdaAlchemist", - "edition": "one", - "primaryAbility": [ - { - "dex": true, - "int": true - } - ], - "hd": { - "number": 1, - "faces": 8 - }, - "proficiency": [ - "dex", - "int" - ], - "featProgression": [ - { - "name": "Epic Boon", - "category": [ - "EB" - ], - "progression": { - "19": 1 - } - } - ], - "optionalfeatureProgression": [ - { - "name": "Bomb Formula", - "featureType": [ - "BF" - ], - "progression": { - "2": 3, - "4": 4, - "8": 5, - "12": 6, - "16": 7, - "19": 8 - } - }, - { - "name": "Discovery Option", - "featureType": [ - "DO" - ], - "progression": { - "5": 1, - "9": 2, - "13": 3, - "17": 4 - } - } - ], - "startingProficiencies": { - "armor": [ - "light" - ], - "weapons": [ - "simple", - "{@item Bomb|ValdaAlchemist}" - ], - "skills": [ - { - "choose": { - "from": [ - "arcana", - "history", - "insight", - "medicine", - "nature", - "perception", - "sleight of hand", - "survival" - ], - "count": 3 - } - } - ], - "tools": [ - "{@item Alchemist's Supplies|XPHB}" - ], - "toolProficiencies": [ - { - "alchemist's supplies": true - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "defaultData": [ - { - "A": [ - { - "item": "dagger|xphb", - "quantity": 2 - }, - { - "item": "leather armor|xphb" - }, - { - "item": "alchemist's supplies|xphb" - }, - { - "item": "alchemist's fire|xphb" - }, - { - "item": "scholar's pack|xphb" - }, - { - "value": 600 - } - ], - "B": [ - { - "value": 16000 - } - ] - } - ], - "entries": [ - "{@i Choose A or B} (A) 2 {@item Dagger|XPHB|Daggers}, {@item Leather Armor|XPHB}, {@item Alchemist's Supplies|XPHB}, {@item Alchemist's Fire|XPHB}, {@item Scholar's Pack|XPHB}, and 6 GP; or (B) 160 GP" - ] - }, - "multiclassing": { - "proficienciesGained": { - "armor": [ - "light" - ], - "tools": [ - "{@item Alchemist's Supplies|XPHB}" - ] - } - }, - "classTableGroups": [ - { - "colLabels": [ - "Reagents", - "Bomb Formulae", - "Discoveries" - ], - "rows": [ - [ - "2", - "\u2014", - "\u2014" - ], - [ - "4", - "3", - "\u2014" - ], - [ - "6", - "3", - "\u2014" - ], - [ - "8", - "4", - "\u2014" - ], - [ - "10", - "4", - "1" - ], - [ - "12", - "4", - "1" - ], - [ - "14", - "4", - "1" - ], - [ - "16", - "5", - "1" - ], - [ - "18", - "5", - "2" - ], - [ - "20", - "5", - "2" - ], - [ - "22", - "5", - "2" - ], - [ - "24", - "6", - "2" - ], - [ - "26", - "6", - "3" - ], - [ - "28", - "6", - "3" - ], - [ - "30", - "6", - "3" - ], - [ - "32", - "7", - "3" - ], - [ - "34", - "7", - "4" - ], - [ - "36", - "7", - "4" - ], - [ - "38", - "8", - "4" - ], - [ - "40", - "8", - "4" - ] - ] - } - ], - "classFeatures": [ - "Bombs|Alchemist|ValdaAlchemist|1", - "Reagents|Alchemist|ValdaAlchemist|1", - "Potion Brewing|Alchemist|ValdaAlchemist|1", - "Bomb Formulae|Alchemist|ValdaAlchemist|2", - "Reagent Synthesis|Alchemist|ValdaAlchemist|2", - { - "classFeature": "Alchemist Subclass|Alchemist|ValdaAlchemist|3", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Alchemist|ValdaAlchemist|4", - "Discoveries|Alchemist|ValdaAlchemist|5", - "Potion Brewing|Alchemist|ValdaAlchemist|5", - { - "classFeature": "Subclass Feature|Alchemist|ValdaAlchemist|6", - "gainSubclassFeature": true - }, - "Evasion|Alchemist|ValdaAlchemist|7", - "Ability Score Improvement|Alchemist|ValdaAlchemist|8", - "Potion Brewing|Alchemist|ValdaAlchemist|9", - { - "classFeature": "Subclass Feature|Alchemist|ValdaAlchemist|10", - "gainSubclassFeature": true - }, - "Blast Coating|Alchemist|ValdaAlchemist|11", - "Ability Score Improvement|Alchemist|ValdaAlchemist|12", - "Potion Brewing|Alchemist|ValdaAlchemist|13", - { - "classFeature": "Subclass Feature|Alchemist|ValdaAlchemist|14", - "gainSubclassFeature": true - }, - "Potion Mixologist|Alchemist|ValdaAlchemist|15", - "Ability Score Improvement|Alchemist|ValdaAlchemist|16", - "Potion Brewing|Alchemist|ValdaAlchemist|17", - "Experimentalist|Alchemist|ValdaAlchemist|18", - "Epic Boon|Alchemist|ValdaAlchemist|19", - "Philosopher's Stone|Alchemist|ValdaAlchemist|20", - "Nuclear Bomb|Alchemist|ValdaAlchemist|20" - ], - "subclassTitle": "Subclass Feature", - "hasFluff": true, - "hasFluffImages": true - } - ], - "classFeature": [ - { - "name": "Spellcasting", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 1, - "entries": [ - "You have learned to mold and reshape the magic that curses you into spells.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cantrips", - "entries": [ - "You know two cantrips of your choice from the Witch spell list. {@spell Chill Touch|XPHB} and {@spell Minor Illusion|XPHB} are recommended. You can choose {@filter Hexes|spells|level=0|class=witch (wc:vss)|subschool=hex} when you pick Witch cantrips.", - "Whenever you gain a Witch level, you can replace one of your cantrips with another cantrip of your choice from the Witch spell list.", - "When you reach Witch levels 4 and 10, you learn another cantrip of your choice from the Witch spell list, as shown in the Cantrips column of the Witch Features table" - ] - }, - { - "type": "entries", - "name": "Spell Slots", - "entries": [ - "The Witch Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Prepared Spells of Level 1+", - "entries": [ - "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 spells from the Witch spell list. {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter} and {@spell Thunderwave|XPHB} are recommended.", - "The number of spells on your list increases as you gain Witch levels, as shown in the Prepared Spells column of the Witch Features table. Whenever that number increases, choose additional spells from the Witch spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots.", - "If another Witch feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Witch spells for you." - ] - }, - { - "type": "entries", - "name": "Changing Your Prepared Spells", - "entries": [ - "Whenever you gain a Witch level, you can replace one spell on your list with another Witch spell for which you have spell slots." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "Charisma is your spellcasting ability for your Witch spells." - ] - }, - { - "type": "entries", - "name": "Spellcasting Focus", - "entries": [ - "You can use an {@item Arcane Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Witch spells." - ] - } - ] - } - ] - }, - { - "name": "Witch's Curse", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 1, - "entries": [ - "You are wracked by a terrible curse which infects your body and soul. Choose the form that this curse takes from the following options.", - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Burned|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Drowned|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Feral|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Hideous|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Hollow|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Infested|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Loveless|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Possessed|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Starving|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Visions|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Whispers|ValdaWitch" - } - ] - } - ] - }, - { - "name": "Hexes", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 1, - "entries": [ - "You learn a number of powerful cantrips, known as {@filter Hexes|spells|level=0|class=witch (wc:vss)|subschool=hex}, derived from the same insidious magic that cursed you.", - "You know two Hexes of your choice from the Witch spell list, which don't count against your number of cantrips known. {@spell Hex: Misfortune|ValdaSpire24} and {@spell Hex: Ruin|ValdaSpire24} are recommended. Whenever you gain a Witch level, you can replace one of your Hexes with another Hex of your choice from the Witch spell list. When you gain certain Witch levels, you gain more Hexes of your choice, as shown in the Hexes column of the Witch Features table." - ] - }, - { - "name": "Cackle", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 2, - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to Cackle. When you do so, you extend the duration of one of your {@filter Hexes|spells|level=0|subschool=hex} by 1 round, provided the target of the Hex is within the spell's range.", - "Not all Witches laugh maniacally when they Cackle, but all Cackles require a Verbal component, as if casting a spell. These range from mundane curses and insults, to the murmuring of dead languages and speaking backwards." - ] - }, - { - "name": "Familiar", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 2, - "entries": [ - "You always have the {@spell Find Familiar|XPHB} spell prepared, and you can cast it in 10 minutes without a spell slot or components. The spell is improved in the following ways when you cast it.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Expanded Options", - "entries": [ - "You can choose one of the normal forms for your familiar or one of the following special forms: {@creature Death Snail|ValdaWitch}, {@creature Flying Book|ValdaWitch}, {@creature Homunculus|XMM}, {@creature Mock|ValdaWitch}, {@creature Moon Jelly|ValdaWitch}, {@creature Pet Rock|ValdaWitch}, {@creature Pseudodragon|XMM} (can't use its Sting), {@creature Rag Doll|ValdaWitch}, {@creature Tin Soldier|ValdaWitch}, and {@creature Winter Wolf Pup|ValdaWitch}. The statistics for creatures marked with an asterisk can be found in the Familiars section later in the class description." - ] - }, - { - "type": "entries", - "name": "Witch Familiar", - "entries": [ - "The familiar's stat block is improved, as detailed in the Witch Familiar sidebar." - ] - }, - { - "type": "entries", - "name": "Synchronized Turns", - "entries": [ - "Your familiar takes its turn immediately before or after your turn each round (your choice)." - ] - }, - { - "type": "entries", - "name": "Quick Attack", - "entries": [ - "Once per turn as an action or {@variantrule Bonus Action|XPHB}, you can command your familiar to take the {@action Attack|XPHB} action (one attack only) on its turn." - ] - }, - { - "type": "entries", - "name": "Spell Channeling", - "entries": [ - "When you cast a spell with a {@filter range other than Self|spells|class=witch (wc:vss)|range=!self;!self (area)} on your turn, you can cast it as if you were in your familiar's space. The familiar must be within 100 feet of you, and it must take a {@variantrule Reaction|XPHB} to deliver the spell when you cast the spell as normal." - ] - } - ] - }, - { - "type": "inset", - "name": "Witch Familiar", - "entries": [ - "As a Witch, the stat block of a familiar you summon is improved in the following ways.", - { - "type": "entries", - "name": "Hit Points", - "entries": [ - "You add twice your Witch level to your familiar's {@variantrule Hit Points|XPHB|Hit Point} maximum." - ] - }, - { - "type": "entries", - "name": "Your Spell Attack Modifier", - "entries": [ - "Your familiar can use your spell attack modifier for its attack rolls." - ] - }, - { - "type": "entries", - "name": "Your Saving Throw", - "entries": [ - "If your familiar forces a creature to make a saving throw, it uses your spell save DC." - ] - }, - { - "type": "entries", - "name": "Your Proficiency Bonus", - "entries": [ - "Your familiar adds your {@variantrule Proficiency|XPHB|Proficiency Bonus} to its AC, saving throws, and damage rolls." - ] - } - ] - } - ] - }, - { - "name": "Witch Subclass", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 3, - "entries": [ - "You gain a Witch subclass of your choice. A subclass is a specialization that grants you features at certain Witch levels. For the rest of your career, you gain each of your subclass's features that are of your Witch level or lower." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 4, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Insidious Spell", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 5, - "entries": [ - "When a creature fails its saving throw against one of your {@filter Hexes|spells|level=0|subschool=hex}, it has {@variantrule Disadvantage|XPHB} on saving throws it makes against your Witch spells before the end of your next turn. Similarly, if it fails its saving throw against one of your Witch spells, it has {@variantrule Disadvantage|XPHB} on saving throws it makes against your Hexes until the end of your next turn." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 6, - "entries": [ - "You gain a feature from your Witch Subclass." - ] - }, - { - "name": "Improved Familiar", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 7, - "entries": [ - "Your {@spell Find Familiar|XPHB} spell improves in the following ways.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Force Damage", - "entries": [ - "Whenever your familiar deals damage with an attack, it can deal your choice of Force or its normal damage type." - ] - }, - { - "type": "entries", - "name": "Expanded Options", - "entries": [ - "You can choose one of the following forms for your familiar: {@creature Fright|ValdaWitch}, {@creature Grep|ValdaWitch}, {@creature Imp|XMM}, {@creature Quasit|XMM}, {@creature Sprite|XMM}, or {@creature Yarn Golem|ValdaWitch}." - ] - } - ] - } - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 8, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Hastened Hex", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 9, - "entries": [ - "Once per turn when you cast a {@filter Hex|spells|level=0|subschool=hex} as a {@action Magic|XPHB} action, you can cast a {@filter Witch cantrip that isn't a Hex|spells|level=0|class=witch (wc:vss)|subschool=!hex|cast time=action} and has a casting time of an action as a part of that casting." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 10, - "entries": [ - "You gain a feature from your Witch Subclass." - ] - }, - { - "name": "Grand Hex", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 11, - "entries": [ - "You have perfected deeply malevolent forms of magic. You gain one {@filter Grand Hex|optionalfeatures|source=valdawitch|feature type=gh} of your choice. Whenever you gain a Witch level, you can replace one of your Grand Hexes with another one." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 12, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Grand Hex", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 13, - "entries": [ - "You have perfected deeply malevolent forms of magic. You gain one {@filter Grand Hex|optionalfeatures|source=valdawitch|feature type=gh} of your choice. Whenever you gain a Witch level, you can replace one of your Grand Hexes with another one." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 14, - "entries": [ - "You gain a feature from your Witch Subclass." - ] - }, - { - "name": "Grand Hex", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 15, - "entries": [ - "You have perfected deeply malevolent forms of magic. You gain one {@filter Grand Hex|optionalfeatures|source=valdawitch|feature type=gh} of your choice. Whenever you gain a Witch level, you can replace one of your Grand Hexes with another one." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 16, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Grand Hex", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 17, - "entries": [ - "You have perfected deeply malevolent forms of magic. You gain one {@filter Grand Hex|optionalfeatures|source=valdawitch|feature type=gh} of your choice. Whenever you gain a Witch level, you can replace one of your Grand Hexes with another one." - ] - }, - { - "name": "Vengeful Curse", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 18, - "entries": [ - "When an enemy you can see within 60 feet of yourself deals damage that causes you or an {@variantrule Ally|XPHB} you can see within 60 feet of yourself to become {@variantrule Bloodied|XPHB}, you can take a {@variantrule Reaction|XPHB} to curse the enemy. Until the end of your next turn, the cursed creature has {@variantrule Disadvantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests}.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Epic Boon", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 19, - "entries": [ - "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." - ] - }, - { - "name": "Hexmaster", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "level": 20, - "entries": [ - "You have mastered your foul magic. When you cast a {@filter Hex that requires a saving throw|spells|level=0|class=witch (wc:vss)|subschool=hex|saving throw=strength;dexterity;constitution;intelligence;wisdom;charisma}, you can cause one target to automatically fail.", - "You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You can also restore one use of it by expending a spell slot (no action required)." - ] - }, - { - "name": "Spellcasting", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 1, - "entries": [ - "You have learned the simple, yet potent brand of spellcasting for which Warmages are known.", - { - "type": "entries", - "name": "Cantrips", - "entries": [ - "You know four Warmage cantrips of your choice. {@spell Force Dart|ValdaSpire24}, {@spell Prestidigitation|XPHB}, {@spell Quickstep|ValdaSpire24}, and {@spell Shocking Grasp|XPHB} are recommended. Whenever you gain a Warmage level, you can replace one of your cantrips from this feature with another Warmage cantrip of your choice. You can't replace a cantrip that is a prerequisite for a {@filter Warmage trick|optionalfeatures|source=ValdaWarmage|feature type=wt}, unless you replace the trick at the same time.", - "You learn additional Warmage cantrips of your choice at higher levels, as shown in the Cantrips column of the Warmage Features table.", - "If another Warmage feature gives you cantrips, those cantrips don't count against your number of cantrips known, but otherwise count as Warmage cantrips for you." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "Intelligence is your spellcasting ability for your Warmage spells." - ] - }, - { - "type": "entries", - "name": "Spellcasting Focus", - "entries": [ - "You can use an {@item Arcane Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Warmage spells." - ] - } - ] - }, - { - "name": "Arcane Initiation", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 1, - "entries": [ - "Choose where you first learned the basics of magic.", - { - "type": "entries", - "entries": [ - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Adventurer|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Arcane Event|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Circus Performer|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Mercenary|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Self-Taught|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Survivalist|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Temple Initiate|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Tower Apprentice|ValdaWarmage" - } - ] - } - ] - }, - { - "type": "inset", - "name": "Making Your Own Initiation", - "entries": [ - "You can work with your GM to create an Arcane Initiation to suit your character's background. Choose two cantrips of your choice from any class's spell list; one cantrip should be suitable for combat, and the other for utility. Avoid choosing cantrips that are otherwise exclusive to another spellcaster. Also choose one skill." - ] - } - ] - }, - { - "name": "Warmage Edge", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 1, - "entries": [ - "Once per turn when you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can improve the spell, gaining the following benefits.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Intelligence to Damage", - "entries": [ - "Add your Intelligence modifier to one damage roll of the spell if you don't already add it." - ] - }, - { - "type": "entries", - "name": "Improved Cantrip Upgrade", - "entries": [ - "Starting at Warmage level 5, you improve one damage roll of the spell, adding extra dice to the damage roll as shown on the Cantrip Bonus Dice column of the Warmage Features table." - ] - } - ] - } - ] - }, - { - "name": "Reliable Cantrip", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 2, - "entries": [ - "When you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} at a creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes the cantrip's minimum amount of damage (if any) but suffers no additional effect from the cantrip. You can apply {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} to this damage (which also deals minimum damage), but you can't use this damage to trigger {@classFeature Warmage Tricks|Warmage|ValdaWarmage|2}. For example, if you cast {@spell Force Dart|ValdaSpire24} and miss, you can apply {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} to deal Force damage equal to 1 plus your Intelligence modifier." - ] - }, - { - "name": "Warmage Tricks", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 2, - "entries": [ - "You learn to use Warmage tricks, special techniques that alter the way you fight, move, and cast your spells. You learn two tricks of your choice for which you meet the prerequisites. Warmage Tricks are described in the \"Warmage Trick Options\" section later on in the class's description.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Prerequisites", - "entries": [ - "If a trick has a prerequisite, you must meet it to learn that trick. For example, if a trick requires you to be a level 5+ Warmage, you can select the trick once you reach Warmage level 5." - ] - }, - { - "type": "entries", - "name": "Replacing and Gaining Tricks", - "entries": [ - "Whenever you gain a Warmage level, you can replace one of your tricks with another one for which you qualify. When you gain certain Warmage levels, you gain more tricks of your choice, as shown in the Tricks column of the Warmage Features table. You can't pick the same trick more than once unless its description says otherwise." - ] - } - ] - } - ] - }, - { - "name": "Warmage Subclass", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 3, - "entries": [ - "You gain a Warmage subclass of your choice. A subclass is a specialization that grants you features at certain Warmage levels. For the rest of your career, you gain each of your subclass's features that are of your Warmage level or lower." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 4, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Arcane Surge", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 5, - "entries": [ - "Once on each of your turns, when you deal damage with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can double the number of damage dice dealt by the spell, as if you scored a {@variantrule Critical Hit|XPHB}. If you use this feature to improve a spell that has already scored a {@variantrule Critical Hit|XPHB}, the cantrip deals triple the number of damage dice in total.", - "You can use this feature twice. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You gain an additional use when you reach Warmage level 11." - ] - }, - { - "name": "Tactical Insight", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 6, - "entries": [ - "You gain a bonus to saving throws against spells and other magical effects equal to your Intelligence modifier (minimum bonus of +1). You don't gain this bonus to Intelligence saving throws." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 7, - "entries": [ - "You gain a feature from your Warmage Subclass." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 8, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 10, - "entries": [ - "You gain a feature from your Warmage Subclass." - ] - }, - { - "name": "Arcane Surge Improvement", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 11, - "entries": [ - "You gain an additional use of {@classFeature Arcane Surge|Warmage|ValdaWarmage|5}." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 12, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Strategic Deflection", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 14, - "entries": [ - "When a creature casts a spell that forces you to make a saving throw to avoid damage, you can take a {@variantrule Reaction|XPHB} to attempt to redirect some of the spell's energy to a new target. If you succeed on your saving throw against the spell, choose another creature you can see within the spell's range or up to 30 feet away from you, whichever is closer, to make a saving throw against the spell, using your spell save DC. The chosen creature can be the original spellcaster. On a failed save, the creature suffers the effects of the spell as if you had cast the spell and it had been the original target or been within the area of the spell.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 15, - "entries": [ - "You gain a feature from your Warmage Subclass." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 16, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 18, - "entries": [ - "You gain a feature from your Warmage Subclass." - ] - }, - { - "name": "Epic Boon", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 19, - "entries": [ - "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." - ] - }, - { - "name": "Master Warmage", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "level": 20, - "entries": [ - "Whenever you roll {@variantrule Initiative|XPHB} and have no uses of {@classFeature Arcane Surge|Warmage|ValdaWarmage|5} left, you regain one expended use of it." - ] - }, - { - "name": "Spellcasting", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 1, - "entries": [ - "Though it steadily burns away your very soul, you can cast necromantic spells.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cantrips", - "entries": [ - "You know three Necromancer cantrips of your choice. {@spell Dancing Lights|XPHB}, {@spell Mending|XPHB}, and {@spell Ray of Frost|XPHB} are recommended. Whenever you gain a Necromancer level, you can replace one of your cantrips from this feature with another Necromancer cantrip of your choice.", - "When you reach Necromancer levels 4 and 10, you learn another Necromancer cantrip of your choice, as shown in the Cantrips column of the Necromancer Features table." - ] - }, - { - "type": "entries", - "name": "Spell Slots", - "entries": [ - "The Necromancer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Prepared Spells of Level 1+", - "entries": [ - "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 Necromancer spells. {@spell Exhume|ValdaSpire24}, {@spell Mage Armor|XPHB}, {@spell Ray of Sickness|XPHB}, and {@spell Silent Image|XPHB} are recommended.", - "The number of spells on your list increases as you gain Necromancer levels, as shown in the Prepared Spells column of the Necromancer Features table. Whenever that number increases, choose additional Necromancer spells until the number of spells on your list matches the number in the Necromancer Features table. The chosen spells must be of a level for which you have spell slots.", - "If another Necromancer feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Necromancer spells for you." - ] - }, - { - "type": "entries", - "name": "Changing Your Prepared Spells", - "entries": [ - "Whenever you gain a Necromancer level, you can replace one spell on your list with another Necromancer spell for which you have spell slots." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "Intelligence is your spellcasting ability for your Necromancer spells." - ] - }, - { - "type": "entries", - "name": "Spellcasting Focus", - "entries": [ - "You can use an Arcane Focus as a {@variantrule Spellcasting Focus|XPHB} for your Necromancer spells." - ] - } - ] - } - ] - }, - { - "name": "Charnel Touch", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 1, - "entries": [ - "You can draw upon an inner nexus of necromantic power. You have a pool of Charnel Touch points equal to 5 x your Necromancer level that replenishes when you finish a {@variantrule Long Rest|XPHB}.", - "As a {@action Magic|XPHB} action, you can channel this negative energy through your touch. Choose a number of Charnel Touch points to expend, up to a maximum of 5 x your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and make a melee spell attack against one creature within reach. On a hit, the target takes Necrotic damage equal to the number of points expended. This damage is doubled without expending additional points if the attack roll scores a {@variantrule Critical Hit|XPHB}. If the spell attack misses, the Charnel Touch points aren't expended." - ] - }, - { - "name": "Thralls", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 2, - "entries": [ - "Unlike other spellcasters, you animate Undead creatures with a portion of your own life force, ensuring obedience.", - { - "type": "entries", - "name": "Animate Thralls", - "entries": [ - "You can animate Undead thralls by performing a ritual over the course of 10 minutes, which can be done during a {@variantrule Short Rest|XPHB}. The remains of one or more Medium or Small Humanoids within 30 feet of yourself rise as Undead creatures. These Undead become your thralls, and you maintain control over them indefinitely.", - { - "type": "table", - "caption": "Undead Thralls", - "colLabels": [ - "Name", - "CR", - "AC", - "HP", - "Speed", - "Details and Traits" - ], - "colStyles": [ - "col-1", - "col-0 text-center", - "col-0 text-center", - "col-0 text-center", - "col-3", - "col-6" - ], - "rows": [ - [ - "{@creature Bloodlurk|ValdaNecromancer}", - "2", - "10", - "75", - "20 ft., Climb 20 ft.", - "Amorphous, Spider Climb" - ], - [ - "{@creature Bone Beast|ValdaNecromancer}", - "1", - "14", - "27", - "40 ft.", - "Pack Tactics" - ], - [ - "{@creature Deadnaught|ValdaNecromancer}", - "1", - "16", - "45*", - "30 ft.", - "Necromantic Bond, Regeneration, Proficiencies" - ], - [ - "{@creature Gorger|ValdaNecromancer}", - "1", - "8", - "36", - "30 ft.", - "\u2014" - ], - [ - "{@creature Skeleton|ValdaNecromancer}", - "1/4", - "14", - "13", - "30 ft.", - "\u2014" - ], - [ - "{@creature Spirit|ValdaNecromancer}", - "1/4", - "15", - "9", - "30 ft., Fly 30 ft. (hover)", - "Incorporeal Movement, Physical Resistances" - ], - [ - "{@creature Zombie|ValdaNecromancer}", - "1/4", - "8", - "15", - "20 ft.", - "Undead Fortitude" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Combat", - "entries": [ - "You can mentally control all your thralls without an action. If you have the {@condition Incapacitated|XPHB} condition, your thralls will move to protect your body from harm, but won't attack.", - "In combat, your thralls take their turns immediately before or after your turn each round (your choice). All thralls collectively share one {@variantrule Reaction|XPHB} and {@variantrule Bonus Action|XPHB}, which a single thrall can use each round." - ] - }, - { - "type": "entries", - "name": "Attacks and Save DCs", - "entries": [ - "Thralls use your spell attack modifier for their attacks. If one of your thralls forces a creature to make a saving throw, it uses your spell save DC." - ] - }, - { - "type": "entries", - "name": "Healing your Thralls", - "entries": [ - "You can use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} on Undead under your control without making an attack roll. Instead of dealing Necrotic damage, the Undead regains {@variantrule Hit Points|XPHB} equal to the number of Charnel Touch points expended." - ] - }, - { - "type": "entries", - "name": "Maximum Thralls", - "entries": [ - "You can animate and control one thrall that has a {@variantrule Challenge Rating|XPHB} of 1/4. As you gain Necromancer levels, you can animate more thralls. The combined CR of all your thralls can't exceed the number shown in the CR Total column of the Necromancer Features table, and the total number of thralls under your control can't exceed the number shown in the Thralls column of the Necromancer Features table.", - "At any time, you can take a {@action Magic|XPHB} action to sever your connection to one or more thralls. Corporeal Undead crumple into a heap and incorporeal Undead flee to the Ethereal Plane." - ] - }, - { - "type": "entries", - "name": "Other Undead", - "entries": [ - "When you cast {@spell Animate Dead|XPHB}, {@spell Create Undead|XPHB}, or another spell that lets you create or control Undead, the Undead count as your thralls and can be commanded as such. If these thralls exceed your total {@variantrule Challenge Rating|XPHB} or number of thralls, you can immediately sever your connection to any of your existing thralls to stay within these limits. Your thralls can never command or create other Undead.", - "As always, you can't reanimate Undead that have been reduced to 0 {@variantrule Hit Points|XPHB}. Your Animate Thralls ritual, the {@spell Animate Dead|XPHB} spell, and similar magic only affects Humanoid corpses, whereas your thralls are Undead creatures." - ] - }, - { - "type": "inset", - "name": "Necromancer Variant Rules", - "entries": [ - "Use the following variant rules to tailor this class to your table and preferred playstyle.", - { - "type": "entries", - "name": "Necromancy Unleashed", - "entries": [ - "In order to ensure timely, balanced play, this class imposes limitations on the number of Undead a player can command, including with spells such as {@spell Animate Dead|XPHB}. Use this variant rule if you want to throw caution to the wind and embrace the undead horde experience.", - "Ignore the \"Other Undead\" section in the {@classFeature Thralls|Necromancer|ValdaNecromancer|2} feature. Undead animated with spells are separate from your thralls for the purposes of your class features, and have no other class-based limitations." - ] - }, - { - "type": "entries", - "name": "Alternate Necromancers", - "entries": [ - "Necromancers may fuel their spellcasting through ambition or zeal, rather than intellect. When you become a Necromancer, you can choose Wisdom or Charisma for the Primary Ability in the Core Necromancer Traits table. The chosen ability becomes your spellcasting ability, and replaces any Necromancer feature which uses Intelligence.", - "A Necromancer that uses Wisdom is called a \"Resurrectionist\" and one that uses Charisma is called a \"Ghoul.\"" - ] - } - ] - } - ] - }, - { - "name": "Dead Space", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 2, - "entries": [ - "You gain an extradimensional space that can hold up to 12 Medium or smaller corpses, piles of bones, or Undead creatures. The extradimensional space is linked to an item of your choice, such as a bag, a cloak, or a backpack. As a {@action Magic|XPHB} action, you can use the linked item to place a corpse, pile of bones, or willing Undead creature in the extradimensional space, or to dump out contents of your choice from the extradimensional space. {@classFeature Thralls|Necromancer|ValdaNecromancer|2} stored in your Dead Space count toward the total number of thralls under your control. The contents land in spaces of your choice within 5 feet of you, or as near to you as possible if those spaces are occupied.", - "You can link any item you can carry to the extradimensional space by performing a ritual over the course of 1 hour which can be done during a {@variantrule Short Rest|XPHB}. The previous item linked to the space becomes disconnected when you link a new one." - ] - }, - { - "name": "Necromancer Subclass", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 3, - "entries": [ - "You gain a Necromancer subclass of your choice. A subclass is a specialization that grants you features at certain Necromancer levels. For the rest of your career, you gain each of your subclass's features that are of your Necromancer level or lower." - ] - }, - { - "name": "Dark Arcana", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 3, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can expend a spell slot to replenish your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} pool. The pool regains points equal to your Intelligence modifier plus {@dice 1d8} for each level of the spell slot expended, up to a maximum of your pool's total." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 4, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Animate Dead", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 5, - "entries": [ - "You always have the {@spell Animate Dead|XPHB} spell prepared. When you cast this spell, its casting time is an action instead of 1 minute. You can also create a {@creature Spirit|ValdaNecromancer} using the spell. Additionally, you can animate the corpse of any Medium or Small creature that isn't Undead, instead of only Humanoids. The resulting Undead always uses the statistics of a {@creature Skeleton|ValdaNecromancer}, {@creature Spirit|ValdaNecromancer}, or {@creature Zombie|ValdaNecromancer}." - ] - }, - { - "name": "Critical Spellcasting", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 5, - "entries": [ - "Your potent Necromancy grants you the following benefits.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Critical Failures", - "entries": [ - "When a creature rolls a 1 on the {@dice d20} for a saving throw against one of your spells, it suffers a Critical Failure. It fails the save regardless of its modifiers or the spell save DC. If the spell deals damage, you roll all of the spell's damage dice twice and add them together, then add any relevant modifiers. This additional damage applies only to the creature that rolled a 1." - ] - }, - { - "type": "entries", - "name": "Improved Critical", - "entries": [ - "Your spell attacks can score a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}." - ] - } - ] - } - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 6, - "entries": [ - "You gain a feature from your Necromancer Subclass." - ] - }, - { - "name": "Improved Thralls", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 7, - "entries": [ - "Your {@classFeature Thralls|Necromancer|ValdaNecromancer|2} grow stronger under your control, granting the following benefits.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Avoidance", - "entries": [ - "If one of your thralls is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "type": "entries", - "name": "Necrotic Damage", - "entries": [ - "Whenever one of your thralls deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic damage instead." - ] - }, - { - "type": "entries", - "name": "Turn Immunity", - "entries": [ - "Your thralls have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions, and are immune to effects that turn Undead." - ] - } - ] - } - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 8, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 10, - "entries": [ - "You gain a feature from your Necromancer Subclass." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 12, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Improved Critical Spellcasting", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 14, - "entries": [ - "Your {@classFeature Critical Spellcasting|Necromancer|ValdaNecromancer|5} improves in the following ways.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Critical Failures", - "entries": [ - "A creature suffers a Critical Failure when it rolls a 1 or 2 on the {@dice d20} for a saving throw against one of your spells." - ] - }, - { - "type": "entries", - "name": "Improved Critical", - "entries": [ - "Your spell attacks can now score a critical hit on a roll of 18-20 on the {@dice d20}." - ] - } - ] - } - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 16, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Undying Servitude", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 18, - "entries": [ - "When one of your thralls is reduced to 0 {@variantrule Hit Points|XPHB}, you take a {@variantrule Reaction|XPHB} to cause it to drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and regain {@variantrule Hit Points|XPHB} equal to twice your Necromancer level.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 3+ spell slot (no action required)." - ] - }, - { - "name": "Epic Boon", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 19, - "entries": [ - "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." - ] - }, - { - "name": "Lichdom", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "level": 20, - "entries": [ - "You unlock the pinnacle of necromantic prowess, through which you conquer death itself: The Rite of Lichdom.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Becoming a Lich", - "entries": [ - "The Rite of Lichdom is a ritual that you can perform over the course of 30 days in an isolated location. Once completed, your soul is bound to a spirit jar and you become a lich, an Undead of incredible power. You gain the following benefits, as well as those granted by your Necromancer subclass." - ] - }, - { - "type": "entries", - "name": "Creature Type", - "entries": [ - "You are Undead. You are immune to any effect that turns Undead." - ] - }, - { - "type": "entries", - "name": "Spirit Jar", - "entries": [ - "A spirit jar is an object that houses a lich's soul, safeguarding its immortality. If you drop to 0 {@variantrule Hit Points|XPHB}, your body crumbles to dust and you reform after {@dice 1d4 + 1} days, reviving with all of your {@variantrule Hit Points|XPHB}. Your new body coalesces in an unoccupied space within 5 feet of your spirit jar. The new body is identical in every way to the one that was destroyed but has none of the original's equipment." - ] - }, - { - "type": "entries", - "name": "Truesight", - "entries": [ - "You have {@sense Truesight|XPHB} with a range of 120 feet." - ] - }, - { - "type": "entries", - "name": "Undead Immunities", - "entries": [ - "You have {@variantrule Immunity|XPHB} to Necrotic and Poison damage and to the {@condition Exhaustion|XPHB} and {@condition Poisoned|XPHB} conditions." - ] - } - ] - }, - { - "type": "inset", - "name": "Spirit Jar", - "entries": [ - "A lich's spirit jar, or \"phylactery,\" is as much a memento as it is their anchor to immortality, and as such, no two are alike. Spirit jars are often constructed from objects with sentimental value, such as family heirlooms or prized possessions, but can be fashioned from swords, pieces of armor, or even entire castles.", - "Furthermore, every spirit jar has a weakness, a critical flaw by which it can be destroyed, allowing its lich to be slain permanently. These weaknesses, too, are unique to each jar. One might require a ritual to be performed around it for 24 hours, while another might call for the jar to be dipped in the lava of an active volcano. Discuss with your GM the form your spirit jar takes and the weakness it possesses." - ] - } - ] - }, - { - "name": "Ritualist", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 1, - "entries": [ - "You have learned to cast {@variantrule Ritual|XPHB|Rituals} to overcome supernatural threats.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Grimoire", - "entries": [ - "Your {@variantrule Ritual|XPHB|Rituals} are recorded in a grimoire, a Tiny object that weighs 3 pounds and contains 100 pages. You determine the grimoire's appearance and materials.", - "The grimoire starts with four level 1 {@filter Investigator spells|spells|class=investigator (ic:vss)} of your choice. {@spell Detect Magic|XPHB}, {@spell Heroism|XPHB}, {@spell Memorize|ValdaSpire24}, and {@spell Transient Bulwark|ValdaSpire24} are recommended.", - "Whenever you gain an Investigator level, you can add two Investigator spells of your choice to your grimoire. The {@variantrule Ritual|XPHB} Level column on the Investigator Feature table shows the maximum level of a spell you can add to your grimoire." - ] - }, - { - "type": "entries", - "name": "Ritual Casting", - "entries": [ - "You can cast any spell as a {@variantrule Ritual|XPHB} if that spell has the {@variantrule Ritual|XPHB} tag and the spell is in your grimoire. You must read from the book to cast a spell in this way. You can't cast spells that are in your grimoire except as {@variantrule Ritual|XPHB|Rituals}, unless you've learned them by other means." - ] - }, - { - "type": "entries", - "name": "Bonus Rituals", - "entries": [ - "You can treat specific spells as if they have the {@variantrule Ritual|XPHB} tag, allowing you to add them to your grimoire and cast them as {@variantrule Ritual|XPHB|Rituals}. These spells are marked in the {@filter Investigator Spells list|spells|class=investigator (ic:vss)}." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "Intelligence is your spellcasting ability for your Investigator spells." - ] - }, - { - "type": "inset", - "name": "Expanding and Replacing a Grimoire", - "entries": [ - "The spells you add to your grimoire represent research into occult and supernatural threats, but you might find other spells during your adventures that you can add to your grimoire.", - { - "type": "entries", - "name": "Copying a Spell into the Grimoire", - "entries": [ - "When you find a level 1+ Investigator spell, you can copy it into your grimoire if it's of an eligible level and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP." - ] - }, - { - "type": "entries", - "name": "Copying the Grimoire", - "entries": [ - "You can copy a spell from your grimoire into another book. This is like copying a new spell into your grimoire but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.", - "If you lose your grimoire, you can recall from memory a number of spells equal to your Investigator level and use the same procedure to transcribe the spells into a new grimoire. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many Investigators keep a backup grimoire." - ] - } - ] - } - ] - } - ] - }, - { - "name": "Weapon Mastery", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 1, - "entries": [ - "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of weapons of your choice with which you have proficiency, such as Rapiers and Heavy Crossbows.", - "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose." - ] - }, - { - "name": "Expertise", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 2, - "entries": [ - "You gain {@variantrule Expertise|XPHB} in two of your skill proficiencies of your choice. {@skill Arcana|XPHB} and {@skill Investigation|XPHB} are recommended if you have proficiency in them.", - "At Investigator level 9, you gain {@variantrule Expertise|XPHB} in two more of your skill proficiencies of your choice." - ] - }, - { - "name": "Finisher", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 2, - "entries": [ - "Once per turn when you deal damage with a weapon to a creature that is {@variantrule Bloodied|XPHB}, you can deal an extra {@damage 1d8} damage to the target. The damage is the same type as the damage dealt by the weapon.", - "This damage increases as you gain Investigator levels, as shown in the Finisher column of the Investigator Features table." - ] - }, - { - "name": "Rushed Incantation", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 2, - "entries": [ - "You can hastily perform any spell in your grimoire that has a casting time of an action or {@variantrule Bonus Action|XPHB}, casting the spell as a {@variantrule Bonus Action|XPHB}. You can cast it without Material components unless the components have a cost of 100+ GP specified by the spell.", - "You can use this feature three times. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You gain additional uses when you reach certain Investigator levels, as shown in the Rushed Incantation column of the Investigator Features table." - ] - }, - { - "name": "Investigator Subclass", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 3, - "entries": [ - "You gain a Investigator subclass of your choice. A subclass is a specialization that grants you features at certain Investigator levels. For the rest of your career, you gain each of your subclass's features that are of your Investigator level or lower." - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 3, - "entries": [ - "Your subclass grants you a number of supernatural trinkets to aid you in defeating supernatural threats and unraveling mysteries. You can use this feature twice, activating one of your trinket options each time you use it. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You gain additional uses when you reach certain Investigator levels, as shown in the Trinkets column of the Investigator Features table." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 4, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Exploit Weakness", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 5, - "entries": [ - "Once per turn when you deal damage to a creature with an attack using a weapon, you can target the creature where it is most vulnerable to gain the following benefits.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Damage Vulnerability", - "entries": [ - "Choose one damage type dealt by the attack. The target has {@variantrule Vulnerability|XPHB} to the chosen damage type for this attack. {@variantrule Vulnerability|XPHB} from this feature doesn't double extra damage from spells (such as {@spell Hunter's Mark|XPHB}) or features from other classes (such as the Rogue's Sneak Attack). The {@variantrule Vulnerability|XPHB} doesn't apply to this attack if the target has {@variantrule Immunity|XPHB} to the chosen damage type." - ] - }, - { - "type": "entries", - "name": "Disrupt Resistance", - "entries": [ - "If the target has {@variantrule Resistance|XPHB} to one or more damage types, it loses these Resistances until the start of your next turn, including against the damage of the triggering attack." - ] - } - ] - } - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 6, - "entries": [ - "You gain a feature from your Investigator Subclass." - ] - }, - { - "name": "Holy Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 7, - "entries": [ - "You keep a wide array of {@item Holy Symbol|XPHB|Holy Symbols} and blessed items on your person, even if you aren't particularly pious. You can use the following trinkets (expending a use of your {@classFeature Trinkets|Investigator|ValdaInvestigator|3} to do so).", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Amulet of Warding", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you place a divine ward on a creature of your choice within 60 feet of you. Until the start of your next turn, the warded creature gains a bonus to AC and saving throws equal to your Intelligence modifier (minimum of +1)." - ] - }, - { - "type": "entries", - "name": "Restorative Ankh", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, a creature of your choice within 60 feet of you regains {@variantrule Hit Points|XPHB} equal to your Investigator level plus your Intelligence modifier." - ] - }, - { - "type": "entries", - "name": "Rune of Banishment", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, choose one creature you can see within 60 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or be banished to a harmless location in the Ethereal Plane. While banished, the target has the {@condition Incapacitated|XPHB} condition and its {@variantrule Speed|XPHB} is 0. At the start of your next turn, the creature reappears in the space it left or in the nearest unoccupied space if that space is occupied." - ] - } - ] - } - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 8, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Expertise", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 9, - "entries": [ - "At Investigator level 9, you gain {@variantrule Expertise|XPHB} in two more of your skill proficiencies of your choice." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 10, - "entries": [ - "You gain a feature from your Investigator Subclass." - ] - }, - { - "name": "Improved Finisher", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 11, - "entries": [ - "When you take the {@action Attack|XPHB} action on your turn, you can use your Finisher on a creature that isn't {@variantrule Bloodied|XPHB}, dealing only an extra {@damage 1d8} damage to the target.", - "At Investigator level 17, this damage increases to {@dice 2d8}." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 12, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Enigma Arcane", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 13, - "entries": [ - "You learn a secret that unlocks potent arcane magic. You gain the ability to cast a level 7 spell, and discover additional secrets when you reach certain Investigator levels.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Level 7 Spell", - "entries": [ - "You can cast one of the following spells without a spell slot and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}: {@spell Mirage Arcane|XPHB}, {@spell Plane Shift|XPHB}, {@spell Reverse Gravity|XPHB}, {@spell Sequester|XPHB}, or {@spell Teleport|XPHB}." - ] - } - ] - } - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 14, - "entries": [ - "You gain a feature from your Investigator Subclass." - ] - }, - { - "name": "Enigma Arcane", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 15, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Level 8 Spell", - "entries": [ - "At Investigator level 15, you can also cast one of the following spells without a spell slot and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}: {@spell Antimagic Field|XPHB}, {@spell Glibness|XPHB}, {@spell Maze|XPHB}, or {@spell Mind Blank|XPHB}." - ] - } - ] - } - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 16, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Enigma Arcane", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 17, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Level 9 Spell", - "entries": [ - "At Investigator level 17, you can also cast one of the following spells without a spell slot and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}: {@spell Astral Projection|XPHB}, {@spell Gate|XPHB}, or {@spell Weird|XPHB}." - ] - } - ] - } - ] - }, - { - "name": "Supernatural Resolve", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 18, - "entries": [ - "You have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects unless you have the {@condition Incapacitated|XPHB} condition." - ] - }, - { - "name": "Epic Boon", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 19, - "entries": [ - "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." - ] - }, - { - "name": "Spellbinder", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "level": 20, - "entries": [ - "Choose 5 Investigator spells in your grimoire of levels 1-3 that have a casting time of an action or {@variantrule Bonus Action|XPHB}. You can use {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} to cast the chosen spells without expending a use of the feature, and you don't need to read from your grimoire to cast them.", - "Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one of those spells with another spell in your grimoire." - ] - }, - { - "name": "Fighting Style", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 1, - "entries": [ - "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice. {@feat Defense|XPHB} is recommended.", - "Whenever you gain a Warden level, you can replace the feat you chose with a different {@filter Fighting Style feat|feats|category=FS}." - ] - }, - { - "name": "Sentinel's Stand", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 1, - "entries": [ - "You gain one of the following benefits of your choice. Whenever you gain a Warden level, you can replace the chosen benefit with another one.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Stalwart Spirit", - "entries": [ - "You gain proficiency in one saving throw of your choice." - ] - }, - { - "type": "entries", - "name": "Steadfast Toughness", - "entries": [ - "Your {@variantrule Hit Points|XPHB|Hit Point} maximum is increased by your Constitution modifier plus your Warden level. If you later replace this choice, your {@variantrule Hit Points|XPHB|Hit Point} maximum no longer receives this increase." - ] - }, - { - "type": "entries", - "name": "Tower Shield", - "entries": [ - "While you are holding a Shield, you have a +3 bonus to your AC instead of +2. At Warden level 10, this bonus increases to +4." - ] - } - ] - } - ] - }, - { - "name": "Weapon Mastery", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 1, - "entries": [ - "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of Simple or Martial Melee weapons of your choice, such as Halberds and Longswords. Whenever you finish a {@variantrule Long Rest|XPHB}, you can practice weapon drills and change one of those weapon choices.", - "When you reach certain Warden levels, you gain the ability to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of more kinds of weapons, as shown in the Weapon Mastery column of the Warden Features table." - ] - }, - { - "name": "Guardian Tactics", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 2, - "entries": [ - "Your resolute fortitude allows you to hinder your foes and protect your allies using the following tactics.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Block", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can choose one ally you can see. Until the start of your next turn, the ally's AC equals your AC if it is lower than that while the ally is within 5 feet of you. This effect ends early if you or the ally have the {@condition Incapacitated|XPHB} condition." - ] - }, - { - "type": "entries", - "name": "Challenge", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can goad an enemy that can see or hear you into attacking you. Until the start of your next turn, the enemy has {@variantrule Disadvantage|XPHB} on attack rolls against creatures other than you while it is within 5 feet of you. This effect ends early if you have the {@condition Incapacitated|XPHB} condition." - ] - }, - { - "type": "entries", - "name": "Grasp", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can block the retreat of foes within a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you until the start of your next turn. A creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} can't willingly move further away from you unless it first takes the {@action Disengage|XPHB} action. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} ends early if you have the {@condition Incapacitated|XPHB} condition." - ] - } - ] - } - ] - }, - { - "name": "Unyielding Resolve", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 2, - "entries": [ - "While you are {@variantrule Bloodied|XPHB}, you have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." - ] - }, - { - "name": "Warden Subclass", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 3, - "entries": [ - "You gain a Warden subclass of your choice. A subclass is a specialization that grants you features at certain Warden levels. For the rest of your career, you gain each of your subclass's features that are of your Warden level or lower." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 4, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Extra Attack", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 5, - "entries": [ - "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn." - ] - }, - { - "name": "Interrupt", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 5, - "entries": [ - "When an enemy within 5 feet of you takes an action\u2014such as Multiattack\u2014that allows it to make multiple attacks or use additional abilities as a part of the same action, you can take a {@variantrule Reaction|XPHB} to prevent one of its attacks or abilities. You take this {@variantrule Reaction|XPHB} before any {@variantrule D20 Test|XPHB} is rolled for the action.", - "The enemy makes one fewer attack or uses one fewer ability than normal. You learn what attacks and abilities the enemy uses and choose which one to interrupt.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Number of Uses", - "entries": [ - "You can use this {@variantrule Reaction|XPHB} three times. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you reach certain Warden levels, you gain more uses of this {@variantrule Reaction|XPHB}, as shown in the Interrupt column of the Warden Features table." - ] - } - ] - } - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 6, - "entries": [ - "You gain a feature from your Warden Subclass." - ] - }, - { - "name": "Mettle", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 7, - "entries": [ - "Your determination allows you to shrug off effects that would otherwise harm you. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 8, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Survive", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 9, - "entries": [ - "When you are reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead, and you regain a number of {@variantrule Hit Points|XPHB} equal to twice your Warden level.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 10, - "entries": [ - "You gain a feature from your Warden Subclass." - ] - }, - { - "name": "Sentinel's Strike", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 11, - "entries": [ - "You gain one of the following benefits of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen benefit with another one.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Interdict", - "entries": [ - "When you use Interrupt, you can make a melee attack against the enemy as a part of the same {@variantrule Reaction|XPHB}. Additionally, you regain a use of Interrupt when you roll {@variantrule Initiative|XPHB}." - ] - }, - { - "type": "entries", - "name": "Shield Slam", - "entries": [ - "Once per turn when you attack a creature within 5 feet of you as part of the {@action Attack|XPHB} action and hit with a Melee weapon, you can immediately bash the target with your Shield if it's equipped. The target takes Bludgeoning damage equal to {@dice 1d8} plus the Shield's AC bonus." - ] - }, - { - "type": "entries", - "name": "Sweep", - "entries": [ - "When you take the {@action Attack|XPHB} action on your turn using a Melee weapon, you can make an attack against each creature you choose within 5 feet of you, with a separate attack roll for each target, instead of attacking twice." - ] - } - ] - } - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 12, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Font of Life", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 13, - "entries": [ - "At the start of your turn, you can end one of the following conditions on yourself (no action required): {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Frightened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Poisoned|XPHB}, {@condition Stunned|XPHB}, or {@condition Restrained|XPHB}.", - "You can use this feature twice. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Extended Tactics", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 14, - "entries": [ - "The range of your Guardian Tactics increases to 10 feet: your Block affects an ally within 10 feet of yourself, your Challenge affects an enemy within 10 feet of yourself, and your Grasp is a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." - ] - }, - { - "name": "Improved Resolve", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 15, - "entries": [ - "While you are {@variantrule Bloodied|XPHB}, you have {@variantrule Resistance|XPHB} to every damage type except Force, Necrotic, Psychic, and Radiant." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 16, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 17, - "entries": [ - "You gain a feature from your Warden Subclass." - ] - }, - { - "name": "Sentinel's Soul", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 18, - "entries": [ - "You gain one of the following benefits of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen benefit with another one.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "All-Seeing", - "entries": [ - "You have {@sense Blindsight|XPHB} with a range of 30 feet. If you already have {@sense Blindsight|XPHB}, its range increases by 30 feet." - ] - }, - { - "type": "entries", - "name": "Fortified", - "entries": [ - "No attack roll can have {@variantrule Advantage|XPHB} against you unless you have the {@condition Incapacitated|XPHB} condition." - ] - }, - { - "type": "entries", - "name": "Unstoppable", - "entries": [ - "You can move through the space of any creature. Moving through its space doesn't cost you extra movement, but you can't stop in the same space. If the creature is your size or smaller, it has the {@condition Prone|XPHB} condition when you enter its space." - ] - } - ] - } - ] - }, - { - "name": "Epic Boon", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 19, - "entries": [ - "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." - ] - }, - { - "name": "Legendary Resistance", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "level": 20, - "entries": [ - "If you fail a saving throw, you can choose to succeed instead.", - "You can use this feature three times, and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Armor of Faith", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 1, - "entries": [ - "Your divine connection shields you from harm. You gain one of the following benefits of your choice.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Anointed Armor", - "entries": [ - "You have training with Medium armor. While you are wearing armor, you can add your Wisdom modifier, instead of your Dexterity modifier, to your {@variantrule Armor Class|XPHB}." - ] - }, - { - "type": "entries", - "name": "Unarmored Defense", - "entries": [ - "While you aren't wearing any armor, your base {@variantrule Armor Class|XPHB} equals 10 plus your Dexterity and Wisdom modifiers. You can use a Shield and still gain this benefit." - ] - } - ] - } - ] - }, - { - "name": "Spellcasting", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 1, - "entries": [ - "The gods demand that you sacrifice {@variantrule Hit Points|XPHB} to cast divine magic.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hit Point Spellcasting", - "entries": [ - "To cast one of your level 1+ Martyr spells, you take Radiant damage to create a spell slot for that spell, which is immediately expended to cast it. The amount of Radiant damage you take is listed in the {@variantrule Damage|XPHB} column on the {@variantrule Hit Points|XPHB|Hit Point} Spellcasting table. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB} and bypasses {@variantrule Temporary Hit Points|XPHB}.", - "When you cast a Martyr spell, you choose the level of spell slot that you create, whose level is no higher than what's shown in the Max Slot Level column of the Martyr Features table for your level.", - { - "type": "table", - "caption": "Hit Point Spellcasting", - "colLabels": [ - "Spell Slot Level", - "Damage" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "1", - "5" - ], - [ - "2", - "10" - ], - [ - "3", - "20" - ], - [ - "4", - "30" - ], - [ - "5", - "40" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Spell Uses", - "entries": [ - "When you cast one of your level 1+ Martyr spells, you expend one use of your spell uses in addition to taking Radiant damage. You can cast a total number of spells up to the number listed in the Spell Uses column of the Martyr Features table. You regain all spell uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Prepared Spells of Level 1+", - "entries": [ - "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Martyr spells. {@spell Command|XPHB} and {@spell Guiding Bolt|XPHB} are recommended.", - "The number of spells on your list increases as you gain Martyr levels, as shown in the Prepared Spells column of the Martyr Features table. Whenever that number increases, choose additional Martyr spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what's shown in the table's Max Slot Level column for your level.", - "If another Martyr feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Martyr spells for you." - ] - }, - { - "type": "entries", - "name": "Changing Your Prepared Spells", - "entries": [ - "Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one spell on your list with another Martyr spell for which you have spell slots." - ] - }, - { - "type": "entries", - "name": "Concentration", - "entries": [ - "When a Martyr feature causes you to take Radiant damage, you don't make Constitution saving throws to maintain {@status Concentration|XPHB} as a result of taking this damage." - ] - }, - { - "type": "entries", - "name": "Healing Magic", - "entries": [ - "Because your power is derived from mortal suffering, you can't regain {@variantrule Hit Points|XPHB} from any spell you cast." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "Wisdom is your spellcasting ability for your Martyr spells." - ] - }, - { - "type": "entries", - "name": "Spellcasting Focus", - "entries": [ - "You can use a {@item Holy Symbol|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Martyr spells." - ] - } - ] - } - ] - }, - { - "name": "Weapon Mastery", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 1, - "entries": [ - "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of weapons of your choice with which you have proficiency, such as Javelins and Longswords.", - "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose." - ] - }, - { - "name": "Miraculous Healing", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can heal your own wounds. Roll one of your unexpended {@variantrule Hit Point Dice|XPHB} and regain a number of {@variantrule Hit Points|XPHB} equal to the roll's total plus your Constitution modifier. This die is then expended.", - "As you gain Martyr levels, you can expend more dice each time you use this feature, adding your Constitution modifier to each {@variantrule Hit Point Dice|XPHB|Hit Point Die} you roll. The number of {@variantrule Hit Point Dice|XPHB} you can expend equals half your Martyr level, round down." - ] - }, - { - "name": "Reprisal", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 2, - "entries": [ - "When you take damage from a creature you can see within 5 feet of yourself, you can take a {@variantrule Reaction|XPHB} to halve the damage taken. The creature takes {@damage 1d6} Necrotic or Radiant damage (your choice).", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "The damage increases by {@dice 1d6} when you reach Martyr levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." - ] - } - ] - } - ] - }, - { - "name": "Martyr Subclass", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 3, - "entries": [ - "You gain a Martyr subclass of your choice. A subclass is a specialization that grants you features at certain Martyr levels. For the rest of your career, you gain each of your subclass's features that are of your Martyr level or lower." - ] - }, - { - "name": "Sacrifice", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 3, - "entries": [ - "The gods demand that you undergo trials to curry their favor, granting you the following benefits.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sacrificial Strike", - "entries": [ - "When you deal damage to a creature with a Melee weapon or {@variantrule Unarmed Strike|XPHB}, you can take a {@variantrule Bonus Action|XPHB} to enhance the strike. You take 5 Radiant damage and the target takes an extra 10 Radiant damage. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "type": "entries", - "name": "Sacrificial Skill", - "entries": [ - "Once per turn when you fail a {@variantrule D20 Test|XPHB}, you can take 10 Radiant damage to gain a +5 bonus to that roll, potentially turning it into a success. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}. If the test still fails, you don't take this Radiant damage." - ] - } - ] - } - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 4, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Extra Attack", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 5, - "entries": [ - "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 6, - "entries": [ - "You gain a feature from your Martyr Subclass." - ] - }, - { - "name": "Sacrifice Foe", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 7, - "entries": [ - "When you make an attack or damage roll that is improved by your Sacrifice feature, and the attack reduces an enemy to 0 {@variantrule Hit Points|XPHB}, you don't take Radiant damage from using the feature." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 8, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Divine Respite", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 9, - "entries": [ - "When you finish a {@variantrule Short Rest|XPHB}, you can choose to regain up to 3 expended {@variantrule Hit Point Dice|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", - "The number of expended {@variantrule Hit Point Dice|XPHB} you regain increases when you reach levels 13 (6 {@variantrule Hit Point Dice|XPHB}) and 17 (10 {@variantrule Hit Point Dice|XPHB})." - ] - }, - { - "name": "Undying", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 10, - "entries": [ - "When you are reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and you can immediately use your Miraculous {@variantrule Healing|XPHB} (no action required).", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Improved Sacrificial Strike", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 11, - "entries": [ - "Your Sacrificial Strike improves. When you use this feature, you can choose to take 10 Radiant damage, and the target takes an extra 20 Radiant damage.", - "At Martyr level 17, the first time you use your Sacrificial Strike on each of your turns, you can do so without taking a {@variantrule Bonus Action|XPHB}." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 12, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Divine Respite", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 13, - "entries": [ - "When you finish a {@variantrule Short Rest|XPHB}, you can choose to regain up to 6 expended {@variantrule Hit Point Dice|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 14, - "entries": [ - "You gain a feature from your Martyr Subclass." - ] - }, - { - "name": "March Unto Destiny", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 15, - "entries": [ - "You don't need to eat or drink, and have {@variantrule Immunity|XPHB} to the {@condition Paralyzed|XPHB}, {@condition Petrified|XPHB}, and {@condition Stunned|XPHB} conditions." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 16, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Divine Respite", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 17, - "entries": [ - "When you finish a {@variantrule Short Rest|XPHB}, you can choose to regain up to 10 expended {@variantrule Hit Point Dice|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Improved Sacrificial Strike", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 17, - "entries": [ - "The first time you use your Sacrificial Strike on each of your turns, you can do so without taking a {@variantrule Bonus Action|XPHB}." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 18, - "entries": [ - "You gain a feature from your Martyr Subclass." - ] - }, - { - "name": "Epic Boon", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 19, - "entries": [ - "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." - ] - }, - { - "name": "Final Martyrdom", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "level": 20, - "entries": [ - "You have at last reached your predestination: you will die in eternal glory. As a {@action Magic|XPHB} action, you can gain the following benefits for 10 minutes. At the end of the duration, you die. No force, short of a Cleric's Divine Intervention, can prevent your death, and you can't be returned to life by any means.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Advantage", - "entries": [ - "You have {@variantrule Advantage|XPHB} on all {@variantrule D20 Test|XPHB|D20 Tests}." - ] - }, - { - "type": "entries", - "name": "Immunities", - "entries": [ - "You have {@variantrule Immunity|XPHB} to all damage and to all conditions except for the {@condition Grappled|XPHB}, {@condition Invisible|XPHB}, {@condition Prone|XPHB}, and {@condition Unconscious|XPHB} conditions." - ] - }, - { - "type": "entries", - "name": "Wish", - "entries": [ - "You can cast {@spell Wish|XPHB} once without a spell slot. You suffer no stress from using effects other than duplicating another spell." - ] - }, - { - "type": "inset", - "name": "Quiet Martyrdom", - "entries": [ - "Not all stories of martyrdom end in dramatic confrontations with implacable foes. Occasionally a Martyr's sacrifice achieves a peaceful conclusion and satisfies the gods without costing their life. Nevertheless, the stories of these Martyrs still come to a close\u2014they don't continue adventuring once their ultimate goal has been fulfilled. Perhaps they might retire to a distant hermitage, wander into the desert, or simply disappear into a crowd, never to be seen again." - ] - } - ] - } - ] - }, - { - "name": "Battle Tactics", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 1, - "entries": [ - "You learn maneuvers that are fueled by special dice called Battle Dice.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Battle Dice", - "entries": [ - "You have two Battle Dice, which are d6s. A Battle Die is expended when you use it. You regain all expended Battle Dice when you roll {@variantrule Initiative|XPHB} or finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. Your Battle Die changes and more Battle Dice become available as shown on the Battle Dice column of the Captain Features table." - ] - }, - { - "type": "entries", - "name": "Maneuvers", - "entries": [ - "You can expend Battle Dice to perform maneuvers. Your maneuver options are detailed later in the class description." - ] - }, - { - "type": "entries", - "name": "Saving Throws", - "entries": [ - "If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}." - ] - } - ] - }, - { - "type": "entries", - "name": "Maneuver Options", - "entries": [ - { - "type": "options", - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Bolster|ValdaCaptain" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Born Leader|ValdaCaptain" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Morale Boost|ValdaCaptain" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Rally|ValdaCaptain" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Staggering Strike|ValdaCaptain" - } - ] - } - ] - } - ] - }, - { - "name": "Weapon Mastery", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 1, - "entries": [ - "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of weapons of your choice with which you have proficiency, such as Lances and Longswords.", - "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose." - ] - }, - { - "name": "Cohort", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 2, - "entries": [ - "You gain a loyal Cohort who carries your banner and follows your lead.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Initiating a Cohort", - "entries": [ - "Choose your {@filter Cohort's stat block|bestiary|tag=cohort} from those listed later in the class description. Following an 8-hour initiation period, which can be done during a {@variantrule Long Rest|XPHB}, that creature becomes your Cohort until you initiate a new Cohort to replace it. You can have only one Cohort at a time." - ] - }, - { - "type": "entries", - "name": "Cohort in Combat", - "entries": [ - "Your Cohort is {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your allies and obeys your commands. In combat, your Cohort takes its turn immediately before or after your turn each round (your choice). Your Cohort uses your Charisma for its attack and damage rolls." - ] - }, - { - "type": "entries", - "name": "Cohort Save DC", - "entries": [ - "If your Cohort forces a creature to make a saving throw, the DC is 8 plus your Charisma modifier and your {@variantrule Proficiency|XPHB} bonus." - ] - }, - { - "type": "entries", - "name": "Features", - "entries": [ - "Your Cohort improves and gains new features when you reach certain Captain levels, as shown on the Captain Features table." - ] - }, - { - "type": "entries", - "name": "Proficiencies", - "entries": [ - "Your Cohort has proficiency in skills and saving throws listed in its statistics. Your Cohort uses your {@variantrule Proficiency|XPHB|Proficiency Bonus} instead of its own. Because Cohort statistics already include a +2 {@variantrule Proficiency|XPHB|Proficiency Bonus}, you need only adjust skill and saving throw proficiencies starting at level 5." - ] - } - ] - } - ] - }, - { - "name": "Fighting Style", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 2, - "entries": [ - "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice.", - "Whenever you gain a Captain level, you can replace the feat you chose with a different Fighting Style feat." - ] - }, - { - "name": "Captain Subclass", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 3, - "entries": [ - "You gain a Captain subclass of your choice. A subclass is a specialization that grants you features at certain Captain levels. For the rest of your career, you gain each of your subclass's features that are of your Captain level or lower." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 4, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Blitz", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 5, - "entries": [ - "Once on each of your turns, you can direct your Cohort or an ally within 60 feet of yourself that can see or hear you. The chosen creature can take a {@variantrule Reaction|XPHB} to move up to its {@variantrule Speed|XPHB} or make one attack with a weapon or {@variantrule Unarmed Strike|XPHB}." - ] - }, - { - "name": "Cohort", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 5, - "entries": [ - "Your Cohort improves and gains a new feature." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 6, - "entries": [ - "You gain a feature from your Captain Subclass." - ] - }, - { - "name": "Valiant Surge", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 7, - "entries": [ - "Whenever you or your Cohort score a {@variantrule Critical Hit|XPHB} or reduce an enemy to 0 {@variantrule Hit Points|XPHB}, you regain an expended Battle Die." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 8, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Cohort", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 9, - "entries": [ - "Your Cohort improves and gains a new feature." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 10, - "entries": [ - "You gain a feature from your Captain Subclass." - ] - }, - { - "name": "Coordinated Strike", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 11, - "entries": [ - "Once per turn when you take the {@action Attack|XPHB} action and hit with a weapon, you can deal an extra {@damage 2d8} damage to the target if your Cohort has dealt damage to that target since the end of your last turn. The extra damage is the same type dealt by the weapon." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 12, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Cohort", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 13, - "entries": [ - "Your Cohort improves and gains a new feature." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 14, - "entries": [ - "You gain a feature from your Captain Subclass." - ] - }, - { - "name": "Lead by Example", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 15, - "entries": [ - "Whenever you or your Cohort score a {@variantrule Critical Hit|XPHB}, each ally you choose within 30 feet of you gains {@variantrule Heroic Inspiration|XPHB}." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 16, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Cohort", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 17, - "entries": [ - "Your Cohort improves and gains a new feature." - ] - }, - { - "name": "Teamwork Maneuvers", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 18, - "entries": [ - "When you use a maneuver that targets an ally, you can target a second ally within range without expending an additional Battle Die." - ] - }, - { - "name": "Epic Boon", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 19, - "entries": [ - "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." - ] - }, - { - "name": "Legendary Commander", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "level": 20, - "entries": [ - "Immediately after another creature's turn, you can choose yourself or an ally within 60 feet of yourself that can see or hear you to take a Legendary Action. This action is one of the following: {@action Attack|XPHB} (one attack only), {@action Dash|XPHB}, {@action Disengage|XPHB}, {@action Dodge|XPHB}, {@action Hide|XPHB}, {@action Magic|XPHB} (cast one cantrip only), or {@action Utilize|XPHB}. A creature can only take one Legendary Action each round. When a creature takes the Dash or Disengage action in this way, the benefits of that action last until the end of the creature's next turn.", - "You can use this feature to take three Legendary Actions and regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Bombs", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 1, - "entries": [ - "You can create volatile alchemical {@item Bomb|ValdaAlchemist|Bombs} using the statistics shown in the Bomb sidebar.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bomb Mastery", - "entries": [ - "You have proficiency with {@item Bomb|ValdaAlchemist|Bombs} and you can use the {@itemMastery Explode|ValdaGunslinger|Bomb's mastery property}." - ] - }, - { - "type": "entries", - "name": "Priming Bombs", - "entries": [ - "When you take the {@action Attack|XPHB} action on your turn, you can prime a {@item Bomb|ValdaAlchemist} to increase its potency. Make one attack using a {@item Bomb|ValdaAlchemist} or use the Bomb's {@itemMastery Explode|ValdaGunslinger} property; you can't make any other attacks using this {@action Attack|XPHB} action. Add your Intelligence modifier to the damage roll.", - "When you prime your {@item Bomb|ValdaAlchemist} and deal damage with it, its damage increases by {@dice 1d10} when you reach Alchemist levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10})." - ] - }, - { - "type": "entries", - "name": "Alchemist Save DC", - "entries": [ - "Some of your Alchemist features require your target to make a saving throw. The save DC equals 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}. You can use this saving throw for your {@item Bomb|ValdaAlchemist|Bombs} instead of the DC specified in the {@itemMastery Explode|ValdaGunslinger} property." - ] - } - ] - } - ] - }, - { - "name": "Reagents", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 1, - "entries": [ - "You have a collection of powerful reagents that you use to brew potions and empower your {@item Bomb|ValdaAlchemist|Bombs}. You have 2 Reagents. You regain one expended Reagent when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended Reagents when you finish a {@variantrule Long Rest|XPHB}. You gain additional Reagents when you reach certain Alchemist levels, as shown in the Reagents column of the Alchemist Features table.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Empowered Bomb", - "entries": [ - "When you deal damage with a {@item Bomb|ValdaAlchemist}, you can expend a number of Reagents up to your {@variantrule Proficiency|XPHB|Proficiency Bonus} and add {@dice 1d10} to the {@item Bomb|ValdaAlchemist|Bomb's} damage roll for each expended Reagent. Additionally, if you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, you can increase the radius of the explosion by 5 feet. You can do so once for each expended Reagent. For example, if you expend 2 Reagents, you can choose for the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} to be a 5, 10 or 15-foot radius." - ] - } - ] - } - ] - }, - { - "name": "Potion Brewing", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 1, - "entries": [ - "You can spend 10 minutes and expend any number of Reagents to brew potions, which can be done during a {@variantrule Short Rest|XPHB}. You can have a total number of potions at one time up to your Intelligence modifier (minimum of 1). These potions retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert.", - "When you brew potions, you can also distill potions you have already brewed, destroying them and recovering the Reagents expended to brew them, up to a maximum of the number of Reagents listed on the Alchemist Features table. You can expend these Reagents immediately to brew new potions.", - "The number of Reagents and the Alchemist level required to brew a potion are given on the Potions table.", - { - "type": "table", - "colLabels": [ - "Potion", - "Reagents" - ], - "colStyles": [ - "col-4", - "col-11 text-center" - ], - "rows": [ - [ - "Alchemist Level 1", - "" - ], - [ - "{@item Potion of Climbing|XDMG}", - "1" - ], - [ - "{@item Potion of Diminution|XDMG}", - "1" - ], - [ - "{@item Potion of Growth|XDMG}", - "2" - ], - [ - "{@item Potion of Healing|XDMG}", - "1" - ], - [ - "{@item Potion of Resistance|XDMG}", - "1" - ], - [ - "{@item Potion of Water Breathing|XDMG}", - "1" - ], - [ - "Alchemist Level 5", - "" - ], - [ - "{@item Potion of Greater Healing|XDMG}", - "2" - ], - [ - "{@item Potion of Invisibility|XDMG}", - "2" - ], - [ - "{@item Sovereign Glue|XDMG}", - "1" - ], - [ - "{@item Universal Solvent|XDMG}", - "1" - ], - [ - "Alchemist Level 9", - "" - ], - [ - "{@item Potion of Heroism|XDMG}", - "3" - ], - [ - "{@item Potion of Hill Giant Strength|XDMG}", - "3" - ], - [ - "{@item Potion of Superior Healing|XDMG}", - "3" - ], - [ - "Alchemist Level 13", - "" - ], - [ - "{@item Potion of Flying|XDMG}", - "5" - ], - [ - "{@item Potion of Frost Giant Strength|XDMG}", - "4" - ], - [ - "{@item Potion of Stone Giant Strength|XDMG}", - "4" - ], - [ - "{@item Potion of Invulnerability|XDMG}", - "6" - ], - [ - "Alchemist Level 17", - "" - ], - [ - "{@item Potion of Fire Giant Strength|XDMG}", - "7" - ], - [ - "{@item Potion of Speed|XDMG}", - "9" - ] - ] - } - ] - }, - { - "name": "Bomb Formulae", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 2, - "entries": [ - "Your research has uncovered new formulations for your {@item Bomb|ValdaAlchemist|Bombs} that you can apply just before throwing them. Choose three Bomb Formulae from the \"{@filter Bomb Formulae Options|optionalfeatures|feature type=bf}\" section later in this class's description.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Replacing and Gaining Formulae", - "entries": [ - "When you reach certain Alchemist levels, you learn additional formulae of your choice, as shown in the Bomb Formulae column of the Alchemist Features table. Additionally, whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one of your Bomb Formulae with another formula of your choice.", - "If another Alchemist feature gives you a Bomb Formula, it doesn't count against your number of formulae." - ] - }, - { - "type": "entries", - "name": "Applying Bomb Formulae", - "entries": [ - "Once per turn when you prime a {@item Bomb|ValdaAlchemist}, you can apply a Bomb Formula to it, granting it special effects and potentially changing its damage dice." - ] - }, - { - "type": "inset", - "name": "How Many Bombs Do I Have?", - "entries": [ - "As an Alchemist, you can use {@item Alchemist's Supplies|XPHB} to effectively make as many {@item Bomb|ValdaAlchemist|Bombs} as you need for the adventuring day at no cost. If you prefer to track your inventory of {@item Bomb|ValdaAlchemist|Bombs} manually, you can create a number of {@item Bomb|ValdaAlchemist|Bombs} equal to 10 + twice your Alchemist level when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. After 24 hours, an unused {@item Bomb|ValdaAlchemist} becomes inert." - ] - } - ] - } - ] - }, - { - "name": "Reagent Synthesis", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 2, - "entries": [ - "When you finish a {@variantrule Short Rest|XPHB}, you can regain an additional number of expended Reagents up to your Intelligence modifier (minimum of 1).", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Alchemist Subclass", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 3, - "entries": [ - "You gain an Alchemist subclass of your choice. A subclass is a specialization that grants you features at certain Alchemist levels. For the rest of your career, you gain eachof your subclass's features that are of your Alchemist level or lower." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 4, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Discoveries", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 5, - "entries": [ - "In the course of your research, you have made a number of discoveries regarding the nature of alchemy. You gain one discovery of your choice from the \"{@filter Discovery Options|optionalfeatures|source=|feature type=do}\" section later in this class's description", - "Whenever you gain an Alchemist level, you can replace one of your discoveries with another one for which you qualify. When you gain certain Alchemist levels, you gain more discoveries of your choice, as shown in the Discoveries column of the Alchemist Features table. You can't pick the same discovery more than once." - ] - }, - { - "name": "Potion Brewing", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 5, - "entries": [ - "Your Potion Brewing feature gains new potions for you to brew." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 6, - "entries": [ - "You gain a feature from your Alchemist Subclass." - ] - }, - { - "name": "Evasion", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 7, - "entries": [ - "When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.", - "You don't benefit from this feature if you have the {@condition Incapacitated|XPHB} condition." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 8, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Potion Brewing", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 9, - "entries": [ - "Your Potion Brewing feature gains new potions for you to brew." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 10, - "entries": [ - "You gain a feature from your Alchemist Subclass." - ] - }, - { - "name": "Blast Coating", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 11, - "entries": [ - "You automatically succeed on saving throws against your own {@item Bomb|ValdaAlchemist|Bombs} and never take damage from them." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 12, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Potion Brewing", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 13, - "entries": [ - "Your Potion Brewing feature gains new potions for you to brew." - ] - }, - { - "name": "Subclass Feature", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 14, - "entries": [ - "You gain a feature from your Alchemist Subclass." - ] - }, - { - "name": "Potion Mixologist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 15, - "entries": [ - "You can mix two potions together and drink them as a {@variantrule Bonus Action|XPHB}, gaining the effects of both. You suffer no unexpected effects from mixing potions." - ] - }, - { - "name": "Ability Score Improvement", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 16, - "entries": [ - "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." - ] - }, - { - "name": "Potion Brewing", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 17, - "entries": [ - "Your Potion Brewing feature gains new potions for you to brew." - ] - }, - { - "name": "Experimentalist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 18, - "entries": [ - "When you finish a {@variantrule Long Rest|XPHB}, you can replace any of your Bomb Formulae with other formulae of your choice, and you can replace one of your discoveries with another one for which you qualify." - ] - }, - { - "name": "Epic Boon", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 19, - "entries": [ - "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify." - ] - }, - { - "name": "Philosopher's Stone", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 20, - "entries": [ - "You gain the crowning achievement of alchemy: a Philosopher's Stone, a dynamo of alchemical energy in a fist-sized, glowing jewel.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Constructing a New Philosopher's Stone", - "entries": [ - "If your Philosopher's Stone is destroyed, you can construct a new one using {@item Alchemist's Supplies|XPHB}, materials worth 1,000+ GP, and 7 days of work. You can only have one Philosopher's Stone at a time." - ] - }, - { - "type": "entries", - "name": "Philosopher's Stone Benefits", - "entries": [ - "As long as you possess the stone, you gain the following benefits:", - { - "type": "entries", - "name": "Regenerating Reagents", - "entries": [ - "When you roll {@variantrule Initiative|XPHB}, you regain expended Reagents until you have 6 if you have 5 or fewer." - ] - }, - { - "type": "entries", - "name": "Quick Brewing", - "entries": [ - "You can brew potions as a {@action Utilize|XPHB} action, instead of over the course of 10 minutes." - ] - }, - { - "type": "entries", - "name": "Longevity", - "entries": [ - "For every ten years that pass, your body ages only one year." - ] - } - ] - } - ] - } - ] - }, - { - "name": "Nuclear Bomb", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "level": 20, - "entries": [ - "You can utilize the most devastating Bomb Formula imaginable. By replacing your {@item Bomb|ValdaAlchemist|Bomb's} explosive contents with your Philosopher's Stone, you can change it into a Nuclear Bomb. You must use the {@item Bomb|ValdaAlchemist|Bomb's} Explosive property. This Bomb deals {@damage 10d10 + 100} Force damage instead of its normal Fire damage, and its explosion is a {@variantrule Sphere [Area of Effect]|XPHB|Sphere} with a radius of 1 mile. A creature within 60 feet of the center of the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} gains no benefit from Evasion or similar features.", - "This {@item Bomb|ValdaAlchemist} completely destroys your Philosopher's Stone." - ] - } - ], - "classFluff": [ - { - "name": "Witch", - "source": "ValdaWitch", - "entries": [ - { - "type": "section", - "name": "Witch", - "source": "ValdaWitch", - "entries": [ - "Three old crones stoop over a boiling cauldron filled with all manner of bizarre filth, churning and bubbling with a noxious fume. In the smoke and vapor above the pot, the trio can make out shapes and figures of great import, and one cackles loudly at what she sees.", - "Witches are stricken by magic so dark it imprints a lasting shadow upon their essence. Through force of personality alone, they can spin this darkness outward, hexing creatures, casting manipulative spells, and even commanding a familiar with their thoughts.", - { - "type": "entries", - "name": "Cursed", - "entries": [ - "While others are blessed with magic, Witches are cursed by it. Afflicted by some hateful arcana, whether accidentally or intentionally, Witches are twisted inside and out by its daily tortures. With grueling effort, they can warp this power into spells to wrack others with the same magic that plagues them." - ] - }, - { - "type": "entries", - "name": "Pariahs and Outcasts", - "entries": [ - "Almost without exception, Witches are feared and hated. They are victims of a number of misconceptions relating them to hags and other evil creatures of the night. As a result, known Witches are in great personal danger and can usually be found dwelling on the outskirts of civilization where townsfolk seldom tread. This does little to stop Witch hunting and burnings, but provides some measure of safety from them.", - "In reality, very few choose to become Witches, and many of them can hide adeptly in society, using their magic to fill a number of roles, from seer, to healer, to apothecary. Being accused as a Witch carries grave consequences, no matter the validity of the claim, so wise Witches relocate frequently, never residing in one place for too long." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Witch.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Witch-Cover.webp" - } - } - ] - }, - { - "name": "Warmage", - "source": "ValdaWarmage", - "entries": [ - { - "type": "section", - "name": "Warmage", - "source": "ValdaWarmage", - "entries": [ - "Waving a black-and-red checkered banner, a dragonborn king charges into the fore. At his sides are Warmages of all houses, a chessboard of elite arcanists, poised to turn the tide of battle.", - "The undisputed masters of cantrips, Warmages turn the most fundamental types of magic into a deadly and precise art.", - { - "type": "entries", - "name": "Cantrip Masters", - "entries": [ - "While other spellcasters aspire to grander and more complex spells, Warmages refine and master the most fundamental magic: cantrips. Warmages wield their magic in the same way that a warrior uses a sword, bow, or axe\u2014as weapons to be perfected, not as an unknowable force to be feared. In contrast to sorcerers and wizards, their magic is a trainable skill, one that can be mastered by almost anyone with discipline and aptitude. Therefore, Warmages stand among the most fearsome of spellcasters, with only the most rudimentary of spells." - ] - }, - { - "type": "entries", - "name": "Strategic Geniuses", - "entries": [ - "Warmages have a long and storied history as masterful strategists and tacticians, both in grand battles and personal skirmishes. If a Warmage is outgunned or outmanned, they'll try to outthink their foes, which works more often than not. Warmages demonstrate an efficient kind of pragmatism, owing perhaps to their ability to solve many problems with just a few magical tools." - ] - }, - { - "type": "entries", - "name": "Aligned Free Agents", - "entries": [ - "While some Warmages are fully self-taught, the majority join a house: a loose confederation of Warmages who practice together and share secrets of the trade. Houses teach invaluable battlefield strategy, but each individual house also touts their own brands of tactics and styles of magical tricks. The House of Knights, for example, emphasizes armor and martial prowess, whereas the House of Kings emphasizes battlefield strategy.", - "By way of metaphor, houses that value honor and teamwork above all else brand themselves after games of strategy, whereas those who epitomize self-reliance name themselves for games of chance. This division in the Warmage houses is representative of a schism that dates back to the earliest Warmage masters. Legend has it that the first two masters separated when one decided to found a college. The other, out of spite, built a casino outside its grounds." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Warmage.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Warmage-Cover.webp" - } - } - ] - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer", - "entries": [ - { - "type": "section", - "name": "Necromancer", - "source": "ValdaNecromancer", - "entries": [ - "Necromancers hold sway over the the forces of life and death, twisting them to serve their ambitions and commanding small armies of lifeless, animated thralls.", - { - "type": "entries", - "name": "Dark Souls", - "entries": [ - "Necromancers aren't gifted with the spark of magic. Rather, they turn to the most potent and dire source to fuel their powers: their souls. Each necromantic spell and enthralled Undead shaves away a miniscule part of their soul until only a spiritual husk remains, destined for no afterlife. This is a bargain they strike willingly\u2014sometimes eagerly\u2014in pursuit of an ambitious and terrible future." - ] - }, - { - "type": "entries", - "name": "Grave Ambition", - "entries": [ - "Necromancers must match their grand intellects with an equal lack of scruples\u2014the willingness to turn to forbidden knowledge and unquestionably evil methods. They are almost always driven by a deeper, darker impulse, a goal that pushes them to the utter brink. This might be the distorted ideal of a \"greater good\" or a goal to fix morality itself; in every case, Necromancy is a grim implement for their life's work." - ] - }, - { - "type": "entries", - "name": "Masters of Undeath", - "entries": [ - "Trial and error teaches a Necromancer to puppet flesh, bone, and the spirits of the dead, binding them to their will. Unlike the Undead commanded by other spellcasters, a Necromancer's thralls are bound by the Necromancer's soul, leading to a small army of perfectly obedient minions that serve their master indefinitely." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Necromancer.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Necromancer-Cover.webp" - } - } - ] - }, - { - "name": "Investigator", - "source": "ValdaInvestigator", - "entries": [ - { - "type": "section", - "name": "Investigator", - "source": "ValdaInvestigator", - "entries": [ - "Supernatural detectives and monster slayers, Investigators are always on the hunt for malevolent outsiders. Whenever evil seeps into the world\u2014be it Fiends, Undead, or strange Aberrations from beyond the stars\u2014Investigators will be the first to locate them and banish their foul corruption from the mortal plane.", - { - "type": "entries", - "name": "Paranormal Investigators", - "entries": [ - "There are forces more ancient than time, foes more sinister than the foulest men, and beings more titanic than gods. Investigators risk their lives and psyches to protect the world from supernatural threats, unraveling the mysteries of one werewolf or demonic cult at a time. Their investigations are never ending, for victory only delays doomsday another night." - ] - }, - { - "type": "entries", - "name": "Exorcists and Occultists", - "entries": [ - "To give themselves an edge against supernatural threats, Investigators dabble in forbidden magic themselves. Prepared Investigators keep a well-stocked grimoire of rituals, incantations, and notes on the powers and weaknesses of monsters\u2014everything needed to level the playing field. Even so, an Investigator's occupation is perilous. A grimoire might spell out a vampire's fear of sunlight and aversion to silver, but it does little to hinder their fangs." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaInvestigator/Class/Investigator.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaInvestigator/Class/Investigator-Class.webp" - } - } - ] - }, - { - "name": "Warden", - "source": "ValdaWarden", - "entries": [ - { - "type": "section", - "name": "Warden", - "source": "ValdaWarden", - "entries": [ - "Armed with a shield and stubborn resolve, Wardens stand in defense of their allies and the innocent wherever they travel.", - { - "type": "entries", - "name": "Guardian's Call", - "entries": [ - "Every Warden hears a call to defend the helpless. Sometimes, they are directly called, such as when a village selects their mightiest member to defend them. Other times, they are compelled by more subtle means, such as witnessing uncontested injustice or feeling the weight of responsibility when tragedy occurs. The result is the same: Wardens who pick up their Shields and dedicate themselves to a charge." - ] - }, - { - "type": "entries", - "name": "Strength of Champions", - "entries": [ - "A Warden's source of strength is their bottomless tolerance for punishment. Once they have adopted a group of creatures as their charge, a Warden might also reflect those particular strengths: a Beastblood Guardian learns to hunt and roar with Beasts, and a Verdant Protector commands plants as a treant does." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Warden.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Warden-Cover.webp" - } - } - ] - }, - { - "name": "Martyr", - "source": "ValdaMartyr", - "entries": [ - { - "type": "section", - "name": "Martyr", - "source": "ValdaMartyr", - "entries": [ - "Martyrs are implements of the gods, handpicked to die in service of a divine cause. Such an end is inevitable, for once a martyr is chosen, their fate is fixed in the heavens.", - { - "type": "entries", - "name": "Fated to Die", - "entries": [ - "Martyrs are chosen by the gods, predestined to die for a great cause. They are prophets and oracles, great priests and liberators. Some Martyrs struggle against their destiny, but from the moment they are chosen, invisible strings of fate pull them onward. The gods may settle for a lesser Martyr if the one chosen is unwilling, but they always prefer to uplift their Martyr to the heights of sainthood before their inevitable demise." - ] - }, - { - "type": "entries", - "name": "Sacrifice", - "entries": [ - "The gods invest their Martyr with deep wellsprings of power, but this power demands sacrifice. Drawing upon divine magic scorches a Martyr with radiance and wracks their body with pain. But the gods will never kill their charge early, and so offer healing in equal measure. Their Martyr shall meet their fate at the preordained time, and not a moment sooner." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaMartyr/Class/Martyr.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaMartyr/Class/Martyr-Cover.webp" - } - } - ] - }, - { - "name": "Captain", - "source": "ValdaCaptain", - "entries": [ - { - "type": "section", - "name": "Captain", - "source": "ValdaCaptain", - "entries": [ - "Decisive leaders and brilliant strategists, Captains inspire their allies to greatness. They stand alongside their Cohorts\u2014their devoted lieutenants\u2014whom they entrust with their lives. Captains out- strategize their enemies, ensuring that, while they rarely deal the killing blow, they're always on the winning side.", - { - "type": "entries", - "name": "Fearless Leaders", - "entries": [ - "A Captain thinks a little bigger than their compatriots, planning one step further and fitting their allies like puzzle pieces to the challenges ahead. To their eyes, there are few defeats; only setbacks, diversions, and detours. Success is always on the path ahead.", - "Moreover, Captains lead by example. They stand shoulder-to-shoulder with knights, creep through the night alongside rogues, and study arcane texts with mages, even when they barely understand what they're reading." - ] - }, - { - "type": "entries", - "name": "Cohort and Commander", - "entries": [ - "A Captain is only as good as their second in command, their Cohort, who stands by them at every step and safeguards their plan's success. Far more than an ally, a Captain's Cohort is a confidant, an advisor, and a trusted friend. Cohorts see their Captain as a wellspring of information, and will follow them to the ends of the earth." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Captain.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Captain-Cover.webp" - } - } - ] - }, - { - "name": "Alchemist", - "source": "ValdaAlchemist", - "entries": [ - { - "type": "section", - "name": "Alchemist", - "source": "ValdaAlchemist", - "entries": [ - "Whether their methods are explosive, transformative, or restorative, Alchemists transmute the world around them to their liking.", - { - "type": "entries", - "name": "Explosive Reactions", - "entries": [ - "One of the first things an Alchemist learns is which chemicals react explosively with one other. Ostensibly, this is to prevent deadly accidents, but adventuring Alchemists regularly apply this knowledge to create {@item Bomb|ValdaAlchemist|Bombs}.", - "An alchemical bomb is a one-pound, apple-sized, spherical glass or clay flask filled with a reactive chemical. A smaller vial of thin glass containing a reagent is suspended in the liquid, and the whole thing is sealed with a cork or wax seal. When the inner vial breaks, usually on impact, the chemicals react with a violent explosion. With experimentation, an Alchemist can even infuse these explosions with elemental fire, lightning, or frost." - ] - }, - { - "type": "entries", - "name": "Serums and Tinctures", - "entries": [ - "Experienced Alchemists learn to brew potions, alchemical concoctions that replicate magical effects. These range from the medicinal, such as {@item Potions of Healing|XDMG}, to the transformative, such as {@item Potion of Gaseous Form|XDMG|Potions of Gaseous Form}. Undisputed masters of potion-brewing, an adventuring Alchemist should have a surplus of potions to distribute among their allies." - ] - }, - { - "type": "entries", - "name": "Elemental Sciences", - "entries": [ - "The source of alchemy's power is the Elemental Planes. Therefore, it is no surprise that Alchemists strive to tap deeper into that power, researching and discovering new elemental compounds. The pinnacle of alchemy is the Philosopher's Stone, which is rumored to grant its bearer supreme command of the elements. Few Alchemists have succeeded in creating a Philosopher's Stone, and fewer still remain alive to divulge its secrets." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaAlchemist/Class/Alchemist.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaAlchemist/Class/Alchemist-Cover.webp" - } - } - ] - } - ], - "optionalfeature": [ - { - "name": "Burned", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "resist": [ - "fire" - ], - "additionalSpells": [ - { - "innate": { - "_": { - "will": [ - "produce flame|xphb#c" - ] - } - } - } - ], - "entries": [ - "Your body has been scorched by arcane flames, leaving you with striking scars and embers burning under your skin. You have {@variantrule Resistance|XPHB} to Fire damage, and you know the {@spell Produce Flame|XPHB} cantrip, which doesn't count against your number of cantrips known." - ] - }, - { - "name": "Drowned", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "entries": [ - "Water fills your lungs, and yet you live. You can breathe underwater and have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}." - ] - }, - { - "name": "Feral", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "skillProficiencies": [ - { - "survival": true - } - ], - "entries": [ - "Through your curse, you have forgotten the manners and customs of civilization. You have proficiency in the {@skill Survival|XPHB} skill. Additionally, while you aren't wearing armor, your base {@variantrule Armor Class|XPHB} equals 13 plus your Dexterity modifier." - ] - }, - { - "name": "Hideous", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "skillProficiencies": [ - { - "intimidation": true - } - ], - "entries": [ - "Your appearance is ghastly to behold. You have proficiency in the {@skill Intimidation|XPHB} skill. When you roll {@variantrule Initiative|XPHB}, you can choose one creature you can see within 30 feet of yourself to scare. That creature must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Frightened|XPHB} condition until the end of its turn." - ] - }, - { - "name": "Hollow", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "entries": [ - "Your soul has been divorced from your body, trapping you in a limbo between life and death. Whenever you or your familiar reduces an enemy to 0 {@variantrule Hit Points|XPHB}, you gain {@variantrule Temporary Hit Points|XPHB} equal to your Charisma modifier + your Witch level (minimum of 1)." - ] - }, - { - "name": "Infested", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "entries": [ - "You are constantly followed by vermin, like insects and rats, which crawl on your skin and swarm in your wake. Beasts have {@variantrule Disadvantage|XPHB} on attacks against you. Additionally, you can command these pests as your own. At Witch level 2, you can choose the form of a Swarm of Insects or a Swarm of Rats for your familiar." - ] - }, - { - "name": "Loveless", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "conditionImmune": [ - "charmed" - ], - "entries": [ - "You are cursed to never find true love. You have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} condition." - ] - }, - { - "name": "Possessed", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "entries": [ - "Your soul is occupied by a foreign spirit that whispers magical secrets to you and sometimes tries to wrest away your consciousness. You can prepare an extra Witch spell. You can prepare another extra Witch spell when you reach Witch levels 3 (2 spells) and 5 (3 spells)." - ] - }, - { - "name": "Starving", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "resist": [ - "poison" - ], - "entries": [ - "No matter how much you eat, food turns to ash in your mouth. Your curse nourishes you at the edge of starvation, and you are constantly wracked by pangs of hunger. Forgoing food and drink doesn't give you levels of {@condition Exhaustion|XPHB}. Additionally, you have {@variantrule Resistance|XPHB} to Poison damage and you have {@variantrule Advantage|XPHB} on saving throws you make to avoid or end the {@condition Poisoned|XPHB} condition." - ] - }, - { - "name": "Visions", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "entries": [ - "You are cursed to have grimly accurate visions of the future, presaging the death of your friends, your family, and yourself. You gain a bonus to {@variantrule Initiative|XPHB} rolls equal to your Charisma modifier (minimum bonus of +1)." - ] - }, - { - "name": "Whispers", - "source": "ValdaWitch", - "featureType": [ - "WC" - ], - "entries": [ - "Unseen voices murmur in your ears at all times. You have {@variantrule Telepathy|XPHB} with a range of 60 feet." - ] - }, - { - "name": "Abominable Familiar", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "As a {@action Magic|XPHB} action, you can shape-shift your familiar into an abominable monster. This transformation lasts for 1 hour or until your {@status Concentration|XPHB} ends. Your familiar uses the {@creature Abominable Familiar|ValdaWitch} stat block and retains none of the benefits of the {@classFeature Familiar|Witch|ValdaWitch|2|ValdaWitch|Familiar feature}, except for Spell Channeling and Synchronized Turns. On its turn, the familiar can use Multiattack.", - "Once you use this Grand Hex, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 5+ spell slot (no action required)." - ] - }, - { - "name": "Cauldron", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "You can brew potions in a bubbling cauldron using ingredients scavenged from nature.", - { - "type": "entries", - "name": "Alchemy Points", - "entries": [ - "You have a pool of alchemy points equal to your Witch level which you use to brew potions. You regain all expended alchemy points when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Brewing Potions", - "entries": [ - "You can spend 10 minutes and expend any number of Reagents to brew potions, which can be done during a {@variantrule Short Rest|XPHB}. Potion options are detailed on the Cauldron Potions table. You can have a total number of potions at one time up to your Charisma modifier (minimum of 1). These potions retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert.", - "When you brew potions, you can also distill potions you have already brewed, destroying them and recovering the Reagents expended to brew them, up to a maximum of your Witch level. You can expend these Reagents immediately to brew new potions." - ] - }, - { - "type": "table", - "caption": "Cauldron Points", - "colLabels": [ - "Potion", - "Alchemy Points" - ], - "colStyles": [ - "col-1", - "col-1 text-center" - ], - "rows": [ - [ - "{@item Philter of Love|XDMG}", - "1" - ], - [ - "{@item Potion of Animal Friendship|XDMG}", - "1" - ], - [ - "{@item Potion of Clairvoyance|XDMG}", - "2" - ], - [ - "{@item Potion of Climbing|XDMG}", - "1" - ], - [ - "{@item Potion of Diminution|XDMG}", - "1" - ], - [ - "{@item Potion of Gaseous Form|XDMG}", - "2" - ], - [ - "{@item Potion of Greater Healing|XDMG}", - "2" - ], - [ - "{@item Potion of Growth|XDMG}", - "2" - ], - [ - "{@item Potion of Healing|XDMG}", - "1" - ], - [ - "{@item Potion of Invisibility|XDMG}", - "2" - ], - [ - "{@item Potion of Mind Reading|XDMG}", - "1" - ], - [ - "{@item Potion of Resistance|XDMG}", - "1" - ], - [ - "{@item Potion of Water Breathing|XDMG}", - "1" - ] - ] - } - ] - }, - { - "name": "Coven", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "You can induct others into your insidious coven. Forming a Coven. By performing a special ritual over the course of 8 hours, which can be done during a {@variantrule Long Rest|XPHB}, you can intermingle your cursed magic with a willing creature which then enters into your coven. Your coven can have up to three members, including yourself.", - { - "type": "entries", - "name": "Coven Range", - "entries": [ - "A member of your coven only gains access to this feature's benefits if it is within 30 feet of another coven member." - ] - }, - { - "type": "entries", - "name": "Prepared Coven Spells", - "entries": [ - "Coven members temporarily prepare the spells of the Coven Spells table, which don't count against the number of spells they can prepare. These spells must be a level for which a coven member has spell slots. A coven member that lacks the Spellcasting and Pact Magic features only prepares level 1 spells." - ] - }, - { - "type": "entries", - "name": "Shared Spell Slots", - "entries": [ - "Coven members gain access to a shared pool of five spell slots\u2014one of each level, from 1 to 5\u2014which they can use to cast spells as normal. Expended spell slots are regained when all members of the coven finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "A coven member uses its own spellcasting ability for Coven Spells. A coven member that lacks the Spellcasting and Pact Magic features chooses Intelligence, Wisdom, or Charisma for its spellcasting ability when it enters the coven." - ] - }, - { - "type": "table", - "caption": "Coven Spells", - "colLabels": [ - "Spell Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "{@spell Bane|XPHB}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}" - ], - [ - "2", - "{@spell Invisibility|XPHB}, {@spell Ray of Enfeeblement|XPHB}" - ], - [ - "3", - "{@spell Bestow Curse|XPHB}, {@spell Counterspell|XPHB}" - ], - [ - "4", - "{@spell Banishment|XPHB}, {@spell Polymorph|XPHB}" - ], - [ - "5", - "{@spell Contagion|XPHB}, {@spell Scrying|XPHB}" - ] - ] - }, - { - "type": "inset", - "name": "Male and Female Witches", - "entries": [ - "Witches are commonly considered to be only female, but in reality, Witches can be any gender. This misconception stems from the fact that masculine Witches are often called \"Hexers\" or incorrectly deemed Warlocks by common folk." - ] - } - ] - }, - { - "name": "Dual Hex", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "When you cast a Hex as a {@action Magic|XPHB} action, you can cast a second Hex or cast the original Hex a second time targeting a different creature as a part of the same action. Both Hexes must have a casting time of an action. When you {@classFeature Cackle|Witch|ValdaWitch|2}, you extend the duration of both Hexes by 1 round.", - "Each target affected by your Hexes counts as being the sole target of your Hex for {@classFeature Insidious Spell|Witch|ValdaWitch|5} and other Witch features." - ] - }, - { - "name": "Forceful Personality", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "Your Charisma score increases by 2, and your maximum for this score increases to 22." - ] - }, - { - "name": "Hybrid", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "While your familiar is within 5 feet of yourself, you can meld with it as a {@variantrule Bonus Action|XPHB}, shape-shifting into a magical hybrid and gaining the following benefits. You remain shape-shifted for 1 minute or until you dismiss the transformation (no action required). When your transformation ends, your familiar reappears within 5 feet of yourself or in the nearest unoccupied space if that space is occupied. Once you use this Grand Hex, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 5+ spell slot (no action required).", - { - "type": "entries", - "name": "Temporary Hit Points", - "entries": [ - "You gain {@variantrule Temporary Hit Points|XPHB} equal to your familiar's current {@variantrule Hit Points|XPHB}." - ] - }, - { - "type": "entries", - "name": "Armor Class", - "entries": [ - "Your AC equals 10 plus your Dexterity and Charisma modifiers." - ] - }, - { - "type": "entries", - "name": "Natural Weapons", - "entries": [ - "You can use your Charisma modifier instead of your Strength modifier for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. When you deal damage with an {@variantrule Unarmed Strike|XPHB}, it deals {@damage 1d10} Force damage instead of the normal damage for your {@variantrule Unarmed Strike|XPHB}." - ] - }, - { - "type": "entries", - "name": "Extra Attack", - "entries": [ - "You can attack twice instead of once when you take the {@action Attack|XPHB} action on your turn." - ] - }, - { - "type": "entries", - "name": "Movement", - "entries": [ - "You can use any {@variantrule Speed|XPHB} your familiar possesses." - ] - } - ] - }, - { - "name": "Poison Apple", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "As a {@action Magic|XPHB} action, you can produce a magical apple out of thin air. You determine the apple's appearance, such as a ruby-red color or a crystalline skin. The apple shrivels and becomes nonmagical if it isn't eaten within 24 hours. Once you produce an apple, you can't produce another one until you finish a {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Eating the Apple", - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to eat the apple, granting the following benefits.", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - "{@b Hit Points.} You regain {@variantrule Hit Points|XPHB} equal to twice your Witch level plus your Charisma modifier.", - "{@b Regain a Spell Slot.} You regain an expended spell slot of level 5 or lower.", - "{@b End Condition.} You can remove one of the following conditions from yourself: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB} (if the apple is fed to you as an action), or {@condition Poisoned|XPHB}." - ] - } - ] - }, - { - "type": "entries", - "name": "Another Creature Eating the Apple", - "entries": [ - "If a creature other than yourself eats the apple, it doesn't gain any benefits. Instead, it must succeed on a Wisdom saving throw against your spell save DC with {@variantrule Disadvantage|XPHB} or suffer the following effects.", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - "{@b Poisoned.}The creature has the {@condition Poisoned|XPHB} condition for 24 hours.", - "{@b Hit Point Loss.} At the end of each hour while the creature has the {@condition Poisoned|XPHB} condition, it takes {@damage 4d8} Necrotic damage and its {@variantrule Hit Points|XPHB|Hit Point} maximum is reduced by an amount equal to the Necrotic damage taken. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. If this reduction causes the creature to drop to 0 {@variantrule Hit Points|XPHB}, the creature instead drops to 1 {@variantrule Hit Points|XPHB|Hit Point} and has the {@condition Unconscious|XPHB} condition, falling into a catatonic sleep for 1 year. A {@spell Remove Curse|XPHB} spell or similar magic can awaken this creature early." - ] - } - ] - } - ] - }, - { - "name": "Possession", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "As a {@action Magic|XPHB} action, your body becomes immaterial, and your spirit attempts to possess a Large or smaller creature you can see within 30 feet of you. The target must succeed on a Charisma saving throw against your spell save DC or be possessed for 1 hour. A creature that has a {@variantrule Challenge Rating|XPHB} greater than your Witch level automatically succeeds on its saving throw. A creature that succeeds its saving throw against your {@variantrule Possession|XPHB} is immune to your {@variantrule Possession|XPHB} for 24 hours.", - "When you possess a creature, you control it, but the target retains awareness. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain your own class features and feats. If the target has any class levels, you can't use any of its class features.", - "When the {@variantrule Possession|XPHB} ends, you are ejected from the body and rematerialize within 5 feet of the target. The {@variantrule Possession|XPHB} ends early if the creature drops to 0 {@variantrule Hit Points|XPHB} or you choose to end it as a {@action Magic|XPHB} action.", - "Once you use this Grand Hex, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 6+ spell slot (no action required)." - ] - }, - { - "name": "Witch's Broom", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "You can take a {@action Magic|XPHB} action to enchant a mundane object\u2014such as a broom, cauldron, or rug\u2014with the power of flight. While holding this item, you have a {@variantrule Fly Speed|XPHB} of 60 feet. This object remains enchanted until you use this Grand Hex to enchant a different object." - ] - }, - { - "name": "Witch's Hut", - "source": "ValdaWitch", - "featureType": [ - "GH" - ], - "entries": [ - "You can perform a ritual over the course of 8 hours, which can be done during a {@variantrule Long Rest|XPHB}, to enchant a structure that fits within a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}, animating it as a Huge object, as per the {@spell Animate Objects|XPHB} spell. The structure walks using a pair of magical legs.", - "The entrance to the structure is linked to an extradimensional dwelling, as per the {@spell Demiplane|XPHB} spell. You can command the structure from inside this dwelling. If the structure is destroyed, the extradimensional dwelling is unharmed, but any creatures inside it are expelled into the unoccupied spaces nearest to the entrance.", - "As a {@action Magic|XPHB} action, you can teleport the structure to an unoccupied space you can see within 60 feet of you. Once you teleport the structure, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", - "You can repeat the ritual to end the enchantment on your previous structure and enchant a new one." - ] - }, - { - "name": "Adventurer", - "source": "ValdaWarmage", - "featureType": [ - "AInit" - ], - "skillProficiencies": [ - { - "perception": true - } - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Ray of Frost|XPHB#c", - "Mage Hand|XPHB#c" - ] - } - } - } - ], - "entries": [ - "You picked up your magic informally by traveling with a dozen different mages over the years. You learn the {@spell Mage Hand|XPHB} and {@spell Ray of Frost|XPHB} cantrips and you gain proficiency in the {@skill Perception|XPHB} skill." - ] - }, - { - "name": "Arcane Event", - "source": "ValdaWarmage", - "featureType": [ - "AInit" - ], - "skillProficiencies": [ - { - "insight": true - } - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Message|XPHB#c", - "Sorcerous Burst|XPHB#c" - ] - } - } - } - ], - "entries": [ - "An influx of insidious magic left an imprint on you. You learn the {@spell Message|XPHB} and {@spell Sorcerous Burst|XPHB} cantrips and you gain proficiency in the {@skill Insight|XPHB} skill." - ] - }, - { - "name": "Circus Performer", - "source": "ValdaWarmage", - "featureType": [ - "AInit" - ], - "skillProficiencies": [ - { - "acrobatics": true - } - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Minor Illusion|XPHB#c", - "Starry Wisp|XPHB#c" - ] - } - } - } - ], - "entries": [ - "You learned a few simple tricks to participate in a sideshow or circus act. You learn the {@spell Minor Illusion|XPHB} and {@spell Starry Wisp|XPHB} cantrips and you gain proficiency in the {@skill Acrobatics|XPHB} skill." - ] - }, - { - "name": "Mercenary", - "source": "ValdaWarmage", - "featureType": [ - "AInit" - ], - "skillProficiencies": [ - { - "athletics": true - } - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Mending|XPHB#c", - "True Strike|XPHB#c" - ] - } - } - } - ], - "entries": [ - "You mastered the fundamentals of war magic to engage in battle with similarly armed arcanists. You learn the {@spell Mending|XPHB} and {@spell True Strike|XPHB} cantrips and you gain proficiency in the {@skill Athletics|XPHB} skill." - ] - }, - { - "name": "Temple Initiate", - "source": "ValdaWarmage", - "featureType": [ - "AInit" - ], - "skillProficiencies": [ - { - "religion": true - } - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Sacred Flame|XPHB#c", - "Spare the Dying|XPHB#c" - ] - } - } - } - ], - "entries": [ - "A monastery or temple educated you in the ways of gentle healing magic. You learn the {@spell Sacred Flame|XPHB} and {@spell Spare the Dying|XPHB} cantrips and you gain proficiency in the {@skill Religion|XPHB} skill." - ] - }, - { - "name": "Tower Apprentice", - "source": "ValdaWarmage", - "featureType": [ - "AInit" - ], - "skillProficiencies": [ - { - "arcana": true - } - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Prestidigitation|XPHB#c", - "Shocking Grasp|XPHB#c" - ] - } - } - } - ], - "entries": [ - "You apprenticed under a spellcaster for some time, who taught you the fundamentals of arcana. You learn the {@spell Prestidigitation|XPHB} and {@spell Shocking Grasp|XPHB} cantrips and you gain proficiency in the {@skill Arcana|XPHB} skill." - ] - }, - { - "name": "Self-Taught", - "source": "ValdaWarmage", - "featureType": [ - "AInit" - ], - "skillProficiencies": [ - { - "any": 1 - } - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Fire Bolt|XPHB#c", - "Light|XPHB#c" - ] - } - } - } - ], - "entries": [ - "You taught yourself all the fundamentals of magic from a dusty old tome or abandoned scroll. You learn the {@spell Fire Bolt|XPHB} and {@spell Light|XPHB} cantrips and you gain proficiency in one skill of your choice." - ] - }, - { - "name": "Survivalist", - "source": "ValdaWarmage", - "featureType": [ - "AInit" - ], - "skillProficiencies": [ - { - "survival": true - } - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Druidcraft|XPHB#c", - "Shillelagh|XPHB#c" - ] - } - } - } - ], - "entries": [ - "To survive in the wild, you taught yourself to cast simple spells. You learn the {@spell Druidcraft|XPHB} and {@spell Shillelagh|XPHB} cantrips and you gain proficiency in the {@skill Survival|XPHB} skill." - ] - }, - { - "name": "Blackjack", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "other": "House of Cards, House of Darts, House of Dice, or House of Roulette" - } - ], - "entries": [ - "When you cast a cantrip that requires a single spell attack roll and you don't have {@variantrule Disadvantage|XPHB} on the roll, you can choose to roll with {@variantrule Advantage|XPHB}. The attack automatically misses if the sum of the two rolled dice exceeds 21, and it scores a {@variantrule Critical Hit|XPHB} if the sum equals 21." - ] - }, - { - "name": "Blasting Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Once on each of your turns, when you deal Force damage to a creature with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can push the creature up to 10 feet away from you in a straight line." - ] - }, - { - "name": "Blinding Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Light|XPHB#c" - ] - } - ], - "entries": [ - "When you cast the {@spell Light|XPHB} cantrip on an object you are holding, you can direct a flare at a creature you can see within 10 feet of yourself, which must make a Constitution saving throw against your spell save DC. On a failed save, the target has the {@condition Blinded|XPHB} condition until the start of your next turn. A creature that fails its save against this effect is immune to it for 1 minute, after which it can be affected again." - ] - }, - { - "name": "Contingent Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "When you finish a {@variantrule Long Rest|XPHB}, you can spend 10 minutes performing a ritual to create a Contingent {@variantrule Cantrip|XPHB}. Cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that has a casting time of an action or {@variantrule Bonus Action|XPHB} and doesn't deal damage. The cantrip doesn't take effect immediately, but instead it takes effect the next time you speak a specified command word (no action required). When you perform this ritual, choose whether the cantrip targets you, the nearest {@variantrule Ally|XPHB}, or the nearest {@variantrule Enemy|XPHB}. You can't use Warmage tricks on the cantrip when it comes into effect. You can only have one Contingent {@variantrule Cantrip|XPHB} at a time. If you perform this ritual again, the previous Contingent {@variantrule Cantrip|XPHB} ends." - ] - }, - { - "name": "Corrosive Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Once on each of your turns, when you deal Acid damage to a creature with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can cause the acid to erode the target's defenses. The next time a creature makes an attack roll against the target before the start of your next turn, the target takes a penalty to its AC equal to half your Warmage level (up to a maximum of -5) for that attack." - ] - }, - { - "name": "Draining Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Whenever you deal Necrotic or Poison damage to an enemy with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can siphon some of its life force. You gain {@variantrule Temporary Hit Points|XPHB} equal to half your Warmage level, which last for 1 minute." - ] - }, - { - "name": "Encryptogram", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Cryptogram|ValdaSpire24#c" - ] - } - ], - "entries": [ - "Your knowledge of ciphers has improved your magically clandestine communications. When you cast the {@spell Cryptogram|ValdaSpire24} cantrip, its limit is 20 characters, instead of 8, and you can choose to magically encrypt the message such that only the specified recipient can read it." - ] - }, - { - "name": "Explosive Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Once on each of your turns, when you deal Fire damage to a creature with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can create an explosion in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the target. Each creature other than the target and yourself within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw against your spell save DC, taking half the Fire damage rolled on a failed save, or no damage on a successful one." - ] - }, - { - "name": "Extended Range", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "When you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that has a range of 5 feet or greater, you can double its range. You can also double the length of {@variantrule Line [Area of Effect]|XPHB|Lines}, the size of {@variantrule Cone [Area of Effect]|XPHB|Cones} and {@variantrule Cube [Area of Effect]|XPHB|Cubes}, and the radii of {@variantrule Cylinder [Area of Effect]|XPHB|Cylinders}, {@variantrule Emanation [Area of Effect]|XPHB|Emanations}, and {@variantrule Sphere [Area of Effect]|XPHB|Spheres} created by your Warmage cantrips." - ] - }, - { - "name": "Field Medic", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Spare the Dying|XPHB#c" - ] - } - } - } - ], - "entries": [ - "You learn the {@spell Spare the Dying|XPHB} cantrip. You can cast this cantrip as a {@variantrule Bonus Action|XPHB}. Additionally, when you cast it on a creature that has 0 {@variantrule Hit Points|XPHB}, the target regains 1 {@variantrule Hit Points|XPHB|Hit Point} and gains {@variantrule Temporary Hit Points|XPHB} equal to your Warmage level, which last for 1 minute.", - "Once a creature regains {@variantrule Hit Points|XPHB} from this trick, it can't do so again until it finishes a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Flexible Range", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with Warmage cantrips. Additionally, when you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that requires a melee spell attack, you can increase its range to 10 feet." - ] - }, - { - "name": "Gamble", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Cheat|ValdaSpire24#c" - ], - "other": "House of Cards, House of Darts, House of Dice, or House of Roulette" - } - ], - "entries": [ - "You are always under the effects of the {@spell Cheat|ValdaSpire24} cantrip. Additionally, when you fail a {@variantrule D20 Test|XPHB}, you can reroll the die, and you must use the new roll.", - "You can use this trick twice. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Infinite Variation", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Prestidigitation|XPHB#c" - ] - } - ], - "entries": [ - "You have become exceptionally skilled at using the {@spell Prestidigitation|XPHB} cantrip to mimic other spells. When you cast {@spell Prestidigitation|XPHB}, you can attempt to emulate the effects of another cantrip that doesn't deal damage, even one that is not on the Warmage spell list. To do so, you must succeed on a DC 15 Intelligence ({@skill Arcana|XPHB}) check, otherwise the spell fails. Intelligence is your spellcasting ability for a cantrip cast using this trick, and it counts as a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} for you." - ] - }, - { - "name": "Icy Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Once on each of your turns, when you deal Cold damage to a creature with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can numb the target with a frigid blast. The first time the target makes an attack roll before the end of its next turn, subtract half your Warmage level from the attack roll." - ] - }, - { - "name": "Leading Edge Tactics", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "other": "Coalition Warmage or House of Lancers" - } - ], - "entries": [ - "You always have a plan when engaging the enemy. Attacks against you have {@variantrule Disadvantage|XPHB} during the first round of combat. You can't use this trick if you have {@variantrule Disadvantage|XPHB} on your {@variantrule Initiative|XPHB} roll." - ] - }, - { - "name": "Mage Hand Knack", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Mage Hand|XPHB#c" - ] - } - ], - "entries": [ - "Your skill with the {@spell Mage Hand|XPHB} cantrip allows you to use it as an extension of yourself. You can cast the spell as a {@variantrule Bonus Action|XPHB} instead of an action. You can also control the hand as a {@variantrule Bonus Action|XPHB} on each of your turns, and can use one of the following abilities when you control the hand.", - { - "type": "entries", - "name": "Press", - "entries": [ - "The hand pushes against a Large or smaller creature within 5 feet of it until the start of your next turn. Choose a direction away from that creature. Every foot of movement in that direction while the hand is pressing against it costs the creature 1 extra foot of movement." - ] - }, - { - "type": "entries", - "name": "Punch", - "entries": [ - "The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand. On a hit, the target takes {@damage 1d6} Force damage." - ] - }, - { - "type": "entries", - "name": "Seize", - "entries": [ - "The hand attempts to grapple a Small or smaller creature within 5 feet of it. The target must succeed on a Strength or Dexterity saving throw against your spell save DC (it chooses which), or it has the {@condition Grappled|XPHB} condition. The escape DC equals your spell save DC. The hand continues grappling the target until the spell ends or you take a {@variantrule Bonus Action|XPHB} to control the hand." - ] - } - ] - }, - { - "name": "Magic Moment", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Moment to Think|ValdaSpire24#c" - ] - } - ], - "entries": [ - "When you cast {@spell Moment to Think|ValdaSpire24}, you can choose to also stop time for a creature you can see within 30 feet of you. The creature can take one of the actions permitted by the spell during your turn, and you can interact with one another while time is stopped. During this time you can take the {@action Influence|XPHB} action, exchange items, swap locations with a willing creature within 5 feet of you, take the {@action Help|XPHB} action for tasks while time is stopped, attempt to stabilize an {@condition Unconscious|XPHB} creature that has 0 {@variantrule Hit Points|XPHB}, or have a short conversation without eavesdropping or interruption." - ] - }, - { - "name": "Minor Shadow Illusion", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Minor Illusion|XPHB#c" - ] - } - ], - "entries": [ - "When you create the image of an object in an unoccupied space using the {@spell Minor Illusion|XPHB} cantrip, you can fill it with fibers of shadowstuff, causing it to become partially real. No matter what form the semi-real object takes, it still must be no larger than a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. It has AC 10 and 5 {@variantrule Hit Points|XPHB}, and it weighs 5 pounds. You can only have one semi-real illusion at a time. While this semi-real object exists, the cantrip requires {@status Concentration|XPHB}.", - "The illusion can't replicate a creature, but it can deal damage to a creature within its 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} if the illusion is of an object that can deal damage. A creature that enters the illusion's area or begins its turn there must make an Intelligence saving throw against your spell save DC. On a failed save, the creature takes {@damage 1d6} damage of a type appropriate to the illusion. This damage can't trigger {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} or any {@filter Warmage tricks|optionalfeatures|source=ValdaWarmage|feature type=wt}. This damage increases by {@dice 1d6} when you reach Warmage level 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." - ] - }, - { - "name": "Mystical Armor", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "You can cast {@spell Mage Armor|XPHB} on yourself without expending a spell slot. While under the effects of this spell, you can add your Intelligence modifier, instead of Dexterity, to your {@variantrule Armor Class|XPHB}." - ] - }, - { - "name": "Mystical Athlete", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Quickstep|ValdaSpire24#c" - ] - }, - { - "spell": [ - "Springheel|ValdaSpire24#c" - ] - } - ], - "entries": [ - "When you cast the {@spell Quickstep|ValdaSpire24} cantrip, your {@variantrule Speed|XPHB} increases by 20 feet instead of 10. When you cast the {@spell Springheel|ValdaSpire24} cantrip, the distance of your jumps increases by 20 feet instead of 10 feet. If you know both of these cantrips, you can cast both of them as part of the same {@variantrule Bonus Action|XPHB}." - ] - }, - { - "name": "Mystical Retort", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "additionalSpells": [ - { - "prepared": { - "_": [ - "Vicious Mockery|XPHB#c" - ] - } - } - ], - "entries": [ - "You learn the {@spell Vicious Mockery|XPHB} cantrip. Additionally, when a creature you can see makes an attack roll against you, you take a {@variantrule Reaction|XPHB} to cast {@spell Vicious Mockery|XPHB} targeting the attacker. If the creature fails its saving throw, the attacker has {@variantrule Disadvantage|XPHB} on the triggering attack roll, instead of its next attack roll, potentially causing the attack to miss.", - "Once you cast this cantrip as a {@variantrule Reaction|XPHB}, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Mystical Vision", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "additionalSpells": [ - { - "prepared": { - "_": { - "will": [ - "Detect Magic|XPHB#c" - ] - } - } - } - ], - "entries": [ - "You can cast the {@spell Detect Magic|XPHB} spell without expending a spell slot." - ] - }, - { - "name": "Opening Move", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "other": "House of Bishops, House of Go, House of Kings, House of Knights, House of Pawns, or House of Rooks" - } - ], - "entries": [ - "During the first round of combat, the first spell attack you make has {@variantrule Advantage|XPHB}. You can't use this trick if you have {@variantrule Disadvantage|XPHB} on your {@variantrule Initiative|XPHB} roll." - ] - }, - { - "name": "Phantom Hookshot", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Phantom Grapnel|ValdaSpire24#c" - ] - } - ], - "entries": [ - "You can cast the {@spell Phantom Grapnel|ValdaSpire24} cantrip as a {@variantrule Bonus Action|XPHB}. If you do so, its range is reduced to 15 feet. When you cast the spell as an action, the target is pulled an additional 10 feet toward you by the spell." - ] - }, - { - "name": "Prismatic Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Once on each of your turns, when you deal Force damage with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can roll a {@dice d6} on the following table to change the cantrip's damage type for this casting. You can apply tricks to the casting as normal using the new damage type. Additionally, you can apply the trick corresponding to the rolled damage type, even if you don't know the trick.", - "You can use this trick a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}.", - { - "type": "table", - "colLabels": [ - "d6", - "Damage Type", - "Warmage Trick" - ], - "colStyles": [ - "col-1 text-center", - "col-2", - "col-7" - ], - "rows": [ - [ - "1", - "Acid", - "{@optfeature Corrosive Cantrip|ValdaWarmage}" - ], - [ - "2", - "Cold", - "{@optfeature Icy Cantrip|ValdaWarmage}" - ], - [ - "3", - "Fire", - "{@optfeature Explosive Cantrip|ValdaWarmage}" - ], - [ - "4", - "Lightning", - "{@optfeature Static Cantrip|ValdaWarmage}" - ], - [ - "5", - "Poison", - "{@optfeature Draining Cantrip|ValdaWarmage}" - ], - [ - "6", - "Thunder", - "{@optfeature Silent Cantrip|ValdaWarmage}" - ] - ] - } - ] - }, - { - "name": "Radiant Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Once on each of your turns, when you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that deals Acid, Cold, Fire, Force, Lightning, Poison, or Thunder damage, you can change the damage type to Radiant.", - "When you deal Radiant damage with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can reroll one of the cantrip's damage dice, and you must use the new roll. The number of damage dice you can reroll increases by 1 when you reach Warmage levels 11 (2 dice) and 17 (3 dice)." - ] - }, - { - "name": "Rapid Fortification", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "spell": [ - "Mending|XPHB#c" - ] - } - ], - "entries": [ - "You can cast the {@spell Mending|XPHB} cantrip as an action or a {@variantrule Bonus Action|XPHB}. If you cast it as an action, you can use one of the following effects.", - { - "type": "entries", - "name": "Repair", - "entries": [ - "You can restore a single nonmagical object, such as a door, Cart, or window, to pristine condition if at least half of its parts are present. This object can be no larger than 10 cubic feet, or 1 cubic foot if it is exceptionally complex (such as a clock)." - ] - }, - { - "type": "entries", - "name": "Fortify", - "entries": [ - "You can build simple fortifications, such as sealing a door shut, adding wooden planks to a window, or building a short stone wall (no larger than 10 cubic feet). You must have the materials present to use this ability." - ] - } - ] - }, - { - "name": "Severe Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "When a creature rolls a 1 on the {@dice d20} for a saving throw against one of your Warmage cantrips, it suffers a Critical Failure. It fails the save regardless of its modifiers or the spell save DC. If the spell deals damage, you roll all of the spell's damage dice twice and add them together, then add any relevant modifiers. This additional damage applies only to the creature that rolled a 1." - ] - }, - { - "name": "Silent Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Once on each of your turns immediately after you deal Thunder damage to an enemy with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can create a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of magical silence originating from the target, which lasts until the start of your next turn. Any creature or object entirely inside the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Immunity|XPHB} to Thunder damage, and creatures have the {@condition Deafened|XPHB} condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there." - ] - }, - { - "name": "Static Cantrip", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "entries": [ - "Whenever you deal Lightning damage to an enemy with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can sap part of the energy into a charge, which clings to your body until the start of your next turn. While charged, you can take a {@variantrule Reaction|XPHB} in response to taking damage from a creature you can see within 5 feet of you to deal Lightning damage equal to half your Warmage level to the creature." - ] - }, - { - "name": "Force Aegis", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - } - }, - "spell": [ - "Force Buckler|ValdaSpire24#c" - ] - } - ], - "entries": [ - "When you cast the {@spell Force Buckler|ValdaSpire24} cantrip, you can {@condition Concentration|XPHB|Concentrate} on it for up to 1 minute. The spell doesn't end early if you are hit by an attack." - ] - }, - { - "name": "Mystical Weaponmaster", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - } - }, - "spell": [ - "Force Weapon|ValdaSpire24#c", - "Magic Daggers|ValdaSpire24#c" - ] - } - ], - "entries": [ - "When you cast {@spell Force Weapon|ValdaSpire24} or {@spell Magic Daggers|ValdaSpire24}, you can take a {@variantrule Bonus Action|XPHB} to make one additional spell attack with that cantrip." - ] - }, - { - "name": "Split Fire", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "When you cast a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} that requires a single spell attack roll, you can select multiple creatures and make a spell attack roll against each one. You can target a number of creatures equal to the number of damage dice the cantrip deals, and split your damage dice up amongst your targets, to a minimum of 1 die of damage per target. Each attack must target a different creature. For example, Fire Bolt deals {@damage 3d10} damage at level 5. You can choose to target three creatures and deal {@damage 1d10} damage to each creature, or you can target two creatures, dealing {@damage 1d10} damage to one creature and {@damage 2d10} damage to the other creature, or you can target one creature and deal {@damage 3d10} damage." - ] - }, - { - "name": "Bishop's Maneuver", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Bishops", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can expend spell slot to teleport to an unoccupied space you can see. The number of feet you can teleport equals 15 feet times the level of the spell slot expended." - ] - }, - { - "name": "Capture", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Go", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "You gain the following formation:", - { - "type": "entries", - "name": "Capture", - "entries": [ - "You can use this formation when you and three or more {@variantrule Ally|XPHB|Allies} that don't have the {@condition Incapacitated|XPHB} condition are adjacent to an enemy and surround it. You can determine this by placing an imaginary cube around the enemy. If you and your {@variantrule Ally|XPHB|Allies} are adjacent to each side of the cube, the creature is surrounded.", - "When you activate this formation, the enemy must make a Dexterity saving throw against your spell save DC or be enveloped by chains of magical force and have the {@condition Stunned|XPHB} condition for 1 minute. The {@condition Stunned|XPHB} target repeats the save at the end of each of its turns, ending the condition on itself and this formation on a success.", - "Once you use this trick, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - } - ] - }, - { - "name": "Castle", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Rooks", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "As a {@action Magic|XPHB} action, you can choose a willing Small or Medium creature you can see within 120 feet of you. You both teleport, swapping places.", - "Once you use this trick, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Chips are Down", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Roulette", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "When you expend one or more Chips of Fate to bet and lose at least one bet, you regain one expended Chip of Fate." - ] - }, - { - "name": "Commander's Steed", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Kings", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "additionalSpells": [ - { - "innate": { - "_": { - "daily": { - "1e": [ - "Find Steed|XPHB" - ] - } - } - } - } - ], - "entries": [ - "You can cast the spell {@spell Find Steed|XPHB} without expending a spell slot and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}. When you cast the spell using this trick, its spell slot level is your Wamage level divided by four, rounded up." - ] - }, - { - "name": "Dartmaster", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Darts", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "When you cast a cantrip that allows you to make multiple ranged spell attacks, such as {@spell Magic Daggers|ValdaSpire24} or {@spell Force Dart|ValdaSpire24} using the {@optfeature Split Fire|ValdaWarmage} trick, and you miss with one or more attacks, you can reroll all of your misses.", - "Once you use this trick, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Directed Momentum", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Lancers", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "Once on each of your turns, when you reduce a creature to 0 {@variantrule Hit Points|XPHB} with a melee attack using a weapon or score a {@variantrule Critical Hit|XPHB} with one, you can make an {@variantrule Unarmed Strike|XPHB} against a second target. On a hit, the target takes an extra {@damage 1d8} Force damage." - ] - }, - { - "name": "Fold", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Cards", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "You have learned to graciously accept defeat using your Deck of Fate. As a {@variantrule Reaction|XPHB} when you are hit by an attack, you can play your entire hand to cast {@spell Shield|XPHB} without expending a spell slot.", - "Once you use this trick, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Force Breastplate", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Knights", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "While you have all of your {@variantrule Hit Points|XPHB}, you have {@variantrule Resistance|XPHB} to all damage." - ] - }, - { - "name": "Snake Eyes", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - }, - "subclass": { - "name": "House of Dice", - "source": "ValdaWarmage", - "visible": true - } - } - } - ], - "entries": [ - "If you roll a 1 or 2 on a Die of Fate, you keep the die instead of giving it to the GM." - ] - }, - { - "name": "Spellstrike", - "source": "ValdaWarmage", - "featureType": [ - "WT" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Warmage", - "source": "ValdaWarmage", - "visible": true - } - }, - "spell": [ - "Arc Blade|ValdaSpire24#c", - "Burning Blade|ValdaSpire24#c", - "Frigid Blade|ValdaSpire24#c", - "True Strike|XPHB#c" - ] - } - ], - "entries": [ - "Whenever you cast {@spell Arc Blade|ValdaSpire24}, {@spell Burning Blade|ValdaSpire24}, {@spell Frigid Blade|ValdaSpire24}, or {@spell True Strike|XPHB}, you can make two attacks as a part of the spell instead of one. You can only apply the cantrip's bonus damage to one of the attacks." - ] - }, - { - "name": "Blitz", - "source": "ValdaWarmage", - "featureType": [ - "MV:WM" - ], - "entries": [ - "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to maneuver one of your {@variantrule Ally|XPHB|Allies}. Add the Battle Die to the attack's damage roll. Choose an {@variantrule Ally|XPHB} within 60 feet of yourself that can see or hear you. That {@variantrule Ally|XPHB} can take a {@variantrule Reaction|XPHB} to move up to its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." - ] - }, - { - "name": "Check", - "source": "ValdaWarmage", - "featureType": [ - "MV:WM" - ], - "entries": [ - "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to threaten the target. Add the Battle Dice to the attack's damage roll. The target has the {@condition Frightened|XPHB} condition until the end of your next turn." - ] - }, - { - "name": "Flash of Brilliance", - "source": "ValdaWarmage", - "featureType": [ - "MV:WM" - ], - "entries": [ - "When you fail an Intelligence or Wisdom check, you can expend one Battle Die to add it to the roll, potentially turning it into a success. You can only use this maneuver once per turn." - ] - }, - { - "name": "Gambit", - "source": "ValdaWarmage", - "featureType": [ - "MV:WM" - ], - "entries": [ - "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to give your {@variantrule Ally|XPHB|Allies} an opening. Add the Battle Die to the attack's damage roll. The next creature other than yourself to make an attack roll against the target adds the Battle Die to the attack roll." - ] - }, - { - "name": "Morale Boost", - "source": "ValdaWarmage", - "featureType": [ - "MV:WM" - ], - "entries": [ - "When an {@variantrule Ally|XPHB} you can see within 60 feet of yourself fails a saving throw, you can take a {@variantrule Reaction|XPHB} to expend one Battle Die and add it to the roll, potentially turning it into a success." - ] - }, - { - "name": "Stalemate", - "source": "ValdaWarmage", - "featureType": [ - "MV:WM" - ], - "entries": [ - "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to hold that creature in place. Add the Battle Die to the attack's damage roll. The target must succeed on a Strength saving throw or its {@variantrule Speed|XPHB} becomes 0 until the end of its next turn." - ] - }, - { - "name": "Bolster", - "source": "ValdaCaptain", - "featureType": [ - "MV:C" - ], - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to motivate an ally within 60 feet of yourself. The next time your ally makes an attack before the start of your next turn, it adds the Battle Die to the attack and damage roll." - ] - }, - { - "name": "Born Leader", - "source": "ValdaCaptain", - "featureType": [ - "MV:C" - ], - "entries": [ - "When you fail a Wisdom or Charisma check, you can expend one Battle Die to add it to the roll, potentially turning it into a success. You can only use this maneuver once per turn." - ] - }, - { - "name": "Morale Boost", - "source": "ValdaCaptain", - "featureType": [ - "MV:C" - ], - "entries": [ - "When an ally you can see within 60 feet of yourself fails a saving throw, you can take a {@variantrule Reaction|XPHB} to expend one Battle Die and add it to the roll, potentially turning it into a success." - ] - }, - { - "name": "Rally", - "source": "ValdaCaptain", - "featureType": [ - "MV:C" - ], - "entries": [ - "As a {@variantrule Bonus Action|XPHB} on your turn, you can expend one Battle Die to choose one ally within 60 feet of yourself that can see or hear you. That creature regains {@variantrule Hit Points|XPHB} equal to the number rolled plus your Charisma modifier. You can't use this maneuver to heal a creature that has 0 {@variantrule Hit Points|XPHB}." - ] - }, - { - "name": "Staggering Strike", - "source": "ValdaCaptain", - "featureType": [ - "MV:C" - ], - "entries": [ - "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to daze the target. Add the Battle Die to the attack's damage roll. The target subtracts the Battle Die from the next attack roll it makes before the end of your next turn." - ] - }, - { - "name": "Acid Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By mixing your Bomb's explosive contents with a few drops of ardenflotic acid, a highly corrosive chemical, you can change it into an Acid Bomb. This Bomb deals Acid damage instead of Fire damage and all of its damage dice are d8s. A target hit by this Bomb or that fails its saving throw against it has a -3 penalty to its AC until the start of your next turn." - ] - }, - { - "name": "Bramble Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By adding a soil and a potent fertilizer to your Bomb's explosive contents, you can change it into a Bramble Bomb. This Bomb deals no damage. When you use the Bomb's Explode property, each creature within the explosion makes a Strength saving throw, instead of Dexterity. The area of the explosion is filled with thorny brambles and is {@variantrule Difficult Terrain|XPHB}. A target on the ground hit by this Bomb or that fails its saving throw against it is entangled in the brambles and its {@variantrule Speed|XPHB} is 0 and can't increase. An entangled creature can take an action to make a Strength ({@skill Athletics|XPHB}) check against your Bomb save DC. On a success, it frees itself from the brambles and its {@variantrule Speed|XPHB} is no longer 0. The brambles shrivel and die after 1 minute." - ] - }, - { - "name": "Concussion Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By mixing your Bomb's explosive contents with a few drops of air elemental essence, you can change it into a Concussion Bomb. This Bomb deals Thunder damage instead of Fire damage When you use the Bomb's Explode property, each creature within the explosion makes a Constitution saving throw, instead of Dexterity. A Huge or smaller target hit by this Bomb is pushed 10 feet away from you. A Huge or smaller creature that fails its saving throw against this Bomb is pushed 10 feet away from the center of the explosion." - ] - }, - { - "name": "Cryo Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By replacing your Bomb's explosive contents with a sliver of ice-nine, you can change it into a Cryo Bomb. This Bomb deals Cold damage instead of Fire damage and all of its damage dice are d8s. When you use the Bomb's Explode property, each creature within the explosion makes a Constitution saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it has a -3 penalty to its attack rolls until the start of your next turn." - ] - }, - { - "name": "Fear Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By mixing your Bomb's explosive contents with concentrated adrenaline, you can change it into a Fear Bomb. This Bomb deals Psychic damage instead of Fire damage and all of its damage dice are d6s. When you use the Bomb's Explode property, each creature within the explosion makes a Wisdom saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it has the {@condition Frightened|XPHB} condition until the start of your next turn." - ] - }, - { - "name": "Holy Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By adding a few drops of holy water to your Bomb's explosive contents, you can change it into a Holy Bomb. This Bomb deals Radiant damage instead of Fire damage and all of its damage dice are d10s. If a creature that takes damage from the Bomb is a Fiend or Undead, the Bomb's damage dice against this creature become d12s." - ] - }, - { - "name": "Impact Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By replacing your Bomb's explosive contents with a more reactive one, you can change it into an Impact Bomb. This Bomb deals Force damage instead of Fire damage and all of its damage dice are d8s. When you use the Bomb's Explode property, each creature within the explosion makes a Strength saving throw, instead of Dexterity. A Huge or smaller target hit by this Bomb or that fails its saving throw against it has the {@condition Prone|XPHB} condition." - ] - }, - { - "name": "Incendiary Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By adding a thickening agent to your Bomb's explosive contents, you can change it into an Incendiary Bomb. All of this Bomb's damage dice are d8s. When you use the Bomb's Explode property, the area of the explosion is filled with flames until the start of your next turn. Whenever a creature enters the area or ends its turn there, it must succeed on a Dexterity saving throw or take Fire damage equal to the Bomb's damage dice." - ] - }, - { - "name": "Laughing Gas Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By mixing your Bomb's explosive contents with a drop of jesterate, a highly euphoric chemical, you can change it into a Laughing Gas Bomb. This Bomb deals Poison damage instead of Fire damage and all of its damage dice are d8s. When you use the Bomb's Explode property, each creature within the explosion makes a Constitution saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it laughs uncontrollably and has the {@condition Poisoned|XPHB} condition and can't cast spells with a Verbal component until the start of your next turn." - ] - }, - { - "name": "Lightning Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By replacing your Bomb's explosive contents with a charged arcane capacitor, you can change it into a Lightning Bomb. This Bomb deals Lightning damage instead of Fire damage. A target hit by this Bomb or that fails its saving throw against it can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of its next turn." - ] - }, - { - "name": "Oil Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By mixing your Bomb's explosive contents with a few drops of a super-surfactant, you can change it into an Oil Bomb. This Bomb deals no damage, but instead causes the target or each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the Bomb's Explode property to become coated with a flammable oil. This oil lasts for 1 minute or until it or another creature takes the {@action Utilize|XPHB} action to remove the oil. The next time a creature coated in oil takes Fire damage, you can treat a roll of 1-3 on any damage die as a 4. This destroys the oil on the creature." - ] - }, - { - "name": "Paint Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "You can replace your Bomb's contents with vibrant, magical pigment, changing it into a Paint Bomb. This Bomb deals no damage but instead splatters paint within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the Bomb's Explode property. A target hit by this Bomb or that fails its saving throw against it is coated in paint until the start of your next turn. A coated creature can't benefit from the {@condition Invisible|XPHB} condition and attacks against it have {@variantrule Advantage|XPHB}." - ] - }, - { - "name": "Prismatic Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By adding an ounce of polyjuice, an unpredictable, multicolored chemical, to your Bomb's explosive contents, you can change it into a Prismatic Bomb. This Bomb deals a randomly-determined damage type instead of Fire damage, and the Bomb's Explode property requires a randomly-determined type of saving throw. Roll on each of the following tables.", - { - "type": "table", - "colLabels": [ - "d6", - "Damage" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "Acid" - ], - [ - "2", - "Cold" - ], - [ - "3", - "Fire" - ], - [ - "4", - "Lightning" - ], - [ - "5", - "Poison" - ], - [ - "6", - "Radiant" - ] - ] - }, - { - "type": "table", - "colLabels": [ - "d6", - "Saving Throw" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1-2", - "Dexterity" - ], - [ - "3-4", - "Constitution" - ], - [ - "5-6", - "Wisdom" - ] - ] - } - ] - }, - { - "name": "Quiet Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By replacing your Bomb's explosive contents with a pouch of rubber pellets, you can change it into a Quiet Bomb. This Bomb deals Bludgeoning damage instead of Fire damage. When this Bomb detonates, it makes only a low thud, audible out to 10 feet, and releases a puff of smoke to mask the light of the blast. Additionally, when you reduce a creature to 0 {@variantrule Hit Points|XPHB} with this Bomb, you can instead knock it out.", - "The creature is instead reduced to 1 {@variantrule Hit Points|XPHB|Hit Point}. The creature remains {@condition Unconscious|XPHB} until it regains any {@variantrule Hit Points|XPHB} or until someone uses an action to administer first aid to it, which requires a successful DC 10 Wisdom ({@skill Medicine|XPHB}) check." - ] - }, - { - "name": "Seeking Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By replacing your Bomb's explosive contents with a powerful lodestone, you can change it into a Seeking Bomb. Your ranged attack with this Bomb and its explosion ignores Half and {@variantrule Cover|XPHB|Three-Quarters Cover}." - ] - }, - { - "name": "Smoke Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By removing your bomb's explosive contents entirely, you can change it into a Smoke Bomb. This Bomb deals no damage, but creates a {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of smoke that is {@variantrule Heavily Obscured|XPHB}. The radius of this {@variantrule Sphere [Area of Effect]|XPHB|Sphere} is twice that of the Bomb's Explode property. The smoke lasts for 1 minute or until a strong wind (such as one created by Gust of Wind) disperses it." - ] - }, - { - "name": "Teleportation Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By replacing your Bomb's explosive contents with a glowing etherite crystal, you can change it into a Teleportation Bomb. This Bomb deals no damage. Instead, you teleport to the Bomb's point of impact. This teleportation fails if the Bomb explodes more than 30 feet away from you." - ] - }, - { - "name": "Withering Bomb", - "source": "ValdaAlchemist", - "featureType": [ - "BF" - ], - "entries": [ - "By mixing your Bomb's explosive contents with a powerful desiccating agent, you can change it into a Withering Bomb. This Bomb deals Necrotic damage instead of Fire damage and all of its damage dice are d8s. When you use the Bomb's Explode property, each creature within the explosion makes a Constitution saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it has a -3 penalty on saving throws it makes before the start of your next turn." - ] - }, - { - "name": "Alchemy of Alteration", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Your research has revealed how to warp the body and mind. You gain the following benefits.", - { - "type": "entries", - "name": "Batch Brewing", - "entries": [ - "The number of potions you can have at one time increases by 2." - ] - }, - { - "type": "entries", - "name": "Potion Ingredients", - "entries": [ - "You gain 4 additional Reagents which you can only use to brew potions." - ] - }, - { - "type": "entries", - "name": "Expanded Potions", - "entries": [ - "You can brew the following potions at the Alchemist levels given." - ] - }, - { - "type": "table", - "colLabels": [ - "Potion", - "Reagents" - ], - "colStyles": [ - "col-4", - "col-11 text-center" - ], - "rows": [ - [ - "Alchemist Level 5", - "" - ], - [ - "{@item Potion of Gaseous Form|XDMG}", - "2" - ], - [ - "{@item Philter of Love|XDMG}", - "1" - ], - [ - "{@item Potion of Mind Reading|XDMG}", - "1" - ], - [ - "{@item Potion of Animal Friendship|XDMG}", - "1" - ], - [ - "Alchemist Level 9", - "" - ], - [ - "{@item Oil of Etherealness|XDMG}", - "3" - ], - [ - "Alchemist Level 13", - "" - ], - [ - "{@item Oil of Slipperiness|XDMG}", - "5" - ] - ] - } - ] - }, - { - "name": "Alchemy of Poison", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Your research has taught you how to concoct poisonous compounds. You gain the following benefits.", - { - "type": "entries", - "name": "Batch Brewing", - "entries": [ - "The number of potions you can have at one time increases by 2." - ] - }, - { - "type": "entries", - "name": "Poisoner's Kit", - "entries": [ - "You gain proficiency in the" - ] - }, - { - "type": "entries", - "name": "Poisoner's Kit.", - "entries": [] - }, - { - "type": "entries", - "name": "Potent Poison", - "entries": [ - "When you make a damage roll that deals Poison damage, it ignores {@variantrule Resistance|XPHB} to Poison damage." - ] - }, - { - "type": "entries", - "name": "Poison Crafting", - "entries": [ - "You can brew the following poisons, which use your Alchemist save DC, when you brew potions. These poisons are included in the 5th Edition rules." - ] - }, - { - "type": "table", - "colLabels": [ - "Poison", - "Reagents" - ], - "colStyles": [ - "col-4", - "col-11 text-center" - ], - "rows": [ - [ - "Alchemist Level 5", - "" - ], - [ - "{@item Carrion Crawler Mucus|XDMG}", - "2" - ], - [ - "{@item Lolth's Sting|XDMG}", - "2" - ], - [ - "{@item Serpent Venom|XDMG}", - "2" - ], - [ - "Alchemist Level 9", - "" - ], - [ - "{@item Malice|XDMG}", - "3" - ], - [ - "{@item Burnt Othur Fumes|XDMG}", - "3" - ], - [ - "{@item Oil of Taggit|XDMG}", - "3" - ], - [ - "Alchemist Level 13", - "" - ], - [ - "{@item Wyvern Poison|XDMG}", - "4" - ] - ] - } - ] - }, - { - "name": "Alchemy of Restoration", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Your research has unveiled a plethora of medicines and remedies. You gain the following benefits.", - { - "type": "entries", - "name": "Batch Brewing", - "entries": [ - "The number of potions you can have at one time increases by 2." - ] - }, - { - "type": "entries", - "name": "Double Dose", - "entries": [ - "Whenever you brew a {@item Potion of Healing|XDMG}, it has twice the normal potency. Each potion has two uses. Drinking the potion expends one use. The potion gains another use when you reach level 9 (3 uses) and level 13 (4 uses)." - ] - }, - { - "type": "entries", - "name": "Expanded Potions", - "entries": [ - "You can brew the following potions." - ] - }, - { - "type": "table", - "colLabels": [ - "Potion", - "Reagents" - ], - "colStyles": [ - "col-4", - "col-11 text-center" - ], - "rows": [ - [ - "Alchemist Level 5", - "" - ], - [ - "{@item Elixir of Health|XDMG}", - "2" - ], - [ - "Alchemist Level 9", - "" - ], - [ - "{@item Potion of Longevity|XDMG}", - "4" - ], - [ - "Alchemist Level 13", - "" - ], - [ - "{@item Potion of Vitality|XDMG}", - "4" - ], - [ - "{@item Potion of Supreme Healing|XDMG}", - "6" - ] - ] - } - ] - }, - { - "name": "Arcane Studies", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Dabbling in arcana has granted you limited magic. You gain the following benefits.", - { - "type": "entries", - "name": "Two Cantrips", - "entries": [ - "You learn two cantrips of your choice from the Wizard spell list. Intelligence is your spellcasting ability for this discovery's spells." - ] - }, - { - "type": "entries", - "name": "Level 1 and 2 Spells", - "entries": [ - "Choose a level 1 spell and a level 2 spell from the Wizard spell list. You always have these spells prepared. You can cast each once without a spell slot, and you regain the ability to cast it in that way when you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of a spell by taking the {@action Utilize|XPHB} action and expending a number of Reagents equal to the level of the spell. You can also cast these spells using any spell slots you have of the appropriate level." - ] - }, - { - "type": "entries", - "name": "Spell Change", - "entries": [ - "Whenever you gain a new level, you can replace one of the spells you chose for this discovery with a different spell of the same level from the Wizard spell list." - ] - } - ] - }, - { - "name": "Combat Studies", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Your research extends into the strategy and tactics of warfare. You gain the following benefits.", - { - "type": "entries", - "name": "Martial Training", - "entries": [ - "You gain proficiency with Martial weapons and training with Medium armor and Shields." - ] - }, - { - "type": "entries", - "name": "Breacher", - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to make an attack with a weapon that isn't a Bomb and doesn't have {@itemProperty H|XPHB|Heavy}." - ] - }, - { - "type": "entries", - "name": "Fire Brand", - "entries": [ - "When you hit a creature with an attack using a Melee weapon, you can expend 1 Reagent to deal an extra {@damage 1d10} Fire damage to the target." - ] - } - ] - }, - { - "name": "Fundamental Alchemy", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Your research has revealed the finer points of brewing basic alchemical substances. You gain the following benefits.", - { - "type": "entries", - "name": "Quadruple Flasks", - "entries": [ - "When you brew potions, you can brew a batch of four vials of Acid, Alchemist's Fire, Holy Water, or Oil for 1 Reagent die. Each batch counts as one potion for the number of potions you can have at once. These batches can be all of one substance or a mix of them.", - "These substances use your Alchemist save DC and retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert." - ] - }, - { - "type": "entries", - "name": "Quick Flask", - "entries": [ - "When you take the {@action Attack|XPHB} action to prime a bomb, you can take a {@variantrule Bonus Action|XPHB} to throw a flask of Alchemist's Fire, Holy Water, Oil, or Acid, or to use an Oil flask to douse a space." - ] - }, - { - "type": "entries", - "name": "Potent Flasks", - "entries": [ - "Acid, Alchemist's Fire, and Holy Water that you brew deal an additional die of damage. Alchemist's Fire also deals this extra dice of damage to burning creatures. {@hazard Burning|XPHB} Oil adds your Intelligence modifier to the extra Fire damage it deals." - ] - } - ] - }, - { - "name": "Guided Explosives", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "You've learned how to magnify the explosive potential of your Bombs. You gain the following benefits.", - { - "type": "entries", - "name": "Improved Bombs", - "entries": [ - "You gain a +1 bonus to attack rolls you make using your Bombs." - ] - }, - { - "type": "entries", - "name": "Aerodynamic Bombs", - "entries": [ - "The normal and long ranges of your Bombs double." - ] - }, - { - "type": "entries", - "name": "Seeking Charge", - "entries": [ - "When you miss with an attack roll using a Bomb, you can expend a Regent to roll {@dice 1d8} and add the number rolled to the attack roll, potentially causing the attack to hit." - ] - } - ] - }, - { - "name": "Homunculus", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Your research has taught you how to create an alchemical familiar: a {@creature Homunculus|XMM}.", - { - "type": "entries", - "name": "Creating a Homunculus", - "entries": [ - "By expending 3 Reagents and spending materials worth 10+ GP in a 1-hour long alchemical process, which can be done over a {@variantrule Short Rest|XPHB}, you can create a homunculus. You can only have one homunculus at a time; if you create another one, your existing one dies." - ] - }, - { - "type": "entries", - "name": "Hit Points", - "entries": [ - "Your homunculus has {@variantrule Hit Points|XPHB} equal to five times your Alchemist level." - ] - }, - { - "type": "entries", - "name": "Bomb Immunity", - "entries": [ - "Your homunculus automatically succeeds on its saving throws against your Bombs and never takes damage from them." - ] - }, - { - "type": "entries", - "name": "Combat", - "entries": [ - "The homunculus is an ally to you and your allies. It takes its turn immediately before or after your turn each round (your choice). Your homunculus can't attack on its turn, but it can take other actions and Bonus Actions as normal. Additionally, you can take a {@variantrule Bonus Action|XPHB} to allow your homunculus to make one attack with its {@variantrule Reaction|XPHB}. Your homunculus's attack bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}." - ] - }, - { - "type": "entries", - "name": "Elemental Infusion", - "entries": [ - "As a Magic action, you can expend 2 Reagents to infuse your homunculus with elemental essence for the next hour. Choose Acid, Cold, Fire, Lightning, or Thunder damage. While infused, your homunculus has {@variantrule Resistance|XPHB} to this damage and deals {@damage 2d8} extra damage of that type on its damage rolls." - ] - } - ] - }, - { - "name": "Necrobiology", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Your explorations into necromancy have borne scientific fruit. You gain the following benefits.", - { - "type": "entries", - "name": "Hemoreagent", - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to extract a measure of your own blood and convert it into Reagents. Expend any number of Hit Dice. You regain a number of expended Reagents equal to half the number of Hit Dice expended (round down)." - ] - }, - { - "type": "entries", - "name": "Lazarus Bolt", - "entries": [ - "As a Magic action, you can drive a bolt into the torso of a creature within 5 feet of you that has died within the last minute and shock it back to life. That creature revives with 1 {@variantrule Hit Points|XPHB|Hit Point}. This discovery can't return to life a creature that lacks a heart, a creature that has died of old age, or a creature that is missing vital organs. Once you use this ability, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending 5 Reagents (no action required)." - ] - } - ] - }, - { - "name": "Precision Explosives", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Your Bombs are extremely precise. You gain the following benefits.", - { - "type": "entries", - "name": "Improved Bombs", - "entries": [ - "You gain a +1 bonus to your Alchemist save DC. This bonus increases to +2 when you reach Alchemist level 11." - ] - }, - { - "type": "entries", - "name": "Sculpt Explosion", - "entries": [ - "When you use the Bomb's Explode property, you can choose a number of creatures within the explosion up to your Intelligence modifier (minimum of 1). Each chosen creature automatically succeeds on its saving throws against the Bomb and takes no damage from it." - ] - } - ] - }, - { - "name": "Unconventional Explosives", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "You've discovered new ways to utilize your Bombs. You gain the following benefits.", - { - "type": "entries", - "name": "Explosive Missile", - "entries": [ - "When you prime a Bomb, you can take a {@variantrule Bonus Action|XPHB} to load the Bomb onto a crossbow and launch it. The Bomb uses the crossbow's range, but you can't use its Explode property for this attack. You can apply a formula to this Bomb as normal." - ] - }, - { - "type": "entries", - "name": "Fire Eater", - "entries": [ - "When you prime a Bomb, you can take a {@variantrule Bonus Action|XPHB} to drink the Bomb's contents and spit them out in a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. This {@variantrule Cone [Area of Effect]|XPHB|Cone} acts as the area of the Bomb's explosion, which you can expand by expending Reagent dice as normal. You can apply a formula to this Bomb as normal." - ] - } - ] - }, - { - "name": "Unconventional Potions", - "source": "ValdaAlchemist", - "featureType": [ - "DO" - ], - "entries": [ - "Your research has chiefly revealed how to deliver potions quickly. You gain the following benefits.", - { - "type": "entries", - "name": "Potion Toss", - "entries": [ - "You can take a {@action Utilize|XPHB} action to hurl a potion at an ally within 30 feet of you. The target gains the potion's benefits as if it had consumed the potion normally." - ] - }, - { - "type": "entries", - "name": "Reactionary Gulp", - "entries": [ - "Immediately after you take damage from a creature you can see, you can take a {@variantrule Reaction|XPHB} to drink a potion. You can use this ability to drink a potion that restores your {@variantrule Hit Points|XPHB}, even if the triggering damage reduces you to 0 {@variantrule Hit Points|XPHB}." - ] - } - ] - } - ], - "subclass": [ - { - "name": "Gingerbread Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Gingerbread", - "subclassSpells": [ - "Arcane Lock|XPHB", - "Enhance Ability|XPHB", - "Tasha's Hideous Laughter|XPHB", - "Sleep|XPHB", - "Create Food and Water|XPHB", - "Leomund's Tiny Hut|XPHB", - "Confusion|XPHB", - "Hallucinatory Terrain|XPHB", - "Animate Objects|XPHB", - "Dream|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Arcane Lock|XPHB", - "Enhance Ability|XPHB", - "Hex: Sweet Tooth|ValdaWitch", - "Tasha's Hideous Laughter|XPHB" - ], - "5": [ - "Create Food and Water|XPHB", - "Leomund's Tiny Hut|XPHB" - ], - "7": [ - "Confusion|XPHB", - "Hallucinatory Terrain|XPHB" - ], - "9": [ - "Animate Objects|XPHB", - "Dream|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Gingerbread Magic|Witch|ValdaWitch|Gingerbread|ValdaWitch|3", - "Sugar Rush|Witch|ValdaWitch|Gingerbread|ValdaWitch|6", - "Sugar-Coat|Witch|ValdaWitch|Gingerbread|ValdaWitch|10", - "Candy Land|Witch|ValdaWitch|Gingerbread|ValdaWitch|14" - ], - "hasFluffImages": true - }, - { - "name": "Green Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Green", - "subclassSpells": [ - "Barkskin|XPHB", - "Druidcraft|XPHB", - "Entangle|XPHB", - "Goodberry|XPHB", - "Locate Animals or Plants|XPHB", - "Plant Growth|XPHB", - "Speak with Plants|XPHB", - "Dominate Beast|XPHB", - "Stoneskin|XPHB", - "Awaken|XPHB", - "Tree Stride|XPHB", - "Speak with Animals|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Barkskin|XPHB", - "Druidcraft|XPHB", - "Entangle|XPHB", - "Goodberry|XPHB", - "Locate Animals or Plants|XPHB" - ], - "5": [ - "Plant Growth|XPHB", - "Speak with Plants|XPHB" - ], - "7": [ - "Dominate Beast|XPHB", - "Stoneskin|XPHB" - ], - "9": [ - "Awaken|XPHB", - "Tree Stride|XPHB" - ] - }, - "innate": { - "3": [ - "Speak with Animals|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Green Magic|Witch|ValdaWitch|Green|ValdaWitch|3", - "Twin Familiar|Witch|ValdaWitch|Green|ValdaWitch|6", - "Vital Nourishment|Witch|ValdaWitch|Green|ValdaWitch|10", - "Sacrificial Familiar|Witch|ValdaWitch|Green|ValdaWitch|14" - ], - "hasFluffImages": true - }, - { - "name": "Steel Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Steel", - "subclassSpells": [ - "Heat Metal|XPHB", - "Heroism|XPHB", - "Magic Weapon|XPHB", - "Shield|XPHB", - "True Strike|XPHB", - "Blink|XPHB", - "Haste|XPHB", - "Death Ward|XPHB", - "Freedom of Movement|XPHB", - "Flame Strike|XPHB", - "Telekinesis|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Heat Metal|XPHB", - "Heroism|XPHB", - "Magic Weapon|XPHB", - "Shield|XPHB", - "True Strike|XPHB" - ], - "5": [ - "Blink|XPHB", - "Haste|XPHB" - ], - "7": [ - "Death Ward|XPHB", - "Freedom of Movement|XPHB" - ], - "9": [ - "Flame Strike|XPHB", - "Telekinesis|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Steel Magic|Witch|ValdaWitch|Steel|ValdaWitch|3", - "Extra Attack|Witch|ValdaWitch|Steel|ValdaWitch|6", - "Insidious Smite|Witch|ValdaWitch|Steel|ValdaWitch|10", - "Hexplate|Witch|ValdaWitch|Steel|ValdaWitch|14" - ], - "hasFluffImages": true - }, - { - "name": "Black Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Black", - "subclassSpells": [ - "Exhume|ValdaSpire24", - "Gentle Repose|XPHB", - "Inflict Wounds|XPHB", - "Ray of Enfeeblement|XPHB", - "Animate Dead|XPHB", - "Vampiric Touch|XPHB", - "Blight|XPHB", - "Death Ward|XPHB", - "Cloudkill|XPHB", - "Contagion|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Exhume|ValdaSpire24", - "Gentle Repose|XPHB", - "Hex: Decay|ValdaWitch", - "Inflict Wounds|XPHB", - "Ray of Enfeeblement|XPHB" - ], - "5": [ - "Animate Dead|XPHB", - "Vampiric Touch|XPHB" - ], - "7": [ - "Blight|XPHB", - "Death Ward|XPHB" - ], - "9": [ - "Cloudkill|XPHB", - "Contagion|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Black Magic|Witch|ValdaWitch|Black|ValdaWitch|3", - "Undeath Command|Witch|ValdaWitch|Black|ValdaWitch|6", - "Life Tether|Witch|ValdaWitch|Black|ValdaWitch|10", - "Grim Sacrifice|Witch|ValdaWitch|Black|ValdaWitch|14" - ] - }, - { - "name": "White Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "White", - "subclassSpells": [ - "Bless|XPHB", - "Cure Wounds|XPHB", - "Lesser Restoration|XPHB", - "Prayer of Healing|XPHB", - "Spare The Dying|XPHB", - "Beacon of Hope|XPHB", - "Revivify|XPHB", - "Death Ward|XPHB", - "Guardian of Faith|XPHB", - "Mass Cure Wounds|XPHB", - "Raise Dead|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Bless|XPHB", - "Cure Wounds|XPHB", - "Spare The Dying|XPHB", - "Lesser Restoration|XPHB", - "Prayer of Healing|XPHB" - ], - "5": [ - "Beacon of Hope|XPHB", - "Revivify|XPHB" - ], - "7": [ - "Death Ward|XPHB", - "Guardian of Faith|XPHB" - ], - "9": [ - "Mass Cure Wounds|XPHB", - "Raise Dead|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "White Magic|Witch|ValdaWitch|White|ValdaWitch|3", - "Talisman of Protection|Witch|ValdaWitch|White|ValdaWitch|6", - "Benevolent Surge|Witch|ValdaWitch|White|ValdaWitch|10", - "Witch's Gift|Witch|ValdaWitch|White|ValdaWitch|14" - ] - }, - { - "name": "Purple Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Purple", - "subclassSpells": [ - "Disguise Self|XPHB", - "Invisibility|XPHB", - "Suggestion|XPHB", - "Silent Image|XPHB", - "Hypnotic Pattern|XPHB", - "Major Image|XPHB", - "Confusion|XPHB", - "Mordenkainen's Private Sanctum|XPHB", - "Modify Memory|XPHB", - "Seeming|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Disguise Self|XPHB", - "Hex: Hallucination|ValdaWitch", - "Invisibility|XPHB", - "Silent Image|XPHB", - "Suggestion|XPHB" - ], - "5": [ - "Hypnotic Pattern|XPHB", - "Major Image|XPHB" - ], - "7": [ - "Confusion|XPHB", - "Mordenkainen's Private Sanctum|XPHB" - ], - "9": [ - "Modify Memory|XPHB", - "Seeming|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Purple Magic|Witch|ValdaWitch|Purple|ValdaWitch|3", - "False Authority|Witch|ValdaWitch|Purple|ValdaWitch|6", - "Deceitful Transposition|Witch|ValdaWitch|Purple|ValdaWitch|10", - "Waking Nightmare|Witch|ValdaWitch|Purple|ValdaWitch|14" - ] - }, - { - "name": "Fragrant Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Fragrant", - "subclassSpells": [ - "Calm Emotions|XPHB", - "Color Spray|XPHB", - "Enhance Ability|XPHB", - "Fog Cloud|XPHB", - "Prestidigitation|XPHB", - "Gaseous Form|XPHB", - "Stinking Cloud|XPHB", - "Compulsion|XPHB", - "Hallucinatory Terrain|XPHB", - "Cloudkill|XPHB", - "Hallow|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Calm Emotions|XPHB", - "Color Spray|XPHB", - "Enhance Ability|XPHB", - "Fog Cloud|XPHB", - "Prestidigitation|XPHB" - ], - "5": [ - "Gaseous Form|XPHB", - "Stinking Cloud|XPHB" - ], - "7": [ - "Compulsion|XPHB", - "Hallucinatory Terrain|XPHB" - ], - "9": [ - "Cloudkill|XPHB", - "Hallow|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Fragrant Magic|Witch|ValdaWitch|Fragrant|ValdaWitch|3", - "Aromamancy|Witch|ValdaWitch|Fragrant|ValdaWitch|6", - "Dizzying Fog|Witch|ValdaWitch|Fragrant|ValdaWitch|10", - "Olfactory Aura|Witch|ValdaWitch|Fragrant|ValdaWitch|14" - ] - }, - { - "name": "Lunar Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Lunar", - "subclassSpells": [ - "Bane|XPHB", - "Darkness|XPHB", - "Moonbeam|XPHB", - "Sleep|XPHB", - "Starry Wisp|XPHB", - "Fear|XPHB", - "Nondetection|XPHB", - "Control Water|XPHB", - "Phantasmal Killer|XPHB", - "Dream|XPHB", - "Mislead|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Bane|XPHB", - "Darkness|XPHB", - "Moonbeam|XPHB", - "Sleep|XPHB", - "Starry Wisp|XPHB" - ], - "5": [ - "Fear|XPHB", - "Nondetection|XPHB" - ], - "7": [ - "Control Water|XPHB", - "Phantasmal Killer|XPHB" - ], - "9": [ - "Dream|XPHB", - "Mislead|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Lunar Magic|Witch|ValdaWitch|Lunar|ValdaWitch|3", - "Cover of Darkness|Witch|ValdaWitch|Lunar|ValdaWitch|6", - "Blessing of the Moon|Witch|ValdaWitch|Lunar|ValdaWitch|10", - "Blood Moon Beam|Witch|ValdaWitch|Lunar|ValdaWitch|14" - ] - }, - { - "name": "Red Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Red", - "subclassSpells": [ - "Burning Hands|XPHB", - "Dragon's Breath|XPHB", - "Magic Missile|XPHB", - "Scorching Ray|XPHB", - "Fireball|XPHB", - "Protection From Energy|XPHB", - "Ice Storm|XPHB", - "Wall of Fire|XPHB", - "Cone of Cold|XPHB", - "Telekinesis|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Burning Hands|XPHB", - "Dragon's Breath|XPHB", - "Magic Missile|XPHB", - "Scorching Ray|XPHB", - "Hex: Imperil|ValdaWitch" - ], - "5": [ - "Fireball|XPHB", - "Protection From Energy|XPHB" - ], - "7": [ - "Ice Storm|XPHB", - "Wall of Fire|XPHB" - ], - "9": [ - "Cone of Cold|XPHB", - "Telekinesis|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Red Magic|Witch|ValdaWitch|Red|ValdaWitch|3", - "Convolute Energy|Witch|ValdaWitch|Red|ValdaWitch|6", - "Invulnerability|Witch|ValdaWitch|Red|ValdaWitch|10", - "Elemental Annihilation|Witch|ValdaWitch|Red|ValdaWitch|14" - ] - }, - { - "name": "Sky Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Sky", - "subclassSpells": [ - "Feather Fall|XPHB", - "Fog Cloud|XPHB", - "Gust of Wind|XPHB", - "Message|XPHB", - "Misty Step|XPHB", - "Call Lightning|XPHB", - "Fly|XPHB", - "Hallucinatory Terrain|XPHB", - "Ice Storm|XPHB", - "Cloudkill|XPHB", - "Commune with Nature|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Fog Cloud|XPHB", - "Gust of Wind|XPHB", - "Message|XPHB", - "Misty Step|XPHB" - ], - "5": [ - "Call Lightning|XPHB", - "Fly|XPHB" - ], - "7": [ - "Hallucinatory Terrain|XPHB", - "Ice Storm|XPHB" - ], - "9": [ - "Cloudkill|XPHB", - "Commune with Nature|XPHB" - ] - }, - "innate": { - "3": [ - "Feather Fall|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Sky Magic|Witch|ValdaWitch|Sky|ValdaWitch|3", - "Corvid Familiar|Witch|ValdaWitch|Sky|ValdaWitch|6", - "Vortex|Witch|ValdaWitch|Sky|ValdaWitch|10", - "Cloud Dancer|Witch|ValdaWitch|Sky|ValdaWitch|14" - ] - }, - { - "name": "Tea Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Tea", - "subclassSpells": [ - "Augury|XPHB", - "Calm Emotions|XPHB", - "Guidance|XPHB", - "Tasha's Hideous Laughter|XPHB", - "Sanctuary|XPHB", - "Clairvoyance|XPHB", - "Sending|XPHB", - "Divination|XPHB", - "Mordenkainen's Private Sanctum|XPHB", - "Legend Lore|XPHB", - "Scrying|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Augury|XPHB", - "Calm Emotions|XPHB", - "Guidance|XPHB", - "Tasha's Hideous Laughter|XPHB", - "Sanctuary|XPHB" - ], - "5": [ - "Clairvoyance|XPHB", - "Sending|XPHB" - ], - "7": [ - "Divination|XPHB", - "Mordenkainen's Private Sanctum|XPHB" - ], - "9": [ - "Legend Lore|XPHB", - "Scrying|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Tea Magic|Witch|ValdaWitch|Tea|ValdaWitch|3", - "Shapes and Omens|Witch|ValdaWitch|Tea|ValdaWitch|6", - "Herbal Remedy|Witch|ValdaWitch|Tea|ValdaWitch|10", - "As Foretold|Witch|ValdaWitch|Tea|ValdaWitch|14" - ] - }, - { - "name": "Technicolor Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Technicolor", - "subclassSpells": [ - "Animal Messenger|XPHB", - "Color Spray|XPHB", - "Speak with Animals|XPHB", - "Warding Bond|XPHB", - "Fly|XPHB", - "Sending|XPHB", - "Freedom of Movement|XPHB", - "Locate Creature|XPHB", - "Rary's Telepathic Bond|XPHB", - "Teleportation Circle|XPHB" - 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"source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "shortName": "Overlord", - "subclassSpells": [ - "Bane|XPHB", - "Command|XPHB", - "Detect Thoughts|XPHB", - "Hold Person|XPHB", - "Haste|XPHB", - "Slow|XPHB", - "Compulsion|XPHB", - "Confusion|XPHB", - "Dominate Person|XPHB", - "Geas|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Bane|XPHB", - "Command|XPHB", - "Detect Thoughts|XPHB", - "Hold Person|XPHB" - ], - "5": [ - "Haste|XPHB", - "Slow|XPHB" - ], - "7": [ - "Compulsion|XPHB", - "Confusion|XPHB" - ], - "9": [ - "Dominate Person|XPHB", - "Geas|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Overlord|Necromancer|ValdaNecromancer|Overlord|ValdaNecromancer|3", - "Despotic Discourse|Necromancer|ValdaNecromancer|Overlord|ValdaNecromancer|6", - "Sacrificial Thralls|Necromancer|ValdaNecromancer|Overlord|ValdaNecromancer|10", - "Tyrant [Lichdom]|Necromancer|ValdaNecromancer|Overlord|ValdaNecromancer|20" - ] - }, - { - "name": "Pale Master", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "shortName": "Pale Master", - "subclassSpells": [ - "Exhume|ValdaSpire24", - "Invisibility|XPHB", - "Might of the Abyss|ValdaSpire24", - "Ray of Enfeeblement|XPHB", - "Fear|XPHB", - "Speak with Dead|XPHB", - "Evard's Black Tentacles|XPHB", - "Blight|XPHB", - "Cloudkill|XPHB", - "Scrying|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Exhume|ValdaSpire24", - "Invisibility|XPHB", - "Might of the Abyss|ValdaSpire24", - "Ray of Enfeeblement|XPHB" - ], - "5": [ - "Fear|XPHB", - "Speak with Dead|XPHB" - ], - "7": [ - "Evard's Black Tentacles|XPHB", - "Blight|XPHB" - ], - "9": [ - "Cloudkill|XPHB", - "Scrying|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Pale Master|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|3", - "Chilling Disposition|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|6", - "Thrall Rush|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|10", - 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{ - "name": "Burden of Discord", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "shortName": "Discord", - "subclassSpells": [ - "Tasha's Hideous Laughter|XPHB", - "Inflict Wounds|XPHB", - "Knock|XPHB", - "Shatter|XPHB", - "Lightning Bolt|XPHB", - "Stinking Cloud|XPHB", - "Confusion|XPHB", - "Polymorph|XPHB", - "Mislead|XPHB", - "Passwall|XPHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "Tasha's Tasha's Hideous Laughter|XPHB", - "Inflict Wounds|XPHB" - ], - "5": [ - "Knock|XPHB", - "Shatter|XPHB" - ], - "9": [ - "Lightning Bolt|XPHB", - "Stinking Cloud|XPHB" - ], - "13": [ - "Confusion|XPHB", - "Polymorph|XPHB" - ], - "17": [ - "Mislead|XPHB", - "Passwall|XPHB" - ] - } - } - ], - "subclassFeatures": [ - "Burden of Discord|Martyr|ValdaMartyr|Discord|ValdaMartyr|3", - "Coin of Chaos|Martyr|ValdaMartyr|Discord|ValdaMartyr|6", - "Pandemonium|Martyr|ValdaMartyr|Discord|ValdaMartyr|14", - "Sacrificial Burst|Martyr|ValdaMartyr|Discord|ValdaMartyr|18" - ] - }, - { - "name": "Daggermark", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Daggermark", - "subclassFeatures": [ - "Daggermark|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3", - "Flanking Strike|Captain|ValdaCaptain|Daggermark|ValdaCaptain|6", - "Evasion|Captain|ValdaCaptain|Daggermark|ValdaCaptain|10", - "Preemptive Strike|Captain|ValdaCaptain|Daggermark|ValdaCaptain|14" - ], - "hasFluffImages": true - }, - { - "name": "Eagle Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Eagle Banner", - "subclassFeatures": [ - "Eagle Banner|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3", - "Vantage Point|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|6", - "Counter-Shot [Maneuver]|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|10", - "Hundred-Arrow Volley|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|14" - ], - "hasFluffImages": true - }, - { - "name": "Jolly Roger", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Jolly Roger", - "subclassFeatures": [ - "Jolly Roger|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3", - "Fancy Footwork|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|6", - "Dirty Tactics|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|10", - "All Hands on Deck|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|14" - ], - "hasFluffImages": true - }, - { - "name": "Lion Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Lion Banner", - "subclassFeatures": [ - "Lion Banner|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|3", - "High Morale|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|6", - "Vengeful Gambit|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|10", - "Heroic Leadership|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|14" - ], - "hasFluffImages": true - }, - { - "name": "Yellow Sign", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Yellow Sign", - "subclassFeatures": [ - "Yellow Sign|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3", - "Pallid Aura|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|6", - "Maniacal Influence|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|10", - "Nightmarish Glow|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|14" - ] - }, - { - "name": "Holy Icon", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Holy Icon", - "subclassFeatures": [ - "Holy Icon|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|3", - "Zealous Fervor|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|6", - "Aura of Reprieve|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|10", - "Raise Cohort|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|14" - ] - }, - { - "name": "Dragon Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Dragon Banner", - "subclassFeatures": [ - "Dragon Banner|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3", - "Martial Recovery|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|6", - "Bloody Spectacle|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|10", - "Coup de Grâce [Maneuver]|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|14" - ], - "hasFluffImages": true - }, - { - "name": "Tower Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Tower Banner", - "subclassFeatures": [ - "Tower Banner|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|3", - "Armored Redirection|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|6", - "Mettle|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|10", - "Iron Retribution|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|14" - ] - }, - { - "name": "Siegeball Jersey", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Siegeball Jersey", - "subclassFeatures": [ - "Siegeball Jersey|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3", - "Game Plan|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|6", - "Athletic Constitution|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|10", - "Game-Winning Play|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|14" - ] - }, - { - "name": "Skull Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Skull Banner", - "subclassFeatures": [ - "Skull Banner|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|3", - "Undead Horde|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|6", - "Sacrificial Thralls|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|10", - "Necromantic Burst|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|14" - ] - }, - { - "name": "Demon Brand", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Demon Brand", - "subclassFeatures": [ - "Demon Brand|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|3", - "Blindsight|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|6", - "Instinctive Transformation|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|10", - "Abyssal Regeneration|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|14" - ] - }, - { - "name": "Amorist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "shortName": "Amorist", - "subclassFeatures": [ - "Amorist|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|3", - "Magnetic Personality|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|6", - "Beguiling Perfume|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|10", - "Alchemical Romance|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|14" - ] - }, - { - "name": "Apothecary", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "shortName": "Apothecary", - "subclassFeatures": [ - "Apothecary|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|3", - "Concentrated Healing|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|6", - "Self-Medication|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|10", - "Alchemical Resurrection|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|14" - ] - }, - { - "name": "Mutagenist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "shortName": "Mutagenist", - "subclassFeatures": [ - "Mutagenist|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|3", - "Shared Mutagen|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|6", - "Advanced Mutation|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|10", - "Mutated Blood|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|14" - ] - }, - { - "name": "Resonator", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "shortName": "Resonator", - "subclassFeatures": [ - "Resonator|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|3", - "Resonant Frequency|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|6", - "Flashbang|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|10", - "Reverb Explosions|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|14" - ] - }, - { - "name": "Venomsmith", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "shortName": "Venomsmith", - "subclassFeatures": [ - "Venomsmith|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|3", - "Alchemical Assassin|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|6", - "Mithridatism|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|10", - "Toxic Recompense|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|14" - ] - }, - { - "name": "Xenoalchemist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "shortName": "Xenoalchemist", - "subclassFeatures": [ - "Xenoalchemist|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|3", - "Surgical Strike|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|6", - "Necromantic Organs|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|10", - "It's Alive!|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|14" - ] - }, - { - "name": "Mad Bomber", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "shortName": "Mad Bomber", - "subclassFeatures": [ - "Mad Bomber|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|3", - "Timed Demolition|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|6", - "Blast Shield|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|10", - "Overloaded Charge|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|14" - ] - }, - { - "name": "Pigmentist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "shortName": "Pigmentist", - "subclassFeatures": [ - "Pigmentist|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|3", - "Palette Portals|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|6", - "Pigment Potions|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|10", - "Splatter Bombs|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|14" - ] - }, - { - "name": "Ooze Rancher", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "shortName": "Ooze Rancher", - "subclassFeatures": [ - "Ooze Rancher|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|3", - "Bottled Oozes|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|6", - "Sacrificial Slime|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|10", - "Elemental Oozes|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|14" - ] - } - ], - "subclassFeature": [ - { - "name": "Gingerbread Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Gingerbread", - "level": 3, - "entries": [ - "{@i Live in a Candyland}", - "Witches that learn the fine details of Gingerbread Magic become masters in all things confectionery. Some Witches, particularly those with a sweet tooth, use their magic to delight others. Evil gingerbread Witches, by contrast, have a penchant for cruelty, and use their delectable powers to tempt others into traps or transform valuables into sweet treats.", - { - "type": "refSubclassFeature", - "subclassFeature": "Gingerbread Spells|Witch|ValdaWitch|Gingerbread|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Sweet Tooth|Witch|ValdaWitch|Gingerbread|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Gingerbread Familiar|Witch|ValdaWitch|Gingerbread|ValdaWitch|3" - } - ] - }, - { - "name": "Gingerbread Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Gingerbread", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Gingerbread Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Gingerbread Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Arcane Lock|XPHB}, {@spell Enhance Ability|XPHB}, {@spell Hex: Sweet Tooth|ValdaWitch}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Sleep|XPHB}" - ], - [ - "5", - "{@spell Create Food and Water|XPHB}, {@spell Leomund's Tiny Hut|XPHB|Tiny Hut}" - ], - [ - "7", - "{@spell Confusion|XPHB}, {@spell Hallucinatory Terrain|XPHB}" - ], - [ - "9", - "{@spell Animate Objects|XPHB}, {@spell Dream|XPHB}" - ] - ] - } - ] - }, - { - "name": "Sweet Tooth", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Gingerbread", - "level": 3, - "header": 1, - "entries": [ - "You gain the {@spell Hex: Sweet Tooth|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." - ] - }, - { - "name": "Gingerbread Familiar", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Gingerbread", - "level": 3, - "header": 1, - "entries": [ - "When you summon your familiar, you can conjure a version of it made from gingerbread. It gains the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Blindsight", - "entries": [ - "Your familiar has {@sense Blindsight|XPHB} with a range of 10 feet." - ] - }, - { - "type": "item", - "name": "Distracting Aroma", - "entries": [ - "An enemy within 5 feet of the familiar that can see and smell it has {@variantrule Disadvantage|XPHB} on attack rolls against creatures other than it." - ] - }, - { - "type": "item", - "name": "Fragile", - "entries": [ - "Your familiar only adds your Witch level, instead of twice your Witch level, to its {@variantrule Hit Points|XPHB|Hit Point} maximum." - ] - } - ] - } - ] - }, - { - "name": "Sugar Rush", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Gingerbread", - "level": 6, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can give an {@variantrule Ally|XPHB} you touch a burst of quickly-fading energy. The {@variantrule Ally|XPHB} can take the {@action Dash|XPHB} action or {@action Disengage|XPHB} action as a {@variantrule Bonus Action|XPHB} on its next turn." - ] - }, - { - "name": "Sugar-Coat", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Gingerbread", - "level": 10, - "header": 2, - "entries": [ - "When a creature that you can see hits you with an attack roll using a weapon, you can take a {@variantrule Reaction|XPHB} to transform its weapon into a harmless duplicate made of candy. You choose the type of candy it is made out of, whether it be marshmallow, cotton candy, or gingerbread. You take no damage from the attack. The weapon remains transformed and unable to deal damage until the end of the attacker's turn. The attacker can make attacks using other weapons or {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} as normal.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 3+ spell slot (no action required)." - ] - }, - { - "name": "Candy Land", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Gingerbread", - "level": 14, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can transform an area into a field of confectionary delights. Choose a point you can see within 120 feet. For 1 minute, a 30-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of magic centered on that point transforms every nonmagical object entirely within the area that isn't being worn or carried into an edible candy replica. Structures become gingerbread houses, trees are made of chocolate, and so on. The GM decides the type of candy into which objects are transformed. Candy objects have no damage threshold and {@variantrule Vulnerability|XPHB} to all damage. A candy object reverts to its original material at the end of the duration or if it leaves the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, unless it is eaten.", - "The {@variantrule Sphere [Area of Effect]|XPHB|Sphere} lasts for 1 minute, until you have the {@condition Incapacitated|XPHB} condition, or if you dismiss it (no action required). Additionally, everything inside the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} appears to be joyous and colorful. Whenever you or an {@variantrule Ally|XPHB} starts its turn inside the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, it regains 10 {@variantrule Hit Points|XPHB}. A creature doesn't gain this benefit if it has 0 {@variantrule Hit Points|XPHB}.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Green Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Green", - "level": 3, - "entries": [ - "{@i Wield Nature and an Empowered Familiar}", - "Plants, nature, and things that grow are the domain of Green Magic. Normally a branch of arcana championed by Druids, some Witches have a close tie to the powers of Green Magic and can coax plants and animals to do their bidding.", - { - "type": "refSubclassFeature", - "subclassFeature": "Green Magic Spells|Witch|ValdaWitch|Green|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Elder Tongue|Witch|ValdaWitch|Green|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Primal Ally|Witch|ValdaWitch|Green|ValdaWitch|3" - } - ] - }, - { - "name": "Green Magic Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Green", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Green Magic Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Green Magic Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Barkskin|XPHB}, {@spell Druidcraft|XPHB}, {@spell Entangle|XPHB}, {@spell Goodberry|XPHB}, {@spell Locate Animals or Plants|XPHB}" - ], - [ - "5", - "{@spell Plant Growth|XPHB}, {@spell Speak with Plants|XPHB}" - ], - [ - "7", - "{@spell Dominate Beast|XPHB}, {@spell Stoneskin|XPHB}" - ], - [ - "9", - "{@spell Awaken|XPHB}, {@spell Tree Stride|XPHB}" - ] - ] - } - ] - }, - { - "name": "Elder Tongue", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Green", - "level": 3, - "header": 1, - "entries": [ - "You always have the {@spell Speak with Animals|XPHB} spell prepared and can cast it without a spell slot." - ] - }, - { - "name": "Primal Ally", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Green", - "level": 3, - "header": 1, - "entries": [ - "You add three times your Witch level, instead of twice your Witch level, to your familiar's {@variantrule Hit Points|XPHB|Hit Point} maximum." - ] - }, - { - "name": "Twin Familiar", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Green", - "level": 6, - "header": 2, - "entries": [ - "When you summon your familiar, you can divide its spirit into two bodies. When summoned in this way, your familiar is two identical creatures that share a single pool of {@variantrule Hit Points|XPHB}. Your twin familiars act on subsequent turns. You can use your Quick Attack twice on the same turn, using an action to command one twin and a {@variantrule Bonus Action|XPHB} to command the other. A spell or feature that targets or dismisses your familiar affects both twins." - ] - }, - { - "name": "Vital Nourishment", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Green", - "level": 10, - "header": 2, - "entries": [ - "You exude an aura of Green Magic that restores and reinvigorates life around you. When you finish a {@variantrule Long Rest|XPHB}, plant life within 120 feet of where you finished your {@variantrule Long Rest|XPHB} grows as if a month had passed with abundant food, water, and other necessities. If the plants would produce fruits, berries, or vegetables, the plants grow enough food to feed six creatures for one day.", - "Additionally, choose up to six creatures you can see at the end of the rest. Those creatures each gain {@variantrule Temporary Hit Points|XPHB} equal to your Witch level + your Charisma modifier. You can also end one of the following conditions affecting each creature: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, or {@condition Poisoned|XPHB}." - ] - }, - { - "name": "Sacrificial Familiar", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Green", - "level": 14, - "header": 2, - "entries": [ - "Whenever you are targeted by an attack while your familiar is within 5 feet of you, you can take a {@variantrule Reaction|XPHB} to command it to dive in the way of the attack, causing the attack to target your familiar instead.", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Steel Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Steel", - "level": 3, - "entries": [ - "{@i Cut Down Foes with the Soulsword}", - "Secret covens throughout the Material Plane practice their magic by drawing spells into their blades. Maniacally cackling and whirling their way across the battlefield, these Witches weave their curses into a bloody tapestry whenever they bring their steel to bear.", - { - "type": "refSubclassFeature", - "subclassFeature": "Steel Spells|Witch|ValdaWitch|Steel|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Martial Training|Witch|ValdaWitch|Steel|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Soulsteel|Witch|ValdaWitch|Steel|ValdaWitch|3" - } - ] - }, - { - "name": "Steel Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Steel", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Steel Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Steel Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Heat Metal|XPHB}, {@spell Heroism|XPHB}, {@spell Magic Weapon|XPHB}, {@spell Shield|XPHB}, {@spell True Strike|XPHB}" - ], - [ - "5", - "{@spell Blink|XPHB}, {@spell Haste|XPHB}" - ], - [ - "7", - "{@spell Death Ward|XPHB}, {@spell Freedom of Movement|XPHB}" - ], - [ - "9", - "{@spell Flame Strike|XPHB}, {@spell Telekinesis|XPHB}" - ] - ] - } - ] - }, - { - "name": "Martial Training", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Steel", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency with Martial weapons that don't have {@itemProperty H|XPHB|Heavy} and training with Medium armor and Shields." - ] - }, - { - "name": "Soulsteel", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Steel", - "level": 3, - "header": 1, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can draw the essence of your familiar into a Melee weapon that you are holding, manifesting in a cloak of green flame. This weapon becomes your Soulsteel weapon. Your familiar is temporarily dismissed until this effect ends at the end of your next turn. You gain the following benefits.", - { - "type": "entries", - "name": "Bonus Damage", - "entries": [ - "When you hit with your Soulsteel weapon, the target takes an extra {@damage 1d6} damage. This damage is your choice of Force, Necrotic, or Radiant." - ] - }, - { - "type": "entries", - "name": "Cackling Killer", - "entries": [ - "When you {@classFeature Cackle|Witch|ValdaWitch|2}, you can extend the duration of this feature by 1 round." - ] - }, - { - "type": "entries", - "name": "Spellcasting Focus", - "entries": [ - "You can use your Soulsteel weapon as a {@variantrule Spellcasting Focus|XPHB}." - ] - } - ] - }, - { - "name": "Extra Attack", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Steel", - "level": 6, - "header": 2, - "entries": [ - "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn.", - "In addition, you can cast one of your cantrips (including your Hexes) that has a casting time of an action in place of one of those attacks." - ] - }, - { - "name": "Insidious Smite", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Steel", - "level": 10, - "header": 2, - "entries": [ - "Once on each of your turns when you hit a creature with your Soulsteel weapon, you can expend a level 5 or lower spell slot to deal extra damage equal to {@dice 1d8} per level of the spell slot. This damage is your choice of Force, Necrotic, or Radiant." - ] - }, - { - "name": "Hexplate", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Steel", - "level": 14, - "header": 2, - "entries": [ - "You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage dealt by an enemy that is the sole target of your Hex." - ] - }, - { - "name": "Black Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Black", - "level": 3, - "entries": [ - "{@i Wield the Dark Arts}", - "Black magic is associated with Hexes that cause suffering and spells that give rise to undeath. Harnessing such magic can lend you great power, but inevitably carries a cost. Darkness cannot be contained, after all; it merely seeps forth from wherever it is kept.", - { - "type": "refSubclassFeature", - "subclassFeature": "Black Magic Spells|Witch|ValdaWitch|Black|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Decay|Witch|ValdaWitch|Black|ValdaWitch|3" - } - ] - }, - { - "name": "Black Magic Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Black", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Black Magic Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Black Magic Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Exhume|ValdaSpire24}, {@spell Gentle Repose|XPHB}, {@spell Hex: Decay|ValdaWitch}, {@spell Inflict Wounds|XPHB}, {@spell Ray of Enfeeblement|XPHB}" - ], - [ - "5", - "{@spell Animate Dead|XPHB}, {@spell Vampiric Touch|XPHB}" - ], - [ - "7", - "{@spell Blight|XPHB}, {@spell Death Ward|XPHB}" - ], - [ - "9", - "{@spell Cloudkill|XPHB}, {@spell Contagion|XPHB}" - ] - ] - } - ] - }, - { - "name": "Decay", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Black", - "level": 3, - "header": 1, - "entries": [ - "You gain the {@spell Hex: Decay|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." - ] - }, - { - "name": "Undeath Command", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Black", - "level": 6, - "header": 2, - "entries": [ - "Your authority over Undead grants you the following benefits.", - { - "type": "entries", - "name": "Quick Command", - "entries": [ - "When you take a {@variantrule Bonus Action|XPHB} to command your familiar, you can use the same {@variantrule Bonus Action|XPHB} to issue a command to any Undead you control via the {@spell Animate Dead|XPHB} spell or similar magic." - ] - }, - { - "type": "entries", - "name": "Undead Familiar", - "entries": [ - "Undead you control via the {@spell Animate Dead|XPHB} spell gain the benefits of the Witch Familiar sidebar." - ] - } - ] - }, - { - "name": "Life Tether", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Black", - "level": 10, - "header": 2, - "entries": [ - "When you take damage from a creature you can see within 60 feet, you can take a {@variantrule Reaction|XPHB} to transfer some of that damage to a creature that is the sole target of your Hex. You take half the damage (round down) and the hexed creature takes the remaining damage.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." - ] - }, - { - "name": "Grim Sacrifice", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Black", - "level": 14, - "header": 2, - "entries": [ - "If your familiar is within 60 feet of yourself, you can take a {@action Magic|XPHB} action to dissolve its magical bond to this plane. Your familiar drops to 0 {@variantrule Hit Points|XPHB} and unleashes necromantic energy in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw against your spell save DC. A creature takes {@damage 8d10} Necrotic damage on a failed save, or half as much damage on a successful one.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 6+ spell slot (no action required)." - ] - }, - { - "name": "White Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "White", - "level": 3, - "entries": [ - "{@i Heal and Mend a Broken World}", - "White Magic is fundamentally good and benevolent for all living things. Witches that adopt this craft, in spite of the hateful curse that infects them, often dedicate themselves to healing and caretaking.", - { - "type": "refSubclassFeature", - "subclassFeature": "White Magic Spells|Witch|ValdaWitch|White|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Remedy|Witch|ValdaWitch|White|ValdaWitch|3" - } - ] - }, - { - "name": "White Magic Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "White", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the White Magic Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "White Magic Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Bless|XPHB}, {@spell Cure Wounds|XPHB}, {@spell Lesser Restoration|XPHB}, {@spell Prayer of Healing|XPHB}, {@spell Spare The Dying|XPHB}" - ], - [ - "5", - "{@spell Beacon of Hope|XPHB}, {@spell Revivify|XPHB}" - ], - [ - "7", - "{@spell Death Ward|XPHB}, {@spell Guardian of Faith|XPHB}" - ], - [ - "9", - "{@spell Mass Cure Wounds|XPHB}, {@spell Raise Dead|XPHB}" - ] - ] - } - ] - }, - { - "name": "Remedy", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "White", - "level": 3, - "header": 1, - "entries": [ - "You have a reservoir of healing magic represented by a pool of d6s. The number of dice in this pool equals your Witch level.", - "As a {@action Magic|XPHB} action or a {@variantrule Bonus Action|XPHB}, you can heal yourself or one creature you can see within 60 feet of yourself, expending one or more dice from the pool. You can expend a maximum number of dice equal to your Charisma modifier (minimum of one). Roll the dice you expend, and add your Charisma modifier to the roll if you use this feature as a {@action Magic|XPHB} action, restoring a number of {@variantrule Hit Points|XPHB} equal to the total.", - "Your pool regains all expended dice when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Talisman of Protection", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "White", - "level": 6, - "header": 2, - "entries": [ - "You can craft a magical talisman that wards off harm. Creating a talisman takes 1 hour of work, which can be done during a {@variantrule Short Rest|XPHB|Short} or a {@variantrule Long Rest|XPHB}. You can only have one of these talismans at a time; crafting a new talisman causes the previous one to become nonmagical. Any creature wearing the talisman adds a {@dice d4} to all saving throws it makes." - ] - }, - { - "name": "Benevolent Surge", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "White", - "level": 10, - "header": 2, - "entries": [ - "When you, your familiar, or an {@variantrule Ally|XPHB} you can see within 30 feet of you takes damage, you can take a {@variantrule Reaction|XPHB} to cause that creature to regain a number of {@variantrule Hit Points|XPHB} equal to {@dice 1d10} plus your Charisma modifier.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." - ] - }, - { - "name": "Witch's Gift", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "White", - "level": 14, - "header": 2, - "entries": [ - "Whenever you cast a spell or use a Witch feature that restores a creature's {@variantrule Hit Points|XPHB}, that creature gains a +3 bonus to its {@variantrule Armor Class|XPHB} until the end of your next turn." - ] - }, - { - "name": "Purple Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Purple", - "level": 3, - "entries": [ - "{@i Enchant and Beguile Your Foes}", - "Purple Magic holds sway over the domains of illusions and enchantments that take hold over people's minds, as well as anything that is not quite as it seems. Practitioners of this craft are puppet masters, shaping the apparent reality around them with the ease of a marionette.", - { - "type": "refSubclassFeature", - "subclassFeature": "Purple Magic Spells|Witch|ValdaWitch|Purple|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Hallucination|Witch|ValdaWitch|Purple|ValdaWitch|3" - } - ] - }, - { - "name": "Purple Magic Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Purple", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Purple Magic Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Purple Magic Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Disguise Self|XPHB}, {@spell Hex: Hallucination|ValdaWitch}, {@spell Invisibility|XPHB}, {@spell Silent Image|XPHB}, {@spell Suggestion|XPHB}" - ], - [ - "5", - "{@spell Hypnotic Pattern|XPHB}, {@spell Major Image|XPHB}" - ], - [ - "7", - "{@spell Confusion|XPHB}, {@spell Mordenkainen's Private Sanctum|XPHB|Private Sanctum}" - ], - [ - "9", - "{@spell Modify Memory|XPHB}, {@spell Seeming|XPHB}" - ] - ] - } - ] - }, - { - "name": "Hallucination", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Purple", - "level": 3, - "header": 1, - "entries": [ - "You gain the {@spell Hex: Hallucination|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." - ] - }, - { - "name": "False Authority", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Purple", - "level": 6, - "header": 2, - "entries": [ - "When you cast {@spell Disguise Self|XPHB}, you can modify it so that you appear as a figure of authority to anyone who sees you. You don't choose your appearance; rather, your appearance varies from observer to another. For example, a blacksmith might see you as a guild master, whereas a soldier might see you as a captain." - ] - }, - { - "name": "Deceitful Transposition", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Purple", - "level": 10, - "header": 2, - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to create an illusory disguise over two creatures within 60 feet of yourself, making it seem as if they have teleported and switched places. The disguise extends to the target's voices, sounds, smells, etc. Disguised creatures don't perceive any part of the illusion.", - "A creature can take a {@action Study|XPHB} action to examine a magically disguised creature and make an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC. On a success, the creature can see both illusory creatures for what they are.", - "This illusion lasts until the end of your next turn, and it ends early if either disguised creature takes an action that the other can't take (such as casting a spell), if you have the {@condition Incapacitated|XPHB} condition, or if you dismiss it (no action required).", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Waking Nightmare", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Purple", - "level": 14, - "header": 2, - "entries": [ - "You can warp everything a creature sees into a hellscape full of terrible creatures. When a creature fails its saving throw against your {@spell Hex: Hallucination|ValdaWitch} cantrip, you can further distort its mind. The creature has the Frenzied condition. A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB} if any creature provokes one. The Frenzied condition ends after 1 minute, or when the spell ends.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." - ] - }, - { - "name": "Fragrant Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Fragrant", - "level": 3, - "entries": [ - "{@i Choke Foes and Enchant Allies}", - "Magic based on the swirling smoke of strong-smelling herbs has been practiced since the time of ancient elves. Today, the discipline, a mix of aromatherapy and mystical arcana, is kept alive by the so-called \"perfumed Witches\", who can purify the body and still the mind with their collection of fragrances and herbal smokes. Their Fragrant Magic, however, is not always evident. Sometimes, it would appear their magic is more about relaxation and meditation, while other times, they summon foul clouds that disorientate and kill.", - { - "type": "refSubclassFeature", - "subclassFeature": "Fragrant Spells|Witch|ValdaWitch|Fragrant|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Fragrant Aura|Witch|ValdaWitch|Fragrant|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Smoke Rings|Witch|ValdaWitch|Fragrant|ValdaWitch|3" - } - ] - }, - { - "name": "Fragrant Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Fragrant", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Fragrant Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Fragrant Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Calm Emotions|XPHB}, {@spell Color Spray|XPHB}, {@spell Enhance Ability|XPHB}, {@spell Fog Cloud|XPHB}, {@spell Prestidigitation|XPHB}" - ], - [ - "5", - "{@spell Gaseous Form|XPHB}, {@spell Stinking Cloud|XPHB}" - ], - [ - "7", - "{@spell Compulsion|XPHB}, {@spell Hallucinatory Terrain|XPHB}" - ], - [ - "9", - "{@spell Cloudkill|XPHB}, {@spell Hallow|XPHB}" - ] - ] - } - ] - }, - { - "name": "Fragrant Aura", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Fragrant", - "level": 3, - "header": 1, - "entries": [ - "As a {@action Magic|XPHB} action, you can create a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of fragrance, which lasts for 1 minute, until you use this feature again to choose a different effect, or you dismiss it (no action required). You choose the type of fragrance from the following options. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a spell slot (no action required).", - { - "type": "entries", - "name": "Frankincense", - "entries": [ - "Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Advantage|XPHB} on Wisdom checks and saving throws." - ] - }, - { - "type": "entries", - "name": "Smelling Salts", - "entries": [ - "Each {@condition Unconscious|XPHB} creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} awakens if it has at least 1 {@variantrule Hit Points|XPHB|Hit Point}. Additionally, each creature in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} condition and can't be magically put to sleep." - ] - }, - { - "type": "entries", - "name": "Sulfur", - "entries": [ - "Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Disadvantage|XPHB} on Constitution checks and saving throws." - ] - } - ] - }, - { - "name": "Smoke Rings", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Fragrant", - "level": 3, - "header": 1, - "entries": [ - "Whenever you create smoke, such as when you burn herbs or incense or cast {@spell Fog Cloud|XPHB}, you can shape it in any manner you choose." - ] - }, - { - "name": "Aromamancy", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Fragrant", - "level": 6, - "header": 2, - "entries": [ - "You can manipulate your magical fragrances to alter your magic, granting you the following benefits.", - { - "type": "entries", - "name": "Incense Casting", - "entries": [ - "When you cast a Witch spell, you can burn a stick of incense to cast it without spell components. A Witch spell you cast in this way can't be affected by {@spell Counterspell|XPHB}. If the spell requires Material components that have a cost specified in the spell, you must burn incense of equal value. A block of incense is worth 2 GP and contains 10 sticks of incense, each worth 2 SP." - ] - }, - { - "type": "entries", - "name": "Perfumed Charisma", - "entries": [ - "You can expend a spell slot as a {@action Magic|XPHB} action to create and apply a magical perfume to yourself. For 1 hour, you have {@variantrule Advantage|XPHB} on all Charisma checks made to influence a creature within 5 feet of yourself." - ] - } - ] - }, - { - "name": "Dizzying Fog", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Fragrant", - "level": 10, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can release a cloud of multi-hued smoke in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Poisoned|XPHB} condition for 1 minute. At the end of each of its turns, a {@condition Poisoned|XPHB} creature repeats the save, ending the effect on itself on a success.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Olfactory Aura", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Fragrant", - "level": 14, - "header": 2, - "entries": [ - "You are constantly surrounded by a flowery fog in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Whenever an {@variantrule Ally|XPHB} within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a {@variantrule D20 Test|XPHB}, it can add a {@dice d4} to the roll." - ] - }, - { - "name": "Lunar Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Lunar", - "level": 3, - "entries": [ - "{@i Conjure the Magic of the Moon}", - "The moon is a potent symbol for many Witches\u2014 especially those who practice their craft incognito. To them it represents a guiding light in the darkness, a confidant or keeper of secrets, and a link to the powerful natural forces that govern time and tide. Lunar Witches are the masters of the night: shadowy, mercurial, and formidable.", - { - "type": "refSubclassFeature", - "subclassFeature": "Lunar Spells|Witch|ValdaWitch|Lunar|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Moonsight|Witch|ValdaWitch|Lunar|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Hexlight|Witch|ValdaWitch|Lunar|ValdaWitch|3" - } - ] - }, - { - "name": "Lunar Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Lunar", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Lunar Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Lunar Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Bane|XPHB}, {@spell Darkness|XPHB}, {@spell Moonbeam|XPHB}, {@spell Sleep|XPHB}, {@spell Starry Wisp|XPHB}" - ], - [ - "5", - "{@spell Fear|XPHB}, {@spell Nondetection|XPHB}" - ], - [ - "7", - "{@spell Control Water|XPHB}, {@spell Phantasmal Killer|XPHB}" - ], - [ - "9", - "{@spell Dream|XPHB}, {@spell Mislead|XPHB}" - ] - ] - } - ] - }, - { - "name": "Moonsight", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Lunar", - "level": 3, - "header": 1, - "entries": [ - "You gain {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB} when you gain this feature, its range increases by 60 feet." - ] - }, - { - "name": "Hexlight", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Lunar", - "level": 3, - "header": 1, - "entries": [ - "You can cast {@spell Moonbeam|XPHB} once without a spell slot, and you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}.", - "Whenever you start casting the spell, you can modify it so that the spell's duration becomes 1 round, ending at the end of your next turn. When you {@classFeature Cackle|Witch|ValdaWitch|2}, the spell's duration extends by 1 round, up to a maximum of 1 minute, and you can use the spell's {@action Magic|XPHB} action to move the beam as a part of the same {@variantrule Bonus Action|XPHB}." - ] - }, - { - "name": "Cover of Darkness", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Lunar", - "level": 6, - "header": 2, - "entries": [ - "You and your familiar can attempt to hide when {@variantrule Lightly Obscured|XPHB}. Additionally, you can add your Charisma modifier to any Dexterity ({@skill Stealth|XPHB}) check you make as a part of the {@action Hide|XPHB} action (minimum bonus of +1)." - ] - }, - { - "name": "Blessing of the Moon", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Lunar", - "level": 10, - "header": 2, - "entries": [ - "When you finish a {@variantrule Long Rest|XPHB}, you gain a blessing based on a phase of the moon. You can choose the blessing of any moon phase, and the blessing is empowered if it's the moon's current phase. The GM determines the current phase, or determines it randomly on the Moon Phases table. You can use the benefit of your blessing once and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required).", - { - "type": "inset", - "name": "Moon Phases", - "entries": [ - { - "type": "table", - "colLabels": [ - "1d6", - "Moon Phase" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1-2", - "Crescent Moon" - ], - [ - "3-4", - "Full Moon" - ], - [ - "5-6", - "New Moon" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Crescent Moon", - "entries": [ - "When an enemy you can see within 30 feet of you moves, you can take a {@variantrule Reaction|XPHB} to teleport up to 30 feet to an unoccupied space you can see. If the moon is currently a crescent moon, you can teleport up to 60 feet." - ] - }, - { - "type": "entries", - "name": "Full Moon", - "entries": [ - "When you fail a saving throw, you can take a {@variantrule Reaction|XPHB} to reroll it with a bonus equal to your half your Witch level (round down). You must use the new roll. If the moon is currently a full moon, you add your Witch level, instead of half your Witch level, to the roll." - ] - }, - { - "type": "entries", - "name": "New Moon", - "entries": [ - "When a creature you can see hits you with an attack roll, you can take a {@variantrule Reaction|XPHB} to impose a -5 penalty to the roll, potentially causing the attack to miss you. If the moon is currently a new moon, you impose a -10 penalty to the attack roll." - ] - } - ] - }, - { - "name": "Blood Moon Beam", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Lunar", - "level": 14, - "header": 2, - "entries": [ - "Whenever you cast {@spell Moonbeam|XPHB}, the spell creates a 10-foot- radius {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder}. If you reduce an enemy to 0 {@variantrule Hit Points|XPHB} using the spell, the area expands to a 15-foot-radius {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} for the duration of the spell." - ] - }, - { - "name": "Red Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Red", - "level": 3, - "entries": [ - "{@i Lay Your Foes to Waste with Arcane Fury}", - "Arcane magic tied to channeling the elements is deemed Red Magic, and is extremely hazardous when used. Witches that specialize in this craft are among the deadliest spellcasters in existence, channeling their curse into unhindered arcane wrath.", - { - "type": "refSubclassFeature", - "subclassFeature": "Red Magic Spells|Witch|ValdaWitch|Red|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Imperil|Witch|ValdaWitch|Red|ValdaWitch|3" - } - ] - }, - { - "name": "Red Magic Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Red", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Red Magic Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Red Magic Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Burning Hands|XPHB}, {@spell Dragon's Breath|XPHB}, {@spell Hex: Imperil|ValdaWitch}, {@spell Magic Missile|XPHB}, {@spell Scorching Ray|XPHB}" - ], - [ - "5", - "{@spell Fireball|XPHB}, {@spell Protection From Energy|XPHB}" - ], - [ - "7", - "{@spell Ice Storm|XPHB}, {@spell Wall of Fire|XPHB}" - ], - [ - "9", - "{@spell Cone of Cold|XPHB}, {@spell Telekinesis|XPHB}" - ] - ] - } - ] - }, - { - "name": "Imperil", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Red", - "level": 3, - "header": 1, - "entries": [ - "You gain the {@spell Hex: Imperil|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." - ] - }, - { - "name": "Convolute Energy", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Red", - "level": 6, - "header": 2, - "entries": [ - "When a creature you can see within 60 feet of yourself deals Acid, Cold, Fire, Lightning, or Thunder damage to one or more creatures, you can change that damage type to one of the other listed types (no action required).", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Invulnerability", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Red", - "level": 10, - "header": 2, - "entries": [ - "When a creature that you can see hits you with an attack, you can take a {@variantrule Reaction|XPHB} to reduce the damage you take from the attack by 50, to a minimum of 0.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 4+ spell slot (no action required)." - ] - }, - { - "name": "Elemental Annihilation", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Red", - "level": 14, - "header": 2, - "entries": [ - "When you cast a level 1+ Witch spell that deals Acid, Cold, Fire, Lightning, or Thunder damage, you can expend another spell slot of equal or higher level to deal maximum damage with that spell on the turn you cast it.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Sky Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Sky", - "level": 3, - "entries": [ - "{@i Soar Through the Sky With Ease}", - "Although all Witches appreciate a good {@item Broom of Flying|XDMG}, Sky Magic Witches embrace the power of the winds. Known colloquially as \"Cloud Witches\", they spend as much time aloft as they do on the ground, floating over their contemporaries with a breezy disposition.", - { - "type": "refSubclassFeature", - "subclassFeature": "Sky Spells|Witch|ValdaWitch|Sky|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Feathered Heels|Witch|ValdaWitch|Sky|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Cushioned Fall|Witch|ValdaWitch|Sky|ValdaWitch|3" - } - ] - }, - { - "name": "Sky Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Sky", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Sky Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Sky Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Feather Fall|XPHB}, {@spell Fog Cloud|XPHB}, {@spell Gust of Wind|XPHB}, {@spell Message|XPHB}, {@spell Misty Step|XPHB}" - ], - [ - "5", - "{@spell Call Lightning|XPHB}, {@spell Fly|XPHB}" - ], - [ - "7", - "{@spell Hallucinatory Terrain|XPHB}, {@spell Ice Storm|XPHB}" - ], - [ - "9", - "{@spell Cloudkill|XPHB}, {@spell Commune with Nature|XPHB}" - ] - ] - } - ] - }, - { - "name": "Feathered Heels", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Sky", - "level": 3, - "header": 1, - "entries": [ - "A pair of magical feathers adorn each of your heels, granting you limited flight. When you cast a Hex or a spell using a spell slot, you gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} until the end of your turn." - ] - }, - { - "name": "Cushioned Fall", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Sky", - "level": 3, - "header": 1, - "entries": [ - "You can cast {@spell Feather Fall|XPHB} on yourself without a spell slot." - ] - }, - { - "name": "Corvid Familiar", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Sky", - "level": 6, - "header": 2, - "entries": [ - "When you summon your familiar, you can transform it into a crowlike hybrid with black feathers and beady eyes. It gains the following benefits.", - { - "type": "entries", - "name": "Flight", - "entries": [ - "It gains a {@variantrule Fly Speed|XPHB} of 50 feet (unless it already has a faster {@variantrule Fly Speed|XPHB})." - ] - }, - { - "type": "entries", - "name": "Aerial Agility", - "entries": [ - "While the familiar is flying, it has a +2 bonus to its AC." - ] - }, - { - "type": "entries", - "name": "Common", - "entries": [ - "It can speak and understand Common." - ] - }, - { - "type": "entries", - "name": "Flyby", - "entries": [ - "The target doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} when it flies out of an enemy's reach." - ] - } - ] - }, - { - "name": "Vortex", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Sky", - "level": 10, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can create a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of twisting wind originating from you. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} lasts for 1 minute, until you have the {@condition Incapacitated|XPHB} condition, or you dismiss it (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required). The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has the following effects.", - { - "type": "entries", - "name": "Difficult Terrain", - "entries": [ - "The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is {@variantrule Difficult Terrain|XPHB} for creatures you choose." - ] - }, - { - "type": "entries", - "name": "Disadvantage for Ranged Attacks", - "entries": [ - "Ranged attacks through the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Disadvantage|XPHB}. Heavy projectiles, such as boulders and ballista bolts, are unaffected." - ] - }, - { - "type": "entries", - "name": "Disperse Gasses", - "entries": [ - "The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} disperses gasses and vapor within its area." - ] - }, - { - "type": "entries", - "name": "Windswept", - "entries": [ - "Small or smaller flying creatures can't move through the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." - ] - } - ] - }, - { - "name": "Cloud Dancer", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Sky", - "level": 14, - "header": 2, - "entries": [ - "Whenever you are hit by an attack while you are flying or falling, roll a {@dice d4}. On a 4, the attack misses you." - ] - }, - { - "name": "Tea Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Tea", - "level": 3, - "entries": [ - "{@i Glimpse and Shape the Future Through Tea Leaves}", - "Witches that practice Tea Magic learn to brew magically delicious and restorative tea, as well as to glimpse the future in their tea leaves. They are among the calmest and friendliest of Witches, at worst cranky (if forced to drink their tea in a hurry) or twitchy (after too much tea).", - { - "type": "refSubclassFeature", - "subclassFeature": "Tea Spells|Witch|ValdaWitch|Tea|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Tasseography|Witch|ValdaWitch|Tea|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Tea Ceremony|Witch|ValdaWitch|Tea|ValdaWitch|3" - } - ] - }, - { - "name": "Tea Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Tea", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Tea Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Tea Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Augury|XPHB}, {@spell Calm Emotions|XPHB}, {@spell Guidance|XPHB}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Sanctuary|XPHB}" - ], - [ - "5", - "{@spell Clairvoyance|XPHB}, {@spell Sending|XPHB}" - ], - [ - "7", - "{@spell Divination|XPHB}, {@spell Mordenkainen's Private Sanctum|XPHB|Private Sanctum}" - ], - [ - "9", - "{@spell Legend Lore|XPHB}, {@spell Scrying|XPHB}" - ] - ] - } - ] - }, - { - "name": "Tasseography", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Tea", - "level": 3, - "header": 1, - "entries": [ - "You see glimpses of the future in tea leaves. As a {@variantrule Bonus Action|XPHB}, roll a {@dice d20} and record the number rolled. This is a fortelling roll. Before the start of your next turn, you can replace one {@variantrule D20 Test|XPHB} made by you or a creature you can see within 60 feet with this roll. You must choose to do so before the roll.", - "You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Tea Ceremony", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Tea", - "level": 3, - "header": 1, - "entries": [ - "You can magically conjure enough tea for you and up to six {@variantrule Ally|XPHB|Allies} whenever you take a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. The {@condition Exhaustion|XPHB} level, if any, of a creature that drinks this tea decreases by 1." - ] - }, - { - "name": "Shapes and Omens", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Tea", - "level": 6, - "header": 2, - "entries": [ - "You can see deeper glimpses into the future through your tea leaves. When you finish a {@variantrule Long Rest|XPHB}, you can examine the shape of your tea leaves. The GM tells you a shape that hints at future events. For example, if you see a tower in your tea leaves, you might encounter a wizard on the following day. If you see a serpent, you might encounter a lair or a monster. When you encounter an event hinted at by your tea leaves, you gain {@variantrule Heroic Inspiration|XPHB}." - ] - }, - { - "name": "Herbal Remedy", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Tea", - "level": 10, - "header": 2, - "entries": [ - "When a creature drinks your tea as a part of your Tea Ceremony, it can gain one of the following benefits of its choice. Once it gains a benefit from this feature, it can't do so again until it finishes a {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Invigoration", - "entries": [ - "The creature gains {@variantrule Temporary Hit Points|XPHB} equal to your Witch level." - ] - }, - { - "type": "entries", - "name": "Purification", - "entries": [ - "The creature has {@variantrule Resistance|XPHB} to Poison damage and also has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Poisoned|XPHB} condition on itself. This benefit lasts until the creature finishes a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Restoration", - "entries": [ - "The creature gains the benefits of either the {@spell Lesser Restoration|XPHB} or the {@spell Greater Restoration|XPHB} spell." - ] - } - ] - }, - { - "name": "As Foretold", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Tea", - "level": 14, - "header": 2, - "entries": [ - "You regain all expended uses of your Tasseography feature when you roll {@variantrule Initiative|XPHB}." - ] - }, - { - "name": "Technicolor Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Technicolor", - "level": 3, - "entries": [ - "{@i Make Friends and Sing Songs}", - "Technicolor Witches draw their magic from the power of friendship. They have a penchant for collecting adorable animals of all shapes and sizes, which they will never endanger, no matter how dire the situation. Above all, these Witches are defined by their relentless positivity, which empowers their arcana and spurs on their {@variantrule Ally|XPHB|Allies}.", - { - "type": "refSubclassFeature", - "subclassFeature": "Technicolor Spells|Witch|ValdaWitch|Technicolor|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Musical Interlude|Witch|ValdaWitch|Technicolor|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Animal Friends|Witch|ValdaWitch|Technicolor|ValdaWitch|3" - } - ] - }, - { - "name": "Technicolor Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Technicolor", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Technicolor Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Technicolor Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Animal Messenger|XPHB}, {@spell Color Spray|XPHB}, {@spell Hex: Musical Interlude|ValdaWitch}, {@spell Speak with Animals|XPHB}, {@spell Warding Bond|XPHB}" - ], - [ - "5", - "{@spell Fly|XPHB}, {@spell Sending|XPHB}" - ], - [ - "7", - "{@spell Freedom of Movement|XPHB}, {@spell Locate Creature|XPHB}" - ], - [ - "9", - "{@spell Rary's Telepathic Bond|XPHB|Telepathic Bond}, {@spell Teleportation Circle|XPHB}" - ] - ] - } - ] - }, - { - "name": "Musical Interlude", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Technicolor", - "level": 3, - "header": 1, - "entries": [ - "You gain the {@spell Hex: Musical Interlude|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." - ] - }, - { - "name": "Animal Friends", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Technicolor", - "level": 3, - "header": 1, - "entries": [ - "Your affinity for cuddly animals grants you the following benefits.", - { - "type": "entries", - "name": "Charismatic Handling", - "entries": [ - "You gain proficiency in the {@skill Animal Handling|XPHB} skill. Additionally, you gain a bonus to Wisdom ({@skill Animal Handling|XPHB}) checks equal to your Charisma modifier (minimum bonus of +1)." - ] - }, - { - "type": "entries", - "name": "Pocket Pet", - "entries": [ - "If you adopt a Beast as a pet, you can temporarily dismiss it into an extradimensional space, as you would a familiar." - ] - } - ] - }, - { - "name": "Friendship Bracelet", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Technicolor", - "level": 6, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can weave a small magical bracelet of string, beads, or some other inexpensive material. You can have a number of these bracelets up to your Charisma modifier (minimum of one). If you make another one, you must render an existing bracelet nonmagical. A creature wearing one of your bracelets gains the following benefits.", - { - "type": "entries", - "name": "Helping Hand", - "entries": [ - "You can take the {@action Help|XPHB} action as a {@variantrule Bonus Action|XPHB} to assist a creature wearing one of your bracelets. Once you do so, you can't use this benefit to assist that creature again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Sense Location", - "entries": [ - "You can always determine the location of a creature wearing one of your bracelets, as long as you and it are on the same plane of existence." - ] - }, - { - "type": "entries", - "name": "Targetable", - "entries": [ - "You can target a creature wearing one of your bracelets with spells and effects, even if you can't see it, as long as the target is within range." - ] - } - ] - }, - { - "name": "Positivity", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Technicolor", - "level": 10, - "header": 2, - "entries": [ - "You can leverage your bonds of friendship for protection. When an attacker that you can see hits you with an attack, you can take a {@variantrule Reaction|XPHB} to gain a bonus to your {@variantrule Armor Class|XPHB} equal to the number of friendly creatures within 5 feet of you (to a maximum of +10), potentially causing the attack to miss you instead.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." - ] - }, - { - "name": "Redemption Arc", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Technicolor", - "level": 14, - "header": 2, - "entries": [ - "You can redeem your foes instead of slaying them. When an enemy you can see is reduced to 0 {@variantrule Hit Points|XPHB}, you can take a {@variantrule Reaction|XPHB} to protect the creature from further harm. Instead of dropping to 0 {@variantrule Hit Points|XPHB}, the creature drops to 1 {@variantrule Hit Points|XPHB|Hit Point} and has the {@condition Unconscious|XPHB} condition. The condition ends early for it if it regains any {@variantrule Hit Points|XPHB}. When the creature awakens, any magical effect causing it to be {@condition Charmed|XPHB}, cursed, {@condition Frightened|XPHB}, or possessed ends. Furthermore, the creature becomes {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your {@variantrule Ally|XPHB|Allies}.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Blood Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blood", - "level": 3, - "entries": [ - "{@i Fuel Your Curses with Blood}", - "Forbidden by most Witch covens, Blood Magic centers on the use of dark spells and Hexes that draw from the spellcaster's life essence. It is fundamentally more perilous than other Witch crafts, but its many risks come with copious rewards.", - { - "type": "refSubclassFeature", - "subclassFeature": "Blood Spells|Witch|ValdaWitch|Blood|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Blood Curse|Witch|ValdaWitch|Blood|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Novice Hemomancy|Witch|ValdaWitch|Blood|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Bloodletting|Witch|ValdaWitch|Blood|ValdaWitch|3" - } - ] - }, - { - "name": "Blood Spells", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blood", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Witch level specified in the Blood Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Blood Spells", - "colLabels": [ - "Witch Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Melf's Acid Arrow|XPHB|Acid Arrow}, {@spell Hex: Blood Curse|ValdaWitch}, {@spell Hold Person|XPHB}, {@spell Inflict Wounds|XPHB}, {@spell Hollowing Curse|ValdaSpire24}" - ], - [ - "5", - "{@spell Ruby-Eye Curse|ValdaSpire24}, {@spell Vampiric Touch|XPHB}" - ], - [ - "7", - "{@spell Blight|XPHB}, {@spell Dominate Beast|XPHB}" - ], - [ - "9", - "{@spell Cloudkill|XPHB}, {@spell Dominate Person|XPHB}" - ] - ] - } - ] - }, - { - "name": "Blood Curse", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blood", - "level": 3, - "header": 1, - "entries": [ - "You gain the {@spell Hex: Blood Curse|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." - ] - }, - { - "name": "Novice Hemomancy", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blood", - "level": 3, - "header": 1, - "entries": [ - "You can use a drop of blood in place of a spell's Material components if those materials aren't consumed by the spell and don't have a cost specified." - ] - }, - { - "name": "Arcane Bloodletting", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blood", - "level": 3, - "header": 1, - "entries": [ - "When you cast a spell that has a casting time of an action, you can choose to take 5 Necrotic damage to change the casting time to a {@variantrule Bonus Action|XPHB} for this casting. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}.", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Deathseeker", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blood", - "level": 6, - "header": 2, - "entries": [ - "You can detect the location of each creature within 60 feet of you that is missing any of its {@variantrule Hit Points|XPHB} and you can see such a creature if it has the {@condition Invisible|XPHB} condition. Additionally, you have {@variantrule Advantage|XPHB} on ability checks you make to track any creature that you or your familiar has damaged within the last 24 hours." - ] - }, - { - "name": "Hemomantic Recovery", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blood", - "level": 10, - "header": 2, - "entries": [ - "When you finish a {@variantrule Short Rest|XPHB}, you can perform a blood ritual to expend {@variantrule Hit Point Dice|XPHB|Hit Dice} and recover expended level 1-5 spell slots. The cost for each spell slot is given on the Hemomantic Recovery table.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", - { - "type": "table", - "caption": "Hemomantic Recovery", - "colLabels": [ - "Spell Level", - "Hit Dice" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "1", - "2" - ], - [ - "2", - "3" - ], - [ - "3", - "5" - ], - [ - "4", - "6" - ], - [ - "5", - "7" - ] - ] - } - ] - }, - { - "name": "Sanguine", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blood", - "level": 14, - "header": 2, - "entries": [ - "When you cast a spell with a spell slot that deals damage to a creature that is the sole target of your Hex, you can choose to sacrifice your blood for power. You take 5 or more Necrotic damage and the target takes an extra {@damage 1d8} Necrotic damage for every 5 Necrotic damage you took, to a maximum of {@damage 6d8} Necrotic damage. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "name": "Blue Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blue", - "level": 3, - "entries": [ - "{@i Copy Any Spell That Affects You}", - "Compared to all other Witch's crafts, Blue Magic is unique, in that it reflects the essence of magic itself. Witches that specialize in Blue Magic absorb the energy of spells that affect them and let the arcana imprint upon their souls.", - { - "type": "refSubclassFeature", - "subclassFeature": "Blue Magic Duplication|Witch|ValdaWitch|Blue|ValdaWitch|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Awareness|Witch|ValdaWitch|Blue|ValdaWitch|3" - }, - { - "type": "inset", - "name": "True Blue Variant", - "entries": [ - "\"True\" Blue Magic Witches abandon the ability to prepare spells entirely. This variant allows a character to be fully shaped by their experiences and duplicate spells up to level 9.", - "True Blue Witches don't prepare additional spells after Witch level 1. Instead, each new spell must be prepared through {@subclassFeature Blue Magic Duplication|Witch|ValdaWitch|Blue|ValdaWitch|3}.", - "As normal, a True Blue can't prepare more spells than listed in the Prepared Spells column of the Witch Features table. This number of prepared spells is increased by 4 at Witch level 3 (+4), and by 2 at Witch levels 5 (+6), 7 (+8), and 9 (+10)." - ] - } - ] - }, - { - "name": "Blue Magic Duplication", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blue", - "level": 3, - "header": 1, - "entries": [ - "You learn spells through experience. When a spell of level 1+ targets you or you are in the area of a spell's effect, you can take a {@variantrule Reaction|XPHB} to absorb some of that spell's energy. You always have that spell prepared. You can't use this feature to prepare a spell that had no effect on you, even if it forced you to make a saving throw against it.", - "You can only prepare a spell if it is of a level for which you have spell slots. You can prepare two spells of each level, from level 1-5, for a total of 10 spells prepared. When you prepare a new spell, you can replace a spell of the same level you have prepared with this feature." - ] - }, - { - "name": "Arcane Awareness", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blue", - "level": 3, - "header": 1, - "entries": [ - "You always have the {@spell Detect Magic|XPHB} spell prepared and can cast it without a spell slot. Additionally, while this spell is active, you can take a {@variantrule Bonus Action|XPHB} to examine a creature you can see within 60 feet of yourself and determine if it can cast spells." - ] - }, - { - "name": "Turquoise Efficiency", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blue", - "level": 6, - "header": 2, - "entries": [ - "You have greater mastery over spells you have prepared, granting you the following benefits.", - { - "type": "entries", - "name": "Prepared Advantage", - "entries": [ - "You have {@variantrule Advantage|XPHB} on saving throws you make against any spell that you have prepared." - ] - }, - { - "type": "entries", - "name": "Siphon Spell", - "entries": [ - "If you succeed on a saving throw against a spell that you have prepared that is cast by another creature, you can regain an expended spell slot of the same level. Once you regain a spell slot with this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - } - ] - }, - { - "name": "Copycat", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blue", - "level": 10, - "header": 2, - "entries": [ - "You can copy a creature's skills, in addition to its magic. When you see a creature within 60 feet of yourself makes an ability check using a skill or a saving throw in which it has proficiency, you can take a {@variantrule Reaction|XPHB} to duplicate that proficiency. Until you finish a {@variantrule Long Rest|XPHB}, you have proficiency in that skill or saving throw and can use the creature's bonus whenever you make that roll." - ] - }, - { - "name": "Cerulean Reflection", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "subclassSource": "ValdaWitch", - "subclassShortName": "Blue", - "level": 14, - "header": 2, - "entries": [ - "When a creature casts a spell that forces you to make a saving throw to avoid damage, you can take a {@variantrule Reaction|XPHB} to attempt to redirect some of the spell's energy to a new target. If you succeed on your saving throw against the spell, choose another creature you can see within the spell's range or up to 30 feet away from you, whichever is closer, to make a saving throw against the spell, using your spell save DC. The chosen creature can be the original spellcaster. On a failed save, the creature suffers the effects of the spell as if you had cast the spell and it had been the original target or been within the area of the spell.", - "You can use this feature and {@subclassFeature Blue Magic Duplication|Witch|ValdaWitch|Blue|ValdaWitch|3} as a part of the same {@variantrule Reaction|XPHB}.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "House of Go", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Go", - "level": 3, - "entries": [ - "{@i Dominate Your Foes Through Cunning Formations}", - "The renowned House of Go predates the other Warmage colleges by centuries. Unlike its successors, the strategies pioneered by the House of Go focus upon formations and cooperation, rather than individual excellence. Which isn't to suggest that Warmages of this college are anything other than brilliant strategists\u2014they rival the House of Kings in this regard. Rather, the footsoldiers of the House of Go are greater than the sum of their parts, fluidly adopting motions to isolate and flank their foes.", - { - "type": "refSubclassFeature", - "subclassFeature": "Formations|Warmage|ValdaWarmage|Go|ValdaWarmage|3" - } - ] - }, - { - "name": "Formations", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Go", - "level": 3, - "header": 1, - "entries": [ - "You learn special tactics called Formations. You can use a {@variantrule Bonus Action|XPHB} to activate one of the following Formations, which lasts until you and your {@variantrule Ally|XPHB|Allies} are no longer in that formation, you have the {@condition Incapacitated|XPHB} condition, die, or activate a different formation.", - { - "type": "entries", - "name": "Flank", - "entries": [ - "You can use this formation when you and an {@variantrule Ally|XPHB} that doesn't have the {@condition Incapacitated|XPHB} condition are adjacent to an enemy and on opposite sides of it. You can determine this by tracing a 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line} from your space. If this line passes through the center of all three spaces, the enemy is flanked. You and your {@variantrule Ally|XPHB} have {@variantrule Advantage|XPHB} on attack rolls against the flanked creature." - ] - }, - { - "type": "entries", - "name": "Solo", - "entries": [ - "You can use this formation when you have no {@variantrule Ally|XPHB|Allies} within 5 feet of you. While in this formation, if you target a creature with a cantrip, that creature can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} against you for the rest of the turn or until you are no longer in this formation, whether or not you deal damage with the cantrip." - ] - }, - { - "type": "entries", - "name": "Wall", - "entries": [ - "You can use this formation when you and two to six {@variantrule Ally|XPHB|Allies} that don't have the {@condition Incapacitated|XPHB} condition are within 5 feet of another {@variantrule Ally|XPHB}. Each creature in this formation (including you), gains a +2 bonus to its AC." - ] - } - ] - }, - { - "name": "Opening Strategy", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Go", - "level": 7, - "header": 2, - "entries": [ - "You can spend 10 minutes planning an encounter in exact detail. When you do so, you can share your plan with up to six {@variantrule Ally|XPHB|Allies} within 30 feet of you who can see or hear you and who can understand you. Each {@variantrule Ally|XPHB} that understands the plan can gain {@variantrule Advantage|XPHB} on an attack roll or ability check it makes within the next 10 minutes. If an {@variantrule Ally|XPHB} rolls {@variantrule Initiative|XPHB} during this time, it can't use this feature to gain {@variantrule Advantage|XPHB} after the end of the first round of combat.", - "Once you use this feature to make a plan, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Hardened Formations", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Go", - "level": 10, - "header": 2, - "entries": [ - "While you are in a formation, any {@variantrule Critical Hit|XPHB} against you or an {@variantrule Ally|XPHB} in your formation becomes a normal hit." - ] - }, - { - "name": "Chain of Liberties", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Go", - "level": 15, - "header": 2, - "entries": [ - "Your formation moves as if your {@variantrule Ally|XPHB|Allies} were links in a chain. Whenever you move on your turn, any number of willing {@variantrule Ally|XPHB|Allies} in your formation can move the same distance." - ] - }, - { - "name": "End Game", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Go", - "level": 18, - "header": 2, - "entries": [ - "On your turn, when you reduce a creature to 0 {@variantrule Hit Points|XPHB} with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can cast another cantrip as a {@variantrule Bonus Action|XPHB}. You can apply {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} to this cantrip, even if you have already used it on your turn." - ] - }, - { - "name": "House of Lancers", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Lancers", - "level": 3, - "entries": [ - "{@i Deliver Cantrips Through Hand-to-Hand Arcana}", - "Warmages who join the House of Lancers are trained in fluid martial arts and meditative asceticism, melding the stoic discipline of monks with potent spellcasting. As such, they are unarmed elemental warriors, self-reliant and capable of feats unmatched by their peers. However, Lancers are notoriously neutral and abstain from the politics of the other Warmage houses. Lancers derive their name from an ancient precursor to the pawn, a piece remembered only in early variants of chess. It is a relic from a forgotten age, rife with symbolism.", - { - "type": "refSubclassFeature", - "subclassFeature": "Unarmored Defense|Warmage|ValdaWarmage|Lancers|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Hand-to-Hand Arcana|Warmage|ValdaWarmage|Lancers|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Shock Trooper|Warmage|ValdaWarmage|Lancers|ValdaWarmage|3" - } - ] - }, - { - "name": "Unarmored Defense", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Lancers", - "level": 3, - "header": 1, - "entries": [ - "While you aren't wearing armor or wielding a {@item Shield|XPHB}, your AC equals 10 + your Dexterity modifier + your Intelligence modifier." - ] - }, - { - "name": "Hand-to-Hand Arcana", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Lancers", - "level": 3, - "header": 1, - "entries": [ - "You have been trained in the Lancers' unarmed combat technique, granting you the following benefits.", - { - "type": "entries", - "name": "Bonus Unarmed Strike", - "entries": [ - "You can make an {@variantrule Unarmed Strike|XPHB} as a {@variantrule Bonus Action|XPHB}." - ] - }, - { - "type": "entries", - "name": "Unarmed Strike Damage", - "entries": [ - "You can roll a {@dice d6} in place of the normal damage of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. The damage die changes when you reach levels 5 ({@dice d8}), 11 ({@dice d10}), and 17 ({@dice d12})." - ] - }, - { - "type": "entries", - "name": "Intelligent Strikes", - "entries": [ - "You can use Intelligence instead of Strength for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. In addition, when you use the Grapple or Shove option of your {@variantrule Unarmed Strike|XPHB}, you can use your Intelligence modifier instead of your Strength modifier to determine the save DC." - ] - }, - { - "type": "entries", - "name": "Weaponized Fists", - "entries": [ - "Your {@variantrule Unarmed Strike|XPHB} counts as a Melee weapon with a cost of 1 GP for the purposes of Material components." - ] - } - ] - }, - { - "name": "Shock Trooper", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Lancers", - "level": 3, - "header": 1, - "entries": [ - "Whenever you make a melee attack on your turn against a creature you can see, you can lunge up to 15 feet toward your target before making the attack. Doing so doesn't spend movement or provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}. You can perform this movement even if it causes you to travel through the air, though you fall after making the attack." - ] - }, - { - "name": "Mystical Physicality", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Lancers", - "level": 7, - "header": 2, - "entries": [ - "Your Lancer training has heightened your body and mind, granting the following benefits.", - { - "type": "entries", - "name": "Force Damage", - "entries": [ - "Whenever you deal damage with your {@variantrule Unarmed Strike|XPHB}, it can deal your choice of Force damage or its normal damage type." - ] - }, - { - "type": "entries", - "name": "Ignore Difficult Terrain", - "entries": [ - "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement." - ] - }, - { - "type": "entries", - "name": "Mind Over Matter", - "entries": [ - "Whenever you make a Strength, Dexterity, or Constitution check, you can use your Intelligence modifier instead of the normal modifier." - ] - } - ] - }, - { - "name": "Evasion", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Lancers", - "level": 10, - "header": 2, - "entries": [ - "When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.", - "You don't benefit from this feature if you have the {@condition Incapacitated|XPHB} condition." - ] - }, - { - "name": "Improved Shock Trooper", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Lancers", - "level": 15, - "header": 2, - "entries": [ - "You can lunge up to 30 feet using your {@subclassFeature Shock Trooper|Warmage|ValdaWarmage|Lancers|ValdaWarmage|3} feature. This movement causes you to teleport through creatures and objects, blinking to the target in an instant. You can't teleport into an occupied space." - ] - }, - { - "name": "Flurry of Spells", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Lancers", - "level": 18, - "header": 2, - "entries": [ - "You can cast spells with superhuman speed. As a {@action Magic|XPHB} action, you can expend a use of your {@classFeature Arcane Surge|Warmage|ValdaWarmage|5} feature to cast three different cantrips that have a casting time of an action or a {@variantrule Bonus Action|XPHB}. You can't use your {@classFeature Arcane Surge|Warmage|ValdaWarmage|5} feature on any of these cantrips.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "House of Pawns", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Pawns", - "level": 3, - "entries": [ - "{@i Master Cantrips and Warmage Tricks}", - "By far the most prominent Warmage house is that of the Pawns. Warmages who join the House of Pawns learn to stretch their skill with cantrips to its limits. Pawns can master any cantrip or strategy, for they embody the adaptability to which all Warmages aspire.", - { - "type": "refSubclassFeature", - "subclassFeature": "Promotion|Warmage|ValdaWarmage|Pawns|ValdaWarmage|3" - } - ] - }, - { - "name": "Promotion", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Pawns", - "level": 3, - "header": 1, - "armorProficiencies": [ - { - "medium": true, - "shield": true - } - ], - "weaponProficiencies": [ - { - "martial": true - } - ], - "entries": [ - "As a Pawn, you have trained as the quintessential Warmage. When you finish a {@variantrule Long Rest|XPHB}, choose one of the following benefits, which lasts until you use this feature to choose a different benefit.", - { - "type": "entries", - "name": "Adaptive Magic", - "entries": [ - "You learn one {@filter Warmage trick|optionalfeatures|source=ValdaWarmage|feature type=wt} of your choice for which you meet the prerequisites and one {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} of your choice. This trick doesn't count against your number of tricks known." - ] - }, - { - "type": "entries", - "name": "Martial Training", - "entries": [ - "You gain proficiency with Martial weapons and training with Medium armor and Shields." - ] - } - ] - }, - { - "name": "Pawn Storm", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Pawns", - "level": 7, - "header": 2, - "entries": [ - "You can add your Intelligence modifier (minimum of 1) to {@variantrule Initiative|XPHB} rolls. Additionally, when you roll {@variantrule Initiative|XPHB}, you can move up to your {@variantrule Speed|XPHB}." - ] - }, - { - "name": "Multidiscipline", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Pawns", - "level": 10, - "header": 2, - "entries": [ - "You can add half your {@variantrule Proficiency|XPHB|Proficiency Bonus} (round down) to any saving throw you make that doesn't otherwise use your {@variantrule Proficiency|XPHB|Proficiency Bonus}." - ] - }, - { - "name": "Pawn Wall", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Pawns", - "level": 15, - "header": 2, - "entries": [ - "Whenever you deal damage with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you and up to two {@variantrule Ally|XPHB|Allies} within 5 feet of you have {@variantrule Resistance|XPHB} to that damage type until the end of your next turn." - ] - }, - { - "name": "Fundamental Mastery", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Pawns", - "level": 18, - "header": 2, - "entries": [ - "Your magic always finds its way to your foes' most vulnerable spots. Once per turn when you roll damage for a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can choose one damage die and treat it as having rolled its maximum value." - ] - }, - { - "name": "House of Knights", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Knights", - "level": 3, - "entries": [ - "{@i Wield Blades of Fire, Lightning, Frost, and Force}", - "The House of Knights has a long and storied tradition of melding swordplay with the Warmage's potent spellcasting. Unlike other warriors, however, Knights carry neither swords nor shields into combat, for they can forge both out of magical force at a moment's notice.", - { - "type": "refSubclassFeature", - "subclassFeature": "Martial Training|Warmage|ValdaWarmage|Knights|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mystical Armament|Warmage|ValdaWarmage|Knights|ValdaWarmage|3" - } - ] - }, - { - "name": "Martial Training", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Knights", - "level": 3, - "header": 1, - "armorProficiencies": [ - { - "medium": true, - "heavy": true, - "shield": true - } - ], - "weaponProficiencies": [ - { - "martial": true - } - ], - "entries": [ - "You gain proficiency with Martial weapons and training with Medium armor, Heavy armor, and Shields. You can ignore the Strength requirement for wearing Heavy armor and wielding weapons with {@itemProperty H|XPHB|Heavy}." - ] - }, - { - "name": "Mystical Armament", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Knights", - "level": 3, - "header": 1, - "entries": [ - "Your melding of swordplay and arcana grants you the following benefits.", - { - "type": "entries", - "name": "Martial Cantrips", - "entries": [ - "You learn the {@spell Force Buckler|ValdaSpire24} and one of the following cantrips of your choice: {@spell Arc Blade|ValdaSpire24}, {@spell Burning Blade|ValdaSpire24}, {@spell Frigid Blade|ValdaSpire24}, or {@spell True Strike|XPHB}." - ] - }, - { - "type": "entries", - "name": "Manifest Weapon", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can create a Simple or Martial Melee weapon made of magical force in your hand. This weapon counts as being worth 1 GP for the purposes of Material components. You can use this weapon as a {@variantrule Spellcasting Focus|XPHB}.", - "Whenever you attack with the manifested weapon, you can use your Intelligence modifier for the attack and damage rolls instead of using Strength or Dexterity. The weapon deals Force damage or its normal damage type.", - "The weapon vanishes at the end of your turn if you aren't holding it." - ] - } - ] - }, - { - "name": "Fighting Style", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Knights", - "level": 7, - "header": 2, - "entries": [ - "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice. Whenever you gain a Warmage level, you can replace the feat you chose with a different Fighting Style feat." - ] - }, - { - "name": "Knight's Ward", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Knights", - "level": 10, - "header": 2, - "entries": [ - "You can raise a hardened magical barrier between you and your foes. As a {@variantrule Bonus Action|XPHB}, you gain a number of {@variantrule Temporary Hit Points|XPHB} equal to twice your Warmage level.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Tactical Maneuver", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Knights", - "level": 15, - "header": 2, - "entries": [ - "You can spend up to 30 feet of movement to teleport to an unoccupied space you can see. The destination can be a number of feet away from you equal to half the movement you spend." - ] - }, - { - "name": "Field of Blades", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Knights", - "level": 18, - "header": 2, - "entries": [ - "You can summon a whirlwind of mystical weapons for a flurry of strikes. As a {@action Magic|XPHB} action, you can make a melee spell attack against up to five creatures you can see within 30 feet of you. Make a separate attack roll for each target. On a hit, a target takes Force damage equal to {@dice 2d10} + your Intelligence modifier." - ] - }, - { - "name": "House of Dice", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Dice", - "level": 3, - "entries": [ - "{@i Tempt Fate with Chaotic Die Rolls}", - "The House of Dice throws out the Warmage convention of meticulous, deliberate spellcasting in favor of wild, chaotic magic that presses the odds. Everything from their magical bursts to their enchanted sets of dice can fail horribly, so it's auspicious that they often keep their fingers on the scales of fate. These Warmages have mastered not only a repertoire of cantrips, but also techniques to manipulate fortune itself, allowing them to risk everything, and more than often come out on top.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Warmage|ValdaWarmage|Dice|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Chaos Roll|Warmage|ValdaWarmage|Dice|ValdaWarmage|3" - } - ] - }, - { - "name": "Bonus Proficiencies", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Dice", - "level": 3, - "header": 1, - "skillProficiencies": [ - { - "sleight of hand": true - } - ], - "toolProficiencies": [ - { - "dice set": true - } - ], - "entries": [ - "Your light fingers and unscrupulous tactics help you win the day. You gain proficiency in the {@skill Sleight of Hand|XPHB} skill and with the {@item Gaming Set|XPHB} ({@item dice set|XPHB}), if you don't already have it." - ] - }, - { - "name": "Dice of Fate", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Dice", - "level": 3, - "header": 1, - "entries": [ - "You gain four Dice of Fate, which are d6s. Whenever you fail a {@variantrule D20 Test|XPHB} or make a damage roll, you can expend one Die of Fate and add it to the roll, potentially causing the {@variantrule D20 Test|XPHB} to succeed. Once you expend a Die of Fate, it goes to the GM, who can expend it to add it to a {@variantrule D20 Test|XPHB} or a damage roll made by an NPC or monster. When the GM expends a die, it passes back to you, and so on. When you finish a {@variantrule Long Rest|XPHB}, you regain all of your expended Dice of Fate, whether or not the GM has used them.", - "Beginning at level 7, you have an additional two Dice of Fate, and you can add two Dice of Fate at once to your damage rolls with Warmage cantrips." - ] - }, - { - "name": "Chaos Roll", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Dice", - "level": 3, - "header": 1, - "entries": [ - "You can expend two of your {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} as a {@action Magic|XPHB} action, rolling them on the table below to create a chaotic surge of energy.", - { - "type": "table", - "colLabels": [ - "2d6", - "Effect" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "2", - "You cast {@spell Fireball|XPHB} centered on yourself." - ], - [ - "3", - "Your AC is reduced by 2 until the start of your next turn." - ], - [ - "4", - "You have the {@condition Prone|XPHB} condition." - ], - [ - "5", - "Until the start of your next turn, each creature within a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you can only speak in a babbling nonsense language and can't cast spells with a Verbal component." - ], - [ - "6", - "A 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of butterflies, insects, or doves fills a location you choose within 60 feet of you. The {@variantrule Sphere [Area of Effect]|XPHB|Sphere} is {@variantrule Heavily Obscured|XPHB} until the start of your next turn." - ], - [ - "7", - "You gain 7 {@variantrule Temporary Hit Points|XPHB}, and you keep the {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} instead of giving them to the GM." - ], - [ - "8", - "You have the {@condition Invisible|XPHB} condition until the end of your next turn, as per the {@spell Invisibility|XPHB} spell." - ], - [ - "9", - "An object within 60 feet of you chosen by the GM explodes, dealing no damage to you or your {@variantrule Ally|XPHB|Allies}, and dealing {@damage 3d6} Fire damage to one creature caught in the blast." - ], - [ - "10", - "You teleport up to 60 feet to an unoccupied space you can see. Each creature within 5 feet of the destination must succeed on a Dexterity saving throw against your spell save DC or take {@damage 2d6} Force damage." - ], - [ - "11", - "Choose a creature you can see within 60 feet of you. That creature takes 4d6 Necrotic damage and you regain {@variantrule Hit Points|XPHB} equal to the Necrotic damage taken." - ], - [ - "12", - "You cast {@spell Lightning Bolt|XPHB} and can add the {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} to the damage roll." - ] - ] - } - ] - }, - { - "name": "Loaded Dice", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Dice", - "level": 7, - "header": 2, - "entries": [ - "You can subtly cheat your dice. Once on each of your turns when you roll a {@dice d6}, you can flip the die upside down. Note that on a balanced {@dice d6}, the top and bottom numbers add up to 7, so you can determine the bottom number by subtracting the top number from 7." - ] - }, - { - "name": "Twisted Fate", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Dice", - "level": 10, - "header": 2, - "entries": [ - "When you make an attack roll or ability check with {@variantrule Disadvantage|XPHB} on your turn, you can attempt to invert fate as a {@variantrule Bonus Action|XPHB}. Expend a {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3|ValdaWarmage|Die of Fate} and roll it. On a 5, you ignore {@variantrule Disadvantage|XPHB} on the roll. On a 6, you instead have {@variantrule Advantage|XPHB} on the roll." - ] - }, - { - "name": "Roll the Bones", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Dice", - "level": 15, - "header": 2, - "entries": [ - "You can channel the chaotic energy of your dice in an instant. As a {@variantrule Reaction|XPHB} when you take damage from a creature you can see, you can expend two {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} to make a {@subclassFeature Chaos Roll|Warmage|ValdaWarmage|Dice|ValdaWarmage|3}." - ] - }, - { - "name": "Steal Luck", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Dice", - "level": 18, - "header": 2, - "entries": [ - "When you roll {@variantrule Initiative|XPHB}, roll a {@dice d6}. You steal that many {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} back from the GM." - ] - }, - { - "name": "House of Darts", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Darts", - "level": 3, - "entries": [ - "{@i Make Bullseye Shots with Ranged Cantrips}", - "Every Warmage understands the importance of precision, but the House of Darts flaunts a competitive excellence when it comes to landing shots. Daggers, bolts of magic, and of course, darts are their weapons of choice, but they don't stop at mere bullseyes. A wire array of trick shots set these Warmages apart from their contemporaries, even if they lack the grand strategies or discipline of the more martial colleges.", - { - "type": "refSubclassFeature", - "subclassFeature": "Magic Daggers|Warmage|ValdaWarmage|Darts|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trick Shot|Warmage|ValdaWarmage|Darts|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Bullseye|Warmage|ValdaWarmage|Darts|ValdaWarmage|3" - } - ] - }, - { - "name": "Magic Daggers", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Darts", - "level": 3, - "header": 1, - "entries": [ - "You learn the {@spell Magic Daggers|ValdaSpire24} cantrip." - ] - }, - { - "name": "Trick Shot", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Darts", - "level": 3, - "header": 1, - "entries": [ - "You can curve your projectiles in mid-air to hit tricky targets. Whenever you make a ranged attack roll with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)|spell attack=r} or a weapon that has {@itemProperty T|XPHB|Thrown}, you can add or subtract a {@dice d4} from the {@dice d20} roll (to a maximum of 20 or a minimum of 1). Increasing the {@dice d20} roll to a 20 doesn't score a {@variantrule Critical Hit|XPHB}. You can choose to use this feature after making the attack roll, potentially causing the attack to hit.", - "You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain one expended use when you finish a {@variantrule Short Rest|XPHB} and all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Bullseye", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Darts", - "level": 3, - "header": 1, - "entries": [ - "You can sink a shot exactly where you need to. Record the number rolled on the {@dice d20} whenever you make a ranged spell attack roll with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}. Rolls that have {@variantrule Advantage|XPHB} and {@variantrule Disadvantage|XPHB} record the higher and lower {@dice d20} roll, respectively. If a {@dice d20} roll is increased or decreased using your {@subclassFeature Trick Shot|Warmage|ValdaWarmage|Darts|ValdaWarmage|3} feature, use the new number. A recorded roll lasts for 1 minute. If you roll one of your recorded numbers again when making a spell attack roll with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you gain one of the following benefits of your choice.", - { - "type": "entries", - "name": "Extra Damage", - "entries": [ - "You can deal an extra {@damage 1d10} Force damage to the target." - ] - }, - { - "type": "entries", - "name": "Recovery", - "entries": [ - "You regain one expended use of your {@subclassFeature Trick Shot|Warmage|ValdaWarmage|Darts|ValdaWarmage|3} feature." - ] - }, - { - "type": "entries", - "name": "Reroll", - "entries": [ - "You can reroll the {@dice d20} and must use the new roll. Record this new {@dice d20} roll." - ] - } - ] - }, - { - "name": "Dagger Climb", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Darts", - "level": 7, - "header": 2, - "entries": [ - "You can cast {@spell Magic Daggers|ValdaSpire24} to summon a pair of daggers to your open hands, helping you scale surfaces. You gain a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB} for 10 minutes." - ] - }, - { - "name": "Intercepting Shot", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Darts", - "level": 10, - "header": 2, - "entries": [ - "As a {@variantrule Reaction|XPHB} when an attacker you can see within 60 feet makes an attack against you or an {@variantrule Ally|XPHB} you can see within 30 feet of yourself, you can make a ranged spell attack using {@spell Magic Daggers|ValdaSpire24} to interrupt the attack. If the result of your roll is greater than the result of the attacker, you can reduce the attack roll targeting you by 5 (to a minimum result of 1)." - ] - }, - { - "name": "Vanishing Toss", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Darts", - "level": 15, - "header": 2, - "entries": [ - "You master the house's signature technique for recovering darts. Whenever you cast the {@spell Magic Daggers|ValdaSpire24} cantrip, you can replace one of your spell attacks with throwing a special teleportation dagger to a point you can see within the spell's range. You can take a {@variantrule Bonus Action|XPHB} to teleport to the dagger as long as you are within 500 feet of it. The dagger disappears after 10 minutes or if you use this feature to teleport or throw another teleportation dagger." - ] - }, - { - "name": "Dart Burst", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Darts", - "level": 18, - "header": 2, - "entries": [ - "If you have recorded ten or more unique numbers using your {@subclassFeature Bullseye|Warmage|ValdaWarmage|Darts|ValdaWarmage|3} feature, you can take an action to clear all of your recorded numbers and throw a burst of darts. Each creature in a 60-foot cone must make a Dexterity saving throw. A creature takes {@damage 1d8} Force damage for each unique recorded number on a failed save, or half as much damage on a successful one.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "House of Rooks", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Rooks", - "level": 3, - "entries": [ - "{@i Practice Furtive Magic and Mystical Stealth}", - "The clandestine members of the House of Rooks make adept spies, assassins, and scouts, though they might just as easily pick up jobs run by rogues and brigands. In addition to their suite of cantrips, Rooks are light on their feet and know a few tricks to magically open doors in utter silence.", - { - "type": "refSubclassFeature", - "subclassFeature": "Rook Strike|Warmage|ValdaWarmage|Rooks|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Acrobat|Warmage|ValdaWarmage|Rooks|ValdaWarmage|3" - } - ] - }, - { - "name": "Rook Strike", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Rooks", - "level": 3, - "header": 1, - "entries": [ - "When you make an attack roll or ability check, you can take a {@variantrule Bonus Action|XPHB} to gain {@variantrule Advantage|XPHB} on the roll. Alternatively, you can impose {@variantrule Disadvantage|XPHB} on a saving throw a creature makes against a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} you cast before the end of your turn.", - "You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Arcane Acrobat", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Rooks", - "level": 3, - "header": 1, - "skillProficiencies": [ - { - "choose": { - "from": [ - "acrobatics", - "sleight of hand", - "stealth" - ], - "count": 1 - } - } - ], - "entries": [ - "You gain proficiency in one of the following skills of your choice: {@skill Acrobatics|XPHB}, {@skill Sleight of Hand|XPHB}, or {@skill Stealth|XPHB}. Additionally, you gain a bonus equal to your Intelligence modifier (minimum bonus of +1) to all Dexterity checks you make." - ] - }, - { - "name": "Covert Magic", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Rooks", - "level": 7, - "header": 2, - "entries": [ - "You learn a suite of furtive magic practiced by Rooks. You can cast each of the following spells without using a spell slot or Verbal components: {@spell Feather Fall|XPHB}, {@spell Invisibility|XPHB}, {@spell Knock|XPHB} (silent when you cast it using this feature), {@spell Silence|XPHB}, and {@spell Spider Climb|XPHB}.", - "Once you cast a spell using this feature, you can't cast it again until you finish a {@variantrule Long Rest|XPHB}. You can expend a use of {@classFeature Arcane Surge|Warmage|ValdaWarmage|5} to regain your use of all of these spells (no action required)." - ] - }, - { - "name": "Fleeting Decoy", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Rooks", - "level": 10, - "header": 2, - "entries": [ - "When you take damage from a creature you can see, you can take a {@variantrule Reaction|XPHB} to raise a defensive illusion that protects you from further harm. Attacks made against you have {@variantrule Disadvantage|XPHB} until the start of your next turn." - ] - }, - { - "name": "Elusive Step", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Rooks", - "level": 15, - "header": 2, - "entries": [ - "If you move more than 5 feet on your turn, any subsequent movement you make doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}." - ] - }, - { - "name": "Arcane Assassin", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Rooks", - "level": 18, - "header": 2, - "entries": [ - "You can cast the {@spell Greater Invisibility|XPHB} spell targeting yourself only without a spell slot or spell components. While you have the {@condition Invisible|XPHB} condition, your {@variantrule Speed|XPHB} is doubled.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "House of Kings", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Kings", - "level": 3, - "entries": [ - "{@i Lead Your Allies with Brilliant Stratagems}", - "Warmages who train in the House of Kings specialize in tactics and strategy, learning age-old maneuvers to gain an edge in combat. Natural-born leaders, Kings work best with a cadre of supporters to perform their tactics and overwhelm the enemy. Moreso than all other Warmages, those in the House of Kings treat life and death as a game of strategy to be understood and conquered.", - { - "type": "refSubclassFeature", - "subclassFeature": "Martial Training|Warmage|ValdaWarmage|Kings|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Battle Tactics|Warmage|ValdaWarmage|Kings|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Maneuver Options|Warmage|ValdaWarmage|Kings|ValdaWarmage|3" - } - ] - }, - { - "name": "Martial Training", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Kings", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency with Martial weapons and training with Medium armor and Shields." - ] - }, - { - "name": "Battle Tactics", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Kings", - "level": 3, - "header": 1, - "entries": [ - "You learn maneuvers that are fueled by special dice called Battle Dice.", - { - "type": "entries", - "name": "Battle Dice", - "entries": [ - "You have two Battle Dice, which are d6s. A Battle Die is expended when you use it. You regain all expended Battle Dice when you roll {@variantrule Initiative|XPHB} or finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. Your Battle Die changes and more Battle Dice become available when you reach certain Warmage levels as shown on the Battle Dice table." - ] - }, - { - "type": "entries", - "name": "Maneuvers", - "entries": [ - "You can expend Battle Dice to perform maneuvers. Your maneuver options are detailed at the end of the subclass description." - ] - }, - { - "type": "entries", - "name": "Saving Throws", - "entries": [ - "If a maneuver requires a saving throw, the DC equals to your spell save DC." - ] - }, - { - "type": "table", - "colLabels": [ - "Warmage Level", - "Battle Dice" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "3", - "2d6" - ], - [ - "7", - "3d6" - ], - [ - "13", - "3d8" - ], - [ - "19", - "4d8" - ] - ] - } - ] - }, - { - "name": "Maneuver Options", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Kings", - "level": 3, - "header": 1, - "entries": [ - "The maneuvers are presented in alphabetical order.", - { - "type": "options", - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Blitz|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Check|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Flash of Brilliance|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Gambit|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Morale Boost|ValdaWarmage" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Stalemate|ValdaWarmage" - } - ] - } - ] - }, - { - "name": "Lead from the Front", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Kings", - "level": 7, - "header": 2, - "entries": [ - "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement. {@variantrule Ally|XPHB|Allies} that can see you within 120 feet of you also gain this benefit." - ] - }, - { - "name": "Tactical Master", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Kings", - "level": 10, - "header": 2, - "entries": [ - "{@variantrule Ally|XPHB|Allies} within 10 feet of you add your Intelligence modifier (minimum of 1) to their saving throws against spells and magical effects." - ] - }, - { - "name": "Checkmate [Maneuver]", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Kings", - "level": 15, - "header": 2, - "entries": [ - "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to direct an {@variantrule Ally|XPHB} within 60 feet of yourself that can see or hear you to strike. The {@variantrule Ally|XPHB} can take a {@variantrule Reaction|XPHB} to cast a cantrip or make one attack with a weapon or {@variantrule Unarmed Strike|XPHB}. The {@variantrule Ally|XPHB} adds the Battle Die to the attack or cantrip's damage roll." - ] - }, - { - "name": "Grandmaster", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Kings", - "level": 18, - "header": 2, - "entries": [ - "When you roll {@variantrule Initiative|XPHB}, choose a number of {@variantrule Ally|XPHB|Allies} up to your Intelligence modifier (minimum of one) within 60 feet of yourself that can see or hear you. Give each {@variantrule Ally|XPHB} a Battle Die without expending it.", - "Once within the next minute when the {@variantrule Ally|XPHB} fails a {@variantrule D20 Test|XPHB}, it can roll the Battle Die and add the number rolled to the {@dice d20}, potentially turning the failure into a success. A Battle Die is expended when it's rolled." - ] - }, - { - "name": "House of Roulette", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Roulette", - "level": 3, - "entries": [ - "{@i Spin the Wheel, Gambling on Your Lucky Numbers}", - "Like the Houses of Dice and Cards, Warmages of the House of Roulette are masters of the calculated gamble. Bearing a number of magical chips, they can push the odds when the need arises, pulling off longshot plays that other Warmages could only dream of.", - { - "type": "refSubclassFeature", - "subclassFeature": "Spin the Wheel|Warmage|ValdaWarmage|Roulette|ValdaWarmage|3" - } - ] - }, - { - "name": "Spin the Wheel", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Roulette", - "level": 3, - "header": 1, - "entries": [ - "You gain a roulette ball infused with arcane energy and a number of chips. As a {@variantrule Bonus Action|XPHB}, you can conjure a roulette wheel of magical force and roll the ball. Choose one of the bets from the Roulette Bets table below, announce your guess, and roll a {@dice d100}. You gain the listed benefit if your guess is correct.", - { - "type": "entries", - "name": "Chips of Fate", - "entries": [ - "You have four Chips of Fate, and regain all expended chips when you finish a {@variantrule Long Rest|XPHB}. You gain two more Chips of Fate at level 7 (6 chips), 10 (8 chips), and 15 (10 chips).", - "Whenever you place a bet on the roulette wheel, you can expend 1-4 of your chips to place additional bets equal to the number of chips expended. No matter how many chips you expend, you can only place two types of bets, such as Singles and Tens, per {@dice d100} roll. You can't place more than one Odd/Even or High/Low bets. You can gain two benefits at once if you win two bets on the same roll." - ] - }, - { - "type": "table", - "caption": "Roulette Bets", - "colLabels": [ - "Bet", - "Benefit" - ], - "colStyles": [ - "col-5", - "col-7" - ], - "rows": [ - [ - "{@b Odd/Even.} Guess whether the roll is even or odd.", - "You gain a +2 bonus to your AC until the start of your next turn." - ], - [ - "{@b High/Low.} Guess whether the roll is above or below 50.", - "You gain a +2 bonus on attack rolls you make until the start of your next turn." - ], - [ - "{@b Lanes.} Guess which of the following spans the number falls within: 01-20, 21-40, 41-60 , 61-80, 81-00.", - "You can gain {@variantrule Advantage|XPHB} on a {@variantrule D20 Test|XPHB} you make before the end of your next turn." - ], - [ - "{@b Tens.} Guess the 10s digit of the roll.", - "Once before the end of your next turn, you can add 10 to the damage roll of a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} you cast." - ], - [ - "{@b Single.} Guess the exact number of the roll.", - "Until the start of your next turn, you have {@variantrule Resistance|XPHB} to all damage and treat any d20 roll you make as 20." - ] - ] - } - ] - }, - { - "name": "Lucky Number", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Roulette", - "level": 7, - "header": 2, - "entries": [ - "Pick a Lucky Number from 1 to 100 If you roll that number on any {@dice d100} roll of your {@subclassFeature Spin the Wheel|Warmage|ValdaWarmage|Roulette|ValdaWarmage|3} feature, you gain the benefit of betting that number as a Single. You can change your Lucky Number whenever you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Spinning Shield", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Roulette", - "level": 10, - "header": 2, - "entries": [ - "When a creature you can see makes an attack roll against you, you can take a {@variantrule Reaction|XPHB} to conjure your roulette wheel between yourself and the attacker. You and the attacker each roll a {@dice d100}. If your roll is equal or higher than that of the attacker, the attack misses, and you can't use this ability again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Cash Out", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Roulette", - "level": 15, - "header": 2, - "entries": [ - "You can unleash the energy stored within a Chip of Fate to escape a tight spot. As a {@variantrule Bonus Action|XPHB}, you can expend a Chip of Fate to teleport up to 120 feet to an unoccupied space you can see." - ] - }, - { - "name": "Everything on Black", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Roulette", - "level": 18, - "header": 2, - "entries": [ - "Whenever you roll {@variantrule Initiative|XPHB}, you regain 4 expended Chips of Fate. Additionally, whenever you expend one or more Chips of Fate to bet on a Single and win, you regain all of your expended Chips of Fate." - ] - }, - { - "name": "House of Cards", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Cards", - "level": 3, - "entries": [ - "{@i Push Your Luck With Hands of Cards}", - "Warmages who join the House of Cards approach combat the same way they do games of chance: with high stakes and calculated gambles. Each Warmage of this house wields a special deck of cards tied to the very threads of fate, through which they can empower their magic with deft flurries of hands. However, while these Warmages command incredible power, their magical surges are at the whims of the cards, and so they must make strategic, ingenious plays to master them.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bluff|Warmage|ValdaWarmage|Cards|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Deck of Fate|Warmage|ValdaWarmage|Cards|ValdaWarmage|3" - } - ] - }, - { - "name": "Bluff", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Cards", - "level": 3, - "header": 1, - "skillProficiencies": [ - { - "deception": true - } - ], - "toolProficiencies": [ - { - "playing card set": true - } - ], - "entries": [ - "Your poker face carries you through practically any lie. You gain proficiency in the {@skill Deception|XPHB} skill and with the Gaming Kit ({@item playing cards|XPHB}), if you don't already have it. Additionally, you gain a bonus to Charisma ({@skill Deception|XPHB}) checks equal to your Intelligence modifier (minimum bonus of +1)." - ] - }, - { - "name": "Deck of Fate", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Cards", - "level": 3, - "header": 1, - "entries": [ - "You gain a deck of magical playing or tarot cards, called a Deck of Fate, through which you can enhance the power of your cantrips. Shuffle a standard 52-card playing card deck and draw a hand of five cards when you roll {@variantrule Initiative|XPHB}.", - "Whenever you target an enemy with a Warmage spell that deals damage, you can take a {@variantrule Bonus Action|XPHB} to play one or more cards from your hand to enhance the power of the spell. If the cards exactly match one of the results on the Hands table, the spell deals extra damage to one of its targets of your choice or grants you one additional effect, according to the result. If the cards don't match a result, they have no effect. Aces count as ones for results. Once you play a card, place it on the bottom of your deck and draw until you have five cards in your hand again.", - { - "type": "table", - "caption": "Hands", - "colLabels": [ - "Result", - "Cards", - "Benefit" - ], - "colStyles": [ - "col-2", - "col-5", - "col-6" - ], - "rows": [ - [ - "Straight", - "Any five sequential cards, regardless of suit.", - "You deal an extra 12 damage." - ], - [ - "Flush", - "Any five cards of the same suit, regardless of order.", - "You deal an extra 10 damage." - ], - [ - "Three of a Kind", - "Any three of the same rank.", - "You deal an extra 6 damage." - ], - [ - "Pair", - "Any two of the same rank.", - "You deal an extra 2 damage." - ], - [ - "Hearts", - "Any two hearts.", - "You gain {@variantrule Temporary Hit Points|XPHB} equal to your Intelligence modifier." - ], - [ - "Spades", - "Any two spades.", - "Your {@variantrule Speed|XPHB} increases by 10 feet until the start of your next turn." - ], - [ - "Diamonds", - "Any two diamonds.", - "You gain a +1 bonus to your AC until the start of your next turn." - ], - [ - "Clubs", - "Any two clubs.", - "You gain a +1 bonus to saving throws until the start of your next turn." - ] - ] - } - ] - }, - { - "name": "High Stakes", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Cards", - "level": 7, - "header": 2, - "entries": [ - "On your turn, you can choose any number of cards from your hand and place them on the bottom of your {@subclassFeature Deck of Fate|Warmage|ValdaWarmage|Cards|ValdaWarmage|3} (no action required), losing 2 {@variantrule Hit Points|XPHB} per card you choose. You then draw until you have five cards in your hand again." - ] - }, - { - "name": "Dealer's Choice", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Cards", - "level": 10, - "header": 2, - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to gain one of the following effects, chosen by the GM.", - { - "type": "entries", - "name": "Resistance", - "entries": [ - "You gain {@variantrule Resistance|XPHB} to all damage until the end of your next turn." - ] - }, - { - "type": "entries", - "name": "Teleportation", - "entries": [ - "You teleport to an unoccupied space you can see within 60 feet of you." - ] - }, - { - "type": "entries", - "name": "Demiplane", - "entries": [ - "You vanish into a safe, endless demiplane. At the start of your next turn, you reappear in the space you left or in the nearest unoccupied space if that space is occupied. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - } - ] - }, - { - "name": "Card Reading", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Cards", - "level": 15, - "header": 2, - "entries": [ - "Once on each of your turns when you draw a card from your deck as part of your {@subclassFeature Deck of Fate|Warmage|ValdaWarmage|Cards|ValdaWarmage|3} feature, you can declare a suit (Clubs, Diamonds, Hearts, or Spades) and check the top card of your deck. If you guessed the suit correctly, you can take the {@action Dash|XPHB}, {@action Disengage|XPHB}, or Use an {@variantrule Object|XPHB} action as part of the {@variantrule Bonus Action|XPHB} used for the feature." - ] - }, - { - "name": "Ace in the Hole", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Cards", - "level": 18, - "header": 2, - "entries": [ - "Whenever you would draw one or more cards from your deck, draw twice as many. Put half of the cards drawn on the bottom of your deck and the other cards in your hand." - ] - }, - { - "name": "House of Bishops", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Bishops", - "level": 3, - "entries": [ - "{@i Wield Greater Arcane Magic}", - "The House of Bishops adopts Warmages with arcane potential and teaches its members traditional spellcasting. Such Warmages might be mistaken for Wizards or Sorcerers, for they wield many of the same spells, but bishops prioritize excellence in their spellcasting over a wide repertoire of spells.", - { - "type": "refSubclassFeature", - "subclassFeature": "Spellcasting|Warmage|ValdaWarmage|Bishops|ValdaWarmage|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Study|Warmage|ValdaWarmage|Bishops|ValdaWarmage|3" - } - ] - }, - { - "name": "Spellcasting", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Bishops", - "level": 3, - "header": 1, - "entries": [ - "You gain the ability to cast more potent spells.", - { - "type": "entries", - "name": "Spell Slots", - "entries": [ - "The Bishop Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Prepared Spells of Level 1+", - "entries": [ - "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Wizard spell list. {@spell Burning Hands|XPHB}, {@spell Grease|XPHB}, and {@spell Shield|XPHB} are recommended. The number of spells on your list increases as you gain Warmage levels, as shown in the Prepared Spells column of the Bishop Spellcasting table. Whenever that number increases, choose additional spells from the Wizard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Warmage, your list of prepared spells can include five Wizard spells of levels 1 and 2 in any combination." - ] - }, - { - "type": "entries", - "name": "Changing Your Prepared Spells", - "entries": [ - "Whenever you gain a Warmage level, you can replace one spell on your list with another Wizard spell for which you have spell slots." - ] - }, - { - "type": "entries", - "name": "Warmage Edge", - "entries": [ - "You can use your {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} feature to improve the damage rolls of level 1+ Wizard spells as if they were cantrips. If you add {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} to the {@spell Magic Missile|XPHB} spell, you improve the damage roll of only one dart." - ] - } - ] - }, - { - "name": "Arcane Study", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Bishops", - "level": 3, - "header": 1, - "skillProficiencies": [ - { - "choose": { - "from": [ - "arcana", - "history", - "investigation", - "medicine", - "religion" - ], - "count": 2 - } - } - ], - "entries": [ - "You gain proficiency in two of the following skills of your choice: {@skill Arcana|XPHB}, {@skill History|XPHB}, {@skill Investigation|XPHB}, {@skill Medicine|XPHB}, or {@skill Religion|XPHB}." - ] - }, - { - "name": "Mystical Companion", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Bishops", - "level": 7, - "header": 2, - "entries": [ - "You always have the {@spell Find Familiar|XPHB} spell prepared, which doesn't count against your number of prepared spells. When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: {@creature Imp|XMM}, {@creature Pseudodragon|XMM}, {@creature Quasit|XMM}, or {@creature Sprite|XMM}." - ] - }, - { - "name": "Siege Casting", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Bishops", - "level": 10, - "header": 2, - "entries": [ - "Your Warmage and Wizard spells deal double damage to objects and structures. You have {@variantrule Advantage|XPHB} on spell attack rolls against targets that are 100 or more feet away from you." - ] - }, - { - "name": "Spell Sculpting", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Bishops", - "level": 15, - "header": 2, - "entries": [ - "When you cast a spell with a spell slot that affects other creatures that you can see, you can choose a number of them up to your Intelligence modifier (minimum of one). The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save." - ] - }, - { - "name": "Arcane Dominance", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "subclassSource": "ValdaWarmage", - "subclassShortName": "Bishops", - "level": 18, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can expend a number of spell slots with a combined level of 6+ to regain one expended use of your {@classFeature Arcane Surge|Warmage|ValdaWarmage|5}." - ] - }, - { - "name": "Black Rider", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Black Rider", - "level": 3, - "entries": [ - "{@i Command and Battle Atop a Skeletal Steed}", - "The rhythmic drumbeat of galloping hooves and the searing pinpoints of red eyes signal the arrival of a Black Rider. Such Necromancers embrace mounted combat, commanding their thralls from the back of a skeletal steed and terrorizing countrysides with unparalleled swiftness. Mastering this discipline means not only commanding an Undead mount, but also requires sure mastery over weapons while on horseback and on foot. However, the reward is immense: a Black Rider isn't a plodding marshal of shambling masses, but a wind of death that blows across the battlefield at a moment's notice.", - { - "type": "refSubclassFeature", - "subclassFeature": "Corpse Cavalry|Necromancer|ValdaNecromancer|Black Rider|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Shield|Necromancer|ValdaNecromancer|Black Rider|ValdaNecromancer|3" - } - ] - }, - { - "name": "Corpse Cavalry", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Black Rider", - "level": 3, - "header": 1, - "entries": [ - "Your training for mounted combat grants you the following benefits.", - { - "type": "entries", - "name": "Martial Training", - "entries": [ - "You gain proficiency with Martial weapons and training with Light armor, Medium armor, and Shields." - ] - }, - { - "type": "entries", - "name": "Charnel Strike", - "entries": [ - "When you use {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can make a melee attack with a weapon as a {@variantrule Bonus Action|XPHB} later on the same turn." - ] - }, - { - "type": "entries", - "name": "Skeletal Mount", - "entries": [ - "Additionally, when you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can animate the skeleton of a horse or similar animal as a {@creature Warhorse Skeleton|XMM}. In combat, it functions as a controlled mount while you ride it (as defined in the rules on mounted combat)." - ] - } - ] - }, - { - "name": "Charnel Shield", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Black Rider", - "level": 3, - "header": 1, - "entries": [ - "When you take damage from a creature you can see, you can take a {@variantrule Reaction|XPHB} and expend a number of points from your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} pool up to half the damage dealt. Reduce the damage by the number of points expended." - ] - }, - { - "name": "Extra Attack", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Black Rider", - "level": 6, - "header": 2, - "entries": [ - "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn.", - "In addition, you can use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} or cast one of your cantrips that has a casting time of an action in place of one of those attacks." - ] - }, - { - "name": "Gruesome Charge", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Black Rider", - "level": 10, - "header": 2, - "entries": [ - "If you make an attack with a weapon while mounted, you can take a {@variantrule Bonus Action|XPHB} to command your mount to make one attack of its own with its {@variantrule Reaction|XPHB}. You can only use this {@variantrule Bonus Action|XPHB} if your mount has moved 20 feet or further on the current turn." - ] - }, - { - "name": "Dullahan [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Black Rider", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Through a vile ritual and a guillotine, you have severed your own head to act as your spirit jar, allowing you to see without eyes. Liches of your kind are known as dullahans or headless horsemen. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Skull Jar", - "entries": [ - "Your spirit jar is your own magically preserved head. Even without your head, your senses aren't inhibited. You can see and hear from where your head once was and your disembodied voice booms from the stub of your neck." - ] - }, - { - "type": "entries", - "name": "Blindsight", - "entries": [ - "If you are carrying your skull jar, you have {@sense Blindsight|XPHB} with a range of 120 feet." - ] - }, - { - "type": "entries", - "name": "Damage Resistance", - "entries": [ - "You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." - ] - }, - { - "type": "entries", - "name": "Nightmare", - "entries": [ - "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can summon a {@creature Nightmare|XMM}. You command this creature as your thrall and it counts as Undead for the purpose of your Necromancer features. In combat, it functions as an independent mount while you ride it (as defined in the rules on mounted combat)." - ] - } - ] - }, - { - "name": "Plague Lord", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Plague Lord", - "level": 3, - "entries": [ - "{@i Harness the Vile Power of Sickness and Rot}", - "If elemental Necromancy thrives anywhere on the Material Plane, it is perhaps at a miniscule size of a bacterium. There, the greatest of plagues are born to ravage entire kingdoms and continents with inexorable sickness. Necromancers that seeks to harness this form of Necromancy are known as Plague Lords, commanders of vermin and disease alike.", - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Toxin|Necromancer|ValdaNecromancer|Plague Lord|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Necrotoxin|Necromancer|ValdaNecromancer|Plague Lord|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Vile Congregation|Necromancer|ValdaNecromancer|Plague Lord|ValdaNecromancer|3" - } - ] - }, - { - "name": "Charnel Toxin", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Plague Lord", - "level": 3, - "header": 1, - "entries": [ - "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target has the {@condition Poisoned|XPHB} condition until the start of your next turn." - ] - }, - { - "name": "Necrotoxin", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Plague Lord", - "level": 3, - "header": 1, - "entries": [ - "When you cast a Necromancer spell or use a Necromancer feature that deals Poison damage or gives the {@condition Poisoned|XPHB} condition, it ignores {@variantrule Resistance|XPHB} to Poison damage and {@variantrule Immunity|XPHB} to the {@condition Poisoned|XPHB} condition." - ] - }, - { - "name": "Vile Congregation", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Plague Lord", - "level": 3, - "header": 1, - "entries": [ - "Leagues of vermin cling to your skin and swarm over others nearby. Whenever an enemy within 5 feet of you makes a {@variantrule D20 Test|XPHB} you can subtract {@dice 1d4} from the roll." - ] - }, - { - "name": "Projectile Spew", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Plague Lord", - "level": 6, - "header": 2, - "entries": [ - "Your reach with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} and spells with a range of Touch is 10 feet greater than normal, as magically imbued projectile vomit delivers the effect." - ] - }, - { - "name": "Bloated Thralls", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Plague Lord", - "level": 10, - "header": 2, - "entries": [ - "When one of your thralls is reduced to 0 {@variantrule Hit Points|XPHB} or you release it, you can cause it to explode in a shower of toxic gore. Each creature you choose within 5 feet of the thrall makes a Dexterity saving throw against your spell save DC. On a failed save, a creature takes {@damage 4d6} Poison damage and has the {@condition Poisoned|XPHB} condition until the start of your next turn. On a successful save, a creature takes half as much Poison damage." - ] - }, - { - "name": "Corpulent Lich [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Plague Lord", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your obsession with disease and rot has affected your transformation: you bloat like a waterlogged corpse and your skin turns a sickly green. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Gore Burst", - "entries": [ - "When you drop to 0 {@variantrule Hit Points|XPHB}, your body explodes in a shower of necromantic energy.", - "Each creature you choose within 20 feet of you makes a Dexterity saving throw against your Necromancer spell save DC. On a failed save, a creature takes {@damage 5d10} Poison damage and {@damage 5d10} Necrotic damage and has the {@condition Poisoned|XPHB} condition until the start of your next turn. On a successful save, a creature takes half as much damage." - ] - }, - { - "type": "entries", - "name": "Master of Disease", - "entries": [ - "When you deal 25 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target has the {@condition Poisoned|XPHB} condition and is cursed for 1 minute. Choose two of the following effects which afflict the target while it is cursed. At the end of each of its turns, the target can make a Constitution saving throw against your spell save DC, ending the curse and the {@condition Poisoned|XPHB} condition on a success." - ] - }, - { - "type": "entries", - "name": "Bleeding", - "entries": [ - "Each time the target takes damage, it takes an extra {@damage 1d6} Necrotic damage" - ] - }, - { - "type": "entries", - "name": "Disadvantage", - "entries": [ - "Choose one ability. The target has {@variantrule Disadvantage|XPHB} on ability checks and saving throws made with that ability." - ] - }, - { - "type": "entries", - "name": "Garbled", - "entries": [ - "The target can't speak coherently or cast spells with a Verbal component." - ] - }, - { - "type": "entries", - "name": "Red-Eye", - "entries": [ - "The target has the {@condition Blinded|XPHB} condition beyond 10 feet." - ] - }, - { - "type": "entries", - "name": "Unsteady", - "entries": [ - "The target has the {@condition Prone|XPHB} condition at the end of each of its turns." - ] - } - ] - }, - { - "name": "Reanimator", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reanimator", - "level": 3, - "entries": [ - "{@i Stitch Together Terrible Minions}", - "Through bubbling test tubes and sparking electrodes, you have discovered the true heart of Necromancy: mad science. You've experimented in far-reaching disciplines of surgery, alchemy, and physics, using your animated minions as gruesome test subjects and walking surgical dummies. Most crucially, you have discovered that lightning can imbue almost anything with a semblance of life, from the smallest severed muscle to the most towering golems.", - { - "type": "refSubclassFeature", - "subclassFeature": "Skilled Surgeon|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Spell-Stitching|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Voltage|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3" - } - ] - }, - { - "name": "Skilled Surgeon", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reanimator", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in the {@skill Medicine|XPHB} skill, if you didn't already have it. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1)." - ] - }, - { - "name": "Spell-Stitching", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reanimator", - "level": 3, - "header": 1, - "entries": [ - "You can inscribe magical effects into your thralls with gruesome Spell-Stitches. You can expend {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} Points to apply Spell-Stitches to your thralls over the course of 1 hour, which can be done during a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. The number of Charnel Touch points required to apply each stitch is listed in parentheses. Each thrall can have a maximum of two stitches, which last until the thrall dies or you apply a new stitch to replace it.", - { - "type": "entries", - "name": "Armored Stitch (15 Charnel Touch Points)", - "entries": [ - "The thrall's AC becomes 18 if it were lower." - ] - }, - { - "type": "entries", - "name": "Fleet Stitch (5 Charnel Touch Points)", - "entries": [ - "The thrall's {@variantrule Speed|XPHB} is doubled." - ] - }, - { - "type": "entries", - "name": "Skilled Stitch (5 Charnel Touch Points)", - "entries": [ - "The thrall has proficiency in all of your skills." - ] - }, - { - "type": "entries", - "name": "Tough Stitch (10 Charnel Touch Points)", - "entries": [ - "The thrall's {@variantrule Hit Points|XPHB|Hit Point} maximum and current {@variantrule Hit Points|XPHB} increase by twice your Necromancer level." - ] - }, - { - "type": "entries", - "name": "Vicious Stitch (10 Charnel Touch Points)", - "entries": [ - "The thrall has {@variantrule Advantage|XPHB} on the first attack roll it makes on each of its turns." - ] - } - ] - }, - { - "name": "Charnel Voltage", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reanimator", - "level": 3, - "header": 1, - "entries": [ - "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can deal Lightning damage instead of Necrotic damage and cause the energy to arc to a second creature within 5 feet of the target. The second creature must succeed on a Dexterity saving throw against your spell save DC or take Lightning damage equal to half of the number of Charnel Touch points expended. A creature that takes Lightning damage from this feature can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of its next turn." - ] - }, - { - "name": "Lazarus Bolt", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reanimator", - "level": 6, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can drive a bolt into the torso of a creature within 5 feet of you that has died within the last minute and shock it back to life. That creature revives with 1 {@variantrule Hit Points|XPHB|Hit Point}. This feature can't return to life a creature that lacks a heart, a creature that has died of old age, or a creature that is missing vital organs.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending 20 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points (no action required)." - ] - }, - { - "name": "Quick Stitch", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reanimator", - "level": 10, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can apply a {@subclassFeature Spell-Stitch|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3} to one of your thralls, expending {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points as normal. This stitch lasts for 10 minutes and can exceed the thrall's maximum of two stitches." - ] - }, - { - "name": "Patchwork Golem [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reanimator", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Through abominable works of alchemy and surgery, you have constructed an artificial body to act as the vessel for your soul. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Golem Body", - "entries": [ - "Your soul jar is your artificial golem body. It has a specific weakness, which you must discuss with your GM. Your rejuvenation is only stopped when your body is completely destroyed using its weakness. When you drop to 0 {@variantrule Hit Points|XPHB}, you temporarily die and reanimate with half of your {@variantrule Hit Points|XPHB} after 1 hour." - ] - }, - { - "type": "entries", - "name": "Gruesome Physicality", - "entries": [ - "Your Strength, Dexterity, and Constitution scores become 20 if they weren't already higher." - ] - }, - { - "type": "entries", - "name": "Damage Resistance", - "entries": [ - "You gain {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." - ] - }, - { - "type": "entries", - "name": "Self-Stitches", - "entries": [ - "You can apply any number of Spell- Stiches to yourself as a {@action Magic|XPHB} action, expending {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points as normal. {@subclassFeature Spell-Stitch|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3|ValdaNecromancer|Spell-Stitches} applied in this way last until you finish a {@variantrule Long Rest|XPHB}." - ] - } - ] - }, - { - "name": "Toymaker", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Toymaker", - "level": 3, - "entries": [ - "{@i Trap Souls Within Handmade Toys}", - "Toymaking is not unlike Necromancy. Painting details in miniature, carving faces, stitching clothing, and stringing up limbs require a meticulousness and obsession also well-suited to animating the dead. Necromancers, after all, devise their own playthings and meticulously fashion them, albeit using more gruesome materials. It should come at no surprise, therefore, that Necromancy enjoys a strong tradition of toymaking. Practiced necromantic Toymakers can animate their dolls as slaymates, adorable but lethal minions that strike in overwhelming numbers.", - { - "type": "refSubclassFeature", - "subclassFeature": "Slaymates|Necromancer|ValdaNecromancer|Toymaker|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Puppet|Necromancer|ValdaNecromancer|Toymaker|ValdaNecromancer|3" - } - ] - }, - { - "name": "Slaymates", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Toymaker", - "level": 3, - "header": 1, - "entries": [ - "You can bind the souls of the dead into Construct vessels\u2014porcelain dolls, clockwork toys, wooden puppets, and stuffed animals. When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can create one or more {@creature Slaymate|ValdaNecromancer|Slaymates}. You command these creatures as your thralls and they count as Undead for the purpose of your Necromancer features. Additionally, two slaymates count as one thrall for the number of thralls you can control and the number of Undead you can store in your {@classFeature Dead Space|Necromancer|ValdaNecromancer|2}." - ] - }, - { - "name": "Charnel Puppet", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Toymaker", - "level": 3, - "header": 1, - "entries": [ - "You can use a {@action Magic|XPHB} action and expend 5 or more {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to animate two {@creature Slaymate|ValdaNecromancer|Slaymates} under your control for every 5 points expended, which count as your thralls. These slaymates appear within your space or in an unoccupied space within 5 feet of you." - ] - }, - { - "name": "Soul Doll", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Toymaker", - "level": 6, - "header": 2, - "entries": [ - "As a {@variantrule Reaction|XPHB} when a creature you can see within 60 feet of you dies, you can capture the creature's soul and trap it within a Soul Doll. The creature controls the body of the doll using the statistics of a {@creature Slaymate|ValdaNecromancer}, but it can't attack and retains its alignment, personality, languages, and Intelligence, Wisdom, and Charisma scores.", - "You don't control the Soul Doll and it doesn't count as one of your thralls. It is under no compulsion to cooperate with you, especially if you are antagonistic toward it or it recognizes you as an enemy.", - "While the creature's soul is trapped in a Soul Doll, it can't return to life. The soul leaves the doll when the Soul Doll is reduced to {@variantrule Hit Points|XPHB} or when you release it as a {@action Magic|XPHB} action. You can have up to five Soul Dolls at one time. If you attempt to create a new Soul Doll, you can release another doll as a part of the {@variantrule Reaction|XPHB} used to create the new doll." - ] - }, - { - "name": "Miniature Minions", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Toymaker", - "level": 10, - "header": 2, - "entries": [ - "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can choose for any thrall you create to be Tiny and have a toylike appearance of your choice. A Tiny thrall has a +3 bonus to AC." - ] - }, - { - "name": "Clockwork Lich [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Toymaker", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. As part of the Rite, you transfer your soul into a body of ticking clockwork, a stuttering but immortal form. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Clockwork Body", - "entries": [ - "Your soul is bound to a Construct body with your statistics. Your type is Construct, instead of Undead." - ] - }, - { - "type": "entries", - "name": "Clockwork Immunities", - "entries": [ - "You have {@variantrule Immunity|XPHB} to the {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Frightened|XPHB}, {@condition Paralyzed|XPHB}, and {@condition Stunned|XPHB} conditions." - ] - }, - { - "type": "entries", - "name": "Spell Immunities", - "entries": [ - "You have {@variantrule Immunity|XPHB} to three spells of your choice, which you select when you build the clockwork body." - ] - }, - { - "type": "entries", - "name": "Backup Body", - "entries": [ - "You can spend 10 days and materials worth 1,000+ GP to build an additional clockwork body to act as a safeguard against death. Whenever you die, your soul transfers to another clockwork body of your choice that you have built. If you have no clockwork bodies available, you reform at your soul jar in the body of a {@creature Slaymate|ValdaNecromancer}, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores, and the ability to build a clockwork body." - ] - } - ] - }, - { - "name": "Blood Ascendent", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Blood Ascendent", - "level": 3, - "entries": [ - "{@i Command the Powers of Vampirism}", - "Necromantic might comes in many forms, but a singular, ancient source is the blood curse of vampirism. Though it promises much\u2014immortality, agility, charm\u2014it comes paired with insidious drawbacks, from the stinging burn of sunlight to a perpetual thirst for blood. Necromancers that wish to capture a measure of this power without suffering its myriad weaknesses perform a special ritual with vampiric blood in order to become Blood Ascendants. In doing so, they fall deathly pale and lose their reflection within mirrors, but learn to slowly pry out vampiric powers without succumbing to the all-devouring curse.", - { - "type": "refSubclassFeature", - "subclassFeature": "Blood Ascendant Spells|Necromancer|ValdaNecromancer|Blood Ascendent|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Drain|Necromancer|ValdaNecromancer|Blood Ascendent|ValdaNecromancer|3" - } - ] - }, - { - "name": "Blood Ascendant Spells", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Blood Ascendent", - "level": 3, - "header": 1, - "entries": [ - "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Blood Ascendent Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Blood Ascendent Spells", - "colLabels": [ - "Necromancer Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Charm Person|XPHB}, {@spell Enthrall|XPHB}, {@spell Sleep|XPHB}, {@spell Suggestion|XPHB}" - ], - [ - "5", - "{@spell Hypnotic Pattern|XPHB}, {@spell Vampiric Touch|XPHB}" - ], - [ - "7", - "{@spell Phantasmal Killer|XPHB}, {@spell Mordenkainen's Private Sanctum|XPHB|Private Sanctum}" - ], - [ - "9", - "{@spell Dominate Person|XPHB}, {@spell Modify Memory|XPHB}" - ] - ] - } - ] - }, - { - "name": "Charnel Drain", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Blood Ascendent", - "level": 3, - "header": 1, - "entries": [ - "When you reduce an enemy to 0 {@variantrule Hit Points|XPHB} with your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you regain {@variantrule Hit Points|XPHB} equal to your Intelligence modifier + your Necromancer level (minimum of 1)." - ] - }, - { - "name": "Vampiric Transformation", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Blood Ascendent", - "level": 6, - "header": 2, - "entries": [ - "You can take a {@action Magic|XPHB} action and expend 15 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to shape-shift into a bat or a cloud of mist. This transformation lasts for 1 hour or until you have the {@condition Incapacitated|XPHB} condition or you dismiss it (no action required). Your gear melds into the new form, and you can't use or otherwise benefit from your equipment while shape-shifted.", - { - "type": "entries", - "name": "Bat", - "entries": [ - "You transform into a bat. Your game statistics are replaced by the {@creature Bat|XMM} stat block, but you retain your creature type, {@variantrule Hit Points|XPHB}, {@variantrule Hit Point Dice|XPHB}, Intelligence, Wisdom, and Charisma scores, class features, languages, and feats." - ] - }, - { - "type": "entries", - "name": "Mist", - "entries": [ - "You transform into a Medium cloud of mist. While shape-shifted, you can't speak, manipulate objects, or take any actions. You have a {@variantrule Fly Speed|XPHB} of 20 feet and can hover, and can enter and occupy the space of another creature. You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage, {@variantrule Immunity|XPHB} to the {@condition Prone|XPHB} condition, and {@variantrule Advantage|XPHB} on Strength, Dexterity, and Constitution saving throws. You can pass through narrow openings, but treat liquid as though they were solid surfaces." - ] - } - ] - }, - { - "name": "Children of the Night", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Blood Ascendent", - "level": 10, - "header": 2, - "entries": [ - "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can summon one or more {@creature Wolf|XMM|Wolves}, {@creature Swarm of Bats|XMM|Swarms of Bats}, or {@creature Swarm of Rats|XMM|Swarms of Rats}. You command these creatures as your thralls and they count as Undead for the purpose of your Necromancer features." - ] - }, - { - "name": "Nosferatu [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Blood Ascendent", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. You have embraced the blood curse of vampirism to become a vampire lord in all but name: a nosferatu. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Coffin Jar", - "entries": [ - "Your spirit jar is a coffin filled with grave dirt. When you drop to 0 {@variantrule Hit Points|XPHB}, you reform in your coffin after 1 hour. You are permanently weakened until you finish a {@variantrule Long Rest|XPHB} in the coffin. While weakened, your {@variantrule Hit Points|XPHB|Hit Point} maximum is reduced to 1, and you drop to 0 {@variantrule Hit Points|XPHB} if you begin your turn in sunlight." - ] - }, - { - "type": "entries", - "name": "Regeneration", - "entries": [ - "At the start of each of your turns, you regain 10 {@variantrule Hit Points|XPHB}. You don't gain this benefit if you have 0 {@variantrule Hit Points|XPHB} or are in sunlight." - ] - }, - { - "type": "entries", - "name": "Spider Climb", - "entries": [ - "You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, you gain a {@variantrule Climb Speed|XPHB} equal to your speed." - ] - }, - { - "type": "entries", - "name": "Vampiric Speed", - "entries": [ - "Your {@variantrule Speed|XPHB} is doubled." - ] - } - ] - }, - { - "name": "Corpse Florist", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Corpse Florist", - "level": 3, - "entries": [ - "{@i Cultivate a Garden of Corpses}", - "Some Necromancers arrive at the realization that Necromancy is the gateway to new life flourishing in the rot and waste of the recently dead. Perhaps unsurprisingly, horticulture is their main inspiration.", - "Instead of animating corpses normally, Corpse Florists plant seeds of the corpse flower in recently deceased bodies, which sprouts and sends creeping vines to every joint and muscle group. Within minutes, the corpse rises under the florist's control, but as a blossoming Plant instead of a mindless Undead. A Corpse Florist travels with their shambling garden wherever they go, planting new corpse flowers and revitalizing the earth whenever the opportunity presents itself.", - { - "type": "refSubclassFeature", - "subclassFeature": "Corpse Florist Spells|Necromancer|ValdaNecromancer|Corpse Florist|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Garden of the Grave|Necromancer|ValdaNecromancer|Corpse Florist|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Entangle|Necromancer|ValdaNecromancer|Corpse Florist|ValdaNecromancer|3" - } - ] - }, - { - "name": "Corpse Florist Spells", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Corpse Florist", - "level": 3, - "header": 1, - "entries": [ - "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Corpse Florist Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Corpse Florist Spells", - "colLabels": [ - "Necromancer Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Barkskin|XPHB}, {@spell False Life|XPHB}, {@spell Goodberry|XPHB}, {@spell Spike Growth|XPHB}" - ], - [ - "5", - "{@spell Plant Growth|XPHB}, {@spell Speak with Plants|XPHB}" - ], - [ - "7", - "{@spell Blight|XPHB}, {@spell Freedom of Movement|XPHB}" - ], - [ - "9", - "{@spell Reincarnate|XPHB}, {@spell Tree Stride|XPHB}" - ] - ] - } - ] - }, - { - "name": "Garden of the Grave", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Corpse Florist", - "level": 3, - "header": 1, - "entries": [ - "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can choose to plant corpse flowers in any of your thralls, causing each such thrall to have the following benefits.", - { - "type": "entries", - "name": "Plant", - "entries": [ - "The thrall is a Plant instead of an Undead, but counts as Undead for the purpose of your Necromancer features." - ] - }, - { - "type": "entries", - "name": "Necrosynthesis", - "entries": [ - "Whenever you take a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, the thrall takes root in the ground and regains {@variantrule Hit Points|XPHB} equal to {@dice 1d8} plus your Intelligence modifier." - ] - } - ] - }, - { - "name": "Charnel Entangle", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Corpse Florist", - "level": 3, - "header": 1, - "entries": [ - "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target must succeed on a Strength saving throw against your spell save DC or have the {@condition Restrained|XPHB} condition until the end of your next turn as weeds and brambles grasp at it." - ] - }, - { - "name": "Rotten Seed", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Corpse Florist", - "level": 6, - "header": 2, - "entries": [ - "You can plant your budding corpse flowers in the living as well as the dead. You can take a {@variantrule Bonus Action|XPHB} to toss a seed at an enemy that you can see within 15 feet of you, which makes a Dexterity saving throw. On a failed save, a corpse flower seedling sprouts and burrows into the creature's flesh. At the start of each of the creature's turns, it takes {@damage 1d8} Necrotic damage and you gain {@variantrule Temporary Hit Points|XPHB} equal to the Necrotic damage dealt.", - "The seedling withers and dies after 1 minute, when the target dies, or when you use this feature again.", - "The damage of this feature changes when you reach level 11 ({@dice 1d10}) and 17 ({@dice 1d12})." - ] - }, - { - "name": "Death in Bloom", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Corpse Florist", - "level": 10, - "header": 2, - "entries": [ - "Once on each of your turns when a Medium or Small creature under the effect of your Rotten Seed dies, you can animate that creature's corpse as a {@creature Skeleton|ValdaNecromancer}, {@creature Spirit|ValdaNecromancer}, or {@creature Zombie|ValdaNecromancer} (your choice) under your control. This Undead counts as one of your thralls and gains the benefit of your Garden of the Grave." - ] - }, - { - "name": "Botanical Lich [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Corpse Florist", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your body becomes a fertile garden of flowers that bloom from every inch of your skin, and exotic flowers bloom in your wake. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Spirit Flowers", - "entries": [ - "Your spirit jar is a set of thirteen immortal flowers of different types located in places important to you. Each one has a specific weakness, which you must discuss with your GM. When you drop to 0 {@variantrule Hit Points|XPHB}, you reform in the soil at your nearest spirit flower." - ] - }, - { - "type": "entries", - "name": "Petal Stride", - "entries": [ - "Flowers sprout from the ground in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You can use a {@variantrule Bonus Action|XPHB} on your turn to step into a flower and teleport to any other flower you can see within 30 feet of you. When you do so, you can choose any number of friendly Plants within 30 feet of you and cause them to teleport to flowers you can see within range." - ] - }, - { - "type": "entries", - "name": "Regeneration", - "entries": [ - "At the start of each of your turns, you regain 10 {@variantrule Hit Points|XPHB}. You don't gain this benefit if you have 0 {@variantrule Hit Points|XPHB} or you are in {@variantrule Darkness|XPHB}." - ] - } - ] - }, - { - "name": "Crone", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Crone", - "level": 3, - "entries": [ - "{@i Brew Foul Potions and Lay Fouler Curses}", - "The oldest and most insidious necromantic secrets are remembered by hag's covens. Their curses have plagued the likes of elves and humans since before the dawn of history, becoming more malicious and complex with the passing centuries.", - "Necromancers that consort with hags or join a hag's coven to learn their necromantic secrets are known as \"crones\" by their peers and \"haglings\" by others. For their devotion to the hag's ancient arts, these Necromancers learn to spin terrible curses, brew potions in a cauldron, and even access the mythical Baba Yaga's arcane secrets.", - { - "type": "refSubclassFeature", - "subclassFeature": "Crone Spells|Necromancer|ValdaNecromancer|Crone|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Curse|Necromancer|ValdaNecromancer|Crone|ValdaNecromancer|3" - } - ] - }, - { - "name": "Crone Spells", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Crone", - "level": 3, - "header": 1, - "entries": [ - "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Crone Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Crone Spells", - "colLabels": [ - "Necromancer Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Blindness/Deafness|XPHB}, {@spell Find Familiar|XPHB}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Invisibility|XPHB}" - ], - [ - "5", - "{@spell Bestow Curse|XPHB}, {@spell Fly|XPHB}" - ], - [ - "7", - "{@spell Polymorph|XPHB}, {@spell Soul Effigy|ValdaSpire24}" - ], - [ - "9", - "{@spell Contagion|XPHB}, {@spell Seeming|XPHB}" - ] - ] - } - ] - }, - { - "name": "Charnel Curse", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Crone", - "level": 3, - "header": 1, - "entries": [ - "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target must succeed on a Wisdom saving throw against your spell save DC or be cursed. While cursed, the target subtracts {@dice 1d6} from {@variantrule D20 Test|XPHB|D20 Tests} it makes. At the end of each of the target's turns, it can make a Wisdom saving throw against the curse, ending the effect on a success. The curse lasts for 1 minute or until you use this feature to curse another creature or choose to dismiss it (no action required)." - ] - }, - { - "name": "Witch's Cauldron", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Crone", - "level": 6, - "header": 2, - "entries": [ - "You can spend 10 minutes to brew potions, which can be done during a {@variantrule Short Rest|XPHB}, expending 10 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points for each potion you brew. You can have a total number of potions at one time up to your Intelligence modifier (minimum of 1). These potions retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert.", - "The following potions are available to you: {@item Potion of Animal Friendship|XDMG}, {@item Potion of Climbing|XDMG}, {@item Potion of Healing|XDMG}, {@item Potion of Resistance|XDMG}, and {@item Potion of Water Breathing|XDMG}." - ] - }, - { - "name": "Nefarious Ruse", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Crone", - "level": 10, - "header": 2, - "entries": [ - "You master a handful of hag tricks, granting you the following benefits.", - { - "type": "entries", - "name": "Conceal Thralls", - "entries": [ - "As a {@action Magic|XPHB} action, you can expend 10 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to give your thralls the {@condition Invisible|XPHB} condition until the start of your next turn. This condition ends early for a thrall that makes an attack roll or deals damage." - ] - }, - { - "type": "entries", - "name": "Thrall Transposition", - "entries": [ - "As a {@action Magic|XPHB} action, you can choose one of your thralls within 30 feet of you. You both teleport, swapping places." - ] - } - ] - }, - { - "name": "Baba Yaga [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Crone", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. By mastering the subtle magic of hags and witches, you can wield the full power of a coven and curse others with unparalleled foulness. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Accursed Touch", - "entries": [ - "When you deal 25 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target has {@variantrule Disadvantage|XPHB} on saving throws until the start of your next turn, and your thralls have {@variantrule Advantage|XPHB} on attack rolls against the target." - ] - }, - { - "type": "entries", - "name": "Flying Broom", - "entries": [ - "You can use a {@action Magic|XPHB} action to enchant a mundane object\u2014such as a broom, cauldron, or rug\u2014with the power of flight. While holding this item, you have a {@variantrule Fly Speed|XPHB} equal to 60 feet, as long as you aren't wearing Medium or Heavy armor. This object remains enchanted until you use this benefit to enchant a different object." - ] - }, - { - "type": "entries", - "name": "Baba Yaga Spells", - "entries": [ - "You can expend {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to cast one of the spells from the following table without a spell slot." - ] - }, - { - "type": "table", - "colLabels": [ - "Spell", - "Charnel Touch Points" - ], - "colStyles": [ - "col-2", - "col-3 text-center" - ], - "rows": [ - [ - "{@spell Bestow Curse|XPHB}", - "20" - ], - [ - "{@spell Counterspell|XPHB}", - "20" - ], - [ - "{@spell Contagion|XPHB}", - "30" - ], - [ - "{@spell Eyebite|XPHB}", - "35" - ], - [ - "{@spell Fear|XPHB}", - "20" - ], - [ - "{@spell Mirage Arcane|XPHB}", - "40" - ], - [ - "{@spell Polymorph|XPHB}", - "25" - ], - [ - "{@spell Remove Curse|XPHB}", - "20" - ] - ] - } - ] - }, - { - "name": "Dead Mist Acolyte", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Dead Mist", - "level": 3, - "entries": [ - "{@i Sacrifice Your Life-Force for Necromantic Power}", - "Deep in the starry expanse of the Astral Plane, Necromancers can find a pure, untapped necromantic source: the Dead Mists. This inky astral fog is an embodiment of unlife in the multiverse, perhaps a negative balance to the overwhelming majority of living creatures. However, the Dead Mists is a living and corruptive entity that drains the life essence from anything it touches.", - "Necromancers that survive their first experimentations in the Dead Mists might become its acolytes and spend their waking hours unraveling its astral secrets. Perhaps they will learn to coax life essence back out of the necromantic cloud, or perhaps they will learn to summon aspects of the mists to plague their foes. Regardless, they will pay the price for their ambitions as the mists slowly drain their mortality.", - { - "type": "refSubclassFeature", - "subclassFeature": "Dead Mist Spells|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Consumption|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mistborne Regeneration|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|3" - } - ] - }, - { - "name": "Dead Mist Spells", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Dead Mist", - "level": 3, - "header": 1, - "entries": [ - "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Dead Mist Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Dead Mist Spells", - "colLabels": [ - "Necromancer Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Dead Mist Lash|ValdaSpire24}, {@spell Fog Cloud|XPHB}, {@spell Levitate|XPHB}, {@spell Misty Step|XPHB}" - ], - [ - "5", - "{@spell Dead Fog|ValdaSpire24}, {@spell Gaseous Form|XPHB}" - ], - [ - "7", - "{@spell Banishment|XPHB}, {@spell Death Ward|XPHB}" - ], - [ - "9", - "{@spell Antilife Shell|XPHB}, {@spell Cloudkill|XPHB}" - ] - ] - } - ] - }, - { - "name": "Charnel Consumption", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Dead Mist", - "level": 3, - "header": 1, - "entries": [ - "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can instead choose to lose an equal number of {@variantrule Hit Points|XPHB} instead of expending Charnel Touch Points.", - "Because of the soul-draining nature of the Dead Mists, you can't regain {@variantrule Hit Points|XPHB} from any spell you cast." - ] - }, - { - "name": "Mistborne Regeneration", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Dead Mist", - "level": 3, - "header": 1, - "entries": [ - "You can restore your life essence by feeding upon the Dead Mists. As a {@action Magic|XPHB} action, you can expend 5 or more {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points. You regain {@dice 1d8} {@variantrule Hit Points|XPHB} for every 5 Charnel Touch points expended." - ] - }, - { - "name": "Gaseous Escape", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Dead Mist", - "level": 6, - "header": 2, - "entries": [ - "As a {@variantrule Reaction|XPHB} when you take damage, you can cast {@spell Gaseous Form|XPHB} on yourself. The spell's effects apply against the triggering damage. When you cast the spell with this feature, you can end it at the start of your turn (no action required).", - "Once you use this feature, you can't use it again until a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Duskfog", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Dead Mist", - "level": 10, - "header": 2, - "entries": [ - "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can summon one or more {@creature Duskfog|ValdaNecromancer|Duskfogs}. You command these creatures as your thralls." - ] - }, - { - "name": "Dead Mist Lord [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Dead Mist", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. However, your lichdom has become corrupted by the all-consuming Dead Mists, leaving you as a gaseous, incorporeal wraith. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Damage Resistance", - "entries": [ - "You gain {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." - ] - }, - { - "type": "entries", - "name": "Gaseous Body", - "entries": [ - "Your lich form is gaseous and indistinct. You can enter and occupy the spaces of other creatures. Additionally, you can pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces." - ] - }, - { - "type": "entries", - "name": "Fly Speed", - "entries": [ - "You gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB}. You can't fall and remain hovering in the air even when you have the {@condition Incapacitated|XPHB} or {@condition Stunned|XPHB} conditions." - ] - }, - { - "type": "entries", - "name": "Master of the Mists", - "entries": [ - "Once on each of your turns when you deal Necrotic damage to an enemy with your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} or a Necromancer spell, you drain some of the target's life essence with the Dead Mists. You regain {@variantrule Hit Points|XPHB} equal to {@dice 2d6} + your Intelligence modifier, up to a maximum of the Necrotic damage dealt." - ] - } - ] - }, - { - "name": "Overlord", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Overlord", - "level": 3, - "entries": [ - "{@i Command an Army of Obedient Undead}", - "There are few ambitions that capture the imagination more than the power to rule. From peasantry to nobility, many dream of a world in which they are in charge. Some Necromancers, known as Overlords, view their magic as a means to accomplish this pervasive dream. Seeking control both on and off the battlefield, Overlords leverage their dark magic to bolster their allies and manipulate their foes.", - { - "type": "refSubclassFeature", - "subclassFeature": "Overlord Spells|Necromancer|ValdaNecromancer|Overlord|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Aura|Necromancer|ValdaNecromancer|Overlord|ValdaNecromancer|3" - } - ] - }, - { - "name": "Overlord Spells", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Overlord", - "level": 3, - "header": 1, - "entries": [ - "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Overlord Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Overlord Spells", - "colLabels": [ - "Necromancer Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Bane|XPHB}, {@spell Command|XPHB}, {@spell Detect Thoughts|XPHB}, {@spell Hold Person|XPHB}" - ], - [ - "5", - "{@spell Haste|XPHB}, {@spell Slow|XPHB}" - ], - [ - "7", - "{@spell Compulsion|XPHB}, {@spell Confusion|XPHB}" - ], - [ - "9", - "{@spell Dominate Person|XPHB}, {@spell Geas|XPHB}" - ] - ] - } - ] - }, - { - "name": "Charnel Aura", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Overlord", - "level": 3, - "header": 1, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can expend 5 or more {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to create an empowering aura in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you until the start of your next turn. Undead you control within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} gain a bonus to {@variantrule D20 Test|XPHB|D20 Tests}, damage rolls, and AC. This bonus equals +1 for every 5 Charnel Touch points expended, to a maximum of +3." - ] - }, - { - "name": "Despotic Discourse", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Overlord", - "level": 6, - "header": 2, - "entries": [ - "You gain a bonus to Charisma ({@skill Deception|XPHB}, {@skill Intimidation|XPHB}, and {@skill Persuasion|XPHB}) checks equal to your Intelligence modifier (minimum bonus of +1)." - ] - }, - { - "name": "Sacrificial Thralls", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Overlord", - "level": 10, - "header": 2, - "entries": [ - "When you're hit by an attack roll, you can take a {@variantrule Reaction|XPHB} to force that attack to instead hit one of your thralls that is within 5 feet of you.", - "Once you use this feature, you can't do so until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." - ] - }, - { - "name": "Tyrant [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Overlord", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your desire for control has warped your transformation, transforming you into a tyrant lich. Your flesh and bone decay, reducing you to nothing more than two glowing dots beneath a hood. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Possession", - "entries": [ - "If you drop to 0 {@variantrule Hit Points|XPHB}, you can choose to possess a nearby body instead of reforming at your spirit jar. When you do so, choose a Humanoid or one of your thralls within 120 feet of yourself. A Humanoid must succeed on a Charisma saving throw against your spell save DC or be possessed.", - "When you possess a body, you control it, but a Humanoid target retains awareness. Your game statistics are replaced by the statistics of the body, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain your own class features and feats. If the target has any class levels, you can't use any of its class features.", - "A possessed Humanoid can repeat its saving throw every 8 hours. On a success, the possession ends and you are ejected from the body. The possession also ends if the body drops to 0 {@variantrule Hit Points|XPHB} or you choose to end it as a {@action Magic|XPHB} action. A creature that succeeds its saving throw against your possession is immune to your {@variantrule Possession|XPHB} for 24 hours." - ] - }, - { - "type": "entries", - "name": "Domination Spells", - "entries": [ - "You can expend Charnel Touch points to cast one of the spells from the following table without a spell slot." - ] - }, - { - "type": "table", - "colLabels": [ - "Spell", - "Charnel Touch Points" - ], - "colStyles": [ - "col-2", - "col-3 text-center" - ], - "rows": [ - [ - "{@spell Command|XPHB}", - "15" - ], - [ - "{@spell Dominate Beast|XPHB}", - "20" - ], - [ - "{@spell Dominate Monster|XPHB}", - "60" - ], - [ - "{@spell Dominate Person|XPHB}", - "30" - ], - [ - "{@spell Geas|XPHB}", - "30" - ] - ] - } - ] - }, - { - "name": "Pale Master", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pale Master", - "level": 3, - "entries": [ - "{@i Achieve the Archetypal Powers of Lichdom}", - "When the need for superiority drives a Necromancer, there is no end to their ambition. Such Necromancers, known as Pale Masters, work feverishly to master every corner of necromantic magic, less out of the desire to improve themselves and more out of spite for their rivals.", - "This perhaps speaks to a dirty secret of Necromancy: most Necromancers hate each other. Bitter rivalries, grudges, and insignificant slights motivate Pale Masters to embrace lichdom with unequaled fervor, for to master Necromancy means to accept no equals.", - { - "type": "refSubclassFeature", - "subclassFeature": "Pale Master Spells|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Empower|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|3" - } - ] - }, - { - "name": "Pale Master Spells", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pale Master", - "level": 3, - "header": 1, - "entries": [ - "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Pale Master Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Pale Master Spells", - "colLabels": [ - "Necromancer Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Exhume|ValdaSpire24}, {@spell Invisibility|XPHB}, {@spell Might of the Abyss|ValdaSpire24}, {@spell Ray of Enfeeblement|XPHB}" - ], - [ - "5", - "{@spell Fear|XPHB}, {@spell Speak with Dead|XPHB}" - ], - [ - "7", - "{@spell Evard's Black Tentacles|XPHB|Black Tentacles}, {@spell Blight|XPHB}" - ], - [ - "9", - "{@spell Cloudkill|XPHB}, {@spell Scrying|XPHB}" - ] - ] - } - ] - }, - { - "name": "Charnel Empower", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pale Master", - "level": 3, - "header": 1, - "entries": [ - "When you deal damage with a level 1+ Necromancy spell, you can expend a number of {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points up to a maximum of your Necromancer level plus your Intelligence modifier. One target of the spell takes extra Necrotic damage equal to the number of Charnel Touch points expended." - ] - }, - { - "name": "Chilling Disposition", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pale Master", - "level": 6, - "header": 2, - "entries": [ - "You begin assuming the terrible aspect of a lich, granting you the following benefits.", - { - "type": "entries", - "name": "Intelligent Intimidation", - "entries": [ - "You gain proficiency in the {@skill Intimidation|XPHB} skill, if you didn't have it already. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1)." - ] - }, - { - "type": "entries", - "name": "Frightening Gaze", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can expend 10 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to fix your horrific gaze on a creature you can see within 60 feet of you. The target must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Frightened|XPHB} condition for 1 minute. The target repeats the save at the end of each of its turns, ending the condition on itself on a success." - ] - } - ] - }, - { - "name": "Thrall Rush", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pale Master", - "level": 10, - "header": 2, - "entries": [ - "Whenever you roll {@variantrule Initiative|XPHB}, you can empty the contents of your {@classFeature Dead Space|Necromancer|ValdaNecromancer|2} and each of your thralls can move up to its {@variantrule Speed|XPHB}." - ] - }, - { - "name": "Archlich [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pale Master", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your skin clings tightly to your bones, your muscles wither, and your eyes turn milky and dull. Yet, through the veil of weakness, your body exudes unbelievable arcane power. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Devour Soul", - "entries": [ - "When you reduce an enemy to 0 {@variantrule Hit Points|XPHB}, you can immediately devour its soul (no action required). Roll a {@dice d8} and regain expended spell slots of your choice whose combined level is no greater than the number rolled. Once you use this benefit, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", - "A creature whose soul is devoured can't be restored to life by any means short of a {@spell Wish|XPHB} spell." - ] - }, - { - "type": "entries", - "name": "Magic Resistance", - "entries": [ - "You have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." - ] - }, - { - "type": "entries", - "name": "Paralyzing Touch", - "entries": [ - "When you deal 30 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target has the {@condition Paralyzed|XPHB} condition until the start of your next turn." - ] - } - ] - }, - { - "name": "Pharaoh", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pharaoh", - "level": 3, - "entries": [ - "{@i Embrace Pseudo-Divinity}", - "The godlike monarchs of ancient kingdoms practiced a unique style of Necromancy, forgotten to time. Through the extraction of organs, the desiccation of flesh, and innumerable enchantments, those ancient pharaohs were able to rule their subjects as divine, Undead beings, long past their mortal deaths. While those kingdoms have been lost to the shifting sands and wild jungles of the world, their methods have been preserved in the carvings of colossal temples and revived by modern Necromancers, who take on the guise of the erstwhile pharaohs. Their magic is a hybrid of divine and arcane influences, the legacy of deific monarchs from a forgotten age.", - { - "type": "refSubclassFeature", - "subclassFeature": "Pharaoh Spells|Necromancer|ValdaNecromancer|Pharaoh|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Holy Symbol|Necromancer|ValdaNecromancer|Pharaoh|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Necromancer|ValdaNecromancer|Pharaoh|ValdaNecromancer|3" - } - ] - }, - { - "name": "Pharaoh Spells", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pharaoh", - "level": 3, - "header": 1, - "entries": [ - "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Pharaoh Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Pharaoh Spells", - "colLabels": [ - "Necromancer Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Bless|XPHB}, {@spell Darkness|XPHB}, {@spell Guiding Bolt|XPHB}, {@spell Lesser Restoration|XPHB}, {@spell Thaumaturgy|XPHB}" - ], - [ - "5", - "{@spell Bestow Curse|XPHB}, {@spell Revivify|XPHB}" - ], - [ - "7", - "{@spell Death Ward|XPHB}, {@spell Divination|XPHB}" - ], - [ - "9", - "{@spell Insect Plague|XPHB}, {@spell Greater Restoration|XPHB}" - ] - ] - } - ] - }, - { - "name": "Holy Symbol", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pharaoh", - "level": 3, - "header": 1, - "entries": [ - "You can use a {@item Holy Symbol|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Necromancer spells." - ] - }, - { - "name": "Channel Divinity", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pharaoh", - "level": 3, - "header": 1, - "entries": [ - "You can channel your pseudo-divinity to fuel magical effects. You start with one such effect: Ankh of Radiance, which is described below. You gain additional effect options at higher Necromancer levels. Each time you use this class's Channel Divinity, choose which Channel Divinity effect from this class to create.", - "You can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You can also restore one use of it by expending 15 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points (no action required).", - { - "type": "entries", - "name": "Ankh of Radiance", - "entries": [ - "As a {@action Magic|XPHB} action, you can brandish your {@item Holy Symbol|XPHB} and bless a number of allies up to your Intelligence modifier (minimum of one) that you can see within 60 feet of you for 1 minute. The first time a blessed creature takes damage, it has {@variantrule Resistance|XPHB} to that damage. If it took damage from a melee attack, the attacker takes {@damage 1d6} Radiant damage. The blessing then ends for that creature.", - "The Radiant damage increases by {@dice 1d6} when you reach Necromancer levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." - ] - } - ] - }, - { - "name": "Mock Divinity", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pharaoh", - "level": 6, - "header": 2, - "entries": [ - "You can convincingly reflect the trappings of a demigod walking the earth. When you cast {@spell Thaumaturgy|XPHB}, you can use any number of its effects. Additionally, you can create the following effects.", - { - "type": "entries", - "name": "Avatar", - "entries": [ - "At a point within range, you manifest a Huge illusory avatar for 1 minute. You determine the avatar's appearance. It mimics your movements and projects your speech in a booming voice." - ] - }, - { - "type": "entries", - "name": "Gathering Storm", - "entries": [ - "Clouds gather and churn overhead for 1 minute. You determine the appearance of the clouds and whether they are accompanied by thunder, lightning, or a light rain." - ] - }, - { - "type": "entries", - "name": "Sun and Moon", - "entries": [ - "You can brighten or darken the sun or moon for 1 minute. Within range, you can change {@variantrule Darkness|XPHB} to {@variantrule Dim Light|XPHB} and {@variantrule Dim Light|XPHB} to {@variantrule Bright Light|XPHB}, or vice versa." - ] - } - ] - }, - { - "name": "Scarab of Judgement", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pharaoh", - "level": 10, - "header": 2, - "entries": [ - "You can expend a use of your {@subclassFeature Channel Divinity|Necromancer|ValdaNecromancer|Pharaoh|ValdaNecromancer|3} to transfer life from the Undead to the living. As a {@action Magic|XPHB} action, you can touch one of your thralls and choose a willing Humanoid you can see within 60 feet of you. The Undead is destroyed and reduced to dust, and the Humanoid regains {@variantrule Hit Points|XPHB} equal to the Undead's {@variantrule Hit Points|XPHB}.", - "Once a creature regains {@variantrule Hit Points|XPHB} in this way, it can't do so again until it finishes a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Mummy Lord [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Pharaoh", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. This entails undergoing the ancient funeral rites of the pharaohs, removing your organs and entombing your body in a sarcophagus amongst your worldly possessions. You become the oldest and most exalted type of lich: a mummy lord. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Canopic Jars", - "entries": [ - "Your spirit jar is a set of four canopic jars containing your stomach, lungs, intestines, and liver. Each one has a specific weakness, which you must discuss with your GM. Your rejuvenation is only stopped when all four canopic jars are destroyed. When you are destroyed, you reform at your sarcophagus." - ] - }, - { - "type": "entries", - "name": "Magic Resistance", - "entries": [ - "You have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." - ] - }, - { - "type": "entries", - "name": "Mummy Rot", - "entries": [ - "When you deal 20 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target is cursed. While cursed, the target can't regain {@variantrule Hit Points|XPHB}, its {@variantrule Hit Points|XPHB|Hit Point} maximum doesn't return to normal when finishing a {@variantrule Long Rest|XPHB}, and its {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by {@dice 3d6} every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 {@variantrule Hit Points|XPHB} by this attack." - ] - }, - { - "type": "entries", - "name": "Whirlwind of Sand", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can transform into a whirlwind of sand, move up to 60 feet, and revert to your normal form. While in whirlwind form, you are Immune to all damage and to the {@condition Grappled|XPHB}, {@condition Petrified|XPHB}, {@condition Prone|XPHB}, {@condition Restrained|XPHB}, and {@condition Stunned|XPHB} conditions. Equipment you are wearing or carrying remains in your possession." - ] - } - ] - }, - { - "name": "Reaper", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reaper", - "level": 3, - "entries": [ - "{@i Become One with the Shadows}", - "The oblivion of death is the wellspring Necromancy, a dark abyss into which all Necromancers stare. Those few Necromancers who forsake their souls outright might become Reapers, figures of shadow and demise that beckon others to the afterlife. For performing this deed, they strengthen their connection to that distant oblivion until they are but tenebrous shadows: harbingers of an inevitable end.", - { - "type": "refSubclassFeature", - "subclassFeature": "Reaper Spells|Necromancer|ValdaNecromancer|Reaper|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Veil|Necromancer|ValdaNecromancer|Reaper|ValdaNecromancer|3" - } - ] - }, - { - "name": "Reaper Spells", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reaper", - "level": 3, - "header": 1, - "entries": [ - "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Reaper Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Reaper Spells", - "colLabels": [ - "Necromancer Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell False Life|XPHB}, {@spell Inflict Wounds|XPHB}, {@spell Invisibility|XPHB}, {@spell Silence|XPHB}" - ], - [ - "5", - "{@spell Fear|XPHB}, {@spell Speak with Dead|XPHB}" - ], - [ - "7", - "{@spell Greater Invisibility|XPHB}, {@spell Phantasmal Killer|XPHB}" - ], - [ - "9", - "{@spell Mislead|XPHB}, {@spell Passwall|XPHB}" - ] - ] - } - ] - }, - { - "name": "Charnel Veil", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reaper", - "level": 3, - "header": 1, - "entries": [ - "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you gain the {@condition Invisible|XPHB} condition until the start of your next turn." - ] - }, - { - "name": "Umbral Form", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reaper", - "level": 6, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can flatten your body into a shadow upon the floor. You remain in Umbral Form until you end this effect as a {@variantrule Bonus Action|XPHB}. While in Umbral Form, the following rules apply.", - { - "type": "entries", - "name": "Inactive", - "entries": [ - "You can't take any action, {@variantrule Bonus Action|XPHB}, or {@variantrule Reaction|XPHB}, other than to leave the form." - ] - }, - { - "type": "entries", - "name": "Immunities", - "entries": [ - "You have {@variantrule Immunity|XPHB} to the {@condition Grappled|XPHB} and {@condition Prone|XPHB} conditions." - ] - }, - { - "type": "entries", - "name": "Difficult Target", - "entries": [ - "Attacks against you have {@variantrule Disadvantage|XPHB}." - ] - }, - { - "type": "entries", - "name": "Invisible in Darkness", - "entries": [ - "While entirely in {@variantrule Darkness|XPHB}, you have the {@condition Invisible|XPHB} condition to any creature that relies on {@sense Darkvision|XPHB} to see you in that {@variantrule Darkness|XPHB}." - ] - }, - { - "type": "entries", - "name": "Speed", - "entries": [ - "Your {@variantrule Speed|XPHB} doubles and you gain a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}. You can move across difficult surfaces, including ceilings, without needing to make an ability check. As a shadow, you can only move along surfaces; you can't jump or fly." - ] - }, - { - "type": "entries", - "name": "Gear", - "entries": [ - "Your equipment merges with your Umbral Form and has no effect until you leave the form." - ] - } - ] - }, - { - "name": "Wraith Flight", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reaper", - "level": 10, - "header": 2, - "entries": [ - "Each of your thralls gains a {@variantrule Fly Speed|XPHB} equal to its {@variantrule Speed|XPHB}. If it already has a {@variantrule Fly Speed|XPHB}, its {@variantrule Fly Speed|XPHB} is doubled. Additionally, your thralls don't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} while flying." - ] - }, - { - "name": "Harbinger [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Reaper", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. You have become an embodiment of death itself. Clad in shadows, you seem little more than a skeletal presence in a foreboding robe, a sight that all people fear to behold. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Death's Touch", - "entries": [ - "When you use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} and roll an 11 or higher on the {@dice d20} for the attack roll, you hit the target, regardless of its AC." - ] - }, - { - "type": "entries", - "name": "Fell Flight", - "entries": [ - "You gain a {@variantrule Fly Speed|XPHB} of 60 feet." - ] - }, - { - "type": "entries", - "name": "Grim Harvest", - "entries": [ - "When you kill a Medium or Small creature that isn't Undead using {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you rip its soul from its body, which animates as a {@creature Specter|XMM} under your control and counts as one of your thrall." - ] - } - ] - }, - { - "name": "Death Knight", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Death Knight", - "level": 3, - "entries": [ - "{@i Crush Your Foes with Your Iron Fist}", - "Some Necromancers are content to sit in dusty tombs with moldering tomes, occasionally picking apart a battlefield for fresh ingredients and new company. By contrast, Death Knights are predators among scavengers, seizing their goals through a melding of magic and traditional combat. Bolstered with dark energies and sturdy armor, the Death Knight wields weapons edged with death itself. They are simultaneously the vanguard and general of their Undead forces, unafraid of getting their hands dirty when necessary.", - { - "type": "refSubclassFeature", - "subclassFeature": "Combat Research|Necromancer|ValdaNecromancer|Death Knight|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Resilience|Necromancer|ValdaNecromancer|Death Knight|ValdaNecromancer|3" - } - ] - }, - { - "name": "Combat Research", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Death Knight", - "level": 3, - "header": 1, - "entries": [ - "Your training in the art of war grants you the following benefits.", - { - "type": "entries", - "name": "Martial Training", - "entries": [ - "You gain proficiency with Martial weapons and training with Light armor, Medium armor, and Shields." - ] - }, - { - "type": "entries", - "name": "Charnel Strike", - "entries": [ - "When you use {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can make a melee attack with a weapon as a {@variantrule Bonus Action|XPHB} later on the same turn." - ] - }, - { - "type": "entries", - "name": "Somatic Components", - "entries": [ - "You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands." - ] - } - ] - }, - { - "name": "Charnel Resilience", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Death Knight", - "level": 3, - "header": 1, - "entries": [ - "When you deal Necrotic damage with your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you gain {@variantrule Temporary Hit Points|XPHB} equal to the Necrotic damage dealt." - ] - }, - { - "name": "Extra Attack", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Death Knight", - "level": 6, - "header": 2, - "entries": [ - "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn.", - "In addition, you can use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} or cast one of your cantrips that has a casting time of an action in place of one of those attacks." - ] - }, - { - "name": "Overcharged Thralls", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Death Knight", - "level": 10, - "header": 2, - "entries": [ - "When one of your thralls is reduced to 0 {@variantrule Hit Points|XPHB} or you release it, you regain a number of expended {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points equal to your Necromancer level." - ] - }, - { - "name": "Imperator [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Death Knight", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Due to your martial capabilities and inner nexus of necromantic power, you have transformed into an imperator lich\u2014an Undead creature unmatched in both arcane and combat prowess. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Heavy Armor Training", - "entries": [ - "You gain training with Heavy Armor." - ] - }, - { - "type": "entries", - "name": "Damage Resistance", - "entries": [ - "You gain {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." - ] - }, - { - "type": "entries", - "name": "Improved Charnel Strike", - "entries": [ - "When you use {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can make two melee attacks with a weapon as a Bonus action later on the same turn." - ] - }, - { - "type": "entries", - "name": "Peerless Necrotic Damage", - "entries": [ - "When you deal Necrotic damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} or a Necromancer spell, it ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB} to Necrotic damage." - ] - } - ] - }, - { - "name": "Necrodancer", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Necrodancer", - "level": 3, - "entries": [ - "{@i Groove Down}", - "Neon lights, thumping beats, and impeccable fashion are the calling cards of Necrodancers, spellcasters that see the potential for {@spell Animate Dead|XPHB} to create the greatest troupe of backup dancers of all time. A Necrodancer's minions don't shamble aimlessly, but instead move in perfect rhythm with one another, busting moves and empowering their master through choreography.", - { - "type": "refSubclassFeature", - "subclassFeature": "Footloose|Necromancer|ValdaNecromancer|Necrodancer|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Backup Dancers|Necromancer|ValdaNecromancer|Necrodancer|ValdaNecromancer|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Charnel Groove|Necromancer|ValdaNecromancer|Necrodancer|ValdaNecromancer|3" - } - ] - }, - { - "name": "Footloose", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Necrodancer", - "level": 3, - "header": 1, - "entries": [ - "Your necromantic dancing grants you the following benefits.", - { - "type": "entries", - "name": "Intelligent Footwork", - "entries": [ - "You gain proficiency in the {@skill Acrobatics|XPHB} and {@skill Performance|XPHB} skills if you lack proficiency in them. Additionally, you gain a bonus to checks using these skills equal to your Intelligence modifier (minimum bonus of +1)." - ] - }, - { - "type": "entries", - "name": "Weapon Proficiencies", - "entries": [ - "You gain proficiency with Martial weapons that have the Finesse or Ranged properties." - ] - } - ] - }, - { - "name": "Backup Dancers", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Necrodancer", - "level": 3, - "header": 1, - "entries": [ - "Each of your thralls gains the ability to take the Dance action, which allows it to dance until the start of its next turn. When one or more of your thralls are dancing, your dancers give you a bonus to your AC, damage rolls, and {@variantrule D20 Test|XPHB|D20 Tests} that use Dexterity or Charisma, as shown on the Backup Dancers table. You also gain a number of benefits as shown in the Benefits column of the Backup Dancers table.", - { - "type": "table", - "caption": "Backup Dancers", - "colLabels": [ - "Dancers", - "Bonus", - "Benefits" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "+1", - "{@b Disengage.} You can take the {@action Disengage|XPHB} action as a {@variantrule Bonus Action|XPHB}." - ], - [ - "2", - "+1", - "{@b Dash.} You can take the {@action Dash|XPHB} action as a {@variantrule Bonus Action|XPHB}." - ], - [ - "3", - "+2", - "{@b Strike.} You can make one attack with a Melee weapon as a {@variantrule Bonus Action|XPHB}." - ], - [ - "4", - "+2", - "{@b Two Bonus Actions.} You can take two {@variantrule Bonus Action|XPHB|Bonus Actions} on your turn instead of one, as long as both {@variantrule Bonus Action|XPHB|Bonus Actions} are different and granted to you by this subclass." - ], - [ - "5", - "+3", - "{@b Evasion.} When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." - ], - [ - "6", - "+3", - "{@b Slippery.} Attack rolls against you have {@variantrule Disadvantage|XPHB}." - ] - ] - } - ] - }, - { - "name": "Charnel Groove", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Necrodancer", - "level": 3, - "header": 1, - "entries": [ - "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target is compelled to dance, spending all of its movement to do so without leaving its space, until the start of your next turn." - ] - }, - { - "name": "Graveyard Tango", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Necrodancer", - "level": 6, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can expend 5 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to bestow your grace and style on an ally. Choose an ally within 30 feet of yourself that can see or hear you to gain the bonus to AC, damage rolls, and {@variantrule D20 Test|XPHB|D20 Tests} that use Dexterity or Charisma from your {@subclassFeature Backup Dancers|Necromancer|ValdaNecromancer|Necrodancer|ValdaNecromancer|3} feature until the start of your next turn." - ] - }, - { - "name": "Disco of the Dead", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Necrodancer", - "level": 10, - "header": 2, - "entries": [ - "Whenever one of your thralls takes the Dance action, you can choose for it to enter the Ethereal Plane until the start of its next turn. While on the Ethereal Plane, it can affect and be affected only by creatures, objects, and effects on that plane. An ethereal thrall is faintly visible in a blur of disco lights." - ] - }, - { - "name": "Thriller [Lichdom]", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "subclassSource": "ValdaNecromancer", - "subclassShortName": "Necrodancer", - "level": 20, - "header": 2, - "entries": [ - "You have reached the pinnacle of Necromancy and transformed yourself into a lich. You appear ageless, with smooth, alabaster skin, and boast supernatural grace and rhythm. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", - { - "type": "entries", - "name": "Dance-Off", - "entries": [ - "You take a {@action Magic|XPHB} action and expend 20 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to magically challenge up to ten creatures you can see within 60 feet of you to a dance competition. Each creature you challenge makes a Charisma saving throw against your spell save DC, taking {@damage 8d6} Psychic damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "type": "entries", - "name": "Moonwalk", - "entries": [ - "You can cast {@spell Freedom of Movement|XPHB} on your thralls or yourself without a spell slot." - ] - }, - { - "type": "entries", - "name": "Smooth Criminal", - "entries": [ - "Your Dexterity and Charisma scores increase by 4, to a maximum of 25." - ] - } - ] - }, - { - "name": "Time Operative", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Time Operative", - "level": 3, - "entries": [ - "{@i Manipulate Time to Solve Mysteries}", - "Time Operatives are agents from the future bestowed with a series of cryptic goals and a well of chronomantic magic. Some operatives hail from far-off utopias or crumbling apocalypses, while others simply receive a message across space and time and dedicate themselves to its mission. To prevent paradoxes, these Time Operatives receive only the barest clues pertaining to their mission. They know only the gravity of the situation, and that it is inherent upon them to change the course of history.", - { - "type": "refSubclassFeature", - "subclassFeature": "Borrowed Time|Investigator|ValdaInvestigator|Time Operative|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Time Operative|ValdaInvestigator|3" - } - ] - }, - { - "name": "Borrowed Time", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Time Operative", - "level": 3, - "header": 1, - "entries": [ - "Once on each of your turns, you can take an additional action. This action can only be used to take only the {@action Attack|XPHB} (one attack only), {@action Dash|XPHB}, {@action Disengage|XPHB}, {@action Hide|XPHB}, or {@action Utilize|XPHB} action.", - "You can use this feature twice, and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Time Operative", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Blank Tablet", - "entries": [ - "As a {@action Magic|XPHB} action, you touch a creature and end one condition on it: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, or {@condition Poisoned|XPHB}. You can't remove a condition that a creature has had for longer than 1 minute." - ] - }, - { - "type": "entries", - "name": "Quicksilver Emblem", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Longstrider|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Weightless Sphere", - "entries": [ - "You can cast {@spell Feather Fall|XPHB} without a spell slot or components." - ] - } - ] - }, - { - "name": "Rewind", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Time Operative", - "level": 6, - "header": 2, - "entries": [ - "When you make a {@variantrule D20 Test|XPHB} and fail, you can take a {@variantrule Bonus Action|XPHB} to rewind time to the moment before the attempt. Reroll the {@variantrule D20 Test|XPHB} and you must use the new roll.", - "You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Echo of Yesterday", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Time Operative", - "level": 10, - "header": 2, - "entries": [ - "You can take the {@action Magic|XPHB} action to cast your senses up to 24 hours back in time at your current location. You can see and hear this location as if you were there, but the past appears dreamlike and shadowy. While perceiving the past, you can look in any direction, but you can't move or speak. This glimpse into the past lasts for 10 minutes, but it ends early if you dismiss it (no action required)." - ] - }, - { - "name": "Steal Time", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Time Operative", - "level": 14, - "header": 2, - "entries": [ - "When you finish a {@variantrule Short Rest|XPHB} or reduce an enemy to 0 {@variantrule Hit Points|XPHB}, you regain a use of your {@subclassFeature Borrowed Time|Investigator|ValdaInvestigator|Time Operative|ValdaInvestigator|3}." - ] - }, - { - "name": "Spy", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Spy", - "level": 3, - "entries": [ - "{@i Infiltrate, Assassinate, and Lie with Aplomb}", - "Infiltration, disguise, and lying through their teeth: these are the principal skills of a Spy. A talented Spy rarely needs to draw a dagger to silence someone, for their honeyed words and agreeable disposition are all that is needed to draw out someone's secrets. Of course, when they do strike, it is decisive and without warning. Such skills are invaluable for governments and organizations of all types, used for stealing confidential information, sabotage, monitoring persons of interest, and everything in between.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bravado|Investigator|ValdaInvestigator|Spy|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Spy|ValdaInvestigator|3" - } - ] - }, - { - "name": "Bravado", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Spy", - "level": 3, - "header": 1, - "entries": [ - "Your infectious confidence gives you a bonus to your Charisma ({@skill Deception|XPHB} and {@skill Persuasion|XPHB}) checks equal to our Intelligence modifier (minimum of +1)." - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Spy", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Glass Dust", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can throw this pouch at a point you can see within 10 feet of you, filling a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point with glittering dust until the start of your next turn. A creature that enters the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} for the first time on a turn or ends its turn there has the {@condition Invisible|XPHB} condition. This condition ends early for a creature that leaves the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, makes an attack roll, deals damage, or casts a spell." - ] - }, - { - "type": "entries", - "name": "Horn-Rimmed Glasses", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Disguise Self|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Martini Glass", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Charm Person|XPHB} without a spell slot or components." - ] - } - ] - }, - { - "name": "Cloak and Dagger", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Spy", - "level": 6, - "header": 2, - "entries": [ - "When you deal damage during the first round of combat, you can deal extra Force damage to the target if the target hasn't taken a turn yet or if you have {@variantrule Advantage|XPHB} on the attack roll against the target. The Force damage equals your Investigator level." - ] - }, - { - "name": "Body Double", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Spy", - "level": 10, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can assume the identity of a Humanoid or a corpse of a Humanoid that you touch that has been dead for no longer than 24 hours. An illusion causes your appearance to perfectly match the target, including clothing, armor, weapons, and other belongings. If the target is a corpse, you resemble the Humanoid as it appeared in life. Additionally, the corpse, its blood, clothing, and other physical evidence of its death, become magically {@condition invisible} for 8 hours.", - "To discern that you are disguised, a creature must take the {@action Study|XPHB} action to inspect your appearance and succeed on an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} (no action required)." - ] - }, - { - "name": "Glib", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Spy", - "level": 14, - "header": 2, - "entries": [ - "You can cast {@spell Glibness|XPHB} without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}. For the spell's duration, you can take the {@action Influence|XPHB} action as a {@variantrule Bonus Action|XPHB}." - ] - }, - { - "name": "Medium", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Medium", - "level": 3, - "entries": [ - "{@i Foretell the Future and Commune with the Dead}", - "As conduits between the living and dead, Mediums offer an essential glimpse past the veil of mortality. Using their auguries, seances, and divinations, Mediums can retrieve morsels of information from the afterlife to settle debts between the living or dead, and to assist ongoing investigations. This information, however cryptic, can point an interested party toward clues or evidence that only the deceased are able to provide.", - { - "type": "refSubclassFeature", - "subclassFeature": "Fortelling|Investigator|ValdaInvestigator|Medium|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Medium|ValdaInvestigator|3" - } - ] - }, - { - "name": "Fortelling", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Medium", - "level": 3, - "header": 1, - "entries": [ - "Whenever you finish a {@variantrule Long Rest|XPHB}, roll two d20s and record the numbers rolled. You can replace any {@variantrule D20 Test|XPHB} made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.", - "Each foretelling roll can be used only once. When you finish a {@variantrule Long Rest|XPHB}, you lose any unused foretelling rolls." - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Medium", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Dead Ringer", - "entries": [ - "You can ring this bell to cast {@spell Speak with Dead|XPHB} without a spell slot or components. When you cast the spell using this trinket, you can ask the corpse only one question." - ] - }, - { - "type": "entries", - "name": "Heptagonal Spectacles", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell See Invisibility|XPHB} once without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Lucent Mirror", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can partially phase into the Ethereal Plane for 1 minute or until you dismiss it (no action required). You have a {@variantrule Fly Speed|XPHB} of 10 feet and can move through occupied spaces as if they were {@variantrule Difficult Terrain|XPHB}. If you end your turn in such a space, you are shunted to the last unoccupied space you were in." - ] - } - ] - }, - { - "name": "Foretold Demise", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Medium", - "level": 6, - "header": 2, - "entries": [ - "Once per turn when you deal damage with a weapon, you can replace one of the damage dice with a foretelling roll." - ] - }, - { - "name": "Whispers from Beyond", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Medium", - "level": 10, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can receive a hint from beyond. The GM gives a one-word hint pertaining to your best course of action, a fruitful line of inquiry, or some other useful direction.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} (no action required)." - ] - }, - { - "name": "Third Eye", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Medium", - "level": 14, - "header": 2, - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to cast {@spell True Seeing|XPHB} without a spell slot or components. When you cast the spell with this feature, you have {@variantrule Advantage|XPHB} on the first attack you make on each of your turns for the duration of this spell.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Antiquarian", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Antiquarian", - "level": 3, - "entries": [ - "{@i Wield a Museum's Worth of Powerful Arcane Trinkets}", - "Festooned with magical trinkets from every corner of the globe, Antiquarians have a tool for every occasion: silver arrowheads for lycanthropes, heartwood stakes for vampires, blessed relics for fiends, and so on. As they expand their collections from piles of trinkets to veritable museums, they become adept historians and arcanists, familiar with the stories of every magic item in their care, as well as how to use them in dire situations.", - { - "type": "refSubclassFeature", - "subclassFeature": "Artifact Hoarder|Investigator|ValdaInvestigator|Antiquarian|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Antiquarian|ValdaInvestigator|3" - } - ] - }, - { - "name": "Artifact Hoarder", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Antiquarian", - "level": 3, - "header": 1, - "entries": [ - "You gain one additional use of your {@classFeature Trinkets|Investigator|ValdaInvestigator|3} before a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Antiquarian", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Hateful Arrowhead", - "entries": [ - "You can cast {@spell Ray of Enfeeblement|XPHB} or {@spell Scorching Ray|XPHB} spell without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Warped Prism", - "entries": [ - "You can cast {@spell Blur|XPHB} or {@spell Shield|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Razortooth Bandages", - "entries": [ - "You can cast {@spell Cure Wounds|XPHB} or {@spell Inflict Wounds|XPHB} without a spell slot or components. When you restore {@variantrule Hit Points|XPHB} or deal damage using one of these spells using this trinket, you can add your Investigator level to the healing or damage dealt." - ] - } - ] - }, - { - "name": "Arcane Relics", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Antiquarian", - "level": 6, - "header": 2, - "entries": [ - "You've secured a handful of priceless relics with rare and delicate enchantments. Once you use one of the following relics, you can't use this feature again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Antediluvian Dynamo", - "entries": [ - "You can cast {@spell Fireball|XPHB} or {@spell Lightning Bolt|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Lich's Deathmask", - "entries": [ - "You can cast {@spell Counterspell|XPHB} or {@spell Dispel Magic|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Mortal Coil", - "entries": [ - "You can cast {@spell Animate Dead|XPHB} or {@spell Revivify|XPHB} without a spell slot or components. When you cast {@spell Animate Dead|XPHB} using this relic, all previous Undead created using this relic crumble into dust." - ] - } - ] - }, - { - "name": "Magic Item Collection", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Antiquarian", - "level": 10, - "header": 2, - "entries": [ - "When you finish a {@variantrule Long Rest|XPHB}, you can magically produce a magic item. When you do so, all magic items previously created by this feature vanish. If a magic item you produce requires {@variantrule Attunement|XPHB}, you can attune yourself to it the instant you produce it. You can produce the following magic items: a {@item Carpet of Flying|XDMG}, a {@item Cloak of the Bat|XDMG}, a {@item Flame Tongue|XDMG}, {@item Gauntlets of Ogre Power|XDMG}, an {@item Daern's Instant Fortress|XDMG|Instant Fortress}, a {@item Ring of Regeneration|XDMG}, a {@item Ring of Telekinesis|XDMG}, a {@item Sun Blade|XDMG}, or a {@item Wand of Wonder|XDMG}." - ] - }, - { - "name": "Soul Jar", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Antiquarian", - "level": 14, - "header": 2, - "entries": [ - "You've secured the crown jewel of your collection: a lich's soul jar, or \"phylactery.\" Though the original owner's soul has been expelled from this accursed artifact, it retains many of its magical properties.", - "This magic item is always attuned to you and doesn't count against your total number of attuned magic items. It has 5 charges and regains {@dice 1d4 + 1} expended charges daily at dawn. While wearing the soul jar, you can expend one or more charges to use the following abilities.", - { - "type": "entries", - "name": "Temporary Hit Points", - "entries": [ - "You can expend 1 charge as a {@variantrule Bonus Action|XPHB} to gain {@variantrule Temporary Hit Points|XPHB} equal to your Investigator level." - ] - }, - { - "type": "entries", - "name": "Trinket Recharge", - "entries": [ - "You can expend 1 charge as a {@variantrule Bonus Action|XPHB} to regain one expended use of your {@classFeature Trinkets|Investigator|ValdaInvestigator|3}." - ] - }, - { - "type": "entries", - "name": "Undead Fortitude", - "entries": [ - "When you are reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can expend 2 charges to drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead. You can use this benefit only once per turn." - ] - }, - { - "type": "entries", - "name": "Draining Touch", - "entries": [ - "As a {@action Magic|XPHB} action, you can expend 3 charges to make a melee spell attack. On a hit, the target takes {@damage 8d8} Necrotic damage and you regain {@variantrule Hit Points|XPHB} equal to the Necrotic damage dealt. If the spell attack misses, these charges aren't expended." - ] - } - ] - }, - { - "name": "Conspiracy Theorist", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Conspiracy Theorist", - "level": 3, - "entries": [ - "{@i Unravel Far-Reaching, Incredulous Conspiracies}", - "The world is full of stuff that doesn't add up. A natural disaster strikes and they talk about theoretical weather patterns. People forget days at a time and they say some medical jargon about their brains. And nobody seems to notice the folks dressed in black who lurk behind every corner. It's one big coincidence after another. But when you ask the right questions and pull on the right threads, you start uncovering the biggest mysteries: the ones They don't want you to know about.", - "It's hard to tell who They even are, apart from the fact that They're massively influential and have deep pockets. They have agents everywhere, watching and waiting. What are their goals? What are they working so hard to keep secret? You can't be totally sure, but you have a few good theories.", - { - "type": "refSubclassFeature", - "subclassFeature": "Paranoid Instincts|Investigator|ValdaInvestigator|Conspiracy Theorist|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Conspiracy Theorist|ValdaInvestigator|3" - } - ] - }, - { - "name": "Paranoid Instincts", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Conspiracy Theorist", - "level": 3, - "header": 1, - "entries": [ - "You have {@variantrule Advantage|XPHB} on {@variantrule Initiative|XPHB} rolls." - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Conspiracy Theorist", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Masonic Charm", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you attach this charm to a weapon you are holding. When you do so, choose a number from 10-19. For 1 minute, your attacks using the weapon score a {@variantrule Critical Hit|XPHB} on a roll of that number or a 20 on the {@dice d20}." - ] - }, - { - "type": "entries", - "name": "Three-Headed Coin", - "entries": [ - "You give yourself {@variantrule Advantage|XPHB} on one {@variantrule D20 Test|XPHB} before you roll the {@dice d20}." - ] - }, - { - "type": "entries", - "name": "Unfathomable Metal", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you reveal this trinket to a creature within 5 feet of you. At the start of each of its turns for 1 minute, the target takes {@damage 2d6} Radiant damage and then makes a Constitution saving throw. On a failed save, the effect continues. On a successful save, the effect ends." - ] - } - ] - }, - { - "name": "Arcane Relics", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Conspiracy Theorist", - "level": 6, - "header": 2, - "entries": [ - "When you take the {@action Ready|XPHB} action, you have {@variantrule Advantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests} you make for the {@variantrule Reaction|XPHB}. You can only use this feature when the trigger is in response to another creature's action or movement after the end of your turn." - ] - }, - { - "name": "Connect the Dots", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Conspiracy Theorist", - "level": 10, - "header": 2, - "entries": [ - "When you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, choose one skill. You gain proficiency in that skill if you lacked it and {@variantrule Expertise|XPHB} with it. This proficiency and {@variantrule Expertise|XPHB} lasts until you use this feature to choose a different skill." - ] - }, - { - "name": "Off the Grid", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Conspiracy Theorist", - "level": 14, - "header": 2, - "entries": [ - "Your ability to avoid others grants you the following benefits.", - { - "type": "entries", - "name": "Escape Plan", - "entries": [ - "Whenever you take damage, you can take a {@variantrule Reaction|XPHB} to have the {@condition Invisible|XPHB} condition until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Nondetection", - "entries": [ - "You can cast {@spell Nondetection|XPHB} on yourself without a spell slot." - ] - } - ] - }, - { - "name": "Containment Specialist", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Containment Specialist", - "level": 3, - "entries": [ - "{@i Contain and Conceal Anomalous Magic Artifacts}", - "Though the study of magic is diverse and wonderous, it contains mysteries better left unexplored. Such topics in magic are seldom studied, for their very existence poses an existential threat to the multiverse itself: chronomancy, protomancy, and quantumancy are among the few graced with names at all. When a sinister (or merely curious) arcanist pulls on one of these threads of knowledge, they open a Pandora's box of unpredictable effects. The results are usually catastrophic. Such dangerous arcana leaves lasting scars on people and objects, metaphysical reverberations of the terrible secrets at their source.", - "As their title implies, Containment Specialists are tasked with tracking, isolating, and containing exotic magic and its artifacts. Their job is hazardous and challenging, but is of critical importance to the multiverse at large. Containment Specialists often coordinate in clandestine groups to triangulate new threats and ensure isolated ones remain indefinitely contained. With some luck, these organizations can remain obscure footnotes for generations, further sheltering their secrets from curious eyes.", - { - "type": "refSubclassFeature", - "subclassFeature": "Cover Story|Investigator|ValdaInvestigator|Containment Specialist|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Containment Specialist|ValdaInvestigator|3" - } - ] - }, - { - "name": "Cover Story", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Containment Specialist", - "level": 3, - "header": 1, - "entries": [ - "When you fail a Charisma ({@skill Deception|XPHB}) check or a creature catches you in a lie, you can reattempt the check to reassure the listener with another quick lie. On a success, the listener believes you. Once you use this benefit, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Containment Specialist", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Antibell", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Silence|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Black Bag", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can activate your Black Bag, an item linked to numerous extradimensional spaces, for 1 minute. While the bag is active, you can take a {@action Utilize|XPHB} action to place an item in the bag or retrieve one from the bag. Any item placed within the bag is stored in its own extradimensional space, which is suffused by an {@spell Antimagic Field|XPHB}. The bag's mouth is 2 feet in diameter. It can hold up to 12 items, each weighing no more than 50 pounds, and weighs as much as the heaviest object stored within it. When you retrieve an item from the bag, you always grab the item you intended." - ] - }, - { - "type": "entries", - "name": "Cinnabar Compass", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Locate Object|XPHB} without using a spell slot or components." - ] - } - ] - }, - { - "name": "Arcane Disruption", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Containment Specialist", - "level": 6, - "header": 2, - "entries": [ - "When you use your {@classFeature Exploit Weakness|Investigator|ValdaInvestigator|5} and the target has the Magic Resistance trait, that trait doesn't function until the start of your next turn." - ] - }, - { - "name": "Nothing to See Here", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Containment Specialist", - "level": 10, - "header": 2, - "entries": [ - "With a blinding flash, you can overwrite the memories of those around you. You can cast {@spell Modify Memory|XPHB} as an action targeting up to 3 creatures within range without a spell slot or components. You must modify the memories of each creature affected by the spell in the same way.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Containment Dimension", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Containment Specialist", - "level": 14, - "header": 2, - "entries": [ - "You can leverage a powerful quarantine procedure to keep others safe from dangerous artifacts. As a {@action Magic|XPHB} action, you can create a pocket dimension that is an exact duplicate of your surroundings at the moment you use this feature\u2014complete with duplicates of all the structures and nonmagical items therein\u2014and transport creatures you choose within its area to the dimension. You decide the exact area of the duplicate dimension, as long as its total space fits within a 150-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}.", - "While in the pocket dimension, you can only affect and be affected by other creatures in that dimension. You can't see creatures and objects outside the pocket dimension. Objects taken from the pocket dimension vanish upon leaving it.", - "If a creature leaves the bounds of the pocket dimension it appears in the corresponding space on the plane it left. If it appears in an occupied space, it is shunted to the nearest unoccupied space and takes {@damage 4d6} Force damage.", - "The pocket dimension lasts for 10 minutes, and ends early if you have the {@condition Incapacitated|XPHB} condition, the pocket dimension contains no creatures, or you dismiss it (no action required). When the pocket dimension ends, all creatures and objects are returned to the plane they left in their corresponding locations.", - "Once you use this feature to create a pocket dimension, you can't do so until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Detective", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Detective", - "level": 3, - "entries": [ - "{@i Chase Down Clues and Crack the Mystery}", - "Prowling at the edge of darkness, Detectives chase down clues and pull on threads to unravel conspiracies that bring darkness into the world. Sometimes, this requires that you infiltrate a cult's secret meetings, other times it calls on you to reconstruct a person's last moments at a murder scene. No matter what the mystery, however, you know that there is always an explanation.", - { - "type": "refSubclassFeature", - "subclassFeature": "Uncanny Hunch|Investigator|ValdaInvestigator|Detective|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Detective|ValdaInvestigator|3" - } - ] - }, - { - "name": "Uncanny Hunch", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Detective", - "level": 3, - "header": 1, - "entries": [ - "Whenever you make an Intelligence check or a Wisdom ({@skill Insight|XPHB}) check, you can gain a bonus to the check equal to your Investigator level.", - "You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Detective", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Fogstone Periapt", - "entries": [ - "You can cast {@spell Misty Step|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Glass Medallion", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Invisibility|XPHB} on yourself without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Skeleton's Key", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Knock|XPHB} without a spell slot or components. When you cast the spell using this trinket, its casting is silent." - ] - } - ] - }, - { - "name": "Predictive Intuition", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Detective", - "level": 6, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can examine the movements of a creature you can see within 30 feet of yourself. Until the start of your next turn, you can add {@dice 1d6} to attack rolls you make against the target, and the target subtracts {@dice 1d6} from all its attack rolls against you. Once you use this {@variantrule Bonus Action|XPHB} on a target, you can't use it on that target again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Interrogator's Instinct", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Detective", - "level": 10, - "header": 2, - "entries": [ - "Your sleuthing experience grants you the following benefits.", - { - "type": "entries", - "name": "Enchantment Detection", - "entries": [ - "You discern if a creature is cursed, possessed, or has the {@condition Charmed|XPHB} or {@condition Frightened|XPHB} conditions." - ] - }, - { - "type": "entries", - "name": "Illusion Detection", - "entries": [ - "You have {@variantrule Advantage|XPHB} on any ability check you make to discern an illusion." - ] - }, - { - "type": "entries", - "name": "Lie Detection", - "entries": [ - "You have {@variantrule Advantage|XPHB} on any ability check you make to determine if you hear a deliberate lie." - ] - } - ] - }, - { - "name": "Power of Deduction", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Detective", - "level": 14, - "header": 2, - "entries": [ - "You can use your {@subclassFeature Predictive Intuition|Investigator|ValdaInvestigator|Detective|ValdaInvestigator|6} on a target an unlimited number of times." - ] - }, - { - "name": "Exterminator", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Exterminator", - "level": 3, - "entries": [ - "{@i Slay Vampires, Werewolves, and Other Terrible Creatures}", - "An Exterminator suffers no monster to live. Trained in the art of slaying Aberrations, Fiends, and Undead, you stand against evil where others falter, and draw your blade before others recognize a threat. Grand schemes and plots are less important than retribution against monsters which stalk the night, and your thirst for such retribution is unquenchable. There is always another werewolf to be slain, another vampire to be staked, another demon to be banished; people rarely thank you, but you find satisfaction enough in your work.", - { - "type": "refSubclassFeature", - "subclassFeature": "Silvered Shield|Investigator|ValdaInvestigator|Exterminator|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Exterminator|ValdaInvestigator|3" - } - ] - }, - { - "name": "Silvered Shield", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Exterminator", - "level": 3, - "header": 1, - "entries": [ - "Your monster hunting experience grants you the following benefits.", - { - "type": "entries", - "name": "Armor Training", - "entries": [ - "You have training with Medium armor and Shields." - ] - }, - { - "type": "entries", - "name": "Intelligent Defense", - "entries": [ - "While wearing Medium armor, you can add your Intelligence, instead of Dexterity, to your {@variantrule Armor Class|XPHB}." - ] - } - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Exterminator", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Consecrated Whetstone", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Magic Weapon|XPHB} once without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Gilded Dragon Scale", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, choose Acid, Cold, Fire, Force, Lightning, Poison, or Thunder damage. You gain {@variantrule Resistance|XPHB} to the chosen damage type for 1 minute." - ] - }, - { - "type": "entries", - "name": "Mimic-Tooth Necklace", - "entries": [ - "When you hit a creature with an attack using a weapon, you can take a {@variantrule Bonus Action|XPHB} to deal an extra {@damage 2d8} Acid damage to the creature." - ] - } - ] - }, - { - "name": "Monster Slayer", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Exterminator", - "level": 6, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can make one attack with a weapon or an {@variantrule Unarmed Strike|XPHB}. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Silvered Edge", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Exterminator", - "level": 10, - "header": 2, - "entries": [ - "Your monster-killing expertise grants you the following benefits.", - { - "type": "entries", - "name": "Flexible Mastery", - "entries": [ - "When you attack with a weapon whose mastery property you can use, you can replace that property with the {@itemMastery Sap|XPHB} or {@itemMastery Vex|XPHB} property for that attack." - ] - }, - { - "type": "entries", - "name": "Supernatural Strikes", - "entries": [ - "Whenever you deal damage with a weapon, it can deal your choice of Force damage or its normal damage type." - ] - } - ] - }, - { - "name": "Killer Instinct", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Exterminator", - "level": 14, - "header": 2, - "entries": [ - "You can use your {@classFeature Exploit Weakness|Investigator|ValdaInvestigator|5} twice on your turn, but can't use it against the same target more than once." - ] - }, - { - "name": "Infernum", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Infernum", - "level": 3, - "entries": [ - "{@i Bargain with Fiends for Infernal Powers}", - "The Infernum are Investigators in league with Fiends, either willingly to pursue nefarious ends or unwillingly as the result of an infernal bargain. Each is given a set of enigmatic goals and a fiendish overseer (often an Imp), then left entirely to their own devices. Many search and scrounge for a solution to their fiendish bargain or opt for malicious compliance, delivering upon their infernal directives while undermining their broader schemes. Others, however, revel in their dark alliance, gleefully hoping to climb the fiendish ranks.", - { - "type": "refSubclassFeature", - "subclassFeature": "Fiendish Familiar|Investigator|ValdaInvestigator|Infernum|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Infernum|ValdaInvestigator|3" - } - ] - }, - { - "name": "Fiendish Familiar", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Infernum", - "level": 3, - "header": 1, - "entries": [ - "Your infernal masters have assigned a lesser fiend to supervise and assist you. You add {@spell Find Familiar|XPHB} to your grimoire for free. You can use {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} to cast the spell without expending a use of the feature, and you don't need to read from your grimoire to cast it. The spell is improved in the following ways when you cast it.", - { - "type": "entries", - "name": "Fiendish Options", - "entries": [ - "You can choose only the following options for your familiar: {@creature Imp|XMM}, {@creature Quasit|XMM}, or {@creature Pseudodragon|XMM}. A pseudodragon summoned with this spell knows Common and is a Fiend." - ] - }, - { - "type": "entries", - "name": "Spiteful Distraction", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can command the familiar to disrupt an enemy within 5 feet of it. The target has {@variantrule Disadvantage|XPHB} on the next attack roll it makes before the start of your next turn." - ] - } - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Infernum", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Demon's Eye", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you gain the ability to see normally in {@variantrule Dim Light|XPHB} and {@variantrule Darkness|XPHB}\u2014both magical and nonmagical\u2014within 120 feet of yourself for 1 minute." - ] - }, - { - "type": "entries", - "name": "Diabolical Barb", - "entries": [ - "You can cast {@spell Hellish Rebuke|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Hexagram Pendant", - "entries": [ - "You can cast {@spell Hex|XPHB} without a spell slot or components." - ] - } - ] - }, - { - "name": "Infernal Bargain", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Infernum", - "level": 6, - "header": 2, - "entries": [ - "When you finish a {@variantrule Long Rest|XPHB}, you can strike one of the following bargains with your infernal masters. You can also discuss new bargains with your GM. The bargain lasts until you finish a {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Blindsight and Blindness", - "entries": [ - "You have {@sense Blindsight|XPHB} with a range of 30 feet. Beyond this range, you have the {@condition Blinded|XPHB} condition." - ] - }, - { - "type": "entries", - "name": "Damage and Actions", - "entries": [ - "Once on each of your turns, you can choose to take Necrotic damage equal to twice your Investigator level to take an additional action. This action can only be used to take only the {@action Attack|XPHB} (one attack only), {@action Dash|XPHB}, {@action Disengage|XPHB}, {@action Hide|XPHB}, or {@action Utilize|XPHB} action." - ] - }, - { - "type": "entries", - "name": "Resistance and Vulnerability", - "entries": [ - "Choose two of the following damage types: Acid, Cold, Fire, Lightning, Poison, Psychic, and Thunder. You have {@variantrule Resistance|XPHB} to the chosen damage types. The GM chooses another type from the list; you have {@variantrule Vulnerability|XPHB} to that damage type." - ] - } - ] - }, - { - "name": "Binding Contract", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Infernum", - "level": 10, - "header": 2, - "entries": [ - "You add Geas to your grimoire for free. When you cast the spell using this feature, you can modify its casting to draft a binding contract. Instead of giving a verbal command, you write a legal contract that can contain up to 10 commands and conditions. You can include clauses that end the spell early or extend its duration to a maximum of 90 days. Instead of targeting a creature that you can see within range, the spell targets any creature that signs the contract within the duration.", - "A creature that willingly signs the contract as a {@action Utilize|XPHB} action automatically fails its saving throw against the spell, whether or not the creature understands the nature of the contract." - ] - }, - { - "name": "Fiendish Transformation", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Infernum", - "level": 14, - "header": 2, - "entries": [ - "You can take a {@action Magic|XPHB} action to shape-shift your {@subclassFeature Fiendish Familiar|Investigator|ValdaInvestigator|Infernum|ValdaInvestigator|3} into one of the following forms: {@creature Barbed Devil|XMM}, {@creature Incubus|XMM}, {@creature Succubus|XMM}, or {@creature Vrock|XMM}. It remains transformed for 1 minute or until you end it (no action required). While transformed, your familiar can attack.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Inquisitor", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Inquisitor", - "level": 3, - "entries": [ - "{@i Drive Out Fiends and Root out Heresy}", - "The church has long been the first line of defense against the tide of impending darkness. Yet, the clergy's stubborn devotion to righteousness impedes them where it counts: you must sometimes be willing to do evil to counter evil. That's where the inquisition comes in.", - "As a righteous Inquisitor, you are tasked with rooting out heresy, exorcising demons, and stamping out any sign of the occult, and you are offered clemency for any action you take in the defense of the greater good. You may investigate anyone or anything you deem to be in line with the forces of evil, for you alone are a holy blade in the dark, the arbiter of your church.", - { - "type": "refSubclassFeature", - "subclassFeature": "Exorcist's Doctrines|Investigator|ValdaInvestigator|Inquisitor|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Inquisitor|ValdaInvestigator|3" - } - ] - }, - { - "name": "Exorcist's Doctrines", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Inquisitor", - "level": 3, - "header": 1, - "entries": [ - "Your training as an inquisitor grants you the following benefits.", - { - "type": "entries", - "name": "Consecrated Armor", - "entries": [ - "You add {@spell Consecrated Armor|ValdaSpire24} to your grimoire for free. When you cast it, your base AC becomes 13 plus your Dexterity modifier." - ] - }, - { - "type": "entries", - "name": "Dogma", - "entries": [ - "Whenever you make an Intelligence ({@skill Religion|XPHB}) check, you can treat a {@dice d20} roll of 9 or lower as a 10." - ] - } - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Inquisitor", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Alabaster Balm", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Lesser Restoration|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Hallowed Chalice", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can enchant a container, such as a cup, that you touch to produce a flask of {@item Holy Water|XPHB}. You can produce one such flask when you use this trinket. For the next hour, you can use a {@variantrule Bonus Action|XPHB} to produce another flask of {@item Holy Water|XPHB}, until you have created a total of five flasks. Once created, these flasks and {@item Holy Water|XPHB} vanish after 1 hour." - ] - }, - { - "type": "entries", - "name": "Reliquary of Doubt", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Detect Thoughts|XPHB} without a spell slot or components. When you cast the spell using this trinket, you can only detect thoughts associated with negative emotions, such as guilt, apprehension, regret, or melancholy." - ] - } - ] - }, - { - "name": "Divine Strike", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Inquisitor", - "level": 6, - "header": 2, - "entries": [ - "Once on each of your turns when you hit a creature with an attack roll using a weapon, you can cause the target to take an extra {@damage 1d8} Necrotic or Radiant damage (your choice)." - ] - }, - { - "name": "Rote Piety", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Inquisitor", - "level": 10, - "header": 2, - "entries": [ - "You can use your {@classFeature Holy Trinkets|Investigator|ValdaInvestigator|7} three times without expending a use of your {@classFeature Trinkets|Investigator|ValdaInvestigator|3}. You regain these uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Excommunication", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Inquisitor", - "level": 14, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can emblazon a mark of condemnation upon a creature you can see within 60 feet of you. The target must succeed on a Wisdom saving throw or be marked for 1 minute. While marked, the target takes {@damage 6d6} Radiant damage at the start of each of its turns, can't regain {@variantrule Hit Points|XPHB}, and can't have {@variantrule Advantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests}. A marked target can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.", - "Once you mark a creature using this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} (no action required)." - ] - }, - { - "name": "Kid Sleuth", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Kid Sleuth", - "level": 3, - "entries": [ - "{@i Solve Mysteries with Your Talking Animal Sidekick}", - "Though Kid Sleuths are not all literally youths, they are all amateur detectives with a knack for solving tricky crimes. Assisted by their ubiquitous animal sidekicks, Kid Sleuths will happily dive into the details of a grim crime scene to emerge with a handful of clues and a lead on the bad guy. These sleuths generally prefer to run away from trouble, rather than engage head-on, since mysteries only get harder to solve with more dead bodies, but they are more than capable of defending themselves if backed into a corner.", - { - "type": "refSubclassFeature", - "subclassFeature": "Animal Sidekick|Investigator|ValdaInvestigator|Kid Sleuth|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Kid Sleuth|ValdaInvestigator|3" - } - ] - }, - { - "name": "Animal Sidekick", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Kid Sleuth", - "level": 3, - "header": 1, - "entries": [ - "You gain a Kid Sleuth's constant companion: a talking animal sidekick. You add {@spell Find Familiar|XPHB} to your grimoire for free. You can use {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} to cast the spell without expending a use of the feature, and you don't need to read from your grimoire to cast it. The spell is improved in the following ways when you cast it.", - { - "type": "entries", - "name": "Expanded Options", - "entries": [ - "You can choose one of the normal forms for your familiar or one of the following special forms: {@creature Goat|XMM}, {@creature Mastiff|XMM}, or {@creature Weasel|XMM}." - ] - }, - { - "type": "entries", - "name": "Awakened", - "entries": [ - "The animal gains an Intelligence of 10 and the ability to speak one language you know." - ] - }, - { - "type": "entries", - "name": "Skillful", - "entries": [ - "Your familiar gains proficiency in any combination of two skills or tools of your choice. You can change this selection when you summon your familiar." - ] - } - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Kid Sleuth", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Bag of Traps", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can magically produce and take the {@action Utilize|XPHB} action to use one of the following items: {@item Ball Bearings|XPHB}, {@item Caltrops|XPHB}, {@item Chain|XPHB}, {@item Hunting Trap|XPHB}, {@item Manacles|XPHB}, or {@item Oil|XPHB} (which you can only use to douse a space). If the item requires a saving throw, it uses your Investigator spell save DC. For the next minute, you can use a {@variantrule Bonus Action|XPHB} to produce and use another such item, until you have created a total of five items. Once created, these items vanish after 1 hour." - ] - }, - { - "type": "entries", - "name": "Dooby Snack", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you produce a tasty treat that lasts for 1 hour. A creature can use a {@variantrule Bonus Action|XPHB} to eat this treat to gain a number of {@variantrule Temporary Hit Points|XPHB} equal to your Intelligence modifier (minimum of 1). Until the start of its next turn, the creature has {@variantrule Advantage|XPHB} on the next {@variantrule D20 Test|XPHB} it makes." - ] - }, - { - "type": "entries", - "name": "Magnifying Glass", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Clue|ValdaSpire24} without a spell slot or components. Additionally, when you cast this spell using this trinket, you can determine each type of creature that leaves footprints or fingerprints." - ] - } - ] - }, - { - "name": "Split Up, Gang", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Kid Sleuth", - "level": 6, - "header": 2, - "entries": [ - "When you use your {@classFeature Exploit Weakness|Investigator|ValdaInvestigator|5}, you can immediately move up to half your {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}. Alternatively, you can choose one ally you can see within 30 feet of you who can see or hear you. The ally can take a {@variantrule Reaction|XPHB} to move up to half its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." - ] - }, - { - "name": "Cunning Companion", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Kid Sleuth", - "level": 10, - "header": 2, - "entries": [ - "When your familiar takes the {@action Dash|XPHB}, {@action Disengage|XPHB}, or {@action Hide|XPHB} action, you gain the benefits of that action on your next turn. You must be {@variantrule Heavily Obscured|XPHB} or behind Three-Quarters {@variantrule Cover|XPHB} or Total cover, and you must be out of any enemy's line of sight to gain the benefits of the {@action Hide|XPHB} action." - ] - }, - { - "name": "Meddling Kids", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Kid Sleuth", - "level": 14, - "header": 2, - "entries": [ - "Whenever an enemy within 30 feet of yourself makes an attack roll against one of your allies, you can take a {@variantrule Reaction|XPHB} to impose {@variantrule Disadvantage|XPHB} on that roll." - ] - }, - { - "name": "Archivist", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Archivist", - "level": 3, - "entries": [ - "{@i Expand Your Rituals Through Ancient Lore}", - "Though most Investigators fill their grimoires with hard- won knowledge borne from encounters with supernatural threats, some prefer to do bookkeeping instead. Such Archivists seek to accumulate knowledge, more so than trinkets, by spending untold hours digging through disparate tomes of occult secrets and compiling them into encyclopedic texts. Through their research, Archivists become academic masters of the arcane and priceless reservoirs of obscure knowledge.", - { - "type": "refSubclassFeature", - "subclassFeature": "Thesis|Investigator|ValdaInvestigator|Archivist|ValdaInvestigator|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Archivist|ValdaInvestigator|3" - } - ] - }, - { - "name": "Thesis", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Archivist", - "level": 3, - "header": 1, - "entries": [ - "You gain access to certain spells associated with your thesis. Choose one of the following subject areas for your thesis: {@filter Corpus|spells|subclass=investigator: archivist (ic:vss), corpus}, {@filter Mentis|spells|subclass=investigator: archivist (ic:vss), mentis}, {@filter Mortis|spells|subclass=investigator: archivist (ic:vss), mortis}, or {@filter Oculus|spells|subclass=investigator: archivist (ic:vss), oculus}. Consult the table below that corresponds to the chosen thesis; you add the listed spells for your Investigator level to your grimoire for free. The listed spells count as Investigator spells for you and you treat them if they have the {@variantrule Ritual|XPHB} tag.", - "Whenever you gain an Investigator level, you can replace your thesis with another one. The spells in your grimoire corresponding to your thesis are magically replaced with those of the new thesis for your Investigator level." - ] - }, - { - "name": "Trinkets", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Archivist", - "level": 3, - "header": 1, - "entries": [ - "You can use the following trinkets.", - { - "type": "entries", - "name": "Aura Lenses", - "entries": [ - "You can cast {@spell Detect Magic|XPHB} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Mnemonic Script", - "entries": [ - "You can cast {@spell Memorize|ValdaSpire24} without a spell slot or components." - ] - }, - { - "type": "entries", - "name": "Tongue Stone", - "entries": [ - "You can cast {@spell Comprehend Languages|XPHB} without a spell slot or components." - ] - } - ] - }, - { - "name": "Erudite Spell", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Archivist", - "level": 6, - "header": 2, - "entries": [ - "When you cast a spell that forces a creature to make a saving throw, you can give one target of the spell {@variantrule Disadvantage|XPHB} on saves against the spell.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} (no action required)." - ] - }, - { - "name": "Encyclopedic Expertise", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Archivist", - "level": 10, - "header": 2, - "entries": [ - "You can identify any arcane effect from memory. Whenever you see or hear a spell being cast or investigate a magical effect, you can identify the spell that was cast, the magic item responsible, or the creature that produced the effect without an ability check. This feature fails to {@spell identify|XPHB} spells, magic items, and creatures that are utterly unique or are otherwise not recorded in arcane texts." - ] - }, - { - "name": "Eidetic Memory", - "source": "ValdaInvestigator", - "className": "Investigator", - "classSource": "ValdaInvestigator", - "subclassSource": "ValdaInvestigator", - "subclassShortName": "Archivist", - "level": 14, - "header": 2, - "entries": [ - "You can effortlessly duplicate spells you see or hear, granting you the following benefits.", - { - "type": "entries", - "name": "Ritual Recall", - "entries": [ - "If you see or hear an Investigator spell being cast, you can thereafter copy it into your grimoire." - ] - }, - { - "type": "entries", - "name": "Spell Duplication", - "entries": [ - "When you see or hear a spell of level 5 or lower being cast, you can fix the spell in your mind. Within the next minute, you can expend a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} to cast the spell without a spell slot. Once you use this benefit to cast a spell, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - } - ] - }, - { - "name": "Beastblood Guardian", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Beastblood Guardian", - "level": 3, - "entries": [ - "{@i Command the Fury of Beasts}", - "You have formed a bond with Beasts and have taken up the task of defending them. Your time among them has taught you their ferocity, tenacity, and animal instincts, allowing you to become a primal predator of the wilds.", - { - "type": "refSubclassFeature", - "subclassFeature": "Primal Warrior|Warden|ValdaWarden|Beastblood Guardian|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Roar|Warden|ValdaWarden|Beastblood Guardian|ValdaWarden|3" - } - ] - }, - { - "name": "Primal Warrior", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Beastblood Guardian", - "level": 3, - "header": 1, - "entries": [ - "Your connection with Beasts of the wilds grants you the following benefits.", - { - "type": "entries", - "name": "Animal Instincts", - "entries": [ - "You gain proficiency in the {@skill Animal Handling|XPHB}, {@skill Nature|XPHB}, or {@skill Survival|XPHB} skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1)." - ] - }, - { - "type": "entries", - "name": "Bloodied Fury", - "entries": [ - "At the start of your turn while you're {@variantrule Bloodied|XPHB}, you can gain {@variantrule Advantage|XPHB} on attack rolls you make until the end of your turn. Once you use this benefit, you can't use it again until you roll {@variantrule Initiative|XPHB} or finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - } - ] - }, - { - "name": "Roar", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Beastblood Guardian", - "level": 3, - "header": 1, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you release a bellowing roar in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each Large or smaller creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is pushed 5 feet away from you and it can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of its next turn." - ] - }, - { - "name": "Hunting Grounds", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Beastblood Guardian", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "You can move through the wilds as a Beast does, granting you the following benefits.", - { - "type": "entries", - "name": "Ignore Difficult Terrain", - "entries": [ - "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement." - ] - }, - { - "type": "entries", - "name": "Climb and Swim Speed", - "entries": [ - "You have a {@variantrule Climb Speed|XPHB} and a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}." - ] - } - ] - }, - { - "name": "Wild Pounce", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Beastblood Guardian", - "level": 10, - "header": 2, - "entries": [ - "Once per turn when you hit a Large or smaller creature with an attack roll using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, the target takes an extra {@damage 1d8} Slashing damage and has the {@condition Prone|XPHB} condition." - ] - }, - { - "name": "Aspect of the Beast", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Beastblood Guardian", - "level": 17, - "header": 2, - "entries": [ - "You can assume the bloodthirsty visage of the Primal Beast. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Bloodied Frenzy", - "entries": [ - "While you are {@variantrule Bloodied|XPHB}, you have {@variantrule Advantage|XPHB} on attack rolls." - ] - }, - { - "type": "entries", - "name": "Bleeding Wounds", - "entries": [ - "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can deal the target a bleeding wound. A creature with a bleeding wound can't regain {@variantrule Hit Points|XPHB} and takes {@damage 1d10} Necrotic damage for each of its wounds at the start of each of its turns. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. A creature can take an action to staunch all of its bleeding wounds. A creature can have a maximum of six bleeding wounds at once." - ] - }, - { - "type": "entries", - "name": "Furious Speed", - "entries": [ - "Your {@variantrule Speed|XPHB} doubles." - ] - } - ] - }, - { - "name": "Carrion King", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Carrion King", - "level": 3, - "entries": [ - "{@i Command an Army of Vermin}", - "A champion of vermin, you are called to defend the lowliest creatures of all: insects, rats, spiders, and other pests. These creatures mean no harm; they're merely trying to survive in a world too large for them, and so they flock to your side. Unmistakably, your coming is signaled by the scrambling of little claws and the cawing of the crows. Legions of pests wait at your command to swarm, bite, and infest anyone who might thin their numbers.", - { - "type": "refSubclassFeature", - "subclassFeature": "Infest|Warden|ValdaWarden|Carrion King|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Versatile Vermin|Warden|ValdaWarden|Carrion King|ValdaWarden|3" - } - ] - }, - { - "name": "Infest", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Carrion King", - "level": 3, - "header": 1, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can command your vermin to swarm a creature you can see within 30 feet of you. The creature takes {@damage 1d6} Piercing damage and subtracts {@dice 1d6} from the next {@variantrule D20 Test|XPHB} it makes before the start of your next turn.", - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "The damage increases when you reach Warden levels 5 ({@dice 1d8}), 11 ({@dice 1d10}), and 17 ({@dice 1d12})." - ] - } - ] - }, - { - "name": "Versatile Vermin", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Carrion King", - "level": 3, - "header": 1, - "entries": [ - "Once on each of your turns, you can command your vermin to manipulate an object within 30 feet of you (no action required). For example, the vermin can open an unlocked door or container, store or retrieve an item from an open container, carry a Tiny item up to 15 feet, or pour out the contents of a vial. The vermin can't attack, activate magic items, or carry more than 10 pounds." - ] - }, - { - "name": "Swarm Cloud", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Carrion King", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you surround yourself with countless flying pests in an {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You choose whether the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} extends 5 feet, 10 feet, or 15 feet. This area is {@variantrule Lightly Obscured|XPHB} and has one of the following effects of your choice, which lasts for 10 minutes or until you end it (no action required).", - { - "type": "entries", - "name": "Deafening", - "entries": [ - "Creatures you choose entirely within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have the {@condition Deafened|XPHB} condition." - ] - }, - { - "type": "entries", - "name": "Difficult Terrain", - "entries": [ - "The area of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is {@variantrule Difficult Terrain|XPHB} for creatures other than yourself." - ] - }, - { - "type": "entries", - "name": "Heavily Obscured", - "entries": [ - "The area of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is {@variantrule Heavily Obscured|XPHB} for creatures other than yourself." - ] - } - ] - }, - { - "name": "Plague Vector", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Carrion King", - "level": 10, - "header": 2, - "entries": [ - "Whenever you use your Interrupt, the target has the {@condition Poisoned|XPHB} condition until the end of the current turn." - ] - }, - { - "name": "Lord of the Flies", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Carrion King", - "level": 17, - "header": 2, - "entries": [ - "You can call a colossal swarm of vermin to your aid.", - "As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Blinding Bites", - "entries": [ - "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with commanding your vermin to blind a creature you can see within 30 feet of yourself. The target must succeed on a Constitution saving throw (DC 8 plus your Constitution modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or take {@damage 2d10} Piercing damage and have the {@condition Blinded|XPHB} condition for 1 minute. At the end of each of its turns, a {@condition Blinded|XPHB} target repeats the save, ending the effect on itself on a success." - ] - }, - { - "type": "entries", - "name": "Infesting Swarm", - "entries": [ - "When you use your Infest while your Swarm Cloud is active, you can target any creatures of your choice within your Swarm Cloud's {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." - ] - } - ] - }, - { - "name": "Diabolist", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Diabolist", - "level": 3, - "entries": [ - "{@i Strike Contracts and Command the Powers of Hell}", - "Your call was a bellow from below, foul with brimstone and the cries of the damned. Diabolists are well-spoken advocates for demons, devils, and other Fiends, mediating their pacts and trading souls for their service. Often, Diabolists are called upon to defend portals to the underworld, safeguarding the innocent from wandering down below and trapping condemned souls within.", - { - "type": "refSubclassFeature", - "subclassFeature": "Devil's Advocate|Warden|ValdaWarden|Diabolist|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Infernal Command|Warden|ValdaWarden|Diabolist|ValdaWarden|3" - } - ] - }, - { - "name": "Devil's Advocate", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Diabolist", - "level": 3, - "header": 1, - "entries": [ - "Your fiendish allegiance grants you the following benefits.", - { - "type": "entries", - "name": "Fiendish Empathy", - "entries": [ - "Whenever a Fiend attacks you, it makes a Wisdom saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, its attack misses." - ] - }, - { - "type": "entries", - "name": "Fire Resistance", - "entries": [ - "You have {@variantrule Resistance|XPHB} to Fire damage." - ] - }, - { - "type": "entries", - "name": "Silver-Tongued", - "entries": [ - "You gain proficiency in the {@skill Deception|XPHB}, {@skill Intimidation|XPHB}, or {@skill Persuasion|XPHB} skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1)." - ] - } - ] - }, - { - "name": "Infernal Command", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Diabolist", - "level": 3, - "header": 1, - "entries": [ - "You can cast {@spell Command|XPHB} as a {@variantrule Bonus Action|XPHB} without a spell slot. Charisma is your spellcasting ability for this spell.", - "You can use this feature twice. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Soul Broker", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Diabolist", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "When you or an ally within 10 feet of you reduces an enemy to 0 {@variantrule Hit Points|XPHB}, you can trade its soul to your fiendish patron for one of the following magical boons. The GM decides if a creature's soul can't be traded to a Fiend. The boon lasts for 10 minutes or until you use this feature to trade another soul.", - { - "type": "entries", - "name": "Energy Resistance", - "entries": [ - "You gain {@variantrule Resistance|XPHB} to one of the following damage types: Acid, Cold, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder." - ] - }, - { - "type": "entries", - "name": "Fortitude", - "entries": [ - "You gain {@variantrule Temporary Hit Points|XPHB} equal to your Warden level." - ] - }, - { - "type": "entries", - "name": "Truesight", - "entries": [ - "You have {@sense Truesight|XPHB} with a range of 10 feet." - ] - }, - { - "type": "entries", - "name": "Skill", - "entries": [ - "You gain proficiency and {@variantrule Expertise|XPHB} in one skill of your choice." - ] - }, - { - "type": "entries", - "name": "Speed", - "entries": [ - "Your {@variantrule Speed|XPHB} increases by 15 feet." - ] - } - ] - }, - { - "name": "Hellbent Survival", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Diabolist", - "level": 10, - "header": 2, - "entries": [ - "When you use your Survive, you can immediately move up to your {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks} and make two attacks with a weapon or {@variantrule Unarmed Strike|XPHB}." - ] - }, - { - "name": "Archdevil's Blessing", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Diabolist", - "level": 17, - "header": 2, - "entries": [ - "Your infernal allies can grant you a boon. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Devil's Charm", - "entries": [ - "You have {@variantrule Advantage|XPHB} on Charisma checks and saving throws." - ] - }, - { - "type": "entries", - "name": "Hellfire Aura", - "entries": [ - "At the end of each of your turns, each creature you choose in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you takes {@damage 2d6} Fire damage." - ] - }, - { - "type": "entries", - "name": "Infernal Interruption", - "entries": [ - "Whenever you use your Interrupt, you can cast {@spell Hellish Rebuke|XPHB} without a spell slot as a part of the same {@variantrule Reaction|XPHB}, as if the creature damaged you with the interrupted attack. Charisma is your spellcasting ability for this spell." - ] - } - ] - }, - { - "name": "Godsworn", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Godsworn", - "level": 3, - "entries": [ - "{@i Wield Divine Power to Protect the Weak}", - "The whispers of gods, the ringing of bells, and the meter of hymns called you, compelling you to swear an oath of protection. With your blade, you defend temples, holy sites, and other sacred ground, and with your shield, you protect pilgrims as they make their grand journeys. Your purpose is grander than just one life, and you look forward to seeing what designs the gods have set on your travels.", - { - "type": "refSubclassFeature", - "subclassFeature": "Anointed Block|Warden|ValdaWarden|Godsworn|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Divine Mandate|Warden|ValdaWarden|Godsworn|ValdaWarden|3" - } - ] - }, - { - "name": "Anointed Block", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Godsworn", - "level": 3, - "header": 1, - "entries": [ - "When you use the Block option of your Guardian Tactics, the chosen ally adds {@dice 1d4} to attack rolls and saving throws it makes while within 5 feet of you until the start of your next turn." - ] - }, - { - "name": "Divine Mandate", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Godsworn", - "level": 3, - "header": 1, - "entries": [ - "Your oath of protection grants you the following benefits.", - { - "type": "entries", - "name": "Cantrips", - "entries": [ - "You learn two cantrips of your choice from the Cleric spell list. Wisdom is your spellcasting ability for these spells." - ] - }, - { - "type": "entries", - "name": "Doctrine", - "entries": [ - "You gain proficiency in the {@skill Religion|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Constitution modifier (minimum bonus of +1)." - ] - }, - { - "type": "entries", - "name": "Radiant Resistance", - "entries": [ - "You gain {@variantrule Resistance|XPHB} to Radiant damage." - ] - } - ] - }, - { - "name": "Benediction", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Godsworn", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "You can cast any of the following spells once without a spell slot: {@spell Daylight|XPHB}, {@spell Lesser Restoration|XPHB}, {@spell Sanctuary|XPHB}, and {@spell Zone of Truth|XPHB}. Wisdom is your spellcasting ability for the spells you cast with this feature. Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Selfless Survival", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Godsworn", - "level": 10, - "header": 2, - "entries": [ - "When a creature you can see within 30 feet of yourself is reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can expend the use of your Survive to prevent its demise.", - "The creature drops to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and regains a number of {@variantrule Hit Points|XPHB} equal to twice your Warden level." - ] - }, - { - "name": "Sainted Mantle", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Godsworn", - "level": 17, - "header": 2, - "entries": [ - "You can wreathe yourself in divine protection. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Radiant Regeneration", - "entries": [ - "At the start of each of your turns, you regain {@variantrule Hit Points|XPHB} equal to half your Warden level plus your Constitution modifier." - ] - }, - { - "type": "entries", - "name": "Spirit Guardians", - "entries": [ - "As a part of the {@variantrule Bonus Action|XPHB} you take to use this feature, you cast {@spell Spirit Guardians|XPHB} without a spell slot. When you cast it in this way, its duration is 1 minute and doesn't require {@status Concentration|XPHB}." - ] - } - ] - }, - { - "name": "Nightgaunt", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Nightgaunt", - "level": 3, - "entries": [ - "{@i Side With the Forces of Undeath}", - "Blood-drinkers, Undead, and other creatures of the night are often feared and hunted, and few stand in their defense; except, of course, the grim and terrible Nightgaunts. Tales of Nightgaunts cast them as hunters of clerics and goodly vampire slayers. Their appearances always presage long nights and great rises in hungry Undead.", - "You felt the calling of the moon bringing you to the graveside of living corpses. Though vampires, zombies, and skeletons are mighty, they are always outnumbered, hunted, and turned by Clerics\u2014never given a chance to repose in peace. They require an ally among the living to continue their ceaseless lives, and you have risen by moonlight to the task.", - { - "type": "refSubclassFeature", - "subclassFeature": "Death's Gambit|Warden|ValdaWarden|Nightgaunt|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Grave Keeper|Warden|ValdaWarden|Nightgaunt|ValdaWarden|3" - } - ] - }, - { - "name": "Death's Gambit", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Nightgaunt", - "level": 3, - "header": 1, - "entries": [ - "When you deal damage to an enemy targeted by the Challenge option of your Guardian Tactics, it may die instantly. If the enemy has fewer {@variantrule Hit Points|XPHB} than twice your Warden level after taking damage, it drops to 0 {@variantrule Hit Points|XPHB}." - ] - }, - { - "name": "Grave Keeper", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Nightgaunt", - "level": 3, - "header": 1, - "entries": [ - "Your affinity for the Undead grants you the following benefits.", - { - "type": "entries", - "name": "Darkvision", - "entries": [ - "You gain {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB} when you gain this feature, its range increases by 60 feet." - ] - }, - { - "type": "entries", - "name": "Necrotic Resistance", - "entries": [ - "You have {@variantrule Resistance|XPHB} to Necrotic damage." - ] - }, - { - "type": "entries", - "name": "Undead Empathy", - "entries": [ - "Whenever an Undead creature attacks you, it makes a Wisdom saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, its attack misses." - ] - } - ] - }, - { - "name": "Innate Necromancy", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Nightgaunt", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "You can cast any of the following spells once without a spell slot: {@spell Darkness|XPHB}, {@spell False Life|XPHB}, {@spell Gentle Repose|XPHB}, and {@spell Speak with Dead|XPHB}. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell). Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Undying", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Nightgaunt", - "level": 10, - "header": 2, - "entries": [ - "You can use your Survive three times and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Gravelord", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Nightgaunt", - "level": 17, - "header": 2, - "entries": [ - "You can invite necromantic energies into your body. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Frightful Aura", - "entries": [ - "You emit an aura of terror in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from yourself. Whenever an enemy starts its turn in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, it must succeed on a Wisdom saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Frightened|XPHB} condition for 1 minute or until it takes any damage. {@action Attack|XPHB} rolls against the {@condition Frightened|XPHB} creature have {@variantrule Advantage|XPHB}." - ] - }, - { - "type": "entries", - "name": "Vampiric Strike", - "entries": [ - "As a part of the {@variantrule Bonus Action|XPHB} you take to use this feature, you cast cast {@spell Vampiric Touch|XPHB} as a without a spell slot as a level 5 spell. When you take the {@action Attack|XPHB} action, you can replace one of your attacks with making the spell's melee spell attack." - ] - } - ] - }, - { - "name": "Rimekeeper", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Rimekeeper", - "level": 3, - "entries": [ - "{@i Channel the Polar Winds}", - "Your call was the howling, icy winds of a remote arctic land. As a Rimekeeper, you defend the people of these frigid lands from colossal creatures that thrive in the frost and invaders that hail from warmer places. Wherever you travel, the north wind follows, summoned at your fingertips with hailstones and ice.", - { - "type": "refSubclassFeature", - "subclassFeature": "North Wind|Warden|ValdaWarden|Rimekeeper|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Polar Acclimation|Warden|ValdaWarden|Rimekeeper|ValdaWarden|3" - } - ] - }, - { - "name": "North Wind", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Rimekeeper", - "level": 3, - "header": 1, - "entries": [ - "When you use Block or Challenge on a Large or smaller creature, you can create a howling wind to either pull the target 10 feet in a straight line toward you or push the target up to 10 feet straight away from you." - ] - }, - { - "name": "Polar Acclimation", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Rimekeeper", - "level": 3, - "header": 1, - "entries": [ - "Your adaptation to arctic climates grants you the following benefits.", - { - "type": "entries", - "name": "Cold Resistance", - "entries": [ - "You have {@variantrule Resistance|XPHB} to Cold damage." - ] - }, - { - "type": "entries", - "name": "Frozen Weapons", - "entries": [ - "When you deal damage with a weapon or an {@variantrule Unarmed Strike|XPHB}, it can deal your choice of Cold damage or its normal damage type." - ] - }, - { - "type": "entries", - "name": "Frigid Weapons", - "entries": [ - "When you attack with a Melee weapon whose mastery property you can use, you can replace that property with the Slow property for that attack." - ] - } - ] - }, - { - "name": "Ice Blast", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Rimekeeper", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can unleash a burst of ice from your hands. You can use this ice to create one of the following magical effects of your choice within 5 feet of you. If an effect calls for a saving throw or ability check, the DC equals 8 plus your Constitution modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}.", - { - "type": "entries", - "name": "Black Ice", - "entries": [ - "You can create a slick area of ice covering the ground in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} centered on yourself. When the ice appears, each creature other than yourself standing in its area must succeed on a Dexterity saving throw or have the {@condition Prone|XPHB} condition. A creature that enters the area for the first time on a turn or ends its turn there must also succeed on that save or fall {@condition Prone|XPHB}. This ice melts after 1 minute or if you create this effect again." - ] - }, - { - "type": "entries", - "name": "Freeze Shut", - "entries": [ - "You freeze over a closed door, window, gate, container, or hatch, causing it to become stuck. A Strength ({@skill Athletics|XPHB}) check can force the object open again. This ice melts after 10 minutes." - ] - }, - { - "type": "entries", - "name": "Frostbite", - "entries": [ - "You bombard a creature you can see with frost. The target makes a Constitution saving throw, taking {@damage 2d12} Cold damage on a failed save or half as much damage on a successful one. This damage increases by {@dice 1d12} at Warden levels 11 ({@dice 3d12}) and 17 ({@dice 4d12})." - ] - }, - { - "type": "entries", - "name": "Snowbank", - "entries": [ - "You deposit enough snow and ice in a 10-foot-wide bank to provide {@variantrule Cover|XPHB|Half Cover} for two Medium creatures. This bank melts after 10 minutes." - ] - } - ] - }, - { - "name": "Snowclad", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Rimekeeper", - "level": 10, - "header": 2, - "entries": [ - "You gain {@variantrule Temporary Hit Points|XPHB} equal to your Constitution modifier at the start of each of your turns if you don't have the {@condition Incapacitated|XPHB} condition." - ] - }, - { - "name": "Hoarfrost Herald", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Rimekeeper", - "level": 17, - "header": 2, - "entries": [ - "You can embrace the bitter chill of hoarfrost. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Cold Immunity", - "entries": [ - "You have {@variantrule Immunity|XPHB} to Cold damage." - ] - }, - { - "type": "entries", - "name": "Frostbite Strike", - "entries": [ - "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with a use of the Frostbite option of your Ice Blast." - ] - }, - { - "type": "entries", - "name": "Iceclad", - "entries": [ - "You gain {@variantrule Temporary Hit Points|XPHB} equal to twice your Constitution modifier at the start of each of your turns if you don't have the {@condition Incapacitated|XPHB} condition." - ] - } - ] - }, - { - "name": "Stoneheart Defender", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Stoneheart Defender", - "level": 3, - "entries": [ - "{@i Become an Unmovable Obstacle}", - "Your call was the steadfast rumble of mountains, a pull which dwarves and gnomes have felt for generations. As a Stoneheart Defender, you protect the stones from those who would despoil them, from within and without. You might protect old dwarven walls, patrol high mountain lookouts, or stand in defense of remote villages. You are unmovable wherever you plant your feet: a mountain in mortal form.", - { - "type": "refSubclassFeature", - "subclassFeature": "Stonewall|Warden|ValdaWarden|Stoneheart Defender|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Earthshatter|Warden|ValdaWarden|Stoneheart Defender|ValdaWarden|3" - } - ] - }, - { - "name": "Stonewall", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Stoneheart Defender", - "level": 3, - "header": 1, - "entries": [ - "When you use the Block option of your Guardian Tactics while you are holding a Shield, you and the chosen ally are further protected from harm. Until the start of your next turn, any Bludgeoning, Piercing, or Slashing damage dealt to you or the ally is reduced by an amount equal to the AC bonus of your Shield." - ] - }, - { - "name": "Earthshatter", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Stoneheart Defender", - "level": 3, - "header": 1, - "entries": [ - "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with a downward slam that knocks others off their feet. Each Large or smaller creature you choose on the ground within 5 feet of yourself must succeed on a Strength saving throw (DC 8 plus your Strength modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Prone|XPHB} condition.", - "At Warden level 14, this area increases to 10 feet." - ] - }, - { - "name": "Roots of Rock", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Stoneheart Defender", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "Your attunement to the mountains grants you the following benefits.", - { - "type": "entries", - "name": "Immovable", - "entries": [ - "You can't be pushed, pulled, or teleported against your will." - ] - }, - { - "type": "entries", - "name": "Prone Immunity", - "entries": [ - "You have {@variantrule Immunity|XPHB} to {@condition Prone|XPHB} condition unless you choose to have it or have the {@condition Incapacitated|XPHB} condition." - ] - } - ] - }, - { - "name": "Legendary Interruption", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Stoneheart Defender", - "level": 10, - "header": 2, - "entries": [ - "When an enemy you can see takes a Legendary Action to make an attack, you can use Interrupt to prevent that attack." - ] - }, - { - "name": "Stoneforged Champion", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Stoneheart Defender", - "level": 17, - "header": 2, - "entries": [ - "You can encase yourself in rock to become a living mountain. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Earthshatter Stomp", - "entries": [ - "Once on each of your turns, you can use your Earthshatter without replacing one of your attacks." - ] - }, - { - "type": "entries", - "name": "Giant Strength", - "entries": [ - "Your Strength increases by 4, to a maximum of 25." - ] - }, - { - "type": "entries", - "name": "Immortal Resolve", - "entries": [ - "While you are {@variantrule Bloodied|XPHB}, you have {@variantrule Resistance|XPHB} to all damage." - ] - } - ] - }, - { - "name": "Storm Sentinel", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Storm Sentinel", - "level": 3, - "entries": [ - "{@i Become Imbued with a Roaring Storm}", - "Your call sounded like furious storm clouds and the flash of lightning. As a Storm Sentinel, you protect wayward sailors and coastal villages from the wrath of the tempests and the arrival of pirates and other raiders. From your fingertips, you deliver the awe of lightning and the roar of thunder, and with practice, you can fly among the squalls and rain thunderbolts from above.", - { - "type": "refSubclassFeature", - "subclassFeature": "Thunderblast|Warden|ValdaWarden|Storm Sentinel|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Seafarer|Warden|ValdaWarden|Storm Sentinel|ValdaWarden|3" - } - ] - }, - { - "name": "Thunderblast", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Storm Sentinel", - "level": 3, - "header": 1, - "entries": [ - "When you use the Grasp option of your Guardian Tactics, each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} takes {@damage 1d8} Lightning damage." - ] - }, - { - "name": "Seafarer", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Storm Sentinel", - "level": 3, - "header": 1, - "entries": [ - "Your time on oceanbound voyages and attunement with the storm grants you the following benefits.", - { - "type": "entries", - "name": "Flash from Above", - "entries": [ - "Whenever you are outdoors, you can take a {@action Magic|XPHB} action to conjure a harmless, but impressive, bolt of lightning or peal of thunder." - ] - }, - { - "type": "entries", - "name": "Storm Resistance", - "entries": [ - "You have {@variantrule Resistance|XPHB} to your choice of Lightning or Thunder damage." - ] - }, - { - "type": "entries", - "name": "Swim Speed", - "entries": [ - "You have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}." - ] - } - ] - }, - { - "name": "Storm Wings", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Storm Sentinel", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "At the start of each of your turns, you can gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} until the end of the current turn (no action required)." - ] - }, - { - "name": "Lightning Step", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Storm Sentinel", - "level": 10, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can teleport inside a bolt of lightning to an unoccupied space you can see within 60 feet. Immediately before you teleport, each creature within 5 feet of the space you appear in makes a Dexterity saving throw (DC 8 plus your Strength or Dexterity modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}), taking {@damage 4d8} Lightning damage on a failed save or half as much damage on a successful one.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your Interrupt (no action required)." - ] - }, - { - "name": "Stormlord", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Storm Sentinel", - "level": 17, - "header": 2, - "entries": [ - "You can imbue yourself with the storm's fury. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Call Lightning", - "entries": [ - "As a part of the {@variantrule Bonus Action|XPHB} you take to use this feature, you cast {@spell Call Lightning|XPHB} without a spell slot. When you cast the spell in this way, its duration is 1 minute. On subsequent turns, you can replace one of your attacks with calling down lightning again." - ] - }, - { - "type": "entries", - "name": "Fly Speed", - "entries": [ - "You gain a {@variantrule Fly Speed|XPHB} of 60 feet." - ] - }, - { - "type": "entries", - "name": "Improved Thunderblast", - "entries": [ - "The damage of your Thunderblast increases to {@dice 3d8}." - ] - } - ] - }, - { - "name": "Verdant Protector", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Verdant Protector", - "level": 3, - "entries": [ - "{@i Protect Nature with Interlopers}", - "You heard the call of the wind through the trees and the loam beneath your feet. As a Verdant Protector, you are the champion of the green things in nature, defending them against those who would despoil the wilds. Plants sprout at your command to assist you, entangling and ensnaring foes for you to dispatch.", - { - "type": "refSubclassFeature", - "subclassFeature": "Grasping Vines|Warden|ValdaWarden|Verdant Protector|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Cultivator|Warden|ValdaWarden|Verdant Protector|ValdaWarden|3" - } - ] - }, - { - "name": "Grasping Vines", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Verdant Protector", - "level": 3, - "header": 1, - "entries": [ - "Plants entangle your foes that try to escape. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of the Grasp option of your Guardian Tactics increases to 10 feet for creatures on the ground. At Warden level 14, it increases to 15 feet." - ] - }, - { - "name": "Cultivator", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Verdant Protector", - "level": 3, - "header": 1, - "entries": [ - "Your connection with all manner of plants grants you the following benefits.", - { - "type": "entries", - "name": "Natural Connection", - "entries": [ - "You gain proficiency in the {@skill Nature|XPHB}, {@skill Stealth|XPHB}, or {@skill Survival|XPHB} skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1)." - ] - }, - { - "type": "entries", - "name": "Surefooted", - "entries": [ - "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement and you are immune to the effects of the {@spell Spike Growth|XPHB} and {@spell Plant Growth|XPHB} spells." - ] - } - ] - }, - { - "name": "Nature's Emissary", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Verdant Protector", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "You can cast any of the following spells once without a spell slot: {@spell Goodberry|XPHB}, {@spell Plant Growth|XPHB}, {@spell Spike Growth|XPHB}, and {@spell Speak with Plants|XPHB}. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell). Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Verdant Resilience", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Verdant Protector", - "level": 10, - "header": 2, - "entries": [ - "When you use your Survive, you and allies within 10 feet of yourself gain {@variantrule Temporary Hit Points|XPHB} equal to twice your Warden level." - ] - }, - { - "name": "Oak Sentinel", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Verdant Protector", - "level": 17, - "header": 2, - "entries": [ - "You can grow the gnarled oak of a treant. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Armor of Thorns", - "entries": [ - "You gain a +4 bonus to AC. Whenever you take damage from an enemy within 5 feet of you, the enemy takes {@damage 4d6} Piercing damage and the AC bonus decreases by 1, to a minimum of +0." - ] - }, - { - "type": "entries", - "name": "Entangling Transformation", - "entries": [ - "When you use this feature, plants and vines sprout from the ground in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Strength saving throw (DC 8 plus your Constitution modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Restrained|XPHB} condition for 1 minute. A {@condition Restrained|XPHB} creature can take an action to make a Strength ({@skill Athletics|XPHB}) check against this benefit's save DC, ending the condition on itself on a success." - ] - } - ] - }, - { - "name": "Witchbane Hunter", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Witchbane Hunter", - "level": 3, - "entries": [ - "{@i Hunt Mages and Supernatural Foes}", - "Where there is magic, there is evil. Witches, warlocks, and hags lurk in the shadows, plying their myriad curses upon the innocent. But your ever-vigilant sword is ready for them, ready to defend the nonmagical folk from evil spellcasters the world-over. You slay vampires, hexers, devils, and fey with impunity, for anyone who might despoil the world with magic shall be hunted and put to the stake.", - { - "type": "refSubclassFeature", - "subclassFeature": "Witchbane Arsenal|Warden|ValdaWarden|Witchbane Hunter|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Spiteful Challenge|Warden|ValdaWarden|Witchbane Hunter|ValdaWarden|3" - } - ] - }, - { - "name": "Witchbane Arsenal", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Witchbane Hunter", - "level": 3, - "header": 1, - "entries": [ - "Your experience in hunting supernatural foes has culminated in a collection of witch-hunting items, granting you the following benefits.", - { - "type": "entries", - "name": "Blessed Flask", - "entries": [ - "You have an enchanted container that produces a flask of Holy Water as a {@action Magic|XPHB} action. Once created, this Holy Water vanishes after 10 minutes. This container can produce Holy Water three times and regains all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Cerulean Medallion", - "entries": [ - "You have a magical medallion that glows faintly when supernatural threats are near. As a {@variantrule Bonus Action|XPHB}, you learn the location and creature type of Celestials, Fey, Fiends, and Undead within 30 feet of yourself. This medallion can be used three times and regains all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Grimoire Monstrum", - "entries": [ - "You have a tome of myths and monsters. While holding it, you have {@variantrule Advantage|XPHB} on Intelligence checks you make related to monsters, spells, or secret or ancient lore." - ] - }, - { - "type": "entries", - "name": "Silvered Whetstone", - "entries": [ - "You have a magical whetstone that adds a thin layer of silver to a weapon as a {@action Magic|XPHB} action. For 10 minutes, when you deal damage with that weapon, it can deal your choice of Force damage or its normal damage type. This whetstone can be used three times and regains all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - } - ] - }, - { - "name": "Spiteful Challenge", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Witchbane Hunter", - "level": 3, - "header": 1, - "entries": [ - "When you use the Challenge option of your Guardian Tactics, you have {@variantrule Advantage|XPHB} on saving throws against effects created by the target while you are within 30 feet of it." - ] - }, - { - "name": "Otherworldly Eye", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Witchbane Hunter", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "Your well-trained eye can detect the slightest hint of magic, granting you the following benefits.", - { - "type": "entries", - "name": "Detect Latent Magic", - "entries": [ - "As a {@action Magic|XPHB} action, you can sense if a spell was cast within 30 feet of yourself within the last 24 hours and what spell was cast." - ] - }, - { - "type": "entries", - "name": "See Invisibility", - "entries": [ - "You see creatures and objects that have the {@condition Invisible|XPHB} condition. You can also see into the Ethereal Plane. Creatures and objects there appear ghostly." - ] - } - ] - }, - { - "name": "Arcane Rebuke", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Witchbane Hunter", - "level": 10, - "header": 2, - "entries": [ - "You can cast {@spell Counterspell|XPHB} without a spell slot. If the target fails its saving throw against this spell, it takes {@damage 4d8} Force damage. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this feature (choose the ability when you cast the spell).", - "Once you use this feature to cast this spell, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your Interrupt (no action required)." - ] - }, - { - "name": "Anti-Mage", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Witchbane Hunter", - "level": 17, - "header": 2, - "entries": [ - "You can imbue yourself with an antimagic aura. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Antimagic Field", - "entries": [ - "As a part of the {@variantrule Bonus Action|XPHB} you take to use this feature, you cast {@spell Antimagic Field|XPHB} without a spell slot. When you cast it in this way, its duration is 1 minute and the 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originates from you. Additionally, you choose which creatures and objects are affected by the {@spell Antimagic Field|XPHB}." - ] - }, - { - "type": "entries", - "name": "Branding Challenge", - "entries": [ - "When you hit an enemy targeted by the Challenge option of your Guardian Tactics with a weapon, the target takes an extra {@damage 2d8} Fire damage." - ] - } - ] - }, - { - "name": "Drake-Blooded", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Drake-Blooded", - "level": 3, - "entries": [ - "{@i Channel Draconic Magic with Your Blood}", - "Your call was the booming roar of dragons. As such, you have struck a pact with an ancient wyrm to protect its hoard from enemies that might despoil it. In turn, the surged through your veins like fire and granted you a measure of draconic power. Fire alights at your fingertips and your eyes bear reptilian slits. As a Drake-Blooded wyrm granted you a few drops of its blood to drink, which Warden, you are a champion among half-dragons and a titan among kobolds.", - { - "type": "refSubclassFeature", - "subclassFeature": "Spellcasting|Warden|ValdaWarden|Drake-Blooded|ValdaWarden|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mortal Metamagic|Warden|ValdaWarden|Drake-Blooded|ValdaWarden|3" - } - ] - }, - { - "name": "Spellcasting", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Drake-Blooded", - "level": 3, - "header": 1, - "entries": [ - "You have learned to cast spells. The information below details how you use those rules as a Drake-Blooded Warden.", - { - "type": "entries", - "name": "Cantrips", - "entries": [ - "You know two cantrips of your choice from the Sorcerer spell list (see that class's section for its list). {@spell Sorcerous Burst|XPHB} and {@spell True Strike|XPHB} are recommended. Whenever you gain a Warden level, you can replace one of these cantrips with another cantrip of your choice from the Sorcerer spell list.", - "When you reach Warden level 10, you learn another Sorcerer cantrip of your choice." - ] - }, - { - "type": "entries", - "name": "Spell Slots", - "entries": [ - "The Drake-Blooded Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Prepared Spells of Level 1+", - "entries": [ - "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Sorcerer spell list. {@spell Burning Hands|XPHB}, {@spell Detect Magic|XPHB}, and {@spell Shield|XPHB} are recommended.", - "The number of spells on your list increases as you gain Warden levels, as shown in the Prepared Spells column of the Drake-Blooded Spellcasting table.", - "Whenever that number increases, choose additional spells from the Sorcerer spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Warden, your list of prepared spells can include five Sorcerer spells of levels 1 and 2 in any combination." - ] - }, - { - "type": "entries", - "name": "Changing your Prepared Spells", - "entries": [ - "Whenever you gain a Warden level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "Charisma is your spellcasting ability for your Sorcerer spells." - ] - }, - { - "type": "entries", - "name": "Spellcasting Focus", - "entries": [ - "You can use an Arcane Focus as a {@variantrule Spellcasting Focus|XPHB} for your Sorcerer spells." - ] - } - ] - }, - { - "name": "Mortal Metamagic", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Drake-Blooded", - "level": 3, - "header": 1, - "entries": [ - "You use the following Metamagic options to temporarily modify spells you cast. To use an option, you must expend the number of {@variantrule Hit Point Dice|XPHB} that it costs. You can use only one Metamagic option on a spell when you cast it unless otherwise noted in one of those options.", - { - "type": "entries", - "name": "Empowered Spell (Costs 1 Hit Point Die)", - "entries": [ - "When you roll damage for a spell, you can spend 1 {@variantrule Hit Points|XPHB|Hit Point} Die to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls.", - "You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell." - ] - }, - { - "type": "entries", - "name": "Quickened Spell (Costs 2 Hit Point Dice)", - "entries": [ - "When you cast a spell that has a casting time of an action, you can expend 2 {@variantrule Hit Point Dice|XPHB} to change the casting time to a {@variantrule Bonus Action|XPHB} for this casting. You can't modify a spell in this way if you've already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on this turn after modifying a spell in this way." - ] - } - ] - }, - { - "name": "Arcane Strike", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassShortName": "Drake-Blooded", - "subclassSource": "ValdaWarden", - "level": 6, - "header": 2, - "entries": [ - "When you take the {@action Attack|XPHB} action on your turn, you can replace one of the attacks with a casting of one of your Sorcerer cantrips that has a casting time of an action." - ] - }, - { - "name": "Draconic Vengeance", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Drake-Blooded", - "level": 10, - "header": 2, - "entries": [ - "When you take damage from a creature that is within 10 feet of you, you can take a {@variantrule Reaction|XPHB} and expend a {@variantrule Hit Points|XPHB|Hit Point} Die to unleash draconic energy in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw against your spell save DC. On a failed save, a creature takes damage equal to two rolls of your {@variantrule Hit Points|XPHB|Hit Point} Die plus your Constitution modifier, or half as much damage on a successful one. The damage is your choice of Acid, Cold, Fire, Lightning, or Poison." - ] - }, - { - "name": "Aspect of the Greatwyrm", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "subclassSource": "ValdaWarden", - "subclassShortName": "Drake-Blooded", - "level": 17, - "header": 2, - "entries": [ - "You can wreathe yourself in a dragon's elemental might. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Breath Weapon", - "entries": [ - "When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking {@damage 6d6} damage on a failed save or half as much damage on a successful one. The damage is your choice of Acid, Cold, FIre, Lightning, or Poison." - ] - }, - { - "type": "entries", - "name": "Elemental Fury", - "entries": [ - "When you deal damage with a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, the target takes an extra {@damage 1d6} damage. The damage is your choice of Acid, Cold, FIre, Lightning, or Poison." - ] - }, - { - "type": "entries", - "name": "Fly Speed", - "entries": [ - "You gain a {@variantrule Fly Speed|XPHB} of 60 feet." - ] - } - ] - }, - { - "name": "Burden of Anonymity", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Anonymity", - "level": 3, - "entries": [ - "{@i Kill in the Shadows, Die in the Shadows}", - "Like other Martyrs, you were chosen to accomplish great things and die for a noble cause. However, you were not destined for glory; no one will ever know your name. Martyrs chosen for the Burden of Anonymity work in the shadows to influence the world for the greater good, and will inevitably die in the shadows, unknown to all. Your divinely-appointed task might be secret, such as assassination or infiltration, and your role as a Martyr might be incognito, even to your allies. Anonymous Martyrs might disguise themselves as Paladins, mercenaries, or Rogues with hidden agendas and abundant conspiracies.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Anonymity Spells|Martyr|ValdaMartyr|Anonymity|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Martyr|ValdaMartyr|Anonymity|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Fade from View|Martyr|ValdaMartyr|Anonymity|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Anonymity Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Anonymity", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Anonymity Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Anonymity Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Disguise Self|XPHB}, {@spell Expeditious Retreat|XPHB}" - ], - [ - "5", - "{@spell Invisibility|XPHB}, {@spell Silence|XPHB}" - ], - [ - "9", - "{@spell Sending|XPHB}, {@spell Word of Transience|ValdaSpire24}" - ], - [ - "13", - "{@spell Arcane Eye|XPHB}, {@spell Greater Invisibility|XPHB}" - ], - [ - "17", - "{@spell Modify Memory|XPHB}, {@spell Passwall|XPHB}" - ] - ] - } - ] - }, - { - "name": "Bonus Proficiencies", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Anonymity", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in the {@skill Stealth|XPHB} skill and with {@item Thieves' Tools|XPHB}." - ] - }, - { - "name": "Fade from View", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Anonymity", - "level": 3, - "header": 1, - "entries": [ - "When you roll {@variantrule Initiative|XPHB}, you can give yourself the {@condition Invisible|XPHB} condition until the end of your next turn. This condition ends early if you make an attack roll, deal damage, or cast a spell.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "name": "Silent Sacrifice", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Anonymity", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "When you make an attack or damage roll that is improved by your Sacrifice feature against a target that can't see you, you don't take Radiant damage from using the feature and the target is magically silenced on a hit. Until the start of your next turn, the target can't speak, has the {@condition Deafened|XPHB} condition, and can't cast any spell that includes a Verbal component." - ] - }, - { - "name": "False Martyrdom", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Anonymity", - "level": 14, - "header": 2, - "entries": [ - "When you take damage or use your Undying Conviction, you can convincingly fake your death. You teleport up to a known location within 10 miles of you at the same time that a duplicate corpse appears to take your place. The corpse is indistinguishable from you and wears nonmagical duplicates of your clothing and equipment. You can choose for the corpse to realistically bleed, mutter incoherently, and breathe shallowly for up to a minute. The corpse is unaffected by spells and other magical effects. The corpse and its clothing and equipment vanish after 10 days, or when you dismiss it as a {@action Magic|XPHB} action or use this feature again.", - "Furthermore, if you covertly notify the GM, you can also convince other players of your death. You can roll Death Saving Throws as normal, ignoring successes, temporarily prepare a new character sheet, and so on.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}.", - { - "type": "inset", - "name": "Cheating Death", - "entries": [ - "At the GM's discretion, Martyrs with the Burden of Anonymity can use their False Martyrdom to avoid their inevitable death detailed in the Final Martyrdom feature. This still concludes the character's story with a glorious sacrifice but leaves the potential for the character to retire or simply disappear into a crowd once their ultimate goal has been achieved." - ] - } - ] - }, - { - "name": "Divine Assassin", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Anonymity", - "level": 18, - "header": 2, - "entries": [ - "Your skill at remaining unseen grants you the following benefits.", - { - "type": "entries", - "name": "Elusive Invisibility", - "entries": [ - "While you have the {@condition Invisible|XPHB} condition, you have {@variantrule Advantage|XPHB} on saving throws." - ] - }, - { - "type": "entries", - "name": "Swift Disappearance", - "entries": [ - "You can cast {@spell Invisibility|XPHB} and {@spell Greater Invisibility|XPHB} as a {@variantrule Bonus Action|XPHB}. You take half the normal Radiant damage from casting these spells." - ] - } - ] - }, - { - "name": "Burden of Ascension", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Ascension", - "level": 3, - "entries": [ - "{@i Ascend to Godhood}", - "The gods have set an arduous path for your life, replete with labors, challenges, and trials designed to test your morality and resolve. You likely won't succeed. However, if you best the gods' trials and die in marvelous glory, you will ascend to the afterlife as a demigod.", - "Perhaps the gods envision you as a replacement for a recently-deceased god, or perhaps they raise dozens of demigods to do their bidding across the planes of existence. Regardless of your status, immortality after death awaits.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Ascension Spells|Martyr|ValdaMartyr|Ascension|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Herculean Surge|Martyr|ValdaMartyr|Ascension|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Ascension Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Ascension", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Ascension Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Ascension Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Divine Favor|XPHB}, {@spell Heroism|XPHB}" - ], - [ - "5", - "{@spell Enhance Ability|XPHB}, {@spell Locate Object|XPHB}" - ], - [ - "9", - "{@spell Beacon of Hope|XPHB}, {@spell Protection from Energy|XPHB}" - ], - [ - "13", - "{@spell Death Ward|XPHB}, {@spell Locate Creature|XPHB}" - ], - [ - "17", - "{@spell Hold Monster|XPHB}, {@spell Legend Lore|XPHB}" - ] - ] - } - ] - }, - { - "name": "Herculean Surge", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Ascension", - "level": 3, - "header": 1, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can gain a bonus to your Strength and Dexterity scores for 1 minute. This bonus is +4 if the ability score is 14 or lower, or +2 otherwise, up to a maximum of 22.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "name": "Olympic Agility", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Ascension", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "You gain a {@variantrule Climb Speed|XPHB} and {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}. Additionally, {@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement." - ] - }, - { - "name": "Relics of Legend", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Ascension", - "level": 14, - "header": 2, - "entries": [ - "Your legendary deeds have imbued your most iconic equipment with supernatural blessings. You choose three pieces of equipment to be your Aegis, Oracle, and Xiphos. These items might have been at your side for years, have been used to accomplish one of your labors, or even be trophies taken from your mightiest foes. Once you use your Aegis, Oracle, or Xiphos, you can't use that relic again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Aegis", - "entries": [ - "Your Aegis is a Shield, an article of clothing, or a pelt that grants you divine protection. You can use your Aegis to cast {@spell Shield|XPHB} without taking Radiant damage or expending a spell use." - ] - }, - { - "type": "entries", - "name": "Oracle", - "entries": [ - "Your Oracle is a stone, gemstone, or another accessory that allows you to communicate with the gods. You can use your Oracle to cast {@spell Commune|XPHB} without taking Radiant damage or expending a spell use." - ] - }, - { - "type": "entries", - "name": "Xiphos", - "entries": [ - "Your Xiphos is a sword, spear, or other Melee weapon. Immediately after you score a {@variantrule Critical Hit|XPHB} with your Xiphos or reduce a creature to 0 {@variantrule Hit Points|XPHB} with it, you can move up your {@variantrule Speed|XPHB} and make another melee weapon roll using it." - ] - } - ] - }, - { - "name": "Demigod Ascendant", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Ascension", - "level": 18, - "header": 2, - "entries": [ - "The power of demigods flows through your veins, granting you the following benefits.", - { - "type": "entries", - "name": "Improved Herculean Surge", - "entries": [ - "Your Herculean Surge improves. When you use this feature, your Strength and Dexterity scores gain a +4 bonus, up to a maximum of 24, for 1 minute. You regain your use of Herculean Surge whenever you roll {@variantrule Initiative|XPHB}." - ] - }, - { - "type": "entries", - "name": "Legendary Resistance", - "entries": [ - "If you fail a saving throw, you can choose to succeed instead. Once you use this benefit, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - } - ] - }, - { - "name": "Burden of Atonement", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Atonement", - "level": 3, - "entries": [ - "{@i Seek Redemption Through Sacrifice}", - "For all the wrong you have done in your life, the gods have graced you with an undeserved second chance. Your burden is to atone, to undo all the evils you have done in your life, and to seek redemption before the gods. How you accomplish this is your choice, so long as you remove any dark marks you leave behind. Ultimately, your final martyrdom might be a grand act, averting a great disaster or banishing a force of evil, or it might be as humble as redirecting the life of an evil person and causing them to seek redemption, passing the torch to a new Martyr of Atonement.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Atonement Spells|Martyr|ValdaMartyr|Atonement|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Redirection|Martyr|ValdaMartyr|Atonement|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Atonement Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Atonement", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Atonement Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Atonement Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Cure Wounds|XPHB}, {@spell Sanctuary|XPHB}" - ], - [ - "5", - "{@spell Calm Emotions|XPHB}, {@spell Lesser Restoration|XPHB}" - ], - [ - "9", - "{@spell Remove Curse|XPHB}, {@spell Speak with Dead|XPHB}" - ], - [ - "13", - "{@spell Death Ward|XPHB}, {@spell Stoneskin|XPHB}" - ], - [ - "17", - "{@spell Greater Restoration|XPHB}, {@spell Mass Cure Wounds|XPHB}" - ] - ] - } - ] - }, - { - "name": "Redirection", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Atonement", - "level": 3, - "header": 1, - "entries": [ - "When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a {@variantrule Reaction|XPHB} to force the attack to hit you instead.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "name": "Sin Eater", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Atonement", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "You can take a {@action Magic|XPHB} action to transfer negative effects from any number of willing creatures within 60 feet of yourself to you.", - "If a chosen effect forced the original target to make a saving throw to avoid or end it, you make that saving throw against it with {@variantrule Advantage|XPHB}. On a success, the effect ends; on a failure, the effect ends for the original target and affects you instead as if you were the original target.", - "You can transfer multiple negative effects of the same type to yourself, affecting you only once each time you use this feature.", - "You can transfer the following negative effects.", - { - "type": "list", - "items": [ - "1 {@condition Exhaustion|XPHB} level", - "A curse, including the target's {@variantrule Attunement|XPHB} to a cursed magic item", - "Any reduction to one of the target's ability scores", - "Any reduction to the target's {@variantrule Hit Points|XPHB|Hit Point} maximum", - "The {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Petrified|XPHB}, {@condition Poisoned|XPHB}, or {@condition Stunned|XPHB} conditions" - ] - } - ] - }, - { - "name": "Selfless Sacrifice", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Atonement", - "level": 14, - "header": 2, - "entries": [ - "You gain the following benefits.", - { - "type": "entries", - "name": "Sacrificial Challenge", - "entries": [ - "When you use your Sacrificial Strike, you can choose for the target to have {@variantrule Disadvantage|XPHB} on attack rolls it makes against creatures other than you until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Sacrificial Luck", - "entries": [ - "When you use your Sacrificial {@variantrule Skill|XPHB} to turn a failure into a success, each ally that can see you within 30 feet of yourself adds {@dice 1d6} to the next {@variantrule D20 Test|XPHB} it makes before the start of your next turn." - ] - } - ] - }, - { - "name": "Ever-Vigilant", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Atonement", - "level": 18, - "header": 2, - "entries": [ - "You gain a special {@variantrule Reaction|XPHB} that you can only take to use Reprisal or Redirection. You can only take one {@variantrule Reaction|XPHB} per turn. Once you take this special {@variantrule Reaction|XPHB}, you can't take it again until the start of your next turn." - ] - }, - { - "name": "Burden of Calamity", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Calamity", - "level": 3, - "entries": [ - "{@i Leave Catastrophic Plagues and Disasters in Your Wake}", - "A grim task awaits those shouldering the Burden of Calamity. These Martyrs spark wars, conjure floods, raise plagues of locusts, call down fire and brimstone, and set apocalypses in motion. As benevolent as the gods might seem, their mercy is tempered with disasters such as these, events that the gods deem necessary to cleanse unjust societies or wipe the slate clean for new advancements. Martyrs of Calamity are therefore harbingers of doom, the first omen of terrible things to follow.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Calamity Spells|Martyr|ValdaMartyr|Calamity|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Aura of Calamity|Martyr|ValdaMartyr|Calamity|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Calamity Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Calamity", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Calamity Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Calamity Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Divine Favor|XPHB}, {@spell Thaumaturgy|XPHB}, {@spell Thunderwave|XPHB}" - ], - [ - "5", - "{@spell Blindness/Deafness|XPHB}, {@spell Darkness|XPHB}" - ], - [ - "9", - "{@spell Call Lightning|XPHB}, {@spell Wind Wall|XPHB}" - ], - [ - "13", - "{@spell Blight|XPHB}, {@spell Control Water|XPHB}" - ], - [ - "17", - "{@spell Flame Strike|XPHB}, {@spell Insect Plague|XPHB}" - ] - ] - } - ] - }, - { - "name": "Aura of Calamity", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Calamity", - "level": 3, - "header": 1, - "entries": [ - "As a {@action Magic|XPHB} action, you can summon an elemental storm around you in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} lasts for 1 minute and ends early if you dismiss it (no action required) or have the {@condition Incapacitated|XPHB} condition.", - "Whenever the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} enters the space of a creature you can see and whenever a creature you can see enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there, you can force that creature to make a Dexterity saving throw against your spell save DC. On a failed save, the creature has the {@condition Prone|XPHB} condition and takes {@damage 1d8} damage of the chosen damage type. On a successful save, the creature takes half as much damage only. A creature makes this save only once per turn.", - "The damage increases by {@dice 1d8} when you reach Martyr levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8}).", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "name": "Apocalyptic Omen", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Calamity", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can manifest a harmless, temporary omen within a 1-mile radius of yourself for 1 hour. This might include creating an eclipse on command, forming the clouds into a terrible face, conjuring pests, transforming water into blood, or causing the earth to tremble. For the duration, you add {@dice 1d4} to {@variantrule D20 Test|XPHB|D20 Tests} you make.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Denounce Arcana", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Calamity", - "level": 14, - "header": 2, - "entries": [ - "A creature with the Magic Resistance trait has {@variantrule Disadvantage|XPHB}, instead of {@variantrule Advantage|XPHB}, on saving throws against your Martyr spells." - ] - }, - { - "name": "Doom Foretold", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Calamity", - "level": 18, - "header": 2, - "entries": [ - "You can call upon the gods' malice to create a sweeping disaster. You can cast {@spell Control Weather|XPHB}, {@spell Earthquake|XPHB}, {@spell Fire Storm|XPHB}, or {@spell Storm of Vengeance|XPHB} without taking Radiant damage or expending a spell use.", - "Once you use this feature to cast one of these spells, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Burden of Fame", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Fame", - "level": 3, - "entries": [ - "{@i Get Famous}", - "You were destined to see your name in lights, to be the talk of the town, to be a superstar. Unfortunately, the gods also chose you to go out in a blaze of glory. The Burden of Fame entails a life of renown matched only by royalty, coupled with incredible duties undertaken in the public eye. Your flame burns brightly for half as long, but when your journey is complete, nobody will forget your name.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Fame Spells|Martyr|ValdaMartyr|Fame|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Celebrity|Martyr|ValdaMartyr|Fame|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Starstruck|Martyr|ValdaMartyr|Fame|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Fame Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Fame", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Fame Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Fame Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Charm Person|XPHB}, {@spell Unseen Servant|XPHB}" - ], - [ - "5", - "{@spell Misty Step|XPHB}, {@spell Suggestion|XPHB}" - ], - [ - "9", - "{@spell Hypnotic Pattern|XPHB}, {@spell Tongues|XPHB}" - ], - [ - "13", - "{@spell Compulsion|XPHB}, {@spell Mordenkainen's Private Sanctum|XPHB|Private Sanctum}" - ], - [ - "17", - "{@spell Dominate Person|XPHB}, {@spell Teleportation Circle|XPHB}" - ] - ] - } - ] - }, - { - "name": "Celebrity", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Fame", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in the {@skill Performance|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." - ] - }, - { - "name": "Starstruck", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Fame", - "level": 3, - "header": 1, - "entries": [ - "You can cast {@spell Charm Person|XPHB} as a level 1 spell without taking Radiant damage. When you cast it, the target doesn't have {@variantrule Advantage|XPHB} on its saving throw as a result of you fighting it. Additionally, a creature that has the {@condition Charmed|XPHB} condition due to one of your Martyr spells regards you as a celebrity and is awed by your presence." - ] - }, - { - "name": "Entourage", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Fame", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "You gain a bonus to your {@variantrule Armor Class|XPHB} equal to the number of creatures with the {@condition Charmed|XPHB} condition within 30 feet of you, to a maximum of your Wisdom modifier." - ] - }, - { - "name": "Crowd Suggestion", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Fame", - "level": 14, - "header": 2, - "entries": [ - "You can cast {@spell Mass Suggestion|XPHB} without taking Radiant damage or expending a spell use. Once you cast the spell with this feature, you can't do so in this way again until you finish a {@variantrule Long Rest|XPHB}.", - "Whenever you start casting the spell, you can modify it so that it doesn't require {@status Concentration|XPHB}. If you do so, the spell's duration becomes 1 minute for that casting and the spell can target up to 100 creatures within range." - ] - }, - { - "name": "Superstar Sanctitude", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Fame", - "level": 18, - "header": 2, - "entries": [ - "Your unparalleled stardom grants you the following benefits.", - { - "type": "entries", - "name": "Reactive Sanctuary", - "entries": [ - "When you use your Reprisal, you can cast {@spell Sanctuary|XPHB} on yourself without taking Radiant damage or expending a spell use as a part of the {@variantrule Reaction|XPHB}." - ] - }, - { - "type": "entries", - "name": "Superstar Aura", - "entries": [ - "Each Large or smaller enemy that ends its turn within 5 feet of you must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Prone|XPHB} condition." - ] - } - ] - }, - { - "name": "Burden of Levity", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Levity", - "level": 3, - "entries": [ - "{@i Pull Pranks and Crack Jokes}", - "When bacchanal and trickster deities believe that the mortal realm has gotten too self-serious, they call upon a Martyr of Levity to lighten the mood. These impish Martyrs are given license to joke, prank, and romp about the world with extraordinarily vague directives. Perhaps they have been commanded to pull a prank or tell a joke so ludicrous that history remembers it forever. Or perhaps the Martyr is themselves the butt of a larger joke, a walking parable about fate's blunders. Sadly, the Martyr's death usually serves as a punchline.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Levity Spells|Martyr|ValdaMartyr|Levity|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Ne'er-Do-Well|Martyr|ValdaMartyr|Levity|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Sacrificial Shenanigans|Martyr|ValdaMartyr|Levity|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Levity Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Levity", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Levity Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Levity Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Disguise Self|XPHB}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Minor Illusion|XPHB}" - ], - [ - "5", - "{@spell Calm Emotions|XPHB}, {@spell Misty Step|XPHB}" - ], - [ - "9", - "{@spell Major Image|XPHB}, {@spell Stinking Cloud|XPHB}" - ], - [ - "13", - "{@spell Confusion|XPHB}, {@spell Dimension Door|XPHB}" - ], - [ - "17", - "{@spell Modify Memory|XPHB}, {@spell Seeming|XPHB}" - ] - ] - } - ] - }, - { - "name": "Ne'er-Do-Well", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Levity", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in the {@skill Deception|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." - ] - }, - { - "name": "Sacrificial Shenanigans", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Levity", - "level": 3, - "header": 1, - "entries": [ - "When you use your Sacrificial Strike, choose one of the following effects.", - { - "type": "entries", - "name": "Taunt", - "entries": [ - "The target has {@variantrule Disadvantage|XPHB} on the next attack it makes before the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Trip", - "entries": [ - "The target has the {@condition Prone|XPHB} condition." - ] - } - ] - }, - { - "name": "Just a Prank", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Levity", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "Once per turn when a creature you can see makes an {@action Opportunity Attack|XPHB|Opportunity Attacks} against you, you can make a melee attack against the creature. Your attack precedes the triggering attack." - ] - }, - { - "name": "Matador Backstab", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Levity", - "level": 14, - "header": 2, - "entries": [ - "You can cast {@spell Mass Suggestion|XPHB} without taking Radiant damage or expending a spell use. Once you cast the spell with this feature, you can't do so in this way again until you finish a {@variantrule Long Rest|XPHB}.", - "Whenever you start casting the spell, you can modify it so that it doesn't require {@status Concentration|XPHB}. If you do so, the spell's duration becomes 1 minute for that casting and the spell can target up to 100 creatures within range." - ] - }, - { - "name": "Zany Misdirection", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Levity", - "level": 18, - "header": 2, - "entries": [ - "When you use your Reprisal, instead of dealing Radiant or Necrotic damage to the attacker, you can force the attack to hit another creature other than the attacker within the attack's range." - ] - }, - { - "name": "Burden of Mercy", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Mercy", - "level": 3, - "entries": [ - "{@i Heal the Sick and Wounded}", - "When the suffering of the world grows too heavy and the cries of the anguished grow too loud, the gods deliver a Martyr to ease the strife and bring peace to the masses. This burden, however, has no end. A Martyr may spend all their days healing the sick and driving demons out of the possessed, but they will scarcely impact the world at large. Indeed, the onus upon them is not to mend every wound or comfort every widow, but to provide hope in the darkest of times that the gods have not forsaken their people, that peace will soon reign, and that light will be victorious.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Mercy Spells|Martyr|ValdaMartyr|Mercy|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Balm|Martyr|ValdaMartyr|Mercy|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Merciful Healing|Martyr|ValdaMartyr|Mercy|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Mercy Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Mercy", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Mercy Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Mercy Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Cure Wounds|XPHB}, {@spell Protection from Evil and Good|XPHB}" - ], - [ - "5", - "{@spell Lesser Restoration|XPHB}, {@spell Prayer of Healing|XPHB}" - ], - [ - "9", - "{@spell Remove Curse|XPHB}, {@spell Revivify|XPHB}" - ], - [ - "13", - "{@spell Aura of Life|XPHB}, {@spell Death Ward|XPHB}" - ], - [ - "17", - "{@spell Mass Cure Wounds|XPHB}, {@spell Raise Dead|XPHB}" - ] - ] - } - ] - }, - { - "name": "Balm", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Mercy", - "level": 3, - "header": 1, - "entries": [ - "When you use your Miraculous {@variantrule Healing|XPHB}, you can choose one creature you can see within 60 feet of yourself. The target regains {@dice 1d8} for each {@variantrule Hit Points|XPHB|Hit Point} Die you expend with Miraculous {@variantrule Healing|XPHB} and you can end one of the following conditions on the target: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, or {@condition Poisoned|XPHB}." - ] - }, - { - "name": "Merciful Healing", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Mercy", - "level": 3, - "header": 1, - "entries": [ - "You don't take Radiant damage from casting spells listed on the Mercy Spells table." - ] - }, - { - "name": "Virtuous Blessings", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Mercy", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "When you finish a {@variantrule Long Rest|XPHB}, choose a number of creatures you can see up to your Wisdom modifier (minimum of 1) to receive one of the following blessings of your choice. Each creature need not receive the same blessing. An unused blessing is expended when a blessed creature finishes a {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Blessing of Alacrity", - "entries": [ - "The creature can expend this blessing to increase its {@variantrule Speed|XPHB} by 30 feet until the end of the current turn (no action required)." - ] - }, - { - "type": "entries", - "name": "Blessing of Eloquence", - "entries": [ - "The creature can expend this blessing to gain {@variantrule Advantage|XPHB} on a {@variantrule D20 Test|XPHB} using Wisdom or Charisma (no action required)." - ] - }, - { - "type": "entries", - "name": "Blessing of Vigilance", - "entries": [ - "The creature can expend this blessing to gain {@variantrule Advantage|XPHB} on an {@variantrule Initiative|XPHB} roll (no action required)." - ] - } - ] - }, - { - "name": "Censuring Light", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Mercy", - "level": 14, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you emanate a radiant light in a 30-foot Emanantion that lasts for 1 minute or until you have the {@condition Incapacitated|XPHB} condition. Choose Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.", - "Whenever the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} enters the space of a creature of the chosen type and whenever such a creature enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there, it takes {@damage 4d6} Radiant damage. A creature takes this damage only once per turn.", - "Additionally, while in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, creatures of your choice have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects created by creatures of the chosen type.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 30 Radiant damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "name": "Anointed Healer", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Mercy", - "level": 18, - "header": 2, - "entries": [ - "Whenever you cast a spell that restores {@variantrule Hit Points|XPHB} to a creature, that creature regains additional {@variantrule Hit Points|XPHB} on the turn you cast the spell equal to your Martyr level. If this healing exceeds the creature's {@variantrule Hit Points|XPHB|Hit Point} maximum, it gains {@variantrule Temporary Hit Points|XPHB} equal to excess healing, up to a maximum of your Martyr level." - ] - }, - { - "name": "Burden of Odyssey", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Odyssey", - "level": 3, - "entries": [ - "{@i Undertake a Journey of Discovery}", - "The gods have tasked you with exploring the far reaches of the world, to venture where no soul has gone before, and bring back the discoveries waiting to be found there. You might be tasked to map an undiscovered continent, discover a straight between distant cities, or sail the edge of the oceans, but peril and adventure regardless await. You are unlikely to return from your journey, but your expedition will not have been in vain as long as your odyssey is remembered.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Odyssey Spells|Martyr|ValdaMartyr|Odyssey|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Voyager's Agility|Martyr|ValdaMartyr|Odyssey|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Odyssey Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Odyssey", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Odyssey Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Odyssey Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Expeditious Retreat|XPHB}, {@spell Feather Fall|XPHB}" - ], - [ - "5", - "{@spell Gust of Wind|XPHB}, {@spell Misty Step|XPHB}" - ], - [ - "9", - "{@spell Fly|XPHB}, {@spell Water Walk|XPHB}" - ], - [ - "13", - "{@spell Dimension Door|XPHB}, {@spell Freedom of Movement|XPHB}" - ], - [ - "17", - "{@spell Passwall|XPHB}, {@spell Teleportation Circle|XPHB}" - ] - ] - } - ] - }, - { - "name": "Voyager's Agility", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Odyssey", - "level": 3, - "header": 1, - "entries": [ - "The gods have blessed you with light feet and a confident stride, granting you the following benefits.", - { - "type": "entries", - "name": "Sacrificial Speed", - "entries": [ - "Your {@variantrule Speed|XPHB} increases by 10 feet. When you use either benefit of your Sacrifice, your {@variantrule Speed|XPHB} increases by another 10 feet until the end of your turn." - ] - }, - { - "type": "entries", - "name": "Swift Reprisal", - "entries": [ - "On your turn, you can use Reprisal without taking a {@variantrule Reaction|XPHB}." - ] - } - ] - }, - { - "name": "Misty Transposition", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Odyssey", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "You can cast {@spell Misty Step|XPHB} without taking Radiant damage. When you do so, you can choose to teleport to a space occupied by a willing creature within range that doesn't have the {@condition Incapacitated|XPHB} condition. You both teleport, swapping places." - ] - }, - { - "name": "Zephyr's Stride", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Odyssey", - "level": 14, - "header": 2, - "entries": [ - "Whenever you end your turn 30 feet or further away from where you began, you are enveloped in a blur of speed. Until the start of your next turn, attack rolls against you have {@variantrule Disadvantage|XPHB} and you don't take Radiant damage from your Sacrificial Strike." - ] - }, - { - "name": "Argonaut", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Odyssey", - "level": 18, - "header": 2, - "entries": [ - "When you roll {@variantrule Initiative|XPHB}, you can cast {@spell Haste|XPHB} on yourself without taking Radiant damage or expending a spell use. When you cast the spell, it doesn't require {@status Concentration|XPHB} and, when the spell ends, you don't have the {@condition Incapacitated|XPHB} condition and your {@variantrule Speed|XPHB} isn't 0.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 30 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "name": "Burden of Rebirth", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Rebirth", - "level": 3, - "entries": [ - "{@i Regenerate and Regrow the Natural World}", - "When the natural world is threatened by the needs of growing industry, the ravages of war, or a catastrophic event, the gods may choose a Martyr to protect the wild places of the world. Martyrs with this burden don't seek to prevent the destruction of the world; that would be impossible given the number of factors that threaten it. Instead, those tasked with the Burden of Rebirth give their lives to regenerate what has been razed, ushering in new life in places devastated by death.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Rebirth Spells|Martyr|ValdaMartyr|Rebirth|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Natural Companion|Martyr|ValdaMartyr|Rebirth|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Rebirth Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Rebirth", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Rebirth Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Rebirth Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Entangle|XPHB}, {@spell Find Familiar|XPHB}, {@spell Goodberry|XPHB}, {@spell Shillelagh|XPHB}, {@spell Speak with Animals|XPHB}" - ], - [ - "5", - "{@spell Pass Without Trace|XPHB}, {@spell Spike Growth|XPHB}" - ], - [ - "9", - "{@spell Plant Growth|XPHB}, {@spell Speak with Plants|XPHB}" - ], - [ - "13", - "{@spell Giant Insect|XPHB}, {@spell Hallucinatory Terrain|XPHB}" - ], - [ - "17", - "{@spell Awaken|XPHB}, {@spell Reincarnate|XPHB}" - ] - ] - } - ] - }, - { - "name": "Natural Companion", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Rebirth", - "level": 3, - "header": 1, - "entries": [ - "You can cast {@spell Find Familiar|XPHB} and {@spell Speak with Animals|XPHB} without taking Radiant damage or expending a spell use." - ] - }, - { - "name": "Surefooted", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Rebirth", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "{@variantrule Difficult Terrain|XPHB} doesn't cost you or allies within 30 feet of yourself extra movement. Additionally, you and allies within 30 feet of you are immune to the {@spell Entangle|XPHB}, {@spell Spike Growth|XPHB}, and {@spell Plant Growth|XPHB} spells." - ] - }, - { - "name": "Verdant Resilience", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Rebirth", - "level": 14, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can enter a state of natural regeneration, granting your the following for 1 minute. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "entries", - "name": "Regeneration", - "entries": [ - "At the start of each of your turns, you regain {@variantrule Hit Points|XPHB} equal to your Wisdom modifier (minimum of 1) if you have at least 1 {@variantrule Hit Points|XPHB|Hit Point}." - ] - }, - { - "type": "entries", - "name": "Resistance", - "entries": [ - "You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." - ] - } - ] - }, - { - "name": "Turn of the Wheel", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Rebirth", - "level": 18, - "header": 2, - "entries": [ - "Death is only the beginning for you. You gain the following benefits.", - { - "type": "entries", - "name": "Reincarnation", - "entries": [ - "You can cast {@spell Reincarnate|XPHB} without Material components or taking Radiant damage. When you cast this spell, you can choose the new body's species instead of rolling for it randomly." - ] - }, - { - "type": "entries", - "name": "Reincarnated Return", - "entries": [ - "If you die without using your Final Martyrdom, you can return to life 24 hours after you die as if you were the target of the {@spell Reincarnate|XPHB} spell. You can choose your new body's species instead of rolling for it randomly. Once you return to life in this way, you can't do so again for 10 days." - ] - } - ] - }, - { - "name": "Burden of Revolution", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Revolution", - "level": 3, - "entries": [ - "{@i Liberate Others and Slay Tyrants}", - "Kings and leaders are bound by an unspoken covenant to the gods to govern their people justly and peacefully. When a monarch turns their back on the gods, embraces tyranny, or uses cruel measures against their own people, a Martyr is called to end their reign. Rarely does a Martyr of Revolution come with peaceful measures, for when a king must fall, only the sword can provide the necessary leverage.", - "Such Martyrs are not only called to battle kings; any person of influence that oppresses others and abuses their power might wrong the gods enough to earn the ire of a Martyr. In dark times, a Martyr might be tasked with clearing a continent of despots and oppressors, calling for a full-scale military campaign of liberation.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Revolution Spells|Martyr|ValdaMartyr|Revolution|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Revolutionary Spirit|Martyr|ValdaMartyr|Revolution|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Revolution Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Revolution", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Revolution Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Revolution Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Command|XPHB}, {@spell Heroism|XPHB}" - ], - [ - "5", - "{@spell Hold Person|XPHB}, {@spell Magic Weapon|XPHB}" - ], - [ - "9", - "{@spell Divine Wrath|ValdaSpire24}, {@spell Protection from Energy|XPHB}" - ], - [ - "13", - "{@spell Stoneskin|XPHB}, {@spell Wall of Fire|XPHB}" - ], - [ - "17", - "{@spell Hold Monster|XPHB}, {@spell Rary's Telepathic Bond|XPHB|Telepathic Bond}" - ] - ] - } - ] - }, - { - "name": "Revolutionary Spirit", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Revolution", - "level": 3, - "header": 1, - "entries": [ - "Your zeal for freedom grants you the following benefits. Ranged Reprisal. You can use your Reprisal when you take damage from a creature you can see within 60 feet of you.", - { - "type": "entries", - "name": "Sacrificial Inspiration", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can take 5 Radiant damage to give {@variantrule Heroic Inspiration|XPHB} to an ally within 60 feet of yourself who can see or hear you. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}." - ] - } - ] - }, - { - "name": "Aura of Tenacity", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Revolution", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "You and your allies within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} centered on you gain a bonus to {@variantrule Initiative|XPHB} rolls equal to your Wisdom modifier (minimum bonus of +1). The aura is inactive while you have the {@condition Incapacitated|XPHB} condition." - ] - }, - { - "name": "Kingslayer", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Revolution", - "level": 14, - "header": 2, - "entries": [ - "Once per turn when you reduce an enemy to 0 {@variantrule Hit Points|XPHB}, choose one of the following benefits.", - { - "type": "entries", - "name": "Assault", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can move up to 15 feet and make a melee attack." - ] - }, - { - "type": "entries", - "name": "Break Spells", - "entries": [ - "All of the creature's spells and effects immediately end, including all spells with permanent effects. Additionally, Contingency, Clone, and other spells that occur in response to the target's death don't trigger." - ] - }, - { - "type": "entries", - "name": "Shatter Morale", - "entries": [ - "Each ally of the creature within 120 feet of it that has a {@variantrule Challenge Rating|XPHB} less than the target's (or the target's level if it doesn't have a {@variantrule Challenge Rating|XPHB}) has the {@condition Frightened|XPHB} condition for 1 minute. At the end of each of its turns, the {@condition Frightened|XPHB} target makes a Wisdom saving throw against your spell save DC, ending the condition on itself on a success." - ] - } - ] - }, - { - "name": "Rallying Strike", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Revolution", - "level": 18, - "header": 2, - "entries": [ - "When you use your Sacrificial Strike, choose one of your allies within 30 feet of yourself who can see or hear you. The ally can take a {@variantrule Reaction|XPHB} to make one attack using a weapon." - ] - }, - { - "name": "Burden of Truth", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Truth", - "level": 3, - "entries": [ - "{@i Bring a Prophet's Message to the World}", - "Tasked with unveiling the world's deceptions and delivering to the people a profound truth, Martyrs carrying the Burden of Truth face an endless battle with disillusionment and lies. Such a Martyr must earn the people's hearts and minds, turning their favors away from evil influences and toward divine ones. It is an uphill battle, but one that rarely requires grievous violence except in the most dire of circumstances.", - "Martyrs of Truth are often deemed prophets, for their gods entrust them with knowledge of the future, insights into the past, and sagacious perspective on the present. Such information is proof of their messages' divine origin and is a necessary balm, for the truths such Martyrs are called to preach are often a bitter pill for listeners to swallow.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Truth Spells|Martyr|ValdaMartyr|Truth|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Compelling Message|Martyr|ValdaMartyr|Truth|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Forewarning|Martyr|ValdaMartyr|Truth|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Truth Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Truth", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Truth Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Truth Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Identify|XPHB}, {@spell Word of Force|ValdaSpire24}" - ], - [ - "5", - "{@spell Word of Terror|ValdaSpire24}, {@spell Zone of Truth|XPHB}" - ], - [ - "9", - "{@spell Sending|XPHB}, {@spell Word of Transience|ValdaSpire24}" - ], - [ - "13", - "{@spell Divination|XPHB}, {@spell Freedom of Movement|XPHB}" - ], - [ - "17", - "{@spell Legend Lore|XPHB}, {@spell Word of Control|ValdaSpire24}" - ] - ] - } - ] - }, - { - "name": "Compelling Message", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Truth", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in the {@skill Persuasion|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." - ] - }, - { - "name": "Forewarning", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Truth", - "level": 3, - "header": 1, - "entries": [ - "As a {@action Magic|XPHB} action, you can glimpse some future peril and warn yourself or an ally within 60 feet of yourself who can hear you. This warning lasts until the creature finishes a {@variantrule Long Rest|XPHB} and ends early if you use this feature to warn a different creature. When the warned creature is hit by an attack roll, it can use this warning to gain a +5 bonus to its AC against the attack, potentially causing it to miss. The warning then ends for it.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "name": "Seer", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassShortName": "Truth", - "subclassSource": "ValdaMartyr", - "level": 6, - "header": 2, - "entries": [ - "You have {@sense Blindsight|XPHB} with a range of 30 feet." - ] - }, - { - "name": "Word of Revelation", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Truth", - "level": 14, - "header": 2, - "entries": [ - "You can cast {@spell Word of Force|ValdaSpire24}, {@spell Word of Terror|ValdaSpire24}, and {@spell Word of Transience|ValdaSpire24} once each without taking Radiant damage or expending a spell use.", - "Once you cast one of these spells without taking Radiant damage, you must finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} before you can cast the spell in that way again." - ] - }, - { - "name": "Sacrificial Foresight", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Truth", - "level": 18, - "header": 2, - "entries": [ - "When you use your Sacrificial {@variantrule Skill|XPHB}, you gain a +5 bonus to all {@variantrule D20 Test|XPHB|D20 Tests} you make until the end of the current turn." - ] - }, - { - "name": "Burden of Tyranny", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Tyranny", - "level": 3, - "entries": [ - "{@i Rule with an Iron Fist}", - "When malevolent gods find the world pacified and defenseless, they send a Martyr of Tyranny to conquer its kingdoms, subjugate the weak, and spread misery with their blade. Once unleashed, this Martyr stops at nothing to establish an empire to rule over with an iron fist. They demand submission from their foes and pledges of fealty from their allies, taking gleeful satisfaction with every power grab and malicious turn. It isn't enough to rule: they must be feared, and any resistance must cower in their shadows. Only then will the gods let them die, likely stabbed in the back by someone crueler or more pitiless.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Tyranny Spells|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Diabolic Presence|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Vengeful Reprisal|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Tyranny Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Tyranny", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Tyranny Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Tyranny Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Bane|XPHB}, {@spell Command|XPHB}" - ], - [ - "5", - "{@spell Hold Person|XPHB}, {@spell Word of Terror|ValdaSpire24}" - ], - [ - "9", - "{@spell Bestow Curse|XPHB}, {@spell Fear|XPHB}" - ], - [ - "13", - "{@spell Dominate Beast|XPHB}, {@spell Phantasmal Killer|XPHB}" - ], - [ - "17", - "{@spell Dominate Person|XPHB}, {@spell Hold Monster|XPHB}" - ] - ] - } - ] - }, - { - "name": "Diabolic Presence", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Tyranny", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in the {@skill Intimidation|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." - ] - }, - { - "name": "Vengeful Reprisal", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Tyranny", - "level": 3, - "header": 1, - "entries": [ - "When you deal Radiant damage to a creature with your Reprisal, you have {@variantrule Advantage|XPHB} on attack rolls against the target until the end of your next turn." - ] - }, - { - "name": "Death Stare", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Tyranny", - "level": 6, - "header": 2, - "entries": [ - "When you roll {@variantrule Initiative|XPHB}, or as a {@action Magic|XPHB} action on your turn, you can lay a chilling gaze upon a creature you can see within 60 feet of yourself. The target must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Frightened|XPHB} condition until the end of its next turn." - ] - }, - { - "name": "Sacrificial Resilience", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Tyranny", - "level": 14, - "header": 2, - "entries": [ - "Once on each of your turns, immediately after you use your Sacrificial Strike, you can gain a number of {@variantrule Temporary Hit Points|XPHB} equal to the amount of Radiant damage you take." - ] - }, - { - "name": "Totalitarian Control", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Tyranny", - "level": 18, - "header": 2, - "entries": [ - "You can cast {@spell Dominate Beast|XPHB}, {@spell Dominate Monster|XPHB}, or {@spell Dominate Person|XPHB} once without taking Radiant damage or expending a spell use. When you cast one of these spells using this feature, you gain the following benefits. Once you cast one of these spells without taking Radiant damage, you must finish a {@variantrule Long Rest|XPHB} before you can cast the spell in that way again.", - { - "type": "entries", - "name": "Overpowering Command", - "entries": [ - "The target has {@variantrule Disadvantage|XPHB} on its saving throw against the spell." - ] - }, - { - "type": "entries", - "name": "Psychic Recoil", - "entries": [ - "When the spell ends, you can choose to deal {@damage 6d8} Psychic damage to the target." - ] - }, - { - "type": "entries", - "name": "Iron Grip", - "entries": [ - "If you cast {@spell Dominate Beast|XPHB} or Dominate Person, you can numb the target to pain. The target doesn't repeat its saving throw against the spell when it takes damage." - ] - } - ] - }, - { - "name": "Burden of the End", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "The End", - "level": 3, - "entries": [ - "{@i Prevent a Looming Disaster, or Die Trying}", - "The gods have seen a great cataclysm on the horizon and tasked you with protecting the world from catastrophe. The coming end may entail the collapse of a kingdom, the arrival of an evil entity, or the quiet vanishing of a village, temple, or way of life. However destructive or temperate, the coming cataclysm disrupts the gods' plans or threatens their hold on the mortal plane. To this end, the gods imbue you with ancient and powerful spells, tools once gifted only to prophets. The life of a Martyr is always forfeit, so long as the cataclysm can be forestalled or defeated.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of the End Spells|Martyr|ValdaMartyr|The End|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mystical Wisdom|Martyr|ValdaMartyr|The End|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Spell Recovery|Martyr|ValdaMartyr|The End|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of the End Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "The End", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the End Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "End Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Chromatic Orb|XPHB}, {@spell Protection From Evil and Good|XPHB}, {@spell Sacred Flame|XPHB}" - ], - [ - "5", - "{@spell Darkness|XPHB}, {@spell Shatter|XPHB}" - ], - [ - "9", - "{@spell Counterspell|XPHB}, {@spell Lightning Bolt|XPHB}" - ], - [ - "13", - "{@spell Banishment|XPHB}, {@spell Blight|XPHB}" - ], - [ - "17", - "{@spell Cone of Cold|XPHB}, {@spell Telekinesis|XPHB}" - ] - ] - } - ] - }, - { - "name": "Mystical Wisdom", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "The End", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in the {@skill Arcana|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." - ] - }, - { - "name": "Spell Recovery", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "The End", - "level": 3, - "header": 1, - "entries": [ - "When you take a {@variantrule Short Rest|XPHB}, you can choose to regain a number expended spell uses equal to your Wisdom modifier (minimum of 1).", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Anointed Arcana", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "The End", - "level": 6, - "header": 2, - "entries": [ - "The Radiant damage you take from casting spells listed on the End Spells table is reduced by 10, to a minimum of 5." - ] - }, - { - "name": "Sacrificial Spell", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "The End", - "level": 14, - "header": 2, - "entries": [ - "When you cast a level 1+ Martyr spell, you can take 10 Radiant damage to use one of the following benefits. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}.", - { - "type": "entries", - "name": "Heighten", - "entries": [ - "Once on each of your turns, when you cast a spell that forces a creature to make a saving throw, you can give one target of the spell {@variantrule Disadvantage|XPHB} on saves against the spell." - ] - }, - { - "type": "entries", - "name": "Quicken", - "entries": [ - "When you cast a spell that has a casting time of an action, you can change the casting time to a {@variantrule Bonus Action|XPHB} for this casting. You can't modify a spell in this way if you've already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on this turn after modifying a spell in this way." - ] - } - ] - }, - { - "name": "Vindictive Spell", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "The End", - "level": 18, - "header": 2, - "entries": [ - "When you take damage from an enemy you can see within 30 feet of yourself, you can take a {@variantrule Reaction|XPHB} to cast a level 1-3 Martyr spell. The spell must deal damage, have a casting time of an action or {@variantrule Bonus Action|XPHB}, and target that creature or include it in its area. The Radiant damage you take from casting the spell is decreased by the amount of triggering damage (minimum 0)." - ] - }, - { - "name": "Burden of Discord", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Discord", - "level": 3, - "entries": [ - "{@i Wreak Havoc and Disrupt the Status Quo}", - "Martyrs of Discord are chosen at random to sow chaos wherever they travel. They light things on fire, commit petty crimes, and even murder when the fancy strikes. Apt to follow their own predilections, Martyrs of Discord are unified only by their charge to disrupt the status quo as much as possible.", - "No one is certain why the gods make Martyrs of Discord in the first place. Perhaps it is at the whim of one capricious or evil god, or perhaps the gods desire a balance between chaos and law, and must sometimes stoke the fire to restore this balance.", - { - "type": "refSubclassFeature", - "subclassFeature": "Burden of Discord Spells|Martyr|ValdaMartyr|Discord|ValdaMartyr|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Havoc|Martyr|ValdaMartyr|Discord|ValdaMartyr|3" - } - ] - }, - { - "name": "Burden of Discord Spells", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Discord", - "level": 3, - "header": 1, - "entries": [ - "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Discord Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "caption": "Discord Spells", - "colLabels": [ - "Martyr Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-11" - ], - "rows": [ - [ - "3", - "{@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Inflict Wounds|XPHB}" - ], - [ - "5", - "{@spell Knock|XPHB}, {@spell Shatter|XPHB}" - ], - [ - "9", - "{@spell Lightning Bolt|XPHB}, {@spell Stinking Cloud|XPHB}" - ], - [ - "13", - "{@spell Confusion|XPHB}, {@spell Polymorph|XPHB}" - ], - [ - "17", - "{@spell Mislead|XPHB}, {@spell Passwall|XPHB}" - ] - ] - } - ] - }, - { - "name": "Havoc", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Discord", - "level": 3, - "header": 1, - "entries": [ - "When you hit an enemy with a melee attack roll using a weapon, you can roll on the Havoc! table to trigger an additional effect.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}.", - { - "type": "table", - "caption": "Havoc!", - "colLabels": [ - "d10", - "Effect" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "Your weapon momentarily becomes a plush toy. The attack deals only 1 Bludgeoning damage." - ], - [ - "2", - "You regain 5 {@variantrule Hit Points|XPHB}." - ], - [ - "3", - "Flammable objects that aren't being worn or carried within 5 feet of you start burning." - ], - [ - "4", - "Immediately after dealing damage, an explosion of force pushes you and the target 20 feet apart." - ], - [ - "5", - "One object the target is holding magically teleports up to 15 feet away from it." - ], - [ - "6", - "The target comically trips and has the {@condition Prone|XPHB} condition." - ], - [ - "7", - "The target takes an extra 1d6 Cold, Fire, or Lightning damage (GM's choice)." - ], - [ - "8", - "Immediately after dealing damage, you teleport to an unoccupied space you can see within 30 feet of yourself." - ], - [ - "9", - "Until the start of your next turn, the target has one of the following conditions of your choice: {@condition Charmed|XPHB}, {@condition FrightenedX|PHB}, or {@condition Poisoned|XPHB}." - ], - [ - "10", - "Your weapon doubles in size causing the triggering attack to become a {@variantrule Critical Hit|XPHB}." - ] - ] - } - ] - }, - { - "name": "Coin of Chaos", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Discord", - "level": 6, - "header": 2, - "entries": [ - "You have a coin infused with the tides of chaos. Whenever you or an ally makes a {@variantrule D20 Test|XPHB}, you can flip a coin to add a bonus to the roll. The bonus equals +4 on heads, or +1 on tails.", - "Once you use the coin, the coin passes to the GM, who can use it to add a bonus to any {@variantrule D20 Test|XPHB} made by a creature under their control. Once the GM uses the coin, it passes back to you, and so on. When you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, you regain the coin, whether or not the GM has used it." - ] - }, - { - "name": "Pandemonium", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Discord", - "level": 14, - "header": 2, - "entries": [ - "You can use your Havoc! without taking Radiant damage and, whenever you roll on the Havoc! table, you can roll twice and use either number." - ] - }, - { - "name": "Sacrificial Burst", - "source": "ValdaMartyr", - "className": "Martyr", - "classSource": "ValdaMartyr", - "subclassSource": "ValdaMartyr", - "subclassShortName": "Discord", - "level": 18, - "header": 2, - "entries": [ - "When you use your Sacrificial Strike, you can deal an extra {@damage 2d10} Radiant damage instead of 10 Radiant damage, or {@damage 4d10} damage instead of 20.", - "Additionally, if you roll the highest number of any damage die for this attack, you can roll another of that die and add it to the damage. You can add a maximum of 10 dice to the attack's damage roll in this way." - ] - }, - { - "name": "Daggermark", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Daggermark", - "level": 3, - "entries": [ - "{@i Use Stealth and Subterfuge to Achieve Victory}", - "Captains that bear the Daggermark\u2014a tattoo, scar, or insignia representing a blade\u2014utilize stealth and clandestine tactics to defeat their foes. Though they prefer ambushes and assassinations, they may acquiesce to direct confrontation if they have an underhanded tactic up their sleeve to safeguard victory. These Captains might be leaders in a Thieves' Guild, career assassins, or bandit captains that mark their closest confidants with the Daggermark to induct them into their ranks.", - { - "type": "refSubclassFeature", - "subclassFeature": "Covert Tactics|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Effortless Dodge [Maneuver]|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3" - } - ] - }, - { - "name": "Covert Tactics", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Daggermark", - "level": 3, - "header": 1, - "entries": [ - "Your experience in striking from the shadows grants you the following benefits.", - { - "type": "entries", - "name": "Roguish Proficiencies", - "entries": [ - "You gain proficiency with the {@skill Sleight of Hand|XPHB} and {@skill Stealth|XPHB} skills." - ] - }, - { - "type": "entries", - "name": "Charismatic Initiative", - "entries": [ - "You gain a bonus to {@variantrule Initiative|XPHB} rolls equal to your Charisma modifier (minimum bonus of +1)." - ] - }, - { - "type": "entries", - "name": "Quick Hide", - "entries": [ - "You can take the {@action Hide|XPHB} action as a {@variantrule Bonus Action|XPHB}." - ] - } - ] - }, - { - "name": "Effortless Dodge [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Daggermark", - "level": 3, - "header": 1, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to take the {@action Disengage|XPHB} or {@action Dodge|XPHB} action. You can't use this maneuver while wearing Medium or Heavy armor." - ] - }, - { - "name": "Flanking Strike", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Daggermark", - "level": 6, - "header": 2, - "entries": [ - "When you hit a creature with an attack using a weapon, the next attack roll made by an ally against the target before the end of your next turn has {@variantrule Advantage|XPHB}." - ] - }, - { - "name": "Evasion", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Daggermark", - "level": 10, - "header": 2, - "entries": [ - "You can nimbly dodge out of the way of certain dangers. When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition. Your Cohort also gains the benefits of this feature." - ] - }, - { - "name": "Preemptive Strike", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Daggermark", - "level": 14, - "header": 2, - "entries": [ - "When a creature you can see within 30 feet makes an attack against you, you can take a {@variantrule Reaction|XPHB} to make one attack with a weapon against the attacker. Resolve your attack before the triggering attack.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." - ] - }, - { - "name": "Eagle Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Eagle Banner", - "level": 3, - "entries": [ - "{@i Deliver Shots with Pinpoint Accuracy}", - "With sharp eyes and even sharper arrows, Captains of the Eagle Banner seek to master bows, slings, and ballistae alike. Such Captains are just as dangerous in close range as they are perched on the horizon, for they can accurately deliver an arrow or a crossbow bolt at point blank range.", - { - "type": "refSubclassFeature", - "subclassFeature": "Eagle Eye [Maneuver]|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Close-Quarters Shooting|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3" - } - ] - }, - { - "name": "Eagle Eye [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Eagle Banner", - "level": 3, - "header": 1, - "entries": [ - "Once per turn when you miss with a ranged attack roll, you can expend one Battle Die and add it to the attack roll, potentially causing the attack to hit." - ] - }, - { - "name": "Close-Quarters Shooting", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Eagle Banner", - "level": 3, - "header": 1, - "entries": [ - "Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with Ranged weapons. Your Cohort also gains the benefits of this feature." - ] - }, - { - "name": "Vantage Point", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Eagle Banner", - "level": 6, - "header": 2, - "entries": [ - "Your skill at scaling walls and gaining a perch above your foes grants you the following benefits.", - { - "type": "entries", - "name": "Climb Speed", - "entries": [ - "You have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}." - ] - }, - { - "type": "entries", - "name": "High Ground Shot", - "entries": [ - "When you make a ranged attack roll from an elevation of 15 feet or more above the target, you have {@variantrule Advantage|XPHB} on the roll." - ] - } - ] - }, - { - "name": "Counter-Shot [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Eagle Banner", - "level": 10, - "header": 2, - "entries": [ - "When an enemy you can see hits a creature with a ranged attack roll, you can take a {@variantrule Reaction|XPHB} and expend one Battle Die to attempt to intercept the attack. You must be holding a Ranged weapon and the creature must be within your weapon's range to use this maneuver. Subtract the Battle Die from the attack roll, potentially causing it to miss." - ] - }, - { - "name": "Hundred-Arrow Volley", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Eagle Banner", - "level": 14, - "header": 2, - "entries": [ - "When you take the {@action Attack|XPHB} action with a Ranged weapon, you can replace one of your attacks with a flurry of projectiles in one of the following ways.", - { - "type": "entries", - "name": "Arrow Rain", - "entries": [ - "Choose a point within your weapon's range. You launch several projectiles that rain down in a 10-foot-radius, 40-foot-high {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} centered on that point. Make a separate ranged attack roll against each target in that {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder}." - ] - }, - { - "type": "entries", - "name": "Scatter Shot", - "entries": [ - "You launch several projectiles in a 20- foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Make a separate ranged attack roll against each target in that {@variantrule Cone [Area of Effect]|XPHB|Cone}." - ] - } - ] - }, - { - "name": "Jolly Roger", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Jolly Roger", - "level": 3, - "entries": [ - "{@i Command Your Crew on the High Seas}", - "The skull and crossbones of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means the strong backs of a crew working in unison, piloting a ship from horizon to horizon under the command of a fierce captain and their first mate.", - { - "type": "refSubclassFeature", - "subclassFeature": "Skirmish [Maneuver]|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Scallywag|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3" - } - ] - }, - { - "name": "Skirmish [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Jolly Roger", - "level": 3, - "header": 1, - "entries": [ - "When you make an attack using a weapon, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to make an attack using the same weapon or a different one later on the same turn. One attack must be a melee attack roll and the other must be a ranged attack roll." - ] - }, - { - "name": "Scallywag", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Jolly Roger", - "level": 3, - "header": 1, - "entries": [ - "You have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}, and your Cohort has a {@variantrule Swim Speed|XPHB} equal to its {@variantrule Speed|XPHB}." - ] - }, - { - "name": "Fancy Footwork", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Jolly Roger", - "level": 6, - "header": 2, - "entries": [ - "Your elegant swordplay puts enemies where you want them. Whenever you hit a creature of Large size or smaller with a Melee weapon, you can force the target to move to an unoccupied space within 5 feet of it, and you can move 5 feet. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}." - ] - }, - { - "name": "Dirty Tactics", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Jolly Roger", - "level": 10, - "header": 2, - "entries": [ - "Once per turn when you hit a creature with a Melee weapon, you can use one of the following effects.", - { - "type": "entries", - "name": "Flank", - "entries": [ - "Your Cohort has {@variantrule Advantage|XPHB} on the next melee attack roll it makes against the target while you are within 5 feet of it before the end of your next turn." - ] - }, - { - "type": "entries", - "name": "Pocket Sand", - "entries": [ - "The target has {@variantrule Disadvantage|XPHB} on its next attack roll before the end of your next turn." - ] - }, - { - "type": "entries", - "name": "Trip", - "entries": [ - "The target has the {@condition Prone|XPHB} condition if it is Large or smaller." - ] - } - ] - }, - { - "name": "All Hands on Deck", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Jolly Roger", - "level": 14, - "header": 2, - "entries": [ - "At your directive, your crew works in perfect unison. As a {@variantrule Bonus Action|XPHB}, you can issue a series of directives to allies within 30 feet of yourself that can see or hear you. Each ally has {@variantrule Advantage|XPHB} on the next {@dice D20} test it makes before the start of your next turn.", - "You can use this feature a number of times equal to your Charisma modifier and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Lion Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Lion Banner", - "level": 3, - "entries": [ - "{@i Lead with Heroism and Zeal}", - "Captains who fly the Lion Banner are consummate leaders with forceful personalities and a penchant for heroics. Such Captains lead from the front, flying their banner high in battles where valor and luck turn the tide in their favor.", - { - "type": "refSubclassFeature", - "subclassFeature": "Commanding Presence|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Challenge [Maneuver]|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|3" - } - ] - }, - { - "name": "Commanding Presence", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Lion Banner", - "level": 3, - "header": 1, - "entries": [ - "If you use your Born Leader maneuver and the check still fails, you don't expend the Battle Die to use the maneuver." - ] - }, - { - "name": "Challenge [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Lion Banner", - "level": 3, - "header": 1, - "entries": [ - "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to goad the target into attacking you. Add the Battle Die to the attack's damage roll. Until the start of your next turn, the target has {@variantrule Disadvantage|XPHB} on attack rolls against creatures other than you while you are within 5 feet of the target." - ] - }, - { - "name": "High Morale", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Lion Banner", - "level": 6, - "header": 2, - "entries": [ - "You can use your Morale Boost maneuver when two or more creatures, including yourself, simultaneously fail a saving throw against the same effect, such as a dragon's breath weapon. Each creature that failed its saving throw gains the benefit of Morale Boost, and you only expend one Battle Die." - ] - }, - { - "name": "Vengeful Gambit", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Lion Banner", - "level": 10, - "header": 2, - "entries": [ - "When a creature under the effect of your Challenge maneuver hits you with an attack, you can take a {@variantrule Reaction|XPHB} to gain {@variantrule Resistance|XPHB} to the attack's damage for that attack and make an attack against that creature using a weapon or {@variantrule Unarmed Strike|XPHB} as a part of the same {@variantrule Reaction|XPHB}." - ] - }, - { - "name": "Heroic Leadership", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Lion Banner", - "level": 14, - "header": 2, - "entries": [ - "When you use your Bolster or Rally maneuver, the target gains {@variantrule Heroic Inspiration|XPHB} if it doesn't already have it." - ] - }, - { - "name": "Yellow Sign", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Yellow Sign", - "level": 3, - "entries": [ - "{@i Enthrall Your Friends and Foes with Eldritch Madness}", - "The Yellow Sign is a twisting symbol of eldritch chaos, the signature of an otherworldly leviathan ready to consume all of reality. Captains bearing its distinctive mark upon their Shields and armor aren't commanders\u2014they are cult leaders dedicated to incomprehensible alien masters. Their objectives are as secretive as they are disquieting, but undoubtedly demand indoctrination of more thralls to spread their master's sign and influence.", - { - "type": "refSubclassFeature", - "subclassFeature": "Frenzied Strike [Maneuver]|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Eldritch Herald|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3" - } - ] - }, - { - "name": "Frenzied Strike [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Yellow Sign", - "level": 3, - "header": 1, - "entries": [ - "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to infect the target's mind. The creature has the Frenzied condition until the end of its next turn.", - "A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB|Opportunity Attacks} if any creature provokes one." - ] - }, - { - "name": "Eldritch Herald", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Yellow Sign", - "level": 3, - "header": 1, - "entries": [ - "Your eldritch master psychically nudges you toward its goals, granting you the following benefits.", - { - "type": "entries", - "name": "Outer Knowledge", - "entries": [ - "When you finish a {@variantrule Long Rest|XPHB}, you gain proficiency and {@variantrule Expertise|XPHB} in a skill chosen by the GM. The GM can change this skill when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "type": "entries", - "name": "Enthralled", - "entries": [ - "You and your Cohort have {@variantrule Advantage|XPHB} on saving throws you make to avoid or end the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions." - ] - } - ] - }, - { - "name": "Pallid Aura", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Yellow Sign", - "level": 6, - "header": 2, - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to trace the Yellow Sign in the air and create a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of psychic energy centered on yourself for 1 minute or until you have the {@condition Incapacitated|XPHB} condition. Once per turn, when a creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a {@variantrule D20 Test|XPHB}, you can roll {@dice 1d6} and subtract it from the roll (no action required).", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." - ] - }, - { - "name": "Maniacal Influence", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Yellow Sign", - "level": 10, - "header": 2, - "entries": [ - "Your eldritch master's influence grows, granting you the following benefits.", - { - "type": "entries", - "name": "Frenzied Ally", - "entries": [ - "When a creature has the Frenzied condition of your Frenzied Strike, it regards you and your Cohort as allies while it has the condition." - ] - }, - { - "type": "entries", - "name": "Frenzied Blitz", - "entries": [ - "When you use your Blitz feature, you can direct a creature that has the Frenzied condition, even if that creature isn't an ally." - ] - }, - { - "type": "entries", - "name": "Extended Frenzy", - "entries": [ - "Whenever a creature that has the Frenzied condition of your Frenzied Strike ends its turn, it must make a Wisdom saving throw against your Maneuver save DC. On a failed save, the Frenzied condition doesn't end for that creature. On a success, the condition ends for that creature." - ] - } - ] - }, - { - "name": "Nightmarish Glow", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Yellow Sign", - "level": 14, - "header": 2, - "entries": [ - "While the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of your Pallid Aura is active, you and your allies within the Emantion deal an extra {@damage 1d6} Psychic damage when hitting an enemy with a weapon or an {@variantrule Unarmed Strike|XPHB}." - ] - }, - { - "name": "Holy Icon", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Holy Icon", - "level": 3, - "entries": [ - "{@i Champion a Divine Cause}", - "Captains adorned with a Holy Icon are the champions of a god or ideology, embarking on minor quests and holy crusades in furtherance of their ideals. Though not imbued with grand divine powers, they command a suite of lesser miracles to heal and strengthen their allies for the long road ahead and a surety of purpose to propel them onward.", - { - "type": "refSubclassFeature", - "subclassFeature": "Theological Studies|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Minor Miracle|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|3" - } - ] - }, - { - "name": "Theological Studies", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Holy Icon", - "level": 3, - "header": 1, - "entries": [ - "Your faith and force of personality grant you the following benefits.", - { - "type": "entries", - "name": "Charismatic Religion", - "entries": [ - "You gain proficiency in the {@skill Religion|XPHB} skill. Additionally, you gain a bonus to Intelligence ({@skill Religion|XPHB}) checks equal to your Charisma modifier (minimum bonus of +1)." - ] - }, - { - "type": "entries", - "name": "Cantrips", - "entries": [ - "You learn two cantrips of your choice from the Cleric spell list. Charisma is your spellcasting ability for these spells." - ] - } - ] - }, - { - "name": "Minor Miracle", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Holy Icon", - "level": 3, - "header": 1, - "entries": [ - "A creature targeted by your Rally maneuver regains {@variantrule Hit Points|XPHB} equal to two rolls of your Battle Die plus your Charisma modifier. Additionally, you can use the Rally maneuver to heal a creature that has 0 {@variantrule Hit Points|XPHB}.", - "At Captain level 10, a creature targeted by your Rally maneuver regains {@variantrule Hit Points|XPHB} equal to four rolls of your Battle Dice plus your Charisma modifier." - ] - }, - { - "name": "Zealous Fervor", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Holy Icon", - "level": 6, - "header": 2, - "entries": [ - "Your fanaticism motivates your allies, granting the following benefits.", - { - "type": "entries", - "name": "Strength of Spirit", - "entries": [ - "When you use your Blitz feature to command an ally that has the {@condition Charmed|XPHB} or {@condition Frightened|XPHB} condition, it can reroll its save against the effect causing that condition, ending the condition on itself on a success." - ] - }, - { - "type": "entries", - "name": "Radiant Strike", - "entries": [ - "When you use your Blitz feature to command an ally to make an attack, the attack deals an extra {@damage 1d6} Radiant damage on a hit." - ] - } - ] - }, - { - "name": "Aura of Reprieve", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Holy Icon", - "level": 10, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can create a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you, which lasts for 1 minute or until you have the {@condition Incapacitated|XPHB} condition. When you or an ally starts its turn in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, that creature gains one of the following benefits of its choice. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend two Battle Die (no action required) to restore your use of it.", - { - "type": "entries", - "name": "Temporary Hit Points", - "entries": [ - "The creature gains {@dice 2d8} {@variantrule Temporary Hit Points|XPHB}." - ] - }, - { - "type": "entries", - "name": "Resistance", - "entries": [ - "The creature has {@variantrule Resistance|XPHB} to a damage type of its choice other than Bludgeoning, Piercing, or Slashing damage until the start of its next turn." - ] - }, - { - "type": "entries", - "name": "End Condition", - "entries": [ - "The creature ends one condition on itself: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, or {@condition Poisoned|XPHB}." - ] - } - ] - }, - { - "name": "Raise Cohort", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Holy Icon", - "level": 14, - "header": 2, - "entries": [ - "You can cast the spell {@spell Raise Dead|XPHB} without a spell slot. If you revive a creature that was your Cohort, you also cast the spell without Material components. The creature becomes your Cohort once again, without an 8-hour initiation period.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Dragon Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Dragon Banner", - "level": 3, - "entries": [ - "{@i Defeat Your Foes with an Arsenal of Maneuvers}", - "Captains under the Dragon Banner are a scourge upon the battlefield. Armed with an array of lethal maneuvers, these captains cut through lesser combatants with ease, turning the tides of battle on their own, if needed. The visage of the Dragon Banner inspires fear and loyalty in equal measure, for the carnage left in a dragon warrior's wake speaks volumes of their skill.", - { - "type": "refSubclassFeature", - "subclassFeature": "Critical Focus|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Rampage [Maneuver]|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3" - } - ] - }, - { - "name": "Critical Focus", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Dragon Banner", - "level": 3, - "header": 1, - "entries": [ - "You enter a flow state in combat, granting you the following benefits.", - { - "type": "entries", - "name": "Improved Critical", - "entries": [ - "Your attack rolls with weapons and {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} can score a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}." - ] - }, - { - "type": "entries", - "name": "Chain Critical", - "entries": [ - "Whenever you reduce an enemy to 0 {@variantrule Hit Points|XPHB} or score a {@variantrule Critical Hit|XPHB} against an enemy, your {@variantrule Critical Hit|XPHB} range increases. After the first such attack, your attacks score a {@variantrule Critical Hit|XPHB} on a roll of 18-20 on the {@dice d20}; after the second, you score a {@variantrule Critical Hit|XPHB} on a roll of 17-20; after the third, you score a {@variantrule Critical Hit|XPHB} on a roll of 16-20. Your {@variantrule Critical Hit|XPHB} range resets after 1 minute or when you have the {@condition Incapacitated|XPHB} condition." - ] - } - ] - }, - { - "name": "Rampage [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Dragon Banner", - "level": 3, - "header": 1, - "entries": [ - "Once on each of your turns, immediately after you reduce an enemy to 0 {@variantrule Hit Points|XPHB} or score a {@variantrule Critical Hit|XPHB} with a melee attack roll, you can expend one Battle Die to move up to your {@variantrule Speed|XPHB} and make a melee attack (no action required). On a hit, you add the Battle Die to the attack's damage roll." - ] - }, - { - "name": "Martial Recovery", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Dragon Banner", - "level": 6, - "header": 2, - "entries": [ - "You can use your {@variantrule Bonus Action|XPHB} to regain all of your expended Battle Dice.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Bloody Spectacle", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Dragon Banner", - "level": 10, - "header": 2, - "entries": [ - "Whenever you reduce an enemy to 0 {@variantrule Hit Points|XPHB} or score a {@variantrule Critical Hit|XPHB} against an enemy, you can strike terror into nearby foes. When you do so, each creature of your choice in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must make a Wisdom saving throw against your Maneuver save DC. On a failed save, a creature has the {@condition Frightened|XPHB} condition for 1 minute. At the end of each of the {@condition Frightened|XPHB} creature's turns, the creature repeats the save, ending the effect on itself on a success.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." - ] - }, - { - "name": "Coup de Grâce [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Dragon Banner", - "level": 14, - "header": 2, - "entries": [ - "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend two Battle Dice as a {@variantrule Bonus Action|XPHB} to attempt to execute the target. Add the Battle Dice to the attack's damage roll. If you reduce the target to 0 {@variantrule Hit Points|XPHB}, this maneuver doesn't expend any Battle Dice." - ] - }, - { - "name": "Tower Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Tower Banner", - "level": 3, - "entries": [ - "{@i Fortify Yourself and Your Allies}", - "The fortified defenses of Captains who fly the Tower Banner are legendary. Their tactics emphasize fortification and survival, as well-protected soldiers cannot only win battles, but entire wars. Thinking long term is key to any defensive strategy, as Captains of the Tower know the answer is never how they shall counterattack, but when.", - { - "type": "refSubclassFeature", - "subclassFeature": "Iron Wall [Maneuver]|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Siege Defense|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|3" - } - ] - }, - { - "name": "Iron Wall [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Tower Banner", - "level": 3, - "header": 1, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to fortify yourself. The next time you are hit by an attack within the next minute, roll the Battle Die and add the number rolled to your AC against this attack, potentially causing it to miss. This effect ends early if you have the {@condition Incapacitated|XPHB} condition. You must be wearing Heavy armor to use this maneuver." - ] - }, - { - "name": "Siege Defense", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Tower Banner", - "level": 3, - "header": 1, - "entries": [ - "Well-versed in repelling attackers, you gain the following benefits.", - { - "type": "entries", - "name": "Defensive Tactics", - "entries": [ - "When you attack with a Melee weapon whose mastery property you can use, you can replace that property with the {@itemMastery Push|XPHB} or {@itemMastery Slow|XPHB} property for that attack." - ] - }, - { - "type": "entries", - "name": "Shooting from Cover", - "entries": [ - "You gain a +2 bonus to ranged attack rolls while in {@variantrule Cover|XPHB|Half Cover} or {@variantrule Cover|XPHB|Three-Quarters Cover}." - ] - } - ] - }, - { - "name": "Armored Redirection", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Tower Banner", - "level": 6, - "header": 2, - "entries": [ - "When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a {@variantrule Reaction|XPHB} to force the attack to target you instead. If the attack roll equals or exceeds your AC, the attack hits you instead; otherwise, it misses.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." - ] - }, - { - "name": "Mettle", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Tower Banner", - "level": 10, - "header": 2, - "entries": [ - "Your determination allows you to shrug off effects that would otherwise harm you. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition. Your Cohort also gains the benefits of this feature." - ] - }, - { - "name": "Iron Retribution", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Tower Banner", - "level": 14, - "header": 2, - "entries": [ - "Whenever a creature within 5 feet of you misses you with an attack roll, you can strike them with a Shield if you're carrying one (no action required), dealing {@damage 3d6} Bludgeoning damage to the attacker." - ] - }, - { - "name": "Siegeball Jersey", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Siegeball Jersey", - "level": 3, - "entries": [ - "{@i Cheer and Coach Your Team to Victory}", - "Siegeball is a beloved sport, and Captains adorned with a Siegeball Jersey live and breathe it. Such Captains view the entire world through sports metaphors and place themselves in the privileged position of the team captain or perhaps the coach. Foes are naturally the opposing team, the referees, or even a rowdy crowd. Quests are no different from a sports season, in which the team is destined to break records and bring home the cup. For Siegeball Captains, sportsmanship and rowdy competition go hand-in-hand. One can expect rousing speeches and inappropriate jeers meted out between downfield sprints and breathtaking tackles.", - { - "type": "refSubclassFeature", - "subclassFeature": "Sports Fanatic|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Team Inspiration [Maneuver]|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3" - } - ] - }, - { - "name": "Sports Fanatic", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Siegeball Jersey", - "level": 3, - "header": 1, - "entries": [ - "Your absolute devotion to your sport of choice grants you the following benefits.", - { - "type": "entries", - "name": "Charismatic Athletics", - "entries": [ - "You gain proficiency in the {@skill Athletics|XPHB} skill. Additionally, you gain a bonus to Strength ({@skill Athletics|XPHB}) checks equal to your Charisma modifier (minimum bonus of +1)." - ] - }, - { - "type": "entries", - "name": "Number One Fan", - "entries": [ - "You have {@variantrule Advantage|XPHB} on any ability check you make to recall information about a sport, its teams, and its players." - ] - } - ] - }, - { - "name": "Team Inspiration [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Siegeball Jersey", - "level": 3, - "header": 1, - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to and inspire another creature within 60 feet of yourself who can see or hear you. Give that creature one of your unexpended Battle Dice. A creature can have only one Battle Die from this maneuver at a time.", - "Once within the next minute when the creature fails a {@variantrule D20 Test|XPHB}, the creature can roll the Battle Die and add the number rolled to the {@dice d20}, potentially turning the failure into a success. A Battle Die is expended when it's rolled." - ] - }, - { - "name": "Game Plan", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Siegeball Jersey", - "level": 6, - "header": 2, - "entries": [ - "When you use your Blitz feature, you can direct your Cohort or an ally within 60 feet of yourself to take a {@variantrule Reaction|XPHB} to use one of the following options.", - { - "type": "entries", - "name": "Defensive Tackle", - "entries": [ - "The chosen ally moves up to its {@variantrule Speed|XPHB} and uses the Grapple or Shove option of its {@variantrule Unarmed Strike|XPHB}." - ] - }, - { - "type": "entries", - "name": "Go Long", - "entries": [ - "The chosen ally moves up to twice its {@variantrule Speed|XPHB}." - ] - }, - { - "type": "entries", - "name": "Take Cover", - "entries": [ - "The chosen ally moves up to its {@variantrule Speed|XPHB} and takes the {@action Hide|XPHB} action. It has {@variantrule Advantage|XPHB} on its Dexterity ({@skill Stealth|XPHB}) check." - ] - } - ] - }, - { - "name": "Athletic Constitution", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Siegeball Jersey", - "level": 10, - "header": 2, - "entries": [ - "When you make a Strength or Dexterity saving throw, you can make a Constitution saving throw with {@variantrule Advantage|XPHB} instead.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." - ] - }, - { - "name": "Game-Winning Play", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Siegeball Jersey", - "level": 14, - "header": 2, - "entries": [ - "When you are reduced to 0 {@variantrule Hit Points|XPHB}, you can take a {@variantrule Reaction|XPHB} to delay the {@condition Unconscious|XPHB} condition. You can immediately move up to twice your {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks} and take an action and a {@variantrule Bonus Action|XPHB}. Taking damage causes {@variantrule Death Saving Throw|XPHB} failures as normal, and three {@variantrule Death Saving Throw|XPHB} failures can still kill you. Following this, you have the {@condition Unconscious|XPHB} condition if you still have 0 {@variantrule Hit Points|XPHB}.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Skull Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Skull Banner", - "level": 3, - "entries": [ - "{@i Command a Loyal Undead Cohort}", - "Captains who fly the Skull Banner are grim heralds of an Undead tide. Their Cohorts and followers are shambling corpses or ethereal ghosts, hellbent on consuming and corrupting the living. Necromancers by any other name, Captains of the Skull possess little of the arcane talent beyond what is necessary to command an Undead army; little else is needed to make them formidable adversaries.", - { - "type": "refSubclassFeature", - "subclassFeature": "Undead Cohort|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Horrific Strike [Maneuver]|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|3" - } - ] - }, - { - "name": "Undead Cohort", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Skull Banner", - "level": 3, - "header": 1, - "entries": [ - "Instead of initiating a Cohort, you can perform a ritual over the course of 8 hours, which can be done during a {@variantrule Long Rest|XPHB}, to animate an Undead Cohort. Choose its stat block: {@creature Corporeal Undead|ValdaCaptain} or {@creature Incorporeal Undead|ValdaCaptain}. You also choose what kind of Undead it is, such as a zombie or ghost, appropriate for the stat block." - ] - }, - { - "name": "Horrific Strike [Maneuver]", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Skull Banner", - "level": 3, - "header": 1, - "entries": [ - "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to terrify the target. Add the Battle Dice to the attack's damage roll. The target has the {@condition Frightened|XPHB} condition until the end of your next turn." - ] - }, - { - "name": "Undead Horde", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Skull Banner", - "level": 6, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, can cast {@spell Animate Dead|XPHB} without a spell slot targeting the corpse of a Medium or Small Humanoid that has died within the last minute. When you cast the spell in this way, the Undead counts as your Cohort for your Captain features and uses your Charisma for its attack and damage rolls. This Undead lasts for 10 minutes, after which it crumbles into dust." - ] - }, - { - "name": "Sacrificial Thralls", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Skull Banner", - "level": 10, - "header": 2, - "entries": [ - "Whenever you are targeted by an attack while an Undead you control is within 5 feet of you, you can take a {@variantrule Reaction|XPHB} to command it to dive in the way of the attack, causing the attack to target the Undead instead.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." - ] - }, - { - "name": "Necromantic Burst", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Skull Banner", - "level": 14, - "header": 2, - "entries": [ - "As a {@action Magic|XPHB} action, you can release a burst of negative energy in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} centered on a corpse you can see within 60 feet of yourself. Each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Constitution saving throw against your Maneuver save DC, taking {@damage 10d8} Necrotic damage on a failed save or half as much damage on a successful one. Undead you control within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} gains {@variantrule Temporary Hit Points|XPHB} equal to half of the Necrotic damage dealt.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Demon Brand", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Demon Brand", - "level": 3, - "entries": [ - "{@i Harness the Demon Within You}", - "Captains bearing an abyssal Demon Brand have struck the darkest of pacts: binding their soul to a demonic entity that periodically takes hold of their body. On the battlefield, they forgo the companionship of a Cohort and rely on a flickering symbiosis between themselves and their demon. The demon and Captain are two halves of the same creature, sharing a single body and parts of one soul.", - { - "type": "refSubclassFeature", - "subclassFeature": "Demon Cohort|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Abyssal Arcana|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|3" - } - ] - }, - { - "name": "Demon Cohort", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Demon Brand", - "level": 3, - "header": 1, - "entries": [ - "A demonic entity takes up residence within your body. The demon is jealously possessive\u2014it becomes your Cohort and you can't gain a new one. Unlike other Cohorts, the demon isn't a separate entity and doesn't take its own turn. Instead, you transform into the demon using the following rules.", - { - "type": "entries", - "name": "Shape-Shift", - "entries": [ - "You can use a {@variantrule Bonus Action|XPHB} to shape-shift into the demon or return to your normal form. While shape-shifted, your game statistics are replaced by the {@creature Demon Cohort|ValdaCaptain|Demon Cohort's} stat block, but you retain your {@variantrule Hit Points|XPHB}, {@variantrule Hit Point Dice|XPHB}, Intelligence, Wisdom, and Charisma scores, class features, and feats. You choose whether your equipment merges into the demon or is worn by it." - ] - }, - { - "type": "entries", - "name": "Temporary Hit Points", - "entries": [ - "When you are shape-shifted into the demon, you have {@variantrule Temporary Hit Points|XPHB} equal to the demon's {@variantrule Hit Points|XPHB}, which last until you return to your normal form. When you lose {@variantrule Temporary Hit Points|XPHB}, the demon loses an equal number of {@variantrule Hit Points|XPHB}. If you no longer have {@variantrule Temporary Hit Points|XPHB} or the demon is reduced to 0 {@variantrule Hit Points|XPHB}, you return to your normal form and can't shape-shift into the demon until the demon regains any {@variantrule Hit Points|XPHB}." - ] - }, - { - "type": "entries", - "name": "Demon in Combat", - "entries": [ - "Unlike other Cohorts, the demon doesn't take a separate turn in combat." - ] - }, - { - "type": "entries", - "name": "Restoring the Demon", - "entries": [ - "The demon gains the benefits of taking a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} as normal. Spells and other effects that restore {@variantrule Hit Points|XPHB} can target you or the demon while you are shape-shifted. When the demon regains {@variantrule Hit Points|XPHB}, the number of {@variantrule Temporary Hit Points|XPHB} it grants you increases by an equal number. If the demon is reduced to 0 {@variantrule Hit Points|XPHB}, it regains 1 {@variantrule Hit Points|XPHB|Hit Point} after 1 minute, allowing you to shape-shift into it again." - ] - } - ] - }, - { - "name": "Abyssal Arcana", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Demon Brand", - "level": 3, - "header": 1, - "entries": [ - "Your demonic connection grants you the ability to expend Battle Dice to cast the following spells without a spell slot. When you cast a spell using this feature, its duration is 1 minute if it were normally longer.", - { - "type": "entries", - "name": "1 Battle Die:", - "entries": [ - "{@spell Detect Magic|XPHB}, {@spell Disguise Self|XPHB}, {@spell Expeditious Retreat|XPHB}, {@spell Silent Image|XPHB}" - ] - }, - { - "type": "entries", - "name": "2 Battle Dice:", - "entries": [ - "{@spell Alter Self|XPHB}, {@spell Darkness|XPHB}, {@spell Darkvision|XPHB}, {@spell Detect Thoughts|XPHB}" - ] - }, - { - "type": "entries", - "name": "3 Battle Dice:", - "entries": [ - "{@spell Dispel Magic|XPHB}, {@spell Nondetection|XPHB}, {@spell Tongues|XPHB}" - ] - } - ] - }, - { - "name": "Blindsight", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Demon Brand", - "level": 6, - "header": 2, - "entries": [ - "You have {@sense Blindsight|XPHB} with a range of 30 feet while shape-shifted and in your normal form." - ] - }, - { - "name": "Instinctive Transformation", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Demon Brand", - "level": 10, - "header": 2, - "entries": [ - "When you take damage, you can take a {@variantrule Reaction|XPHB} to shape- shift into the demon or return to your normal form. You have {@variantrule Resistance|XPHB} to the triggering damage.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." - ] - }, - { - "name": "Abyssal Regeneration", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "subclassSource": "ValdaCaptain", - "subclassShortName": "Demon Brand", - "level": 14, - "header": 2, - "entries": [ - "At the start of each of your turns, the demon regains {@variantrule Hit Points|XPHB} equal to 5 plus your Charisma modifier if it is {@variantrule Bloodied|XPHB}." - ] - }, - { - "name": "Amorist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Amorist", - "level": 3, - "entries": [ - "{@i Brew Love Potions and Charm Your Foes}", - "The study of mind-affecting alchemy is a delicate one, practiced only by a small number of Alchemists, known as Amorists. Often called \"love doctors\" by their clientele, Amorists specialize in the brewing of potions that produce strong emotional responses in their drinkers. While love potions are by far their most popular product, Amorists can also craft pungent pheromone bombs that can even soften the hearts of terrible monsters.", - { - "type": "refSubclassFeature", - "subclassFeature": "Charmer|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Pheromone Bomb [Formula]|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|3" - } - ] - }, - { - "name": "Charmer", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Amorist", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in the {@skill Deception|XPHB} and {@skill Persuasion|XPHB} skills. Additionally, when you make a Charisma check using these skills, you can make it as an Intelligence check.", - "When you brew potions, you can create a {@item Philter of Love|XDMG} for 1 Reagent." - ] - }, - { - "name": "Pheromone Bomb [Formula]", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Amorist", - "level": 3, - "header": 1, - "entries": [ - "By adding a potent pheromone to your {@item Bomb|ValdaAlchemist}, you can change it into a Pheromone Bomb. This {@item Bomb|ValdaAlchemist} deals no damage. When you use the Bomb's {@itemMastery Explode|ValdaGunslinger} property, each creature within the explosion makes a Wisdom saving throw, instead of Dexterity. A target hit by this {@item Bomb|ValdaAlchemist} or that fails its saving throw against it has the {@condition Charmed|XPHB} condition until the start of your next turn or until it takes damage." - ] - }, - { - "name": "Magnetic Personality", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassShortName": "Amorist", - "subclassSource": "ValdaAlchemist", - "level": 6, - "header": 2, - "entries": [ - "You can take the {@action Influence|XPHB} action as a {@variantrule Bonus Action|XPHB}." - ] - }, - { - "name": "Beguiling Perfume", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Amorist", - "level": 10, - "header": 2, - "entries": [ - "You wear a mind-altering perfume that endears others to you. When an enemy within 5 feet of you makes an attack roll against you, it must succeed on a Wisdom saving throw against your Alchemist save DC or either choose a new target or lose the attack. A creature that takes damage from you is immune to this feature for 1 hour." - ] - }, - { - "name": "Alchemical Romance", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Amorist", - "level": 14, - "header": 2, - "entries": [ - "When you use your Pheromone Bomb, you can expend 1-4 Reagents to improve it. Choose a number of benefits equal to the number of Reagents expended.", - { - "type": "entries", - "name": "Dreamy Haze", - "entries": [ - "Choose one creature that has the Bomb's {@condition Charmed|XPHB} condition. While {@condition Charmed|XPHB}, that creature falls into a dreamy state in which it regards every creature it sees as the condition's charmer." - ] - }, - { - "type": "entries", - "name": "Extended Charm", - "entries": [ - "Choose one creature that has the Bomb's {@condition Charmed|XPHB} condition. The {@condition Charmed|XPHB} condition lasts for 1 minute for it or until it takes damage." - ] - }, - { - "type": "entries", - "name": "Ignore Immunity", - "entries": [ - "Your Pheromone Bomb ignores {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} condition." - ] - }, - { - "type": "entries", - "name": "Toxic Love", - "entries": [ - "A target hit by your Pheromone Bomb or that fails its saving throw against it takes Poison damage equal to {@dice 4d8} plus your Intelligence modifier. A creature takes half as much damage on a successful save. This damage doesn't end the Bomb's {@condition Charmed|XPHB} condition." - ] - } - ] - }, - { - "name": "Apothecary", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Apothecary", - "level": 3, - "entries": [ - "{@i Heal the Sick and Wounded}", - "Many practically minded Alchemists assume the role of the Apothecary, for adventuring parties always need a healer and Clerics are often in short supply. During their downtime, such Alchemists have a marketable skill to depend upon for income and can do an indisputable amount of good with their knowledge. Apothecaries constantly study potions and herbology, preferring to learn how to mend the body, rather than destroy it.", - { - "type": "refSubclassFeature", - "subclassFeature": "Physician's Studies|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Painkiller Bomb [Formula]|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|3" - } - ] - }, - { - "name": "Physician's Studies", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Apothecary", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in the {@skill Medicine|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1)." - ] - }, - { - "name": "Painkiller Bomb [Formula]", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Apothecary", - "level": 3, - "header": 1, - "entries": [ - "You can mix your {@item Bomb|ValdaAlchemist|Bomb's} contents with analgesic oil, changing it into a Painkiller Bomb. This {@item Bomb|ValdaAlchemist} deals no damage, but instead causes the target or each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property to gain {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} equal your Alchemist level.", - "When you grant {@variantrule Temporary Hit Points|XPHB} using this Bomb, you can also expend Reagents to use Empowered Bomb. Instead of increasing the {@item Bomb|ValdaAlchemist|Bomb's} damage, you increase the number of {@variantrule Temporary Hit Points|XPHB} by {@dice 1d10} for each expended Reagent.", - "You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Concentrated Healing", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassShortName": "Apothecary", - "subclassSource": "ValdaAlchemist", - "level": 6, - "header": 2, - "entries": [ - "When a creature regains {@variantrule Hit Points|XPHB} as a result of drinking one of your potions, it can instead replace up to half of the die rolled with the highest possible number for each die." - ] - }, - { - "name": "Self-Medication", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Apothecary", - "level": 10, - "header": 2, - "entries": [ - "Whenever you drink a potion that has the effect of restoring your {@variantrule Hit Points|XPHB} (even if you already have all of your {@variantrule Hit Points|XPHB}), you have {@variantrule Advantage|XPHB} on saving throws until the end of your next turn." - ] - }, - { - "name": "Alchemical Resurrection", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Apothecary", - "level": 14, - "header": 2, - "entries": [ - "Your medicines are potent enough to rouse the dead. By using a {@action Magic|XPHB} action to mix diamond dust worth 1,000 GP+ into a {@item Potion of Superior Healing|XDMG} or a {@item Potion of Supreme Healing|XDMG}, you create a {@item Potion of Resurrection|ValdaSpire24}. This potion doesn't become inert after 24 hours." - ] - }, - { - "name": "Mutagenist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mutagenist", - "level": 3, - "entries": [ - "{@i Mutate Yourself to Adapt to Any Situation}", - "The study of alchemy is fundamentally the study of transformation. All Alchemists transmute mundane materials into magical substances\u2014potions, elixirs, and bombs\u2014yet some take it one step further. You have discovered the secrets of the mutagen, the keystone of transmutation, which allows you to transform your very body, gaining supernatural strength or speed, sprouting additional limbs or claws, or thickening your skin into a stony aegis.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mutagens|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|3" - } - ] - }, - { - "name": "Bonus Proficiencies", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mutagenist", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in your choice of the {@skill Acrobatics|XPHB} or {@skill Athletics|XPHB} skill." - ] - }, - { - "name": "Mutagens", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mutagenist", - "level": 3, - "header": 1, - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to inject yourself with a potent transmutative potion known as a Mutagen. You gain one of the following benefits of your choice for 1 minute, or until you take a {@variantrule Bonus Action|XPHB} to inject yourself with a different Mutagen.", - { - "type": "entries", - "name": "Strength", - "entries": [ - "Your Strength score increases by 3, to a maximum of 23. Additionally, you sprout claws, fangs, spines, horns, or a different natural weapon of your choice. You can use this natural weapon to make {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. When you deal damage with an {@variantrule Unarmed Strike|XPHB}, you can deal damage equal to {@dice 1d8} plus your Strength or Dexterity modifier instead of the strike's normal damage. The damage of this strike is Bludgeoning, Piercing, or Slashing damage, as appropriate for the natural weapon." - ] - }, - { - "type": "entries", - "name": "Dexterity", - "entries": [ - "Your Dexterity score increases by 3, to a maximum of 23. Additionally, your {@variantrule Speed|XPHB} increases by 10 feet." - ] - }, - { - "type": "entries", - "name": "Constitution", - "entries": [ - "Your Constitution score increases by 3, to a maximum of 23. You gain {@variantrule Temporary Hit Points|XPHB} instead of increasing your {@variantrule Hit Points|XPHB|Hit Point} maximum or current {@variantrule Hit Points|XPHB}. If your Constitution modifier increases by 1, you gain {@variantrule Temporary Hit Points|XPHB} equal to your level. If the modifier increases by 2, you gain {@variantrule Temporary Hit Points|XPHB} equal to twice your level. These {@variantrule Temporary Hit Points|XPHB} last for the duration of the ability score increase." - ] - } - ] - }, - { - "name": "Shared Mutagen", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassShortName": "Mutagenist", - "subclassSource": "ValdaAlchemist", - "level": 6, - "header": 2, - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} and expend 1 Reagent to inject an ally within 5 feet of you with a Mutagen of your choice. A creature can only be under the effect of one Mutagen at a time. Once you have injected another creature with a Mutagen, you can't do so again until the original Mutagen ends." - ] - }, - { - "name": "Advanced Mutation", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mutagenist", - "level": 10, - "header": 2, - "entries": [ - "Whenever you inject yourself with a Mutagen, you can also gain one of the following mutations of your choice.", - { - "type": "entries", - "name": "Hyperelastic", - "entries": [ - "Your flesh takes on a rubbery quality, allowing you to bend and stretch with ease. Your reach is 5 feet greater than normal. Additionally, you have {@variantrule Advantage|XPHB} on checks you make to end the {@condition Grappled|XPHB} condition or to escape from nonmagical restraints." - ] - }, - { - "type": "entries", - "name": "Mucilaginous", - "entries": [ - "Your skin secretes a thick, extremely sticky substance that helps you adhere to objects. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You also have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}." - ] - }, - { - "type": "entries", - "name": "Polybrachia", - "entries": [ - "You grow a pair of additional arms. These arms are fully functional and can be used to hold weapons and shields (allowing you to wield two Two-Handed weapons, or four one-handed weapons), perform Somatic components of spells, and perform other actions, though the arms themselves don't grant you any additional actions." - ] - } - ] - }, - { - "name": "Mutated Blood", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mutagenist", - "level": 14, - "header": 2, - "entries": [ - "Choose Strength, Dexterity, or Constitution. The chosen ability score increases by 2, and your maximum for this score increases to 22. When a Mutagen is applied to that ability score, its maximum increases to 25. You can change this ability score increase when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Resonator", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Resonator", - "level": 3, - "entries": [ - "{@i Use Acoustics to Shape the Battlefield}", - "The explosive force of an Alchemist's Bomb isn't just fire\u2014it is a wave that can be shaped and focused. Alchemists who realize this and pursue the science of waves are deemed Resonators for their oft-revisited subject, resonant frequencies. Perhaps such frequencies are at the center of all alchemical pursuits, for with the right frequencies, a Resonator can warp explosions, concuss dragons, and vibrate steel to pieces.", - { - "type": "refSubclassFeature", - "subclassFeature": "Playback Device|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Conical Bomb [Formula]|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|3" - } - ] - }, - { - "name": "Playback Device", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Resonator", - "level": 3, - "header": 1, - "entries": [ - "You construct a clockwork device for recording and playing back audio. You can record anything you have heard within the last minute using this device and can store up to 8 hours of audio. Played back audio sounds identical to when it was recorded, but you can't use this device to replicate sounds loudly enough to deafen or deal damage. Additionally, you can playback audio up to three times as loud, allowing you to use the device as a megaphone. If you lose your Playback Device, you can build a new one using materials worth 100+ GP over the course of a Short or Long rest." - ] - }, - { - "name": "Conical Bomb [Formula]", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Resonator", - "level": 3, - "header": 1, - "entries": [ - "By attaching a waveguide to the exterior of your {@item Bomb|ValdaAlchemist}, you can change it into a Conical Bomb. This Bomb deals Thunder damage instead of Fire damage. When you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, the explosion is a 10-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} originating from the {@item Bomb|ValdaAlchemist|Bomb's} point of impact, extending in a direction you choose. Each creature within the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a Constitution saving throw, instead of Dexterity. You can extend the cone by 5 feet by expending Reagent dice as normal." - ] - }, - { - "name": "Resonant Frequency", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Resonator", - "level": 6, - "header": 2, - "entries": [ - "You have discovered that every material has a resonant frequency, a specific tone that compromises its structural integrity. As a Magic action, you can choose one type of solid material, such as wood, glass, metal, or stone, and begin playing the material's resonant frequency through your Playback Device. You can stop playing a resonant frequency on your turn (no action required).", - "When you take this action and at the start of each of your turns while playing the frequency, objects made of the specified material within 15 feet of you that aren't being worn or carried take Force damage equal to {@dice 1d8} plus your Intelligence modifier. Constructs or Elementals made predominantly of a single material, such as metal or stone, and components of objects, such as the metal lock of a door, can also be damaged by a resonant frequency." - ] - }, - { - "name": "Flashbang", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Resonator", - "level": 10, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can throw a concussive explosive at your feet. Each Large or smaller creature of your choice within 10 feet of you can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of your next turn." - ] - }, - { - "name": "Reverb Explosions", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Resonator", - "level": 14, - "header": 2, - "entries": [ - "When you prime a {@item Bomb|ValdaAlchemist} and use its {@itemMastery Explode|ValdaGunslinger} property, you can spend 4 Reagents to create a reverb explosion. If the {@item Bomb|ValdaAlchemist} deals damage, all if its damage dice decrease by 1 step (d12s → d10s → d8s → d6s → d4s, to a minimum of d4s). At the start of your next turn, the explosion occurs again with the same area and damage, but its damage dice are decreased by a further 1 step." - ] - }, - { - "name": "Venomsmith", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Venomsmith", - "level": 3, - "entries": [ - "{@i Cripple Your Foes with Deadly Poisons}", - "For every Alchemist that devotes their life to healing the sick, another hears a darker calling. Commonly called poisoners or Venomsmiths, these Alchemists are masters in the art of crafting deadly and debilitating poisons. Whether employed by an assassin's guild or performing assassinations themselves, a Venomsmith's presence is usually accompanied by untimely death.", - { - "type": "refSubclassFeature", - "subclassFeature": "Poisoner|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Laughing Gas Bombs|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|3" - } - ] - }, - { - "name": "Poisoner", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Venomsmith", - "level": 3, - "header": 1, - "entries": [ - "You gain the {@optfeature Alchemy of Poison|ValdaAlchemist} discovery and can ignore the prerequisite of Alchemist level 5 for brewing poisons. This discovery doesn't count against your number of discoveries known, and you can't later replace this discovery with a different one." - ] - }, - { - "name": "Laughing Gas Bombs", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Venomsmith", - "level": 3, - "header": 1, - "entries": [ - "You gain the {@optfeature Laughing Gas Bomb|ValdaAlchemist} formula, which doesn't count against your total number of formulae known. If you already have it, gain another formula of your choice. For you, the {@item Bomb|ValdaAlchemist} is improved in the following ways.", - { - "type": "entries", - "name": "Improved Damage", - "entries": [ - "All of this {@item Bomb|ValdaAlchemist|Bomb's} damage dice are d10s." - ] - }, - { - "type": "entries", - "name": "Side-Splitter", - "entries": [ - "A creature that rolls a 1 on the {@dice d20} for its saving throw against the {@itemMastery Explode|ValdaGunslinger} property of this {@item Bomb|ValdaAlchemist} has the {@condition Prone|XPHB} condition and its {@variantrule Speed|XPHB} is 0 until the start of your next turn." - ] - } - ] - }, - { - "name": "Alchemical Assassin", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Venomsmith", - "level": 6, - "header": 2, - "entries": [ - "You have a specially-designed needle ring for poisoning others. You can use a {@variantrule Bonus Action|XPHB} to deal 1 Piercing damage to a creature within 5 feet of you, subjecting the creature to contact and injury poisons on the ring. You have {@variantrule Advantage|XPHB} on Dexterity ({@skill Sleight of Hand|XPHB} and {@skill Stealth|XPHB}) checks made to conceal and use this ring." - ] - }, - { - "name": "Mithridatism", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Venomsmith", - "level": 10, - "header": 2, - "entries": [ - "By administering small doses of poisons and toxins to yourself, you have {@variantrule Immunity|XPHB} to Poison damage and the {@condition Poisoned|XPHB} condition." - ] - }, - { - "name": "Toxic Recompense", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Venomsmith", - "level": 14, - "header": 2, - "entries": [ - "Whenever a creature within 5 feet of you hits you with a melee attack, you can take a {@variantrule Reaction|XPHB} to unleash a spray of poisonous vapor. The attacker must succeed on a Constitution saving throw against your Alchemist save DC or have the {@condition Poisoned|XPHB} condition for 1 minute. While it has the condition, the creature takes {@damage 1d10} Poison damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Xenoalchemist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Xenoalchemist", - "level": 3, - "entries": [ - "{@i Harvest Monsters and Attach Grafts}", - "A small number of renegade Alchemists elect to experiment on themselves, modifying their anatomy or even outright attaching new body parts. These experimenters are often considered unethical and dangerous, even by other Alchemists, and those that practice them are branded Xenoalchemists for their efforts. As Xenoalchemists progress in their studies, they invariably stumble upon the dangerous practice of alchemical necromancy, which allows them to imbue life upon amalgamations of body parts.", - { - "type": "refSubclassFeature", - "subclassFeature": "Xenobiology|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mad Scientist|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Sleep Bomb [Formula]|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|3" - } - ] - }, - { - "name": "Xenobiology", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Xenoalchemist", - "level": 3, - "header": 1, - "entries": [ - "You also gain proficiency in one of these skills of your choice: {@skill Arcana|XPHB}, {@skill Nature|XPHB}, or {@skill Medicine|XPHB}. Additionally, you have {@variantrule Advantage|XPHB} on all ability checks you make to identify or research monsters." - ] - }, - { - "name": "Mad Scientist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Xenoalchemist", - "level": 3, - "header": 1, - "entries": [ - "Your experiments in xenoalchemy grant you the following benefits.", - { - "type": "entries", - "name": "Two Grafts", - "entries": [ - "You gain two {@filter Common or Uncommon monstrous grafts|items|type=monstrous graft|rarity=common;uncommon} of your choice. {@item Beast's Hide|ValdaAlchemist} and {@item Climbing Apparatus|ValdaAlchemist} are recommended. {@filter Monstrous grafts|items|type=monstrous graft} are detailed at the end of the class description." - ] - }, - { - "type": "entries", - "name": "Painless Attachment", - "entries": [ - "You don't lose Hit Dice from installing or removing grafts, and it takes you no time to recover after the attachment of a new graft." - ] - }, - { - "type": "entries", - "name": "Intelligent Grafts", - "entries": [ - "You can use your Intelligence modifier, instead of Strength or Dexterity, for the attacks and damage of {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} that are improved by a graft, such as {@item Bestial Weapons|ValdaAlchemist}. If a graft forces a creature to make a saving throw, it uses your Alchemist save DC." - ] - } - ] - }, - { - "name": "Sleep Bomb [Formula]", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Xenoalchemist", - "level": 3, - "header": 1, - "entries": [ - "By adding a tranquilizer to your {@item Bomb|ValdaAlchemist}, you can change it into a Sleep Bomb. This Bomb deals no damage. When you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, each creature within the explosion makes a Wisdom saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it has the {@condition Incapacitated|XPHB} condition until the end of its next turn at which point it must repeat the save. If the target fails the second save, the target has the {@condition Unconscious|XPHB} condition for 1 minute. The condition ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the {@item Bomb|ValdaAlchemist|Bomb's} effect.", - "Creatures that don't sleep, such as elves, or that have {@variantrule Immunity|XPHB} to the {@condition Exhaustion|XPHB} condition automatically succeed on saves against this Bomb. A creature that succeeds on its saving throw against the Bomb is Immune to its conditions for 24 hours.", - "You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Surgical Strike", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Xenoalchemist", - "level": 6, - "header": 2, - "entries": [ - "You can take the {@action Study|XPHB} action to examine a creature as a {@variantrule Bonus Action|XPHB}. You learn the target's creature type and make a DC 15 Intelligence check using a skill from the Examine Specimen table, corresponding to the target's creature type. If you succeed, you learn one of the following pieces of information of your choice about the target: its AC, Immunities, Resistances, and whether it is {@variantrule Bloodied|XPHB}.", - "Whether you succeed or fail, you can't use this feature again to target that creature or another creature of its specific kind (such as humans or unicorns) until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "table", - "caption": "Examine Specimen", - "colLabels": [ - "Skill", - "Creature Type" - ], - "colStyles": [ - "col-1", - "col-11" - ], - "rows": [ - [ - "Arcana", - "Aberrations, Constructs, Elementals, Fey, and Monstrosities" - ], - [ - "History", - "Giants and Humanoids" - ], - [ - "Nature", - "Beasts, Dragons, Oozes, and Plants" - ], - [ - "Religion", - "Celestials, Fiends, and Undead" - ] - ] - } - ] - }, - { - "name": "Necromantic Organs", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Xenoalchemist", - "level": 10, - "header": 2, - "entries": [ - "You've augmented your body with reanimated organs that persist after your death. If you are reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, you can drop to a number of {@variantrule Hit Points|XPHB} equal to your Alchemist level.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "It's Alive!", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Xenoalchemist", - "level": 14, - "header": 2, - "entries": [ - "Your research into necromancy has culminated in golem stitched together from discarded body parts. This golem uses the {@creature Alchemy Golem|ValdaAlchemist} stat block.", - { - "type": "entries", - "name": "Creating or Replacing the Golem", - "entries": [ - "You can make a golem using 3 Humanoid corpses in a process that requires 8 hours of work, which can be done during a {@variantrule Long Rest|XPHB}. If you already have a golem from this feature, the old one dies when the new one is completed." - ] - }, - { - "type": "entries", - "name": "Golem in Combat", - "entries": [ - "The golem is under your control and is an ally to you and your allies. In combat, it takes its turn immediately before or after your turn each round (your choice). You can take a {@variantrule Bonus Action|XPHB} to mentally command the golem if it is within 500 feet of you. If you issue no commands, the golem takes the {@action Dodge|XPHB} action and moves only to avoid harm." - ] - }, - { - "type": "entries", - "name": "Golem Grafts", - "entries": [ - "You can attach up to three monstrous grafts to the golem." - ] - }, - { - "type": "entries", - "name": "Restoring the Golem", - "entries": [ - "If the golem has died within the last hour, you can take a {@action Magic|XPHB} action to touch it and expend 1 Reagent. The golem returns to life with a number of {@variantrule Hit Points|XPHB} equal to {@dice 1d10} plus your Intelligence modifier." - ] - } - ] - }, - { - "name": "Mad Bomber", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mad Bomber", - "level": 3, - "entries": [ - "{@i Blow Things Up}", - "While many \"Mad Bombers\" aren't actually mad, it takes a special kind of crazy to devote one's life to studying explosives. Most Alchemists who specialize in this field are incorrigible pyromaniacs who take great pleasure in burning, blasting, and blowing things up. Mad Bombers are always working to improve their bombs' effectiveness.", - { - "type": "refSubclassFeature", - "subclassFeature": "Blasting Specialty|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Black Powder Bomb [Formula]|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|3" - } - ] - }, - { - "name": "Blasting Specialty", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mad Bomber", - "level": 3, - "header": 1, - "entries": [ - "Your {@item Bomb|ValdaAlchemist|Bombs} deal double damage to objects and structures." - ] - }, - { - "name": "Black Powder Bomb [Formula]", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mad Bomber", - "level": 3, - "header": 1, - "entries": [ - "By adding a charge of black powder to your {@item Bomb|ValdaAlchemist}, you can change it into an Black Powder Bomb. All of this {@item Bomb|ValdaAlchemist|Bomb's} damage dice are d12s. If a target has {@variantrule Resistance|XPHB} to Fire damage, it loses that {@variantrule Resistance|XPHB} for this damage roll. If it has {@variantrule Immunity|XPHB} to Fire damage, it instead has {@variantrule Resistance|XPHB} for this damage roll.", - "You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Timed Demolition", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mad Bomber", - "level": 6, - "header": 2, - "entries": [ - "When you prime a {@item Bomb|ValdaAlchemist}, you can set a duration for its detonation, which can be any number of rounds (any increment of 6 seconds) up to 10 minutes. The {@item Bomb|ValdaAlchemist} detonates using the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property at the end of your turn after this duration. If a creature is in the area of more than one {@item Bomb|ValdaAlchemist|Bomb's} explosion simultaneously, the creature is only affected by one {@item Bomb|ValdaAlchemist} of your choice." - ] - }, - { - "name": "Blast Shield", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mad Bomber", - "level": 10, - "header": 2, - "entries": [ - "Choose one damage type from among Acid, Cold, Fire, Lightning, or Thunder whenever you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You have {@variantrule Resistance|XPHB} to that damage type until you choose a different one with this feature." - ] - }, - { - "name": "Overloaded Charge", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Mad Bomber", - "level": 14, - "header": 2, - "entries": [ - "Whenever you expend a number of Reagents equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus} to empower a {@item Bomb|ValdaAlchemist}, you gain 2 additional Reagents which you can immediately expend to further empower the {@item Bomb|ValdaAlchemist} beyond the normal maximum of Reagents." - ] - }, - { - "name": "Pigmentist", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Pigmentist", - "level": 3, - "entries": [ - "{@i Splash Paint Everywhere to Support Your Allies}", - "One of the lesser-known duties of Alchemists is synthesizing new and increasingly vibrant pigments from mundane and magical materials\u2014in many cases, creating new colors from whole cloth. Alchemists that specialize in this field are called Pigmentists. An artful and imaginative lot, they seek to brighten the world with their newly-invented hues, or failing that, simply splatter it with marvelous combinations of paint.", - { - "type": "refSubclassFeature", - "subclassFeature": "Painter|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Paint Bombs|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|3" - } - ] - }, - { - "name": "Painter", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Pigmentist", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency with {@item Painter's Supplies|XPHB} and gain a bonus to checks using it equal to your Intelligence modifier (minimum bonus of +1). Additionally, you can make a gallon of paint whenever you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Paint Bombs", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Pigmentist", - "level": 3, - "header": 1, - "entries": [ - "You gain the {@optfeature Paint Bomb|ValdaAlchemist} formula, which doesn't count against your total number of formulae known. If you already have it, gain another formula of your choice. For you, the {@item Bomb|ValdaAlchemist} is improved in the following ways.", - { - "type": "entries", - "name": "Extended Duration", - "entries": [ - "Creatures remain coated in paint until the end of your next turn, instead of the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Magical Pigments", - "entries": [ - "When you throw a Paint Bomb, choose its color from the Magical Pigment table. Each color corresponds to a damage type. Whenever a creature coated in paint takes damage of the corresponding type, it takes an extra {@damage 1d6} damage of that type." - ] - }, - { - "type": "table", - "caption": "Magical Pigments", - "colLabels": [ - "Color", - "Damage Type" - ], - "colStyles": [ - "col-6", - "col-6" - ], - "rows": [ - [ - "Blue", - "Cold" - ], - [ - "Green", - "Poison" - ], - [ - "Indigo", - "Thunder" - ], - [ - "Orange", - "Acid" - ], - [ - "Red", - "Fire" - ], - [ - "Violet", - "Necrotic" - ], - [ - "Yellow", - "Lightning" - ] - ] - } - ] - }, - { - "name": "Palette Portals", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Pigmentist", - "level": 6, - "header": 2, - "entries": [ - "You mix your paint with conjuration magic. Once on each of your turns, you can use 10 feet of your movement to enter any area of wet paint within 5 feet of you, emerging from another area of wet paint of the same color within 60 feet of you. Both areas of paint must be at least the same size as you and must have been coated within the last minute." - ] - }, - { - "name": "Pigment Potions", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Pigmentist", - "level": 10, - "header": 2, - "entries": [ - "Whenever you brew a potion, you can add a pigment from the Magical Pigments table. When a creature drinks this potion, they also gain the benefits of a {@item Potion of Resistance|XDMG} of the corresponding damage type for 1 minute." - ] - }, - { - "name": "Splatter Bombs", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Pigmentist", - "level": 14, - "header": 2, - "entries": [ - "Your Paint Bombs are improved in the following ways:", - { - "type": "entries", - "name": "Rainbow Blast", - "entries": [ - "You can add up to three colors from the Magical Pigments table when you throw a Paint Bomb." - ] - }, - { - "type": "entries", - "name": "Selective Splatter", - "entries": [ - "When you use the {@itemMastery Explode|ValdaGunslinger} property of your Paint Bomb, you can choose for each creature within the area to automatically succeed or fail (your choice) on its saving throw against the {@item Bomb|ValdaAlchemist}." - ] - } - ] - }, - { - "name": "Ooze Rancher", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Ooze Rancher", - "level": 3, - "entries": [ - "{@i Brew Bottled Ooze Minions}", - "Unsurprisingly, Oozes, jellies, and slimes are a fascinating subject for Alchemists who wish to figure out how inanimate chemicals can form together and rise up in a moving, hungry mass. The answer to this question may very well be at the heart of alchemy itself. Alchemists who choose to research slimes in depth are called Ooze Ranchers, for they breed and keep numerous slimes upon which to experiment.", - { - "type": "refSubclassFeature", - "subclassFeature": "Ooze Resilience|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Slime Bomb [Formula]|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|3" - } - ] - }, - { - "name": "Ooze Resilience", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Ooze Rancher", - "level": 3, - "header": 1, - "entries": [ - "Your experience with Oozes grants you the following benefits.", - { - "type": "entries", - "name": "Acid Resistance", - "entries": [ - "You have {@variantrule Resistance|XPHB} to Acid damage." - ] - }, - { - "type": "entries", - "name": "Ooze Empathy", - "entries": [ - "Additionally, whenever an Ooze tries to attack you, it makes a Wisdom saving throw against your Alchemist save DC. On a failed save, the attack automatically misses you. On a successful save, the Ooze is immune to this feature for the next 24 hours." - ] - } - ] - }, - { - "name": "Slime Bomb [Formula]", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Ooze Rancher", - "level": 3, - "header": 1, - "entries": [ - "By mixing your {@item Bomb|ValdaAlchemist|Bomb's} explosive contents with the remnants of an Ooze, you can change it into a Slime Bomb. This {@item Bomb|ValdaAlchemist} deals no damage, but instead causes the target or each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property to become coated in a viscous, green slime. A creature coated in slime can't take {@action Bonus Action|XPHB|Bonus Actions} or the {@action Dash|XPHB}, {@action Disengage|XPHB}, or {@action Dodge|XPHB} action. This slime lasts for 1 minute or until it or another creature takes the {@action Utilize|XPHB} action to remove the slime." - ] - }, - { - "name": "Bottled Oozes", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Ooze Rancher", - "level": 6, - "header": 2, - "entries": [ - "Whenever you brew potions, you can spend 2 Reagents to create a Bottled Ooze, which contains a {@creature Gray Ooze|XMM}. This item retains potency until you finish a {@variantrule Long Rest|XPHB}, after which it becomes inert.", - "An Ooze produced by your Bottled Oozes uses your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus} for its attack rolls. If the Ooze forces a creature to make a saving throw, it uses your Alchemist save DC.", - { - "type": "entries", - "name": "Improved Bottled Oozes", - "entries": [ - "At higher Alchemist levels, you can distill more powerful slimes into Bottled Oozes that you create, as shown on the following table. An Ooze by your Bottled Ooze can't take the Split {@variantrule Reaction|XPHB}." - ] - }, - { - "type": "table", - "colLabels": [ - "Item", - "Reagents" - ], - "colStyles": [ - "col-4", - "col-11 text-center" - ], - "rows": [ - [ - "Alchemist Level 6", - "" - ], - [ - "{@item Bottled Ooze (Gray Ooze)|ValdaSpire24}", - "2" - ], - [ - "Alchemist Level 9", - "" - ], - [ - "{@item Bottled Ooze (Ochre Jelly)|ValdaSpire24}", - "4" - ], - [ - "{@item Bottled Ooze (Gelatinous Cube)|ValdaSpire24}", - "4" - ], - [ - "Alchemist Level 13", - "" - ], - [ - "{@item Bottled Ooze (Black Pudding)|ValdaSpire24}", - "6" - ] - ] - } - ] - }, - { - "name": "Sacrificial Slime", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Ooze Rancher", - "level": 10, - "header": 2, - "entries": [ - "Whenever you are targeted by an attack while an allied Ooze is within 5 feet of you, you can take a {@variantrule Reaction|XPHB} to command it to move in the way of the attack, causing the attack to target it instead.", - "You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Elemental Oozes", - "source": "ValdaAlchemist", - "className": "Alchemist", - "classSource": "ValdaAlchemist", - "subclassSource": "ValdaAlchemist", - "subclassShortName": "Ooze Rancher", - "level": 14, - "header": 2, - "entries": [ - "Whenever you create a Bottled Ooze, choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The Ooze has {@variantrule Immunity|XPHB} to that damage. Whenever it is subjected to that damage type, it takes no damage and instead regains a number of {@variantrule Hit Points|XPHB} equal to half the damage dealt." - ] - } - ], - "subclassFluff": [ - { - "name": "Gingerbread Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Gingerbread", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Gingerbread.webp" - } - } - ] - }, - { - "name": "Steel Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Steel", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Steel.webp" - } - } - ] - }, - { - "name": "Green Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Green", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Green.webp" - } - } - ] - }, - { - "name": "House of Go", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Go", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Go.webp" - } - } - ] - }, - { - "name": "House of Kings", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Kings", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Kings.webp" - } - } - ] - }, - { - "name": "House of Rooks", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Rooks", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Rooks.webp" - } - } - ] - }, - { - "name": "House of Bishops", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Bishops", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Bishops.webp" - } - } - ] - }, - { - "name": "Knights", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Knights", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Knights.webp" - } - } - ] - }, - { - "name": "Dice", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Dice", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Dice.webp" - } - } - ] - }, - { - "name": "Cards", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Cards", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Cards.webp" - } - } - ] - }, - { - "name": "Necrodancer", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "shortName": "Necrodancer", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Necrodancer.webp" - } - } - ] - }, - { - "name": "Pharaoh", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "shortName": "Pharaoh", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Pharaoh.webp" - } - } - ] - }, - { - "name": "Reanimator", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "shortName": "Reanimator", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Reanimator.webp" - } - } - ] - }, - { - "name": "Stoneheart Defender", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "shortName": "Stoneheart Defender", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Stoneheart%20Defender.webp" - } - } - ] - }, - { - "name": "Nightgaunt", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "shortName": "Nightgaunt", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Nightgaunt.webp" - } - } - ] - }, - { - "name": "Rimekeeper", - "source": "ValdaWarden", - "className": "Warden", - "classSource": "ValdaWarden", - "shortName": "Rimekeeper", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Rimekeeper.webp" - } - } - ] - }, - { - "name": "Dragon Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Dragon Banner", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Dragon%20Banner.webp" - } - } - ] - }, - { - "name": "Jolly Roger", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Jolly Roger", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Jolly%20Roger.webp" - } - } - ] - }, - { - "name": "Daggermark", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Daggermark", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Daggermark.webp" - } - } - ] - }, - { - "name": "Eagle Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Eagle Banner", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Eagle%20Banner.webp" - } - } - ] - }, - { - "name": "Lion Banner", - "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", - "shortName": "Lion Banner", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Lion%20Banner.webp" - } - } - ] - } - ], - "monster": [ - { - "name": "Death Snail", - "source": "ValdaWitch", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Monstrosity", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "Typically ", - "ac": [ - 15 - ], - "hp": { - "average": 9, - "formula": "2d4 + 4" - }, - "speed": { - "walk": 15, - "climb": 15 - }, - "str": 14, - "dex": 6, - "con": 15, - "int": 10, - "wis": 11, - "cha": 6, - "save": { - "wis": "+2" - }, - "senses": [ - "Blindsight 30 ft." - ], - "passive": 10, - "resist": [ - "fire" - ], - "cr": "1/4", - "action": [ - { - "name": "Leech", - "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Necrotic damage and the snail regains {@variantrule Hit Points|XPHB} equal to the Necrotic damage dealt." - ] - } - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MA" - ], - "hasFluff": true - }, - { - "name": "Flying Book", - "source": "ValdaWitch", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Construct", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "U" - ], - "ac": [ - 13 - ], - "hp": { - "average": 5, - "formula": "2d4" - }, - "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true - }, - "initiative": { - "proficiency": 1 - }, - "str": 3, - "dex": 15, - "con": 11, - "int": 1, - "wis": 4, - "cha": 1, - "senses": [ - "Blindsight 30 ft." - ], - "passive": 7, - "immune": [ - "poison", - "psychic" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "cr": "1/8", - "action": [ - { - "name": "Slam", - "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Bludgeoning damage." - ] - } - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MA" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Fright", - "source": "ValdaWitch", - "page": 0, - "size": [ - "S" - ], - "type": { - "type": "Undead", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - 14 - ], - "hp": { - "average": 21, - "formula": "6d6" - }, - "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 1, - "dex": 14, - "con": 10, - "int": 10, - "wis": 9, - "cha": 15, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 9, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "necrotic", - "thunder" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "Common plus one other language" - ], - "cr": "1/2", - "trait": [ - { - "name": "Incorporeal Movement", - "entries": [ - "The fright can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." - ] - } - ], - "action": [ - { - "name": "Life Drain", - "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}9 ({@damage 2d8}) Necrotic damage. If the target is a creature, its {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by an amount equal to the damage taken." - ] - } - ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "MA" - ], - "hasFluff": true - }, - { - "name": "Grep", - "source": "ValdaWitch", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Monstrosity", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - 14 - ], - "hp": { - "average": 21, - "formula": "6d4 + 6" - }, - "speed": { - "walk": 15, - "fly": 50 - }, - "str": 3, - "dex": 18, - "con": 13, - "int": 13, - "wis": 15, - "cha": 10, - "skill": { - "perception": "+4", - "sleight of hand": "+6", - "stealth": "+6" - }, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 14, - "languages": [ - "understands Common but can't speak" - ], - "cr": "1/2", - "trait": [ - { - "name": "Mimicry", - "entries": [ - "The grep can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful {@dc 10} Wisdom ({@skill Insight|XPHB}) check." - ] - } - ], - "action": [ - { - "name": "Claw", - "entries": [ - "{@atkr m} {@hit 6}, reach 5 ft. {@h}7 ({@damage 1d6 + 4}) Slashing damage." - ] - } - ], - "traitTags": [ - "Mimicry" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MA" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Moon Jelly", - "source": "ValdaWitch", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Monstrosity", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "U" - ], - "ac": [ - 11 - ], - "hp": { - "average": 1, - "formula": "1d4 - 1" - }, - "speed": { - "swim": 20, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 3, - "dex": 13, - "con": 8, - "int": 2, - "wis": 11, - "cha": 3, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 10, - "cr": "1/8", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The jelly can breathe air and water." - ] - }, - { - "name": "Illumination", - "entries": [ - "The jelly sheds {@variantrule Dim Light|XPHB} in a 10-foot radius." - ] - } - ], - "action": [ - { - "name": "Sting", - "entries": [ - "{@atkr m} {@hit 3}, reach 5 ft. {@h}5 ({@damage 2d4}) Poison damage." - ] - } - ], - "traitTags": [ - "Amphibious", - "Illumination" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MA" - ], - "hasFluff": true - }, - { - "name": "Mock", - "source": "ValdaWitch", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Monstrosity", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - 11 - ], - "hp": { - "average": 9, - "formula": "2d4 + 4" - }, - "speed": { - "walk": 20 - }, - "initiative": { - "proficiency": 1 - }, - "str": 9, - "dex": 12, - "con": 14, - "int": 4, - "wis": 13, - "cha": 6, - "skill": { - "stealth": "+5" - }, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "acid" - ], - "conditionImmune": [ - "prone" - ], - "cr": "1/8", - "trait": [ - { - "name": "Adhesive (Object Form Only)", - "entries": [ - "The mock adheres to anything that touches it. The mock has {@variantrule Advantage|XPHB} on attack rolls against any creature adhered to it. The target or a creature within 5 feet of it can detach the mock as an action." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atkr m} {@hit 3}, reach 5 ft. {@h}3 ({@damage 1d4 + 1}) Piercing damage plus 2 ({@damage 1d4}) Acid damage." - ] - } - ], - "bonus": [ - { - "name": "Shape-Shift", - "entries": [ - "The mock shape-shifts to resemble a Tiny object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed." - ] - } - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "MA" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Pet Rock", - "source": "ValdaWitch", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Elemental", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "U" - ], - "ac": [ - 15 - ], - "hp": { - "average": 5, - "formula": "1d4 + 3" - }, - "speed": { - "walk": 0 - }, - "str": 1, - "dex": 1, - "con": 16, - "int": 1, - "wis": 5, - "cha": 1, - "passive": 7, - "resist": [ - "bludgeoning", - "fire", - "lightning", - "piercing", - "radiant", - "slashing" - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "prone", - "unconscious" - ], - "languages": [ - "understands all but can't speak" - ], - "cr": { - "cr": "0", - "xp": 0 - }, - "trait": [ - { - "name": "Just a Rock", - "entries": [ - "The rock counts as an object. Additionally, it can't take actions and its {@variantrule Speed|XPHB} can't be increased." - ] - } - ], - "languageTags": [ - "CS", - "XX" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Rag Doll", - "source": "ValdaWitch", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Construct", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "N", - "G" - ], - "ac": [ - 11 - ], - "hp": { - "average": 3, - "formula": "1d4 + 1" - }, - "speed": { - "walk": 30 - }, - "initiative": { - "proficiency": 1 - }, - "str": 8, - "dex": 13, - "con": 13, - "int": 3, - "wis": 5, - "cha": 16, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 7, - "resist": [ - "bludgeoning" - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], - "languages": [ - "understands Common but can't speak" - ], - "cr": "1/8", - "action": [ - { - "name": "Slam", - "entries": [ - "{@atkr m} {@hit 3}, reach 5 ft. {@h}3 ({@damage 1d4 + 1}) Bludgeoning damage." - ] - } - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MA" - ], - "hasFluff": true - }, - { - "name": "Winter Wolf Pup", - "source": "ValdaWitch", - "page": 0, - "size": [ - "S" - ], - "type": { - "type": "Monstrosity", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - 13 - ], - "hp": { - "average": 10, - "formula": "3d6" - }, - "speed": { - "walk": 30 - }, - "str": 9, - "dex": 12, - "con": 11, - "int": 6, - "wis": 12, - "cha": 7, - "skill": { - "perception": "+3", - "stealth": "+3" - }, - "passive": 13, - "resist": [ - "cold" - ], - "languages": [ - "Common", - "Giant" - ], - "cr": "1/8", - "trait": [ - { - "name": "Pack Tactics", - "entries": [ - "The pup has {@variantrule Advantage|XPHB} on attack rolls against a creature if at least one of the pup's {@variantrule Ally|XPHB|Allies} is within 5 feet of the creature and the {@variantrule Ally|XPHB} doesn't have the {@condition Incapacitated|XPHB} condition." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atkr m} {@hit 3}, reach 5 ft. {@h}3 ({@damage 1d4 + 1}) Piercing damage plus 2 ({@damage 1d4}) Cold damage." - ] - } - ], - "traitTags": [ - "Pack Tactics" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "C", - "P" - ], - "miscTags": [ - "MA" - ], - "hasFluff": true - }, - { - "name": "Tin Soldier", - "source": "ValdaWitch", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Construct", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "L", - "N" - ], - "ac": [ - 14 - ], - "hp": { - "average": 7, - "formula": "2d4 + 2" - }, - "speed": { - "walk": 20 - }, - "str": 7, - "dex": 12, - "con": 12, - "int": 5, - "wis": 10, - "cha": 10, - "skill": { - "perception": "+2" - }, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 12, - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], - "cr": "1/8", - "action": [ - { - "name": "Bayonet", - "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Piercing damage." - ] - }, - { - "name": "Rifle {@recharge}", - "entries": [ - "{@actSave dex} {@dc 12}, one creature that the tin soldier can see within 30 feet. {@actSaveFail} 7 ({@damage 2d6}) Piercing damage." - ] - } - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MA" - ], - "savingThrowForced": [ - "dexterity" - ], - "hasFluff": true - }, - { - "name": "Yarn Golem", - "source": "ValdaWitch", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Construct", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "C", - "N" - ], - "ac": [ - 13 - ], - "hp": { - "average": 21, - "formula": "6d4 + 6" - }, - "speed": { - "walk": 30 - }, - "initiative": { - "proficiency": 1 - }, - "str": 8, - "dex": 16, - "con": 13, - "int": 1, - "wis": 10, - "cha": 8, - "passive": 10, - "resist": [ - "piercing" - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Common plus one other language but can't speak" - ], - "cr": "1/2", - "action": [ - { - "name": "Poke", - "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}8 ({@damage 2d4 + 3}) Piercing damage." - ] - }, - { - "name": "Tangle {@recharge}", - "entries": [ - "{@actSave dex} {@dc 12}, one creature that the golem can see within 5 feet. {@actSaveFail} If the target is Medium or smaller, it has the {@condition Grappled|XPHB} condition (escape {@dc 12}). While {@condition Grappled|XPHB}, the target has the {@condition Restrained|XPHB} condition." - ] - } - ], - "languageTags": [ - "C", - "CS", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MA" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Abominable Familiar", - "source": "ValdaWitch", - "summonedByClass": "Witch|ValdaWitch", - "page": 0, - "size": [ - "L" - ], - "type": { - "type": "Monstrosity", - "tags": [ - "Familiar" - ] - }, - "alignment": [ - "U" - ], - "ac": [ - { - "special": "13 plus your Charisma modifier" - } - ], - "hp": { - "special": "5 plus five times your Witch level (the familiar has a number of Hit Dice [d8s] equal to your Witch level)" - }, - "speed": { - "walk": 40, - "climb": 40 - }, - "str": 19, - "dex": 17, - "con": 18, - "int": 10, - "wis": 11, - "cha": 13, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 10, - "conditionImmune": [ - "charmed", - "frightened" - ], - "languages": [ - "understands the languages you know" - ], - "pbNote": "equals your Proficiency Bonus", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The familiar two Rend attacks. When you reach Witch level 17, it makes three Rend attacks." - ] - }, - { - "name": "Rend", - "entries": [ - "{@atkr m} {@hitYourSpellAttack Bonus equals your spell attack modifier}, reach 5 ft. {@h}{@dice 1d8 + 4} plus your Charisma modifier Force damage." - ] - } - ], - "bonus": [ - { - "name": "Rampage", - "entries": [ - "Immediately after dealing damage to a creature that is already {@variantrule Bloodied|XPHB}, the familiar moves up to half its {@variantrule Speed|XPHB}, and it makes one Rend attack." - ] - } - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MA" - ] - }, - { - "name": "Skeleton", - "source": "ValdaNecromancer", - "page": 0, - "size": [ - "M" - ], - "type": { - "type": "Undead", - "tags": [ - "Thrall" - ] - }, - "alignment": [ - "L", - "E" - ], - "ac": [ - 14 - ], - "hp": { - "average": 13, - "formula": "2d8 + 4" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 15, - "int": 6, - "wis": 8, - "cha": 5, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 9, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands Common plus one other language but can't speak" - ], - "cr": "1/4", - "gear": [ - "shortbow|xphb", - "shortsword|xphb" - ], - "action": [ - { - "name": "Shortsword", - "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage." - ] - }, - { - "name": "Shortbow", - "entries": [ - "{@atkr r} {@hit 5}, range 80/320 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage." - ] - } - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MA", - "MLW", - "RA", - "RNG" - ], - "hasFluff": true - }, - { - "name": "Spirit", - "source": "ValdaNecromancer", - "page": 0, - "size": [ - "M" - ], - "type": { - "type": "Undead", - "tags": [ - "Thrall" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - 15 - ], - "hp": { - "average": 9, - "formula": "2d8" - }, - "speed": { - "walk": 30, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true - }, - "initiative": { - "initiative": -1 - }, - "str": 1, - "dex": 14, - "con": 10, - "int": 10, - "wis": 10, - "cha": 16, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 10, - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "understands Common plus one other language but can't speak" - ], - "cr": "1/4", - "trait": [ - { - "name": "Incorporeal Movement", - "entries": [ - "The spirit can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." - ] - } - ], - "action": [ - { - "name": "Grave Touch", - "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}5 ({@damage 1d4 + 3}) Necrotic damage." - ] - } - ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS", - "X" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "MA" - ], - "hasFluff": true - }, - { - "name": "Zombie", - "source": "ValdaNecromancer", - "page": 0, - "size": [ - "M" - ], - "type": { - "type": "Undead", - "tags": [ - "Thrall" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - 8 - ], - "hp": { - "average": 15, - "formula": "2d8 + 6" - }, - "speed": { - "walk": 20 - }, - "str": 13, - "dex": 6, - "con": 16, - "int": 3, - "wis": 6, - "cha": 5, - "save": { - "wis": "+0" - }, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 8, - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands Common plus one other language but can't speak" - ], - "cr": "1/4", - "trait": [ - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 {@variantrule Hit Points|XPHB}, it makes a Constitution saving throw ({@dc 5} plus the damage taken) unless the damage is Radiant or from a {@variantrule Critical Hit|XPHB}. On a successful save, the zombie drops to 1 {@variantrule Hit Points|XPHB|Hit Point} instead." - ] - } - ], - "action": [ - { - "name": "Slam", - "entries": [ - "{@atkr m} {@hit 3}, reach 5 ft. {@h}5 ({@damage 1d8 + 1}) Bludgeoning damage." - ] - } - ], - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS", - "X" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MA" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Bone Beast", - "source": "ValdaNecromancer", - "page": 0, - "size": [ - "M" - ], - "type": { - "type": "Undead", - "tags": [ - "Thrall" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - 14 - ], - "hp": { - "average": 27, - "formula": "5d8 + 5" - }, - "speed": { - "walk": 40 - }, - "initiative": { - "proficiency": 1 - }, - "str": 12, - "dex": 16, - "con": 13, - "int": 5, - "wis": 10, - "cha": 5, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands Common plus one other language but can't speak" - ], - "cr": "1", - "trait": [ - { - "name": "Pack Tactics", - "entries": [ - "The beast has {@variantrule Advantage|XPHB} on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally doesn't have the {@condition Incapacitated|XPHB} condition." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Piercing damage, and the target has the {@condition Prone|XPHB} condition if it is Large or smaller." - ] - } - ], - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MA" - ], - "conditionInflict": [ - "prone" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Gorger", - "source": "ValdaNecromancer", - "page": 0, - "size": [ - "M" - ], - "type": { - "type": "Undead", - "tags": [ - "Thrall" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - 8 - ], - "hp": { - "average": 36, - "formula": "8d8" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 7, - "con": 10, - "int": 7, - "wis": 10, - "cha": 6, - "senses": [ - "Blindsight 10 ft.", - "Darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands Common plus one other language but can't speak" - ], - "cr": "1", - "action": [ - { - "name": "Bite", - "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Piercing damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 13})." - ] - } - ], - "senseTags": [ - "B", - "D" - ], - "languageTags": [ - "C", - "CS", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MA" - ], - "conditionInflict": [ - "grappled" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Deadnaught", - "source": "ValdaNecromancer", - "summonedByClass": "Necromancer|ValdaNecromancer", - "size": [ - "M" - ], - "type": { - "type": "Undead", - "tags": [ - "Thrall" - ] - }, - "alignment": [ - "L", - "E" - ], - "gear": [ - "warhammer|xphb", - "chain mail|xphb" - ], - "ac": [ - 16 - ], - "hp": { - "special": "10 plus five times your Necromancer level (the deadnaught has a number of Hit Dice [d8s] equal to your Necromancer level)" - }, - "speed": { - "walk": 30 - }, - "str": 19, - "dex": 14, - "con": 16, - "int": 7, - "wis": 10, - "cha": 6, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "understands the languages you know but can't speak" - ], - "cr": { - "cr": "1", - "xp": 0 - }, - "pbNote": "equals your Proficiency Bonus", - "trait": [ - { - "name": "Necromantic Bond", - "entries": [ - "You can only animate and control a deadnaught once you reach Necromancer level 7. While you control a deadnaught, you can't control other thralls." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The deadnaught regains 5 {@variantrule Hit Points|XPHB} at the start of each of its turns if it has at least 1 {@variantrule Hit Points|XPHB|Hit Point}." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The deadnaught makes two attacks. It makes three attacks when you reach Necromancer level 13, and four attacks when you reach Necromancer level 17." - ] - }, - { - "name": "Warhammer", - "entries": [ - "{@atkr m} {@hitYourSpellAttack Bonus equals your spell attack modifier}, reach 5 ft. {@h}{@damage 1d10 + 4} Bludgeoning damage." - ] - } - ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MA", - "MLW" - ], - "hasFluff": true - }, - { - "name": "Bloodlurk", - "source": "ValdaNecromancer", - "page": 0, - "size": [ - "M" - ], - "type": { - "type": "Undead", - "tags": [ - "Thrall" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - 10 - ], - "hp": { - "average": 75, - "formula": "10d8 + 30" - }, - "speed": { - "walk": 20, - "climb": 20 - }, - "str": 16, - "dex": 8, - "con": 17, - "int": 1, - "wis": 6, - "cha": 2, - "skill": { - "stealth": "+3" - }, - "senses": [ - "Blindsight 60 ft." - ], - "passive": 8, - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "blinded", - "charmed", - "exhaustion", - "frightened", - "grappled", - "poisoned", - "prone", - "restrained" - ], - "cr": "2", - "trait": [ - { - "name": "Amorphous", - "entries": [ - "The bloodlurk can move through a space as narrow as 1 inch without expending extra movement to do so." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The bloodlurk can climb difficult surfaces, including along ceilings, without needing to make an ability check." - ] - } - ], - "action": [ - { - "name": "Blood Splash", - "entries": [ - "{@actSave con} {@dc 13}, each creature of the bloodlurk's choice in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} origination from the lurker. {@actSaveFail} 17 ({@damage 5d6}) Necrotic damage. {@actSaveSuccess} Half damage." - ] - } - ], - "traitTags": [ - "Amorphous", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "N" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluff": true - }, - { - "name": "Slaymate", - "source": "ValdaNecromancer", - "page": 0, - "size": [ - "T" - ], - "type": { - "type": "Construct", - "tags": [ - "Thrall" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - 15 - ], - "hp": { - "average": 2, - "formula": "1d4" - }, - "speed": { - "walk": 30 - }, - "initiative": { - "proficiency": 1 - }, - "str": 6, - "dex": 12, - "con": 10, - "int": 3, - "wis": 3, - "cha": 16, - "skill": { - "deception": "+5", - "stealth": "+3" - }, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 6, - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Common plus one other language" - ], - "cr": "1/8", - "trait": [ - { - "name": "Mimicry", - "entries": [ - "The slaymate can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 15} Wisdom ({@skill Insight|XPHB}) check." - ] - } - ], - "action": [ - { - "name": "Scratch", - "entries": [ - "{@atkr m} {@hit 3}, reach 5 ft. {@h}3 ({@damage 1d4 + 1}) Slashing damage." - ] - } - ], - "traitTags": [ - "Mimicry" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MA" - ] - }, - { - "name": "Duskfog", - "source": "ValdaNecromancer", - "page": 0, - "size": [ - "M" - ], - "type": { - "type": "Undead", - "tags": [ - "Thrall" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - 14 - ], - "hp": { - "average": 30, - "formula": "4d8 + 12" - }, - "speed": { - "walk": 30, - "fly": { - "number": 30, - "condition": "(Hover)" - }, - "canHover": true - }, - "str": 5, - "dex": 18, - "con": 16, - "int": 3, - "wis": 10, - "cha": 8, - "senses": [ - "Darkvision 120 ft." - ], - "passive": 10, - "resist": [ - "acid", - "bludgeoning", - "cold", - "fire", - "lightning", - "necrotic", - "piercing", - "slashing", - "thunder" - ], - "immune": [ - "poison", - "necrotic" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "understands Common plus one other language but can't speak" - ], - "cr": "2", - "trait": [ - { - "name": "Incorporeal Movement", - "entries": [ - "The duskfog can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." - ] - } - ], - "action": [ - { - "name": "Misty Embrace", - "entries": [ - "{@actSave con} {@dc 14}, one creature the duskfog can see within 5 feet. {@actSaveFail} 18 ({@damage 4d8}) Necrotic damage and the duskfog regains {@variantrule Hit Points|XPHB} equal to the Necrotic damage dealt." - ] - } - ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "CS", - "X" - ], - "damageTags": [ - "N", - "O" - ], - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Demon Cohort", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "M" - ], - "type": { - "type": "fiend", - "tags": [ - "Demon", - "Cohort", - "Demon Brand Subclass" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "special": "13 + your Charisma modifier" - } - ], - "hp": { - "special": "5 plus five times your Captain level (the demon has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 14, - "dex": 14, - "con": 11, - "int": 10, - "wis": 12, - "cha": 12, - "save": { - "str": "+4", - "wis": "+3", - "con": "+3" - }, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 11, - "resist": [ - "cold", - "fire", - "lightning" - ], - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple and Martial weapons" - ] - }, - { - "name": "Level 9:", - "entries": [ - "Magic Resistance. The demon has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." - ] - }, - { - "name": "Level 13:", - "entries": [ - "Flight. The demon has a {@variantrule Fly Speed|XPHB} of 60 feet." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Legendary Resistance (2/Day). If the demon fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The demon makes two attacks. At Captain level 11, the demon makes three attacks." - ] - }, - { - "name": "Abyssal Claw", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Force damage." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Hurl Flame (2/Day). {@actSave dex} DC equals your Cohort save DC, each creature within a 15-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point the demon can see within 120 feet. {@actSaveFail} {@damage 6d6} Fire damage. {@actSaveSuccess} Half damage. This damage increases by {@dice 2d6} at Captain level 9 ({@dice 8d6}), 13 ({@dice 10d6}), and 17 ({@dice 12d6})." - ] - } - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "F" - ], - "miscTags": [ - "AOE", - "MA" - ], - "savingThrowForced": [ - "dexterity" - ] - }, - { - "name": "Ascetic", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "S", - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Cohort" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - { - "special": "13 plus your Charisma modifier" - } - ], - "hp": { - "special": "6 plus six times your Captain level (the ascetic has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 40 - }, - "str": 10, - "dex": 16, - "con": 12, - "int": 9, - "wis": 14, - "cha": 9, - "save": { - "str": "+2", - "dex": "+5" - }, - "skill": { - "acrobatics": "+5", - "insight": "+4" - }, - "passive": 12, - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple weapons" - ] - }, - { - "name": "Level 5:", - "entries": [ - "Martial Excellence. The ascetic has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - } - ], - "action": [ - { - "name": "Unarmed Strike", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d6} plus your Charisma modifier Bludgeoning damage." - ] - }, - { - "name": "Level 9:", - "entries": [ - "Multiattack. The ascetic makes two {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Stunning Strike (2/Day). {@actSave con} DC equals your Cohort save DC, one creature within 5 feet. {@actSaveFail} The target has the {@condition Stunned|XPHB} condition until the end of its next turn. {@actSaveSuccess} The target's speed is halved and the next attack roll made against the target before then has {@variantrule Advantage|XPHB}." - ] - } - ], - "bonus": [ - { - "name": "Level 5:", - "entries": [ - "Flurry of Blows (2/Day). The ascetic makes one {@variantrule Unarmed Strike|XPHB}. The ascetic can take this {@variantrule Bonus Action|XPHB} once more at Captain levels 9 (3/Day), 13 (4/Day), and 17 (5/Day)." - ] - }, - { - "name": "Focused Movement (2/Day)", - "entries": [ - "The ascetic takes the Dash, Disengage, or Dodge action." - ] - } - ], - "reaction": [ - { - "name": "Level 13:", - "entries": [ - "Deflect Attack. Trigger: The ascetic is hit by an attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. {@actResponse} The ascetic reduces the damage taken by your Captain level." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "miscTags": [ - "MA" - ], - "conditionInflict": [ - "stunned" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluff": true - }, - { - "name": "Berserker", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "S", - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Cohort" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - { - "special": "11 plus your Charisma modifier" - } - ], - "hp": { - "special": "7 plus seven times your Captain level (the Berserker has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 12, - "con": 14, - "int": 9, - "wis": 10, - "cha": 9, - "save": { - "str": "+5", - "con": "+4" - }, - "skill": { - "athletics": "+5", - "survival": "+2" - }, - "passive": 10, - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "gear": [ - "greataxe|xphb", - { - "item": "handaxe|xphb", - "quantity": 4 - } - ], - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple and Martial weapons; Shields" - ] - }, - { - "name": "Bloodied Frenzy", - "entries": [ - "While {@variantrule Bloodied|XPHB}, the berserker has {@variantrule Advantage|XPHB} on attack rolls and saving throws." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Martial Excellence. The berserker has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 13:", - "entries": [ - "{@variantrule Bloodied|XPHB} Resolve. While {@variantrule Bloodied|XPHB}, the berserker has {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." - ] - } - ], - "action": [ - { - "name": "Greataxe", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d12} plus your Charisma modifier Slashing damage." - ] - }, - { - "name": "Handaxe", - "entries": [ - "{@atkr m,r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft or range 20/60 ft. {@h}{@dice 1d6} plus your Charisma modifier Slashing damage." - ] - } - ], - "bonus": [ - { - "name": "Level 5:", - "entries": [ - "Adrenaline Burst. The berserker gains {@variantrule Temporary Hit Points|XPHB} equal to half your Captain level." - ] - }, - { - "name": "Level 9:", - "entries": [ - "Furious Strike. The berserker deals {@damage 1d10} extra damage on a hit with a weapon. The damage is the same type dealt by the weapon." - ] - } - ], - "reaction": [ - { - "name": "Level 17:", - "entries": [ - "Retaliation. Trigger: A creature within 5 feet of the berserker deals damage to it. {@actResponse} The berserker makes one melee attack." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "miscTags": [ - "MA", - "MLW", - "RA", - "THW" - ], - "hasFluff": true - }, - { - "name": "Champion", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "S", - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Cohort" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - 18 - ], - "hp": { - "special": "7 plus seven times your Captain level (the champion has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 12, - "con": 12, - "int": 10, - "wis": 10, - "cha": 11, - "save": { - "str": "+5", - "con": "+3" - }, - "skill": { - "animal handling": "+2", - "athletics": "+5" - }, - "passive": 10, - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "gear": [ - "battleaxe|xphb", - "chain mail|xphb", - { - "item": "javelin|xphb", - "quantity": 4 - }, - "shield|xphb" - ], - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple and Martial weapons; {@spell Light|XPHB}, Medium, and Heavy armor, Shields" - ] - }, - { - "name": "Level 5:", - "entries": [ - "Martial Excellence. The champion has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 13:", - "entries": [ - "Indomitable (2/Day). The champion rerolls a failed saving throw with a bonus equal to your Captain level." - ] - } - ], - "action": [ - { - "name": "Battleaxe", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Slashing damage." - ] - }, - { - "name": "Javelin", - "entries": [ - "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30/120 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Flurry (1/Day). The champion makes three attacks in any combination with {@variantrule Disadvantage|XPHB}, regardless of circumstance." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Multiattack. The champion makes two attacks in any combination." - ] - } - ], - "bonus": [ - { - "name": "Second Wind (2/Day)", - "entries": [ - "The champion regains {@variantrule Hit Points|XPHB} equal to your Captain level." - ] - }, - { - "name": "Level 9:", - "entries": [ - "Keen Strike. The champion deals {@damage 1d8} extra damage on a hit with a weapon. The damage is the same type dealt by the weapon." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "miscTags": [ - "MA", - "MLW", - "RA", - "THW" - ], - "hasFluff": true - }, - { - "name": "Construct Cohort", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "S", - "M", - "L" - ], - "type": { - "type": "construct", - "tags": [ - "Cohort" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - 17 - ], - "hp": { - "special": "6 plus six times your Captain level (the construct has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 14, - "dex": 14, - "con": 12, - "int": 11, - "wis": 11, - "cha": 11, - "passive": 10, - "resist": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "trait": [ - { - "name": "Construct Build", - "entries": [ - "The construct is Small, Medium, or Large. It gains an action corresponding to its size." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Construct Excellence. The construct has a +1 bonus to its AC, attack, and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Death Burst. The construct explodes when it dies. {@actSave dex} DC equals your Cohort save DC, each creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the construct. {@actSaveFail} {@damage 6d6} Fire damage. {@actSaveSuccess} Half damage." - ] - }, - { - "name": "Level 13:", - "entries": [ - "Magic {@variantrule Resistance|XPHB}. The construct has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Unerring Strike (3/Day). When the construct misses with an attack, it hits instead." - ] - } - ], - "action": [ - { - "name": "Jolt (Small Only)", - "entries": [ - "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30 ft. {@h}{@dice 1d8} plus your Charisma modifier Lightning damage and the target can't make Opportunity Attacks until the start of the construct's next turn." - ] - }, - { - "name": "Slam (Medium Only)", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Bludgeoning damage and the target has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of the construct's next turn." - ] - }, - { - "name": "Stomp (Large Only)", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Bludgeoning damage. If the target is Medium or smaller, it has the {@condition Prone|XPHB} condition." - ] - } - ], - "bonus": [ - { - "name": "Level 9:", - "entries": [ - "Charged Strike. The construct's attack deals an extra {@damage 1d8} Lightning or Thunder damage." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "F", - "L", - "T" - ], - "miscTags": [ - "MA", - "RA" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Cultist", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "S", - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Cohort" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - 14 - ], - "hp": { - "special": "6 plus six times your Captain level (the cultist has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 14, - "con": 12, - "int": 9, - "wis": 9, - "cha": 16, - "save": { - "cha": "+5" - }, - "skill": { - "arcana": "+1", - "deception": "+5" - }, - "passive": 9, - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "gear": [ - "studded leather armor|xphb", - "wand|xphb" - ], - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple weapons; {@spell Light|XPHB} armor" - ] - }, - { - "name": "Level 5:", - "entries": [ - "Arcane Excellence. The cultist has a +1 bonus to its spell attack rolls and spell save DC. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Greater {@variantrule Curses|XPHB|Curse}. The cultist can choose the Necrotic {@variantrule Damage|XPHB} effect of its Eldritch {@variantrule Curses|XPHB|Curse} in addition to another effect. At Captain level 9, the Necrotic {@variantrule Damage|XPHB} effect deals {@dice 2d8} plus your Charisma modifier Necrotic damage." - ] - } - ], - "action": [ - { - "name": "Eldritch Curse", - "entries": [ - "{@actSave wis} DC equals your Cohort save DC, one creature within 60 feet. {@actSaveFail} The cultist chooses one of the following effects." - ] - }, - { - "name": "Bleeding", - "entries": [ - "Until the start of the cultist's next turn, the target takes an extra {@damage 1d4} Necrotic damage whenever it takes damage." - ] - }, - { - "name": "Evil Eye", - "entries": [ - "The target has the {@condition Frightened|XPHB} condition until the start of the cultist's next turn." - ] - }, - { - "name": "Hobbled", - "entries": [ - "The target's {@variantrule Speed|XPHB} is reduced to 10 feet until the start of the cultist's next turn." - ] - }, - { - "name": "Necrotic Damage", - "entries": [ - "The target takes {@dice 1d8} plus your Charisma modifier Necrotic damage." - ] - }, - { - "name": "Level 17:", - "entries": [ - "{@variantrule Vulnerability|XPHB} {@variantrule Curses|XPHB|Curse} (2/Day). {@actSave con} DC equals your Cohort save DC, one creature within 60 feet. {@actSaveFail} The target has {@variantrule Vulnerability|XPHB} to one damage type of the cultist's choice until the start of the cultist's next turn. This {@variantrule Vulnerability|XPHB} ends early after the target takes the chosen type of damage." - ] - } - ], - "reaction": [ - { - "name": "Level 13:", - "entries": [ - "{@spell Hellish Rebuke|XPHB}. The cultist casts {@spell Hellish Rebuke|XPHB} in response to the spell's trigger, using your Charisma as the spellcasting ability (spell save DC equals your Cohort save DC)." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "N" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Hunter", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "S", - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Cohort" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - 15 - ], - "hp": { - "special": "6 plus six times your Captain level (the hunter has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30, - "climb": 30 - }, - "str": 10, - "dex": 16, - "con": 13, - "int": 9, - "wis": 13, - "cha": 10, - "save": { - "str": "+2", - "dex": "+5" - }, - "skill": { - "perception": "+3", - "survival": "+3" - }, - "passive": 13, - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "gear": [ - "longbow|xphb", - "scimitar|xphb", - "studded leather armor|xphb" - ], - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple and Martial weapons; {@spell Light|XPHB} and Medium armor, Shields" - ] - }, - { - "name": "Level 5:", - "entries": [ - "Martial Excellence. The hunter has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 13:", - "entries": [ - "Elusive. Ranged attacks against the hunter have {@variantrule Disadvantage|XPHB}." - ] - } - ], - "action": [ - { - "name": "Scimitar", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." - ] - }, - { - "name": "Longbow", - "entries": [ - "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 80/320 ft. {@h}{@dice 1d8} plus your Charisma modifier Piercing damage." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Trick Shot. {@actSave dex} DC equals your Cohort save DC, one creature within range of the hunter's weapon. {@actSaveFail} The hunter chooses one of the following effects:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Pushed", - "entries": [ - "The target is pushed 10 feet straight away from the hunter." - ] - }, - { - "type": "item", - "name": "Prone", - "entries": [ - "The target has the {@condition Prone|XPHB} condition." - ] - }, - { - "type": "item", - "name": "Sapped", - "entries": [ - "The target has {@variantrule Disadvantage|XPHB} on its next attack before the start of the hunter's next turn." - ] - } - ] - } - ] - } - ], - "bonus": [ - { - "name": "Archer's Mark", - "entries": [ - "When the hunter hits with a Ranged weapon, it marks the target. The hunter has {@variantrule Advantage|XPHB} on ranged attack rolls against the marked target for 1 minute or until it uses this feature again." - ] - }, - { - "name": "Level 9:", - "entries": [ - "Bullseye Strike. The hunter deals {@damage 1d10} extra damage on a hit with a Ranged weapon. The damage is the same type dealt by the weapon." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Kill Shot (1/Day). The hunter deals {@damage 4d10} extra damage on a hit with a Ranged weapon. If the target has 50 {@variantrule Hit Points|XPHB} or fewer after taking damage, it dies." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "miscTags": [ - "MA", - "MLW", - "RA", - "RNG" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ], - "hasFluff": true - }, - { - "name": "Minstrel", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "S", - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Cohort" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - 14 - ], - "hp": { - "special": "6 plus six times your Captain level (the minstrel has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 9, - "dex": 14, - "con": 12, - "int": 9, - "wis": 10, - "cha": 16, - "save": { - "dex": "+4", - "cha": "+5" - }, - "skill": { - "performance": "+5", - "persuasion": "+5" - }, - "passive": 10, - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "gear": [ - { - "item": "dagger|xphb", - "quantity": 4 - }, - "lute|xphb", - "studded leather armor|xphb" - ], - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple weapons; {@spell Light|XPHB} armor" - ] - }, - { - "name": "Level 5:", - "entries": [ - "Martial Excellence. The minstrel has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 13:", - "entries": [ - "Dramatic Opening. During the first round of combat, the minstrel has {@variantrule Advantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests} and attacks against it have {@variantrule Disadvantage|XPHB}." - ] - } - ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atkr m,r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. or range 20/60. {@h}{@dice 1d4} plus your Charisma modifier Piercing damage." - ] - }, - { - "name": "Encouraging Tune", - "entries": [ - "One creature within 60 feet of the minstrel that can see or hear it has {@variantrule Advantage|XPHB} on the next attack it makes before the start of the minstrel's next turn." - ] - }, - { - "name": "Taunt", - "entries": [ - "One creature that can hear the minstrel within 60 feet has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of the minstrel's next turn." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Multiattack. The minstrel uses Encouraging Tune or Taunt twice in any combination. It can replace one of its uses with a Dagger attack. At Captain level 13, it uses Encouraging Tune or Taunt three times in any combination." - ] - } - ], - "bonus": [ - { - "name": "Level 9:", - "entries": [ - "Psychic Strike. The minstrel deals an extra {@damage 1d8} Psychic damage on a hit." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Inspiring Song (1/Day). The minstrel gives {@variantrule Heroic Inspiration|XPHB} to each creature it chooses within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from it." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "Y" - ], - "miscTags": [ - "MA", - "MLW", - "RA", - "THW" - ], - "hasFluff": true - }, - { - "name": "Scoundrel", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "S", - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Cohort" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - 15 - ], - "hp": { - "special": "6 plus six times your Captain level (the scoundrel has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 9, - "dex": 16, - "con": 12, - "int": 11, - "wis": 10, - "cha": 13, - "save": { - "dex": "+5", - "int": "+2", - "wis": "+2" - }, - "skill": { - "acrobatics": "+5", - "perception": "+2", - "sleight of hand": "+5", - "stealth": "+5" - }, - "passive": 12, - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "gear": [ - "shortbow|xphb", - { - "item": "shortsword|xphb", - "quantity": 2 - }, - "studded leather armor|xphb" - ], - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple weapons, Martial weapons that have the Finesse or {@spell Light|XPHB} property; {@spell Light|XPHB} armor" - ] - }, - { - "name": "Level 5:", - "entries": [ - "Martial Excellence. The scoundrel has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Assassinate (1/Day). During the first round of combat, the scoundrel turns a hit that it makes into a {@variantrule Critical Hit|XPHB}." - ] - } - ], - "action": [ - { - "name": "Shortsword", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." - ] - }, - { - "name": "Shortbow", - "entries": [ - "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 80/320 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", - "entries": [ - "The scoundrel takes the Dash, Disengage, or Hide action." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Improved Cunning {@variantrule Action|XPHB}. The scoundrel takes the Dodge or Help action." - ] - }, - { - "name": "Level 9:", - "entries": [ - "Poison Strike. The scoundrel deals an extra {@damage 2d6} Poison damage on a hit." - ] - } - ], - "reaction": [ - { - "name": "Level 13:", - "entries": [ - "Uncanny Dodge. Trigger: The scoundrel is hit by an attack roll. {@actResponse} The scoundrel halves the damage (round down)." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "I" - ], - "miscTags": [ - "MA", - "MLW", - "RA", - "RNG" - ], - "hasFluff": true - }, - { - "name": "Templar", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "S", - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Cohort" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - 16 - ], - "hp": { - "special": "6 plus six times your Captain level (the templar has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 9, - "con": 13, - "int": 10, - "wis": 10, - "cha": 13, - "save": { - "wis": "+2", - "cha": "+3" - }, - "skill": { - "athletics": "+5", - "religion": "+2" - }, - "passive": 10, - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "gear": [ - "chain mail|xphb", - { - "item": "javelin|xphb", - "quantity": 4 - }, - "greatsword|xphb" - ], - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple and Martial weapons; {@spell Light|XPHB}, Medium, and Heavy armor, Shields" - ] - }, - { - "name": "Level 5:", - "entries": [ - "Martial Excellence. The templar has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 9:", - "entries": [ - "Improved Smite. The Radiant damage of the templar's Smite increases by {@dice 1d8} ({@dice 3d8}) and again at level 17 ({@dice 4d8})." - ] - }, - { - "name": "Level 13:", - "entries": [ - "Zealous. The templar adds your Charisma modifier to its saving throws." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Blessed Blade. The templar has {@variantrule Advantage|XPHB} on attack rolls." - ] - } - ], - "action": [ - { - "name": "Greatsword", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 2d6} plus your Charisma modifier Slashing damage." - ] - }, - { - "name": "Javelin", - "entries": [ - "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30/120 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." - ] - } - ], - "bonus": [ - { - "name": "Smite (2/Day)", - "entries": [ - "The templar deals an extra {@damage 2d8} Radiant damage on a hit. The templar can use this {@variantrule Bonus Action|XPHB} once more at Captain level 5 (3/Day), 9 (4/Day), 13 (5/Day), and 17 (6/Day)." - ] - } - ], - "reaction": [ - { - "name": "Level 5:", - "entries": [ - "Parry. Trigger: The templar is hit by a melee attack roll while holding a weapon. {@actResponse} The templar adds your {@variantrule Proficiency|XPHB|Proficiency Bonus} to its AC against that attack, possibly causing it to miss." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "R" - ], - "miscTags": [ - "MA", - "MLW", - "RA", - "THW" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Corporeal Undead", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "M" - ], - "type": { - "type": "undead", - "tags": [ - "Cohort", - "Skull Banner Subclass" - ] - }, - "alignment": [ - "L", - "E" - ], - "ac": [ - 10 - ], - "hp": { - "special": "6 plus six times your Captain level (the undead has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 10, - "con": 13, - "int": 9, - "wis": 12, - "cha": 9, - "save": { - "str": "+5", - "con": "+3" - }, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands Common plus one other language", - "but can't speak" - ], - "pbNote": "equals your Proficiency Bonus", - "trait": [ - { - "name": "Proficiencies", - "entries": [ - "Simple weapons; {@spell Light|XPHB} and Medium armor, Shields" - ] - }, - { - "name": "Reanimate (1/Day)", - "entries": [ - "If reduced to 0 {@variantrule Hit Points|XPHB} but not destroyed outright, the undead revives with half of its {@variantrule Hit Points|XPHB} after 1 minute." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Undead Excellence. The undead has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 13:", - "entries": [ - "Regeneration. The undead regains 5 {@variantrule Hit Points|XPHB} at the start of each of its turns if it is {@variantrule Bloodied|XPHB} and has at least 1 {@variantrule Hit Points|XPHB|Hit Point}." - ] - } - ], - "action": [ - { - "name": "Slam", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Bludgeoning damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape DC equals your Cohort save DC)." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Paralytic Bite (2/Day). {@actSave con} DC equals your Cohort save DC, one creature within 5 feet. {@actSaveFail} The target has the {@condition Paralyzed|XPHB} condition until the end of its next turn. {@actSaveSuccess} The target's {@variantrule Speed|XPHB} is halved until the start of the undead's next turn." - ] - } - ], - "bonus": [ - { - "name": "Level 9:", - "entries": [ - "Necrotic Strike. The undead's Slam deals an extra {@damage 1d8} Necrotic damage." - ] - } - ], - "reaction": [ - { - "name": "Level 5:", - "entries": [ - "Undead Resilience. Trigger: The undead is hit by a {@variantrule Critical Hit|XPHB}. {@actResponse} The undead turns the {@variantrule Critical Hit|XPHB} into a normal hit." - ] - } - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS", - "X" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MA" - ], - "conditionInflict": [ - "grappled", - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluffImages": true - }, - { - "name": "Incorporeal Undead", - "source": "ValdaCaptain", - "summonedByClass": "Captain|ValdaCaptain", - "size": [ - "M" - ], - "type": { - "type": "undead", - "tags": [ - "Cohort", - "Skull Banner Subclass" - ] - }, - "alignment": [ - "L", - "E" - ], - "ac": [ - 15 - ], - "hp": { - "special": "4 plus four times your Captain level (the undead has a number of Hit Dice [d8s] equal to your Captain level)" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 8, - "int": 10, - "wis": 10, - "cha": 14, - "save": { - "dex": "+5", - "wis": "+2" - }, - "senses": [ - "Darkvision 60 ft." - ], - "passive": 10, - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "Common plus one other language" - ], - "pbNote": "equals your Proficiency Bonus", - "spellcasting": [ - { - "name": "Level 5:", - "type": "spellcasting", - "headerEntries": [ - "{@spell Invisibility|XPHB} (2/Day). The undead casts {@spell Invisibility|XPHB} on itself, requiring no spell components and using Charisma as the spellcasting ability." - ], - "will": [ - "{@spell Invisibility|XPHB}" - ], - "ability": "cha", - "displayAs": "bonus", - "hidden": [ - "will" - ] - } - ], - "trait": [ - { - "name": "Incorporeal Movement", - "entries": [ - "The undead can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." - ] - }, - { - "name": "Level 5:", - "entries": [ - "Undead Excellence. The undead has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." - ] - }, - { - "name": "Level 13:", - "entries": [ - "{@spell Resistance|XPHB}. The undead has {@variantrule Resistance|XPHB} to all damage types except Radiant and Force." - ] - } - ], - "action": [ - { - "name": "Death Touch", - "entries": [ - "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Necrotic damage." - ] - }, - { - "name": "Level 17:", - "entries": [ - "Life Drain (2/Day). {@actSave con} DC equals your Cohort save DC, one creature within 5 feet. {@actSaveFail} {@damage 8d8} Necrotic damage and the undead regains {@variantrule Hit Points|XPHB} equal to the Necrotic damage taken. {@actSaveSuccess} Half damage only." - ] - } - ], - "bonus": [ - { - "name": "Level 9:", - "entries": [ - "Necrotic Strike. The undead's Death Touch deals an extra {@damage 1d8} Necrotic damage." - ] - } - ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "N", - "O" - ], - "spellcastingTags": [ - "O" - ], - "miscTags": [ - "MA" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Alchemy Golem", - "source": "ValdaAlchemist", - "summonedByClass": "Alchemist|ValdaAlchemist", - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "special": "13 plus your Intelligence modifier" - } - ], - "hp": { - "special": "5 plus five times your Alchemist level (the golem has a number of Hit Dice [d8s] equal to your Alchemist level)" - }, - "speed": { - "walk": 30 - }, - "initiative": { - "initiative": -1 - }, - "str": 17, - "dex": 8, - "con": 18, - "int": 6, - "wis": 11, - "cha": 5, - "senses": [ - "Blindsight 30 ft." - ], - "passive": 10, - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands the languages of its creator but can't speak" - ], - "pbNote": "equals your Proficiency Bonus", - "trait": [ - { - "name": "Alchemical Bond", - "entries": [ - "Add your {@variantrule Proficiency|XPHB|Proficiency Bonus} to any ability check or saving throw the beast makes." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The golem has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The golem makes one Slam and one {@variantrule Unarmed Strike|XPHB}." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atkr m} Bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8 plus 3} plus your Intelligence modifier Bludgeoning damage." - ] - }, - { - "name": "Unarmed Strike", - "entries": [ - "{@atkr m} Bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d6 plus 3} plus your Intelligence modifier Bludgeoning damage." - ] - } - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "miscTags": [ - "MA" - ], - "hasFluffImages": true - } - ], - "monsterFluff": [ - { - "name": "Death Snail", - "source": "ValdaWitch", - "entries": [ - "A death snail is formed from a vile concoction of forest troll bone meal, giant eagle blood, and goblin fingernails, sealed up in a hollowed-out efreet horn, and capped shut with an ettercap tongue. The resulting monstrosity possesses a dull intelligence, but its only impulse is to slay all creatures other than its master." - ] - }, - { - "name": "Flying Book", - "source": "ValdaWitch", - "entries": [ - "Little can be said about the flying book that is not readily apparent. Though it is indistinguishable from an arcanist's spellbook while motionless, this animated arcane tome can flutter through the air at a moment's notice, using its cover as rudimentary wings. Flying books are playful, and enjoy the sensation of being written in." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Flying%20Book.webp" - } - } - ] - }, - { - "name": "Fright", - "source": "ValdaWitch", - "entries": [ - "Hauntings can usually be attributed to the usual spectral suspects: ghosts, specters, shadows, and poltergeists. But benign hauntings, where the restless spirit merely plays tricks on the living, is usually caused by a fright. These spirits are usually the artifacts of children or entertainers, clinging to the afterlife for company and a semblance of affection, and are as such preoccupied with fun. They never willingly harm others when they haunt a house, and will serve any master that conjures them, if only for the sake of inclusion." - ] - }, - { - "name": "Grep", - "source": "ValdaWitch", - "entries": [ - "A grep is an underground scavenger, known for using its keen vision, acute hearing, and silent flight to trick and steal from travelers, hoarding its possessions in well- hidden troves. Arcanists use greps as messengers and scouts, but they excel as retrievers; a grep can be given the name of an important object and sent to find it, returning a short time later with its prize." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Grep.webp" - } - } - ] - }, - { - "name": "Mock", - "source": "ValdaWitch", - "entries": [ - "The diminutive relative of the mimic, the mock is a tiny shapechanger that replicates small, valuable objects to lure in its victims. In the desert, a mock might take the form of a canteen of precious water, and in a dungeon, it may replicate a sizeable jewel or a spare gold piece. If an adventurer is caught by surprise, a mock is just as dangerous as its larger relatives, for can hide in far less conspicuous places." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Mock.webp" - } - } - ] - }, - { - "name": "Moon Jelly", - "source": "ValdaWitch", - "entries": [ - "Though incapable of surviving on land, moon jellies are favored for their bioluminescence by witches that intend to explore deep underwater." - ] - }, - { - "name": "Pet Rock", - "source": "ValdaWitch", - "entries": [ - "Widely considered to be the perfect familiar, requiring no food or water and possessing extremely high natural defenses, a pet rock can be conjured by most spellcasters. Though it does not act with any agility (indeed, it does not move at all), it can make a formidable weapon when thrown." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Pet%20Rock.webp" - } - } - ] - }, - { - "name": "Rag Doll", - "source": "ValdaWitch", - "entries": [ - "Crudely constructed, but oddly endearing, rag dolls are constructs formed from children's toys, stuffed with soft material and adorned with smiling faces. Besides being generally comforting to have around, spellcasters favor rag dolls as familiars for their fairly durable construction and inconspicuous nature; nobody questions a discarded doll, after all." - ] - }, - { - "name": "Tin Soldier", - "source": "ValdaWitch", - "entries": [ - "Full of ticking clockwork and mechanical gizmos, tin soldiers are mechanical creations fashioned by arcanists as servants and messengers. With some patience and skill, almost anyone can build a tin soldier, but spellcasters have long devised methods to conjure them wholesale from the Plane of Law's excess energies." - ] - }, - { - "name": "Winter Wolf Pup", - "source": "ValdaWitch", - "entries": [ - "When fully grown, a winter wolf is an apex predator of the snow, a terror of teeth and fur, stalking the tundra in packs. But before they develop their fearsome freezing breath, winter wolf pups are far more amicable (perhaps because they have yet to realize the scope of their own might), and will dutifully follow a master that feeds them well and treats them with respect." - ] - }, - { - "name": "Yarn Golem", - "source": "ValdaWitch", - "entries": [ - "The greatest of golems are formed of iron, stone, and clay, but the least of them are constructed of yarn. Balled and sewn into a vaguely humanoid shape, yarn golems are among the first animated objects that arcanists learn to create, practicing with them obsessively until they master the basics and move onto more rigid materials. Yarn golems are friendly and playful, but risk foolishly unraveling themselves if they catch on sharp objects." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Yarn%20Golem.webp" - } - } - ] - }, - { - "name": "Zombie", - "source": "ValdaNecromancer", - "entries": [ - "A zombie is the rotting remains of the once living, held together and driven by dark magic." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Creatures/Zombie.webp" - } - } - ] - }, - { - "name": "Bone Beast", - "source": "ValdaNecromancer", - "entries": [ - "Constructed of haphazardly assembled humanoid bones, a bone beast looks nothing like a man. Lumbering about on four legs with great boney fangs, the beast can run as fast as a bear and strike as viciously as a lion." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Creatures/Bone%20Beast.webp" - } - } - ] - }, - { - "name": "Gorger", - "source": "ValdaNecromancer", - "entries": [ - "An unholy tangling of flesh, the gorger still vaguely resembles a humanoid in profile, except for the gaping, toothed maw in its chest. Its colossal teeth are little more than sharpened ribs, but its monstrous bite can easily decapitate." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Creatures/Gorger.webp" - } - } - ] - }, - { - "name": "Deadnaught", - "source": "ValdaNecromancer", - "entries": [ - "An Undead hulk clad in heavy armor, a deadnaught is a Necromancer's most fearsome ally.", - { - "type": "entries", - "name": "Proficiencies", - "entries": [ - "Simple and Martial weapons; Light, Medium, and Heavy armor, Shields. The monster can equip any gear for which it has proficiency or training." - ] - } - ] - }, - { - "name": "Bloodlurk", - "source": "ValdaNecromancer", - "entries": [ - "An awful hybrid of Undead and Ooze, a bloodlurk is animated from the coagulated blood of the dead and bubbles with necromantic malice." - ] - }, - { - "name": "Spirit", - "source": "ValdaNecromancer", - "entries": [ - "A spirit is the scarcely tangible echo of humanoid, a soul bound to the mortal realm by necromantic magic." - ] - }, - { - "name": "Skeleton", - "source": "ValdaNecromancer", - "entries": [ - "The renanimated remains of humanoids long since dead, skeletons are puppets of bone held aloft by strings of magic." - ] - }, - { - "name": "Ascetic", - "source": "ValdaCaptain", - "entries": [ - "An ascetic is a disciplined, nimble combatant whose fists are as deadly as weapons." - ] - }, - { - "name": "Berserker", - "source": "ValdaCaptain", - "entries": [ - "Ruthless and fierce, the berserker tears across the battlefield in a wild frenzy, devastating their enemies with boundless rage." - ] - }, - { - "name": "Champion", - "source": "ValdaCaptain", - "entries": [ - "A champion is a skilled, tactical fighter, just as comfortable in the saddle during military drills as armored on the field of battle." - ] - }, - { - "name": "Construct Cohort", - "source": "ValdaCaptain", - "entries": [ - "With the help of a tinkerer or a mage, you gain the unwavering, mechanical loyalty of a golem, shield guardian, or clockwork construct. Your Construct is of a smaller variety than most golems, but can be built and repaired in far less time." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Creatures/Construct%20Cohort.webp" - } - } - ] - }, - { - "name": "Cultist", - "source": "ValdaCaptain", - "entries": [ - "Dogmatic and often unhinged, cultists draw upon forbidden, eldritch allies for a taste of arcane might." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Creatures/Cultist.webp" - } - } - ] - }, - { - "name": "Hunter", - "source": "ValdaCaptain", - "entries": [ - "A hunter is a naturally skilled tracker and outlander, as comfortable in the depths of the woods as in a tavern or town." - ] - }, - { - "name": "Mage", - "source": "ValdaCaptain", - "entries": [ - "A mage is a brilliant and studious spellcaster, well versed in the study of all things arcane." - ] - }, - { - "name": "Minstrel", - "source": "ValdaCaptain", - "entries": [ - "With lute in hand, a minstrel keeps their traveling companions in high spirits and slings vicious taunts at their enemies." - ] - }, - { - "name": "Priest", - "source": "ValdaCaptain", - "entries": [ - "A devout adherent to the faith, a priest can work minor divine miracles with the whispering of prayers and the waving of hands." - ] - }, - { - "name": "Scoundrel", - "source": "ValdaCaptain", - "entries": [ - "Stealthy and subversive, the scoundrel is as adept an assassin as a burglar or thief." - ] - }, - { - "name": "Shaman", - "source": "ValdaCaptain", - "entries": [ - "A shaman is an adherent to the ancient forces of nature and the spirits that suffuse all things." - ] - }, - { - "name": "Templar", - "source": "ValdaCaptain", - "entries": [ - "A daring knight, sworn to virtue and station, a templar knows no fear in their heart and no equal in battle." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Creatures/Templar.webp" - } - } - ] - }, - { - "name": "Corporeal Undead", - "source": "ValdaCaptain", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Creatures/Corporeal%20Undead.webp" - } - } - ] - }, - { - "name": "Alchemy Golem", - "source": "ValdaCaptain", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaAlchemist/Creatures/Alchemy%20Golem.webp" - } - } - ] - } - ], - "spell": [ - { - "name": "Arcane Anomaly", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a broken mirror" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You create a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you that distorts magical energy. For the duration, whenever a spell is cast within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, roll a {@dice d6}. On a 5 or 6, the spell dissipates with no effect, and the action, {@variantrule Bonus Action|XPHB}, or {@variantrule Reaction|XPHB} used to cast it is wasted. If that spell was cast with a spell slot, the slot isn't expended." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "UBA" - ] - }, - { - "name": "Accursed Act", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "incense or a black candle" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "Lighting a candle, you attempt to curse a creature you can see within range. The target must succeed on a Wisdom saving throw or be cursed for the duration. Until the spell ends, the creature takes Psychic damage equal to {@dice 1d8} plus your spellcasting ability modifier whenever it makes an attack roll or casts a spell. The target only takes this damage once per turn. The spell ends early if the target doesn't attack or cast a spell on its turn." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 1d8} for each spell slot level above 1." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Candy Blast", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You summon a handful of hard candy\u2014boiled sweets, mints, jelly beans, etc.\u2014and hurl them at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} Force damage and the candy forms a pile on the ground in its space, causing a 5-foot-square area of your choice in the target's space to become {@variantrule Difficult Terrain|XPHB}. The candy produced by this pell is edible, but has no nutritional value, and vanishes after 1 minute, ending any {@variantrule Difficult Terrain|XPHB}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." - ] - } - ], - "scalingLevelDice": { - "label": "Force damage", - "scaling": { - "1": "1d8", - "5": "2d8", - "11": "3d8", - "17": "4d8" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "damageInflict": [ - "force" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "DFT", - "SCL", - "SGT", - "SMN" - ] - }, - { - "name": "Corruption Curse", - "source": "ValdaSpire24", - "page": 0, - "level": 6, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "With a piercing glare and a sinister gesture, you send ribbons of dark magic toward a creature you can see within range. For the duration, the target is cursed and suffers one of the following effects of your choice.", - { - "type": "entries", - "name": "Dull Reflexes", - "entries": [ - "The target has {@variantrule Disadvantage|XPHB} on Dexterity checks and saving throws." - ] - }, - { - "type": "entries", - "name": "Feeble Fortitude", - "entries": [ - "The target has {@variantrule Disadvantage|XPHB} on Constitution saving throws and can't regain {@variantrule Hit Points|XPHB}." - ] - }, - { - "type": "entries", - "name": "Weak Will", - "entries": [ - "The target has {@variantrule Disadvantage|XPHB} on Wisdom saving throws and spell attack rolls." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "constitution", - "wisdom" - ], - "miscTags": [ - "HL", - "SGT" - ] - }, - { - "name": "Curse of Aging", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "permanent", - "ends": [ - "dispel" - ] - } - ], - "entries": [ - "A creature you touch must succeed on a Wisdom saving throw or be cursed to age and wither. While cursed, the target ages at ten times the normal rate, becoming ten days older for each day that passes. Additionally, the target has {@variantrule Disadvantage|XPHB} on Strength checks and saving throws." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "wisdom" - ] - }, - { - "name": "Curse of Binding", - "source": "ValdaSpire24", - "page": 0, - "level": 7, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a body part from the intended target, such as a fingernail, a lock of hair, or a drop of blood" - }, - "duration": [ - { - "type": "permanent", - "ends": [ - "dispel" - ] - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "You attempt to bind a creature or object to a location. Choose a target and a point within range that you can see. If the target is a creature, it must succeed on a Charisma saving throw or be cursed to remain within 30 feet of the point. If the target starts its turn further than 30 feet from the point, it must succeed on a Strength ({@skill Athletics|XPHB}) check against your spell save DC or be dragged 60 feet toward the point. Additionally, if the creature tries to use teleportation or interplanar travel, it must make a Charisma saving throw. On a failure, the attempt fails and wastes the spell or effect. On a success, the spell ends." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "OBJ", - "SGT" - ] - }, - { - "name": "Curse of Blades", - "source": "ValdaSpire24", - "page": 0, - "level": 2, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You attempt to drive a creature you can see within range to violence. The target must succeed on a Wisdom saving throw or be cursed and have the Frenzied condition for the duration.", - "A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB} if any creature provokes one.", - "At the end of its turn, an affected creature can repeat its saving throw, ending the spell early on a success." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Curse of Chains", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "A black brand resembling iron shackles appears on a creature you can see within range, which must succeed on a Strength saving throw or be cursed for the duration. While cursed, the target's {@variantrule Speed|XPHB} is 0 and can't increase. The target can take an action to make a Strength ({@skill Athletics|XPHB}) check against your spell save DC. If it succeeds, the spell ends." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "strength" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Curse Ward", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "entries": [ - "You reach out your hand and touch a willing creature, raising a smoke-like barrier around it. For the duration, the target has {@variantrule Resistance|XPHB} to Necrotic damage and can't be cursed or possessed. If the target is already under one of these effects, the effect is suppressed until the spell ends." - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Martyr", - "source": "ValdaMartyr" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Curse Object", - "source": "ValdaSpire24", - "page": 0, - "level": 5, - "school": "T", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "powdered onyx worth 100+ GP, which the spell consumes", - "cost": 10000, - "consume": true - } - }, - "duration": [ - { - "type": "permanent", - "ends": [ - "dispel" - ] - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "You bestow a curse upon an object that you touch. The object must be one that isn't being worn or carried and is able to fit within a 5-foot cube. Until the spell ends, the object becomes magical (requiring attunement) and cursed. The fact that the object is cursed is revealed only when an Identify spell is cast on it or a creature attunes to it. When a creature attunes to the object, the curse extends to it for the duration. Choose the curse from the following effects.", - { - "type": "entries", - "name": "Bleeding", - "entries": [ - "The attuned creature can't regain {@variantrule Hit Points|XPHB}." - ] - }, - { - "type": "entries", - "name": "Frenzied (Weapon Only)", - "entries": [ - "Whenever the attuned creature deals damage with the cursed weapon, it has the Frenzied condition for 1 minute. A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB} if any creature provokes one." - ] - }, - { - "type": "entries", - "name": "Hobbled", - "entries": [ - "The attuned creature's {@variantrule Speed|XPHB} is halved and can't take the {@action Dash|XPHB} action." - ] - }, - { - "type": "entries", - "name": "Obsessed", - "entries": [ - "The attuned creature is unwilling to part with the object, keeping it on its person at all times. If the cursed object is a weapon, the attuned creature has {@variantrule Disadvantage|XPHB} on attack rolls with weapons other than the cursed weapon." - ] - }, - { - "type": "entries", - "name": "Restless", - "entries": [ - "Whenever the attuned creature finishes a {@variantrule Long Rest|XPHB}, it must succeed on a Constitution saving throw or gain no benefits from the rest." - ] - }, - { - "type": "entries", - "name": "Speechless", - "entries": [ - "The attuned creature can't speak." - ] - }, - { - "type": "entries", - "name": "Unfortunate", - "entries": [ - "Whenever the target rolls a 20 on the {@dice d20} of a {@variantrule D20 Test|XPHB}, the roll instead becomes a 1." - ] - }, - { - "type": "entries", - "name": "Vulnerable", - "entries": [ - "The attuned creature has {@variantrule Vulnerability|XPHB} to one damage type (choose when you cast this spell)." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "HL", - "OBJ" - ] - }, - { - "name": "Demand", - "source": "ValdaSpire24", - "page": 0, - "level": 6, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": "a snake's tongue and a piece of copper wire" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } - } - ], - "entries": [ - "This spell projects a select Enchantment spell to a target, regardless of distance. When you cast {@spell Charm Monster|XPHB}, {@spell Charm Person|XPHB}, {@spell Command|XPHB}, {@spell Dominate Beast|XPHB}, {@spell Dominate Person|XPHB}, {@spell Geas|XPHB}, or {@spell Suggestion|XPHB}, before this spell ends, you modify its casting so that its range becomes unlimited. This spell then ends.", - "Choose a target with which you are familiar (whether or not you can see it) for the Enchantment spell. If the spell requires a verbal command, the creature hears the command in its mind and recognizes you as the sender if it knows you.", - "You can project the spell across any distance, and even to other planes of existence, but if the target is on a different plane than you, there is a {@chance 5} chance that the Enchantment spell fails and has no effect." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "SGT" - ] - }, - { - "name": "Eldritch Orb", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You fling a ball of eldritch energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} Force damage and explodes in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw, taking half the amount of Force damage on a failed save, or none on a successful one." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." - ] - } - ], - "scalingLevelDice": { - "label": "Force damage", - "scaling": { - "1": "1d8", - "5": "2d8", - "11": "3d8", - "17": "4d8" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "force" - ], - "spellAttack": [ - "R" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "OBJ", - "SCL" - ] - }, - { - "name": "Elemental Curse", - "source": "ValdaSpire24", - "page": 0, - "level": 6, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "A spark leaps from your finger to a creature you touch, spreading in bright cracks across its skin. The target must succeed on a Constitution saving throw or be cursed for the duration. The cursed target has {@variantrule Vulnerability|XPHB} to your choice of Acid, Cold, Fire, Lightning, or Thunder damage. If the creature has {@variantrule Resistance|XPHB} to the chosen damage type, it instead loses that {@variantrule Resistance|XPHB}. If the target has {@variantrule Immunity|XPHB} to the chosen damage type, it instead has {@variantrule Resistance|XPHB} to that damage type." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "constitution" - ] - }, - { - "name": "Exhume", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a Shovel" - }, - "duration": [ - { - "type": "instant" - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "Choose an unoccupied 20-foot square on the ground within range. This spell causes one pile of Humanoid bones to rise out of the ground within that square. If you cast this spell within a burial place such as a graveyard, mausoleum, or barrow, {@dice 1d4} corpses or piles of bones are exhumed. The ground itself isn't disturbed by this spell; the bones simply appear out of the ground." - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - } - }, - { - "name": "Face Swap", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "You place an {@condition invisible} sigil on a willing target you can see within range. This sigil lasts until the spell ends.", - "For the duration, you can take a {@action Magic|XPHB} action to project your face onto the marked creature until you dismiss the effect (no action required). When you do so, you can see, hear, and speak through the marked creature as if you occupied its space. You use your senses instead of those of the marked creature." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "SGT" - ] - }, - { - "name": "Flawed Reconstruction", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a needle and thread" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You stitch together the wounds of a creature you touch, which regains {@dice 3d6} {@variantrule Hit Points|XPHB}. However, the mending is imperfect, and the target's {@variantrule Hit Points|XPHB|Hit Point} maximum is reduced by {@dice 1d6}, to a minimum of 1." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The healing increases by {@dice 2d6} and the reduction increases by {@dice 1d6} for each spell slot level above 1." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "HL" - ] - }, - { - "name": "Frenzy", - "source": "ValdaSpire24", - "page": 0, - "level": 6, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": "a drop of fresh blood" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "With a gesture, you reduce a crowd to base instinct and violence. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you choose within range makes a Wisdom saving throw. On a failed save, a creature has the Frenzied condition for the duration.", - "A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB} if any creature provokes one.", - "The Frenzied condition ends after 1 minute, or when the spell ends. At the end of its turn, an affected creature can repeat its saving throw, ending the condition on itself early on a success." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "wisdom" - ] - }, - { - "name": "Gahoul's Scapegoat", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "A", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "black chalk, paint, or oil" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "entries": [ - "You trace a complex arcane symbol on the flesh of a willing creature you touch, marking it for sacrifice. When you are hit by an attack roll during the spell's duration and the marked creature is within 60 feet of yourself, you can take a {@variantrule Reaction|XPHB} to teleport, swapping places with the creature and forcing it to be hit by the attack instead of you. The spell then ends." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - } - }, - { - "name": "Hex: Abate", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "E", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Charisma saving throw. On a failed save, the target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the spell ends at the end of your next turn." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Apathy", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "E", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Charisma saving throw. On a failed save, the creature becomes {@variantrule Indifferent [Attitude]|XPHB|Indifferent} about creatures of your choice that it is {@variantrule Hostile [Attitude]|XPHB|Hostile} toward. This indifference ends if the target takes damage or is forced to make a saving throw. When the spell ends at the end of your next turn, the creature's attitude returns to normal." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Bleeding", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "N", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Constitution saving throw. On a failed save, each time the target takes damage until the spell ends at the end of your next turn, it takes an extra {@damage 1d4} Necrotic damage. If the target is {@variantrule Bloodied|XPHB}, it takes an extra {@damage 1d6} Necrotic damage instead." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Charm", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "E", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Wisdom saving throw. It does so with {@variantrule Advantage|XPHB} if you or your {@variantrule Ally|XPHB|Allies} are fighting it. On a failed save, the target has the {@condition Charmed|XPHB} condition until the spell ends at the end of your next turn. The spell ends early if you or your {@variantrule Ally|XPHB|Allies} deal damage to the target. When the spell ends, the target knows it was {@condition Charmed|XPHB} by you." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "conditionInflict": [ - "charmed" - ], - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Disorient", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "N", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Wisdom saving throw. On a failed save, the target must subtract {@dice 1d4} from attack rolls it makes until the spell ends at the end of your next turn." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The die subtracted from attack rolls changes when you reach level 5 ({@dice 1d6}), 11 ({@dice 1d8}), and 17 ({@dice 1d10})." - ] - } - ], - "scalingLevelDice": { - "label": "Attack Roll", - "scaling": { - "1": "1d4", - "5": "1d6", - "11": "1d8", - "17": "1d10" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SCL", - "SGT" - ] - }, - { - "name": "Hex: Doomward", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "A", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You touch a willing creature. The first time the target would drop to 0 {@variantrule Hit Points|XPHB} before the spell ends at the end of your next turn, the target instead drops to 1 {@variantrule Hit Points|XPHB|Hit Point}, and the spell ends. This spell has no effect if you have cast this spell on the target within the past 24 hours." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Hex: Duplicity", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "I", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You create an illusory duplicate of yourself in your space. When a creature hits you with an attack before the spell ends at the end of your next turn, roll a {@dice d6}. On 4 or higher, the attack strikes the duplicate instead of you and the spell ends. The duplicate otherwise ignore all other damage and effects. A creature is unaffected by this spell if it has the {@condition Blinded|XPHB} condition, {@sense Blindsight|XPHB}, or {@sense Truesight|XPHB}." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "conditionInflict": [ - "blinded" - ] - }, - { - "name": "Hex: Evil Eye", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "I", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Wisdom saving throw. On a failed save, the target has the {@condition Frightened|XPHB} condition until the spell ends at the end of your next turn." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "conditionInflict": [ - "frightened" - ], - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Fortune", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "D", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You touch a willing creature. Until the spell ends at the end of your next turn, the target has {@variantrule Advantage|XPHB} on saving throws." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "ADV" - ] - }, - { - "name": "Hex: Garble", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "I", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Charisma saving throw. On a failed save, the creature can't speak coherently or cast spells with a Verbal component until the spell ends at the end of your next turn." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Go Unseen", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "I", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "Repeating an ancient chant, you have the {@condition Invisible|XPHB} condition until the spell ends at the end of your next turn. Creatures within 10 feet of yourself that can hear can detect your location for the spell's duration. The spell ends early if you make an attack roll, deal damage, or cast a spell." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Hex: Hobble", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "T", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Strength saving throw. On a failed save, the creature's {@variantrule Speed|XPHB} is reduced to 10 feet until the spell ends at the end of your next turn. If the target is flying, it falls, unless it has the ability to hover." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "strength" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Mire", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "T", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You transform the ground in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you into murky swamp, which is {@variantrule Difficult Terrain|XPHB} until the spell ends at the end of your next turn. This {@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "DFT" - ] - }, - { - "name": "Hex: Misfortune", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "D", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "Choose one creature you can see within range. Until the spell ends at the end of your next turn, whenever the target rolls a 20 on the {@dice d20} of a {@variantrule D20 Test|XPHB}, the roll instead becomes a 1." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Obfuscate", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "T", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 20 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You produce fog in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. The fog spreads around corners, and its area is {@variantrule Heavily Obscured|XPHB}. This fog lasts until the spell ends at the end of your next turn or until a strong wind (such as one created by {@spell Gust of Wind|XPHB}) disperses it, ending the spell." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "OBS" - ] - }, - { - "name": "Hex: Peacebond", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "A", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You create a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you that locks weapons to their containers. The weapons and ammunition of each creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} become fixed in their sheaths, quivers, or holsters until the spell ends at the end of your next turn. A creature can take a {@action Utilize|XPHB} action to make a Strength ({@skill Athletics|XPHB}) check against your spell save DC, freeing an item from its container on a success." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Hex: Pox", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "N", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Constitution saving throw. On a failed save, the target has the {@condition Poisoned|XPHB} condition until the spell ends at the end of your next turn." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "conditionInflict": [ - "poisoned" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Ruin", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "N", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Constitution saving throw. On a failed save, the target has a -2 penalty to AC until the spell ends at the end of your next turn." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The penalty to AC increases by 1 when you reach levels 5 (-3), 11 (-4), and 17 (-5)." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "MAC", - "SCL", - "SGT" - ] - }, - { - "name": "Hex: Stupor", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "E", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range makes a Wisdom saving throw. On a failed save, the target has the {@condition Incapacitated|XPHB} condition until the spell ends at the end of your next turn. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect. Once the spell ends on a target, it is immune to this spell for the next 24 hours." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "conditionInflict": [ - "incapacitated" - ], - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Tremors", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "T", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 5 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "A miniature earthquake shakes the ground in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each creature on the ground in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Dexterity saving throw or have the {@condition Prone|XPHB} condition. A creature that enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there must also succeed on that save or fall {@condition Prone|XPHB}. This spell ends at the end of your next turn." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Hex: Ward", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "A", - "subschools": [ - "Hex" - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You touch a willing creature. Each time the target takes damage before the spell ends at the end of your next turn, the damage it takes is reduced by 2." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage reduction increases by 1 when you reach levels 5 (-3), 11 (-4) and 17 (-5)." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "SCL" - ] - }, - { - "name": "Hocuspocus", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], - "entries": [ - "You conjure minor paranormal phenomena and other ominous effects. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its effects active at a time.", - { - "type": "entries", - "name": "Grave Mists", - "entries": [ - "A rolling fog gathers on the ground in a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} for 1 minute." - ] - }, - { - "type": "entries", - "name": "Ominous Lights", - "entries": [ - "You cause all candles, torches, and other open flames to darken and flicker for 1 minute." - ] - }, - { - "type": "entries", - "name": "Paranormal Chill", - "entries": [ - "You can chill or warm the air in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} by 10 degrees for 1 minute." - ] - }, - { - "type": "entries", - "name": "Poltergeist Activity", - "entries": [ - "You cause small, unattended objects to rattle or levitate an inch off the ground for 1 minute." - ] - }, - { - "type": "entries", - "name": "Spirit Orbs", - "entries": [ - "You create up to four fist-sized spectral, glowing orbs, which float around within range for 1 minute. The orbs don't provide light, apart from a dim glow." - ] - }, - { - "type": "entries", - "name": "Spooky Noises", - "entries": [ - "You create a quiet sound that originates from a point of your choice within range, such as ominous whispers, the drone of insects, or the sound of crying. The sound lasts for 1 minute." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - } - }, - { - "name": "Hollowing Curse", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "Tendrils of vitality-draining mist extend from your fingertips. A creature you can see within range makes a Dexterity saving throw. On a failed save, the target takes {@damage 2d6} Necrotic damage and is cursed for the duration. On a successful save, the target takes half as much damage only.", - "On each of your subsequent turns, you can take a {@action Magic|XPHB} action or {@variantrule Bonus Action|XPHB} to deal damage to the cursed creature. The damage equals {@damage 2d6} Necrotic damage if you took the {@action Magic|XPHB} action or half as much if you took a {@variantrule Bonus Action|XPHB}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 2d6} for each spell slot level above 1." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SGT", - "UBA" - ] - }, - { - "name": "Identity Curse", - "source": "ValdaSpire24", - "page": 0, - "level": 9, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "permanent", - "ends": [ - "dispel" - ] - } - ], - "entries": [ - "You touch a creature's temple and attempt to erase its identity. One creature you touch makes a Wisdom saving throw. On a failed save, the target has the {@condition Unconscious|XPHB} condition for 1 hour and is cursed to forget its identity. When the target awakens, it loses all its personal memories, though it retains its general knowledge, proficiencies, and other statistics. The target doesn't realize it has any class features, feats, or magical abilities, and so doesn't willingly use them unless it rediscovers them. If left to its own devices, the target will quickly adopt a new name and begin to build a new identity. When the spell ends, the target regains its past memories." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "conditionInflict": [ - "unconscious" - ], - "savingThrow": [ - "wisdom" - ] - }, - { - "name": "Intrusive Thought", - "source": "ValdaSpire24", - "page": 0, - "level": 2, - "school": "E", - "time": [ - { - "number": 1, - "unit": "reaction", - "condition": "which you take when you see a creature within 60 feet of yourself making an attack roll" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You attempt to distort a creature's thinking. The target must succeed on a Wisdom saving throw or automatically miss with the triggering attack." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "wisdom" - ] - }, - { - "name": "Mandy's Enchanted Carriage", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "T", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a vegetable" - }, - "duration": [ - { - "type": "special" - } - ], - "entries": [ - "You shape-shift a vegetable into a Large magical carriage, complete with reins and two quasi-real horses. The carriage is luxurious and carries up to six passengers\u2014four within and two atop it at the coach's seat. Creatures within the carriage have {@variantrule Cover|XPHB|Total Cover} from external effects, but can see outside through a pair of windows composed of magical force. While sitting in the coach's seat, a creature can control the carriage, which has a {@variantrule Speed|XPHB} of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace.", - "The carriage and horses count as a single object with 12 AC and 100 {@variantrule Hit Points|XPHB}. The spell ends early if the carriage and horses are reduced to 0 {@variantrule Hit Points|XPHB}.", - { - "type": "entries", - "name": "Duration", - "entries": [ - "This spell's duration varies depending upon when and where it was cast. If cast in a location where time passes normally, the spell lasts until the twelfth stroke of the next midnight, however long that may be. Elsewhere, the spell lasts for 24 hours. When the spell ends, the carriage's occupants are ejected into adjacent unoccupied spaces, the carriage shrinks back into a vegetable, and the quasi-real horses vanish." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Mandy's Feral Follower", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a small servant's bell" - }, - "duration": [ - { - "type": "special" - } - ], - "entries": [ - "You touch a Small or smaller Beast. The Beast then transforms into a Humanoid with the statistics of a Commoner and an appearance of your choosing. The commoner is friendly to you and your {@variantrule Ally|XPHB|Allies}, has a basic understanding of all simple unskilled tasks, and can understand the languages you speak, but doesn't speak. The commoner wears Fine Clothes, but has no other equipment.", - { - "type": "entries", - "name": "Combat", - "entries": [ - "The commoner is an {@variantrule Ally|XPHB} to you and your {@variantrule Ally|XPHB|Allies}. It rolls its own {@variantrule Initiative|XPHB} and acts on its own turn. It behaves as though it is dutifully employed by you." - ] - }, - { - "type": "entries", - "name": "Duration", - "entries": [ - "This spell's duration varies depending upon when and where it was cast. If cast in a location where time passes normally, the spell lasts until the twelfth stroke of the next midnight, however long that may be. Elsewhere, the spell lasts for 24 hours." - ] - }, - { - "type": "entries", - "name": "Ending the Transformation", - "entries": [ - "The transformation lasts for the duration, or until the commoner drops to 0 {@variantrule Hit Points|XPHB} or dies. When it reverts to its true form, the Beast returns to the number of {@variantrule Hit Points|XPHB} it had before it transformed and its clothes dissipate into smoke. If it reverts as a result of dropping to 0 {@variantrule Hit Points|XPHB}, any excess damage carries over to its true form. As long as the excess damage doesn't reduce the Beast's normal form to 0 {@variantrule Hit Points|XPHB}, it isn't knocked {@condition Unconscious|XPHB}." - ] - } - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "You can transform one additional Beast for each spell slot above 4." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Mandy's Marvelous Dress", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a glass slipper worth 100+ GP", - "cost": 10000 - } - }, - "duration": [ - { - "type": "special" - } - ], - "entries": [ - "A willing creature you touch is instantly clothed in a fabulous ball gown, perfectly tailored and complete with a set of glittering jewelry. You can choose for the dress to sit atop the creature's clothing or armor, or for it to magically replace its outfit. The creature can't remove the dress until the spell ends; similarly, the jewelry vanishes if it is removed.", - { - "type": "entries", - "name": "Elegant Flair", - "entries": [ - "Until the spell ends, when the wearer makes a {@variantrule D20 Test|XPHB} using Charisma, it can replace the number it rolls with a 10." - ] - }, - { - "type": "entries", - "name": "Glamorous Ward", - "entries": [ - "If the wearer of the dress is attacked by a creature that can see it, the attacker must succeed on a Wisdom saving throw or miss with the attack. On a success, the attacker is immune to this effect until the spell ends." - ] - }, - { - "type": "entries", - "name": "Duration", - "entries": [ - "This spell's duration varies depending upon when and where it was cast. If cast in a location where time passes normally, the spell lasts until the twelfth stroke of the next midnight, however long that may be. Elsewhere, the spell lasts for 24 hours. When the spell ends, the dress vanishes in a puff of sparkles, and the creature becomes clothed in its original outfit." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "savingThrow": [ - "wisdom" - ] - }, - { - "name": "Minor Lifesteal", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You attempt to drain life energy from a creature you can see within range. The target must succeed on a Constitution saving throw or take {@damage 1d6} Necrotic damage. You gain {@variantrule Temporary Hit Points|XPHB} equal to the amount of Necrotic damage dealt." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d6} when you reach levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." - ] - } - ], - "scalingLevelDice": { - "label": "Necrotic damage", - "scaling": { - "1": "1d6", - "5": "2d6", - "11": "3d6", - "17": "4d6" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SCL", - "SGT", - "THP" - ] - }, - { - "name": "Pharaoh's Curse", - "source": "ValdaSpire24", - "page": 0, - "level": 5, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "permanent", - "ends": [ - "dispel" - ] - } - ], - "entries": [ - "Opening your palm, you release a puff of dust containing the pestilence of mummy rot. One creature you choose within range must succeed on a Constitution saving throw or be cursed for the duration. While cursed, the target can't regain {@variantrule Hit Points|XPHB}, its {@variantrule Hit Points|XPHB|Hit Point} maximum doesn't return to normal when finishing a {@variantrule Long Rest|XPHB}, and its {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by {@dice 3d6} every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 {@variantrule Hit Points|XPHB} by this curse." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "HL" - ] - }, - { - "name": "Prehensile Hair", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": "a braided rope" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "When you cast this spell, you can cause any of your body hair to grow up to 15 feet in length. Your hair becomes supernaturally tough and you can magically use it to extend your reach for the duration. Using your hair, you can cast spells with a range of Touch, take the Help or Utilize action, or perform simple tasks out to a range of 15 feet. Your hair can't wield weapons, Shields, or carry objects heavier than 10 pounds. Your hair returns to its normal length when this spell ends." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Protect Threshold", - "source": "ValdaSpire24", - "page": 0, - "level": 2, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "an ounce of salt for each foot of the warded portal's perimeter" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "Tracing arcane sigils along its boundary, you can ward a doorway, window, or other portal from entry. For the duration, an {@condition Invisible|XPHB} eldritch creature stalks the warded portal. Any creature that attempts to pass through the portal makes a Wisdom saving throw or takes {@damage 4d6} Psychic damage, or half as much on a successful save." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 1d6} for each spell slot level above 2." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - } - ] - }, - "damageInflict": [ - "psychic" - ], - "savingThrow": [ - "wisdom" - ] - }, - { - "name": "Psychedelics", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "I", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 20 - } - }, - "components": { - "v": true, - "s": true, - "m": "a mushroom" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "For a moment, the colors in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you shift in a rainbow swirl. Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Disadvantage|XPHB} on the next attack roll it makes against you until the spell ends at the end of your next turn. Additionally, the colors of objects you choose within range change randomly and remain brightly and unnaturally colored for 1 hour." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Restore Youth", - "source": "ValdaSpire24", - "page": 0, - "level": 3, - "school": "T", - "time": [ - { - "number": 8, - "unit": "hour" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "gold dust worth 500+ GP, which the spell consumes", - "cost": 50000, - "consume": true - } - }, - "duration": [ - { - "type": "instant" - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "You perform a complex ritual for a creature you touch, reducing its apparent age by {@dice 2d10} years, to a minimum of 18 years. This spell doesn't extend the creature's lifespan." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Ruby-Eye Curse", - "source": "ValdaSpire24", - "page": 0, - "level": 3, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], - "entries": [ - "A red haze clouds the eyes of a creature that meets your gaze. A creature you choose within range must succeed on a Constitution saving throw or be cursed for the duration. While cursed, the target can see normally out to a range of 5 feet, but has the {@condition Blinded|XPHB} condition beyond this range." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "conditionInflict": [ - "blinded" - ], - "savingThrow": [ - "constitution" - ] - }, - { - "name": "Scurry", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], - "entries": [ - "A nonmagical object you choose within range sprouts legs and runs away. You can't target an object that weighs more than 10 pounds, nor can you target one that is being worn; however, you can target certain objects that are being carried, as long as they aren't affixed entirely around a creature's body or being held in a hand. For example, you can't target a creature's helmet or a sword it is wielding, but you can target a drawstring pouch it is wearing or a dagger that is sheathed at its side.", - "The object animates, wriggles free of its owner (if it has one), sprouts two legs, and moves 20 feet in a direction you choose. At the start of each of your turns, you can choose which direction the object moves. The object has an AC of 10, if its AC wasn't already higher. The spell ends early if the object is reduced to 0 {@variantrule Hit Points|XPHB} or is picked up." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "OBJ" - ] - }, - { - "name": "Séance", - "source": "ValdaSpire24", - "page": 0, - "level": 3, - "school": "N", - "time": [ - { - "number": 10, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a crystal ball, deck of tarot cards, or ouija board, and incense worth 50+ GP", - "cost": 5000 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], - "entries": [ - "You and three or more willing creatures lock hands to conjure a spirit from the afterlife to answer your questions. Describe or name a creature that is familiar to you. If the creature's soul is free and willing, it manifests as a ghostly specter. This spell fails if the spirit was the target of this spell within the last 10 days.", - "Until the spell ends, you can ask up to three questions of the specter. The specter knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the specter is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. There is a {@chance 5} chance that this spell contacts the wrong spirit, one which will answer questions untruthfully or ambiguously." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - } - }, - { - "name": "Secret Enclave", - "source": "ValdaSpire24", - "page": 0, - "level": 9, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a tiny, silver bell" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You conjure a shimmering, 10-foot wide multicolored portal within range that leads to a demiplane. When you cast the spell, you also enchant an object that can fit within an 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}, which becomes the demiplane's portal key.", - "The demiplane is a 1,000-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} that resembles a magical forest of the Feywild. The floor is made of fertile soil that can't be burrowed through. The portal into the demiplane and the matching portal out of the demiplane opens only while the portal key is within 60 feet of the portal. Once the demiplane is created, the location of its portal is fixed and it can only be opened from that same location.", - "You or anyone else within 60 feet of the portal can open the portal by casting this spell again. You can also create a replacement portal key or a duplicate one by casting this spell again.", - "The portal key and any creature within the demiplane can't be targeted by any Divination spell, though a Wish spell can reveal the location of the portal key.", - "You can create Secret Enclaves within Secret Enclaves, but only if the original demiplane was created by you." - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Shriek", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 5 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You release a blood-curdling screech in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each Large or smaller creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is pushed 5 feet away from you." - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "miscTags": [ - "FMV" - ] - }, - { - "name": "Soul Effigy", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "N", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a straw doll" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "A Humanoid you touch makes a Constitution saving throw. On a failed save, a fragment of its soul is bound to the doll used in this spell's casting, which becomes an effigy of that creature. The spell ends if the effigy is destroyed or if the target is on another plane of existence. For the duration, you can use a {@action Magic|XPHB} action to do one of the following.", - { - "type": "entries", - "name": "Control", - "entries": [ - "You directly control the target's actions and movement on its next turn by manipulating the effigy's limbs. That target can only take the {@action Dash|XPHB}, {@action Disengage|XPHB}, {@action Hide|XPHB}, or {@action Utilize|XPHB} action. While controlled, the target's movements are jerky and unnatural." - ] - }, - { - "type": "entries", - "name": "Harm", - "entries": [ - "You prod the effigy and deal {@damage 2d8} damage to the target. This damage is Bludgeoning, Piercing, Slashing or another damage type, appropriate to the means by which you harm the effigy. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}." - ] - }, - { - "type": "entries", - "name": "Restrain", - "entries": [ - "You submerge the effigy in water, causing the target to believe it is suffocating. The target has the {@condition Restrained|XPHB} condition until the end of your next turn." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "conditionInflict": [ - "restrained" - ], - "savingThrow": [ - "constitution" - ] - }, - { - "name": "Benign Dismemberment", - "source": "ValdaSpire24", - "page": 0, - "level": 3, - "school": "N", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "You touch a willing creature, allowing its body parts (fingers, limbs, and even its head) to be harmlessly severed from its body for the duration. It takes no damage from such dismemberment, as long as the body part is removed swiftly and leaves a clean cut. The target's head remains alive and conscious, and parts connected to it also remain alive. All severed body parts become inanimate, but don't begin decomposition for the spell's duration. Any of the target's severed body parts that are removed during this spell's duration can be held back to the stump, which instantly restores the body part.", - "At the end of the duration, severed body parts become permanently severed. The target dies if vital organs have not been reattached to its head." - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - } - ] - } - }, - { - "name": "Dead Fog", - "source": "ValdaSpire24", - "page": 0, - "level": 3, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "An 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of necromantic fog appears centered on a point you can see within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is {@variantrule Heavily Obscured|XPHB}.", - "Each creature in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} makes a Constitution saving throw, taking {@damage 3d6} Necrotic damage on a failed save or half as much on a successful one. When you cast the spell, you can empower it with your own life force. You can choose to take 10, 20, or 30 Necrotic damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. When you do so, the spell's damage increases by {@dice 1d6} for every 10 Necrotic damage you take, up to a maximum of {@dice 10d6}.", - "As a {@action Magic|XPHB} action, you can move the fog up to 30 feet. A creature also makes a save against this spell when the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} moves into its space and when it enters the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} or ends its turn there. A creature makes this save only once per turn." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 1d6} for each spell slot level above 3." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "OBS", - "SGT" - ] - }, - { - "name": "Dead Mist Lash", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You lash out at a creature you can see within range with a glowing white tendril formed of the sinister, necromantic Dead Mists. Make a ranged spell attack roll against a creature within range. On a hit, the target takes {@damage 3d8} Necrotic damage.", - "When you deal damage with the spell, you can also drain some of your life essence to deal extra Necrotic damage to the target. You can choose to take 5, 10, or 15 Necrotic damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. When you do so, the spell's damage increases by {@dice 1d8} for every 5 Necrotic damage you take, up to a maximum of {@dice 10d8}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 1d8} for each spell slot level above 1." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Flawed Resurrection", - "source": "ValdaSpire24", - "page": 0, - "level": 5, - "school": "N", - "time": [ - { - "number": 1, - "unit": "hour" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a drop of blood, a piece of flesh, and a pinch of bone dust" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You touch a dead Humanoid that has been no longer than 10 days and revive it as an intelligent Undead creature. The creature returns to life with 1 {@variantrule Hit Points|XPHB|Hit Point}. This spell closes all mortal wounds, but it doesn't restore missing body parts.", - "The creature's type becomes Undead and it gains {@variantrule Immunity|XPHB} to Poison damage and the {@condition Poisoned|XPHB} condition. It doesn't need to eat, drink, sleep, or breathe, though it must still rest for 8 hours to gain the benefits of a {@variantrule Long Rest|XPHB}.", - "The Undead body deteriorates over time. Whenever the creature finishes a {@variantrule Long Rest|XPHB}, its {@variantrule Hit Points|XPHB|Hit Point} maximum permanently decreases by 1. The creature's {@variantrule Hit Points|XPHB|Hit Point} maximum can only be restored by the {@spell Greater Restoration|XPHB} spell. If the creature dies and is later targeted by Resurrection or similar magic, it can be returned to life with its original creature type." - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "miscTags": [ - "HL" - ] - }, - { - "name": "Gahoul's Glorious Gothic", - "source": "ValdaSpire24", - "page": 0, - "level": 8, - "school": "C", - "time": [ - { - "number": 1, - "unit": "hour" - } - ], - "range": { - "type": "point", - "distance": { - "type": "miles", - "amount": 1 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a decorated gothic manor miniature worth 1,000+ GP", - "cost": 100000 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "day", - "amount": 7 - } - } - ], - "entries": [ - "A rift opens, pouring forth tons of brick and stonework that neatly assembles into a vast gothic estate. The estate consists of a manor surrounded by a 200-by-200-foot courtyard and a 10-foot tall wrought iron fence around the perimeter. Any creature within the estate's area is escorted away by harmless but forceful specters.", - "You can create any floor plan you like for the manor, but the space can't exceed 50 contiguous 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cubes} or contain more than five floors. The manor is adorned with barred windows and decorative gargoyles, but is furnished and decorated as you choose. Once the manor is first created, these details are recorded in the miniature manor used to cast the spell and can't be changed. The manor contains sufficient food to feed up to 100 people for seven days. Furnishings and other objects created by this spell dissipate into smoke if taken beyond the estate's perimeter.", - "The manor is staffed by 50 Skeletons obedient to you, and contains enough food to serve 50 people each day for a week. The skeletons can perform any task a normal human servant could perform, but they can't attack or take any action that would directly harm another creature. Any skeleton that leaves the estate's perimeter dies. Any Humanoid buried in the manor's courtyard rises 24 hours later as a Ghoul indefinitely under your control. You can have up to 10 such ghouls at once. If given no instructions, these ghouls patrol the estate. Any Undead created by this spell dies if it leaves the estate's perimeter.", - "When the spell ends, the manor is magically drawn back into the rift. If you cast the spell once every seven days for 365 days in the same location, the manor becomes permanent and can't be dispelled." - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "miscTags": [ - "PRM" - ] - }, - { - "name": "Gahoul's Scapegoat", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "A", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "black chalk, paint, or oil" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "entries": [ - "You trace a complex arcane symbol on the flesh of a willing creature you touch, marking it for sacrifice. When you are hit by an attack roll during the spell's duration and the marked creature is within 60 feet of yourself, you can take a {@variantrule Reaction|XPHB} to teleport, swapping places with the creature and forcing it to be hit by the attack instead of you. The spell then ends." - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Gahoul's Shrieking Skull", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a skull" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You throw a cackling skull at a point you can see within range, which emits a mortifying shriek audible out to 300 feet. Each creature in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} takes {@damage 3d4} Thunder damage, without making a saving throw." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 1d4} for each spell slot level above 1." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "thunder" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Gahoul's Spectral Scythe", - "source": "ValdaSpire24", - "page": 0, - "level": 6, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "line", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You conjure a whirling phantasmal scythe in your open hand and throw it through the air. The scythe travels in a 60-foot-long, 10-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line}, coming to rest hovering in the air at the end of its line or before it strikes a solid surface. Each creature within the area while the scythe is moving makes a Dexterity saving throw, taking {@damage 6d8} Necrotic damage on failed save or half as much damage on a successful save. A creature has {@variantrule Disadvantage|XPHB} on this saving throw if the scythe comes to rest in the creature's space.", - "If you are within 120 feet of the scythe at the start of your next turn, it returns to you in a 10-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line}, forcing creatures within its area of travel to make the save against it." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 1d8} for each spell slot level above 6." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Grasp of the Grave", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": "a shrunken hand" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "Spectral skeletal arms emerge from the ground in a 15-foot-radius circle on the ground that you can see within range. The area becomes {@variantrule Difficult Terrain|XPHB} for the duration.", - "Each creature you choose in the area makes a Strength saving throw. On a failed save, it takes {@damage 3d6} Force damage and has the {@condition Prone|XPHB} condition. Whenever a creature you can see enters the area or ends its turn there, you can force it to make a save against the spell. A creature makes that save only once per turn.", - "When a creature tries to leave the area, you can force it to make a Strength saving throw. On a failed save, its {@variantrule Speed|XPHB} is 0 until the start of its next turn." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 1d6} for each spell slot level above 4." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "force" - ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "DFT", - "SGT" - ] - }, - { - "name": "Inexorable Sarcophagus", - "source": "ValdaSpire24", - "page": 0, - "level": 6, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a miniature sarcophagus worth 1,000+ GP", - "cost": 100000 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You toss a palm-sized sarcophagus at a Large or small creature you can see within range, which must succeed on a Dexterity saving throw as the sarcophagus grows to full size and attempts to trap it within. On a failed save, the target has the {@condition Blinded|XPHB} and {@condition Incapacitated|XPHB} conditions, its {@variantrule Speed|XPHB} is 0, and it has {@variantrule Cover|XPHB|Total Cover} from attacks and effects outside of the sarcophagus for the duration.", - "The sarcophagus is an object of the same size as the target creature with AC 15 and 100 {@variantrule Hit Points|XPHB}. It has {@variantrule Immunity|XPHB} to Poison and Psychic damage. If it is reduced to 0 {@variantrule Hit Points|XPHB}, the spell ends.", - "A target within the sarcophagus makes another Dexterity saving throw at the end of each of its turns.", - "If it successfully saves against this spell three times, it escapes the sarcophagus and the spell ends. If it fails its saves three times, the sarcophagus crushes it and deals 100 Bludgeoning damage to it. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind.", - "A creature killed by this spell rises at the start of your next turn as a Mummy that follows your verbal orders." - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "bludgeoning" - ], - "conditionInflict": [ - "blinded", - "incapacitated" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Might of the Abyss", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 15 - } - }, - "components": { - "v": true, - "s": true, - "m": "a small, black strip of ribbon" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You channel power from the Lower Planes, enhancing three creatures other than yourself within range. Whenever it deals damage with a weapon, it deals an extra {@damage 1d4} Necrotic damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "You can target one additional creature for each spell slot level above 1." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "miscTags": [ - "SCT" - ] - }, - { - "name": "Rusting Grasp", - "source": "ValdaSpire24", - "page": 0, - "level": 3, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You conjure a potent acid at your fingertips, which can corrode metal and burn flesh. Make a melee spell attack against a creature or object within your reach. On a hit, a creature takes {@damage 6d4} Acid damage and it has a -3 penalty to its AC, to a minimum of 10, for 1 hour.", - "If you target a nonmagical metal object with this spell that isn't being worn or carried, you corrode and destroy parts of the object you choose that can fit within a 1-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 2d4} for each spell slot level above 3. If you target a nonmagical object, you can destroy an additional cubic foot for each slot level above 3." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "damageInflict": [ - "acid" - ], - "spellAttack": [ - "M" - ], - "miscTags": [ - "MAC", - "OBJ" - ] - }, - { - "name": "Spark of Life", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "With a quick jolt of necromantic energy, a corpse momentarily rises to obey you. Choose the corpse of a Huge or smaller creature that has died within the last hour. When you cast this spell, the corpse stands up and can move up to 15 feet and make a single melee attack using your spell attack modifier against a target of your choice within its reach. On a hit, this attack deals Bludgeoning damage based on the corpse's size: Tiny ({@dice 1d4}), Small ({@dice 1d6}), Medium ({@dice 1d8}), Large ({@dice 1d10}), and Huge ({@dice 1d12}). Once the corpse attacks, it once again crumples into a heap. A corpse targeted by this spell doesn't become an Undead creature." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by one damage die when you reach levels 5 (2 dice), 11 (3 dice), and 17 (4 dice)." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "miscTags": [ - "SCL" - ] - }, - { - "name": "Sulfuric Smoke", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You create a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of acidic smoke at a point you can see within range. Each creature in the {@variantrule Cube [Area of Effect]|XPHB|Cube} must succeed on a Constitution saving throw or take {@damage 1d8} Acid damage. The area of the {@variantrule Cube [Area of Effect]|XPHB|Cube} is {@variantrule Lightly Obscured|XPHB} with noxious fumes and lasts until the start of your next turn. A creature entirely within the {@variantrule Cube [Area of Effect]|XPHB|Cube} has {@variantrule Disadvantage|XPHB} on attack rolls." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." - ] - } - ], - "scalingLevelDice": { - "label": "Acid damage", - "scaling": { - "1": "1d8", - "5": "2d8", - "11": "3d8", - "17": "4d8" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "damageInflict": [ - "acid" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "OBS", - "SCL", - "SGT" - ] - }, - { - "name": "Arc Blade", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 15 - } - }, - "components": { - "s": true, - "m": { - "text": "a Melee weapon with which you have proficiency and that is worth 1+ CP", - "cost": 1 - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "As lightning surges through the weapon used in the spell's casting, you make one attack. This attack can be a melee attack or ranged spell attack using the weapon with a range of 15 feet, as a wave of energy extends from the weapon. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If it is a ranged attack, it deals Lightning damage. Otherwise, it can deal Lightning damage or the weapon's normal damage type (your choice)." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "Whether you deal Lightning damage or the weapon's normal damage type, the attack deals extra Lightning damage when you reach levels 5 ({@dice 1d6}), 11 ({@dice 2d6}), and 17 ({@dice 3d6})." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "miscTags": [ - "SCL" - ] - }, - { - "name": "Burning Blade", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "s": true, - "m": { - "text": "a Melee weapon with which you have proficiency and that is worth 1+ CP", - "cost": 1 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "Engulfing the weapon used in the spell's casting in flames, you make one attack. This attack and any other attacks you make using the weapon until the start of your next turn use your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If such an attack deals damage, it can be Fire damage or the weapon's normal damage type (your choice)." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "Whether you deal Fire damage or the weapon's normal damage type, attacks you make using this weapon until the start of your next turn deal extra Fire damage when you reach levels 5 ({@dice 1d6}), 11 ({@dice 2d6}), and 17 ({@dice 3d6})." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "miscTags": [ - "SCL" - ] - }, - { - "name": "Card Trick", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a deck of playing cards" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "With a flash of your hands, you fling a playing or tarot card charged with magical energy. Choose whether you make a ranged spell attack roll or if the target makes a Dexterity saving throw. On a hit or a failed saving throw, the target takes {@damage 1d8} Force damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." - ] - } - ], - "scalingLevelDice": { - "label": "Force damage", - "scaling": { - "1": "1d8", - "5": "2d8", - "11": "3d8", - "17": "4d8" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Warmage", - "source": "ValdaWarmage" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "damageInflict": [ - "force" - ], - "spellAttack": [ - "R" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SCL" - ] - }, - { - "name": "Cheat", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "D", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "s": true, - "m": "a weighted die" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill. Therefore, this spell could influence a game of poker, but not the result of a {@item Deck of Many Things|XDMG}." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Warmage", - "source": "ValdaWarmage" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Cryptogram", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "unlimited" - } - }, - "components": { - "v": true, - "s": true, - "m": "a small written message" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You send a small scroll with a message to a creature of your choice. The recipient must be a creature known to you and also be on the same plane of existence as you. The scroll hovers in front of the recipient, drops into its pocket, or lands atop something nearby. The scroll's message can be up to 8 characters long (spaces count as characters). Once you send a scroll, you can't send another scroll to that recipient for 24 hours." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Warmage", - "source": "ValdaWarmage" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - } - }, - { - "name": "Force Buckler", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "A", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a specially-prepared gauntlet worth 5+ GP", - "cost": 500 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You summon a translucent field of force, which springs forth from the gauntlet used in the spell's casting. Until the start of your next turn, you have a +2 bonus to your {@variantrule Armor Class|XPHB} while you aren't wielding a Shield. This spell ends early if you are hit by an attack." - ], - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "miscTags": [ - "SMN" - ] - }, - { - "name": "Force Dart", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a specially-prepared gauntlet worth 5+ GP", - "cost": 500 - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You fling a dart of magical force at a creature within range. Make a Ranged spell attack against the target. On a hit, the target takes {@damage 1d10} Force damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d10} when you reach levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10})." - ] - } - ], - "scalingLevelDice": { - "label": "Force damage", - "scaling": { - "1": "1d10", - "5": "2d10", - "11": "3d10", - "17": "4d10" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "damageInflict": [ - "force" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "SCL" - ] - }, - { - "name": "Force Weapon", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 5 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a specially-prepared gauntlet worth 5+ GP", - "cost": 500 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You conjure a blade of magical force in the air, which strikes at a creature within range. Make a melee spell attack against the target. On a hit, the target takes {@damage 1d10} Force damage. The blade remains in existence for a short time; until the start of your next turn, you can make a single strike with your mystical blade as an {@action Opportunity Attack|XPHB}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "You make an additional attack when you reach levels 5 (2 attacks), 11 (3 attacks), and 17 (4 attacks). These attacks can target the same creature or different ones." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "damageInflict": [ - "force" - ], - "spellAttack": [ - "M" - ], - "miscTags": [ - "SCL" - ] - }, - { - "name": "Frigid Blade", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "s": true, - "m": { - "text": "a Melee weapon with which you have proficiency and that is worth 1+ CP", - "cost": 1 - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "Encasing the weapon used in the spell's casting in ice, you make one attack. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. The weapon's damage die increases by 1 step ({@dice d4} → {@dice d6} → {@dice d8} → {@dice d10} → {@dice d12} or {@dice 2d6}, your choice). The weapon's damage dice don't increase if it has more than one weapon damage die. If the attack deals damage, it can be Cold damage or the weapon's normal damage type (your choice)." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "Whether you deal Cold damage or the weapon's normal damage type, the attack deals extra Cold damage when you reach levels 5 ({@dice 1d6}), 11 ({@dice 2d6}), and 17 ({@dice 3d6})." - ] - } - ], - "scalingLevelDice": { - "label": "Cold damage", - "scaling": { - "5": "1d6", - "11": "2d6", - "17": "3d6" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "miscTags": [ - "SCL" - ] - }, - { - "name": "Lightning Surge", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 5 - } - }, - "components": { - "v": true, - "s": true, - "m": "two bits of copper wire" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "A dazzling array of lightning bolts erupts from you. Each creature within a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Dexterity saving throw or take {@damage 1d6} Lightning damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d6} when you reach levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." - ] - } - ], - "scalingLevelDice": { - "label": "Lightning damage", - "scaling": { - "1": "1d6", - "5": "2d6", - "11": "3d6", - "17": "4d6" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Warmage", - "source": "ValdaWarmage" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "damageInflict": [ - "lightning" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SCL" - ] - }, - { - "name": "Magic Daggers", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "With a flourish, you conjure two daggers composed of magical force and flick them at targets within range. You can throw the daggers at one target or multiple within range. Make a separate ranged spell attack roll for each dagger, dealing {@damage 1d6} Force damage on a hit. The daggers vanish after the attack." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "This spell creates an additional dagger and you make an additional attack when you reach level 5 (3 attacks), 11 (4 attacks), and 17 (5 attacks)." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "damageInflict": [ - "force" - ], - "miscTags": [ - "SCL" - ] - }, - { - "name": "Moment to Think", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "When you cast this spell, you briefly stop time for everyone but yourself. You can take one additional action and move around in your space while no time passes for other creatures. That action can be used only to take the {@action Search|XPHB}, {@action Study|XPHB}, or {@action Utilize|XPHB} action. Furthermore, you can't affect or damage any creature or object, other than objects you are wearing or carrying. If an object leaves your hand, it also becomes frozen in time." - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warmage", - "source": "ValdaWarmage" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "miscTags": [ - "OBJ" - ] - }, - { - "name": "Phantom Grapnel", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You conjure a chain and hook made of magical force, which you propel at a creature or unoccupied space you can see within range. When you target a space or a creature of Huge size or larger, your grapnel pulls you to that target in a straight line. You provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} for this movement as normal. When you target a creature of Large size or smaller, the target must succeed on a Strength saving throw or be pulled up to 10 feet toward you." - ], - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "savingThrow": [ - "strength" - ], - "miscTags": [ - "FMV", - "SGT" - ] - }, - { - "name": "Quickstep", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "This spell imparts a flash of speed. Your {@variantrule Speed|XPHB} increases by 10 feet until the start of your next turn." - ], - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - } - }, - { - "name": "Sonic Pulse", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You compress a thunderous boom into an {@condition invisible} ball and project it at a creature you can see within range. The target makes a Constitution saving throw. On a failed save, it takes {@damage 1d8} Thunder damage and has the {@condition Deafened|XPHB} condition until the start of your next turn.", - "If the spell's target is within 10 feet of you, the spell is amplified and its damage becomes {@dice 1d10}, instead of {@dice 1d8}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d8} (or {@dice 1d10}, if amplified) when you reach levels 5 ({@dice 2d8} or {@dice 2d10}), 11 ({@dice 3d8} or {@dice 3d10}), and 17 ({@dice 4d8} or {@dice 4d10})." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warmage", - "source": "ValdaWarmage" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "thunder" - ], - "conditionInflict": [ - "deafened" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SCL", - "SGT" - ] - }, - { - "name": "Springheel", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You flood magic into your legs, allowing you to bound high into the air. Until the start of your next turn, the distance of your Long and High Jumps increases by 10 feet (this extra distance costs movement as normal), and you suffer no penalty from making a standing jump." - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - } - }, - { - "name": "Sulfuric Smoke", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You create a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of acidic smoke at a point you can see within range. Each creature in the {@variantrule Cube [Area of Effect]|XPHB|Cube} must succeed on a Constitution saving throw or take {@damage 1d8} Acid damage. The area of the {@variantrule Cube [Area of Effect]|XPHB|Cube} is {@variantrule Lightly Obscured|XPHB} with noxious fumes and lasts until the start of your next turn. A creature entirely within the {@variantrule Cube [Area of Effect]|XPHB|Cube} has {@variantrule Disadvantage|XPHB} on attack rolls." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." - ] - } - ], - "scalingLevelDice": { - "label": "Acid damage", - "scaling": { - "1": "1d8", - "5": "2d8", - "11": "3d8", - "17": "4d8" - } - }, - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warmage", - "source": "ValdaWarmage" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - }, - "damageInflict": [ - "acid" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "OBS", - "SCL", - "SGT" - ] - }, - { - "name": "Thunderous Echo", - "source": "ValdaSpire24", - "page": 0, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "cone", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You produce a wave of noise in a 10-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}, which can be heard up to 100 feet away. Each creature in that area must succeed on a Constitution saving throw or take {@damage 1d6} Thunder damage.", - "An echo of this noise persists for the spell's duration. If you cast this spell again before the end of your next turn, the spell is amplified and its damage becomes {@dice 1d8}, instead of {@dice 1d6}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d6} (or {@dice 1d8}, if amplified) when you reach levels 5 ({@dice 2d6} or {@dice 2d8}), 11 ({@dice 3d6} or {@dice 3d8}), and 17 ({@dice 4d6} or {@dice 4d8})." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Warmage", - "source": "ValdaWarmage" - } - ] - }, - "damageInflict": [ - "thunder" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SCL" - ] - }, - { - "name": "After Image", - "source": "ValdaSpire24", - "page": 0, - "level": 3, - "school": "I", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a silver hand mirror worth 50+ GP", - "cost": 5000 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } - } - ], - "entries": [ - "You create an illusory duplicate of yourself which follows your every movement. When a creature hits you with an attack roll while your duplicate remains, roll a {@dice d6}. If it rolls a 3 or higher, the duplicate is hit instead of you and the duplicate is destroyed. The duplicate otherwise ignores all other damage and effects. The duplicate reappears if you move 15 feet or more on your turn or take the {@action Dodge|XPHB} action.", - "A creature is unaffected by this spell if it has the {@condition Blinded|XPHB} condition, {@sense Blindsight|XPHB}, or {@sense Truesight|XPHB}." - ], - "classes": { - "fromClassList": [ - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - } - ] - }, - "conditionInflict": [ - "blinded" - ] - }, - { - "name": "Blood Print", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "an ounce or more of blood" - }, - "duration": [ - { - "type": "instant" - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "At your touch, wet blood on a surface shifts and reforms into a pattern of crimson blotches. This blood print is unique to the particular creature to whom the blood belongs, but you can determine the creature's kind (such as Human, Gnoll, Deer, or Fire Giant) by examining the general shape. A print can be preserved by pressing a sheet of paper against it. If this spell is cast twice, it is possible to match blood samples originating from the same creature." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Martyr", - "source": "ValdaMartyr" - } - ] - } - }, - { - "name": "Clue", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "D", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a magnifying glass and pipe" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "When you cast this spell, all footprints and fingerprints within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you become highlighted and glow faintly for the duration. When you cast the spell, choose any point in time up to 10 days ago. Only footprints and fingerprints left between that time and the present will be highlighted. Each creature that leaves footprints and fingerprints is assigned a unique color, but are not otherwise identified. Any creature that moves or touches objects within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} will also leave colorful footprints and fingerprints, which might reveal {@condition invisible} creatures in the area." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Consecrated Armor", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": "a drop of blessed oil" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "You trace a holy symbol on yourself, creating an {@condition invisible} barrier until the spell ends. Your base AC becomes 12 plus your Dexterity modifier. If you are attacked by an Aberration, Fey, Fiend, or Undead, you add your spellcasting ability modifier to your AC against that attack. The spell ends early if the target dons armor." - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - } - ] - } - }, - { - "name": "Dire Warning", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "D", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You receive a message of up to 6 words from yourself in the future, warning you of a critical threat or pointing you toward a fruitful avenue. At some point in the future, once you have learned why you sent the message, you must perform a ritual over the course of 10 minutes, which can be done during a {@variantrule Short Rest|XPHB}, to deliver the message back in time to your past self.", - "Once you cast this spell, you can't cast it again for 7 days or until you perform this ritual. If you cast this spell and receive no message, it indicates that you will never complete the ritual in the future, possibly owing to your death or another hindrance." - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - } - }, - { - "name": "Game of Fate", - "source": "ValdaSpire24", - "page": 0, - "level": 6, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a gaming set" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "You magically compel a creature within range that can hear and understand you to a nonmagical game with vital consequences. An unwilling creature can make a Wisdom saving throw to resist this effect. On a failed save, the creature is compelled to join you in the game.", - "The loser of the game takes {@damage 6d6} Psychic damage. If no player loses or has won by the end of the spell's duration, both you and the target take this damage. If you or one of your {@variantrule Ally|XPHB|Allies} harms the target, you forfeit the game, and vice versa if the target or one of its {@variantrule Ally|XPHB|Allies} harms you. Additionally, you and the target creature can negotiate for greater stakes. You can wager for higher Psychic damage (up to a maximum of {@dice 12d6}), property, or more esoteric rewards, such as bestowal of a noble title. The spell reveals if a creature attempts to bet property it doesn't own. A bet is finalized when you and the target agree on the bet, solidifying the bet with a handshake or similar gesture. Property or currency bet on the game is teleported to the winner at the game's conclusion. The loser is also magically compelled to take any action (such as bestowing a noble title) wagered as part of a bet.", - "Lastly, no spell, magical effect, or creature other than you and the target can influence the game's outcome." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - } - ] - }, - "damageInflict": [ - "psychic" - ], - "savingThrow": [ - "wisdom" - ] - }, - { - "name": "Invisibility Purge", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": "a pinch of powdered silver" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], - "entries": [ - "A 120-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you disrupts invisibility. Each creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is outlined with a magical aura and can't benefit from the {@condition Invisible|XPHB} condition. {@condition Invisible|XPHB} objects within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} are rendered visible." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Jethro's Instant Reload", - "source": "ValdaSpire24", - "page": 0, - "level": 2, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a spent bullet casing" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "entries": [ - "One Ranged weapon you touch becomes enchanted to reload itself automatically. If the weapon has the Cooldown, Loading, or Reload property, you ignore the property for the duration. When the weapon's ammunition is depleted, ammunition you are carrying teleports into the weapon." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - } - ] - } - }, - { - "name": "Memorize", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a page of written text and a length of silver string worth 10+ GP, tied in a knot, which the spell consumes", - "cost": 1000, - "consume": true - } - }, - "duration": [ - { - "type": "instant" - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "While casting this spell, your eyes pass over the words on a page, which are committed to your memory. For the next year, you remember the exact details of all information on the page. After that time, you have advantage on all Intelligence checks you make to recall this information." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "miscTags": [ - "ADV" - ] - }, - { - "name": "Nondescript", - "source": "ValdaSpire24", - "page": 0, - "level": 2, - "school": "I", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], - "entries": [ - "This spell makes you seem unremarkable to others, though it doesn't change your actual appearance. For the duration, a creature that sees or hears you is unable to recall specific details about you, though it can remember actions you took or events that transpired around you." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Witch", - "source": "ValdaWitch" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - } - }, - { - "name": "Rumor", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 100 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], - "entries": [ - "You magically spread a rumor of 10 words or less in a 100-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} centered on you. Any creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} that is near three or more other creatures that share a common language believes that they hear the rumor being repeated by someone nearby. Different creatures hear the rumor from different people, so a concrete origin point is impossible to discern. Generally, creatures won't become {@variantrule Hostile [Attitude]|XPHB|Hostile} upon hearing even the most vicious rumors, but hearing a rumor can affect their attitude positively or negatively." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } - }, - { - "name": "Scrutinize Foe", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "D", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You discern minute details concerning one creature you can see within range. You learn two of the following pieces of information of your choice about the target: its {@variantrule Armor Class|XPHB}, Speeds, Immunities (if any), Resistances (if any), highest ability score, lowest ability score, and enchantments (which reveals which spells, if any, are currently affecting the target). The GM must share with you the chosen information." - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - } - ] - }, - "miscTags": [ - "SGT" - ] - }, - { - "name": "Transient Bulwark", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a pearl worth 10+ GP, which the spell consumes", - "cost": 1000, - "consume": true - } - }, - "duration": [ + "type": "entries", + "name": "Bomb Immunity", + "entries": [ + "Your homunculus automatically succeeds on its saving throws against your Bombs and never takes damage from them." + ] + }, { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } + "type": "entries", + "name": "Combat", + "entries": [ + "The homunculus is an ally to you and your allies. It takes its turn immediately before or after your turn each round (your choice). Your homunculus can't attack on its turn, but it can take other actions and Bonus Actions as normal. Additionally, you can take a {@variantrule Bonus Action|XPHB} to allow your homunculus to make one attack with its {@variantrule Reaction|XPHB}. Your homunculus's attack bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + }, + { + "type": "entries", + "name": "Elemental Infusion", + "entries": [ + "As a Magic action, you can expend 2 Reagents to infuse your homunculus with elemental essence for the next hour. Choose Acid, Cold, Fire, Lightning, or Thunder damage. While infused, your homunculus has {@variantrule Resistance|XPHB} to this damage and deals {@damage 2d8} extra damage of that type on its damage rolls." + ] } - ], - "meta": { - "ritual": true - }, - "entries": [ - "A fragile, {@condition invisible} shield protects you for the duration. The next attack roll against you has a -10 penalty to hit, and the spell ends." - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - }, - { - "name": "Martyr", - "source": "ValdaMartyr" - } - ] - } - }, + ] + }, { - "name": "Zero Gravity", - "source": "ValdaSpire24", - "page": 0, - "level": 4, - "school": "T", - "time": [ + "name": "Necrobiology", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Your explorations into necromancy have borne scientific fruit. You gain the following benefits.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 100 - } - }, - "components": { - "v": true, - "s": true, - "m": "a lodestone and iron filings" - }, - "duration": [ + "type": "entries", + "name": "Hemoreagent", + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to extract a measure of your own blood and convert it into Reagents. Expend any number of Hit Dice. You regain a number of expended Reagents equal to half the number of Hit Dice expended (round down)." + ] + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "entries", + "name": "Lazarus Bolt", + "entries": [ + "As a Magic action, you can drive a bolt into the torso of a creature within 5 feet of you that has died within the last minute and shock it back to life. That creature revives with 1 {@variantrule Hit Points|XPHB|Hit Point}. This discovery can't return to life a creature that lacks a heart, a creature that has died of old age, or a creature that is missing vital organs. Once you use this ability, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending 5 Reagents (no action required)." + ] } - ], - "entries": [ - "This spell creates a zero gravity environment within a 30-foot radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, centered on a point you can see within range.", - "In a zero gravity environment, creatures and objects hang in the air until they are moved. A creature in zero gravity can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. Its {@variantrule Speed|XPHB} is otherwise 0. Once a creature or object is set into motion, it can't stop moving until it collides with an obstacle. A creature automatically continues its movement at the same speed at the start of each of its turns, and an object set in motion moves with the same speed each round after it was moved.", - "Creatures and objects in an area of zero gravity have no weight, but still may require significant force to move. When the spell ends, affected objects and creatures fall downward." - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - } - ] - }, - "miscTags": [ - "OBJ", - "SGT" - ] - }, + ] + }, { - "name": "Divine Wrath", - "source": "ValdaSpire24", - "page": 0, - "level": 3, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": "a pinch of sulfur" - }, - "duration": [ + "name": "Precision Explosives", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Your Bombs are extremely precise. You gain the following benefits.", { - "type": "instant" - } - ], - "entries": [ - "You deliver a mote of divine wrath to a point you can see within range. Each creature you choose in a 10-foot- radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Constitution saving throw. On a failed save, a creature takes {@damage 4d10} Necrotic or Radiant damage (your choice), or half as much damage on a successful save. If this damage reduces a creature to 0 {@variantrule Hit Points|XPHB}, the creature is disintegrated into salt and everything it was wearing or carrying falls in its space. The target can be revived only by a True Resurrection or a Wish spell." - ], - "entriesHigherLevel": [ + "type": "entries", + "name": "Improved Bombs", + "entries": [ + "You gain a +1 bonus to your Alchemist save DC. This bonus increases to +2 when you reach Alchemist level 11." + ] + }, { "type": "entries", - "name": "Using a Higher-Level Spell Slot", + "name": "Sculpt Explosion", "entries": [ - "The damage increases by {@dice 1d10} for each spell slot level above 3." + "When you use the Bomb's Explode property, you can choose a number of creatures within the explosion up to your Intelligence modifier (minimum of 1). Each chosen creature automatically succeeds on its saving throws against the Bomb and takes no damage from it." ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Martyr", - "source": "ValdaMartyr" - } - ] - }, - "damageInflict": [ - "necrotic", - "radiant" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SGT" - ] - }, + ] + }, { - "name": "Halo of Flame", - "source": "ValdaSpire24", - "page": 0, - "level": 2, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 5 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "name": "Unconventional Explosives", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "You've discovered new ways to utilize your Bombs. You gain the following benefits.", { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "A ring of flame ignites above your head and emits heat in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Whenever the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} enters the space of a creature you can see and whenever a creature you can see enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes {@damage 2d8} Fire damage, or half as much damage on a successful save. A creature makes this save only once per turn." - ], - "entriesHigherLevel": [ + "type": "entries", + "name": "Explosive Missile", + "entries": [ + "When you prime a Bomb, you can take a {@variantrule Bonus Action|XPHB} to load the Bomb onto a crossbow and launch it. The Bomb uses the crossbow's range, but you can't use its Explode property for this attack. You can apply a formula to this Bomb as normal." + ] + }, { "type": "entries", - "name": "Using a Higher-Level Spell Slot", + "name": "Fire Eater", "entries": [ - "The damage increases by {@dice 1d8} for each spell slot level above 2." + "When you prime a Bomb, you can take a {@variantrule Bonus Action|XPHB} to drink the Bomb's contents and spit them out in a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. This {@variantrule Cone [Area of Effect]|XPHB|Cone} acts as the area of the Bomb's explosion, which you can expand by expending Reagent dice as normal. You can apply a formula to this Bomb as normal." ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Martyr", - "source": "ValdaMartyr" - } - ] - }, - "damageInflict": [ - "fire" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SGT" - ] - }, + ] + }, { - "name": "Perforating Shot", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus", - "condition": "which you take immediately after hitting or missing with a ranged attack using a weapon" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true - }, - "duration": [ + "name": "Unconventional Potions", + "source": "ValdaAlchemist", + "featureType": [ + "DO" + ], + "entries": [ + "Your research has chiefly revealed how to deliver potions quickly. You gain the following benefits.", { - "type": "instant" - } - ], - "entries": [ - "As your attack hits or misses the target, the weapon or ammunition transforms into a 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line} of magical energy that extends out to the weapon's normal range. The {@variantrule Line [Area of Effect]|XPHB|Line} includes the attack's original target.", - "Each creature within the {@variantrule Line [Area of Effect]|XPHB|Line} makes a Dexterity saving throw, taking Force damage equal to the weapon's normal damage on a failed save or half as much damage on a successful one." - ], - "entriesHigherLevel": [ + "type": "entries", + "name": "Potion Toss", + "entries": [ + "You can take a {@action Utilize|XPHB} action to hurl a potion at an ally within 30 feet of you. The target gains the potion's benefits as if it had consumed the potion normally." + ] + }, { "type": "entries", - "name": "Using a Higher-Level Spell Slot", + "name": "Reactionary Gulp", "entries": [ - "The weapon's damage increases by {@dice 1d8} for each slot level above 1." + "Immediately after you take damage from a creature you can see, you can take a {@variantrule Reaction|XPHB} to drink a potion. You can use this ability to drink a potion that restores your {@variantrule Hit Points|XPHB}, even if the triggering damage reduces you to 0 {@variantrule Hit Points|XPHB}." ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Martyr", - "source": "ValdaMartyr" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - } - ] - }, - "savingThrow": [ - "dexterity" + ] + } + ], + "subclass": [ + { + "name": "Gingerbread Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Gingerbread", + "subclassSpells": [ + "Arcane Lock|XPHB", + "Enhance Ability|XPHB", + "Tasha's Hideous Laughter|XPHB", + "Sleep|XPHB", + "Create Food and Water|XPHB", + "Leomund's Tiny Hut|XPHB", + "Confusion|XPHB", + "Hallucinatory Terrain|XPHB", + "Animate Objects|XPHB", + "Dream|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Arcane Lock|XPHB", + "Enhance Ability|XPHB", + "Hex: Sweet Tooth|ValdaWitch", + "Tasha's Hideous Laughter|XPHB" + ], + "5": [ + "Create Food and Water|XPHB", + "Leomund's Tiny Hut|XPHB" + ], + "7": [ + "Confusion|XPHB", + "Hallucinatory Terrain|XPHB" + ], + "9": [ + "Animate Objects|XPHB", + "Dream|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Gingerbread Magic|Witch|ValdaWitch|Gingerbread|ValdaWitch|3", + "Sugar Rush|Witch|ValdaWitch|Gingerbread|ValdaWitch|6", + "Sugar-Coat|Witch|ValdaWitch|Gingerbread|ValdaWitch|10", + "Candy Land|Witch|ValdaWitch|Gingerbread|ValdaWitch|14" + ], + "hasFluffImages": true + }, + { + "name": "Green Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Green", + "subclassSpells": [ + "Barkskin|XPHB", + "Druidcraft|XPHB", + "Entangle|XPHB", + "Goodberry|XPHB", + "Locate Animals or Plants|XPHB", + "Plant Growth|XPHB", + "Speak with Plants|XPHB", + "Dominate Beast|XPHB", + "Stoneskin|XPHB", + "Awaken|XPHB", + "Tree Stride|XPHB", + "Speak with Animals|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Barkskin|XPHB", + "Druidcraft|XPHB", + "Entangle|XPHB", + "Goodberry|XPHB", + "Locate Animals or Plants|XPHB" + ], + "5": [ + "Plant Growth|XPHB", + "Speak with Plants|XPHB" + ], + "7": [ + "Dominate Beast|XPHB", + "Stoneskin|XPHB" + ], + "9": [ + "Awaken|XPHB", + "Tree Stride|XPHB" + ] + }, + "innate": { + "3": [ + "Speak with Animals|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Green Magic|Witch|ValdaWitch|Green|ValdaWitch|3", + "Twin Familiar|Witch|ValdaWitch|Green|ValdaWitch|6", + "Vital Nourishment|Witch|ValdaWitch|Green|ValdaWitch|10", + "Sacrificial Familiar|Witch|ValdaWitch|Green|ValdaWitch|14" + ], + "hasFluffImages": true + }, + { + "name": "Steel Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Steel", + "subclassSpells": [ + "Heat Metal|XPHB", + "Heroism|XPHB", + "Magic Weapon|XPHB", + "Shield|XPHB", + "True Strike|XPHB", + "Blink|XPHB", + "Haste|XPHB", + "Death Ward|XPHB", + "Freedom of Movement|XPHB", + "Flame Strike|XPHB", + "Telekinesis|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Heat Metal|XPHB", + "Heroism|XPHB", + "Magic Weapon|XPHB", + "Shield|XPHB", + "True Strike|XPHB" + ], + "5": [ + "Blink|XPHB", + "Haste|XPHB" + ], + "7": [ + "Death Ward|XPHB", + "Freedom of Movement|XPHB" + ], + "9": [ + "Flame Strike|XPHB", + "Telekinesis|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Steel Magic|Witch|ValdaWitch|Steel|ValdaWitch|3", + "Extra Attack|Witch|ValdaWitch|Steel|ValdaWitch|6", + "Insidious Smite|Witch|ValdaWitch|Steel|ValdaWitch|10", + "Hexplate|Witch|ValdaWitch|Steel|ValdaWitch|14" + ], + "hasFluffImages": true + }, + { + "name": "Black Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Black", + "subclassSpells": [ + "Exhume|ValdaSpire24", + "Gentle Repose|XPHB", + "Inflict Wounds|XPHB", + "Ray of Enfeeblement|XPHB", + "Animate Dead|XPHB", + "Vampiric Touch|XPHB", + "Blight|XPHB", + "Death Ward|XPHB", + "Cloudkill|XPHB", + "Contagion|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Exhume|ValdaSpire24", + "Gentle Repose|XPHB", + "Hex: Decay|ValdaWitch", + "Inflict Wounds|XPHB", + "Ray of Enfeeblement|XPHB" + ], + "5": [ + "Animate Dead|XPHB", + "Vampiric Touch|XPHB" + ], + "7": [ + "Blight|XPHB", + "Death Ward|XPHB" + ], + "9": [ + "Cloudkill|XPHB", + "Contagion|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Black Magic|Witch|ValdaWitch|Black|ValdaWitch|3", + "Undeath Command|Witch|ValdaWitch|Black|ValdaWitch|6", + "Life Tether|Witch|ValdaWitch|Black|ValdaWitch|10", + "Grim Sacrifice|Witch|ValdaWitch|Black|ValdaWitch|14" + ] + }, + { + "name": "White Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "White", + "subclassSpells": [ + "Bless|XPHB", + "Cure Wounds|XPHB", + "Lesser Restoration|XPHB", + "Prayer of Healing|XPHB", + "Spare The Dying|XPHB", + "Beacon of Hope|XPHB", + "Revivify|XPHB", + "Death Ward|XPHB", + "Guardian of Faith|XPHB", + "Mass Cure Wounds|XPHB", + "Raise Dead|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Bless|XPHB", + "Cure Wounds|XPHB", + "Spare The Dying|XPHB", + "Lesser Restoration|XPHB", + "Prayer of Healing|XPHB" + ], + "5": [ + "Beacon of Hope|XPHB", + "Revivify|XPHB" + ], + "7": [ + "Death Ward|XPHB", + "Guardian of Faith|XPHB" + ], + "9": [ + "Mass Cure Wounds|XPHB", + "Raise Dead|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "White Magic|Witch|ValdaWitch|White|ValdaWitch|3", + "Talisman of Protection|Witch|ValdaWitch|White|ValdaWitch|6", + "Benevolent Surge|Witch|ValdaWitch|White|ValdaWitch|10", + "Witch's Gift|Witch|ValdaWitch|White|ValdaWitch|14" + ] + }, + { + "name": "Purple Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Purple", + "subclassSpells": [ + "Disguise Self|XPHB", + "Invisibility|XPHB", + "Suggestion|XPHB", + "Silent Image|XPHB", + "Hypnotic Pattern|XPHB", + "Major Image|XPHB", + "Confusion|XPHB", + "Mordenkainen's Private Sanctum|XPHB", + "Modify Memory|XPHB", + "Seeming|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Disguise Self|XPHB", + "Hex: Hallucination|ValdaWitch", + "Invisibility|XPHB", + "Silent Image|XPHB", + "Suggestion|XPHB" + ], + "5": [ + "Hypnotic Pattern|XPHB", + "Major Image|XPHB" + ], + "7": [ + "Confusion|XPHB", + "Mordenkainen's Private Sanctum|XPHB" + ], + "9": [ + "Modify Memory|XPHB", + "Seeming|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Purple Magic|Witch|ValdaWitch|Purple|ValdaWitch|3", + "False Authority|Witch|ValdaWitch|Purple|ValdaWitch|6", + "Deceitful Transposition|Witch|ValdaWitch|Purple|ValdaWitch|10", + "Waking Nightmare|Witch|ValdaWitch|Purple|ValdaWitch|14" + ] + }, + { + "name": "Fragrant Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Fragrant", + 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"shortName": "Toymaker", + "subclassFeatures": [ + "Toymaker|Necromancer|ValdaNecromancer|Toymaker|ValdaNecromancer|3", + "Soul Doll|Necromancer|ValdaNecromancer|Toymaker|ValdaNecromancer|6", + "Miniature Minions|Necromancer|ValdaNecromancer|Toymaker|ValdaNecromancer|10", + "Clockwork Lich [Lichdom]|Necromancer|ValdaNecromancer|Toymaker|ValdaNecromancer|20" + ] + }, + { + "name": "Blood Ascendent", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "shortName": "Blood Ascendent", + "subclassSpells": [ + "Charm Person|XPHB", + "Enthrall|XPHB", + "Sleep|XPHB", + "Suggestion|XPHB", + "Hypnotic Pattern|XPHB", + "Vampiric Touch|XPHB", + "Phantasmal Killer|XPHB", + "Mordenkainen's Private Sanctum|XPHB", + "Dominate Person|XPHB", + "Modify Memory|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Charm Person|XPHB", + "Enthrall|XPHB", + "Sleep|XPHB", + "Suggestion|XPHB" + ], + "5": [ + "Hypnotic Pattern|XPHB", + "Vampiric 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Lash|ValdaSpire24", + "Fog Cloud|XPHB", + "Levitate|XPHB", + "Misty Step|XPHB", + "Dead Fog|ValdaSpire24", + "Gaseous Form|XPHB", + "Banishment|XPHB", + "Death Ward|XPHB", + "Antilife Shell|XPHB", + "Cloudkill|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Dead Mist Lash|ValdaSpire24", + "Fog Cloud|XPHB", + "Levitate|XPHB", + "Misty Step|XPHB" + ], + "5": [ + "Dead Fog|ValdaSpire24", + "Gaseous Form|XPHB" + ], + "7": [ + "Banishment|XPHB", + "Death Ward|XPHB" + ], + "9": [ + "Antilife Shell|XPHB", + "Cloudkill|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Dead Mist Acolyte|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|3", + "Gaseous Escape|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|6", + "Duskfog|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|10", + "Dead Mist Lord [Lichdom]|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|20" + ] + }, + { + "name": "Overlord", + "source": "ValdaNecromancer", + "className": "Necromancer", + 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"className": "Necromancer", + "classSource": "ValdaNecromancer", + "shortName": "Pale Master", + "subclassSpells": [ + "Exhume|ValdaSpire24", + "Invisibility|XPHB", + "Might of the Abyss|ValdaSpire24", + "Ray of Enfeeblement|XPHB", + "Fear|XPHB", + "Speak with Dead|XPHB", + "Evard's Black Tentacles|XPHB", + "Blight|XPHB", + "Cloudkill|XPHB", + "Scrying|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Exhume|ValdaSpire24", + "Invisibility|XPHB", + "Might of the Abyss|ValdaSpire24", + "Ray of Enfeeblement|XPHB" + ], + "5": [ + "Fear|XPHB", + "Speak with Dead|XPHB" + ], + "7": [ + "Evard's Black Tentacles|XPHB", + "Blight|XPHB" + ], + "9": [ + "Cloudkill|XPHB", + "Scrying|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Pale Master|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|3", + "Chilling Disposition|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|6", + "Thrall Rush|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|10", + "Archlich 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"classSource": "ValdaInvestigator", + "shortName": "Antiquarian", + "subclassFeatures": [ + "Antiquarian|Investigator|ValdaInvestigator|Antiquarian|ValdaInvestigator|3", + "Arcane Relics|Investigator|ValdaInvestigator|Antiquarian|ValdaInvestigator|6", + "Magic Item Collection|Investigator|ValdaInvestigator|Antiquarian|ValdaInvestigator|10", + "Soul Jar|Investigator|ValdaInvestigator|Antiquarian|ValdaInvestigator|14" + ] + }, + { + "name": "Conspiracy Theorist", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "shortName": "Conspiracy Theorist", + "subclassFeatures": [ + "Conspiracy Theorist|Investigator|ValdaInvestigator|Conspiracy Theorist|ValdaInvestigator|3", + "Arcane Relics|Investigator|ValdaInvestigator|Conspiracy Theorist|ValdaInvestigator|6", + "Connect the Dots|Investigator|ValdaInvestigator|Conspiracy Theorist|ValdaInvestigator|10", + "Off the Grid|Investigator|ValdaInvestigator|Conspiracy Theorist|ValdaInvestigator|14" + ] + }, + { + "name": "Containment Specialist", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "shortName": "Containment Specialist", + "subclassFeatures": [ + "Containment Specialist|Investigator|ValdaInvestigator|Containment Specialist|ValdaInvestigator|3", + "Arcane Disruption|Investigator|ValdaInvestigator|Containment Specialist|ValdaInvestigator|6", + "Nothing to See Here|Investigator|ValdaInvestigator|Containment Specialist|ValdaInvestigator|10", + "Containment Dimension|Investigator|ValdaInvestigator|Containment Specialist|ValdaInvestigator|14" + ] + }, + { + "name": "Detective", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "shortName": "Detective", + "subclassFeatures": [ + "Detective|Investigator|ValdaInvestigator|Detective|ValdaInvestigator|3", + "Predictive Intuition|Investigator|ValdaInvestigator|Detective|ValdaInvestigator|6", + "Interrogator's 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of Terror|ValdaSpire24", + "Zone of Truth|XPHB", + "Sending|XPHB", + "Word of Transience|ValdaSpire24", + "Divination|XPHB", + "Freedom of Movement|XPHB", + "Legend Lore|XPHB", + "Word of Control|ValdaSpire24" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Identify|XPHB", + "Word of Force|ValdaSpire24" + ], + "5": [ + "Word of Terror|ValdaSpire24", + "Zone of Truth|XPHB" + ], + "9": [ + "Sending|XPHB", + "Word of Transience|ValdaSpire24" + ], + "13": [ + "Divination|XPHB", + "Freedom of Movement|XPHB" + ], + "17": [ + "Legend Lore|XPHB", + "Word of Control|ValdaSpire24" + ] + } + } + ], + "subclassFeatures": [ + "Burden of Truth|Martyr|ValdaMartyr|Truth|ValdaMartyr|3", + "Seer|Martyr|ValdaMartyr|Truth|ValdaMartyr|6", + "Word of Revelation|Martyr|ValdaMartyr|Truth|ValdaMartyr|14", + "Sacrificial Foresight|Martyr|ValdaMartyr|Truth|ValdaMartyr|18" + ] + }, + { + "name": "Burden of Tyranny", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "shortName": "Tyranny", + "subclassSpells": [ + "Bane|XPHB", + "Command|XPHB", + "Hold Person|XPHB", + "Word of Terror|ValdaSpire24", + "Bestow Curse|XPHB", + "Fear|XPHB", + "Dominate Beast|XPHB", + "Phantasmal Killer|XPHB", + "Dominate Person|XPHB", + "Hold Monster|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Bane|XPHB", + "Command|XPHB" + ], + "5": [ + "Hold Person|XPHB", + "Word of Terror|ValdaSpire24" + ], + "9": [ + "Bestow Curse|XPHB", + "Fear|XPHB" + ], + "13": [ + "Dominate Beast|XPHB", + "Phantasmal Killer|XPHB" + ], + "17": [ + "Dominate Person|XPHB", + "Hold Monster|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Burden of Tyranny|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|3", + "Death Stare|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|6", + "Sacrificial Resilience|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|14", + "Totalitarian Control|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|18" + ] + }, + { + "name": "Burden of the End", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "shortName": "The End", + "subclassSpells": [ + "Chromatic Orb|XPHB", + "Protection From Evil and Good|XPHB", + "Sacred Flame|XPHB", + "Darkness|XPHB", + "Shatter|XPHB", + "Counterspell|XPHB", + "Lightning Bolt|XPHB", + "Banishment|XPHB", + "Blight|XPHB", + "Cone of Cold|XPHB", + "Telekinesis|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Chromatic Orb|XPHB", + "Protection From Evil and Good|XPHB", + "Sacred Flame|XPHB" + ], + "5": [ + "Darkness|XPHB", + "Shatter|XPHB" + ], + "9": [ + "Counterspell|XPHB", + "Lightning Bolt|XPHB" + ], + "13": [ + "Banishment|XPHB", + "Blight|XPHB" + ], + "17": [ + "Cone of Cold|XPHB", + "Telekinesis|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Burden of the End|Martyr|ValdaMartyr|The End|ValdaMartyr|3", + "Anointed Arcana|Martyr|ValdaMartyr|The End|ValdaMartyr|6", + "Sacrificial Spell|Martyr|ValdaMartyr|The End|ValdaMartyr|14", + "Vindictive Spell|Martyr|ValdaMartyr|The End|ValdaMartyr|18" + ] + }, + { + "name": "Burden of Discord", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "shortName": "Discord", + "subclassSpells": [ + "Tasha's Hideous Laughter|XPHB", + "Inflict Wounds|XPHB", + "Knock|XPHB", + "Shatter|XPHB", + "Lightning Bolt|XPHB", + "Stinking Cloud|XPHB", + "Confusion|XPHB", + "Polymorph|XPHB", + "Mislead|XPHB", + "Passwall|XPHB" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "Tasha's Tasha's Hideous Laughter|XPHB", + "Inflict Wounds|XPHB" + ], + "5": [ + "Knock|XPHB", + "Shatter|XPHB" + ], + "9": [ + "Lightning Bolt|XPHB", + "Stinking Cloud|XPHB" + ], + "13": [ + "Confusion|XPHB", + "Polymorph|XPHB" + ], + "17": [ + "Mislead|XPHB", + "Passwall|XPHB" + ] + } + } + ], + "subclassFeatures": [ + "Burden of Discord|Martyr|ValdaMartyr|Discord|ValdaMartyr|3", + "Coin of Chaos|Martyr|ValdaMartyr|Discord|ValdaMartyr|6", + "Pandemonium|Martyr|ValdaMartyr|Discord|ValdaMartyr|14", + "Sacrificial Burst|Martyr|ValdaMartyr|Discord|ValdaMartyr|18" + ] + }, + { + "name": "Daggermark", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Daggermark", + "subclassFeatures": [ + "Daggermark|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3", + "Flanking Strike|Captain|ValdaCaptain|Daggermark|ValdaCaptain|6", + "Evasion|Captain|ValdaCaptain|Daggermark|ValdaCaptain|10", + "Preemptive Strike|Captain|ValdaCaptain|Daggermark|ValdaCaptain|14" + ], + "hasFluffImages": true + }, + { + "name": "Eagle Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Eagle Banner", + "subclassFeatures": [ + "Eagle Banner|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3", + "Vantage Point|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|6", + "Counter-Shot [Maneuver]|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|10", + "Hundred-Arrow Volley|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|14" + ], + "hasFluffImages": true + }, + { + "name": "Jolly Roger", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Jolly Roger", + "subclassFeatures": [ + "Jolly Roger|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3", + "Fancy Footwork|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|6", + "Dirty Tactics|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|10", + "All Hands on Deck|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|14" + ], + "hasFluffImages": true + }, + { + "name": "Lion Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Lion Banner", + "subclassFeatures": [ + "Lion Banner|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|3", + "High Morale|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|6", + "Vengeful Gambit|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|10", + "Heroic Leadership|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|14" + ], + "hasFluffImages": true + }, + { + "name": "Yellow Sign", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Yellow Sign", + "subclassFeatures": [ + "Yellow Sign|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3", + "Pallid Aura|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|6", + "Maniacal Influence|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|10", + "Nightmarish Glow|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|14" + ] + }, + { + "name": "Holy Icon", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Holy Icon", + "subclassFeatures": [ + "Holy Icon|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|3", + "Zealous Fervor|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|6", + "Aura of Reprieve|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|10", + "Raise Cohort|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|14" + ] + }, + { + "name": "Dragon Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Dragon Banner", + "subclassFeatures": [ + "Dragon Banner|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3", + "Martial Recovery|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|6", + "Bloody Spectacle|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|10", + "Coup de Grâce [Maneuver]|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|14" + ], + "hasFluffImages": true + }, + { + "name": "Tower Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Tower Banner", + "subclassFeatures": [ + "Tower Banner|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|3", + "Armored Redirection|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|6", + "Mettle|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|10", + "Iron Retribution|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|14" + ] + }, + { + "name": "Siegeball Jersey", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Siegeball Jersey", + "subclassFeatures": [ + "Siegeball Jersey|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3", + "Game Plan|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|6", + "Athletic Constitution|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|10", + "Game-Winning Play|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|14" + ] + }, + { + "name": "Skull Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Skull Banner", + "subclassFeatures": [ + "Skull Banner|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|3", + "Undead Horde|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|6", + "Sacrificial Thralls|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|10", + "Necromantic Burst|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|14" + ] + }, + { + "name": "Demon Brand", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Demon Brand", + "subclassFeatures": [ + "Demon Brand|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|3", + "Blindsight|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|6", + "Instinctive Transformation|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|10", + "Abyssal Regeneration|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|14" + ] + }, + { + "name": "Amorist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "shortName": "Amorist", + "subclassFeatures": [ + "Amorist|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|3", + "Magnetic Personality|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|6", + "Beguiling Perfume|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|10", + "Alchemical Romance|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|14" ] }, - { - "name": "Sanction", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "A", - "time": [ + { + "name": "Apothecary", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "shortName": "Apothecary", + "subclassFeatures": [ + "Apothecary|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|3", + "Concentrated Healing|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|6", + "Self-Medication|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|10", + "Alchemical Resurrection|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|14" + ] + }, + { + "name": "Mutagenist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "shortName": "Mutagenist", + "subclassFeatures": [ + "Mutagenist|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|3", + "Shared Mutagen|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|6", + "Advanced Mutation|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|10", + "Mutated Blood|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|14" + ] + }, + { + "name": "Resonator", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "shortName": "Resonator", + "subclassFeatures": [ + "Resonator|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|3", + "Resonant Frequency|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|6", + "Flashbang|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|10", + "Reverb Explosions|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|14" + ] + }, + { + "name": "Venomsmith", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "shortName": "Venomsmith", + "subclassFeatures": [ + "Venomsmith|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|3", + "Alchemical Assassin|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|6", + "Mithridatism|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|10", + "Toxic Recompense|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|14" + ] + }, + { + "name": "Xenoalchemist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "shortName": "Xenoalchemist", + "subclassFeatures": [ + "Xenoalchemist|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|3", + "Surgical Strike|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|6", + "Necromantic Organs|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|10", + "It's Alive!|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|14" + ] + }, + { + "name": "Mad Bomber", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "shortName": "Mad Bomber", + "subclassFeatures": [ + "Mad Bomber|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|3", + "Timed Demolition|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|6", + "Blast Shield|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|10", + "Overloaded Charge|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|14" + ] + }, + { + "name": "Pigmentist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "shortName": "Pigmentist", + "subclassFeatures": [ + "Pigmentist|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|3", + "Palette Portals|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|6", + "Pigment Potions|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|10", + "Splatter Bombs|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|14" + ] + }, + { + "name": "Ooze Rancher", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "shortName": "Ooze Rancher", + "subclassFeatures": [ + "Ooze Rancher|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|3", + "Bottled Oozes|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|6", + "Sacrificial Slime|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|10", + "Elemental Oozes|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|14" + ] + } + ], + "subclassFeature": [ + { + "name": "Gingerbread Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Gingerbread", + "level": 3, + "entries": [ + "{@i Live in a Candyland}", + "Witches that learn the fine details of Gingerbread Magic become masters in all things confectionery. Some Witches, particularly those with a sweet tooth, use their magic to delight others. Evil gingerbread Witches, by contrast, have a penchant for cruelty, and use their delectable powers to tempt others into traps or transform valuables into sweet treats.", + { + "type": "refSubclassFeature", + "subclassFeature": "Gingerbread Spells|Witch|ValdaWitch|Gingerbread|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sweet Tooth|Witch|ValdaWitch|Gingerbread|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Gingerbread Familiar|Witch|ValdaWitch|Gingerbread|ValdaWitch|3" + } + ] + }, + { + "name": "Gingerbread Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Gingerbread", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Gingerbread Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Gingerbread Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Arcane Lock|XPHB}, {@spell Enhance Ability|XPHB}, {@spell Hex: Sweet Tooth|ValdaWitch}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Sleep|XPHB}" + ], + [ + "5", + "{@spell Create Food and Water|XPHB}, {@spell Leomund's Tiny Hut|XPHB|Tiny Hut}" + ], + [ + "7", + "{@spell Confusion|XPHB}, {@spell Hallucinatory Terrain|XPHB}" + ], + [ + "9", + "{@spell Animate Objects|XPHB}, {@spell Dream|XPHB}" + ] + ] + } + ] + }, + { + "name": "Sweet Tooth", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Gingerbread", + "level": 3, + "header": 1, + "entries": [ + "You gain the {@spell Hex: Sweet Tooth|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." + ] + }, + { + "name": "Gingerbread Familiar", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Gingerbread", + "level": 3, + "header": 1, + "entries": [ + "When you summon your familiar, you can conjure a version of it made from gingerbread. It gains the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Blindsight", + "entries": [ + "Your familiar has {@sense Blindsight|XPHB} with a range of 10 feet." + ] + }, + { + "type": "item", + "name": "Distracting Aroma", + "entries": [ + "An enemy within 5 feet of the familiar that can see and smell it has {@variantrule Disadvantage|XPHB} on attack rolls against creatures other than it." + ] + }, + { + "type": "item", + "name": "Fragile", + "entries": [ + "Your familiar only adds your Witch level, instead of twice your Witch level, to its {@variantrule Hit Points|XPHB|Hit Point} maximum." + ] + } + ] + } + ] + }, + { + "name": "Sugar Rush", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Gingerbread", + "level": 6, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can give an {@variantrule Ally|XPHB} you touch a burst of quickly-fading energy. The {@variantrule Ally|XPHB} can take the {@action Dash|XPHB} action or {@action Disengage|XPHB} action as a {@variantrule Bonus Action|XPHB} on its next turn." + ] + }, + { + "name": "Sugar-Coat", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Gingerbread", + "level": 10, + "header": 2, + "entries": [ + "When a creature that you can see hits you with an attack roll using a weapon, you can take a {@variantrule Reaction|XPHB} to transform its weapon into a harmless duplicate made of candy. You choose the type of candy it is made out of, whether it be marshmallow, cotton candy, or gingerbread. You take no damage from the attack. The weapon remains transformed and unable to deal damage until the end of the attacker's turn. The attacker can make attacks using other weapons or {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} as normal.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 3+ spell slot (no action required)." + ] + }, + { + "name": "Candy Land", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Gingerbread", + "level": 14, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can transform an area into a field of confectionary delights. Choose a point you can see within 120 feet. For 1 minute, a 30-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of magic centered on that point transforms every nonmagical object entirely within the area that isn't being worn or carried into an edible candy replica. Structures become gingerbread houses, trees are made of chocolate, and so on. The GM decides the type of candy into which objects are transformed. Candy objects have no damage threshold and {@variantrule Vulnerability|XPHB} to all damage. A candy object reverts to its original material at the end of the duration or if it leaves the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, unless it is eaten.", + "The {@variantrule Sphere [Area of Effect]|XPHB|Sphere} lasts for 1 minute, until you have the {@condition Incapacitated|XPHB} condition, or if you dismiss it (no action required). Additionally, everything inside the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} appears to be joyous and colorful. Whenever you or an {@variantrule Ally|XPHB} starts its turn inside the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, it regains 10 {@variantrule Hit Points|XPHB}. A creature doesn't gain this benefit if it has 0 {@variantrule Hit Points|XPHB}.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Green Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Green", + "level": 3, + "entries": [ + "{@i Wield Nature and an Empowered Familiar}", + "Plants, nature, and things that grow are the domain of Green Magic. Normally a branch of arcana championed by Druids, some Witches have a close tie to the powers of Green Magic and can coax plants and animals to do their bidding.", + { + "type": "refSubclassFeature", + "subclassFeature": "Green Magic Spells|Witch|ValdaWitch|Green|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Elder Tongue|Witch|ValdaWitch|Green|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Primal Ally|Witch|ValdaWitch|Green|ValdaWitch|3" + } + ] + }, + { + "name": "Green Magic Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Green", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Green Magic Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Green Magic Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Barkskin|XPHB}, {@spell Druidcraft|XPHB}, {@spell Entangle|XPHB}, {@spell Goodberry|XPHB}, {@spell Locate Animals or Plants|XPHB}" + ], + [ + "5", + "{@spell Plant Growth|XPHB}, {@spell Speak with Plants|XPHB}" + ], + [ + "7", + "{@spell Dominate Beast|XPHB}, {@spell Stoneskin|XPHB}" + ], + [ + "9", + "{@spell Awaken|XPHB}, {@spell Tree Stride|XPHB}" + ] + ] + } + ] + }, + { + "name": "Elder Tongue", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Green", + "level": 3, + "header": 1, + "entries": [ + "You always have the {@spell Speak with Animals|XPHB} spell prepared and can cast it without a spell slot." + ] + }, + { + "name": "Primal Ally", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Green", + "level": 3, + "header": 1, + "entries": [ + "You add three times your Witch level, instead of twice your Witch level, to your familiar's {@variantrule Hit Points|XPHB|Hit Point} maximum." + ] + }, + { + "name": "Twin Familiar", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Green", + "level": 6, + "header": 2, + "entries": [ + "When you summon your familiar, you can divide its spirit into two bodies. When summoned in this way, your familiar is two identical creatures that share a single pool of {@variantrule Hit Points|XPHB}. Your twin familiars act on subsequent turns. You can use your Quick Attack twice on the same turn, using an action to command one twin and a {@variantrule Bonus Action|XPHB} to command the other. A spell or feature that targets or dismisses your familiar affects both twins." + ] + }, + { + "name": "Vital Nourishment", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Green", + "level": 10, + "header": 2, + "entries": [ + "You exude an aura of Green Magic that restores and reinvigorates life around you. When you finish a {@variantrule Long Rest|XPHB}, plant life within 120 feet of where you finished your {@variantrule Long Rest|XPHB} grows as if a month had passed with abundant food, water, and other necessities. If the plants would produce fruits, berries, or vegetables, the plants grow enough food to feed six creatures for one day.", + "Additionally, choose up to six creatures you can see at the end of the rest. Those creatures each gain {@variantrule Temporary Hit Points|XPHB} equal to your Witch level + your Charisma modifier. You can also end one of the following conditions affecting each creature: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, or {@condition Poisoned|XPHB}." + ] + }, + { + "name": "Sacrificial Familiar", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Green", + "level": 14, + "header": 2, + "entries": [ + "Whenever you are targeted by an attack while your familiar is within 5 feet of you, you can take a {@variantrule Reaction|XPHB} to command it to dive in the way of the attack, causing the attack to target your familiar instead.", + "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Steel Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Steel", + "level": 3, + "entries": [ + "{@i Cut Down Foes with the Soulsword}", + "Secret covens throughout the Material Plane practice their magic by drawing spells into their blades. Maniacally cackling and whirling their way across the battlefield, these Witches weave their curses into a bloody tapestry whenever they bring their steel to bear.", + { + "type": "refSubclassFeature", + "subclassFeature": "Steel Spells|Witch|ValdaWitch|Steel|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Martial Training|Witch|ValdaWitch|Steel|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Soulsteel|Witch|ValdaWitch|Steel|ValdaWitch|3" + } + ] + }, + { + "name": "Steel Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Steel", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Steel Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Steel Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Heat Metal|XPHB}, {@spell Heroism|XPHB}, {@spell Magic Weapon|XPHB}, {@spell Shield|XPHB}, {@spell True Strike|XPHB}" + ], + [ + "5", + "{@spell Blink|XPHB}, {@spell Haste|XPHB}" + ], + [ + "7", + "{@spell Death Ward|XPHB}, {@spell Freedom of Movement|XPHB}" + ], + [ + "9", + "{@spell Flame Strike|XPHB}, {@spell Telekinesis|XPHB}" + ] + ] + } + ] + }, + { + "name": "Martial Training", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Steel", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency with Martial weapons that don't have {@itemProperty H|XPHB|Heavy} and training with Medium armor and Shields." + ] + }, + { + "name": "Soulsteel", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Steel", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can draw the essence of your familiar into a Melee weapon that you are holding, manifesting in a cloak of green flame. This weapon becomes your Soulsteel weapon. Your familiar is temporarily dismissed until this effect ends at the end of your next turn. You gain the following benefits.", + { + "type": "entries", + "name": "Bonus Damage", + "entries": [ + "When you hit with your Soulsteel weapon, the target takes an extra {@damage 1d6} damage. This damage is your choice of Force, Necrotic, or Radiant." + ] + }, + { + "type": "entries", + "name": "Cackling Killer", + "entries": [ + "When you {@classFeature Cackle|Witch|ValdaWitch|2}, you can extend the duration of this feature by 1 round." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use your Soulsteel weapon as a {@variantrule Spellcasting Focus|XPHB}." + ] + } + ] + }, + { + "name": "Extra Attack", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Steel", + "level": 6, + "header": 2, + "entries": [ + "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn.", + "In addition, you can cast one of your cantrips (including your Hexes) that has a casting time of an action in place of one of those attacks." + ] + }, + { + "name": "Insidious Smite", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Steel", + "level": 10, + "header": 2, + "entries": [ + "Once on each of your turns when you hit a creature with your Soulsteel weapon, you can expend a level 5 or lower spell slot to deal extra damage equal to {@dice 1d8} per level of the spell slot. This damage is your choice of Force, Necrotic, or Radiant." + ] + }, + { + "name": "Hexplate", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Steel", + "level": 14, + "header": 2, + "entries": [ + "You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage dealt by an enemy that is the sole target of your Hex." + ] + }, + { + "name": "Black Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Black", + "level": 3, + "entries": [ + "{@i Wield the Dark Arts}", + "Black magic is associated with Hexes that cause suffering and spells that give rise to undeath. Harnessing such magic can lend you great power, but inevitably carries a cost. Darkness cannot be contained, after all; it merely seeps forth from wherever it is kept.", + { + "type": "refSubclassFeature", + "subclassFeature": "Black Magic Spells|Witch|ValdaWitch|Black|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Decay|Witch|ValdaWitch|Black|ValdaWitch|3" + } + ] + }, + { + "name": "Black Magic Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Black", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Black Magic Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Black Magic Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Exhume|ValdaSpire24}, {@spell Gentle Repose|XPHB}, {@spell Hex: Decay|ValdaWitch}, {@spell Inflict Wounds|XPHB}, {@spell Ray of Enfeeblement|XPHB}" + ], + [ + "5", + "{@spell Animate Dead|XPHB}, {@spell Vampiric Touch|XPHB}" + ], + [ + "7", + "{@spell Blight|XPHB}, {@spell Death Ward|XPHB}" + ], + [ + "9", + "{@spell Cloudkill|XPHB}, {@spell Contagion|XPHB}" + ] + ] + } + ] + }, + { + "name": "Decay", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Black", + "level": 3, + "header": 1, + "entries": [ + "You gain the {@spell Hex: Decay|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." + ] + }, + { + "name": "Undeath Command", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Black", + "level": 6, + "header": 2, + "entries": [ + "Your authority over Undead grants you the following benefits.", + { + "type": "entries", + "name": "Quick Command", + "entries": [ + "When you take a {@variantrule Bonus Action|XPHB} to command your familiar, you can use the same {@variantrule Bonus Action|XPHB} to issue a command to any Undead you control via the {@spell Animate Dead|XPHB} spell or similar magic." + ] + }, + { + "type": "entries", + "name": "Undead Familiar", + "entries": [ + "Undead you control via the {@spell Animate Dead|XPHB} spell gain the benefits of the Witch Familiar sidebar." + ] + } + ] + }, + { + "name": "Life Tether", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Black", + "level": 10, + "header": 2, + "entries": [ + "When you take damage from a creature you can see within 60 feet, you can take a {@variantrule Reaction|XPHB} to transfer some of that damage to a creature that is the sole target of your Hex. You take half the damage (round down) and the hexed creature takes the remaining damage.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." + ] + }, + { + "name": "Grim Sacrifice", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Black", + "level": 14, + "header": 2, + "entries": [ + "If your familiar is within 60 feet of yourself, you can take a {@action Magic|XPHB} action to dissolve its magical bond to this plane. Your familiar drops to 0 {@variantrule Hit Points|XPHB} and unleashes necromantic energy in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw against your spell save DC. A creature takes {@damage 8d10} Necrotic damage on a failed save, or half as much damage on a successful one.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 6+ spell slot (no action required)." + ] + }, + { + "name": "White Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "White", + "level": 3, + "entries": [ + "{@i Heal and Mend a Broken World}", + "White Magic is fundamentally good and benevolent for all living things. Witches that adopt this craft, in spite of the hateful curse that infects them, often dedicate themselves to healing and caretaking.", + { + "type": "refSubclassFeature", + "subclassFeature": "White Magic Spells|Witch|ValdaWitch|White|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Remedy|Witch|ValdaWitch|White|ValdaWitch|3" + } + ] + }, + { + "name": "White Magic Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "White", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the White Magic Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "White Magic Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Bless|XPHB}, {@spell Cure Wounds|XPHB}, {@spell Lesser Restoration|XPHB}, {@spell Prayer of Healing|XPHB}, {@spell Spare The Dying|XPHB}" + ], + [ + "5", + "{@spell Beacon of Hope|XPHB}, {@spell Revivify|XPHB}" + ], + [ + "7", + "{@spell Death Ward|XPHB}, {@spell Guardian of Faith|XPHB}" + ], + [ + "9", + "{@spell Mass Cure Wounds|XPHB}, {@spell Raise Dead|XPHB}" + ] + ] + } + ] + }, + { + "name": "Remedy", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "White", + "level": 3, + "header": 1, + "entries": [ + "You have a reservoir of healing magic represented by a pool of d6s. The number of dice in this pool equals your Witch level.", + "As a {@action Magic|XPHB} action or a {@variantrule Bonus Action|XPHB}, you can heal yourself or one creature you can see within 60 feet of yourself, expending one or more dice from the pool. You can expend a maximum number of dice equal to your Charisma modifier (minimum of one). Roll the dice you expend, and add your Charisma modifier to the roll if you use this feature as a {@action Magic|XPHB} action, restoring a number of {@variantrule Hit Points|XPHB} equal to the total.", + "Your pool regains all expended dice when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Talisman of Protection", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "White", + "level": 6, + "header": 2, + "entries": [ + "You can craft a magical talisman that wards off harm. Creating a talisman takes 1 hour of work, which can be done during a {@variantrule Short Rest|XPHB|Short} or a {@variantrule Long Rest|XPHB}. You can only have one of these talismans at a time; crafting a new talisman causes the previous one to become nonmagical. Any creature wearing the talisman adds a {@dice d4} to all saving throws it makes." + ] + }, + { + "name": "Benevolent Surge", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "White", + "level": 10, + "header": 2, + "entries": [ + "When you, your familiar, or an {@variantrule Ally|XPHB} you can see within 30 feet of you takes damage, you can take a {@variantrule Reaction|XPHB} to cause that creature to regain a number of {@variantrule Hit Points|XPHB} equal to {@dice 1d10} plus your Charisma modifier.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." + ] + }, + { + "name": "Witch's Gift", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "White", + "level": 14, + "header": 2, + "entries": [ + "Whenever you cast a spell or use a Witch feature that restores a creature's {@variantrule Hit Points|XPHB}, that creature gains a +3 bonus to its {@variantrule Armor Class|XPHB} until the end of your next turn." + ] + }, + { + "name": "Purple Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Purple", + "level": 3, + "entries": [ + "{@i Enchant and Beguile Your Foes}", + "Purple Magic holds sway over the domains of illusions and enchantments that take hold over people's minds, as well as anything that is not quite as it seems. Practitioners of this craft are puppet masters, shaping the apparent reality around them with the ease of a marionette.", + { + "type": "refSubclassFeature", + "subclassFeature": "Purple Magic Spells|Witch|ValdaWitch|Purple|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Hallucination|Witch|ValdaWitch|Purple|ValdaWitch|3" + } + ] + }, + { + "name": "Purple Magic Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Purple", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Purple Magic Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Purple Magic Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Disguise Self|XPHB}, {@spell Hex: Hallucination|ValdaWitch}, {@spell Invisibility|XPHB}, {@spell Silent Image|XPHB}, {@spell Suggestion|XPHB}" + ], + [ + "5", + "{@spell Hypnotic Pattern|XPHB}, {@spell Major Image|XPHB}" + ], + [ + "7", + "{@spell Confusion|XPHB}, {@spell Mordenkainen's Private Sanctum|XPHB|Private Sanctum}" + ], + [ + "9", + "{@spell Modify Memory|XPHB}, {@spell Seeming|XPHB}" + ] + ] + } + ] + }, + { + "name": "Hallucination", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Purple", + "level": 3, + "header": 1, + "entries": [ + "You gain the {@spell Hex: Hallucination|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." + ] + }, + { + "name": "False Authority", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Purple", + "level": 6, + "header": 2, + "entries": [ + "When you cast {@spell Disguise Self|XPHB}, you can modify it so that you appear as a figure of authority to anyone who sees you. You don't choose your appearance; rather, your appearance varies from observer to another. For example, a blacksmith might see you as a guild master, whereas a soldier might see you as a captain." + ] + }, + { + "name": "Deceitful Transposition", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Purple", + "level": 10, + "header": 2, + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to create an illusory disguise over two creatures within 60 feet of yourself, making it seem as if they have teleported and switched places. The disguise extends to the target's voices, sounds, smells, etc. Disguised creatures don't perceive any part of the illusion.", + "A creature can take a {@action Study|XPHB} action to examine a magically disguised creature and make an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC. On a success, the creature can see both illusory creatures for what they are.", + "This illusion lasts until the end of your next turn, and it ends early if either disguised creature takes an action that the other can't take (such as casting a spell), if you have the {@condition Incapacitated|XPHB} condition, or if you dismiss it (no action required).", + "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Waking Nightmare", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Purple", + "level": 14, + "header": 2, + "entries": [ + "You can warp everything a creature sees into a hellscape full of terrible creatures. When a creature fails its saving throw against your {@spell Hex: Hallucination|ValdaWitch} cantrip, you can further distort its mind. The creature has the Frenzied condition. A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB} if any creature provokes one. The Frenzied condition ends after 1 minute, or when the spell ends.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." + ] + }, + { + "name": "Fragrant Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Fragrant", + "level": 3, + "entries": [ + "{@i Choke Foes and Enchant Allies}", + "Magic based on the swirling smoke of strong-smelling herbs has been practiced since the time of ancient elves. Today, the discipline, a mix of aromatherapy and mystical arcana, is kept alive by the so-called \"perfumed Witches\", who can purify the body and still the mind with their collection of fragrances and herbal smokes. Their Fragrant Magic, however, is not always evident. Sometimes, it would appear their magic is more about relaxation and meditation, while other times, they summon foul clouds that disorientate and kill.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fragrant Spells|Witch|ValdaWitch|Fragrant|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Fragrant Aura|Witch|ValdaWitch|Fragrant|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Smoke Rings|Witch|ValdaWitch|Fragrant|ValdaWitch|3" + } + ] + }, + { + "name": "Fragrant Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Fragrant", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Fragrant Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Fragrant Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Calm Emotions|XPHB}, {@spell Color Spray|XPHB}, {@spell Enhance Ability|XPHB}, {@spell Fog Cloud|XPHB}, {@spell Prestidigitation|XPHB}" + ], + [ + "5", + "{@spell Gaseous Form|XPHB}, {@spell Stinking Cloud|XPHB}" + ], + [ + "7", + "{@spell Compulsion|XPHB}, {@spell Hallucinatory Terrain|XPHB}" + ], + [ + "9", + "{@spell Cloudkill|XPHB}, {@spell Hallow|XPHB}" + ] + ] + } + ] + }, + { + "name": "Fragrant Aura", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Fragrant", + "level": 3, + "header": 1, + "entries": [ + "As a {@action Magic|XPHB} action, you can create a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of fragrance, which lasts for 1 minute, until you use this feature again to choose a different effect, or you dismiss it (no action required). You choose the type of fragrance from the following options. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a spell slot (no action required).", + { + "type": "entries", + "name": "Frankincense", + "entries": [ + "Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Advantage|XPHB} on Wisdom checks and saving throws." + ] + }, + { + "type": "entries", + "name": "Smelling Salts", + "entries": [ + "Each {@condition Unconscious|XPHB} creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} awakens if it has at least 1 {@variantrule Hit Points|XPHB|Hit Point}. Additionally, each creature in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} condition and can't be magically put to sleep." + ] + }, + { + "type": "entries", + "name": "Sulfur", + "entries": [ + "Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Disadvantage|XPHB} on Constitution checks and saving throws." + ] + } + ] + }, + { + "name": "Smoke Rings", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Fragrant", + "level": 3, + "header": 1, + "entries": [ + "Whenever you create smoke, such as when you burn herbs or incense or cast {@spell Fog Cloud|XPHB}, you can shape it in any manner you choose." + ] + }, + { + "name": "Aromamancy", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Fragrant", + "level": 6, + "header": 2, + "entries": [ + "You can manipulate your magical fragrances to alter your magic, granting you the following benefits.", + { + "type": "entries", + "name": "Incense Casting", + "entries": [ + "When you cast a Witch spell, you can burn a stick of incense to cast it without spell components. A Witch spell you cast in this way can't be affected by {@spell Counterspell|XPHB}. If the spell requires Material components that have a cost specified in the spell, you must burn incense of equal value. A block of incense is worth 2 GP and contains 10 sticks of incense, each worth 2 SP." + ] + }, + { + "type": "entries", + "name": "Perfumed Charisma", + "entries": [ + "You can expend a spell slot as a {@action Magic|XPHB} action to create and apply a magical perfume to yourself. For 1 hour, you have {@variantrule Advantage|XPHB} on all Charisma checks made to influence a creature within 5 feet of yourself." + ] + } + ] + }, + { + "name": "Dizzying Fog", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Fragrant", + "level": 10, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can release a cloud of multi-hued smoke in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Poisoned|XPHB} condition for 1 minute. At the end of each of its turns, a {@condition Poisoned|XPHB} creature repeats the save, ending the effect on itself on a success.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Olfactory Aura", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Fragrant", + "level": 14, + "header": 2, + "entries": [ + "You are constantly surrounded by a flowery fog in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Whenever an {@variantrule Ally|XPHB} within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a {@variantrule D20 Test|XPHB}, it can add a {@dice d4} to the roll." + ] + }, + { + "name": "Lunar Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Lunar", + "level": 3, + "entries": [ + "{@i Conjure the Magic of the Moon}", + "The moon is a potent symbol for many Witches\u2014 especially those who practice their craft incognito. To them it represents a guiding light in the darkness, a confidant or keeper of secrets, and a link to the powerful natural forces that govern time and tide. Lunar Witches are the masters of the night: shadowy, mercurial, and formidable.", + { + "type": "refSubclassFeature", + "subclassFeature": "Lunar Spells|Witch|ValdaWitch|Lunar|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Moonsight|Witch|ValdaWitch|Lunar|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Hexlight|Witch|ValdaWitch|Lunar|ValdaWitch|3" + } + ] + }, + { + "name": "Lunar Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Lunar", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Lunar Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Lunar Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Bane|XPHB}, {@spell Darkness|XPHB}, {@spell Moonbeam|XPHB}, {@spell Sleep|XPHB}, {@spell Starry Wisp|XPHB}" + ], + [ + "5", + "{@spell Fear|XPHB}, {@spell Nondetection|XPHB}" + ], + [ + "7", + "{@spell Control Water|XPHB}, {@spell Phantasmal Killer|XPHB}" + ], + [ + "9", + "{@spell Dream|XPHB}, {@spell Mislead|XPHB}" + ] + ] + } + ] + }, + { + "name": "Moonsight", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Lunar", + "level": 3, + "header": 1, + "entries": [ + "You gain {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB} when you gain this feature, its range increases by 60 feet." + ] + }, + { + "name": "Hexlight", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Lunar", + "level": 3, + "header": 1, + "entries": [ + "You can cast {@spell Moonbeam|XPHB} once without a spell slot, and you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}.", + "Whenever you start casting the spell, you can modify it so that the spell's duration becomes 1 round, ending at the end of your next turn. When you {@classFeature Cackle|Witch|ValdaWitch|2}, the spell's duration extends by 1 round, up to a maximum of 1 minute, and you can use the spell's {@action Magic|XPHB} action to move the beam as a part of the same {@variantrule Bonus Action|XPHB}." + ] + }, + { + "name": "Cover of Darkness", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Lunar", + "level": 6, + "header": 2, + "entries": [ + "You and your familiar can attempt to hide when {@variantrule Lightly Obscured|XPHB}. Additionally, you can add your Charisma modifier to any Dexterity ({@skill Stealth|XPHB}) check you make as a part of the {@action Hide|XPHB} action (minimum bonus of +1)." + ] + }, + { + "name": "Blessing of the Moon", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Lunar", + "level": 10, + "header": 2, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you gain a blessing based on a phase of the moon. You can choose the blessing of any moon phase, and the blessing is empowered if it's the moon's current phase. The GM determines the current phase, or determines it randomly on the Moon Phases table. You can use the benefit of your blessing once and regain the ability to do so when you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required).", + { + "type": "inset", + "name": "Moon Phases", + "entries": [ + { + "type": "table", + "colLabels": [ + "1d6", + "Moon Phase" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1-2", + "Crescent Moon" + ], + [ + "3-4", + "Full Moon" + ], + [ + "5-6", + "New Moon" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Crescent Moon", + "entries": [ + "When an enemy you can see within 30 feet of you moves, you can take a {@variantrule Reaction|XPHB} to teleport up to 30 feet to an unoccupied space you can see. If the moon is currently a crescent moon, you can teleport up to 60 feet." + ] + }, + { + "type": "entries", + "name": "Full Moon", + "entries": [ + "When you fail a saving throw, you can take a {@variantrule Reaction|XPHB} to reroll it with a bonus equal to your half your Witch level (round down). You must use the new roll. If the moon is currently a full moon, you add your Witch level, instead of half your Witch level, to the roll." + ] + }, + { + "type": "entries", + "name": "New Moon", + "entries": [ + "When a creature you can see hits you with an attack roll, you can take a {@variantrule Reaction|XPHB} to impose a -5 penalty to the roll, potentially causing the attack to miss you. If the moon is currently a new moon, you impose a -10 penalty to the attack roll." + ] + } + ] + }, + { + "name": "Blood Moon Beam", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Lunar", + "level": 14, + "header": 2, + "entries": [ + "Whenever you cast {@spell Moonbeam|XPHB}, the spell creates a 10-foot- radius {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder}. If you reduce an enemy to 0 {@variantrule Hit Points|XPHB} using the spell, the area expands to a 15-foot-radius {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} for the duration of the spell." + ] + }, + { + "name": "Red Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Red", + "level": 3, + "entries": [ + "{@i Lay Your Foes to Waste with Arcane Fury}", + "Arcane magic tied to channeling the elements is deemed Red Magic, and is extremely hazardous when used. Witches that specialize in this craft are among the deadliest spellcasters in existence, channeling their curse into unhindered arcane wrath.", + { + "type": "refSubclassFeature", + "subclassFeature": "Red Magic Spells|Witch|ValdaWitch|Red|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Imperil|Witch|ValdaWitch|Red|ValdaWitch|3" + } + ] + }, + { + "name": "Red Magic Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Red", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Red Magic Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Red Magic Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Burning Hands|XPHB}, {@spell Dragon's Breath|XPHB}, {@spell Hex: Imperil|ValdaWitch}, {@spell Magic Missile|XPHB}, {@spell Scorching Ray|XPHB}" + ], + [ + "5", + "{@spell Fireball|XPHB}, {@spell Protection From Energy|XPHB}" + ], + [ + "7", + "{@spell Ice Storm|XPHB}, {@spell Wall of Fire|XPHB}" + ], + [ + "9", + "{@spell Cone of Cold|XPHB}, {@spell Telekinesis|XPHB}" + ] + ] + } + ] + }, + { + "name": "Imperil", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Red", + "level": 3, + "header": 1, + "entries": [ + "You gain the {@spell Hex: Imperil|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." + ] + }, + { + "name": "Convolute Energy", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Red", + "level": 6, + "header": 2, + "entries": [ + "When a creature you can see within 60 feet of yourself deals Acid, Cold, Fire, Lightning, or Thunder damage to one or more creatures, you can change that damage type to one of the other listed types (no action required).", + "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Invulnerability", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Red", + "level": 10, + "header": 2, + "entries": [ + "When a creature that you can see hits you with an attack, you can take a {@variantrule Reaction|XPHB} to reduce the damage you take from the attack by 50, to a minimum of 0.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 4+ spell slot (no action required)." + ] + }, + { + "name": "Elemental Annihilation", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Red", + "level": 14, + "header": 2, + "entries": [ + "When you cast a level 1+ Witch spell that deals Acid, Cold, Fire, Lightning, or Thunder damage, you can expend another spell slot of equal or higher level to deal maximum damage with that spell on the turn you cast it.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Sky Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Sky", + "level": 3, + "entries": [ + "{@i Soar Through the Sky With Ease}", + "Although all Witches appreciate a good {@item Broom of Flying|XDMG}, Sky Magic Witches embrace the power of the winds. Known colloquially as \"Cloud Witches\", they spend as much time aloft as they do on the ground, floating over their contemporaries with a breezy disposition.", + { + "type": "refSubclassFeature", + "subclassFeature": "Sky Spells|Witch|ValdaWitch|Sky|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Feathered Heels|Witch|ValdaWitch|Sky|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cushioned Fall|Witch|ValdaWitch|Sky|ValdaWitch|3" + } + ] + }, + { + "name": "Sky Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Sky", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Sky Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Sky Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Feather Fall|XPHB}, {@spell Fog Cloud|XPHB}, {@spell Gust of Wind|XPHB}, {@spell Message|XPHB}, {@spell Misty Step|XPHB}" + ], + [ + "5", + "{@spell Call Lightning|XPHB}, {@spell Fly|XPHB}" + ], + [ + "7", + "{@spell Hallucinatory Terrain|XPHB}, {@spell Ice Storm|XPHB}" + ], + [ + "9", + "{@spell Cloudkill|XPHB}, {@spell Commune with Nature|XPHB}" + ] + ] + } + ] + }, + { + "name": "Feathered Heels", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Sky", + "level": 3, + "header": 1, + "entries": [ + "A pair of magical feathers adorn each of your heels, granting you limited flight. When you cast a Hex or a spell using a spell slot, you gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} until the end of your turn." + ] + }, + { + "name": "Cushioned Fall", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Sky", + "level": 3, + "header": 1, + "entries": [ + "You can cast {@spell Feather Fall|XPHB} on yourself without a spell slot." + ] + }, + { + "name": "Corvid Familiar", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Sky", + "level": 6, + "header": 2, + "entries": [ + "When you summon your familiar, you can transform it into a crowlike hybrid with black feathers and beady eyes. It gains the following benefits.", + { + "type": "entries", + "name": "Flight", + "entries": [ + "It gains a {@variantrule Fly Speed|XPHB} of 50 feet (unless it already has a faster {@variantrule Fly Speed|XPHB})." + ] + }, + { + "type": "entries", + "name": "Aerial Agility", + "entries": [ + "While the familiar is flying, it has a +2 bonus to its AC." + ] + }, + { + "type": "entries", + "name": "Common", + "entries": [ + "It can speak and understand Common." + ] + }, + { + "type": "entries", + "name": "Flyby", + "entries": [ + "The target doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} when it flies out of an enemy's reach." + ] + } + ] + }, + { + "name": "Vortex", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Sky", + "level": 10, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can create a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of twisting wind originating from you. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} lasts for 1 minute, until you have the {@condition Incapacitated|XPHB} condition, or you dismiss it (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required). The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has the following effects.", + { + "type": "entries", + "name": "Difficult Terrain", + "entries": [ + "The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is {@variantrule Difficult Terrain|XPHB} for creatures you choose." + ] + }, + { + "type": "entries", + "name": "Disadvantage for Ranged Attacks", + "entries": [ + "Ranged attacks through the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Disadvantage|XPHB}. Heavy projectiles, such as boulders and ballista bolts, are unaffected." + ] + }, + { + "type": "entries", + "name": "Disperse Gasses", + "entries": [ + "The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} disperses gasses and vapor within its area." + ] + }, + { + "type": "entries", + "name": "Windswept", + "entries": [ + "Small or smaller flying creatures can't move through the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." + ] + } + ] + }, + { + "name": "Cloud Dancer", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Sky", + "level": 14, + "header": 2, + "entries": [ + "Whenever you are hit by an attack while you are flying or falling, roll a {@dice d4}. On a 4, the attack misses you." + ] + }, + { + "name": "Tea Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Tea", + "level": 3, + "entries": [ + "{@i Glimpse and Shape the Future Through Tea Leaves}", + "Witches that practice Tea Magic learn to brew magically delicious and restorative tea, as well as to glimpse the future in their tea leaves. They are among the calmest and friendliest of Witches, at worst cranky (if forced to drink their tea in a hurry) or twitchy (after too much tea).", + { + "type": "refSubclassFeature", + "subclassFeature": "Tea Spells|Witch|ValdaWitch|Tea|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Tasseography|Witch|ValdaWitch|Tea|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Tea Ceremony|Witch|ValdaWitch|Tea|ValdaWitch|3" + } + ] + }, + { + "name": "Tea Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Tea", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Tea Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Tea Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Augury|XPHB}, {@spell Calm Emotions|XPHB}, {@spell Guidance|XPHB}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Sanctuary|XPHB}" + ], + [ + "5", + "{@spell Clairvoyance|XPHB}, {@spell Sending|XPHB}" + ], + [ + "7", + "{@spell Divination|XPHB}, {@spell Mordenkainen's Private Sanctum|XPHB|Private Sanctum}" + ], + [ + "9", + "{@spell Legend Lore|XPHB}, {@spell Scrying|XPHB}" + ] + ] + } + ] + }, + { + "name": "Tasseography", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Tea", + "level": 3, + "header": 1, + "entries": [ + "You see glimpses of the future in tea leaves. As a {@variantrule Bonus Action|XPHB}, roll a {@dice d20} and record the number rolled. This is a fortelling roll. Before the start of your next turn, you can replace one {@variantrule D20 Test|XPHB} made by you or a creature you can see within 60 feet with this roll. You must choose to do so before the roll.", + "You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Tea Ceremony", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Tea", + "level": 3, + "header": 1, + "entries": [ + "You can magically conjure enough tea for you and up to six {@variantrule Ally|XPHB|Allies} whenever you take a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. The {@condition Exhaustion|XPHB} level, if any, of a creature that drinks this tea decreases by 1." + ] + }, + { + "name": "Shapes and Omens", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Tea", + "level": 6, + "header": 2, + "entries": [ + "You can see deeper glimpses into the future through your tea leaves. When you finish a {@variantrule Long Rest|XPHB}, you can examine the shape of your tea leaves. The GM tells you a shape that hints at future events. For example, if you see a tower in your tea leaves, you might encounter a wizard on the following day. If you see a serpent, you might encounter a lair or a monster. When you encounter an event hinted at by your tea leaves, you gain {@variantrule Heroic Inspiration|XPHB}." + ] + }, + { + "name": "Herbal Remedy", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Tea", + "level": 10, + "header": 2, + "entries": [ + "When a creature drinks your tea as a part of your Tea Ceremony, it can gain one of the following benefits of its choice. Once it gains a benefit from this feature, it can't do so again until it finishes a {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Invigoration", + "entries": [ + "The creature gains {@variantrule Temporary Hit Points|XPHB} equal to your Witch level." + ] + }, + { + "type": "entries", + "name": "Purification", + "entries": [ + "The creature has {@variantrule Resistance|XPHB} to Poison damage and also has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Poisoned|XPHB} condition on itself. This benefit lasts until the creature finishes a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Restoration", + "entries": [ + "The creature gains the benefits of either the {@spell Lesser Restoration|XPHB} or the {@spell Greater Restoration|XPHB} spell." + ] + } + ] + }, + { + "name": "As Foretold", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Tea", + "level": 14, + "header": 2, + "entries": [ + "You regain all expended uses of your Tasseography feature when you roll {@variantrule Initiative|XPHB}." + ] + }, + { + "name": "Technicolor Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Technicolor", + "level": 3, + "entries": [ + "{@i Make Friends and Sing Songs}", + "Technicolor Witches draw their magic from the power of friendship. They have a penchant for collecting adorable animals of all shapes and sizes, which they will never endanger, no matter how dire the situation. Above all, these Witches are defined by their relentless positivity, which empowers their arcana and spurs on their {@variantrule Ally|XPHB|Allies}.", + { + "type": "refSubclassFeature", + "subclassFeature": "Technicolor Spells|Witch|ValdaWitch|Technicolor|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Musical Interlude|Witch|ValdaWitch|Technicolor|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Animal Friends|Witch|ValdaWitch|Technicolor|ValdaWitch|3" + } + ] + }, + { + "name": "Technicolor Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Technicolor", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Technicolor Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Technicolor Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Animal Messenger|XPHB}, {@spell Color Spray|XPHB}, {@spell Hex: Musical Interlude|ValdaWitch}, {@spell Speak with Animals|XPHB}, {@spell Warding Bond|XPHB}" + ], + [ + "5", + "{@spell Fly|XPHB}, {@spell Sending|XPHB}" + ], + [ + "7", + "{@spell Freedom of Movement|XPHB}, {@spell Locate Creature|XPHB}" + ], + [ + "9", + "{@spell Rary's Telepathic Bond|XPHB|Telepathic Bond}, {@spell Teleportation Circle|XPHB}" + ] + ] + } + ] + }, + { + "name": "Musical Interlude", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Technicolor", + "level": 3, + "header": 1, + "entries": [ + "You gain the {@spell Hex: Musical Interlude|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." + ] + }, + { + "name": "Animal Friends", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Technicolor", + "level": 3, + "header": 1, + "entries": [ + "Your affinity for cuddly animals grants you the following benefits.", + { + "type": "entries", + "name": "Charismatic Handling", + "entries": [ + "You gain proficiency in the {@skill Animal Handling|XPHB} skill. Additionally, you gain a bonus to Wisdom ({@skill Animal Handling|XPHB}) checks equal to your Charisma modifier (minimum bonus of +1)." + ] + }, + { + "type": "entries", + "name": "Pocket Pet", + "entries": [ + "If you adopt a Beast as a pet, you can temporarily dismiss it into an extradimensional space, as you would a familiar." + ] + } + ] + }, + { + "name": "Friendship Bracelet", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Technicolor", + "level": 6, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can weave a small magical bracelet of string, beads, or some other inexpensive material. You can have a number of these bracelets up to your Charisma modifier (minimum of one). If you make another one, you must render an existing bracelet nonmagical. A creature wearing one of your bracelets gains the following benefits.", + { + "type": "entries", + "name": "Helping Hand", + "entries": [ + "You can take the {@action Help|XPHB} action as a {@variantrule Bonus Action|XPHB} to assist a creature wearing one of your bracelets. Once you do so, you can't use this benefit to assist that creature again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Sense Location", + "entries": [ + "You can always determine the location of a creature wearing one of your bracelets, as long as you and it are on the same plane of existence." + ] + }, + { + "type": "entries", + "name": "Targetable", + "entries": [ + "You can target a creature wearing one of your bracelets with spells and effects, even if you can't see it, as long as the target is within range." + ] + } + ] + }, + { + "name": "Positivity", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Technicolor", + "level": 10, + "header": 2, + "entries": [ + "You can leverage your bonds of friendship for protection. When an attacker that you can see hits you with an attack, you can take a {@variantrule Reaction|XPHB} to gain a bonus to your {@variantrule Armor Class|XPHB} equal to the number of friendly creatures within 5 feet of you (to a maximum of +10), potentially causing the attack to miss you instead.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." + ] + }, + { + "name": "Redemption Arc", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Technicolor", + "level": 14, + "header": 2, + "entries": [ + "You can redeem your foes instead of slaying them. When an enemy you can see is reduced to 0 {@variantrule Hit Points|XPHB}, you can take a {@variantrule Reaction|XPHB} to protect the creature from further harm. Instead of dropping to 0 {@variantrule Hit Points|XPHB}, the creature drops to 1 {@variantrule Hit Points|XPHB|Hit Point} and has the {@condition Unconscious|XPHB} condition. The condition ends early for it if it regains any {@variantrule Hit Points|XPHB}. When the creature awakens, any magical effect causing it to be {@condition Charmed|XPHB}, cursed, {@condition Frightened|XPHB}, or possessed ends. Furthermore, the creature becomes {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your {@variantrule Ally|XPHB|Allies}.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Blood Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blood", + "level": 3, + "entries": [ + "{@i Fuel Your Curses with Blood}", + "Forbidden by most Witch covens, Blood Magic centers on the use of dark spells and Hexes that draw from the spellcaster's life essence. It is fundamentally more perilous than other Witch crafts, but its many risks come with copious rewards.", + { + "type": "refSubclassFeature", + "subclassFeature": "Blood Spells|Witch|ValdaWitch|Blood|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Blood Curse|Witch|ValdaWitch|Blood|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Novice Hemomancy|Witch|ValdaWitch|Blood|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Bloodletting|Witch|ValdaWitch|Blood|ValdaWitch|3" + } + ] + }, + { + "name": "Blood Spells", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blood", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Witch level specified in the Blood Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Blood Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Melf's Acid Arrow|XPHB|Acid Arrow}, {@spell Hex: Blood Curse|ValdaWitch}, {@spell Hold Person|XPHB}, {@spell Inflict Wounds|XPHB}, {@spell Hollowing Curse|ValdaSpire24}" + ], + [ + "5", + "{@spell Ruby-Eye Curse|ValdaSpire24}, {@spell Vampiric Touch|XPHB}" + ], + [ + "7", + "{@spell Blight|XPHB}, {@spell Dominate Beast|XPHB}" + ], + [ + "9", + "{@spell Cloudkill|XPHB}, {@spell Dominate Person|XPHB}" + ] + ] + } + ] + }, + { + "name": "Blood Curse", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blood", + "level": 3, + "header": 1, + "entries": [ + "You gain the {@spell Hex: Blood Curse|ValdaWitch} cantrip. This cantrip is exclusive to this subclass." + ] + }, + { + "name": "Novice Hemomancy", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blood", + "level": 3, + "header": 1, + "entries": [ + "You can use a drop of blood in place of a spell's Material components if those materials aren't consumed by the spell and don't have a cost specified." + ] + }, + { + "name": "Arcane Bloodletting", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blood", + "level": 3, + "header": 1, + "entries": [ + "When you cast a spell that has a casting time of an action, you can choose to take 5 Necrotic damage to change the casting time to a {@variantrule Bonus Action|XPHB} for this casting. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}.", + "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Deathseeker", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blood", + "level": 6, + "header": 2, + "entries": [ + "You can detect the location of each creature within 60 feet of you that is missing any of its {@variantrule Hit Points|XPHB} and you can see such a creature if it has the {@condition Invisible|XPHB} condition. Additionally, you have {@variantrule Advantage|XPHB} on ability checks you make to track any creature that you or your familiar has damaged within the last 24 hours." + ] + }, + { + "name": "Hemomantic Recovery", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blood", + "level": 10, + "header": 2, + "entries": [ + "When you finish a {@variantrule Short Rest|XPHB}, you can perform a blood ritual to expend {@variantrule Hit Point Dice|XPHB|Hit Dice} and recover expended level 1-5 spell slots. The cost for each spell slot is given on the Hemomantic Recovery table.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", + { + "type": "table", + "caption": "Hemomantic Recovery", + "colLabels": [ + "Spell Level", + "Hit Dice" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "1", + "2" + ], + [ + "2", + "3" + ], + [ + "3", + "5" + ], + [ + "4", + "6" + ], + [ + "5", + "7" + ] + ] + } + ] + }, + { + "name": "Sanguine", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blood", + "level": 14, + "header": 2, + "entries": [ + "When you cast a spell with a spell slot that deals damage to a creature that is the sole target of your Hex, you can choose to sacrifice your blood for power. You take 5 or more Necrotic damage and the target takes an extra {@damage 1d8} Necrotic damage for every 5 Necrotic damage you took, to a maximum of {@damage 6d8} Necrotic damage. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "name": "Blue Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blue", + "level": 3, + "entries": [ + "{@i Copy Any Spell That Affects You}", + "Compared to all other Witch's crafts, Blue Magic is unique, in that it reflects the essence of magic itself. Witches that specialize in Blue Magic absorb the energy of spells that affect them and let the arcana imprint upon their souls.", + { + "type": "refSubclassFeature", + "subclassFeature": "Blue Magic Duplication|Witch|ValdaWitch|Blue|ValdaWitch|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Awareness|Witch|ValdaWitch|Blue|ValdaWitch|3" + }, + { + "type": "inset", + "name": "True Blue Variant", + "entries": [ + "\"True\" Blue Magic Witches abandon the ability to prepare spells entirely. This variant allows a character to be fully shaped by their experiences and duplicate spells up to level 9.", + "True Blue Witches don't prepare additional spells after Witch level 1. Instead, each new spell must be prepared through {@subclassFeature Blue Magic Duplication|Witch|ValdaWitch|Blue|ValdaWitch|3}.", + "As normal, a True Blue can't prepare more spells than listed in the Prepared Spells column of the Witch Features table. This number of prepared spells is increased by 4 at Witch level 3 (+4), and by 2 at Witch levels 5 (+6), 7 (+8), and 9 (+10)." + ] + } + ] + }, + { + "name": "Blue Magic Duplication", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blue", + "level": 3, + "header": 1, + "entries": [ + "You learn spells through experience. When a spell of level 1+ targets you or you are in the area of a spell's effect, you can take a {@variantrule Reaction|XPHB} to absorb some of that spell's energy. You always have that spell prepared. You can't use this feature to prepare a spell that had no effect on you, even if it forced you to make a saving throw against it.", + "You can only prepare a spell if it is of a level for which you have spell slots. You can prepare two spells of each level, from level 1-5, for a total of 10 spells prepared. When you prepare a new spell, you can replace a spell of the same level you have prepared with this feature." + ] + }, + { + "name": "Arcane Awareness", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blue", + "level": 3, + "header": 1, + "entries": [ + "You always have the {@spell Detect Magic|XPHB} spell prepared and can cast it without a spell slot. Additionally, while this spell is active, you can take a {@variantrule Bonus Action|XPHB} to examine a creature you can see within 60 feet of yourself and determine if it can cast spells." + ] + }, + { + "name": "Turquoise Efficiency", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blue", + "level": 6, + "header": 2, + "entries": [ + "You have greater mastery over spells you have prepared, granting you the following benefits.", + { + "type": "entries", + "name": "Prepared Advantage", + "entries": [ + "You have {@variantrule Advantage|XPHB} on saving throws you make against any spell that you have prepared." + ] + }, + { + "type": "entries", + "name": "Siphon Spell", + "entries": [ + "If you succeed on a saving throw against a spell that you have prepared that is cast by another creature, you can regain an expended spell slot of the same level. Once you regain a spell slot with this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Copycat", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blue", + "level": 10, + "header": 2, + "entries": [ + "You can copy a creature's skills, in addition to its magic. When you see a creature within 60 feet of yourself makes an ability check using a skill or a saving throw in which it has proficiency, you can take a {@variantrule Reaction|XPHB} to duplicate that proficiency. Until you finish a {@variantrule Long Rest|XPHB}, you have proficiency in that skill or saving throw and can use the creature's bonus whenever you make that roll." + ] + }, + { + "name": "Cerulean Reflection", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "subclassSource": "ValdaWitch", + "subclassShortName": "Blue", + "level": 14, + "header": 2, + "entries": [ + "When a creature casts a spell that forces you to make a saving throw to avoid damage, you can take a {@variantrule Reaction|XPHB} to attempt to redirect some of the spell's energy to a new target. If you succeed on your saving throw against the spell, choose another creature you can see within the spell's range or up to 30 feet away from you, whichever is closer, to make a saving throw against the spell, using your spell save DC. The chosen creature can be the original spellcaster. On a failed save, the creature suffers the effects of the spell as if you had cast the spell and it had been the original target or been within the area of the spell.", + "You can use this feature and {@subclassFeature Blue Magic Duplication|Witch|ValdaWitch|Blue|ValdaWitch|3} as a part of the same {@variantrule Reaction|XPHB}.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "House of Go", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Go", + "level": 3, + "entries": [ + "{@i Dominate Your Foes Through Cunning Formations}", + "The renowned House of Go predates the other Warmage colleges by centuries. Unlike its successors, the strategies pioneered by the House of Go focus upon formations and cooperation, rather than individual excellence. Which isn't to suggest that Warmages of this college are anything other than brilliant strategists\u2014they rival the House of Kings in this regard. Rather, the footsoldiers of the House of Go are greater than the sum of their parts, fluidly adopting motions to isolate and flank their foes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Formations|Warmage|ValdaWarmage|Go|ValdaWarmage|3" + } + ] + }, + { + "name": "Formations", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Go", + "level": 3, + "header": 1, + "entries": [ + "You learn special tactics called Formations. You can use a {@variantrule Bonus Action|XPHB} to activate one of the following Formations, which lasts until you and your {@variantrule Ally|XPHB|Allies} are no longer in that formation, you have the {@condition Incapacitated|XPHB} condition, die, or activate a different formation.", + { + "type": "entries", + "name": "Flank", + "entries": [ + "You can use this formation when you and an {@variantrule Ally|XPHB} that doesn't have the {@condition Incapacitated|XPHB} condition are adjacent to an enemy and on opposite sides of it. You can determine this by tracing a 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line} from your space. If this line passes through the center of all three spaces, the enemy is flanked. You and your {@variantrule Ally|XPHB} have {@variantrule Advantage|XPHB} on attack rolls against the flanked creature." + ] + }, + { + "type": "entries", + "name": "Solo", + "entries": [ + "You can use this formation when you have no {@variantrule Ally|XPHB|Allies} within 5 feet of you. While in this formation, if you target a creature with a cantrip, that creature can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} against you for the rest of the turn or until you are no longer in this formation, whether or not you deal damage with the cantrip." + ] + }, + { + "type": "entries", + "name": "Wall", + "entries": [ + "You can use this formation when you and two to six {@variantrule Ally|XPHB|Allies} that don't have the {@condition Incapacitated|XPHB} condition are within 5 feet of another {@variantrule Ally|XPHB}. Each creature in this formation (including you), gains a +2 bonus to its AC." + ] + } + ] + }, + { + "name": "Opening Strategy", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Go", + "level": 7, + "header": 2, + "entries": [ + "You can spend 10 minutes planning an encounter in exact detail. When you do so, you can share your plan with up to six {@variantrule Ally|XPHB|Allies} within 30 feet of you who can see or hear you and who can understand you. Each {@variantrule Ally|XPHB} that understands the plan can gain {@variantrule Advantage|XPHB} on an attack roll or ability check it makes within the next 10 minutes. If an {@variantrule Ally|XPHB} rolls {@variantrule Initiative|XPHB} during this time, it can't use this feature to gain {@variantrule Advantage|XPHB} after the end of the first round of combat.", + "Once you use this feature to make a plan, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Hardened Formations", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Go", + "level": 10, + "header": 2, + "entries": [ + "While you are in a formation, any {@variantrule Critical Hit|XPHB} against you or an {@variantrule Ally|XPHB} in your formation becomes a normal hit." + ] + }, + { + "name": "Chain of Liberties", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Go", + "level": 15, + "header": 2, + "entries": [ + "Your formation moves as if your {@variantrule Ally|XPHB|Allies} were links in a chain. Whenever you move on your turn, any number of willing {@variantrule Ally|XPHB|Allies} in your formation can move the same distance." + ] + }, + { + "name": "End Game", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Go", + "level": 18, + "header": 2, + "entries": [ + "On your turn, when you reduce a creature to 0 {@variantrule Hit Points|XPHB} with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can cast another cantrip as a {@variantrule Bonus Action|XPHB}. You can apply {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} to this cantrip, even if you have already used it on your turn." + ] + }, + { + "name": "House of Lancers", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Lancers", + "level": 3, + "entries": [ + "{@i Deliver Cantrips Through Hand-to-Hand Arcana}", + "Warmages who join the House of Lancers are trained in fluid martial arts and meditative asceticism, melding the stoic discipline of monks with potent spellcasting. As such, they are unarmed elemental warriors, self-reliant and capable of feats unmatched by their peers. However, Lancers are notoriously neutral and abstain from the politics of the other Warmage houses. Lancers derive their name from an ancient precursor to the pawn, a piece remembered only in early variants of chess. It is a relic from a forgotten age, rife with symbolism.", + { + "type": "refSubclassFeature", + "subclassFeature": "Unarmored Defense|Warmage|ValdaWarmage|Lancers|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Hand-to-Hand Arcana|Warmage|ValdaWarmage|Lancers|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Shock Trooper|Warmage|ValdaWarmage|Lancers|ValdaWarmage|3" + } + ] + }, + { + "name": "Unarmored Defense", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Lancers", + "level": 3, + "header": 1, + "entries": [ + "While you aren't wearing armor or wielding a {@item Shield|XPHB}, your AC equals 10 + your Dexterity modifier + your Intelligence modifier." + ] + }, + { + "name": "Hand-to-Hand Arcana", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Lancers", + "level": 3, + "header": 1, + "entries": [ + "You have been trained in the Lancers' unarmed combat technique, granting you the following benefits.", + { + "type": "entries", + "name": "Bonus Unarmed Strike", + "entries": [ + "You can make an {@variantrule Unarmed Strike|XPHB} as a {@variantrule Bonus Action|XPHB}." + ] + }, + { + "type": "entries", + "name": "Unarmed Strike Damage", + "entries": [ + "You can roll a {@dice d6} in place of the normal damage of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. The damage die changes when you reach levels 5 ({@dice d8}), 11 ({@dice d10}), and 17 ({@dice d12})." + ] + }, + { + "type": "entries", + "name": "Intelligent Strikes", + "entries": [ + "You can use Intelligence instead of Strength for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. In addition, when you use the Grapple or Shove option of your {@variantrule Unarmed Strike|XPHB}, you can use your Intelligence modifier instead of your Strength modifier to determine the save DC." + ] + }, + { + "type": "entries", + "name": "Weaponized Fists", + "entries": [ + "Your {@variantrule Unarmed Strike|XPHB} counts as a Melee weapon with a cost of 1 GP for the purposes of Material components." + ] + } + ] + }, + { + "name": "Shock Trooper", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Lancers", + "level": 3, + "header": 1, + "entries": [ + "Whenever you make a melee attack on your turn against a creature you can see, you can lunge up to 15 feet toward your target before making the attack. Doing so doesn't spend movement or provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}. You can perform this movement even if it causes you to travel through the air, though you fall after making the attack." + ] + }, + { + "name": "Mystical Physicality", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Lancers", + "level": 7, + "header": 2, + "entries": [ + "Your Lancer training has heightened your body and mind, granting the following benefits.", + { + "type": "entries", + "name": "Force Damage", + "entries": [ + "Whenever you deal damage with your {@variantrule Unarmed Strike|XPHB}, it can deal your choice of Force damage or its normal damage type." + ] + }, + { + "type": "entries", + "name": "Ignore Difficult Terrain", + "entries": [ + "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement." + ] + }, + { + "type": "entries", + "name": "Mind Over Matter", + "entries": [ + "Whenever you make a Strength, Dexterity, or Constitution check, you can use your Intelligence modifier instead of the normal modifier." + ] + } + ] + }, + { + "name": "Evasion", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Lancers", + "level": 10, + "header": 2, + "entries": [ + "When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.", + "You don't benefit from this feature if you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Improved Shock Trooper", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Lancers", + "level": 15, + "header": 2, + "entries": [ + "You can lunge up to 30 feet using your {@subclassFeature Shock Trooper|Warmage|ValdaWarmage|Lancers|ValdaWarmage|3} feature. This movement causes you to teleport through creatures and objects, blinking to the target in an instant. You can't teleport into an occupied space." + ] + }, + { + "name": "Flurry of Spells", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Lancers", + "level": 18, + "header": 2, + "entries": [ + "You can cast spells with superhuman speed. As a {@action Magic|XPHB} action, you can expend a use of your {@classFeature Arcane Surge|Warmage|ValdaWarmage|5} feature to cast three different cantrips that have a casting time of an action or a {@variantrule Bonus Action|XPHB}. You can't use your {@classFeature Arcane Surge|Warmage|ValdaWarmage|5} feature on any of these cantrips.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "House of Pawns", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Pawns", + "level": 3, + "entries": [ + "{@i Master Cantrips and Warmage Tricks}", + "By far the most prominent Warmage house is that of the Pawns. Warmages who join the House of Pawns learn to stretch their skill with cantrips to its limits. Pawns can master any cantrip or strategy, for they embody the adaptability to which all Warmages aspire.", + { + "type": "refSubclassFeature", + "subclassFeature": "Promotion|Warmage|ValdaWarmage|Pawns|ValdaWarmage|3" + } + ] + }, + { + "name": "Promotion", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Pawns", + "level": 3, + "header": 1, + "armorProficiencies": [ + { + "medium": true, + "shield": true + } + ], + "weaponProficiencies": [ + { + "martial": true + } + ], + "entries": [ + "As a Pawn, you have trained as the quintessential Warmage. When you finish a {@variantrule Long Rest|XPHB}, choose one of the following benefits, which lasts until you use this feature to choose a different benefit.", + { + "type": "entries", + "name": "Adaptive Magic", + "entries": [ + "You learn one {@filter Warmage trick|optionalfeatures|source=ValdaWarmage|feature type=wt} of your choice for which you meet the prerequisites and one {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} of your choice. This trick doesn't count against your number of tricks known." + ] + }, + { + "type": "entries", + "name": "Martial Training", + "entries": [ + "You gain proficiency with Martial weapons and training with Medium armor and Shields." + ] + } + ] + }, + { + "name": "Pawn Storm", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Pawns", + "level": 7, + "header": 2, + "entries": [ + "You can add your Intelligence modifier (minimum of 1) to {@variantrule Initiative|XPHB} rolls. Additionally, when you roll {@variantrule Initiative|XPHB}, you can move up to your {@variantrule Speed|XPHB}." + ] + }, + { + "name": "Multidiscipline", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Pawns", + "level": 10, + "header": 2, + "entries": [ + "You can add half your {@variantrule Proficiency|XPHB|Proficiency Bonus} (round down) to any saving throw you make that doesn't otherwise use your {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + }, + { + "name": "Pawn Wall", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Pawns", + "level": 15, + "header": 2, + "entries": [ + "Whenever you deal damage with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you and up to two {@variantrule Ally|XPHB|Allies} within 5 feet of you have {@variantrule Resistance|XPHB} to that damage type until the end of your next turn." + ] + }, + { + "name": "Fundamental Mastery", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Pawns", + "level": 18, + "header": 2, + "entries": [ + "Your magic always finds its way to your foes' most vulnerable spots. Once per turn when you roll damage for a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you can choose one damage die and treat it as having rolled its maximum value." + ] + }, + { + "name": "House of Knights", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Knights", + "level": 3, + "entries": [ + "{@i Wield Blades of Fire, Lightning, Frost, and Force}", + "The House of Knights has a long and storied tradition of melding swordplay with the Warmage's potent spellcasting. Unlike other warriors, however, Knights carry neither swords nor shields into combat, for they can forge both out of magical force at a moment's notice.", + { + "type": "refSubclassFeature", + "subclassFeature": "Martial Training|Warmage|ValdaWarmage|Knights|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mystical Armament|Warmage|ValdaWarmage|Knights|ValdaWarmage|3" + } + ] + }, + { + "name": "Martial Training", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Knights", + "level": 3, + "header": 1, + "armorProficiencies": [ + { + "medium": true, + "heavy": true, + "shield": true + } + ], + "weaponProficiencies": [ + { + "martial": true + } + ], + "entries": [ + "You gain proficiency with Martial weapons and training with Medium armor, Heavy armor, and Shields. You can ignore the Strength requirement for wearing Heavy armor and wielding weapons with {@itemProperty H|XPHB|Heavy}." + ] + }, + { + "name": "Mystical Armament", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Knights", + "level": 3, + "header": 1, + "entries": [ + "Your melding of swordplay and arcana grants you the following benefits.", + { + "type": "entries", + "name": "Martial Cantrips", + "entries": [ + "You learn the {@spell Force Buckler|ValdaSpire24} and one of the following cantrips of your choice: {@spell Arc Blade|ValdaSpire24}, {@spell Burning Blade|ValdaSpire24}, {@spell Frigid Blade|ValdaSpire24}, or {@spell True Strike|XPHB}." + ] + }, + { + "type": "entries", + "name": "Manifest Weapon", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can create a Simple or Martial Melee weapon made of magical force in your hand. This weapon counts as being worth 1 GP for the purposes of Material components. You can use this weapon as a {@variantrule Spellcasting Focus|XPHB}.", + "Whenever you attack with the manifested weapon, you can use your Intelligence modifier for the attack and damage rolls instead of using Strength or Dexterity. The weapon deals Force damage or its normal damage type.", + "The weapon vanishes at the end of your turn if you aren't holding it." + ] + } + ] + }, + { + "name": "Fighting Style", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Knights", + "level": 7, + "header": 2, + "entries": [ + "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice. Whenever you gain a Warmage level, you can replace the feat you chose with a different Fighting Style feat." + ] + }, + { + "name": "Knight's Ward", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Knights", + "level": 10, + "header": 2, + "entries": [ + "You can raise a hardened magical barrier between you and your foes. As a {@variantrule Bonus Action|XPHB}, you gain a number of {@variantrule Temporary Hit Points|XPHB} equal to twice your Warmage level.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Tactical Maneuver", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Knights", + "level": 15, + "header": 2, + "entries": [ + "You can spend up to 30 feet of movement to teleport to an unoccupied space you can see. The destination can be a number of feet away from you equal to half the movement you spend." + ] + }, + { + "name": "Field of Blades", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Knights", + "level": 18, + "header": 2, + "entries": [ + "You can summon a whirlwind of mystical weapons for a flurry of strikes. As a {@action Magic|XPHB} action, you can make a melee spell attack against up to five creatures you can see within 30 feet of you. Make a separate attack roll for each target. On a hit, a target takes Force damage equal to {@dice 2d10} + your Intelligence modifier." + ] + }, + { + "name": "House of Dice", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Dice", + "level": 3, + "entries": [ + "{@i Tempt Fate with Chaotic Die Rolls}", + "The House of Dice throws out the Warmage convention of meticulous, deliberate spellcasting in favor of wild, chaotic magic that presses the odds. Everything from their magical bursts to their enchanted sets of dice can fail horribly, so it's auspicious that they often keep their fingers on the scales of fate. These Warmages have mastered not only a repertoire of cantrips, but also techniques to manipulate fortune itself, allowing them to risk everything, and more than often come out on top.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Warmage|ValdaWarmage|Dice|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Chaos Roll|Warmage|ValdaWarmage|Dice|ValdaWarmage|3" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Dice", + "level": 3, + "header": 1, + "skillProficiencies": [ + { + "sleight of hand": true + } + ], + "toolProficiencies": [ + { + "dice set": true + } + ], + "entries": [ + "Your light fingers and unscrupulous tactics help you win the day. You gain proficiency in the {@skill Sleight of Hand|XPHB} skill and with the {@item Gaming Set|XPHB} ({@item dice set|XPHB}), if you don't already have it." + ] + }, + { + "name": "Dice of Fate", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Dice", + "level": 3, + "header": 1, + "entries": [ + "You gain four Dice of Fate, which are d6s. Whenever you fail a {@variantrule D20 Test|XPHB} or make a damage roll, you can expend one Die of Fate and add it to the roll, potentially causing the {@variantrule D20 Test|XPHB} to succeed. Once you expend a Die of Fate, it goes to the GM, who can expend it to add it to a {@variantrule D20 Test|XPHB} or a damage roll made by an NPC or monster. When the GM expends a die, it passes back to you, and so on. When you finish a {@variantrule Long Rest|XPHB}, you regain all of your expended Dice of Fate, whether or not the GM has used them.", + "Beginning at level 7, you have an additional two Dice of Fate, and you can add two Dice of Fate at once to your damage rolls with Warmage cantrips." + ] + }, + { + "name": "Chaos Roll", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Dice", + "level": 3, + "header": 1, + "entries": [ + "You can expend two of your {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} as a {@action Magic|XPHB} action, rolling them on the table below to create a chaotic surge of energy.", + { + "type": "table", + "colLabels": [ + "2d6", + "Effect" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "2", + "You cast {@spell Fireball|XPHB} centered on yourself." + ], + [ + "3", + "Your AC is reduced by 2 until the start of your next turn." + ], + [ + "4", + "You have the {@condition Prone|XPHB} condition." + ], + [ + "5", + "Until the start of your next turn, each creature within a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you can only speak in a babbling nonsense language and can't cast spells with a Verbal component." + ], + [ + "6", + "A 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of butterflies, insects, or doves fills a location you choose within 60 feet of you. The {@variantrule Sphere [Area of Effect]|XPHB|Sphere} is {@variantrule Heavily Obscured|XPHB} until the start of your next turn." + ], + [ + "7", + "You gain 7 {@variantrule Temporary Hit Points|XPHB}, and you keep the {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} instead of giving them to the GM." + ], + [ + "8", + "You have the {@condition Invisible|XPHB} condition until the end of your next turn, as per the {@spell Invisibility|XPHB} spell." + ], + [ + "9", + "An object within 60 feet of you chosen by the GM explodes, dealing no damage to you or your {@variantrule Ally|XPHB|Allies}, and dealing {@damage 3d6} Fire damage to one creature caught in the blast." + ], + [ + "10", + "You teleport up to 60 feet to an unoccupied space you can see. Each creature within 5 feet of the destination must succeed on a Dexterity saving throw against your spell save DC or take {@damage 2d6} Force damage." + ], + [ + "11", + "Choose a creature you can see within 60 feet of you. That creature takes 4d6 Necrotic damage and you regain {@variantrule Hit Points|XPHB} equal to the Necrotic damage taken." + ], + [ + "12", + "You cast {@spell Lightning Bolt|XPHB} and can add the {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} to the damage roll." + ] + ] + } + ] + }, + { + "name": "Loaded Dice", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Dice", + "level": 7, + "header": 2, + "entries": [ + "You can subtly cheat your dice. Once on each of your turns when you roll a {@dice d6}, you can flip the die upside down. Note that on a balanced {@dice d6}, the top and bottom numbers add up to 7, so you can determine the bottom number by subtracting the top number from 7." + ] + }, + { + "name": "Twisted Fate", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Dice", + "level": 10, + "header": 2, + "entries": [ + "When you make an attack roll or ability check with {@variantrule Disadvantage|XPHB} on your turn, you can attempt to invert fate as a {@variantrule Bonus Action|XPHB}. Expend a {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3|ValdaWarmage|Die of Fate} and roll it. On a 5, you ignore {@variantrule Disadvantage|XPHB} on the roll. On a 6, you instead have {@variantrule Advantage|XPHB} on the roll." + ] + }, + { + "name": "Roll the Bones", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Dice", + "level": 15, + "header": 2, + "entries": [ + "You can channel the chaotic energy of your dice in an instant. As a {@variantrule Reaction|XPHB} when you take damage from a creature you can see, you can expend two {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} to make a {@subclassFeature Chaos Roll|Warmage|ValdaWarmage|Dice|ValdaWarmage|3}." + ] + }, + { + "name": "Steal Luck", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Dice", + "level": 18, + "header": 2, + "entries": [ + "When you roll {@variantrule Initiative|XPHB}, roll a {@dice d6}. You steal that many {@subclassFeature Dice of Fate|Warmage|ValdaWarmage|Dice|ValdaWarmage|3} back from the GM." + ] + }, + { + "name": "House of Darts", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Darts", + "level": 3, + "entries": [ + "{@i Make Bullseye Shots with Ranged Cantrips}", + "Every Warmage understands the importance of precision, but the House of Darts flaunts a competitive excellence when it comes to landing shots. Daggers, bolts of magic, and of course, darts are their weapons of choice, but they don't stop at mere bullseyes. A wire array of trick shots set these Warmages apart from their contemporaries, even if they lack the grand strategies or discipline of the more martial colleges.", + { + "type": "refSubclassFeature", + "subclassFeature": "Magic Daggers|Warmage|ValdaWarmage|Darts|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trick Shot|Warmage|ValdaWarmage|Darts|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bullseye|Warmage|ValdaWarmage|Darts|ValdaWarmage|3" + } + ] + }, + { + "name": "Magic Daggers", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Darts", + "level": 3, + "header": 1, + "entries": [ + "You learn the {@spell Magic Daggers|ValdaSpire24} cantrip." + ] + }, + { + "name": "Trick Shot", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Darts", + "level": 3, + "header": 1, + "entries": [ + "You can curve your projectiles in mid-air to hit tricky targets. Whenever you make a ranged attack roll with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)|spell attack=r} or a weapon that has {@itemProperty T|XPHB|Thrown}, you can add or subtract a {@dice d4} from the {@dice d20} roll (to a maximum of 20 or a minimum of 1). Increasing the {@dice d20} roll to a 20 doesn't score a {@variantrule Critical Hit|XPHB}. You can choose to use this feature after making the attack roll, potentially causing the attack to hit.", + "You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain one expended use when you finish a {@variantrule Short Rest|XPHB} and all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Bullseye", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Darts", + "level": 3, + "header": 1, + "entries": [ + "You can sink a shot exactly where you need to. Record the number rolled on the {@dice d20} whenever you make a ranged spell attack roll with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}. Rolls that have {@variantrule Advantage|XPHB} and {@variantrule Disadvantage|XPHB} record the higher and lower {@dice d20} roll, respectively. If a {@dice d20} roll is increased or decreased using your {@subclassFeature Trick Shot|Warmage|ValdaWarmage|Darts|ValdaWarmage|3} feature, use the new number. A recorded roll lasts for 1 minute. If you roll one of your recorded numbers again when making a spell attack roll with a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)}, you gain one of the following benefits of your choice.", + { + "type": "entries", + "name": "Extra Damage", + "entries": [ + "You can deal an extra {@damage 1d10} Force damage to the target." + ] + }, + { + "type": "entries", + "name": "Recovery", + "entries": [ + "You regain one expended use of your {@subclassFeature Trick Shot|Warmage|ValdaWarmage|Darts|ValdaWarmage|3} feature." + ] + }, + { + "type": "entries", + "name": "Reroll", + "entries": [ + "You can reroll the {@dice d20} and must use the new roll. Record this new {@dice d20} roll." + ] + } + ] + }, + { + "name": "Dagger Climb", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Darts", + "level": 7, + "header": 2, + "entries": [ + "You can cast {@spell Magic Daggers|ValdaSpire24} to summon a pair of daggers to your open hands, helping you scale surfaces. You gain a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB} for 10 minutes." + ] + }, + { + "name": "Intercepting Shot", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Darts", + "level": 10, + "header": 2, + "entries": [ + "As a {@variantrule Reaction|XPHB} when an attacker you can see within 60 feet makes an attack against you or an {@variantrule Ally|XPHB} you can see within 30 feet of yourself, you can make a ranged spell attack using {@spell Magic Daggers|ValdaSpire24} to interrupt the attack. If the result of your roll is greater than the result of the attacker, you can reduce the attack roll targeting you by 5 (to a minimum result of 1)." + ] + }, + { + "name": "Vanishing Toss", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Darts", + "level": 15, + "header": 2, + "entries": [ + "You master the house's signature technique for recovering darts. Whenever you cast the {@spell Magic Daggers|ValdaSpire24} cantrip, you can replace one of your spell attacks with throwing a special teleportation dagger to a point you can see within the spell's range. You can take a {@variantrule Bonus Action|XPHB} to teleport to the dagger as long as you are within 500 feet of it. The dagger disappears after 10 minutes or if you use this feature to teleport or throw another teleportation dagger." + ] + }, + { + "name": "Dart Burst", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Darts", + "level": 18, + "header": 2, + "entries": [ + "If you have recorded ten or more unique numbers using your {@subclassFeature Bullseye|Warmage|ValdaWarmage|Darts|ValdaWarmage|3} feature, you can take an action to clear all of your recorded numbers and throw a burst of darts. Each creature in a 60-foot cone must make a Dexterity saving throw. A creature takes {@damage 1d8} Force damage for each unique recorded number on a failed save, or half as much damage on a successful one.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "House of Rooks", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Rooks", + "level": 3, + "entries": [ + "{@i Practice Furtive Magic and Mystical Stealth}", + "The clandestine members of the House of Rooks make adept spies, assassins, and scouts, though they might just as easily pick up jobs run by rogues and brigands. In addition to their suite of cantrips, Rooks are light on their feet and know a few tricks to magically open doors in utter silence.", + { + "type": "refSubclassFeature", + "subclassFeature": "Rook Strike|Warmage|ValdaWarmage|Rooks|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Acrobat|Warmage|ValdaWarmage|Rooks|ValdaWarmage|3" + } + ] + }, + { + "name": "Rook Strike", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Rooks", + "level": 3, + "header": 1, + "entries": [ + "When you make an attack roll or ability check, you can take a {@variantrule Bonus Action|XPHB} to gain {@variantrule Advantage|XPHB} on the roll. Alternatively, you can impose {@variantrule Disadvantage|XPHB} on a saving throw a creature makes against a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} you cast before the end of your turn.", + "You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Arcane Acrobat", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Rooks", + "level": 3, + "header": 1, + "skillProficiencies": [ + { + "choose": { + "from": [ + "acrobatics", + "sleight of hand", + "stealth" + ], + "count": 1 + } + } + ], + "entries": [ + "You gain proficiency in one of the following skills of your choice: {@skill Acrobatics|XPHB}, {@skill Sleight of Hand|XPHB}, or {@skill Stealth|XPHB}. Additionally, you gain a bonus equal to your Intelligence modifier (minimum bonus of +1) to all Dexterity checks you make." + ] + }, + { + "name": "Covert Magic", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Rooks", + "level": 7, + "header": 2, + "entries": [ + "You learn a suite of furtive magic practiced by Rooks. You can cast each of the following spells without using a spell slot or Verbal components: {@spell Feather Fall|XPHB}, {@spell Invisibility|XPHB}, {@spell Knock|XPHB} (silent when you cast it using this feature), {@spell Silence|XPHB}, and {@spell Spider Climb|XPHB}.", + "Once you cast a spell using this feature, you can't cast it again until you finish a {@variantrule Long Rest|XPHB}. You can expend a use of {@classFeature Arcane Surge|Warmage|ValdaWarmage|5} to regain your use of all of these spells (no action required)." + ] + }, + { + "name": "Fleeting Decoy", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Rooks", + "level": 10, + "header": 2, + "entries": [ + "When you take damage from a creature you can see, you can take a {@variantrule Reaction|XPHB} to raise a defensive illusion that protects you from further harm. Attacks made against you have {@variantrule Disadvantage|XPHB} until the start of your next turn." + ] + }, + { + "name": "Elusive Step", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Rooks", + "level": 15, + "header": 2, + "entries": [ + "If you move more than 5 feet on your turn, any subsequent movement you make doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}." + ] + }, + { + "name": "Arcane Assassin", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Rooks", + "level": 18, + "header": 2, + "entries": [ + "You can cast the {@spell Greater Invisibility|XPHB} spell targeting yourself only without a spell slot or spell components. While you have the {@condition Invisible|XPHB} condition, your {@variantrule Speed|XPHB} is doubled.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "House of Kings", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Kings", + "level": 3, + "entries": [ + "{@i Lead Your Allies with Brilliant Stratagems}", + "Warmages who train in the House of Kings specialize in tactics and strategy, learning age-old maneuvers to gain an edge in combat. Natural-born leaders, Kings work best with a cadre of supporters to perform their tactics and overwhelm the enemy. Moreso than all other Warmages, those in the House of Kings treat life and death as a game of strategy to be understood and conquered.", + { + "type": "refSubclassFeature", + "subclassFeature": "Martial Training|Warmage|ValdaWarmage|Kings|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Battle Tactics|Warmage|ValdaWarmage|Kings|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Maneuver Options|Warmage|ValdaWarmage|Kings|ValdaWarmage|3" + } + ] + }, + { + "name": "Martial Training", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Kings", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency with Martial weapons and training with Medium armor and Shields." + ] + }, + { + "name": "Battle Tactics", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Kings", + "level": 3, + "header": 1, + "entries": [ + "You learn maneuvers that are fueled by special dice called Battle Dice.", + { + "type": "entries", + "name": "Battle Dice", + "entries": [ + "You have two Battle Dice, which are d6s. A Battle Die is expended when you use it. You regain all expended Battle Dice when you roll {@variantrule Initiative|XPHB} or finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. Your Battle Die changes and more Battle Dice become available when you reach certain Warmage levels as shown on the Battle Dice table." + ] + }, + { + "type": "entries", + "name": "Maneuvers", + "entries": [ + "You can expend Battle Dice to perform maneuvers. Your maneuver options are detailed at the end of the subclass description." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "entries": [ + "If a maneuver requires a saving throw, the DC equals to your spell save DC." + ] + }, + { + "type": "table", + "colLabels": [ + "Warmage Level", + "Battle Dice" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "3", + "2d6" + ], + [ + "7", + "3d6" + ], + [ + "13", + "3d8" + ], + [ + "19", + "4d8" + ] + ] + } + ] + }, + { + "name": "Maneuver Options", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Kings", + "level": 3, + "header": 1, + "entries": [ + "The maneuvers are presented in alphabetical order.", + { + "type": "options", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Blitz|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Check|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flash of Brilliance|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Gambit|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Morale Boost|ValdaWarmage" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Stalemate|ValdaWarmage" + } + ] + } + ] + }, + { + "name": "Lead from the Front", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Kings", + "level": 7, + "header": 2, + "entries": [ + "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement. {@variantrule Ally|XPHB|Allies} that can see you within 120 feet of you also gain this benefit." + ] + }, + { + "name": "Tactical Master", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Kings", + "level": 10, + "header": 2, + "entries": [ + "{@variantrule Ally|XPHB|Allies} within 10 feet of you add your Intelligence modifier (minimum of 1) to their saving throws against spells and magical effects." + ] + }, + { + "name": "Checkmate [Maneuver]", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Kings", + "level": 15, + "header": 2, + "entries": [ + "When you hit a creature with an attack, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to direct an {@variantrule Ally|XPHB} within 60 feet of yourself that can see or hear you to strike. The {@variantrule Ally|XPHB} can take a {@variantrule Reaction|XPHB} to cast a cantrip or make one attack with a weapon or {@variantrule Unarmed Strike|XPHB}. The {@variantrule Ally|XPHB} adds the Battle Die to the attack or cantrip's damage roll." + ] + }, + { + "name": "Grandmaster", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Kings", + "level": 18, + "header": 2, + "entries": [ + "When you roll {@variantrule Initiative|XPHB}, choose a number of {@variantrule Ally|XPHB|Allies} up to your Intelligence modifier (minimum of one) within 60 feet of yourself that can see or hear you. Give each {@variantrule Ally|XPHB} a Battle Die without expending it.", + "Once within the next minute when the {@variantrule Ally|XPHB} fails a {@variantrule D20 Test|XPHB}, it can roll the Battle Die and add the number rolled to the {@dice d20}, potentially turning the failure into a success. A Battle Die is expended when it's rolled." + ] + }, + { + "name": "House of Roulette", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Roulette", + "level": 3, + "entries": [ + "{@i Spin the Wheel, Gambling on Your Lucky Numbers}", + "Like the Houses of Dice and Cards, Warmages of the House of Roulette are masters of the calculated gamble. Bearing a number of magical chips, they can push the odds when the need arises, pulling off longshot plays that other Warmages could only dream of.", + { + "type": "refSubclassFeature", + "subclassFeature": "Spin the Wheel|Warmage|ValdaWarmage|Roulette|ValdaWarmage|3" + } + ] + }, + { + "name": "Spin the Wheel", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Roulette", + "level": 3, + "header": 1, + "entries": [ + "You gain a roulette ball infused with arcane energy and a number of chips. As a {@variantrule Bonus Action|XPHB}, you can conjure a roulette wheel of magical force and roll the ball. Choose one of the bets from the Roulette Bets table below, announce your guess, and roll a {@dice d100}. You gain the listed benefit if your guess is correct.", + { + "type": "entries", + "name": "Chips of Fate", + "entries": [ + "You have four Chips of Fate, and regain all expended chips when you finish a {@variantrule Long Rest|XPHB}. You gain two more Chips of Fate at level 7 (6 chips), 10 (8 chips), and 15 (10 chips).", + "Whenever you place a bet on the roulette wheel, you can expend 1-4 of your chips to place additional bets equal to the number of chips expended. No matter how many chips you expend, you can only place two types of bets, such as Singles and Tens, per {@dice d100} roll. You can't place more than one Odd/Even or High/Low bets. You can gain two benefits at once if you win two bets on the same roll." + ] + }, + { + "type": "table", + "caption": "Roulette Bets", + "colLabels": [ + "Bet", + "Benefit" + ], + "colStyles": [ + "col-5", + "col-7" + ], + "rows": [ + [ + "{@b Odd/Even.} Guess whether the roll is even or odd.", + "You gain a +2 bonus to your AC until the start of your next turn." + ], + [ + "{@b High/Low.} Guess whether the roll is above or below 50.", + "You gain a +2 bonus on attack rolls you make until the start of your next turn." + ], + [ + "{@b Lanes.} Guess which of the following spans the number falls within: 01-20, 21-40, 41-60 , 61-80, 81-00.", + "You can gain {@variantrule Advantage|XPHB} on a {@variantrule D20 Test|XPHB} you make before the end of your next turn." + ], + [ + "{@b Tens.} Guess the 10s digit of the roll.", + "Once before the end of your next turn, you can add 10 to the damage roll of a {@filter Warmage cantrip|spells|level=0|class=warmage (wmc:vss)} you cast." + ], + [ + "{@b Single.} Guess the exact number of the roll.", + "Until the start of your next turn, you have {@variantrule Resistance|XPHB} to all damage and treat any d20 roll you make as 20." + ] + ] + } + ] + }, + { + "name": "Lucky Number", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Roulette", + "level": 7, + "header": 2, + "entries": [ + "Pick a Lucky Number from 1 to 100 If you roll that number on any {@dice d100} roll of your {@subclassFeature Spin the Wheel|Warmage|ValdaWarmage|Roulette|ValdaWarmage|3} feature, you gain the benefit of betting that number as a Single. You can change your Lucky Number whenever you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Spinning Shield", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Roulette", + "level": 10, + "header": 2, + "entries": [ + "When a creature you can see makes an attack roll against you, you can take a {@variantrule Reaction|XPHB} to conjure your roulette wheel between yourself and the attacker. You and the attacker each roll a {@dice d100}. If your roll is equal or higher than that of the attacker, the attack misses, and you can't use this ability again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Cash Out", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Roulette", + "level": 15, + "header": 2, + "entries": [ + "You can unleash the energy stored within a Chip of Fate to escape a tight spot. As a {@variantrule Bonus Action|XPHB}, you can expend a Chip of Fate to teleport up to 120 feet to an unoccupied space you can see." + ] + }, + { + "name": "Everything on Black", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Roulette", + "level": 18, + "header": 2, + "entries": [ + "Whenever you roll {@variantrule Initiative|XPHB}, you regain 4 expended Chips of Fate. Additionally, whenever you expend one or more Chips of Fate to bet on a Single and win, you regain all of your expended Chips of Fate." + ] + }, + { + "name": "House of Cards", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Cards", + "level": 3, + "entries": [ + "{@i Push Your Luck With Hands of Cards}", + "Warmages who join the House of Cards approach combat the same way they do games of chance: with high stakes and calculated gambles. Each Warmage of this house wields a special deck of cards tied to the very threads of fate, through which they can empower their magic with deft flurries of hands. However, while these Warmages command incredible power, their magical surges are at the whims of the cards, and so they must make strategic, ingenious plays to master them.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bluff|Warmage|ValdaWarmage|Cards|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Deck of Fate|Warmage|ValdaWarmage|Cards|ValdaWarmage|3" + } + ] + }, + { + "name": "Bluff", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Cards", + "level": 3, + "header": 1, + "skillProficiencies": [ + { + "deception": true + } + ], + "toolProficiencies": [ + { + "playing card set": true + } + ], + "entries": [ + "Your poker face carries you through practically any lie. You gain proficiency in the {@skill Deception|XPHB} skill and with the Gaming Kit ({@item playing cards|XPHB}), if you don't already have it. Additionally, you gain a bonus to Charisma ({@skill Deception|XPHB}) checks equal to your Intelligence modifier (minimum bonus of +1)." + ] + }, + { + "name": "Deck of Fate", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Cards", + "level": 3, + "header": 1, + "entries": [ + "You gain a deck of magical playing or tarot cards, called a Deck of Fate, through which you can enhance the power of your cantrips. Shuffle a standard 52-card playing card deck and draw a hand of five cards when you roll {@variantrule Initiative|XPHB}.", + "Whenever you target an enemy with a Warmage spell that deals damage, you can take a {@variantrule Bonus Action|XPHB} to play one or more cards from your hand to enhance the power of the spell. If the cards exactly match one of the results on the Hands table, the spell deals extra damage to one of its targets of your choice or grants you one additional effect, according to the result. If the cards don't match a result, they have no effect. Aces count as ones for results. Once you play a card, place it on the bottom of your deck and draw until you have five cards in your hand again.", + { + "type": "table", + "caption": "Hands", + "colLabels": [ + "Result", + "Cards", + "Benefit" + ], + "colStyles": [ + "col-2", + "col-5", + "col-6" + ], + "rows": [ + [ + "Straight", + "Any five sequential cards, regardless of suit.", + "You deal an extra 12 damage." + ], + [ + "Flush", + "Any five cards of the same suit, regardless of order.", + "You deal an extra 10 damage." + ], + [ + "Three of a Kind", + "Any three of the same rank.", + "You deal an extra 6 damage." + ], + [ + "Pair", + "Any two of the same rank.", + "You deal an extra 2 damage." + ], + [ + "Hearts", + "Any two hearts.", + "You gain {@variantrule Temporary Hit Points|XPHB} equal to your Intelligence modifier." + ], + [ + "Spades", + "Any two spades.", + "Your {@variantrule Speed|XPHB} increases by 10 feet until the start of your next turn." + ], + [ + "Diamonds", + "Any two diamonds.", + "You gain a +1 bonus to your AC until the start of your next turn." + ], + [ + "Clubs", + "Any two clubs.", + "You gain a +1 bonus to saving throws until the start of your next turn." + ] + ] + } + ] + }, + { + "name": "High Stakes", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Cards", + "level": 7, + "header": 2, + "entries": [ + "On your turn, you can choose any number of cards from your hand and place them on the bottom of your {@subclassFeature Deck of Fate|Warmage|ValdaWarmage|Cards|ValdaWarmage|3} (no action required), losing 2 {@variantrule Hit Points|XPHB} per card you choose. You then draw until you have five cards in your hand again." + ] + }, + { + "name": "Dealer's Choice", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Cards", + "level": 10, + "header": 2, + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to gain one of the following effects, chosen by the GM.", + { + "type": "entries", + "name": "Resistance", + "entries": [ + "You gain {@variantrule Resistance|XPHB} to all damage until the end of your next turn." + ] + }, + { + "type": "entries", + "name": "Teleportation", + "entries": [ + "You teleport to an unoccupied space you can see within 60 feet of you." + ] + }, + { + "type": "entries", + "name": "Demiplane", + "entries": [ + "You vanish into a safe, endless demiplane. At the start of your next turn, you reappear in the space you left or in the nearest unoccupied space if that space is occupied. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Card Reading", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Cards", + "level": 15, + "header": 2, + "entries": [ + "Once on each of your turns when you draw a card from your deck as part of your {@subclassFeature Deck of Fate|Warmage|ValdaWarmage|Cards|ValdaWarmage|3} feature, you can declare a suit (Clubs, Diamonds, Hearts, or Spades) and check the top card of your deck. If you guessed the suit correctly, you can take the {@action Dash|XPHB}, {@action Disengage|XPHB}, or Use an {@variantrule Object|XPHB} action as part of the {@variantrule Bonus Action|XPHB} used for the feature." + ] + }, + { + "name": "Ace in the Hole", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Cards", + "level": 18, + "header": 2, + "entries": [ + "Whenever you would draw one or more cards from your deck, draw twice as many. Put half of the cards drawn on the bottom of your deck and the other cards in your hand." + ] + }, + { + "name": "House of Bishops", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Bishops", + "level": 3, + "entries": [ + "{@i Wield Greater Arcane Magic}", + "The House of Bishops adopts Warmages with arcane potential and teaches its members traditional spellcasting. Such Warmages might be mistaken for Wizards or Sorcerers, for they wield many of the same spells, but bishops prioritize excellence in their spellcasting over a wide repertoire of spells.", + { + "type": "refSubclassFeature", + "subclassFeature": "Spellcasting|Warmage|ValdaWarmage|Bishops|ValdaWarmage|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Study|Warmage|ValdaWarmage|Bishops|ValdaWarmage|3" + } + ] + }, + { + "name": "Spellcasting", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Bishops", + "level": 3, + "header": 1, + "entries": [ + "You gain the ability to cast more potent spells.", + { + "type": "entries", + "name": "Spell Slots", + "entries": [ + "The Bishop Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Prepared Spells of Level 1+", + "entries": [ + "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Wizard spell list. {@spell Burning Hands|XPHB}, {@spell Grease|XPHB}, and {@spell Shield|XPHB} are recommended. The number of spells on your list increases as you gain Warmage levels, as shown in the Prepared Spells column of the Bishop Spellcasting table. Whenever that number increases, choose additional spells from the Wizard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Warmage, your list of prepared spells can include five Wizard spells of levels 1 and 2 in any combination." + ] + }, + { + "type": "entries", + "name": "Changing Your Prepared Spells", + "entries": [ + "Whenever you gain a Warmage level, you can replace one spell on your list with another Wizard spell for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Warmage Edge", + "entries": [ + "You can use your {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} feature to improve the damage rolls of level 1+ Wizard spells as if they were cantrips. If you add {@classFeature Warmage Edge|Warmage|ValdaWarmage|1} to the {@spell Magic Missile|XPHB} spell, you improve the damage roll of only one dart." + ] + } + ] + }, + { + "name": "Arcane Study", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Bishops", + "level": 3, + "header": 1, + "skillProficiencies": [ + { + "choose": { + "from": [ + "arcana", + "history", + "investigation", + "medicine", + "religion" + ], + "count": 2 + } + } + ], + "entries": [ + "You gain proficiency in two of the following skills of your choice: {@skill Arcana|XPHB}, {@skill History|XPHB}, {@skill Investigation|XPHB}, {@skill Medicine|XPHB}, or {@skill Religion|XPHB}." + ] + }, + { + "name": "Mystical Companion", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Bishops", + "level": 7, + "header": 2, + "entries": [ + "You always have the {@spell Find Familiar|XPHB} spell prepared, which doesn't count against your number of prepared spells. When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: {@creature Imp|XMM}, {@creature Pseudodragon|XMM}, {@creature Quasit|XMM}, or {@creature Sprite|XMM}." + ] + }, + { + "name": "Siege Casting", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Bishops", + "level": 10, + "header": 2, + "entries": [ + "Your Warmage and Wizard spells deal double damage to objects and structures. You have {@variantrule Advantage|XPHB} on spell attack rolls against targets that are 100 or more feet away from you." + ] + }, + { + "name": "Spell Sculpting", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Bishops", + "level": 15, + "header": 2, + "entries": [ + "When you cast a spell with a spell slot that affects other creatures that you can see, you can choose a number of them up to your Intelligence modifier (minimum of one). The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save." + ] + }, + { + "name": "Arcane Dominance", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "subclassSource": "ValdaWarmage", + "subclassShortName": "Bishops", + "level": 18, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend a number of spell slots with a combined level of 6+ to regain one expended use of your {@classFeature Arcane Surge|Warmage|ValdaWarmage|5}." + ] + }, + { + "name": "Black Rider", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Black Rider", + "level": 3, + "entries": [ + "{@i Command and Battle Atop a Skeletal Steed}", + "The rhythmic drumbeat of galloping hooves and the searing pinpoints of red eyes signal the arrival of a Black Rider. Such Necromancers embrace mounted combat, commanding their thralls from the back of a skeletal steed and terrorizing countrysides with unparalleled swiftness. Mastering this discipline means not only commanding an Undead mount, but also requires sure mastery over weapons while on horseback and on foot. However, the reward is immense: a Black Rider isn't a plodding marshal of shambling masses, but a wind of death that blows across the battlefield at a moment's notice.", + { + "type": "refSubclassFeature", + "subclassFeature": "Corpse Cavalry|Necromancer|ValdaNecromancer|Black Rider|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Shield|Necromancer|ValdaNecromancer|Black Rider|ValdaNecromancer|3" + } + ] + }, + { + "name": "Corpse Cavalry", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Black Rider", + "level": 3, + "header": 1, + "entries": [ + "Your training for mounted combat grants you the following benefits.", + { + "type": "entries", + "name": "Martial Training", + "entries": [ + "You gain proficiency with Martial weapons and training with Light armor, Medium armor, and Shields." + ] + }, + { + "type": "entries", + "name": "Charnel Strike", + "entries": [ + "When you use {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can make a melee attack with a weapon as a {@variantrule Bonus Action|XPHB} later on the same turn." + ] + }, + { + "type": "entries", + "name": "Skeletal Mount", + "entries": [ + "Additionally, when you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can animate the skeleton of a horse or similar animal as a {@creature Warhorse Skeleton|XMM}. In combat, it functions as a controlled mount while you ride it (as defined in the rules on mounted combat)." + ] + } + ] + }, + { + "name": "Charnel Shield", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Black Rider", + "level": 3, + "header": 1, + "entries": [ + "When you take damage from a creature you can see, you can take a {@variantrule Reaction|XPHB} and expend a number of points from your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} pool up to half the damage dealt. Reduce the damage by the number of points expended." + ] + }, + { + "name": "Extra Attack", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Black Rider", + "level": 6, + "header": 2, + "entries": [ + "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn.", + "In addition, you can use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} or cast one of your cantrips that has a casting time of an action in place of one of those attacks." + ] + }, + { + "name": "Gruesome Charge", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Black Rider", + "level": 10, + "header": 2, + "entries": [ + "If you make an attack with a weapon while mounted, you can take a {@variantrule Bonus Action|XPHB} to command your mount to make one attack of its own with its {@variantrule Reaction|XPHB}. You can only use this {@variantrule Bonus Action|XPHB} if your mount has moved 20 feet or further on the current turn." + ] + }, + { + "name": "Dullahan [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Black Rider", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Through a vile ritual and a guillotine, you have severed your own head to act as your spirit jar, allowing you to see without eyes. Liches of your kind are known as dullahans or headless horsemen. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Skull Jar", + "entries": [ + "Your spirit jar is your own magically preserved head. Even without your head, your senses aren't inhibited. You can see and hear from where your head once was and your disembodied voice booms from the stub of your neck." + ] + }, + { + "type": "entries", + "name": "Blindsight", + "entries": [ + "If you are carrying your skull jar, you have {@sense Blindsight|XPHB} with a range of 120 feet." + ] + }, + { + "type": "entries", + "name": "Damage Resistance", + "entries": [ + "You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." + ] + }, + { + "type": "entries", + "name": "Nightmare", + "entries": [ + "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can summon a {@creature Nightmare|XMM}. You command this creature as your thrall and it counts as Undead for the purpose of your Necromancer features. In combat, it functions as an independent mount while you ride it (as defined in the rules on mounted combat)." + ] + } + ] + }, + { + "name": "Plague Lord", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Plague Lord", + "level": 3, + "entries": [ + "{@i Harness the Vile Power of Sickness and Rot}", + "If elemental Necromancy thrives anywhere on the Material Plane, it is perhaps at a miniscule size of a bacterium. There, the greatest of plagues are born to ravage entire kingdoms and continents with inexorable sickness. Necromancers that seeks to harness this form of Necromancy are known as Plague Lords, commanders of vermin and disease alike.", + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Toxin|Necromancer|ValdaNecromancer|Plague Lord|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Necrotoxin|Necromancer|ValdaNecromancer|Plague Lord|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Vile Congregation|Necromancer|ValdaNecromancer|Plague Lord|ValdaNecromancer|3" + } + ] + }, + { + "name": "Charnel Toxin", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Plague Lord", + "level": 3, + "header": 1, + "entries": [ + "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target has the {@condition Poisoned|XPHB} condition until the start of your next turn." + ] + }, + { + "name": "Necrotoxin", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Plague Lord", + "level": 3, + "header": 1, + "entries": [ + "When you cast a Necromancer spell or use a Necromancer feature that deals Poison damage or gives the {@condition Poisoned|XPHB} condition, it ignores {@variantrule Resistance|XPHB} to Poison damage and {@variantrule Immunity|XPHB} to the {@condition Poisoned|XPHB} condition." + ] + }, + { + "name": "Vile Congregation", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Plague Lord", + "level": 3, + "header": 1, + "entries": [ + "Leagues of vermin cling to your skin and swarm over others nearby. Whenever an enemy within 5 feet of you makes a {@variantrule D20 Test|XPHB} you can subtract {@dice 1d4} from the roll." + ] + }, + { + "name": "Projectile Spew", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Plague Lord", + "level": 6, + "header": 2, + "entries": [ + "Your reach with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} and spells with a range of Touch is 10 feet greater than normal, as magically imbued projectile vomit delivers the effect." + ] + }, + { + "name": "Bloated Thralls", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Plague Lord", + "level": 10, + "header": 2, + "entries": [ + "When one of your thralls is reduced to 0 {@variantrule Hit Points|XPHB} or you release it, you can cause it to explode in a shower of toxic gore. Each creature you choose within 5 feet of the thrall makes a Dexterity saving throw against your spell save DC. On a failed save, a creature takes {@damage 4d6} Poison damage and has the {@condition Poisoned|XPHB} condition until the start of your next turn. On a successful save, a creature takes half as much Poison damage." + ] + }, + { + "name": "Corpulent Lich [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Plague Lord", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your obsession with disease and rot has affected your transformation: you bloat like a waterlogged corpse and your skin turns a sickly green. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Gore Burst", + "entries": [ + "When you drop to 0 {@variantrule Hit Points|XPHB}, your body explodes in a shower of necromantic energy.", + "Each creature you choose within 20 feet of you makes a Dexterity saving throw against your Necromancer spell save DC. On a failed save, a creature takes {@damage 5d10} Poison damage and {@damage 5d10} Necrotic damage and has the {@condition Poisoned|XPHB} condition until the start of your next turn. On a successful save, a creature takes half as much damage." + ] + }, + { + "type": "entries", + "name": "Master of Disease", + "entries": [ + "When you deal 25 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target has the {@condition Poisoned|XPHB} condition and is cursed for 1 minute. Choose two of the following effects which afflict the target while it is cursed. At the end of each of its turns, the target can make a Constitution saving throw against your spell save DC, ending the curse and the {@condition Poisoned|XPHB} condition on a success." + ] + }, + { + "type": "entries", + "name": "Bleeding", + "entries": [ + "Each time the target takes damage, it takes an extra {@damage 1d6} Necrotic damage" + ] + }, + { + "type": "entries", + "name": "Disadvantage", + "entries": [ + "Choose one ability. The target has {@variantrule Disadvantage|XPHB} on ability checks and saving throws made with that ability." + ] + }, + { + "type": "entries", + "name": "Garbled", + "entries": [ + "The target can't speak coherently or cast spells with a Verbal component." + ] + }, + { + "type": "entries", + "name": "Red-Eye", + "entries": [ + "The target has the {@condition Blinded|XPHB} condition beyond 10 feet." + ] + }, + { + "type": "entries", + "name": "Unsteady", + "entries": [ + "The target has the {@condition Prone|XPHB} condition at the end of each of its turns." + ] + } + ] + }, + { + "name": "Reanimator", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reanimator", + "level": 3, + "entries": [ + "{@i Stitch Together Terrible Minions}", + "Through bubbling test tubes and sparking electrodes, you have discovered the true heart of Necromancy: mad science. You've experimented in far-reaching disciplines of surgery, alchemy, and physics, using your animated minions as gruesome test subjects and walking surgical dummies. Most crucially, you have discovered that lightning can imbue almost anything with a semblance of life, from the smallest severed muscle to the most towering golems.", + { + "type": "refSubclassFeature", + "subclassFeature": "Skilled Surgeon|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spell-Stitching|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Voltage|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3" + } + ] + }, + { + "name": "Skilled Surgeon", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reanimator", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in the {@skill Medicine|XPHB} skill, if you didn't already have it. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1)." + ] + }, + { + "name": "Spell-Stitching", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reanimator", + "level": 3, + "header": 1, + "entries": [ + "You can inscribe magical effects into your thralls with gruesome Spell-Stitches. You can expend {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} Points to apply Spell-Stitches to your thralls over the course of 1 hour, which can be done during a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. The number of Charnel Touch points required to apply each stitch is listed in parentheses. Each thrall can have a maximum of two stitches, which last until the thrall dies or you apply a new stitch to replace it.", + { + "type": "entries", + "name": "Armored Stitch (15 Charnel Touch Points)", + "entries": [ + "The thrall's AC becomes 18 if it were lower." + ] + }, + { + "type": "entries", + "name": "Fleet Stitch (5 Charnel Touch Points)", + "entries": [ + "The thrall's {@variantrule Speed|XPHB} is doubled." + ] + }, + { + "type": "entries", + "name": "Skilled Stitch (5 Charnel Touch Points)", + "entries": [ + "The thrall has proficiency in all of your skills." + ] + }, + { + "type": "entries", + "name": "Tough Stitch (10 Charnel Touch Points)", + "entries": [ + "The thrall's {@variantrule Hit Points|XPHB|Hit Point} maximum and current {@variantrule Hit Points|XPHB} increase by twice your Necromancer level." + ] + }, + { + "type": "entries", + "name": "Vicious Stitch (10 Charnel Touch Points)", + "entries": [ + "The thrall has {@variantrule Advantage|XPHB} on the first attack roll it makes on each of its turns." + ] + } + ] + }, + { + "name": "Charnel Voltage", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reanimator", + "level": 3, + "header": 1, + "entries": [ + "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can deal Lightning damage instead of Necrotic damage and cause the energy to arc to a second creature within 5 feet of the target. The second creature must succeed on a Dexterity saving throw against your spell save DC or take Lightning damage equal to half of the number of Charnel Touch points expended. A creature that takes Lightning damage from this feature can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of its next turn." + ] + }, + { + "name": "Lazarus Bolt", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reanimator", + "level": 6, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can drive a bolt into the torso of a creature within 5 feet of you that has died within the last minute and shock it back to life. That creature revives with 1 {@variantrule Hit Points|XPHB|Hit Point}. This feature can't return to life a creature that lacks a heart, a creature that has died of old age, or a creature that is missing vital organs.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending 20 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points (no action required)." + ] + }, + { + "name": "Quick Stitch", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reanimator", + "level": 10, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can apply a {@subclassFeature Spell-Stitch|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3} to one of your thralls, expending {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points as normal. This stitch lasts for 10 minutes and can exceed the thrall's maximum of two stitches." + ] + }, + { + "name": "Patchwork Golem [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reanimator", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Through abominable works of alchemy and surgery, you have constructed an artificial body to act as the vessel for your soul. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Golem Body", + "entries": [ + "Your soul jar is your artificial golem body. It has a specific weakness, which you must discuss with your GM. Your rejuvenation is only stopped when your body is completely destroyed using its weakness. When you drop to 0 {@variantrule Hit Points|XPHB}, you temporarily die and reanimate with half of your {@variantrule Hit Points|XPHB} after 1 hour." + ] + }, + { + "type": "entries", + "name": "Gruesome Physicality", + "entries": [ + "Your Strength, Dexterity, and Constitution scores become 20 if they weren't already higher." + ] + }, + { + "type": "entries", + "name": "Damage Resistance", + "entries": [ + "You gain {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." + ] + }, + { + "type": "entries", + "name": "Self-Stitches", + "entries": [ + "You can apply any number of Spell- Stiches to yourself as a {@action Magic|XPHB} action, expending {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points as normal. {@subclassFeature Spell-Stitch|Necromancer|ValdaNecromancer|Reanimator|ValdaNecromancer|3|ValdaNecromancer|Spell-Stitches} applied in this way last until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Toymaker", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Toymaker", + "level": 3, + "entries": [ + "{@i Trap Souls Within Handmade Toys}", + "Toymaking is not unlike Necromancy. Painting details in miniature, carving faces, stitching clothing, and stringing up limbs require a meticulousness and obsession also well-suited to animating the dead. Necromancers, after all, devise their own playthings and meticulously fashion them, albeit using more gruesome materials. It should come at no surprise, therefore, that Necromancy enjoys a strong tradition of toymaking. Practiced necromantic Toymakers can animate their dolls as slaymates, adorable but lethal minions that strike in overwhelming numbers.", + { + "type": "refSubclassFeature", + "subclassFeature": "Slaymates|Necromancer|ValdaNecromancer|Toymaker|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Puppet|Necromancer|ValdaNecromancer|Toymaker|ValdaNecromancer|3" + } + ] + }, + { + "name": "Slaymates", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Toymaker", + "level": 3, + "header": 1, + "entries": [ + "You can bind the souls of the dead into Construct vessels\u2014porcelain dolls, clockwork toys, wooden puppets, and stuffed animals. When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can create one or more {@creature Slaymate|ValdaNecromancer|Slaymates}. You command these creatures as your thralls and they count as Undead for the purpose of your Necromancer features. Additionally, two slaymates count as one thrall for the number of thralls you can control and the number of Undead you can store in your {@classFeature Dead Space|Necromancer|ValdaNecromancer|2}." + ] + }, + { + "name": "Charnel Puppet", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Toymaker", + "level": 3, + "header": 1, + "entries": [ + "You can use a {@action Magic|XPHB} action and expend 5 or more {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to animate two {@creature Slaymate|ValdaNecromancer|Slaymates} under your control for every 5 points expended, which count as your thralls. These slaymates appear within your space or in an unoccupied space within 5 feet of you." + ] + }, + { + "name": "Soul Doll", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Toymaker", + "level": 6, + "header": 2, + "entries": [ + "As a {@variantrule Reaction|XPHB} when a creature you can see within 60 feet of you dies, you can capture the creature's soul and trap it within a Soul Doll. The creature controls the body of the doll using the statistics of a {@creature Slaymate|ValdaNecromancer}, but it can't attack and retains its alignment, personality, languages, and Intelligence, Wisdom, and Charisma scores.", + "You don't control the Soul Doll and it doesn't count as one of your thralls. It is under no compulsion to cooperate with you, especially if you are antagonistic toward it or it recognizes you as an enemy.", + "While the creature's soul is trapped in a Soul Doll, it can't return to life. The soul leaves the doll when the Soul Doll is reduced to {@variantrule Hit Points|XPHB} or when you release it as a {@action Magic|XPHB} action. You can have up to five Soul Dolls at one time. If you attempt to create a new Soul Doll, you can release another doll as a part of the {@variantrule Reaction|XPHB} used to create the new doll." + ] + }, + { + "name": "Miniature Minions", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Toymaker", + "level": 10, + "header": 2, + "entries": [ + "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can choose for any thrall you create to be Tiny and have a toylike appearance of your choice. A Tiny thrall has a +3 bonus to AC." + ] + }, + { + "name": "Clockwork Lich [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Toymaker", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. As part of the Rite, you transfer your soul into a body of ticking clockwork, a stuttering but immortal form. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Clockwork Body", + "entries": [ + "Your soul is bound to a Construct body with your statistics. Your type is Construct, instead of Undead." + ] + }, + { + "type": "entries", + "name": "Clockwork Immunities", + "entries": [ + "You have {@variantrule Immunity|XPHB} to the {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Frightened|XPHB}, {@condition Paralyzed|XPHB}, and {@condition Stunned|XPHB} conditions." + ] + }, + { + "type": "entries", + "name": "Spell Immunities", + "entries": [ + "You have {@variantrule Immunity|XPHB} to three spells of your choice, which you select when you build the clockwork body." + ] + }, + { + "type": "entries", + "name": "Backup Body", + "entries": [ + "You can spend 10 days and materials worth 1,000+ GP to build an additional clockwork body to act as a safeguard against death. Whenever you die, your soul transfers to another clockwork body of your choice that you have built. If you have no clockwork bodies available, you reform at your soul jar in the body of a {@creature Slaymate|ValdaNecromancer}, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores, and the ability to build a clockwork body." + ] + } + ] + }, + { + "name": "Blood Ascendent", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Blood Ascendent", + "level": 3, + "entries": [ + "{@i Command the Powers of Vampirism}", + "Necromantic might comes in many forms, but a singular, ancient source is the blood curse of vampirism. Though it promises much\u2014immortality, agility, charm\u2014it comes paired with insidious drawbacks, from the stinging burn of sunlight to a perpetual thirst for blood. Necromancers that wish to capture a measure of this power without suffering its myriad weaknesses perform a special ritual with vampiric blood in order to become Blood Ascendants. In doing so, they fall deathly pale and lose their reflection within mirrors, but learn to slowly pry out vampiric powers without succumbing to the all-devouring curse.", + { + "type": "refSubclassFeature", + "subclassFeature": "Blood Ascendant Spells|Necromancer|ValdaNecromancer|Blood Ascendent|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Drain|Necromancer|ValdaNecromancer|Blood Ascendent|ValdaNecromancer|3" + } + ] + }, + { + "name": "Blood Ascendant Spells", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Blood Ascendent", + "level": 3, + "header": 1, + "entries": [ + "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Blood Ascendent Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Blood Ascendent Spells", + "colLabels": [ + "Necromancer Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Charm Person|XPHB}, {@spell Enthrall|XPHB}, {@spell Sleep|XPHB}, {@spell Suggestion|XPHB}" + ], + [ + "5", + "{@spell Hypnotic Pattern|XPHB}, {@spell Vampiric Touch|XPHB}" + ], + [ + "7", + "{@spell Phantasmal Killer|XPHB}, {@spell Mordenkainen's Private Sanctum|XPHB|Private Sanctum}" + ], + [ + "9", + "{@spell Dominate Person|XPHB}, {@spell Modify Memory|XPHB}" + ] + ] + } + ] + }, + { + "name": "Charnel Drain", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Blood Ascendent", + "level": 3, + "header": 1, + "entries": [ + "When you reduce an enemy to 0 {@variantrule Hit Points|XPHB} with your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you regain {@variantrule Hit Points|XPHB} equal to your Intelligence modifier + your Necromancer level (minimum of 1)." + ] + }, + { + "name": "Vampiric Transformation", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Blood Ascendent", + "level": 6, + "header": 2, + "entries": [ + "You can take a {@action Magic|XPHB} action and expend 15 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to shape-shift into a bat or a cloud of mist. This transformation lasts for 1 hour or until you have the {@condition Incapacitated|XPHB} condition or you dismiss it (no action required). Your gear melds into the new form, and you can't use or otherwise benefit from your equipment while shape-shifted.", + { + "type": "entries", + "name": "Bat", + "entries": [ + "You transform into a bat. Your game statistics are replaced by the {@creature Bat|XMM} stat block, but you retain your creature type, {@variantrule Hit Points|XPHB}, {@variantrule Hit Point Dice|XPHB}, Intelligence, Wisdom, and Charisma scores, class features, languages, and feats." + ] + }, + { + "type": "entries", + "name": "Mist", + "entries": [ + "You transform into a Medium cloud of mist. While shape-shifted, you can't speak, manipulate objects, or take any actions. You have a {@variantrule Fly Speed|XPHB} of 20 feet and can hover, and can enter and occupy the space of another creature. You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage, {@variantrule Immunity|XPHB} to the {@condition Prone|XPHB} condition, and {@variantrule Advantage|XPHB} on Strength, Dexterity, and Constitution saving throws. You can pass through narrow openings, but treat liquid as though they were solid surfaces." + ] + } + ] + }, + { + "name": "Children of the Night", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Blood Ascendent", + "level": 10, + "header": 2, + "entries": [ + "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can summon one or more {@creature Wolf|XMM|Wolves}, {@creature Swarm of Bats|XMM|Swarms of Bats}, or {@creature Swarm of Rats|XMM|Swarms of Rats}. You command these creatures as your thralls and they count as Undead for the purpose of your Necromancer features." + ] + }, + { + "name": "Nosferatu [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Blood Ascendent", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. You have embraced the blood curse of vampirism to become a vampire lord in all but name: a nosferatu. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Coffin Jar", + "entries": [ + "Your spirit jar is a coffin filled with grave dirt. When you drop to 0 {@variantrule Hit Points|XPHB}, you reform in your coffin after 1 hour. You are permanently weakened until you finish a {@variantrule Long Rest|XPHB} in the coffin. While weakened, your {@variantrule Hit Points|XPHB|Hit Point} maximum is reduced to 1, and you drop to 0 {@variantrule Hit Points|XPHB} if you begin your turn in sunlight." + ] + }, + { + "type": "entries", + "name": "Regeneration", + "entries": [ + "At the start of each of your turns, you regain 10 {@variantrule Hit Points|XPHB}. You don't gain this benefit if you have 0 {@variantrule Hit Points|XPHB} or are in sunlight." + ] + }, + { + "type": "entries", + "name": "Spider Climb", + "entries": [ + "You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, you gain a {@variantrule Climb Speed|XPHB} equal to your speed." + ] + }, + { + "type": "entries", + "name": "Vampiric Speed", + "entries": [ + "Your {@variantrule Speed|XPHB} is doubled." + ] + } + ] + }, + { + "name": "Corpse Florist", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Corpse Florist", + "level": 3, + "entries": [ + "{@i Cultivate a Garden of Corpses}", + "Some Necromancers arrive at the realization that Necromancy is the gateway to new life flourishing in the rot and waste of the recently dead. Perhaps unsurprisingly, horticulture is their main inspiration.", + "Instead of animating corpses normally, Corpse Florists plant seeds of the corpse flower in recently deceased bodies, which sprouts and sends creeping vines to every joint and muscle group. Within minutes, the corpse rises under the florist's control, but as a blossoming Plant instead of a mindless Undead. A Corpse Florist travels with their shambling garden wherever they go, planting new corpse flowers and revitalizing the earth whenever the opportunity presents itself.", + { + "type": "refSubclassFeature", + "subclassFeature": "Corpse Florist Spells|Necromancer|ValdaNecromancer|Corpse Florist|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Garden of the Grave|Necromancer|ValdaNecromancer|Corpse Florist|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Entangle|Necromancer|ValdaNecromancer|Corpse Florist|ValdaNecromancer|3" + } + ] + }, + { + "name": "Corpse Florist Spells", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Corpse Florist", + "level": 3, + "header": 1, + "entries": [ + "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Corpse Florist Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Corpse Florist Spells", + "colLabels": [ + "Necromancer Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Barkskin|XPHB}, {@spell False Life|XPHB}, {@spell Goodberry|XPHB}, {@spell Spike Growth|XPHB}" + ], + [ + "5", + "{@spell Plant Growth|XPHB}, {@spell Speak with Plants|XPHB}" + ], + [ + "7", + "{@spell Blight|XPHB}, {@spell Freedom of Movement|XPHB}" + ], + [ + "9", + "{@spell Reincarnate|XPHB}, {@spell Tree Stride|XPHB}" + ] + ] + } + ] + }, + { + "name": "Garden of the Grave", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Corpse Florist", + "level": 3, + "header": 1, + "entries": [ + "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can choose to plant corpse flowers in any of your thralls, causing each such thrall to have the following benefits.", + { + "type": "entries", + "name": "Plant", + "entries": [ + "The thrall is a Plant instead of an Undead, but counts as Undead for the purpose of your Necromancer features." + ] + }, + { + "type": "entries", + "name": "Necrosynthesis", + "entries": [ + "Whenever you take a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, the thrall takes root in the ground and regains {@variantrule Hit Points|XPHB} equal to {@dice 1d8} plus your Intelligence modifier." + ] + } + ] + }, + { + "name": "Charnel Entangle", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Corpse Florist", + "level": 3, + "header": 1, + "entries": [ + "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target must succeed on a Strength saving throw against your spell save DC or have the {@condition Restrained|XPHB} condition until the end of your next turn as weeds and brambles grasp at it." + ] + }, + { + "name": "Rotten Seed", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Corpse Florist", + "level": 6, + "header": 2, + "entries": [ + "You can plant your budding corpse flowers in the living as well as the dead. You can take a {@variantrule Bonus Action|XPHB} to toss a seed at an enemy that you can see within 15 feet of you, which makes a Dexterity saving throw. On a failed save, a corpse flower seedling sprouts and burrows into the creature's flesh. At the start of each of the creature's turns, it takes {@damage 1d8} Necrotic damage and you gain {@variantrule Temporary Hit Points|XPHB} equal to the Necrotic damage dealt.", + "The seedling withers and dies after 1 minute, when the target dies, or when you use this feature again.", + "The damage of this feature changes when you reach level 11 ({@dice 1d10}) and 17 ({@dice 1d12})." + ] + }, + { + "name": "Death in Bloom", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Corpse Florist", + "level": 10, + "header": 2, + "entries": [ + "Once on each of your turns when a Medium or Small creature under the effect of your Rotten Seed dies, you can animate that creature's corpse as a {@creature Skeleton|ValdaNecromancer}, {@creature Spirit|ValdaNecromancer}, or {@creature Zombie|ValdaNecromancer} (your choice) under your control. This Undead counts as one of your thralls and gains the benefit of your Garden of the Grave." + ] + }, + { + "name": "Botanical Lich [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Corpse Florist", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your body becomes a fertile garden of flowers that bloom from every inch of your skin, and exotic flowers bloom in your wake. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Spirit Flowers", + "entries": [ + "Your spirit jar is a set of thirteen immortal flowers of different types located in places important to you. Each one has a specific weakness, which you must discuss with your GM. When you drop to 0 {@variantrule Hit Points|XPHB}, you reform in the soil at your nearest spirit flower." + ] + }, + { + "type": "entries", + "name": "Petal Stride", + "entries": [ + "Flowers sprout from the ground in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You can use a {@variantrule Bonus Action|XPHB} on your turn to step into a flower and teleport to any other flower you can see within 30 feet of you. When you do so, you can choose any number of friendly Plants within 30 feet of you and cause them to teleport to flowers you can see within range." + ] + }, + { + "type": "entries", + "name": "Regeneration", + "entries": [ + "At the start of each of your turns, you regain 10 {@variantrule Hit Points|XPHB}. You don't gain this benefit if you have 0 {@variantrule Hit Points|XPHB} or you are in {@variantrule Darkness|XPHB}." + ] + } + ] + }, + { + "name": "Crone", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Crone", + "level": 3, + "entries": [ + "{@i Brew Foul Potions and Lay Fouler Curses}", + "The oldest and most insidious necromantic secrets are remembered by hag's covens. Their curses have plagued the likes of elves and humans since before the dawn of history, becoming more malicious and complex with the passing centuries.", + "Necromancers that consort with hags or join a hag's coven to learn their necromantic secrets are known as \"crones\" by their peers and \"haglings\" by others. For their devotion to the hag's ancient arts, these Necromancers learn to spin terrible curses, brew potions in a cauldron, and even access the mythical Baba Yaga's arcane secrets.", + { + "type": "refSubclassFeature", + "subclassFeature": "Crone Spells|Necromancer|ValdaNecromancer|Crone|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Curse|Necromancer|ValdaNecromancer|Crone|ValdaNecromancer|3" + } + ] + }, + { + "name": "Crone Spells", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Crone", + "level": 3, + "header": 1, + "entries": [ + "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Crone Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Crone Spells", + "colLabels": [ + "Necromancer Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Blindness/Deafness|XPHB}, {@spell Find Familiar|XPHB}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Invisibility|XPHB}" + ], + [ + "5", + "{@spell Bestow Curse|XPHB}, {@spell Fly|XPHB}" + ], + [ + "7", + "{@spell Polymorph|XPHB}, {@spell Soul Effigy|ValdaSpire24}" + ], + [ + "9", + "{@spell Contagion|XPHB}, {@spell Seeming|XPHB}" + ] + ] + } + ] + }, + { + "name": "Charnel Curse", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Crone", + "level": 3, + "header": 1, + "entries": [ + "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target must succeed on a Wisdom saving throw against your spell save DC or be cursed. While cursed, the target subtracts {@dice 1d6} from {@variantrule D20 Test|XPHB|D20 Tests} it makes. At the end of each of the target's turns, it can make a Wisdom saving throw against the curse, ending the effect on a success. The curse lasts for 1 minute or until you use this feature to curse another creature or choose to dismiss it (no action required)." + ] + }, + { + "name": "Witch's Cauldron", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Crone", + "level": 6, + "header": 2, + "entries": [ + "You can spend 10 minutes to brew potions, which can be done during a {@variantrule Short Rest|XPHB}, expending 10 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points for each potion you brew. You can have a total number of potions at one time up to your Intelligence modifier (minimum of 1). These potions retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert.", + "The following potions are available to you: {@item Potion of Animal Friendship|XDMG}, {@item Potion of Climbing|XDMG}, {@item Potion of Healing|XDMG}, {@item Potion of Resistance|XDMG}, and {@item Potion of Water Breathing|XDMG}." + ] + }, + { + "name": "Nefarious Ruse", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Crone", + "level": 10, + "header": 2, + "entries": [ + "You master a handful of hag tricks, granting you the following benefits.", + { + "type": "entries", + "name": "Conceal Thralls", + "entries": [ + "As a {@action Magic|XPHB} action, you can expend 10 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to give your thralls the {@condition Invisible|XPHB} condition until the start of your next turn. This condition ends early for a thrall that makes an attack roll or deals damage." + ] + }, + { + "type": "entries", + "name": "Thrall Transposition", + "entries": [ + "As a {@action Magic|XPHB} action, you can choose one of your thralls within 30 feet of you. You both teleport, swapping places." + ] + } + ] + }, + { + "name": "Baba Yaga [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Crone", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. By mastering the subtle magic of hags and witches, you can wield the full power of a coven and curse others with unparalleled foulness. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Accursed Touch", + "entries": [ + "When you deal 25 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target has {@variantrule Disadvantage|XPHB} on saving throws until the start of your next turn, and your thralls have {@variantrule Advantage|XPHB} on attack rolls against the target." + ] + }, + { + "type": "entries", + "name": "Flying Broom", + "entries": [ + "You can use a {@action Magic|XPHB} action to enchant a mundane object\u2014such as a broom, cauldron, or rug\u2014with the power of flight. While holding this item, you have a {@variantrule Fly Speed|XPHB} equal to 60 feet, as long as you aren't wearing Medium or Heavy armor. This object remains enchanted until you use this benefit to enchant a different object." + ] + }, + { + "type": "entries", + "name": "Baba Yaga Spells", + "entries": [ + "You can expend {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to cast one of the spells from the following table without a spell slot." + ] + }, + { + "type": "table", + "colLabels": [ + "Spell", + "Charnel Touch Points" + ], + "colStyles": [ + "col-2", + "col-3 text-center" + ], + "rows": [ + [ + "{@spell Bestow Curse|XPHB}", + "20" + ], + [ + "{@spell Counterspell|XPHB}", + "20" + ], + [ + "{@spell Contagion|XPHB}", + "30" + ], + [ + "{@spell Eyebite|XPHB}", + "35" + ], + [ + "{@spell Fear|XPHB}", + "20" + ], + [ + "{@spell Mirage Arcane|XPHB}", + "40" + ], + [ + "{@spell Polymorph|XPHB}", + "25" + ], + [ + "{@spell Remove Curse|XPHB}", + "20" + ] + ] + } + ] + }, + { + "name": "Dead Mist Acolyte", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Dead Mist", + "level": 3, + "entries": [ + "{@i Sacrifice Your Life-Force for Necromantic Power}", + "Deep in the starry expanse of the Astral Plane, Necromancers can find a pure, untapped necromantic source: the Dead Mists. This inky astral fog is an embodiment of unlife in the multiverse, perhaps a negative balance to the overwhelming majority of living creatures. However, the Dead Mists is a living and corruptive entity that drains the life essence from anything it touches.", + "Necromancers that survive their first experimentations in the Dead Mists might become its acolytes and spend their waking hours unraveling its astral secrets. Perhaps they will learn to coax life essence back out of the necromantic cloud, or perhaps they will learn to summon aspects of the mists to plague their foes. Regardless, they will pay the price for their ambitions as the mists slowly drain their mortality.", + { + "type": "refSubclassFeature", + "subclassFeature": "Dead Mist Spells|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Consumption|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mistborne Regeneration|Necromancer|ValdaNecromancer|Dead Mist|ValdaNecromancer|3" + } + ] + }, + { + "name": "Dead Mist Spells", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Dead Mist", + "level": 3, + "header": 1, + "entries": [ + "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Dead Mist Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Dead Mist Spells", + "colLabels": [ + "Necromancer Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Dead Mist Lash|ValdaSpire24}, {@spell Fog Cloud|XPHB}, {@spell Levitate|XPHB}, {@spell Misty Step|XPHB}" + ], + [ + "5", + "{@spell Dead Fog|ValdaSpire24}, {@spell Gaseous Form|XPHB}" + ], + [ + "7", + "{@spell Banishment|XPHB}, {@spell Death Ward|XPHB}" + ], + [ + "9", + "{@spell Antilife Shell|XPHB}, {@spell Cloudkill|XPHB}" + ] + ] + } + ] + }, + { + "name": "Charnel Consumption", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Dead Mist", + "level": 3, + "header": 1, + "entries": [ + "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can instead choose to lose an equal number of {@variantrule Hit Points|XPHB} instead of expending Charnel Touch Points.", + "Because of the soul-draining nature of the Dead Mists, you can't regain {@variantrule Hit Points|XPHB} from any spell you cast." + ] + }, + { + "name": "Mistborne Regeneration", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Dead Mist", + "level": 3, + "header": 1, + "entries": [ + "You can restore your life essence by feeding upon the Dead Mists. As a {@action Magic|XPHB} action, you can expend 5 or more {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points. You regain {@dice 1d8} {@variantrule Hit Points|XPHB} for every 5 Charnel Touch points expended." + ] + }, + { + "name": "Gaseous Escape", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Dead Mist", + "level": 6, + "header": 2, + "entries": [ + "As a {@variantrule Reaction|XPHB} when you take damage, you can cast {@spell Gaseous Form|XPHB} on yourself. The spell's effects apply against the triggering damage. When you cast the spell with this feature, you can end it at the start of your turn (no action required).", + "Once you use this feature, you can't use it again until a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Duskfog", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Dead Mist", + "level": 10, + "header": 2, + "entries": [ + "When you perform your {@classFeature Thralls|Necromancer|ValdaNecromancer|2|ValdaNecromancer|Animate Thralls} ritual, you can summon one or more {@creature Duskfog|ValdaNecromancer|Duskfogs}. You command these creatures as your thralls." + ] + }, + { + "name": "Dead Mist Lord [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Dead Mist", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. However, your lichdom has become corrupted by the all-consuming Dead Mists, leaving you as a gaseous, incorporeal wraith. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Damage Resistance", + "entries": [ + "You gain {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." + ] + }, + { + "type": "entries", + "name": "Gaseous Body", + "entries": [ + "Your lich form is gaseous and indistinct. You can enter and occupy the spaces of other creatures. Additionally, you can pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces." + ] + }, + { + "type": "entries", + "name": "Fly Speed", + "entries": [ + "You gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB}. You can't fall and remain hovering in the air even when you have the {@condition Incapacitated|XPHB} or {@condition Stunned|XPHB} conditions." + ] + }, + { + "type": "entries", + "name": "Master of the Mists", + "entries": [ + "Once on each of your turns when you deal Necrotic damage to an enemy with your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} or a Necromancer spell, you drain some of the target's life essence with the Dead Mists. You regain {@variantrule Hit Points|XPHB} equal to {@dice 2d6} + your Intelligence modifier, up to a maximum of the Necrotic damage dealt." + ] + } + ] + }, + { + "name": "Overlord", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Overlord", + "level": 3, + "entries": [ + "{@i Command an Army of Obedient Undead}", + "There are few ambitions that capture the imagination more than the power to rule. From peasantry to nobility, many dream of a world in which they are in charge. Some Necromancers, known as Overlords, view their magic as a means to accomplish this pervasive dream. Seeking control both on and off the battlefield, Overlords leverage their dark magic to bolster their allies and manipulate their foes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Overlord Spells|Necromancer|ValdaNecromancer|Overlord|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Aura|Necromancer|ValdaNecromancer|Overlord|ValdaNecromancer|3" + } + ] + }, + { + "name": "Overlord Spells", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Overlord", + "level": 3, + "header": 1, + "entries": [ + "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Overlord Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Overlord Spells", + "colLabels": [ + "Necromancer Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Bane|XPHB}, {@spell Command|XPHB}, {@spell Detect Thoughts|XPHB}, {@spell Hold Person|XPHB}" + ], + [ + "5", + "{@spell Haste|XPHB}, {@spell Slow|XPHB}" + ], + [ + "7", + "{@spell Compulsion|XPHB}, {@spell Confusion|XPHB}" + ], + [ + "9", + "{@spell Dominate Person|XPHB}, {@spell Geas|XPHB}" + ] + ] + } + ] + }, + { + "name": "Charnel Aura", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Overlord", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend 5 or more {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to create an empowering aura in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you until the start of your next turn. Undead you control within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} gain a bonus to {@variantrule D20 Test|XPHB|D20 Tests}, damage rolls, and AC. This bonus equals +1 for every 5 Charnel Touch points expended, to a maximum of +3." + ] + }, + { + "name": "Despotic Discourse", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Overlord", + "level": 6, + "header": 2, + "entries": [ + "You gain a bonus to Charisma ({@skill Deception|XPHB}, {@skill Intimidation|XPHB}, and {@skill Persuasion|XPHB}) checks equal to your Intelligence modifier (minimum bonus of +1)." + ] + }, + { + "name": "Sacrificial Thralls", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Overlord", + "level": 10, + "header": 2, + "entries": [ + "When you're hit by an attack roll, you can take a {@variantrule Reaction|XPHB} to force that attack to instead hit one of your thralls that is within 5 feet of you.", + "Once you use this feature, you can't do so until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)." + ] + }, + { + "name": "Tyrant [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Overlord", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your desire for control has warped your transformation, transforming you into a tyrant lich. Your flesh and bone decay, reducing you to nothing more than two glowing dots beneath a hood. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Possession", + "entries": [ + "If you drop to 0 {@variantrule Hit Points|XPHB}, you can choose to possess a nearby body instead of reforming at your spirit jar. When you do so, choose a Humanoid or one of your thralls within 120 feet of yourself. A Humanoid must succeed on a Charisma saving throw against your spell save DC or be possessed.", + "When you possess a body, you control it, but a Humanoid target retains awareness. Your game statistics are replaced by the statistics of the body, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain your own class features and feats. If the target has any class levels, you can't use any of its class features.", + "A possessed Humanoid can repeat its saving throw every 8 hours. On a success, the possession ends and you are ejected from the body. The possession also ends if the body drops to 0 {@variantrule Hit Points|XPHB} or you choose to end it as a {@action Magic|XPHB} action. A creature that succeeds its saving throw against your possession is immune to your {@variantrule Possession|XPHB} for 24 hours." + ] + }, + { + "type": "entries", + "name": "Domination Spells", + "entries": [ + "You can expend Charnel Touch points to cast one of the spells from the following table without a spell slot." + ] + }, + { + "type": "table", + "colLabels": [ + "Spell", + "Charnel Touch Points" + ], + "colStyles": [ + "col-2", + "col-3 text-center" + ], + "rows": [ + [ + "{@spell Command|XPHB}", + "15" + ], + [ + "{@spell Dominate Beast|XPHB}", + "20" + ], + [ + "{@spell Dominate Monster|XPHB}", + "60" + ], + [ + "{@spell Dominate Person|XPHB}", + "30" + ], + [ + "{@spell Geas|XPHB}", + "30" + ] + ] + } + ] + }, + { + "name": "Pale Master", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pale Master", + "level": 3, + "entries": [ + "{@i Achieve the Archetypal Powers of Lichdom}", + "When the need for superiority drives a Necromancer, there is no end to their ambition. Such Necromancers, known as Pale Masters, work feverishly to master every corner of necromantic magic, less out of the desire to improve themselves and more out of spite for their rivals.", + "This perhaps speaks to a dirty secret of Necromancy: most Necromancers hate each other. Bitter rivalries, grudges, and insignificant slights motivate Pale Masters to embrace lichdom with unequaled fervor, for to master Necromancy means to accept no equals.", + { + "type": "refSubclassFeature", + "subclassFeature": "Pale Master Spells|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Empower|Necromancer|ValdaNecromancer|Pale Master|ValdaNecromancer|3" + } + ] + }, + { + "name": "Pale Master Spells", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pale Master", + "level": 3, + "header": 1, + "entries": [ + "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Pale Master Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Pale Master Spells", + "colLabels": [ + "Necromancer Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Exhume|ValdaSpire24}, {@spell Invisibility|XPHB}, {@spell Might of the Abyss|ValdaSpire24}, {@spell Ray of Enfeeblement|XPHB}" + ], + [ + "5", + "{@spell Fear|XPHB}, {@spell Speak with Dead|XPHB}" + ], + [ + "7", + "{@spell Evard's Black Tentacles|XPHB|Black Tentacles}, {@spell Blight|XPHB}" + ], + [ + "9", + "{@spell Cloudkill|XPHB}, {@spell Scrying|XPHB}" + ] + ] + } + ] + }, + { + "name": "Charnel Empower", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pale Master", + "level": 3, + "header": 1, + "entries": [ + "When you deal damage with a level 1+ Necromancy spell, you can expend a number of {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points up to a maximum of your Necromancer level plus your Intelligence modifier. One target of the spell takes extra Necrotic damage equal to the number of Charnel Touch points expended." + ] + }, + { + "name": "Chilling Disposition", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pale Master", + "level": 6, + "header": 2, + "entries": [ + "You begin assuming the terrible aspect of a lich, granting you the following benefits.", + { + "type": "entries", + "name": "Intelligent Intimidation", + "entries": [ + "You gain proficiency in the {@skill Intimidation|XPHB} skill, if you didn't have it already. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1)." + ] + }, + { + "type": "entries", + "name": "Frightening Gaze", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend 10 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to fix your horrific gaze on a creature you can see within 60 feet of you. The target must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Frightened|XPHB} condition for 1 minute. The target repeats the save at the end of each of its turns, ending the condition on itself on a success." + ] + } + ] + }, + { + "name": "Thrall Rush", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pale Master", + "level": 10, + "header": 2, + "entries": [ + "Whenever you roll {@variantrule Initiative|XPHB}, you can empty the contents of your {@classFeature Dead Space|Necromancer|ValdaNecromancer|2} and each of your thralls can move up to its {@variantrule Speed|XPHB}." + ] + }, + { + "name": "Archlich [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pale Master", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your skin clings tightly to your bones, your muscles wither, and your eyes turn milky and dull. Yet, through the veil of weakness, your body exudes unbelievable arcane power. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Devour Soul", + "entries": [ + "When you reduce an enemy to 0 {@variantrule Hit Points|XPHB}, you can immediately devour its soul (no action required). Roll a {@dice d8} and regain expended spell slots of your choice whose combined level is no greater than the number rolled. Once you use this benefit, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", + "A creature whose soul is devoured can't be restored to life by any means short of a {@spell Wish|XPHB} spell." + ] + }, + { + "type": "entries", + "name": "Magic Resistance", + "entries": [ + "You have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + }, + { + "type": "entries", + "name": "Paralyzing Touch", + "entries": [ + "When you deal 30 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target has the {@condition Paralyzed|XPHB} condition until the start of your next turn." + ] + } + ] + }, + { + "name": "Pharaoh", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pharaoh", + "level": 3, + "entries": [ + "{@i Embrace Pseudo-Divinity}", + "The godlike monarchs of ancient kingdoms practiced a unique style of Necromancy, forgotten to time. Through the extraction of organs, the desiccation of flesh, and innumerable enchantments, those ancient pharaohs were able to rule their subjects as divine, Undead beings, long past their mortal deaths. While those kingdoms have been lost to the shifting sands and wild jungles of the world, their methods have been preserved in the carvings of colossal temples and revived by modern Necromancers, who take on the guise of the erstwhile pharaohs. Their magic is a hybrid of divine and arcane influences, the legacy of deific monarchs from a forgotten age.", + { + "type": "refSubclassFeature", + "subclassFeature": "Pharaoh Spells|Necromancer|ValdaNecromancer|Pharaoh|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Holy Symbol|Necromancer|ValdaNecromancer|Pharaoh|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Necromancer|ValdaNecromancer|Pharaoh|ValdaNecromancer|3" + } + ] + }, + { + "name": "Pharaoh Spells", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pharaoh", + "level": 3, + "header": 1, + "entries": [ + "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Pharaoh Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Pharaoh Spells", + "colLabels": [ + "Necromancer Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Bless|XPHB}, {@spell Darkness|XPHB}, {@spell Guiding Bolt|XPHB}, {@spell Lesser Restoration|XPHB}, {@spell Thaumaturgy|XPHB}" + ], + [ + "5", + "{@spell Bestow Curse|XPHB}, {@spell Revivify|XPHB}" + ], + [ + "7", + "{@spell Death Ward|XPHB}, {@spell Divination|XPHB}" + ], + [ + "9", + "{@spell Insect Plague|XPHB}, {@spell Greater Restoration|XPHB}" + ] + ] + } + ] + }, + { + "name": "Holy Symbol", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pharaoh", + "level": 3, + "header": 1, + "entries": [ + "You can use a {@item Holy Symbol|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Necromancer spells." + ] + }, + { + "name": "Channel Divinity", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pharaoh", + "level": 3, + "header": 1, + "entries": [ + "You can channel your pseudo-divinity to fuel magical effects. You start with one such effect: Ankh of Radiance, which is described below. You gain additional effect options at higher Necromancer levels. Each time you use this class's Channel Divinity, choose which Channel Divinity effect from this class to create.", + "You can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You can also restore one use of it by expending 15 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points (no action required).", + { + "type": "entries", + "name": "Ankh of Radiance", + "entries": [ + "As a {@action Magic|XPHB} action, you can brandish your {@item Holy Symbol|XPHB} and bless a number of allies up to your Intelligence modifier (minimum of one) that you can see within 60 feet of you for 1 minute. The first time a blessed creature takes damage, it has {@variantrule Resistance|XPHB} to that damage. If it took damage from a melee attack, the attacker takes {@damage 1d6} Radiant damage. The blessing then ends for that creature.", + "The Radiant damage increases by {@dice 1d6} when you reach Necromancer levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." + ] + } + ] + }, + { + "name": "Mock Divinity", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pharaoh", + "level": 6, + "header": 2, + "entries": [ + "You can convincingly reflect the trappings of a demigod walking the earth. When you cast {@spell Thaumaturgy|XPHB}, you can use any number of its effects. Additionally, you can create the following effects.", + { + "type": "entries", + "name": "Avatar", + "entries": [ + "At a point within range, you manifest a Huge illusory avatar for 1 minute. You determine the avatar's appearance. It mimics your movements and projects your speech in a booming voice." + ] + }, + { + "type": "entries", + "name": "Gathering Storm", + "entries": [ + "Clouds gather and churn overhead for 1 minute. You determine the appearance of the clouds and whether they are accompanied by thunder, lightning, or a light rain." + ] + }, + { + "type": "entries", + "name": "Sun and Moon", + "entries": [ + "You can brighten or darken the sun or moon for 1 minute. Within range, you can change {@variantrule Darkness|XPHB} to {@variantrule Dim Light|XPHB} and {@variantrule Dim Light|XPHB} to {@variantrule Bright Light|XPHB}, or vice versa." + ] + } + ] + }, + { + "name": "Scarab of Judgement", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pharaoh", + "level": 10, + "header": 2, + "entries": [ + "You can expend a use of your {@subclassFeature Channel Divinity|Necromancer|ValdaNecromancer|Pharaoh|ValdaNecromancer|3} to transfer life from the Undead to the living. As a {@action Magic|XPHB} action, you can touch one of your thralls and choose a willing Humanoid you can see within 60 feet of you. The Undead is destroyed and reduced to dust, and the Humanoid regains {@variantrule Hit Points|XPHB} equal to the Undead's {@variantrule Hit Points|XPHB}.", + "Once a creature regains {@variantrule Hit Points|XPHB} in this way, it can't do so again until it finishes a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Mummy Lord [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Pharaoh", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. This entails undergoing the ancient funeral rites of the pharaohs, removing your organs and entombing your body in a sarcophagus amongst your worldly possessions. You become the oldest and most exalted type of lich: a mummy lord. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Canopic Jars", + "entries": [ + "Your spirit jar is a set of four canopic jars containing your stomach, lungs, intestines, and liver. Each one has a specific weakness, which you must discuss with your GM. Your rejuvenation is only stopped when all four canopic jars are destroyed. When you are destroyed, you reform at your sarcophagus." + ] + }, + { + "type": "entries", + "name": "Magic Resistance", + "entries": [ + "You have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + }, + { + "type": "entries", + "name": "Mummy Rot", + "entries": [ + "When you deal 20 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target is cursed. While cursed, the target can't regain {@variantrule Hit Points|XPHB}, its {@variantrule Hit Points|XPHB|Hit Point} maximum doesn't return to normal when finishing a {@variantrule Long Rest|XPHB}, and its {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by {@dice 3d6} every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 {@variantrule Hit Points|XPHB} by this attack." + ] + }, + { + "type": "entries", + "name": "Whirlwind of Sand", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can transform into a whirlwind of sand, move up to 60 feet, and revert to your normal form. While in whirlwind form, you are Immune to all damage and to the {@condition Grappled|XPHB}, {@condition Petrified|XPHB}, {@condition Prone|XPHB}, {@condition Restrained|XPHB}, and {@condition Stunned|XPHB} conditions. Equipment you are wearing or carrying remains in your possession." + ] + } + ] + }, + { + "name": "Reaper", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reaper", + "level": 3, + "entries": [ + "{@i Become One with the Shadows}", + "The oblivion of death is the wellspring Necromancy, a dark abyss into which all Necromancers stare. Those few Necromancers who forsake their souls outright might become Reapers, figures of shadow and demise that beckon others to the afterlife. For performing this deed, they strengthen their connection to that distant oblivion until they are but tenebrous shadows: harbingers of an inevitable end.", + { + "type": "refSubclassFeature", + "subclassFeature": "Reaper Spells|Necromancer|ValdaNecromancer|Reaper|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Veil|Necromancer|ValdaNecromancer|Reaper|ValdaNecromancer|3" + } + ] + }, + { + "name": "Reaper Spells", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reaper", + "level": 3, + "header": 1, + "entries": [ + "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Reaper Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Reaper Spells", + "colLabels": [ + "Necromancer Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell False Life|XPHB}, {@spell Inflict Wounds|XPHB}, {@spell Invisibility|XPHB}, {@spell Silence|XPHB}" + ], + [ + "5", + "{@spell Fear|XPHB}, {@spell Speak with Dead|XPHB}" + ], + [ + "7", + "{@spell Greater Invisibility|XPHB}, {@spell Phantasmal Killer|XPHB}" + ], + [ + "9", + "{@spell Mislead|XPHB}, {@spell Passwall|XPHB}" + ] + ] + } + ] + }, + { + "name": "Charnel Veil", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reaper", + "level": 3, + "header": 1, + "entries": [ + "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you gain the {@condition Invisible|XPHB} condition until the start of your next turn." + ] + }, + { + "name": "Umbral Form", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reaper", + "level": 6, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can flatten your body into a shadow upon the floor. You remain in Umbral Form until you end this effect as a {@variantrule Bonus Action|XPHB}. While in Umbral Form, the following rules apply.", + { + "type": "entries", + "name": "Inactive", + "entries": [ + "You can't take any action, {@variantrule Bonus Action|XPHB}, or {@variantrule Reaction|XPHB}, other than to leave the form." + ] + }, + { + "type": "entries", + "name": "Immunities", + "entries": [ + "You have {@variantrule Immunity|XPHB} to the {@condition Grappled|XPHB} and {@condition Prone|XPHB} conditions." + ] + }, + { + "type": "entries", + "name": "Difficult Target", + "entries": [ + "Attacks against you have {@variantrule Disadvantage|XPHB}." + ] + }, + { + "type": "entries", + "name": "Invisible in Darkness", + "entries": [ + "While entirely in {@variantrule Darkness|XPHB}, you have the {@condition Invisible|XPHB} condition to any creature that relies on {@sense Darkvision|XPHB} to see you in that {@variantrule Darkness|XPHB}." + ] + }, + { + "type": "entries", + "name": "Speed", + "entries": [ + "Your {@variantrule Speed|XPHB} doubles and you gain a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}. You can move across difficult surfaces, including ceilings, without needing to make an ability check. As a shadow, you can only move along surfaces; you can't jump or fly." + ] + }, + { + "type": "entries", + "name": "Gear", + "entries": [ + "Your equipment merges with your Umbral Form and has no effect until you leave the form." + ] + } + ] + }, + { + "name": "Wraith Flight", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reaper", + "level": 10, + "header": 2, + "entries": [ + "Each of your thralls gains a {@variantrule Fly Speed|XPHB} equal to its {@variantrule Speed|XPHB}. If it already has a {@variantrule Fly Speed|XPHB}, its {@variantrule Fly Speed|XPHB} is doubled. Additionally, your thralls don't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} while flying." + ] + }, + { + "name": "Harbinger [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Reaper", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. You have become an embodiment of death itself. Clad in shadows, you seem little more than a skeletal presence in a foreboding robe, a sight that all people fear to behold. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Death's Touch", + "entries": [ + "When you use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} and roll an 11 or higher on the {@dice d20} for the attack roll, you hit the target, regardless of its AC." + ] + }, + { + "type": "entries", + "name": "Fell Flight", + "entries": [ + "You gain a {@variantrule Fly Speed|XPHB} of 60 feet." + ] + }, + { + "type": "entries", + "name": "Grim Harvest", + "entries": [ + "When you kill a Medium or Small creature that isn't Undead using {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you rip its soul from its body, which animates as a {@creature Specter|XMM} under your control and counts as one of your thrall." + ] + } + ] + }, + { + "name": "Death Knight", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Death Knight", + "level": 3, + "entries": [ + "{@i Crush Your Foes with Your Iron Fist}", + "Some Necromancers are content to sit in dusty tombs with moldering tomes, occasionally picking apart a battlefield for fresh ingredients and new company. By contrast, Death Knights are predators among scavengers, seizing their goals through a melding of magic and traditional combat. Bolstered with dark energies and sturdy armor, the Death Knight wields weapons edged with death itself. They are simultaneously the vanguard and general of their Undead forces, unafraid of getting their hands dirty when necessary.", + { + "type": "refSubclassFeature", + "subclassFeature": "Combat Research|Necromancer|ValdaNecromancer|Death Knight|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Resilience|Necromancer|ValdaNecromancer|Death Knight|ValdaNecromancer|3" + } + ] + }, + { + "name": "Combat Research", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Death Knight", + "level": 3, + "header": 1, + "entries": [ + "Your training in the art of war grants you the following benefits.", + { + "type": "entries", + "name": "Martial Training", + "entries": [ + "You gain proficiency with Martial weapons and training with Light armor, Medium armor, and Shields." + ] + }, + { + "type": "entries", + "name": "Charnel Strike", + "entries": [ + "When you use {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can make a melee attack with a weapon as a {@variantrule Bonus Action|XPHB} later on the same turn." + ] + }, + { + "type": "entries", + "name": "Somatic Components", + "entries": [ + "You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands." + ] + } + ] + }, + { + "name": "Charnel Resilience", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Death Knight", + "level": 3, + "header": 1, + "entries": [ + "When you deal Necrotic damage with your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you gain {@variantrule Temporary Hit Points|XPHB} equal to the Necrotic damage dealt." + ] + }, + { + "name": "Extra Attack", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Death Knight", + "level": 6, + "header": 2, + "entries": [ + "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn.", + "In addition, you can use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} or cast one of your cantrips that has a casting time of an action in place of one of those attacks." + ] + }, + { + "name": "Overcharged Thralls", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Death Knight", + "level": 10, + "header": 2, + "entries": [ + "When one of your thralls is reduced to 0 {@variantrule Hit Points|XPHB} or you release it, you regain a number of expended {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points equal to your Necromancer level." + ] + }, + { + "name": "Imperator [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Death Knight", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Due to your martial capabilities and inner nexus of necromantic power, you have transformed into an imperator lich\u2014an Undead creature unmatched in both arcane and combat prowess. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Heavy Armor Training", + "entries": [ + "You gain training with Heavy Armor." + ] + }, + { + "type": "entries", + "name": "Damage Resistance", + "entries": [ + "You gain {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." + ] + }, + { + "type": "entries", + "name": "Improved Charnel Strike", + "entries": [ + "When you use {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, you can make two melee attacks with a weapon as a Bonus action later on the same turn." + ] + }, + { + "type": "entries", + "name": "Peerless Necrotic Damage", + "entries": [ + "When you deal Necrotic damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} or a Necromancer spell, it ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB} to Necrotic damage." + ] + } + ] + }, + { + "name": "Necrodancer", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Necrodancer", + "level": 3, + "entries": [ + "{@i Groove Down}", + "Neon lights, thumping beats, and impeccable fashion are the calling cards of Necrodancers, spellcasters that see the potential for {@spell Animate Dead|XPHB} to create the greatest troupe of backup dancers of all time. A Necrodancer's minions don't shamble aimlessly, but instead move in perfect rhythm with one another, busting moves and empowering their master through choreography.", + { + "type": "refSubclassFeature", + "subclassFeature": "Footloose|Necromancer|ValdaNecromancer|Necrodancer|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Backup Dancers|Necromancer|ValdaNecromancer|Necrodancer|ValdaNecromancer|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charnel Groove|Necromancer|ValdaNecromancer|Necrodancer|ValdaNecromancer|3" + } + ] + }, + { + "name": "Footloose", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Necrodancer", + "level": 3, + "header": 1, + "entries": [ + "Your necromantic dancing grants you the following benefits.", + { + "type": "entries", + "name": "Intelligent Footwork", + "entries": [ + "You gain proficiency in the {@skill Acrobatics|XPHB} and {@skill Performance|XPHB} skills if you lack proficiency in them. Additionally, you gain a bonus to checks using these skills equal to your Intelligence modifier (minimum bonus of +1)." + ] + }, + { + "type": "entries", + "name": "Weapon Proficiencies", + "entries": [ + "You gain proficiency with Martial weapons that have the Finesse or Ranged properties." + ] + } + ] + }, + { + "name": "Backup Dancers", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Necrodancer", + "level": 3, + "header": 1, + "entries": [ + "Each of your thralls gains the ability to take the Dance action, which allows it to dance until the start of its next turn. When one or more of your thralls are dancing, your dancers give you a bonus to your AC, damage rolls, and {@variantrule D20 Test|XPHB|D20 Tests} that use Dexterity or Charisma, as shown on the Backup Dancers table. You also gain a number of benefits as shown in the Benefits column of the Backup Dancers table.", + { + "type": "table", + "caption": "Backup Dancers", + "colLabels": [ + "Dancers", + "Bonus", + "Benefits" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "+1", + "{@b Disengage.} You can take the {@action Disengage|XPHB} action as a {@variantrule Bonus Action|XPHB}." + ], + [ + "2", + "+1", + "{@b Dash.} You can take the {@action Dash|XPHB} action as a {@variantrule Bonus Action|XPHB}." + ], + [ + "3", + "+2", + "{@b Strike.} You can make one attack with a Melee weapon as a {@variantrule Bonus Action|XPHB}." + ], + [ + "4", + "+2", + "{@b Two Bonus Actions.} You can take two {@variantrule Bonus Action|XPHB|Bonus Actions} on your turn instead of one, as long as both {@variantrule Bonus Action|XPHB|Bonus Actions} are different and granted to you by this subclass." + ], + [ + "5", + "+3", + "{@b Evasion.} When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." + ], + [ + "6", + "+3", + "{@b Slippery.} Attack rolls against you have {@variantrule Disadvantage|XPHB}." + ] + ] + } + ] + }, + { + "name": "Charnel Groove", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Necrodancer", + "level": 3, + "header": 1, + "entries": [ + "When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1}, the target is compelled to dance, spending all of its movement to do so without leaving its space, until the start of your next turn." + ] + }, + { + "name": "Graveyard Tango", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Necrodancer", + "level": 6, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend 5 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to bestow your grace and style on an ally. Choose an ally within 30 feet of yourself that can see or hear you to gain the bonus to AC, damage rolls, and {@variantrule D20 Test|XPHB|D20 Tests} that use Dexterity or Charisma from your {@subclassFeature Backup Dancers|Necromancer|ValdaNecromancer|Necrodancer|ValdaNecromancer|3} feature until the start of your next turn." + ] + }, + { + "name": "Disco of the Dead", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Necrodancer", + "level": 10, + "header": 2, + "entries": [ + "Whenever one of your thralls takes the Dance action, you can choose for it to enter the Ethereal Plane until the start of its next turn. While on the Ethereal Plane, it can affect and be affected only by creatures, objects, and effects on that plane. An ethereal thrall is faintly visible in a blur of disco lights." + ] + }, + { + "name": "Thriller [Lichdom]", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "subclassSource": "ValdaNecromancer", + "subclassShortName": "Necrodancer", + "level": 20, + "header": 2, + "entries": [ + "You have reached the pinnacle of Necromancy and transformed yourself into a lich. You appear ageless, with smooth, alabaster skin, and boast supernatural grace and rhythm. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaNecromancer|20} feature.", + { + "type": "entries", + "name": "Dance-Off", + "entries": [ + "You take a {@action Magic|XPHB} action and expend 20 {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} points to magically challenge up to ten creatures you can see within 60 feet of you to a dance competition. Each creature you challenge makes a Charisma saving throw against your spell save DC, taking {@damage 8d6} Psychic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Moonwalk", + "entries": [ + "You can cast {@spell Freedom of Movement|XPHB} on your thralls or yourself without a spell slot." + ] + }, + { + "type": "entries", + "name": "Smooth Criminal", + "entries": [ + "Your Dexterity and Charisma scores increase by 4, to a maximum of 25." + ] + } + ] + }, + { + "name": "Time Operative", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Time Operative", + "level": 3, + "entries": [ + "{@i Manipulate Time to Solve Mysteries}", + "Time Operatives are agents from the future bestowed with a series of cryptic goals and a well of chronomantic magic. Some operatives hail from far-off utopias or crumbling apocalypses, while others simply receive a message across space and time and dedicate themselves to its mission. To prevent paradoxes, these Time Operatives receive only the barest clues pertaining to their mission. They know only the gravity of the situation, and that it is inherent upon them to change the course of history.", + { + "type": "refSubclassFeature", + "subclassFeature": "Borrowed Time|Investigator|ValdaInvestigator|Time Operative|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Time Operative|ValdaInvestigator|3" + } + ] + }, + { + "name": "Borrowed Time", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Time Operative", + "level": 3, + "header": 1, + "entries": [ + "Once on each of your turns, you can take an additional action. This action can only be used to take only the {@action Attack|XPHB} (one attack only), {@action Dash|XPHB}, {@action Disengage|XPHB}, {@action Hide|XPHB}, or {@action Utilize|XPHB} action.", + "You can use this feature twice, and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Time Operative", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Blank Tablet", + "entries": [ + "As a {@action Magic|XPHB} action, you touch a creature and end one condition on it: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, or {@condition Poisoned|XPHB}. You can't remove a condition that a creature has had for longer than 1 minute." + ] + }, + { + "type": "entries", + "name": "Quicksilver Emblem", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Longstrider|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Weightless Sphere", + "entries": [ + "You can cast {@spell Feather Fall|XPHB} without a spell slot or components." + ] + } + ] + }, + { + "name": "Rewind", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Time Operative", + "level": 6, + "header": 2, + "entries": [ + "When you make a {@variantrule D20 Test|XPHB} and fail, you can take a {@variantrule Bonus Action|XPHB} to rewind time to the moment before the attempt. Reroll the {@variantrule D20 Test|XPHB} and you must use the new roll.", + "You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Echo of Yesterday", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Time Operative", + "level": 10, + "header": 2, + "entries": [ + "You can take the {@action Magic|XPHB} action to cast your senses up to 24 hours back in time at your current location. You can see and hear this location as if you were there, but the past appears dreamlike and shadowy. While perceiving the past, you can look in any direction, but you can't move or speak. This glimpse into the past lasts for 10 minutes, but it ends early if you dismiss it (no action required)." + ] + }, + { + "name": "Steal Time", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Time Operative", + "level": 14, + "header": 2, + "entries": [ + "When you finish a {@variantrule Short Rest|XPHB} or reduce an enemy to 0 {@variantrule Hit Points|XPHB}, you regain a use of your {@subclassFeature Borrowed Time|Investigator|ValdaInvestigator|Time Operative|ValdaInvestigator|3}." + ] + }, + { + "name": "Spy", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Spy", + "level": 3, + "entries": [ + "{@i Infiltrate, Assassinate, and Lie with Aplomb}", + "Infiltration, disguise, and lying through their teeth: these are the principal skills of a Spy. A talented Spy rarely needs to draw a dagger to silence someone, for their honeyed words and agreeable disposition are all that is needed to draw out someone's secrets. Of course, when they do strike, it is decisive and without warning. Such skills are invaluable for governments and organizations of all types, used for stealing confidential information, sabotage, monitoring persons of interest, and everything in between.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bravado|Investigator|ValdaInvestigator|Spy|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Spy|ValdaInvestigator|3" + } + ] + }, + { + "name": "Bravado", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Spy", + "level": 3, + "header": 1, + "entries": [ + "Your infectious confidence gives you a bonus to your Charisma ({@skill Deception|XPHB} and {@skill Persuasion|XPHB}) checks equal to our Intelligence modifier (minimum of +1)." + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Spy", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Glass Dust", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can throw this pouch at a point you can see within 10 feet of you, filling a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point with glittering dust until the start of your next turn. A creature that enters the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} for the first time on a turn or ends its turn there has the {@condition Invisible|XPHB} condition. This condition ends early for a creature that leaves the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, makes an attack roll, deals damage, or casts a spell." + ] + }, + { + "type": "entries", + "name": "Horn-Rimmed Glasses", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Disguise Self|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Martini Glass", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Charm Person|XPHB} without a spell slot or components." + ] + } + ] + }, + { + "name": "Cloak and Dagger", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Spy", + "level": 6, + "header": 2, + "entries": [ + "When you deal damage during the first round of combat, you can deal extra Force damage to the target if the target hasn't taken a turn yet or if you have {@variantrule Advantage|XPHB} on the attack roll against the target. The Force damage equals your Investigator level." + ] + }, + { + "name": "Body Double", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Spy", + "level": 10, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can assume the identity of a Humanoid or a corpse of a Humanoid that you touch that has been dead for no longer than 24 hours. An illusion causes your appearance to perfectly match the target, including clothing, armor, weapons, and other belongings. If the target is a corpse, you resemble the Humanoid as it appeared in life. Additionally, the corpse, its blood, clothing, and other physical evidence of its death, become magically {@condition invisible} for 8 hours.", + "To discern that you are disguised, a creature must take the {@action Study|XPHB} action to inspect your appearance and succeed on an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} (no action required)." + ] + }, + { + "name": "Glib", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Spy", + "level": 14, + "header": 2, + "entries": [ + "You can cast {@spell Glibness|XPHB} without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}. For the spell's duration, you can take the {@action Influence|XPHB} action as a {@variantrule Bonus Action|XPHB}." + ] + }, + { + "name": "Medium", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Medium", + "level": 3, + "entries": [ + "{@i Foretell the Future and Commune with the Dead}", + "As conduits between the living and dead, Mediums offer an essential glimpse past the veil of mortality. Using their auguries, seances, and divinations, Mediums can retrieve morsels of information from the afterlife to settle debts between the living or dead, and to assist ongoing investigations. This information, however cryptic, can point an interested party toward clues or evidence that only the deceased are able to provide.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fortelling|Investigator|ValdaInvestigator|Medium|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Medium|ValdaInvestigator|3" + } + ] + }, + { + "name": "Fortelling", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Medium", + "level": 3, + "header": 1, + "entries": [ + "Whenever you finish a {@variantrule Long Rest|XPHB}, roll two d20s and record the numbers rolled. You can replace any {@variantrule D20 Test|XPHB} made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.", + "Each foretelling roll can be used only once. When you finish a {@variantrule Long Rest|XPHB}, you lose any unused foretelling rolls." + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Medium", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Dead Ringer", + "entries": [ + "You can ring this bell to cast {@spell Speak with Dead|XPHB} without a spell slot or components. When you cast the spell using this trinket, you can ask the corpse only one question." + ] + }, + { + "type": "entries", + "name": "Heptagonal Spectacles", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell See Invisibility|XPHB} once without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Lucent Mirror", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can partially phase into the Ethereal Plane for 1 minute or until you dismiss it (no action required). You have a {@variantrule Fly Speed|XPHB} of 10 feet and can move through occupied spaces as if they were {@variantrule Difficult Terrain|XPHB}. If you end your turn in such a space, you are shunted to the last unoccupied space you were in." + ] + } + ] + }, + { + "name": "Foretold Demise", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Medium", + "level": 6, + "header": 2, + "entries": [ + "Once per turn when you deal damage with a weapon, you can replace one of the damage dice with a foretelling roll." + ] + }, + { + "name": "Whispers from Beyond", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Medium", + "level": 10, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can receive a hint from beyond. The GM gives a one-word hint pertaining to your best course of action, a fruitful line of inquiry, or some other useful direction.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} (no action required)." + ] + }, + { + "name": "Third Eye", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Medium", + "level": 14, + "header": 2, + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to cast {@spell True Seeing|XPHB} without a spell slot or components. When you cast the spell with this feature, you have {@variantrule Advantage|XPHB} on the first attack you make on each of your turns for the duration of this spell.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Antiquarian", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Antiquarian", + "level": 3, + "entries": [ + "{@i Wield a Museum's Worth of Powerful Arcane Trinkets}", + "Festooned with magical trinkets from every corner of the globe, Antiquarians have a tool for every occasion: silver arrowheads for lycanthropes, heartwood stakes for vampires, blessed relics for fiends, and so on. As they expand their collections from piles of trinkets to veritable museums, they become adept historians and arcanists, familiar with the stories of every magic item in their care, as well as how to use them in dire situations.", + { + "type": "refSubclassFeature", + "subclassFeature": "Artifact Hoarder|Investigator|ValdaInvestigator|Antiquarian|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Antiquarian|ValdaInvestigator|3" + } + ] + }, + { + "name": "Artifact Hoarder", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Antiquarian", + "level": 3, + "header": 1, + "entries": [ + "You gain one additional use of your {@classFeature Trinkets|Investigator|ValdaInvestigator|3} before a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Antiquarian", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Hateful Arrowhead", + "entries": [ + "You can cast {@spell Ray of Enfeeblement|XPHB} or {@spell Scorching Ray|XPHB} spell without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Warped Prism", + "entries": [ + "You can cast {@spell Blur|XPHB} or {@spell Shield|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Razortooth Bandages", + "entries": [ + "You can cast {@spell Cure Wounds|XPHB} or {@spell Inflict Wounds|XPHB} without a spell slot or components. When you restore {@variantrule Hit Points|XPHB} or deal damage using one of these spells using this trinket, you can add your Investigator level to the healing or damage dealt." + ] + } + ] + }, + { + "name": "Arcane Relics", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Antiquarian", + "level": 6, + "header": 2, + "entries": [ + "You've secured a handful of priceless relics with rare and delicate enchantments. Once you use one of the following relics, you can't use this feature again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Antediluvian Dynamo", + "entries": [ + "You can cast {@spell Fireball|XPHB} or {@spell Lightning Bolt|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Lich's Deathmask", + "entries": [ + "You can cast {@spell Counterspell|XPHB} or {@spell Dispel Magic|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Mortal Coil", + "entries": [ + "You can cast {@spell Animate Dead|XPHB} or {@spell Revivify|XPHB} without a spell slot or components. When you cast {@spell Animate Dead|XPHB} using this relic, all previous Undead created using this relic crumble into dust." + ] + } + ] + }, + { + "name": "Magic Item Collection", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Antiquarian", + "level": 10, + "header": 2, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can magically produce a magic item. When you do so, all magic items previously created by this feature vanish. If a magic item you produce requires {@variantrule Attunement|XPHB}, you can attune yourself to it the instant you produce it. You can produce the following magic items: a {@item Carpet of Flying|XDMG}, a {@item Cloak of the Bat|XDMG}, a {@item Flame Tongue|XDMG}, {@item Gauntlets of Ogre Power|XDMG}, an {@item Daern's Instant Fortress|XDMG|Instant Fortress}, a {@item Ring of Regeneration|XDMG}, a {@item Ring of Telekinesis|XDMG}, a {@item Sun Blade|XDMG}, or a {@item Wand of Wonder|XDMG}." + ] + }, + { + "name": "Soul Jar", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Antiquarian", + "level": 14, + "header": 2, + "entries": [ + "You've secured the crown jewel of your collection: a lich's soul jar, or \"phylactery.\" Though the original owner's soul has been expelled from this accursed artifact, it retains many of its magical properties.", + "This magic item is always attuned to you and doesn't count against your total number of attuned magic items. It has 5 charges and regains {@dice 1d4 + 1} expended charges daily at dawn. While wearing the soul jar, you can expend one or more charges to use the following abilities.", + { + "type": "entries", + "name": "Temporary Hit Points", + "entries": [ + "You can expend 1 charge as a {@variantrule Bonus Action|XPHB} to gain {@variantrule Temporary Hit Points|XPHB} equal to your Investigator level." + ] + }, + { + "type": "entries", + "name": "Trinket Recharge", + "entries": [ + "You can expend 1 charge as a {@variantrule Bonus Action|XPHB} to regain one expended use of your {@classFeature Trinkets|Investigator|ValdaInvestigator|3}." + ] + }, + { + "type": "entries", + "name": "Undead Fortitude", + "entries": [ + "When you are reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can expend 2 charges to drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead. You can use this benefit only once per turn." + ] + }, + { + "type": "entries", + "name": "Draining Touch", + "entries": [ + "As a {@action Magic|XPHB} action, you can expend 3 charges to make a melee spell attack. On a hit, the target takes {@damage 8d8} Necrotic damage and you regain {@variantrule Hit Points|XPHB} equal to the Necrotic damage dealt. If the spell attack misses, these charges aren't expended." + ] + } + ] + }, + { + "name": "Conspiracy Theorist", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Conspiracy Theorist", + "level": 3, + "entries": [ + "{@i Unravel Far-Reaching, Incredulous Conspiracies}", + "The world is full of stuff that doesn't add up. A natural disaster strikes and they talk about theoretical weather patterns. People forget days at a time and they say some medical jargon about their brains. And nobody seems to notice the folks dressed in black who lurk behind every corner. It's one big coincidence after another. But when you ask the right questions and pull on the right threads, you start uncovering the biggest mysteries: the ones They don't want you to know about.", + "It's hard to tell who They even are, apart from the fact that They're massively influential and have deep pockets. They have agents everywhere, watching and waiting. What are their goals? What are they working so hard to keep secret? You can't be totally sure, but you have a few good theories.", + { + "type": "refSubclassFeature", + "subclassFeature": "Paranoid Instincts|Investigator|ValdaInvestigator|Conspiracy Theorist|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Conspiracy Theorist|ValdaInvestigator|3" + } + ] + }, + { + "name": "Paranoid Instincts", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Conspiracy Theorist", + "level": 3, + "header": 1, + "entries": [ + "You have {@variantrule Advantage|XPHB} on {@variantrule Initiative|XPHB} rolls." + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Conspiracy Theorist", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Masonic Charm", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you attach this charm to a weapon you are holding. When you do so, choose a number from 10-19. For 1 minute, your attacks using the weapon score a {@variantrule Critical Hit|XPHB} on a roll of that number or a 20 on the {@dice d20}." + ] + }, + { + "type": "entries", + "name": "Three-Headed Coin", + "entries": [ + "You give yourself {@variantrule Advantage|XPHB} on one {@variantrule D20 Test|XPHB} before you roll the {@dice d20}." + ] + }, + { + "type": "entries", + "name": "Unfathomable Metal", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you reveal this trinket to a creature within 5 feet of you. At the start of each of its turns for 1 minute, the target takes {@damage 2d6} Radiant damage and then makes a Constitution saving throw. On a failed save, the effect continues. On a successful save, the effect ends." + ] + } + ] + }, + { + "name": "Arcane Relics", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Conspiracy Theorist", + "level": 6, + "header": 2, + "entries": [ + "When you take the {@action Ready|XPHB} action, you have {@variantrule Advantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests} you make for the {@variantrule Reaction|XPHB}. You can only use this feature when the trigger is in response to another creature's action or movement after the end of your turn." + ] + }, + { + "name": "Connect the Dots", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Conspiracy Theorist", + "level": 10, + "header": 2, + "entries": [ + "When you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, choose one skill. You gain proficiency in that skill if you lacked it and {@variantrule Expertise|XPHB} with it. This proficiency and {@variantrule Expertise|XPHB} lasts until you use this feature to choose a different skill." + ] + }, + { + "name": "Off the Grid", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Conspiracy Theorist", + "level": 14, + "header": 2, + "entries": [ + "Your ability to avoid others grants you the following benefits.", + { + "type": "entries", + "name": "Escape Plan", + "entries": [ + "Whenever you take damage, you can take a {@variantrule Reaction|XPHB} to have the {@condition Invisible|XPHB} condition until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Nondetection", + "entries": [ + "You can cast {@spell Nondetection|XPHB} on yourself without a spell slot." + ] + } + ] + }, + { + "name": "Containment Specialist", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Containment Specialist", + "level": 3, + "entries": [ + "{@i Contain and Conceal Anomalous Magic Artifacts}", + "Though the study of magic is diverse and wonderous, it contains mysteries better left unexplored. Such topics in magic are seldom studied, for their very existence poses an existential threat to the multiverse itself: chronomancy, protomancy, and quantumancy are among the few graced with names at all. When a sinister (or merely curious) arcanist pulls on one of these threads of knowledge, they open a Pandora's box of unpredictable effects. The results are usually catastrophic. Such dangerous arcana leaves lasting scars on people and objects, metaphysical reverberations of the terrible secrets at their source.", + "As their title implies, Containment Specialists are tasked with tracking, isolating, and containing exotic magic and its artifacts. Their job is hazardous and challenging, but is of critical importance to the multiverse at large. Containment Specialists often coordinate in clandestine groups to triangulate new threats and ensure isolated ones remain indefinitely contained. With some luck, these organizations can remain obscure footnotes for generations, further sheltering their secrets from curious eyes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Cover Story|Investigator|ValdaInvestigator|Containment Specialist|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Containment Specialist|ValdaInvestigator|3" + } + ] + }, + { + "name": "Cover Story", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Containment Specialist", + "level": 3, + "header": 1, + "entries": [ + "When you fail a Charisma ({@skill Deception|XPHB}) check or a creature catches you in a lie, you can reattempt the check to reassure the listener with another quick lie. On a success, the listener believes you. Once you use this benefit, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Containment Specialist", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Antibell", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Silence|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Black Bag", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can activate your Black Bag, an item linked to numerous extradimensional spaces, for 1 minute. While the bag is active, you can take a {@action Utilize|XPHB} action to place an item in the bag or retrieve one from the bag. Any item placed within the bag is stored in its own extradimensional space, which is suffused by an {@spell Antimagic Field|XPHB}. The bag's mouth is 2 feet in diameter. It can hold up to 12 items, each weighing no more than 50 pounds, and weighs as much as the heaviest object stored within it. When you retrieve an item from the bag, you always grab the item you intended." + ] + }, + { + "type": "entries", + "name": "Cinnabar Compass", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Locate Object|XPHB} without using a spell slot or components." + ] + } + ] + }, + { + "name": "Arcane Disruption", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Containment Specialist", + "level": 6, + "header": 2, + "entries": [ + "When you use your {@classFeature Exploit Weakness|Investigator|ValdaInvestigator|5} and the target has the Magic Resistance trait, that trait doesn't function until the start of your next turn." + ] + }, + { + "name": "Nothing to See Here", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Containment Specialist", + "level": 10, + "header": 2, + "entries": [ + "With a blinding flash, you can overwrite the memories of those around you. You can cast {@spell Modify Memory|XPHB} as an action targeting up to 3 creatures within range without a spell slot or components. You must modify the memories of each creature affected by the spell in the same way.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Containment Dimension", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Containment Specialist", + "level": 14, + "header": 2, + "entries": [ + "You can leverage a powerful quarantine procedure to keep others safe from dangerous artifacts. As a {@action Magic|XPHB} action, you can create a pocket dimension that is an exact duplicate of your surroundings at the moment you use this feature\u2014complete with duplicates of all the structures and nonmagical items therein\u2014and transport creatures you choose within its area to the dimension. You decide the exact area of the duplicate dimension, as long as its total space fits within a 150-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}.", + "While in the pocket dimension, you can only affect and be affected by other creatures in that dimension. You can't see creatures and objects outside the pocket dimension. Objects taken from the pocket dimension vanish upon leaving it.", + "If a creature leaves the bounds of the pocket dimension it appears in the corresponding space on the plane it left. If it appears in an occupied space, it is shunted to the nearest unoccupied space and takes {@damage 4d6} Force damage.", + "The pocket dimension lasts for 10 minutes, and ends early if you have the {@condition Incapacitated|XPHB} condition, the pocket dimension contains no creatures, or you dismiss it (no action required). When the pocket dimension ends, all creatures and objects are returned to the plane they left in their corresponding locations.", + "Once you use this feature to create a pocket dimension, you can't do so until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Detective", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Detective", + "level": 3, + "entries": [ + "{@i Chase Down Clues and Crack the Mystery}", + "Prowling at the edge of darkness, Detectives chase down clues and pull on threads to unravel conspiracies that bring darkness into the world. Sometimes, this requires that you infiltrate a cult's secret meetings, other times it calls on you to reconstruct a person's last moments at a murder scene. No matter what the mystery, however, you know that there is always an explanation.", + { + "type": "refSubclassFeature", + "subclassFeature": "Uncanny Hunch|Investigator|ValdaInvestigator|Detective|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Detective|ValdaInvestigator|3" + } + ] + }, + { + "name": "Uncanny Hunch", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Detective", + "level": 3, + "header": 1, + "entries": [ + "Whenever you make an Intelligence check or a Wisdom ({@skill Insight|XPHB}) check, you can gain a bonus to the check equal to your Investigator level.", + "You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Detective", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Fogstone Periapt", + "entries": [ + "You can cast {@spell Misty Step|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Glass Medallion", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Invisibility|XPHB} on yourself without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Skeleton's Key", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Knock|XPHB} without a spell slot or components. When you cast the spell using this trinket, its casting is silent." + ] + } + ] + }, + { + "name": "Predictive Intuition", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Detective", + "level": 6, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can examine the movements of a creature you can see within 30 feet of yourself. Until the start of your next turn, you can add {@dice 1d6} to attack rolls you make against the target, and the target subtracts {@dice 1d6} from all its attack rolls against you. Once you use this {@variantrule Bonus Action|XPHB} on a target, you can't use it on that target again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Interrogator's Instinct", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Detective", + "level": 10, + "header": 2, + "entries": [ + "Your sleuthing experience grants you the following benefits.", + { + "type": "entries", + "name": "Enchantment Detection", + "entries": [ + "You discern if a creature is cursed, possessed, or has the {@condition Charmed|XPHB} or {@condition Frightened|XPHB} conditions." + ] + }, + { + "type": "entries", + "name": "Illusion Detection", + "entries": [ + "You have {@variantrule Advantage|XPHB} on any ability check you make to discern an illusion." + ] + }, + { + "type": "entries", + "name": "Lie Detection", + "entries": [ + "You have {@variantrule Advantage|XPHB} on any ability check you make to determine if you hear a deliberate lie." + ] + } + ] + }, + { + "name": "Power of Deduction", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Detective", + "level": 14, + "header": 2, + "entries": [ + "You can use your {@subclassFeature Predictive Intuition|Investigator|ValdaInvestigator|Detective|ValdaInvestigator|6} on a target an unlimited number of times." + ] + }, + { + "name": "Exterminator", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Exterminator", + "level": 3, + "entries": [ + "{@i Slay Vampires, Werewolves, and Other Terrible Creatures}", + "An Exterminator suffers no monster to live. Trained in the art of slaying Aberrations, Fiends, and Undead, you stand against evil where others falter, and draw your blade before others recognize a threat. Grand schemes and plots are less important than retribution against monsters which stalk the night, and your thirst for such retribution is unquenchable. There is always another werewolf to be slain, another vampire to be staked, another demon to be banished; people rarely thank you, but you find satisfaction enough in your work.", + { + "type": "refSubclassFeature", + "subclassFeature": "Silvered Shield|Investigator|ValdaInvestigator|Exterminator|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Exterminator|ValdaInvestigator|3" + } + ] + }, + { + "name": "Silvered Shield", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Exterminator", + "level": 3, + "header": 1, + "entries": [ + "Your monster hunting experience grants you the following benefits.", + { + "type": "entries", + "name": "Armor Training", + "entries": [ + "You have training with Medium armor and Shields." + ] + }, + { + "type": "entries", + "name": "Intelligent Defense", + "entries": [ + "While wearing Medium armor, you can add your Intelligence, instead of Dexterity, to your {@variantrule Armor Class|XPHB}." + ] + } + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Exterminator", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Consecrated Whetstone", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Magic Weapon|XPHB} once without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Gilded Dragon Scale", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, choose Acid, Cold, Fire, Force, Lightning, Poison, or Thunder damage. You gain {@variantrule Resistance|XPHB} to the chosen damage type for 1 minute." + ] + }, + { + "type": "entries", + "name": "Mimic-Tooth Necklace", + "entries": [ + "When you hit a creature with an attack using a weapon, you can take a {@variantrule Bonus Action|XPHB} to deal an extra {@damage 2d8} Acid damage to the creature." + ] + } + ] + }, + { + "name": "Monster Slayer", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Exterminator", + "level": 6, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can make one attack with a weapon or an {@variantrule Unarmed Strike|XPHB}. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Silvered Edge", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Exterminator", + "level": 10, + "header": 2, + "entries": [ + "Your monster-killing expertise grants you the following benefits.", + { + "type": "entries", + "name": "Flexible Mastery", + "entries": [ + "When you attack with a weapon whose mastery property you can use, you can replace that property with the {@itemMastery Sap|XPHB} or {@itemMastery Vex|XPHB} property for that attack." + ] + }, + { + "type": "entries", + "name": "Supernatural Strikes", + "entries": [ + "Whenever you deal damage with a weapon, it can deal your choice of Force damage or its normal damage type." + ] + } + ] + }, + { + "name": "Killer Instinct", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Exterminator", + "level": 14, + "header": 2, + "entries": [ + "You can use your {@classFeature Exploit Weakness|Investigator|ValdaInvestigator|5} twice on your turn, but can't use it against the same target more than once." + ] + }, + { + "name": "Infernum", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Infernum", + "level": 3, + "entries": [ + "{@i Bargain with Fiends for Infernal Powers}", + "The Infernum are Investigators in league with Fiends, either willingly to pursue nefarious ends or unwillingly as the result of an infernal bargain. Each is given a set of enigmatic goals and a fiendish overseer (often an Imp), then left entirely to their own devices. Many search and scrounge for a solution to their fiendish bargain or opt for malicious compliance, delivering upon their infernal directives while undermining their broader schemes. Others, however, revel in their dark alliance, gleefully hoping to climb the fiendish ranks.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fiendish Familiar|Investigator|ValdaInvestigator|Infernum|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Infernum|ValdaInvestigator|3" + } + ] + }, + { + "name": "Fiendish Familiar", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Infernum", + "level": 3, + "header": 1, + "entries": [ + "Your infernal masters have assigned a lesser fiend to supervise and assist you. You add {@spell Find Familiar|XPHB} to your grimoire for free. You can use {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} to cast the spell without expending a use of the feature, and you don't need to read from your grimoire to cast it. The spell is improved in the following ways when you cast it.", + { + "type": "entries", + "name": "Fiendish Options", + "entries": [ + "You can choose only the following options for your familiar: {@creature Imp|XMM}, {@creature Quasit|XMM}, or {@creature Pseudodragon|XMM}. A pseudodragon summoned with this spell knows Common and is a Fiend." + ] + }, + { + "type": "entries", + "name": "Spiteful Distraction", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can command the familiar to disrupt an enemy within 5 feet of it. The target has {@variantrule Disadvantage|XPHB} on the next attack roll it makes before the start of your next turn." + ] + } + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Infernum", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Demon's Eye", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you gain the ability to see normally in {@variantrule Dim Light|XPHB} and {@variantrule Darkness|XPHB}\u2014both magical and nonmagical\u2014within 120 feet of yourself for 1 minute." + ] + }, + { + "type": "entries", + "name": "Diabolical Barb", + "entries": [ + "You can cast {@spell Hellish Rebuke|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Hexagram Pendant", + "entries": [ + "You can cast {@spell Hex|XPHB} without a spell slot or components." + ] + } + ] + }, + { + "name": "Infernal Bargain", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Infernum", + "level": 6, + "header": 2, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can strike one of the following bargains with your infernal masters. You can also discuss new bargains with your GM. The bargain lasts until you finish a {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Blindsight and Blindness", + "entries": [ + "You have {@sense Blindsight|XPHB} with a range of 30 feet. Beyond this range, you have the {@condition Blinded|XPHB} condition." + ] + }, + { + "type": "entries", + "name": "Damage and Actions", + "entries": [ + "Once on each of your turns, you can choose to take Necrotic damage equal to twice your Investigator level to take an additional action. This action can only be used to take only the {@action Attack|XPHB} (one attack only), {@action Dash|XPHB}, {@action Disengage|XPHB}, {@action Hide|XPHB}, or {@action Utilize|XPHB} action." + ] + }, + { + "type": "entries", + "name": "Resistance and Vulnerability", + "entries": [ + "Choose two of the following damage types: Acid, Cold, Fire, Lightning, Poison, Psychic, and Thunder. You have {@variantrule Resistance|XPHB} to the chosen damage types. The GM chooses another type from the list; you have {@variantrule Vulnerability|XPHB} to that damage type." + ] + } + ] + }, + { + "name": "Binding Contract", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Infernum", + "level": 10, + "header": 2, + "entries": [ + "You add Geas to your grimoire for free. When you cast the spell using this feature, you can modify its casting to draft a binding contract. Instead of giving a verbal command, you write a legal contract that can contain up to 10 commands and conditions. You can include clauses that end the spell early or extend its duration to a maximum of 90 days. Instead of targeting a creature that you can see within range, the spell targets any creature that signs the contract within the duration.", + "A creature that willingly signs the contract as a {@action Utilize|XPHB} action automatically fails its saving throw against the spell, whether or not the creature understands the nature of the contract." + ] + }, + { + "name": "Fiendish Transformation", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Infernum", + "level": 14, + "header": 2, + "entries": [ + "You can take a {@action Magic|XPHB} action to shape-shift your {@subclassFeature Fiendish Familiar|Investigator|ValdaInvestigator|Infernum|ValdaInvestigator|3} into one of the following forms: {@creature Barbed Devil|XMM}, {@creature Incubus|XMM}, {@creature Succubus|XMM}, or {@creature Vrock|XMM}. It remains transformed for 1 minute or until you end it (no action required). While transformed, your familiar can attack.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Inquisitor", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Inquisitor", + "level": 3, + "entries": [ + "{@i Drive Out Fiends and Root out Heresy}", + "The church has long been the first line of defense against the tide of impending darkness. Yet, the clergy's stubborn devotion to righteousness impedes them where it counts: you must sometimes be willing to do evil to counter evil. That's where the inquisition comes in.", + "As a righteous Inquisitor, you are tasked with rooting out heresy, exorcising demons, and stamping out any sign of the occult, and you are offered clemency for any action you take in the defense of the greater good. You may investigate anyone or anything you deem to be in line with the forces of evil, for you alone are a holy blade in the dark, the arbiter of your church.", + { + "type": "refSubclassFeature", + "subclassFeature": "Exorcist's Doctrines|Investigator|ValdaInvestigator|Inquisitor|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Inquisitor|ValdaInvestigator|3" + } + ] + }, + { + "name": "Exorcist's Doctrines", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Inquisitor", + "level": 3, + "header": 1, + "entries": [ + "Your training as an inquisitor grants you the following benefits.", + { + "type": "entries", + "name": "Consecrated Armor", + "entries": [ + "You add {@spell Consecrated Armor|ValdaSpire24} to your grimoire for free. When you cast it, your base AC becomes 13 plus your Dexterity modifier." + ] + }, + { + "type": "entries", + "name": "Dogma", + "entries": [ + "Whenever you make an Intelligence ({@skill Religion|XPHB}) check, you can treat a {@dice d20} roll of 9 or lower as a 10." + ] + } + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Inquisitor", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Alabaster Balm", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Lesser Restoration|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Hallowed Chalice", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can enchant a container, such as a cup, that you touch to produce a flask of {@item Holy Water|XPHB}. You can produce one such flask when you use this trinket. For the next hour, you can use a {@variantrule Bonus Action|XPHB} to produce another flask of {@item Holy Water|XPHB}, until you have created a total of five flasks. Once created, these flasks and {@item Holy Water|XPHB} vanish after 1 hour." + ] + }, + { + "type": "entries", + "name": "Reliquary of Doubt", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Detect Thoughts|XPHB} without a spell slot or components. When you cast the spell using this trinket, you can only detect thoughts associated with negative emotions, such as guilt, apprehension, regret, or melancholy." + ] + } + ] + }, + { + "name": "Divine Strike", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Inquisitor", + "level": 6, + "header": 2, + "entries": [ + "Once on each of your turns when you hit a creature with an attack roll using a weapon, you can cause the target to take an extra {@damage 1d8} Necrotic or Radiant damage (your choice)." + ] + }, + { + "name": "Rote Piety", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Inquisitor", + "level": 10, + "header": 2, + "entries": [ + "You can use your {@classFeature Holy Trinkets|Investigator|ValdaInvestigator|7} three times without expending a use of your {@classFeature Trinkets|Investigator|ValdaInvestigator|3}. You regain these uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Excommunication", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Inquisitor", + "level": 14, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can emblazon a mark of condemnation upon a creature you can see within 60 feet of you. The target must succeed on a Wisdom saving throw or be marked for 1 minute. While marked, the target takes {@damage 6d6} Radiant damage at the start of each of its turns, can't regain {@variantrule Hit Points|XPHB}, and can't have {@variantrule Advantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests}. A marked target can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.", + "Once you mark a creature using this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} (no action required)." + ] + }, + { + "name": "Kid Sleuth", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Kid Sleuth", + "level": 3, + "entries": [ + "{@i Solve Mysteries with Your Talking Animal Sidekick}", + "Though Kid Sleuths are not all literally youths, they are all amateur detectives with a knack for solving tricky crimes. Assisted by their ubiquitous animal sidekicks, Kid Sleuths will happily dive into the details of a grim crime scene to emerge with a handful of clues and a lead on the bad guy. These sleuths generally prefer to run away from trouble, rather than engage head-on, since mysteries only get harder to solve with more dead bodies, but they are more than capable of defending themselves if backed into a corner.", + { + "type": "refSubclassFeature", + "subclassFeature": "Animal Sidekick|Investigator|ValdaInvestigator|Kid Sleuth|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Kid Sleuth|ValdaInvestigator|3" + } + ] + }, + { + "name": "Animal Sidekick", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Kid Sleuth", + "level": 3, + "header": 1, + "entries": [ + "You gain a Kid Sleuth's constant companion: a talking animal sidekick. You add {@spell Find Familiar|XPHB} to your grimoire for free. You can use {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} to cast the spell without expending a use of the feature, and you don't need to read from your grimoire to cast it. The spell is improved in the following ways when you cast it.", + { + "type": "entries", + "name": "Expanded Options", + "entries": [ + "You can choose one of the normal forms for your familiar or one of the following special forms: {@creature Goat|XMM}, {@creature Mastiff|XMM}, or {@creature Weasel|XMM}." + ] + }, + { + "type": "entries", + "name": "Awakened", + "entries": [ + "The animal gains an Intelligence of 10 and the ability to speak one language you know." + ] + }, + { + "type": "entries", + "name": "Skillful", + "entries": [ + "Your familiar gains proficiency in any combination of two skills or tools of your choice. You can change this selection when you summon your familiar." + ] + } + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Kid Sleuth", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Bag of Traps", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can magically produce and take the {@action Utilize|XPHB} action to use one of the following items: {@item Ball Bearings|XPHB}, {@item Caltrops|XPHB}, {@item Chain|XPHB}, {@item Hunting Trap|XPHB}, {@item Manacles|XPHB}, or {@item Oil|XPHB} (which you can only use to douse a space). If the item requires a saving throw, it uses your Investigator spell save DC. For the next minute, you can use a {@variantrule Bonus Action|XPHB} to produce and use another such item, until you have created a total of five items. Once created, these items vanish after 1 hour." + ] + }, + { + "type": "entries", + "name": "Dooby Snack", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you produce a tasty treat that lasts for 1 hour. A creature can use a {@variantrule Bonus Action|XPHB} to eat this treat to gain a number of {@variantrule Temporary Hit Points|XPHB} equal to your Intelligence modifier (minimum of 1). Until the start of its next turn, the creature has {@variantrule Advantage|XPHB} on the next {@variantrule D20 Test|XPHB} it makes." + ] + }, + { + "type": "entries", + "name": "Magnifying Glass", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cast {@spell Clue|ValdaSpire24} without a spell slot or components. Additionally, when you cast this spell using this trinket, you can determine each type of creature that leaves footprints or fingerprints." + ] + } + ] + }, + { + "name": "Split Up, Gang", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Kid Sleuth", + "level": 6, + "header": 2, + "entries": [ + "When you use your {@classFeature Exploit Weakness|Investigator|ValdaInvestigator|5}, you can immediately move up to half your {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}. Alternatively, you can choose one ally you can see within 30 feet of you who can see or hear you. The ally can take a {@variantrule Reaction|XPHB} to move up to half its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." + ] + }, + { + "name": "Cunning Companion", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Kid Sleuth", + "level": 10, + "header": 2, + "entries": [ + "When your familiar takes the {@action Dash|XPHB}, {@action Disengage|XPHB}, or {@action Hide|XPHB} action, you gain the benefits of that action on your next turn. You must be {@variantrule Heavily Obscured|XPHB} or behind Three-Quarters {@variantrule Cover|XPHB} or Total cover, and you must be out of any enemy's line of sight to gain the benefits of the {@action Hide|XPHB} action." + ] + }, + { + "name": "Meddling Kids", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Kid Sleuth", + "level": 14, + "header": 2, + "entries": [ + "Whenever an enemy within 30 feet of yourself makes an attack roll against one of your allies, you can take a {@variantrule Reaction|XPHB} to impose {@variantrule Disadvantage|XPHB} on that roll." + ] + }, + { + "name": "Archivist", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Archivist", + "level": 3, + "entries": [ + "{@i Expand Your Rituals Through Ancient Lore}", + "Though most Investigators fill their grimoires with hard- won knowledge borne from encounters with supernatural threats, some prefer to do bookkeeping instead. Such Archivists seek to accumulate knowledge, more so than trinkets, by spending untold hours digging through disparate tomes of occult secrets and compiling them into encyclopedic texts. Through their research, Archivists become academic masters of the arcane and priceless reservoirs of obscure knowledge.", + { + "type": "refSubclassFeature", + "subclassFeature": "Thesis|Investigator|ValdaInvestigator|Archivist|ValdaInvestigator|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trinkets|Investigator|ValdaInvestigator|Archivist|ValdaInvestigator|3" + } + ] + }, + { + "name": "Thesis", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Archivist", + "level": 3, + "header": 1, + "entries": [ + "You gain access to certain spells associated with your thesis. Choose one of the following subject areas for your thesis: {@filter Corpus|spells|subclass=investigator: archivist (ic:vss), corpus}, {@filter Mentis|spells|subclass=investigator: archivist (ic:vss), mentis}, {@filter Mortis|spells|subclass=investigator: archivist (ic:vss), mortis}, or {@filter Oculus|spells|subclass=investigator: archivist (ic:vss), oculus}. Consult the table below that corresponds to the chosen thesis; you add the listed spells for your Investigator level to your grimoire for free. The listed spells count as Investigator spells for you and you treat them if they have the {@variantrule Ritual|XPHB} tag.", + "Whenever you gain an Investigator level, you can replace your thesis with another one. The spells in your grimoire corresponding to your thesis are magically replaced with those of the new thesis for your Investigator level." + ] + }, + { + "name": "Trinkets", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Archivist", + "level": 3, + "header": 1, + "entries": [ + "You can use the following trinkets.", + { + "type": "entries", + "name": "Aura Lenses", + "entries": [ + "You can cast {@spell Detect Magic|XPHB} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Mnemonic Script", + "entries": [ + "You can cast {@spell Memorize|ValdaSpire24} without a spell slot or components." + ] + }, + { + "type": "entries", + "name": "Tongue Stone", + "entries": [ + "You can cast {@spell Comprehend Languages|XPHB} without a spell slot or components." + ] + } + ] + }, + { + "name": "Erudite Spell", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Archivist", + "level": 6, + "header": 2, + "entries": [ + "When you cast a spell that forces a creature to make a saving throw, you can give one target of the spell {@variantrule Disadvantage|XPHB} on saves against the spell.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} (no action required)." + ] + }, + { + "name": "Encyclopedic Expertise", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Archivist", + "level": 10, + "header": 2, + "entries": [ + "You can identify any arcane effect from memory. Whenever you see or hear a spell being cast or investigate a magical effect, you can identify the spell that was cast, the magic item responsible, or the creature that produced the effect without an ability check. This feature fails to {@spell identify|XPHB} spells, magic items, and creatures that are utterly unique or are otherwise not recorded in arcane texts." + ] + }, + { + "name": "Eidetic Memory", + "source": "ValdaInvestigator", + "className": "Investigator", + "classSource": "ValdaInvestigator", + "subclassSource": "ValdaInvestigator", + "subclassShortName": "Archivist", + "level": 14, + "header": 2, + "entries": [ + "You can effortlessly duplicate spells you see or hear, granting you the following benefits.", + { + "type": "entries", + "name": "Ritual Recall", + "entries": [ + "If you see or hear an Investigator spell being cast, you can thereafter copy it into your grimoire." + ] + }, + { + "type": "entries", + "name": "Spell Duplication", + "entries": [ + "When you see or hear a spell of level 5 or lower being cast, you can fix the spell in your mind. Within the next minute, you can expend a use of your {@classFeature Rushed Incantation|Investigator|ValdaInvestigator|2} to cast the spell without a spell slot. Once you use this benefit to cast a spell, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Beastblood Guardian", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Beastblood Guardian", + "level": 3, + "entries": [ + "{@i Command the Fury of Beasts}", + "You have formed a bond with Beasts and have taken up the task of defending them. Your time among them has taught you their ferocity, tenacity, and animal instincts, allowing you to become a primal predator of the wilds.", + { + "type": "refSubclassFeature", + "subclassFeature": "Primal Warrior|Warden|ValdaWarden|Beastblood Guardian|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Roar|Warden|ValdaWarden|Beastblood Guardian|ValdaWarden|3" + } + ] + }, + { + "name": "Primal Warrior", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Beastblood Guardian", + "level": 3, + "header": 1, + "entries": [ + "Your connection with Beasts of the wilds grants you the following benefits.", + { + "type": "entries", + "name": "Animal Instincts", + "entries": [ + "You gain proficiency in the {@skill Animal Handling|XPHB}, {@skill Nature|XPHB}, or {@skill Survival|XPHB} skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1)." + ] + }, + { + "type": "entries", + "name": "Bloodied Fury", + "entries": [ + "At the start of your turn while you're {@variantrule Bloodied|XPHB}, you can gain {@variantrule Advantage|XPHB} on attack rolls you make until the end of your turn. Once you use this benefit, you can't use it again until you roll {@variantrule Initiative|XPHB} or finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Roar", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Beastblood Guardian", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you release a bellowing roar in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each Large or smaller creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is pushed 5 feet away from you and it can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of its next turn." + ] + }, + { + "name": "Hunting Grounds", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Beastblood Guardian", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "You can move through the wilds as a Beast does, granting you the following benefits.", + { + "type": "entries", + "name": "Ignore Difficult Terrain", + "entries": [ + "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement." + ] + }, + { + "type": "entries", + "name": "Climb and Swim Speed", + "entries": [ + "You have a {@variantrule Climb Speed|XPHB} and a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}." + ] + } + ] + }, + { + "name": "Wild Pounce", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Beastblood Guardian", + "level": 10, + "header": 2, + "entries": [ + "Once per turn when you hit a Large or smaller creature with an attack roll using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, the target takes an extra {@damage 1d8} Slashing damage and has the {@condition Prone|XPHB} condition." + ] + }, + { + "name": "Aspect of the Beast", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Beastblood Guardian", + "level": 17, + "header": 2, + "entries": [ + "You can assume the bloodthirsty visage of the Primal Beast. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Bloodied Frenzy", + "entries": [ + "While you are {@variantrule Bloodied|XPHB}, you have {@variantrule Advantage|XPHB} on attack rolls." + ] + }, + { + "type": "entries", + "name": "Bleeding Wounds", + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can deal the target a bleeding wound. A creature with a bleeding wound can't regain {@variantrule Hit Points|XPHB} and takes {@damage 1d10} Necrotic damage for each of its wounds at the start of each of its turns. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. A creature can take an action to staunch all of its bleeding wounds. A creature can have a maximum of six bleeding wounds at once." + ] + }, + { + "type": "entries", + "name": "Furious Speed", + "entries": [ + "Your {@variantrule Speed|XPHB} doubles." + ] + } + ] + }, + { + "name": "Carrion King", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Carrion King", + "level": 3, + "entries": [ + "{@i Command an Army of Vermin}", + "A champion of vermin, you are called to defend the lowliest creatures of all: insects, rats, spiders, and other pests. These creatures mean no harm; they're merely trying to survive in a world too large for them, and so they flock to your side. Unmistakably, your coming is signaled by the scrambling of little claws and the cawing of the crows. Legions of pests wait at your command to swarm, bite, and infest anyone who might thin their numbers.", + { + "type": "refSubclassFeature", + "subclassFeature": "Infest|Warden|ValdaWarden|Carrion King|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Versatile Vermin|Warden|ValdaWarden|Carrion King|ValdaWarden|3" + } + ] + }, + { + "name": "Infest", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Carrion King", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can command your vermin to swarm a creature you can see within 30 feet of you. The creature takes {@damage 1d6} Piercing damage and subtracts {@dice 1d6} from the next {@variantrule D20 Test|XPHB} it makes before the start of your next turn.", + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "The damage increases when you reach Warden levels 5 ({@dice 1d8}), 11 ({@dice 1d10}), and 17 ({@dice 1d12})." + ] + } + ] + }, + { + "name": "Versatile Vermin", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Carrion King", + "level": 3, + "header": 1, + "entries": [ + "Once on each of your turns, you can command your vermin to manipulate an object within 30 feet of you (no action required). For example, the vermin can open an unlocked door or container, store or retrieve an item from an open container, carry a Tiny item up to 15 feet, or pour out the contents of a vial. The vermin can't attack, activate magic items, or carry more than 10 pounds." + ] + }, + { + "name": "Swarm Cloud", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Carrion King", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you surround yourself with countless flying pests in an {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You choose whether the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} extends 5 feet, 10 feet, or 15 feet. This area is {@variantrule Lightly Obscured|XPHB} and has one of the following effects of your choice, which lasts for 10 minutes or until you end it (no action required).", + { + "type": "entries", + "name": "Deafening", + "entries": [ + "Creatures you choose entirely within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have the {@condition Deafened|XPHB} condition." + ] + }, + { + "type": "entries", + "name": "Difficult Terrain", + "entries": [ + "The area of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is {@variantrule Difficult Terrain|XPHB} for creatures other than yourself." + ] + }, + { + "type": "entries", + "name": "Heavily Obscured", + "entries": [ + "The area of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is {@variantrule Heavily Obscured|XPHB} for creatures other than yourself." + ] + } + ] + }, + { + "name": "Plague Vector", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Carrion King", + "level": 10, + "header": 2, + "entries": [ + "Whenever you use your Interrupt, the target has the {@condition Poisoned|XPHB} condition until the end of the current turn." + ] + }, + { + "name": "Lord of the Flies", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Carrion King", + "level": 17, + "header": 2, + "entries": [ + "You can call a colossal swarm of vermin to your aid.", + "As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Blinding Bites", + "entries": [ + "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with commanding your vermin to blind a creature you can see within 30 feet of yourself. The target must succeed on a Constitution saving throw (DC 8 plus your Constitution modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or take {@damage 2d10} Piercing damage and have the {@condition Blinded|XPHB} condition for 1 minute. At the end of each of its turns, a {@condition Blinded|XPHB} target repeats the save, ending the effect on itself on a success." + ] + }, + { + "type": "entries", + "name": "Infesting Swarm", + "entries": [ + "When you use your Infest while your Swarm Cloud is active, you can target any creatures of your choice within your Swarm Cloud's {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." + ] + } + ] + }, + { + "name": "Diabolist", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Diabolist", + "level": 3, + "entries": [ + "{@i Strike Contracts and Command the Powers of Hell}", + "Your call was a bellow from below, foul with brimstone and the cries of the damned. Diabolists are well-spoken advocates for demons, devils, and other Fiends, mediating their pacts and trading souls for their service. Often, Diabolists are called upon to defend portals to the underworld, safeguarding the innocent from wandering down below and trapping condemned souls within.", + { + "type": "refSubclassFeature", + "subclassFeature": "Devil's Advocate|Warden|ValdaWarden|Diabolist|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Infernal Command|Warden|ValdaWarden|Diabolist|ValdaWarden|3" + } + ] + }, + { + "name": "Devil's Advocate", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Diabolist", + "level": 3, + "header": 1, + "entries": [ + "Your fiendish allegiance grants you the following benefits.", + { + "type": "entries", + "name": "Fiendish Empathy", + "entries": [ + "Whenever a Fiend attacks you, it makes a Wisdom saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, its attack misses." + ] + }, + { + "type": "entries", + "name": "Fire Resistance", + "entries": [ + "You have {@variantrule Resistance|XPHB} to Fire damage." + ] + }, + { + "type": "entries", + "name": "Silver-Tongued", + "entries": [ + "You gain proficiency in the {@skill Deception|XPHB}, {@skill Intimidation|XPHB}, or {@skill Persuasion|XPHB} skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1)." + ] + } + ] + }, + { + "name": "Infernal Command", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Diabolist", + "level": 3, + "header": 1, + "entries": [ + "You can cast {@spell Command|XPHB} as a {@variantrule Bonus Action|XPHB} without a spell slot. Charisma is your spellcasting ability for this spell.", + "You can use this feature twice. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Soul Broker", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Diabolist", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "When you or an ally within 10 feet of you reduces an enemy to 0 {@variantrule Hit Points|XPHB}, you can trade its soul to your fiendish patron for one of the following magical boons. The GM decides if a creature's soul can't be traded to a Fiend. The boon lasts for 10 minutes or until you use this feature to trade another soul.", + { + "type": "entries", + "name": "Energy Resistance", + "entries": [ + "You gain {@variantrule Resistance|XPHB} to one of the following damage types: Acid, Cold, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder." + ] + }, + { + "type": "entries", + "name": "Fortitude", + "entries": [ + "You gain {@variantrule Temporary Hit Points|XPHB} equal to your Warden level." + ] + }, + { + "type": "entries", + "name": "Truesight", + "entries": [ + "You have {@sense Truesight|XPHB} with a range of 10 feet." + ] + }, + { + "type": "entries", + "name": "Skill", + "entries": [ + "You gain proficiency and {@variantrule Expertise|XPHB} in one skill of your choice." + ] + }, + { + "type": "entries", + "name": "Speed", + "entries": [ + "Your {@variantrule Speed|XPHB} increases by 15 feet." + ] + } + ] + }, + { + "name": "Hellbent Survival", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Diabolist", + "level": 10, + "header": 2, + "entries": [ + "When you use your Survive, you can immediately move up to your {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks} and make two attacks with a weapon or {@variantrule Unarmed Strike|XPHB}." + ] + }, + { + "name": "Archdevil's Blessing", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Diabolist", + "level": 17, + "header": 2, + "entries": [ + "Your infernal allies can grant you a boon. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Devil's Charm", + "entries": [ + "You have {@variantrule Advantage|XPHB} on Charisma checks and saving throws." + ] + }, + { + "type": "entries", + "name": "Hellfire Aura", + "entries": [ + "At the end of each of your turns, each creature you choose in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you takes {@damage 2d6} Fire damage." + ] + }, + { + "type": "entries", + "name": "Infernal Interruption", + "entries": [ + "Whenever you use your Interrupt, you can cast {@spell Hellish Rebuke|XPHB} without a spell slot as a part of the same {@variantrule Reaction|XPHB}, as if the creature damaged you with the interrupted attack. Charisma is your spellcasting ability for this spell." + ] + } + ] + }, + { + "name": "Godsworn", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Godsworn", + "level": 3, + "entries": [ + "{@i Wield Divine Power to Protect the Weak}", + "The whispers of gods, the ringing of bells, and the meter of hymns called you, compelling you to swear an oath of protection. With your blade, you defend temples, holy sites, and other sacred ground, and with your shield, you protect pilgrims as they make their grand journeys. Your purpose is grander than just one life, and you look forward to seeing what designs the gods have set on your travels.", + { + "type": "refSubclassFeature", + "subclassFeature": "Anointed Block|Warden|ValdaWarden|Godsworn|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Divine Mandate|Warden|ValdaWarden|Godsworn|ValdaWarden|3" + } + ] + }, + { + "name": "Anointed Block", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Godsworn", + "level": 3, + "header": 1, + "entries": [ + "When you use the Block option of your Guardian Tactics, the chosen ally adds {@dice 1d4} to attack rolls and saving throws it makes while within 5 feet of you until the start of your next turn." + ] + }, + { + "name": "Divine Mandate", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Godsworn", + "level": 3, + "header": 1, + "entries": [ + "Your oath of protection grants you the following benefits.", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You learn two cantrips of your choice from the Cleric spell list. Wisdom is your spellcasting ability for these spells." + ] + }, + { + "type": "entries", + "name": "Doctrine", + "entries": [ + "You gain proficiency in the {@skill Religion|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Constitution modifier (minimum bonus of +1)." + ] + }, + { + "type": "entries", + "name": "Radiant Resistance", + "entries": [ + "You gain {@variantrule Resistance|XPHB} to Radiant damage." + ] + } + ] + }, + { + "name": "Benediction", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Godsworn", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "You can cast any of the following spells once without a spell slot: {@spell Daylight|XPHB}, {@spell Lesser Restoration|XPHB}, {@spell Sanctuary|XPHB}, and {@spell Zone of Truth|XPHB}. Wisdom is your spellcasting ability for the spells you cast with this feature. Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Selfless Survival", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Godsworn", + "level": 10, + "header": 2, + "entries": [ + "When a creature you can see within 30 feet of yourself is reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can expend the use of your Survive to prevent its demise.", + "The creature drops to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and regains a number of {@variantrule Hit Points|XPHB} equal to twice your Warden level." + ] + }, + { + "name": "Sainted Mantle", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Godsworn", + "level": 17, + "header": 2, + "entries": [ + "You can wreathe yourself in divine protection. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Radiant Regeneration", + "entries": [ + "At the start of each of your turns, you regain {@variantrule Hit Points|XPHB} equal to half your Warden level plus your Constitution modifier." + ] + }, + { + "type": "entries", + "name": "Spirit Guardians", + "entries": [ + "As a part of the {@variantrule Bonus Action|XPHB} you take to use this feature, you cast {@spell Spirit Guardians|XPHB} without a spell slot. When you cast it in this way, its duration is 1 minute and doesn't require {@status Concentration|XPHB}." + ] + } + ] + }, + { + "name": "Nightgaunt", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Nightgaunt", + "level": 3, + "entries": [ + "{@i Side With the Forces of Undeath}", + "Blood-drinkers, Undead, and other creatures of the night are often feared and hunted, and few stand in their defense; except, of course, the grim and terrible Nightgaunts. Tales of Nightgaunts cast them as hunters of clerics and goodly vampire slayers. Their appearances always presage long nights and great rises in hungry Undead.", + "You felt the calling of the moon bringing you to the graveside of living corpses. Though vampires, zombies, and skeletons are mighty, they are always outnumbered, hunted, and turned by Clerics\u2014never given a chance to repose in peace. They require an ally among the living to continue their ceaseless lives, and you have risen by moonlight to the task.", + { + "type": "refSubclassFeature", + "subclassFeature": "Death's Gambit|Warden|ValdaWarden|Nightgaunt|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Grave Keeper|Warden|ValdaWarden|Nightgaunt|ValdaWarden|3" + } + ] + }, + { + "name": "Death's Gambit", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Nightgaunt", + "level": 3, + "header": 1, + "entries": [ + "When you deal damage to an enemy targeted by the Challenge option of your Guardian Tactics, it may die instantly. If the enemy has fewer {@variantrule Hit Points|XPHB} than twice your Warden level after taking damage, it drops to 0 {@variantrule Hit Points|XPHB}." + ] + }, + { + "name": "Grave Keeper", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Nightgaunt", + "level": 3, + "header": 1, + "entries": [ + "Your affinity for the Undead grants you the following benefits.", + { + "type": "entries", + "name": "Darkvision", + "entries": [ + "You gain {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB} when you gain this feature, its range increases by 60 feet." + ] + }, + { + "type": "entries", + "name": "Necrotic Resistance", + "entries": [ + "You have {@variantrule Resistance|XPHB} to Necrotic damage." + ] + }, + { + "type": "entries", + "name": "Undead Empathy", + "entries": [ + "Whenever an Undead creature attacks you, it makes a Wisdom saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, its attack misses." + ] + } + ] + }, + { + "name": "Innate Necromancy", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Nightgaunt", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "You can cast any of the following spells once without a spell slot: {@spell Darkness|XPHB}, {@spell False Life|XPHB}, {@spell Gentle Repose|XPHB}, and {@spell Speak with Dead|XPHB}. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell). Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Undying", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Nightgaunt", + "level": 10, + "header": 2, + "entries": [ + "You can use your Survive three times and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Gravelord", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Nightgaunt", + "level": 17, + "header": 2, + "entries": [ + "You can invite necromantic energies into your body. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Frightful Aura", + "entries": [ + "You emit an aura of terror in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from yourself. Whenever an enemy starts its turn in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, it must succeed on a Wisdom saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Frightened|XPHB} condition for 1 minute or until it takes any damage. {@action Attack|XPHB} rolls against the {@condition Frightened|XPHB} creature have {@variantrule Advantage|XPHB}." + ] + }, + { + "type": "entries", + "name": "Vampiric Strike", + "entries": [ + "As a part of the {@variantrule Bonus Action|XPHB} you take to use this feature, you cast cast {@spell Vampiric Touch|XPHB} as a without a spell slot as a level 5 spell. When you take the {@action Attack|XPHB} action, you can replace one of your attacks with making the spell's melee spell attack." + ] + } + ] + }, + { + "name": "Rimekeeper", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Rimekeeper", + "level": 3, + "entries": [ + "{@i Channel the Polar Winds}", + "Your call was the howling, icy winds of a remote arctic land. As a Rimekeeper, you defend the people of these frigid lands from colossal creatures that thrive in the frost and invaders that hail from warmer places. Wherever you travel, the north wind follows, summoned at your fingertips with hailstones and ice.", + { + "type": "refSubclassFeature", + "subclassFeature": "North Wind|Warden|ValdaWarden|Rimekeeper|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Polar Acclimation|Warden|ValdaWarden|Rimekeeper|ValdaWarden|3" + } + ] + }, + { + "name": "North Wind", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Rimekeeper", + "level": 3, + "header": 1, + "entries": [ + "When you use Block or Challenge on a Large or smaller creature, you can create a howling wind to either pull the target 10 feet in a straight line toward you or push the target up to 10 feet straight away from you." + ] + }, + { + "name": "Polar Acclimation", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Rimekeeper", + "level": 3, + "header": 1, + "entries": [ + "Your adaptation to arctic climates grants you the following benefits.", + { + "type": "entries", + "name": "Cold Resistance", + "entries": [ + "You have {@variantrule Resistance|XPHB} to Cold damage." + ] + }, + { + "type": "entries", + "name": "Frozen Weapons", + "entries": [ + "When you deal damage with a weapon or an {@variantrule Unarmed Strike|XPHB}, it can deal your choice of Cold damage or its normal damage type." + ] + }, + { + "type": "entries", + "name": "Frigid Weapons", + "entries": [ + "When you attack with a Melee weapon whose mastery property you can use, you can replace that property with the Slow property for that attack." + ] + } + ] + }, + { + "name": "Ice Blast", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Rimekeeper", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can unleash a burst of ice from your hands. You can use this ice to create one of the following magical effects of your choice within 5 feet of you. If an effect calls for a saving throw or ability check, the DC equals 8 plus your Constitution modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}.", + { + "type": "entries", + "name": "Black Ice", + "entries": [ + "You can create a slick area of ice covering the ground in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} centered on yourself. When the ice appears, each creature other than yourself standing in its area must succeed on a Dexterity saving throw or have the {@condition Prone|XPHB} condition. A creature that enters the area for the first time on a turn or ends its turn there must also succeed on that save or fall {@condition Prone|XPHB}. This ice melts after 1 minute or if you create this effect again." + ] + }, + { + "type": "entries", + "name": "Freeze Shut", + "entries": [ + "You freeze over a closed door, window, gate, container, or hatch, causing it to become stuck. A Strength ({@skill Athletics|XPHB}) check can force the object open again. This ice melts after 10 minutes." + ] + }, + { + "type": "entries", + "name": "Frostbite", + "entries": [ + "You bombard a creature you can see with frost. The target makes a Constitution saving throw, taking {@damage 2d12} Cold damage on a failed save or half as much damage on a successful one. This damage increases by {@dice 1d12} at Warden levels 11 ({@dice 3d12}) and 17 ({@dice 4d12})." + ] + }, + { + "type": "entries", + "name": "Snowbank", + "entries": [ + "You deposit enough snow and ice in a 10-foot-wide bank to provide {@variantrule Cover|XPHB|Half Cover} for two Medium creatures. This bank melts after 10 minutes." + ] + } + ] + }, + { + "name": "Snowclad", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Rimekeeper", + "level": 10, + "header": 2, + "entries": [ + "You gain {@variantrule Temporary Hit Points|XPHB} equal to your Constitution modifier at the start of each of your turns if you don't have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Hoarfrost Herald", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Rimekeeper", + "level": 17, + "header": 2, + "entries": [ + "You can embrace the bitter chill of hoarfrost. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Cold Immunity", + "entries": [ + "You have {@variantrule Immunity|XPHB} to Cold damage." + ] + }, + { + "type": "entries", + "name": "Frostbite Strike", + "entries": [ + "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with a use of the Frostbite option of your Ice Blast." + ] + }, + { + "type": "entries", + "name": "Iceclad", + "entries": [ + "You gain {@variantrule Temporary Hit Points|XPHB} equal to twice your Constitution modifier at the start of each of your turns if you don't have the {@condition Incapacitated|XPHB} condition." + ] + } + ] + }, + { + "name": "Stoneheart Defender", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Stoneheart Defender", + "level": 3, + "entries": [ + "{@i Become an Unmovable Obstacle}", + "Your call was the steadfast rumble of mountains, a pull which dwarves and gnomes have felt for generations. As a Stoneheart Defender, you protect the stones from those who would despoil them, from within and without. You might protect old dwarven walls, patrol high mountain lookouts, or stand in defense of remote villages. You are unmovable wherever you plant your feet: a mountain in mortal form.", + { + "type": "refSubclassFeature", + "subclassFeature": "Stonewall|Warden|ValdaWarden|Stoneheart Defender|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Earthshatter|Warden|ValdaWarden|Stoneheart Defender|ValdaWarden|3" + } + ] + }, + { + "name": "Stonewall", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Stoneheart Defender", + "level": 3, + "header": 1, + "entries": [ + "When you use the Block option of your Guardian Tactics while you are holding a Shield, you and the chosen ally are further protected from harm. Until the start of your next turn, any Bludgeoning, Piercing, or Slashing damage dealt to you or the ally is reduced by an amount equal to the AC bonus of your Shield." + ] + }, + { + "name": "Earthshatter", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Stoneheart Defender", + "level": 3, + "header": 1, + "entries": [ + "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with a downward slam that knocks others off their feet. Each Large or smaller creature you choose on the ground within 5 feet of yourself must succeed on a Strength saving throw (DC 8 plus your Strength modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Prone|XPHB} condition.", + "At Warden level 14, this area increases to 10 feet." + ] + }, + { + "name": "Roots of Rock", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Stoneheart Defender", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "Your attunement to the mountains grants you the following benefits.", + { + "type": "entries", + "name": "Immovable", + "entries": [ + "You can't be pushed, pulled, or teleported against your will." + ] + }, + { + "type": "entries", + "name": "Prone Immunity", + "entries": [ + "You have {@variantrule Immunity|XPHB} to {@condition Prone|XPHB} condition unless you choose to have it or have the {@condition Incapacitated|XPHB} condition." + ] + } + ] + }, + { + "name": "Legendary Interruption", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Stoneheart Defender", + "level": 10, + "header": 2, + "entries": [ + "When an enemy you can see takes a Legendary Action to make an attack, you can use Interrupt to prevent that attack." + ] + }, + { + "name": "Stoneforged Champion", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Stoneheart Defender", + "level": 17, + "header": 2, + "entries": [ + "You can encase yourself in rock to become a living mountain. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Earthshatter Stomp", + "entries": [ + "Once on each of your turns, you can use your Earthshatter without replacing one of your attacks." + ] + }, + { + "type": "entries", + "name": "Giant Strength", + "entries": [ + "Your Strength increases by 4, to a maximum of 25." + ] + }, + { + "type": "entries", + "name": "Immortal Resolve", + "entries": [ + "While you are {@variantrule Bloodied|XPHB}, you have {@variantrule Resistance|XPHB} to all damage." + ] + } + ] + }, + { + "name": "Storm Sentinel", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Storm Sentinel", + "level": 3, + "entries": [ + "{@i Become Imbued with a Roaring Storm}", + "Your call sounded like furious storm clouds and the flash of lightning. As a Storm Sentinel, you protect wayward sailors and coastal villages from the wrath of the tempests and the arrival of pirates and other raiders. From your fingertips, you deliver the awe of lightning and the roar of thunder, and with practice, you can fly among the squalls and rain thunderbolts from above.", + { + "type": "refSubclassFeature", + "subclassFeature": "Thunderblast|Warden|ValdaWarden|Storm Sentinel|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Seafarer|Warden|ValdaWarden|Storm Sentinel|ValdaWarden|3" + } + ] + }, + { + "name": "Thunderblast", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Storm Sentinel", + "level": 3, + "header": 1, + "entries": [ + "When you use the Grasp option of your Guardian Tactics, each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} takes {@damage 1d8} Lightning damage." + ] + }, + { + "name": "Seafarer", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Storm Sentinel", + "level": 3, + "header": 1, + "entries": [ + "Your time on oceanbound voyages and attunement with the storm grants you the following benefits.", + { + "type": "entries", + "name": "Flash from Above", + "entries": [ + "Whenever you are outdoors, you can take a {@action Magic|XPHB} action to conjure a harmless, but impressive, bolt of lightning or peal of thunder." + ] + }, + { + "type": "entries", + "name": "Storm Resistance", + "entries": [ + "You have {@variantrule Resistance|XPHB} to your choice of Lightning or Thunder damage." + ] + }, + { + "type": "entries", + "name": "Swim Speed", + "entries": [ + "You have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}." + ] + } + ] + }, + { + "name": "Storm Wings", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Storm Sentinel", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "At the start of each of your turns, you can gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} until the end of the current turn (no action required)." + ] + }, + { + "name": "Lightning Step", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Storm Sentinel", + "level": 10, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can teleport inside a bolt of lightning to an unoccupied space you can see within 60 feet. Immediately before you teleport, each creature within 5 feet of the space you appear in makes a Dexterity saving throw (DC 8 plus your Strength or Dexterity modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}), taking {@damage 4d8} Lightning damage on a failed save or half as much damage on a successful one.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your Interrupt (no action required)." + ] + }, + { + "name": "Stormlord", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Storm Sentinel", + "level": 17, + "header": 2, + "entries": [ + "You can imbue yourself with the storm's fury. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Call Lightning", + "entries": [ + "As a part of the {@variantrule Bonus Action|XPHB} you take to use this feature, you cast {@spell Call Lightning|XPHB} without a spell slot. When you cast the spell in this way, its duration is 1 minute. On subsequent turns, you can replace one of your attacks with calling down lightning again." + ] + }, + { + "type": "entries", + "name": "Fly Speed", + "entries": [ + "You gain a {@variantrule Fly Speed|XPHB} of 60 feet." + ] + }, + { + "type": "entries", + "name": "Improved Thunderblast", + "entries": [ + "The damage of your Thunderblast increases to {@dice 3d8}." + ] + } + ] + }, + { + "name": "Verdant Protector", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Verdant Protector", + "level": 3, + "entries": [ + "{@i Protect Nature with Interlopers}", + "You heard the call of the wind through the trees and the loam beneath your feet. As a Verdant Protector, you are the champion of the green things in nature, defending them against those who would despoil the wilds. Plants sprout at your command to assist you, entangling and ensnaring foes for you to dispatch.", + { + "type": "refSubclassFeature", + "subclassFeature": "Grasping Vines|Warden|ValdaWarden|Verdant Protector|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cultivator|Warden|ValdaWarden|Verdant Protector|ValdaWarden|3" + } + ] + }, + { + "name": "Grasping Vines", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Verdant Protector", + "level": 3, + "header": 1, + "entries": [ + "Plants entangle your foes that try to escape. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of the Grasp option of your Guardian Tactics increases to 10 feet for creatures on the ground. At Warden level 14, it increases to 15 feet." + ] + }, + { + "name": "Cultivator", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Verdant Protector", + "level": 3, + "header": 1, + "entries": [ + "Your connection with all manner of plants grants you the following benefits.", + { + "type": "entries", + "name": "Natural Connection", + "entries": [ + "You gain proficiency in the {@skill Nature|XPHB}, {@skill Stealth|XPHB}, or {@skill Survival|XPHB} skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1)." + ] + }, + { + "type": "entries", + "name": "Surefooted", + "entries": [ + "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement and you are immune to the effects of the {@spell Spike Growth|XPHB} and {@spell Plant Growth|XPHB} spells." + ] + } + ] + }, + { + "name": "Nature's Emissary", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Verdant Protector", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "You can cast any of the following spells once without a spell slot: {@spell Goodberry|XPHB}, {@spell Plant Growth|XPHB}, {@spell Spike Growth|XPHB}, and {@spell Speak with Plants|XPHB}. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell). Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Verdant Resilience", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Verdant Protector", + "level": 10, + "header": 2, + "entries": [ + "When you use your Survive, you and allies within 10 feet of yourself gain {@variantrule Temporary Hit Points|XPHB} equal to twice your Warden level." + ] + }, + { + "name": "Oak Sentinel", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Verdant Protector", + "level": 17, + "header": 2, + "entries": [ + "You can grow the gnarled oak of a treant. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Armor of Thorns", + "entries": [ + "You gain a +4 bonus to AC. Whenever you take damage from an enemy within 5 feet of you, the enemy takes {@damage 4d6} Piercing damage and the AC bonus decreases by 1, to a minimum of +0." + ] + }, + { + "type": "entries", + "name": "Entangling Transformation", + "entries": [ + "When you use this feature, plants and vines sprout from the ground in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Strength saving throw (DC 8 plus your Constitution modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Restrained|XPHB} condition for 1 minute. A {@condition Restrained|XPHB} creature can take an action to make a Strength ({@skill Athletics|XPHB}) check against this benefit's save DC, ending the condition on itself on a success." + ] + } + ] + }, + { + "name": "Witchbane Hunter", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Witchbane Hunter", + "level": 3, + "entries": [ + "{@i Hunt Mages and Supernatural Foes}", + "Where there is magic, there is evil. Witches, warlocks, and hags lurk in the shadows, plying their myriad curses upon the innocent. But your ever-vigilant sword is ready for them, ready to defend the nonmagical folk from evil spellcasters the world-over. You slay vampires, hexers, devils, and fey with impunity, for anyone who might despoil the world with magic shall be hunted and put to the stake.", + { + "type": "refSubclassFeature", + "subclassFeature": "Witchbane Arsenal|Warden|ValdaWarden|Witchbane Hunter|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spiteful Challenge|Warden|ValdaWarden|Witchbane Hunter|ValdaWarden|3" + } + ] + }, + { + "name": "Witchbane Arsenal", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Witchbane Hunter", + "level": 3, + "header": 1, + "entries": [ + "Your experience in hunting supernatural foes has culminated in a collection of witch-hunting items, granting you the following benefits.", + { + "type": "entries", + "name": "Blessed Flask", + "entries": [ + "You have an enchanted container that produces a flask of Holy Water as a {@action Magic|XPHB} action. Once created, this Holy Water vanishes after 10 minutes. This container can produce Holy Water three times and regains all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Cerulean Medallion", + "entries": [ + "You have a magical medallion that glows faintly when supernatural threats are near. As a {@variantrule Bonus Action|XPHB}, you learn the location and creature type of Celestials, Fey, Fiends, and Undead within 30 feet of yourself. This medallion can be used three times and regains all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Grimoire Monstrum", + "entries": [ + "You have a tome of myths and monsters. While holding it, you have {@variantrule Advantage|XPHB} on Intelligence checks you make related to monsters, spells, or secret or ancient lore." + ] + }, + { + "type": "entries", + "name": "Silvered Whetstone", + "entries": [ + "You have a magical whetstone that adds a thin layer of silver to a weapon as a {@action Magic|XPHB} action. For 10 minutes, when you deal damage with that weapon, it can deal your choice of Force damage or its normal damage type. This whetstone can be used three times and regains all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Spiteful Challenge", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Witchbane Hunter", + "level": 3, + "header": 1, + "entries": [ + "When you use the Challenge option of your Guardian Tactics, you have {@variantrule Advantage|XPHB} on saving throws against effects created by the target while you are within 30 feet of it." + ] + }, + { + "name": "Otherworldly Eye", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Witchbane Hunter", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "Your well-trained eye can detect the slightest hint of magic, granting you the following benefits.", + { + "type": "entries", + "name": "Detect Latent Magic", + "entries": [ + "As a {@action Magic|XPHB} action, you can sense if a spell was cast within 30 feet of yourself within the last 24 hours and what spell was cast." + ] + }, + { + "type": "entries", + "name": "See Invisibility", + "entries": [ + "You see creatures and objects that have the {@condition Invisible|XPHB} condition. You can also see into the Ethereal Plane. Creatures and objects there appear ghostly." + ] + } + ] + }, + { + "name": "Arcane Rebuke", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Witchbane Hunter", + "level": 10, + "header": 2, + "entries": [ + "You can cast {@spell Counterspell|XPHB} without a spell slot. If the target fails its saving throw against this spell, it takes {@damage 4d8} Force damage. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this feature (choose the ability when you cast the spell).", + "Once you use this feature to cast this spell, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your Interrupt (no action required)." + ] + }, + { + "name": "Anti-Mage", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Witchbane Hunter", + "level": 17, + "header": 2, + "entries": [ + "You can imbue yourself with an antimagic aura. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Antimagic Field", + "entries": [ + "As a part of the {@variantrule Bonus Action|XPHB} you take to use this feature, you cast {@spell Antimagic Field|XPHB} without a spell slot. When you cast it in this way, its duration is 1 minute and the 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originates from you. Additionally, you choose which creatures and objects are affected by the {@spell Antimagic Field|XPHB}." + ] + }, + { + "type": "entries", + "name": "Branding Challenge", + "entries": [ + "When you hit an enemy targeted by the Challenge option of your Guardian Tactics with a weapon, the target takes an extra {@damage 2d8} Fire damage." + ] + } + ] + }, + { + "name": "Drake-Blooded", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Drake-Blooded", + "level": 3, + "entries": [ + "{@i Channel Draconic Magic with Your Blood}", + "Your call was the booming roar of dragons. As such, you have struck a pact with an ancient wyrm to protect its hoard from enemies that might despoil it. In turn, the surged through your veins like fire and granted you a measure of draconic power. Fire alights at your fingertips and your eyes bear reptilian slits. As a Drake-Blooded wyrm granted you a few drops of its blood to drink, which Warden, you are a champion among half-dragons and a titan among kobolds.", + { + "type": "refSubclassFeature", + "subclassFeature": "Spellcasting|Warden|ValdaWarden|Drake-Blooded|ValdaWarden|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mortal Metamagic|Warden|ValdaWarden|Drake-Blooded|ValdaWarden|3" + } + ] + }, + { + "name": "Spellcasting", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Drake-Blooded", + "level": 3, + "header": 1, + "entries": [ + "You have learned to cast spells. The information below details how you use those rules as a Drake-Blooded Warden.", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You know two cantrips of your choice from the Sorcerer spell list (see that class's section for its list). {@spell Sorcerous Burst|XPHB} and {@spell True Strike|XPHB} are recommended. Whenever you gain a Warden level, you can replace one of these cantrips with another cantrip of your choice from the Sorcerer spell list.", + "When you reach Warden level 10, you learn another Sorcerer cantrip of your choice." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "entries": [ + "The Drake-Blooded Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Prepared Spells of Level 1+", + "entries": [ + "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Sorcerer spell list. {@spell Burning Hands|XPHB}, {@spell Detect Magic|XPHB}, and {@spell Shield|XPHB} are recommended.", + "The number of spells on your list increases as you gain Warden levels, as shown in the Prepared Spells column of the Drake-Blooded Spellcasting table.", + "Whenever that number increases, choose additional spells from the Sorcerer spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Warden, your list of prepared spells can include five Sorcerer spells of levels 1 and 2 in any combination." + ] + }, + { + "type": "entries", + "name": "Changing your Prepared Spells", + "entries": [ + "Whenever you gain a Warden level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Charisma is your spellcasting ability for your Sorcerer spells." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use an Arcane Focus as a {@variantrule Spellcasting Focus|XPHB} for your Sorcerer spells." + ] + } + ] + }, + { + "name": "Mortal Metamagic", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Drake-Blooded", + "level": 3, + "header": 1, + "entries": [ + "You use the following Metamagic options to temporarily modify spells you cast. To use an option, you must expend the number of {@variantrule Hit Point Dice|XPHB} that it costs. You can use only one Metamagic option on a spell when you cast it unless otherwise noted in one of those options.", + { + "type": "entries", + "name": "Empowered Spell (Costs 1 Hit Point Die)", + "entries": [ + "When you roll damage for a spell, you can spend 1 {@variantrule Hit Points|XPHB|Hit Point} Die to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls.", + "You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell." + ] + }, + { + "type": "entries", + "name": "Quickened Spell (Costs 2 Hit Point Dice)", + "entries": [ + "When you cast a spell that has a casting time of an action, you can expend 2 {@variantrule Hit Point Dice|XPHB} to change the casting time to a {@variantrule Bonus Action|XPHB} for this casting. You can't modify a spell in this way if you've already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on this turn after modifying a spell in this way." + ] + } + ] + }, + { + "name": "Arcane Strike", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassShortName": "Drake-Blooded", + "subclassSource": "ValdaWarden", + "level": 6, + "header": 2, + "entries": [ + "When you take the {@action Attack|XPHB} action on your turn, you can replace one of the attacks with a casting of one of your Sorcerer cantrips that has a casting time of an action." + ] + }, + { + "name": "Draconic Vengeance", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Drake-Blooded", + "level": 10, + "header": 2, + "entries": [ + "When you take damage from a creature that is within 10 feet of you, you can take a {@variantrule Reaction|XPHB} and expend a {@variantrule Hit Points|XPHB|Hit Point} Die to unleash draconic energy in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw against your spell save DC. On a failed save, a creature takes damage equal to two rolls of your {@variantrule Hit Points|XPHB|Hit Point} Die plus your Constitution modifier, or half as much damage on a successful one. The damage is your choice of Acid, Cold, Fire, Lightning, or Poison." + ] + }, + { + "name": "Aspect of the Greatwyrm", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "subclassSource": "ValdaWarden", + "subclassShortName": "Drake-Blooded", + "level": 17, + "header": 2, + "entries": [ + "You can wreathe yourself in a dragon's elemental might. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Breath Weapon", + "entries": [ + "When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking {@damage 6d6} damage on a failed save or half as much damage on a successful one. The damage is your choice of Acid, Cold, FIre, Lightning, or Poison." + ] + }, + { + "type": "entries", + "name": "Elemental Fury", + "entries": [ + "When you deal damage with a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, the target takes an extra {@damage 1d6} damage. The damage is your choice of Acid, Cold, FIre, Lightning, or Poison." + ] + }, + { + "type": "entries", + "name": "Fly Speed", + "entries": [ + "You gain a {@variantrule Fly Speed|XPHB} of 60 feet." + ] + } + ] + }, + { + "name": "Burden of Anonymity", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Anonymity", + "level": 3, + "entries": [ + "{@i Kill in the Shadows, Die in the Shadows}", + "Like other Martyrs, you were chosen to accomplish great things and die for a noble cause. However, you were not destined for glory; no one will ever know your name. Martyrs chosen for the Burden of Anonymity work in the shadows to influence the world for the greater good, and will inevitably die in the shadows, unknown to all. Your divinely-appointed task might be secret, such as assassination or infiltration, and your role as a Martyr might be incognito, even to your allies. Anonymous Martyrs might disguise themselves as Paladins, mercenaries, or Rogues with hidden agendas and abundant conspiracies.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Anonymity Spells|Martyr|ValdaMartyr|Anonymity|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Martyr|ValdaMartyr|Anonymity|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Fade from View|Martyr|ValdaMartyr|Anonymity|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Anonymity Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Anonymity", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Anonymity Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Anonymity Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Disguise Self|XPHB}, {@spell Expeditious Retreat|XPHB}" + ], + [ + "5", + "{@spell Invisibility|XPHB}, {@spell Silence|XPHB}" + ], + [ + "9", + "{@spell Sending|XPHB}, {@spell Word of Transience|ValdaSpire24}" + ], + [ + "13", + "{@spell Arcane Eye|XPHB}, {@spell Greater Invisibility|XPHB}" + ], + [ + "17", + "{@spell Modify Memory|XPHB}, {@spell Passwall|XPHB}" + ] + ] + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Anonymity", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in the {@skill Stealth|XPHB} skill and with {@item Thieves' Tools|XPHB}." + ] + }, + { + "name": "Fade from View", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Anonymity", + "level": 3, + "header": 1, + "entries": [ + "When you roll {@variantrule Initiative|XPHB}, you can give yourself the {@condition Invisible|XPHB} condition until the end of your next turn. This condition ends early if you make an attack roll, deal damage, or cast a spell.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "name": "Silent Sacrifice", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Anonymity", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "When you make an attack or damage roll that is improved by your Sacrifice feature against a target that can't see you, you don't take Radiant damage from using the feature and the target is magically silenced on a hit. Until the start of your next turn, the target can't speak, has the {@condition Deafened|XPHB} condition, and can't cast any spell that includes a Verbal component." + ] + }, + { + "name": "False Martyrdom", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Anonymity", + "level": 14, + "header": 2, + "entries": [ + "When you take damage or use your Undying Conviction, you can convincingly fake your death. You teleport up to a known location within 10 miles of you at the same time that a duplicate corpse appears to take your place. The corpse is indistinguishable from you and wears nonmagical duplicates of your clothing and equipment. You can choose for the corpse to realistically bleed, mutter incoherently, and breathe shallowly for up to a minute. The corpse is unaffected by spells and other magical effects. The corpse and its clothing and equipment vanish after 10 days, or when you dismiss it as a {@action Magic|XPHB} action or use this feature again.", + "Furthermore, if you covertly notify the GM, you can also convince other players of your death. You can roll Death Saving Throws as normal, ignoring successes, temporarily prepare a new character sheet, and so on.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}.", + { + "type": "inset", + "name": "Cheating Death", + "entries": [ + "At the GM's discretion, Martyrs with the Burden of Anonymity can use their False Martyrdom to avoid their inevitable death detailed in the Final Martyrdom feature. This still concludes the character's story with a glorious sacrifice but leaves the potential for the character to retire or simply disappear into a crowd once their ultimate goal has been achieved." + ] + } + ] + }, + { + "name": "Divine Assassin", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Anonymity", + "level": 18, + "header": 2, + "entries": [ + "Your skill at remaining unseen grants you the following benefits.", + { + "type": "entries", + "name": "Elusive Invisibility", + "entries": [ + "While you have the {@condition Invisible|XPHB} condition, you have {@variantrule Advantage|XPHB} on saving throws." + ] + }, + { + "type": "entries", + "name": "Swift Disappearance", + "entries": [ + "You can cast {@spell Invisibility|XPHB} and {@spell Greater Invisibility|XPHB} as a {@variantrule Bonus Action|XPHB}. You take half the normal Radiant damage from casting these spells." + ] + } + ] + }, + { + "name": "Burden of Ascension", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Ascension", + "level": 3, + "entries": [ + "{@i Ascend to Godhood}", + "The gods have set an arduous path for your life, replete with labors, challenges, and trials designed to test your morality and resolve. You likely won't succeed. However, if you best the gods' trials and die in marvelous glory, you will ascend to the afterlife as a demigod.", + "Perhaps the gods envision you as a replacement for a recently-deceased god, or perhaps they raise dozens of demigods to do their bidding across the planes of existence. Regardless of your status, immortality after death awaits.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Ascension Spells|Martyr|ValdaMartyr|Ascension|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Herculean Surge|Martyr|ValdaMartyr|Ascension|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Ascension Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Ascension", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Ascension Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Ascension Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Divine Favor|XPHB}, {@spell Heroism|XPHB}" + ], + [ + "5", + "{@spell Enhance Ability|XPHB}, {@spell Locate Object|XPHB}" + ], + [ + "9", + "{@spell Beacon of Hope|XPHB}, {@spell Protection from Energy|XPHB}" + ], + [ + "13", + "{@spell Death Ward|XPHB}, {@spell Locate Creature|XPHB}" + ], + [ + "17", + "{@spell Hold Monster|XPHB}, {@spell Legend Lore|XPHB}" + ] + ] + } + ] + }, + { + "name": "Herculean Surge", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Ascension", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can gain a bonus to your Strength and Dexterity scores for 1 minute. This bonus is +4 if the ability score is 14 or lower, or +2 otherwise, up to a maximum of 22.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "name": "Olympic Agility", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Ascension", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "You gain a {@variantrule Climb Speed|XPHB} and {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}. Additionally, {@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement." + ] + }, + { + "name": "Relics of Legend", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Ascension", + "level": 14, + "header": 2, + "entries": [ + "Your legendary deeds have imbued your most iconic equipment with supernatural blessings. You choose three pieces of equipment to be your Aegis, Oracle, and Xiphos. These items might have been at your side for years, have been used to accomplish one of your labors, or even be trophies taken from your mightiest foes. Once you use your Aegis, Oracle, or Xiphos, you can't use that relic again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Aegis", + "entries": [ + "Your Aegis is a Shield, an article of clothing, or a pelt that grants you divine protection. You can use your Aegis to cast {@spell Shield|XPHB} without taking Radiant damage or expending a spell use." + ] + }, + { + "type": "entries", + "name": "Oracle", + "entries": [ + "Your Oracle is a stone, gemstone, or another accessory that allows you to communicate with the gods. You can use your Oracle to cast {@spell Commune|XPHB} without taking Radiant damage or expending a spell use." + ] + }, + { + "type": "entries", + "name": "Xiphos", + "entries": [ + "Your Xiphos is a sword, spear, or other Melee weapon. Immediately after you score a {@variantrule Critical Hit|XPHB} with your Xiphos or reduce a creature to 0 {@variantrule Hit Points|XPHB} with it, you can move up your {@variantrule Speed|XPHB} and make another melee weapon roll using it." + ] + } + ] + }, + { + "name": "Demigod Ascendant", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Ascension", + "level": 18, + "header": 2, + "entries": [ + "The power of demigods flows through your veins, granting you the following benefits.", + { + "type": "entries", + "name": "Improved Herculean Surge", + "entries": [ + "Your Herculean Surge improves. When you use this feature, your Strength and Dexterity scores gain a +4 bonus, up to a maximum of 24, for 1 minute. You regain your use of Herculean Surge whenever you roll {@variantrule Initiative|XPHB}." + ] + }, + { + "type": "entries", + "name": "Legendary Resistance", + "entries": [ + "If you fail a saving throw, you can choose to succeed instead. Once you use this benefit, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Burden of Atonement", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Atonement", + "level": 3, + "entries": [ + "{@i Seek Redemption Through Sacrifice}", + "For all the wrong you have done in your life, the gods have graced you with an undeserved second chance. Your burden is to atone, to undo all the evils you have done in your life, and to seek redemption before the gods. How you accomplish this is your choice, so long as you remove any dark marks you leave behind. Ultimately, your final martyrdom might be a grand act, averting a great disaster or banishing a force of evil, or it might be as humble as redirecting the life of an evil person and causing them to seek redemption, passing the torch to a new Martyr of Atonement.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Atonement Spells|Martyr|ValdaMartyr|Atonement|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Redirection|Martyr|ValdaMartyr|Atonement|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Atonement Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Atonement", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Atonement Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Atonement Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Cure Wounds|XPHB}, {@spell Sanctuary|XPHB}" + ], + [ + "5", + "{@spell Calm Emotions|XPHB}, {@spell Lesser Restoration|XPHB}" + ], + [ + "9", + "{@spell Remove Curse|XPHB}, {@spell Speak with Dead|XPHB}" + ], + [ + "13", + "{@spell Death Ward|XPHB}, {@spell Stoneskin|XPHB}" + ], + [ + "17", + "{@spell Greater Restoration|XPHB}, {@spell Mass Cure Wounds|XPHB}" + ] + ] + } + ] + }, + { + "name": "Redirection", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Atonement", + "level": 3, + "header": 1, + "entries": [ + "When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a {@variantrule Reaction|XPHB} to force the attack to hit you instead.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "name": "Sin Eater", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Atonement", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "You can take a {@action Magic|XPHB} action to transfer negative effects from any number of willing creatures within 60 feet of yourself to you.", + "If a chosen effect forced the original target to make a saving throw to avoid or end it, you make that saving throw against it with {@variantrule Advantage|XPHB}. On a success, the effect ends; on a failure, the effect ends for the original target and affects you instead as if you were the original target.", + "You can transfer multiple negative effects of the same type to yourself, affecting you only once each time you use this feature.", + "You can transfer the following negative effects.", + { + "type": "list", + "items": [ + "1 {@condition Exhaustion|XPHB} level", + "A curse, including the target's {@variantrule Attunement|XPHB} to a cursed magic item", + "Any reduction to one of the target's ability scores", + "Any reduction to the target's {@variantrule Hit Points|XPHB|Hit Point} maximum", + "The {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Petrified|XPHB}, {@condition Poisoned|XPHB}, or {@condition Stunned|XPHB} conditions" + ] + } + ] + }, + { + "name": "Selfless Sacrifice", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Atonement", + "level": 14, + "header": 2, + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Sacrificial Challenge", + "entries": [ + "When you use your Sacrificial Strike, you can choose for the target to have {@variantrule Disadvantage|XPHB} on attack rolls it makes against creatures other than you until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Sacrificial Luck", + "entries": [ + "When you use your Sacrificial {@variantrule Skill|XPHB} to turn a failure into a success, each ally that can see you within 30 feet of yourself adds {@dice 1d6} to the next {@variantrule D20 Test|XPHB} it makes before the start of your next turn." + ] + } + ] + }, + { + "name": "Ever-Vigilant", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Atonement", + "level": 18, + "header": 2, + "entries": [ + "You gain a special {@variantrule Reaction|XPHB} that you can only take to use Reprisal or Redirection. You can only take one {@variantrule Reaction|XPHB} per turn. Once you take this special {@variantrule Reaction|XPHB}, you can't take it again until the start of your next turn." + ] + }, + { + "name": "Burden of Calamity", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Calamity", + "level": 3, + "entries": [ + "{@i Leave Catastrophic Plagues and Disasters in Your Wake}", + "A grim task awaits those shouldering the Burden of Calamity. These Martyrs spark wars, conjure floods, raise plagues of locusts, call down fire and brimstone, and set apocalypses in motion. As benevolent as the gods might seem, their mercy is tempered with disasters such as these, events that the gods deem necessary to cleanse unjust societies or wipe the slate clean for new advancements. Martyrs of Calamity are therefore harbingers of doom, the first omen of terrible things to follow.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Calamity Spells|Martyr|ValdaMartyr|Calamity|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Aura of Calamity|Martyr|ValdaMartyr|Calamity|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Calamity Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Calamity", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Calamity Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Calamity Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Divine Favor|XPHB}, {@spell Thaumaturgy|XPHB}, {@spell Thunderwave|XPHB}" + ], + [ + "5", + "{@spell Blindness/Deafness|XPHB}, {@spell Darkness|XPHB}" + ], + [ + "9", + "{@spell Call Lightning|XPHB}, {@spell Wind Wall|XPHB}" + ], + [ + "13", + "{@spell Blight|XPHB}, {@spell Control Water|XPHB}" + ], + [ + "17", + "{@spell Flame Strike|XPHB}, {@spell Insect Plague|XPHB}" + ] + ] + } + ] + }, + { + "name": "Aura of Calamity", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Calamity", + "level": 3, + "header": 1, + "entries": [ + "As a {@action Magic|XPHB} action, you can summon an elemental storm around you in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} lasts for 1 minute and ends early if you dismiss it (no action required) or have the {@condition Incapacitated|XPHB} condition.", + "Whenever the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} enters the space of a creature you can see and whenever a creature you can see enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there, you can force that creature to make a Dexterity saving throw against your spell save DC. On a failed save, the creature has the {@condition Prone|XPHB} condition and takes {@damage 1d8} damage of the chosen damage type. On a successful save, the creature takes half as much damage only. A creature makes this save only once per turn.", + "The damage increases by {@dice 1d8} when you reach Martyr levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8}).", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "name": "Apocalyptic Omen", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Calamity", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can manifest a harmless, temporary omen within a 1-mile radius of yourself for 1 hour. This might include creating an eclipse on command, forming the clouds into a terrible face, conjuring pests, transforming water into blood, or causing the earth to tremble. For the duration, you add {@dice 1d4} to {@variantrule D20 Test|XPHB|D20 Tests} you make.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Denounce Arcana", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Calamity", + "level": 14, + "header": 2, + "entries": [ + "A creature with the Magic Resistance trait has {@variantrule Disadvantage|XPHB}, instead of {@variantrule Advantage|XPHB}, on saving throws against your Martyr spells." + ] + }, + { + "name": "Doom Foretold", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Calamity", + "level": 18, + "header": 2, + "entries": [ + "You can call upon the gods' malice to create a sweeping disaster. You can cast {@spell Control Weather|XPHB}, {@spell Earthquake|XPHB}, {@spell Fire Storm|XPHB}, or {@spell Storm of Vengeance|XPHB} without taking Radiant damage or expending a spell use.", + "Once you use this feature to cast one of these spells, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Burden of Fame", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Fame", + "level": 3, + "entries": [ + "{@i Get Famous}", + "You were destined to see your name in lights, to be the talk of the town, to be a superstar. Unfortunately, the gods also chose you to go out in a blaze of glory. The Burden of Fame entails a life of renown matched only by royalty, coupled with incredible duties undertaken in the public eye. Your flame burns brightly for half as long, but when your journey is complete, nobody will forget your name.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Fame Spells|Martyr|ValdaMartyr|Fame|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Celebrity|Martyr|ValdaMartyr|Fame|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Starstruck|Martyr|ValdaMartyr|Fame|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Fame Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Fame", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Fame Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Fame Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Charm Person|XPHB}, {@spell Unseen Servant|XPHB}" + ], + [ + "5", + "{@spell Misty Step|XPHB}, {@spell Suggestion|XPHB}" + ], + [ + "9", + "{@spell Hypnotic Pattern|XPHB}, {@spell Tongues|XPHB}" + ], + [ + "13", + "{@spell Compulsion|XPHB}, {@spell Mordenkainen's Private Sanctum|XPHB|Private Sanctum}" + ], + [ + "17", + "{@spell Dominate Person|XPHB}, {@spell Teleportation Circle|XPHB}" + ] + ] + } + ] + }, + { + "name": "Celebrity", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Fame", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in the {@skill Performance|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." + ] + }, + { + "name": "Starstruck", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Fame", + "level": 3, + "header": 1, + "entries": [ + "You can cast {@spell Charm Person|XPHB} as a level 1 spell without taking Radiant damage. When you cast it, the target doesn't have {@variantrule Advantage|XPHB} on its saving throw as a result of you fighting it. Additionally, a creature that has the {@condition Charmed|XPHB} condition due to one of your Martyr spells regards you as a celebrity and is awed by your presence." + ] + }, + { + "name": "Entourage", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Fame", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "You gain a bonus to your {@variantrule Armor Class|XPHB} equal to the number of creatures with the {@condition Charmed|XPHB} condition within 30 feet of you, to a maximum of your Wisdom modifier." + ] + }, + { + "name": "Crowd Suggestion", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Fame", + "level": 14, + "header": 2, + "entries": [ + "You can cast {@spell Mass Suggestion|XPHB} without taking Radiant damage or expending a spell use. Once you cast the spell with this feature, you can't do so in this way again until you finish a {@variantrule Long Rest|XPHB}.", + "Whenever you start casting the spell, you can modify it so that it doesn't require {@status Concentration|XPHB}. If you do so, the spell's duration becomes 1 minute for that casting and the spell can target up to 100 creatures within range." + ] + }, + { + "name": "Superstar Sanctitude", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Fame", + "level": 18, + "header": 2, + "entries": [ + "Your unparalleled stardom grants you the following benefits.", + { + "type": "entries", + "name": "Reactive Sanctuary", + "entries": [ + "When you use your Reprisal, you can cast {@spell Sanctuary|XPHB} on yourself without taking Radiant damage or expending a spell use as a part of the {@variantrule Reaction|XPHB}." + ] + }, + { + "type": "entries", + "name": "Superstar Aura", + "entries": [ + "Each Large or smaller enemy that ends its turn within 5 feet of you must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Prone|XPHB} condition." + ] + } + ] + }, + { + "name": "Burden of Levity", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Levity", + "level": 3, + "entries": [ + "{@i Pull Pranks and Crack Jokes}", + "When bacchanal and trickster deities believe that the mortal realm has gotten too self-serious, they call upon a Martyr of Levity to lighten the mood. These impish Martyrs are given license to joke, prank, and romp about the world with extraordinarily vague directives. Perhaps they have been commanded to pull a prank or tell a joke so ludicrous that history remembers it forever. Or perhaps the Martyr is themselves the butt of a larger joke, a walking parable about fate's blunders. Sadly, the Martyr's death usually serves as a punchline.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Levity Spells|Martyr|ValdaMartyr|Levity|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ne'er-Do-Well|Martyr|ValdaMartyr|Levity|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sacrificial Shenanigans|Martyr|ValdaMartyr|Levity|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Levity Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Levity", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Levity Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Levity Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Disguise Self|XPHB}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Minor Illusion|XPHB}" + ], + [ + "5", + "{@spell Calm Emotions|XPHB}, {@spell Misty Step|XPHB}" + ], + [ + "9", + "{@spell Major Image|XPHB}, {@spell Stinking Cloud|XPHB}" + ], + [ + "13", + "{@spell Confusion|XPHB}, {@spell Dimension Door|XPHB}" + ], + [ + "17", + "{@spell Modify Memory|XPHB}, {@spell Seeming|XPHB}" + ] + ] + } + ] + }, + { + "name": "Ne'er-Do-Well", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Levity", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in the {@skill Deception|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." + ] + }, + { + "name": "Sacrificial Shenanigans", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Levity", + "level": 3, + "header": 1, + "entries": [ + "When you use your Sacrificial Strike, choose one of the following effects.", + { + "type": "entries", + "name": "Taunt", + "entries": [ + "The target has {@variantrule Disadvantage|XPHB} on the next attack it makes before the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Trip", + "entries": [ + "The target has the {@condition Prone|XPHB} condition." + ] + } + ] + }, + { + "name": "Just a Prank", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Levity", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "Once per turn when a creature you can see makes an {@action Opportunity Attack|XPHB|Opportunity Attacks} against you, you can make a melee attack against the creature. Your attack precedes the triggering attack." + ] + }, + { + "name": "Matador Backstab", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Levity", + "level": 14, + "header": 2, + "entries": [ + "You can cast {@spell Mass Suggestion|XPHB} without taking Radiant damage or expending a spell use. Once you cast the spell with this feature, you can't do so in this way again until you finish a {@variantrule Long Rest|XPHB}.", + "Whenever you start casting the spell, you can modify it so that it doesn't require {@status Concentration|XPHB}. If you do so, the spell's duration becomes 1 minute for that casting and the spell can target up to 100 creatures within range." + ] + }, + { + "name": "Zany Misdirection", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Levity", + "level": 18, + "header": 2, + "entries": [ + "When you use your Reprisal, instead of dealing Radiant or Necrotic damage to the attacker, you can force the attack to hit another creature other than the attacker within the attack's range." + ] + }, + { + "name": "Burden of Mercy", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Mercy", + "level": 3, + "entries": [ + "{@i Heal the Sick and Wounded}", + "When the suffering of the world grows too heavy and the cries of the anguished grow too loud, the gods deliver a Martyr to ease the strife and bring peace to the masses. This burden, however, has no end. A Martyr may spend all their days healing the sick and driving demons out of the possessed, but they will scarcely impact the world at large. Indeed, the onus upon them is not to mend every wound or comfort every widow, but to provide hope in the darkest of times that the gods have not forsaken their people, that peace will soon reign, and that light will be victorious.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Mercy Spells|Martyr|ValdaMartyr|Mercy|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Balm|Martyr|ValdaMartyr|Mercy|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Merciful Healing|Martyr|ValdaMartyr|Mercy|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Mercy Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Mercy", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Mercy Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Mercy Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Cure Wounds|XPHB}, {@spell Protection from Evil and Good|XPHB}" + ], + [ + "5", + "{@spell Lesser Restoration|XPHB}, {@spell Prayer of Healing|XPHB}" + ], + [ + "9", + "{@spell Remove Curse|XPHB}, {@spell Revivify|XPHB}" + ], + [ + "13", + "{@spell Aura of Life|XPHB}, {@spell Death Ward|XPHB}" + ], + [ + "17", + "{@spell Mass Cure Wounds|XPHB}, {@spell Raise Dead|XPHB}" + ] + ] + } + ] + }, + { + "name": "Balm", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Mercy", + "level": 3, + "header": 1, + "entries": [ + "When you use your Miraculous {@variantrule Healing|XPHB}, you can choose one creature you can see within 60 feet of yourself. The target regains {@dice 1d8} for each {@variantrule Hit Points|XPHB|Hit Point} Die you expend with Miraculous {@variantrule Healing|XPHB} and you can end one of the following conditions on the target: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, or {@condition Poisoned|XPHB}." + ] + }, + { + "name": "Merciful Healing", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Mercy", + "level": 3, + "header": 1, + "entries": [ + "You don't take Radiant damage from casting spells listed on the Mercy Spells table." + ] + }, + { + "name": "Virtuous Blessings", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Mercy", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, choose a number of creatures you can see up to your Wisdom modifier (minimum of 1) to receive one of the following blessings of your choice. Each creature need not receive the same blessing. An unused blessing is expended when a blessed creature finishes a {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Blessing of Alacrity", + "entries": [ + "The creature can expend this blessing to increase its {@variantrule Speed|XPHB} by 30 feet until the end of the current turn (no action required)." + ] + }, + { + "type": "entries", + "name": "Blessing of Eloquence", + "entries": [ + "The creature can expend this blessing to gain {@variantrule Advantage|XPHB} on a {@variantrule D20 Test|XPHB} using Wisdom or Charisma (no action required)." + ] + }, + { + "type": "entries", + "name": "Blessing of Vigilance", + "entries": [ + "The creature can expend this blessing to gain {@variantrule Advantage|XPHB} on an {@variantrule Initiative|XPHB} roll (no action required)." + ] + } + ] + }, + { + "name": "Censuring Light", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Mercy", + "level": 14, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you emanate a radiant light in a 30-foot Emanantion that lasts for 1 minute or until you have the {@condition Incapacitated|XPHB} condition. Choose Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.", + "Whenever the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} enters the space of a creature of the chosen type and whenever such a creature enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there, it takes {@damage 4d6} Radiant damage. A creature takes this damage only once per turn.", + "Additionally, while in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, creatures of your choice have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects created by creatures of the chosen type.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 30 Radiant damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "name": "Anointed Healer", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Mercy", + "level": 18, + "header": 2, + "entries": [ + "Whenever you cast a spell that restores {@variantrule Hit Points|XPHB} to a creature, that creature regains additional {@variantrule Hit Points|XPHB} on the turn you cast the spell equal to your Martyr level. If this healing exceeds the creature's {@variantrule Hit Points|XPHB|Hit Point} maximum, it gains {@variantrule Temporary Hit Points|XPHB} equal to excess healing, up to a maximum of your Martyr level." + ] + }, + { + "name": "Burden of Odyssey", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Odyssey", + "level": 3, + "entries": [ + "{@i Undertake a Journey of Discovery}", + "The gods have tasked you with exploring the far reaches of the world, to venture where no soul has gone before, and bring back the discoveries waiting to be found there. You might be tasked to map an undiscovered continent, discover a straight between distant cities, or sail the edge of the oceans, but peril and adventure regardless await. You are unlikely to return from your journey, but your expedition will not have been in vain as long as your odyssey is remembered.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Odyssey Spells|Martyr|ValdaMartyr|Odyssey|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Voyager's Agility|Martyr|ValdaMartyr|Odyssey|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Odyssey Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Odyssey", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Odyssey Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Odyssey Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Expeditious Retreat|XPHB}, {@spell Feather Fall|XPHB}" + ], + [ + "5", + "{@spell Gust of Wind|XPHB}, {@spell Misty Step|XPHB}" + ], + [ + "9", + "{@spell Fly|XPHB}, {@spell Water Walk|XPHB}" + ], + [ + "13", + "{@spell Dimension Door|XPHB}, {@spell Freedom of Movement|XPHB}" + ], + [ + "17", + "{@spell Passwall|XPHB}, {@spell Teleportation Circle|XPHB}" + ] + ] + } + ] + }, + { + "name": "Voyager's Agility", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Odyssey", + "level": 3, + "header": 1, + "entries": [ + "The gods have blessed you with light feet and a confident stride, granting you the following benefits.", + { + "type": "entries", + "name": "Sacrificial Speed", + "entries": [ + "Your {@variantrule Speed|XPHB} increases by 10 feet. When you use either benefit of your Sacrifice, your {@variantrule Speed|XPHB} increases by another 10 feet until the end of your turn." + ] + }, + { + "type": "entries", + "name": "Swift Reprisal", + "entries": [ + "On your turn, you can use Reprisal without taking a {@variantrule Reaction|XPHB}." + ] + } + ] + }, + { + "name": "Misty Transposition", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Odyssey", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "You can cast {@spell Misty Step|XPHB} without taking Radiant damage. When you do so, you can choose to teleport to a space occupied by a willing creature within range that doesn't have the {@condition Incapacitated|XPHB} condition. You both teleport, swapping places." + ] + }, + { + "name": "Zephyr's Stride", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Odyssey", + "level": 14, + "header": 2, + "entries": [ + "Whenever you end your turn 30 feet or further away from where you began, you are enveloped in a blur of speed. Until the start of your next turn, attack rolls against you have {@variantrule Disadvantage|XPHB} and you don't take Radiant damage from your Sacrificial Strike." + ] + }, + { + "name": "Argonaut", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Odyssey", + "level": 18, + "header": 2, + "entries": [ + "When you roll {@variantrule Initiative|XPHB}, you can cast {@spell Haste|XPHB} on yourself without taking Radiant damage or expending a spell use. When you cast the spell, it doesn't require {@status Concentration|XPHB} and, when the spell ends, you don't have the {@condition Incapacitated|XPHB} condition and your {@variantrule Speed|XPHB} isn't 0.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 30 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "name": "Burden of Rebirth", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Rebirth", + "level": 3, + "entries": [ + "{@i Regenerate and Regrow the Natural World}", + "When the natural world is threatened by the needs of growing industry, the ravages of war, or a catastrophic event, the gods may choose a Martyr to protect the wild places of the world. Martyrs with this burden don’t seek to prevent the destruction of the world; that would be impossible given the number of factors that threaten it. Instead, those tasked with the Burden of Rebirth give their lives to regenerate what has been razed, ushering in new life in places devastated by death.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Rebirth Spells|Martyr|ValdaMartyr|Rebirth|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Natural Companion|Martyr|ValdaMartyr|Rebirth|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Rebirth Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Rebirth", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Rebirth Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Rebirth Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Entangle|XPHB}, {@spell Find Familiar|XPHB}, {@spell Goodberry|XPHB}, {@spell Shillelagh|XPHB}, {@spell Speak with Animals|XPHB}" + ], + [ + "5", + "{@spell Pass Without Trace|XPHB}, {@spell Spike Growth|XPHB}" + ], + [ + "9", + "{@spell Plant Growth|XPHB}, {@spell Speak with Plants|XPHB}" + ], + [ + "13", + "{@spell Giant Insect|XPHB}, {@spell Hallucinatory Terrain|XPHB}" + ], + [ + "17", + "{@spell Awaken|XPHB}, {@spell Reincarnate|XPHB}" + ] + ] + } + ] + }, + { + "name": "Natural Companion", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Rebirth", + "level": 3, + "header": 1, + "entries": [ + "You can cast {@spell Find Familiar|XPHB} and {@spell Speak with Animals|XPHB} without taking Radiant damage or expending a spell use." + ] + }, + { + "name": "Surefooted", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Rebirth", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "{@variantrule Difficult Terrain|XPHB} doesn't cost you or allies within 30 feet of yourself extra movement. Additionally, you and allies within 30 feet of you are immune to the {@spell Entangle|XPHB}, {@spell Spike Growth|XPHB}, and {@spell Plant Growth|XPHB} spells." + ] + }, + { + "name": "Verdant Resilience", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Rebirth", + "level": 14, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can enter a state of natural regeneration, granting your the following for 1 minute. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Regeneration", + "entries": [ + "At the start of each of your turns, you regain {@variantrule Hit Points|XPHB} equal to your Wisdom modifier (minimum of 1) if you have at least 1 {@variantrule Hit Points|XPHB|Hit Point}." + ] + }, + { + "type": "entries", + "name": "Resistance", + "entries": [ + "You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." + ] + } + ] + }, + { + "name": "Turn of the Wheel", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Rebirth", + "level": 18, + "header": 2, + "entries": [ + "Death is only the beginning for you. You gain the following benefits.", + { + "type": "entries", + "name": "Reincarnation", + "entries": [ + "You can cast {@spell Reincarnate|XPHB} without Material components or taking Radiant damage. When you cast this spell, you can choose the new body's species instead of rolling for it randomly." + ] + }, + { + "type": "entries", + "name": "Reincarnated Return", + "entries": [ + "If you die without using your Final Martyrdom, you can return to life 24 hours after you die as if you were the target of the {@spell Reincarnate|XPHB} spell. You can choose your new body's species instead of rolling for it randomly. Once you return to life in this way, you can't do so again for 10 days." + ] + } + ] + }, + { + "name": "Burden of Revolution", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Revolution", + "level": 3, + "entries": [ + "{@i Liberate Others and Slay Tyrants}", + "Kings and leaders are bound by an unspoken covenant to the gods to govern their people justly and peacefully. When a monarch turns their back on the gods, embraces tyranny, or uses cruel measures against their own people, a Martyr is called to end their reign. Rarely does a Martyr of Revolution come with peaceful measures, for when a king must fall, only the sword can provide the necessary leverage.", + "Such Martyrs are not only called to battle kings; any person of influence that oppresses others and abuses their power might wrong the gods enough to earn the ire of a Martyr. In dark times, a Martyr might be tasked with clearing a continent of despots and oppressors, calling for a full-scale military campaign of liberation.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Revolution Spells|Martyr|ValdaMartyr|Revolution|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Revolutionary Spirit|Martyr|ValdaMartyr|Revolution|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Revolution Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Revolution", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Revolution Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Revolution Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Command|XPHB}, {@spell Heroism|XPHB}" + ], + [ + "5", + "{@spell Hold Person|XPHB}, {@spell Magic Weapon|XPHB}" + ], + [ + "9", + "{@spell Divine Wrath|ValdaSpire24}, {@spell Protection from Energy|XPHB}" + ], + [ + "13", + "{@spell Stoneskin|XPHB}, {@spell Wall of Fire|XPHB}" + ], + [ + "17", + "{@spell Hold Monster|XPHB}, {@spell Rary's Telepathic Bond|XPHB|Telepathic Bond}" + ] + ] + } + ] + }, + { + "name": "Revolutionary Spirit", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Revolution", + "level": 3, + "header": 1, + "entries": [ + "Your zeal for freedom grants you the following benefits. Ranged Reprisal. You can use your Reprisal when you take damage from a creature you can see within 60 feet of you.", + { + "type": "entries", + "name": "Sacrificial Inspiration", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can take 5 Radiant damage to give {@variantrule Heroic Inspiration|XPHB} to an ally within 60 feet of yourself who can see or hear you. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}." + ] + } + ] + }, + { + "name": "Aura of Tenacity", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Revolution", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "You and your allies within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} centered on you gain a bonus to {@variantrule Initiative|XPHB} rolls equal to your Wisdom modifier (minimum bonus of +1). The aura is inactive while you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Kingslayer", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Revolution", + "level": 14, + "header": 2, + "entries": [ + "Once per turn when you reduce an enemy to 0 {@variantrule Hit Points|XPHB}, choose one of the following benefits.", + { + "type": "entries", + "name": "Assault", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can move up to 15 feet and make a melee attack." + ] + }, + { + "type": "entries", + "name": "Break Spells", + "entries": [ + "All of the creature's spells and effects immediately end, including all spells with permanent effects. Additionally, Contingency, Clone, and other spells that occur in response to the target's death don't trigger." + ] + }, + { + "type": "entries", + "name": "Shatter Morale", + "entries": [ + "Each ally of the creature within 120 feet of it that has a {@variantrule Challenge Rating|XPHB} less than the target's (or the target's level if it doesn't have a {@variantrule Challenge Rating|XPHB}) has the {@condition Frightened|XPHB} condition for 1 minute. At the end of each of its turns, the {@condition Frightened|XPHB} target makes a Wisdom saving throw against your spell save DC, ending the condition on itself on a success." + ] + } + ] + }, + { + "name": "Rallying Strike", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Revolution", + "level": 18, + "header": 2, + "entries": [ + "When you use your Sacrificial Strike, choose one of your allies within 30 feet of yourself who can see or hear you. The ally can take a {@variantrule Reaction|XPHB} to make one attack using a weapon." + ] + }, + { + "name": "Burden of Truth", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Truth", + "level": 3, + "entries": [ + "{@i Bring a Prophet's Message to the World}", + "Tasked with unveiling the world's deceptions and delivering to the people a profound truth, Martyrs carrying the Burden of Truth face an endless battle with disillusionment and lies. Such a Martyr must earn the people's hearts and minds, turning their favors away from evil influences and toward divine ones. It is an uphill battle, but one that rarely requires grievous violence except in the most dire of circumstances.", + "Martyrs of Truth are often deemed prophets, for their gods entrust them with knowledge of the future, insights into the past, and sagacious perspective on the present. Such information is proof of their messages' divine origin and is a necessary balm, for the truths such Martyrs are called to preach are often a bitter pill for listeners to swallow.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Truth Spells|Martyr|ValdaMartyr|Truth|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Compelling Message|Martyr|ValdaMartyr|Truth|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Forewarning|Martyr|ValdaMartyr|Truth|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Truth Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Truth", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Truth Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Truth Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Identify|XPHB}, {@spell Word of Force|ValdaSpire24}" + ], + [ + "5", + "{@spell Word of Terror|ValdaSpire24}, {@spell Zone of Truth|XPHB}" + ], + [ + "9", + "{@spell Sending|XPHB}, {@spell Word of Transience|ValdaSpire24}" + ], + [ + "13", + "{@spell Divination|XPHB}, {@spell Freedom of Movement|XPHB}" + ], + [ + "17", + "{@spell Legend Lore|XPHB}, {@spell Word of Control|ValdaSpire24}" + ] + ] + } + ] + }, + { + "name": "Compelling Message", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Truth", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in the {@skill Persuasion|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." + ] + }, + { + "name": "Forewarning", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Truth", + "level": 3, + "header": 1, + "entries": [ + "As a {@action Magic|XPHB} action, you can glimpse some future peril and warn yourself or an ally within 60 feet of yourself who can hear you. This warning lasts until the creature finishes a {@variantrule Long Rest|XPHB} and ends early if you use this feature to warn a different creature. When the warned creature is hit by an attack roll, it can use this warning to gain a +5 bonus to its AC against the attack, potentially causing it to miss. The warning then ends for it.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "name": "Seer", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassShortName": "Truth", + "subclassSource": "ValdaMartyr", + "level": 6, + "header": 2, + "entries": [ + "You have {@sense Blindsight|XPHB} with a range of 30 feet." + ] + }, + { + "name": "Word of Revelation", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Truth", + "level": 14, + "header": 2, + "entries": [ + "You can cast {@spell Word of Force|ValdaSpire24}, {@spell Word of Terror|ValdaSpire24}, and {@spell Word of Transience|ValdaSpire24} once each without taking Radiant damage or expending a spell use.", + "Once you cast one of these spells without taking Radiant damage, you must finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} before you can cast the spell in that way again." + ] + }, + { + "name": "Sacrificial Foresight", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Truth", + "level": 18, + "header": 2, + "entries": [ + "When you use your Sacrificial {@variantrule Skill|XPHB}, you gain a +5 bonus to all {@variantrule D20 Test|XPHB|D20 Tests} you make until the end of the current turn." + ] + }, + { + "name": "Burden of Tyranny", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Tyranny", + "level": 3, + "entries": [ + "{@i Rule with an Iron Fist}", + "When malevolent gods find the world pacified and defenseless, they send a Martyr of Tyranny to conquer its kingdoms, subjugate the weak, and spread misery with their blade. Once unleashed, this Martyr stops at nothing to establish an empire to rule over with an iron fist. They demand submission from their foes and pledges of fealty from their allies, taking gleeful satisfaction with every power grab and malicious turn. It isn't enough to rule: they must be feared, and any resistance must cower in their shadows. Only then will the gods let them die, likely stabbed in the back by someone crueler or more pitiless.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Tyranny Spells|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Diabolic Presence|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Vengeful Reprisal|Martyr|ValdaMartyr|Tyranny|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Tyranny Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Tyranny", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Tyranny Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Tyranny Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Bane|XPHB}, {@spell Command|XPHB}" + ], + [ + "5", + "{@spell Hold Person|XPHB}, {@spell Word of Terror|ValdaSpire24}" + ], + [ + "9", + "{@spell Bestow Curse|XPHB}, {@spell Fear|XPHB}" + ], + [ + "13", + "{@spell Dominate Beast|XPHB}, {@spell Phantasmal Killer|XPHB}" + ], + [ + "17", + "{@spell Dominate Person|XPHB}, {@spell Hold Monster|XPHB}" + ] + ] + } + ] + }, + { + "name": "Diabolic Presence", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Tyranny", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in the {@skill Intimidation|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." + ] + }, + { + "name": "Vengeful Reprisal", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Tyranny", + "level": 3, + "header": 1, + "entries": [ + "When you deal Radiant damage to a creature with your Reprisal, you have {@variantrule Advantage|XPHB} on attack rolls against the target until the end of your next turn." + ] + }, + { + "name": "Death Stare", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Tyranny", + "level": 6, + "header": 2, + "entries": [ + "When you roll {@variantrule Initiative|XPHB}, or as a {@action Magic|XPHB} action on your turn, you can lay a chilling gaze upon a creature you can see within 60 feet of yourself. The target must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Frightened|XPHB} condition until the end of its next turn." + ] + }, + { + "name": "Sacrificial Resilience", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Tyranny", + "level": 14, + "header": 2, + "entries": [ + "Once on each of your turns, immediately after you use your Sacrificial Strike, you can gain a number of {@variantrule Temporary Hit Points|XPHB} equal to the amount of Radiant damage you take." + ] + }, + { + "name": "Totalitarian Control", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Tyranny", + "level": 18, + "header": 2, + "entries": [ + "You can cast {@spell Dominate Beast|XPHB}, {@spell Dominate Monster|XPHB}, or {@spell Dominate Person|XPHB} once without taking Radiant damage or expending a spell use. When you cast one of these spells using this feature, you gain the following benefits. Once you cast one of these spells without taking Radiant damage, you must finish a {@variantrule Long Rest|XPHB} before you can cast the spell in that way again.", + { + "type": "entries", + "name": "Overpowering Command", + "entries": [ + "The target has {@variantrule Disadvantage|XPHB} on its saving throw against the spell." + ] + }, + { + "type": "entries", + "name": "Psychic Recoil", + "entries": [ + "When the spell ends, you can choose to deal {@damage 6d8} Psychic damage to the target." + ] + }, + { + "type": "entries", + "name": "Iron Grip", + "entries": [ + "If you cast {@spell Dominate Beast|XPHB} or Dominate Person, you can numb the target to pain. The target doesn't repeat its saving throw against the spell when it takes damage." + ] + } + ] + }, + { + "name": "Burden of the End", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "The End", + "level": 3, + "entries": [ + "{@i Prevent a Looming Disaster, or Die Trying}", + "The gods have seen a great cataclysm on the horizon and tasked you with protecting the world from catastrophe. The coming end may entail the collapse of a kingdom, the arrival of an evil entity, or the quiet vanishing of a village, temple, or way of life. However destructive or temperate, the coming cataclysm disrupts the gods' plans or threatens their hold on the mortal plane. To this end, the gods imbue you with ancient and powerful spells, tools once gifted only to prophets. The life of a Martyr is always forfeit, so long as the cataclysm can be forestalled or defeated.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of the End Spells|Martyr|ValdaMartyr|The End|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mystical Wisdom|Martyr|ValdaMartyr|The End|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spell Recovery|Martyr|ValdaMartyr|The End|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of the End Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "The End", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the End Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "End Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Chromatic Orb|XPHB}, {@spell Protection From Evil and Good|XPHB}, {@spell Sacred Flame|XPHB}" + ], + [ + "5", + "{@spell Darkness|XPHB}, {@spell Shatter|XPHB}" + ], + [ + "9", + "{@spell Counterspell|XPHB}, {@spell Lightning Bolt|XPHB}" + ], + [ + "13", + "{@spell Banishment|XPHB}, {@spell Blight|XPHB}" + ], + [ + "17", + "{@spell Cone of Cold|XPHB}, {@spell Telekinesis|XPHB}" + ] + ] + } + ] + }, + { + "name": "Mystical Wisdom", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "The End", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in the {@skill Arcana|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Wisdom modifier (minimum of +1)." + ] + }, + { + "name": "Spell Recovery", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "The End", + "level": 3, + "header": 1, + "entries": [ + "When you take a {@variantrule Short Rest|XPHB}, you can choose to regain a number expended spell uses equal to your Wisdom modifier (minimum of 1).", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Anointed Arcana", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "The End", + "level": 6, + "header": 2, + "entries": [ + "The Radiant damage you take from casting spells listed on the End Spells table is reduced by 10, to a minimum of 5." + ] + }, + { + "name": "Sacrificial Spell", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "The End", + "level": 14, + "header": 2, + "entries": [ + "When you cast a level 1+ Martyr spell, you can take 10 Radiant damage to use one of the following benefits. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}.", + { + "type": "entries", + "name": "Heighten", + "entries": [ + "Once on each of your turns, when you cast a spell that forces a creature to make a saving throw, you can give one target of the spell {@variantrule Disadvantage|XPHB} on saves against the spell." + ] + }, + { + "type": "entries", + "name": "Quicken", + "entries": [ + "When you cast a spell that has a casting time of an action, you can change the casting time to a {@variantrule Bonus Action|XPHB} for this casting. You can't modify a spell in this way if you've already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on this turn after modifying a spell in this way." + ] + } + ] + }, + { + "name": "Vindictive Spell", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "The End", + "level": 18, + "header": 2, + "entries": [ + "When you take damage from an enemy you can see within 30 feet of yourself, you can take a {@variantrule Reaction|XPHB} to cast a level 1-3 Martyr spell. The spell must deal damage, have a casting time of an action or {@variantrule Bonus Action|XPHB}, and target that creature or include it in its area. The Radiant damage you take from casting the spell is decreased by the amount of triggering damage (minimum 0)." + ] + }, + { + "name": "Burden of Discord", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Discord", + "level": 3, + "entries": [ + "{@i Wreak Havoc and Disrupt the Status Quo}", + "Martyrs of Discord are chosen at random to sow chaos wherever they travel. They light things on fire, commit petty crimes, and even murder when the fancy strikes. Apt to follow their own predilections, Martyrs of Discord are unified only by their charge to disrupt the status quo as much as possible.", + "No one is certain why the gods make Martyrs of Discord in the first place. Perhaps it is at the whim of one capricious or evil god, or perhaps the gods desire a balance between chaos and law, and must sometimes stoke the fire to restore this balance.", + { + "type": "refSubclassFeature", + "subclassFeature": "Burden of Discord Spells|Martyr|ValdaMartyr|Discord|ValdaMartyr|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Havoc|Martyr|ValdaMartyr|Discord|ValdaMartyr|3" + } + ] + }, + { + "name": "Burden of Discord Spells", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Discord", + "level": 3, + "header": 1, + "entries": [ + "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Discord Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "caption": "Discord Spells", + "colLabels": [ + "Martyr Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + "3", + "{@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, {@spell Inflict Wounds|XPHB}" + ], + [ + "5", + "{@spell Knock|XPHB}, {@spell Shatter|XPHB}" + ], + [ + "9", + "{@spell Lightning Bolt|XPHB}, {@spell Stinking Cloud|XPHB}" + ], + [ + "13", + "{@spell Confusion|XPHB}, {@spell Polymorph|XPHB}" + ], + [ + "17", + "{@spell Mislead|XPHB}, {@spell Passwall|XPHB}" + ] + ] + } + ] + }, + { + "name": "Havoc", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Discord", + "level": 3, + "header": 1, + "entries": [ + "When you hit an enemy with a melee attack roll using a weapon, you can roll on the Havoc! table to trigger an additional effect.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}.", + { + "type": "table", + "caption": "Havoc!", + "colLabels": [ + "d10", + "Effect" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Your weapon momentarily becomes a plush toy. The attack deals only 1 Bludgeoning damage." + ], + [ + "2", + "You regain 5 {@variantrule Hit Points|XPHB}." + ], + [ + "3", + "Flammable objects that aren't being worn or carried within 5 feet of you start burning." + ], + [ + "4", + "Immediately after dealing damage, an explosion of force pushes you and the target 20 feet apart." + ], + [ + "5", + "One object the target is holding magically teleports up to 15 feet away from it." + ], + [ + "6", + "The target comically trips and has the {@condition Prone|XPHB} condition." + ], + [ + "7", + "The target takes an extra 1d6 Cold, Fire, or Lightning damage (GM's choice)." + ], + [ + "8", + "Immediately after dealing damage, you teleport to an unoccupied space you can see within 30 feet of yourself." + ], + [ + "9", + "Until the start of your next turn, the target has one of the following conditions of your choice: {@condition Charmed|XPHB}, {@condition FrightenedX|PHB}, or {@condition Poisoned|XPHB}." + ], + [ + "10", + "Your weapon doubles in size causing the triggering attack to become a {@variantrule Critical Hit|XPHB}." + ] + ] + } + ] + }, + { + "name": "Coin of Chaos", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Discord", + "level": 6, + "header": 2, + "entries": [ + "You have a coin infused with the tides of chaos. Whenever you or an ally makes a {@variantrule D20 Test|XPHB}, you can flip a coin to add a bonus to the roll. The bonus equals +4 on heads, or +1 on tails.", + "Once you use the coin, the coin passes to the GM, who can use it to add a bonus to any {@variantrule D20 Test|XPHB} made by a creature under their control. Once the GM uses the coin, it passes back to you, and so on. When you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, you regain the coin, whether or not the GM has used it." + ] + }, + { + "name": "Pandemonium", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Discord", + "level": 14, + "header": 2, + "entries": [ + "You can use your Havoc! without taking Radiant damage and, whenever you roll on the Havoc! table, you can roll twice and use either number." + ] + }, + { + "name": "Sacrificial Burst", + "source": "ValdaMartyr", + "className": "Martyr", + "classSource": "ValdaMartyr", + "subclassSource": "ValdaMartyr", + "subclassShortName": "Discord", + "level": 18, + "header": 2, + "entries": [ + "When you use your Sacrificial Strike, you can deal an extra {@damage 2d10} Radiant damage instead of 10 Radiant damage, or {@damage 4d10} damage instead of 20.", + "Additionally, if you roll the highest number of any damage die for this attack, you can roll another of that die and add it to the damage. You can add a maximum of 10 dice to the attack's damage roll in this way." + ] + }, + { + "name": "Daggermark", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Daggermark", + "level": 3, + "entries": [ + "{@i Use Stealth and Subterfuge to Achieve Victory}", + "Captains that bear the Daggermark—a tattoo, scar, or insignia representing a blade—utilize stealth and clandestine tactics to defeat their foes. Though they prefer ambushes and assassinations, they may acquiesce to direct confrontation if they have an underhanded tactic up their sleeve to safeguard victory. These Captains might be leaders in a Thieves' Guild, career assassins, or bandit captains that mark their closest confidants with the Daggermark to induct them into their ranks.", + { + "type": "refSubclassFeature", + "subclassFeature": "Covert Tactics|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Effortless Dodge [Maneuver]|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3" + } + ] + }, + { + "name": "Covert Tactics", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Daggermark", + "level": 3, + "header": 1, + "entries": [ + "Your experience in striking from the shadows grants you the following benefits.", + { + "type": "entries", + "name": "Roguish Proficiencies", + "entries": [ + "You gain proficiency with the {@skill Sleight of Hand|XPHB} and {@skill Stealth|XPHB} skills." + ] + }, + { + "type": "entries", + "name": "Charismatic Initiative", + "entries": [ + "You gain a bonus to {@variantrule Initiative|XPHB} rolls equal to your Charisma modifier (minimum bonus of +1)." + ] + }, + { + "type": "entries", + "name": "Quick Hide", + "entries": [ + "You can take the {@action Hide|XPHB} action as a {@variantrule Bonus Action|XPHB}." + ] + } + ] + }, + { + "name": "Effortless Dodge [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Daggermark", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to take the {@action Disengage|XPHB} or {@action Dodge|XPHB} action. You can't use this maneuver while wearing Medium or Heavy armor." + ] + }, + { + "name": "Flanking Strike", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Daggermark", + "level": 6, + "header": 2, + "entries": [ + "When you hit a creature with an attack using a weapon, the next attack roll made by an ally against the target before the end of your next turn has {@variantrule Advantage|XPHB}." + ] + }, + { + "name": "Evasion", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Daggermark", + "level": 10, + "header": 2, + "entries": [ + "You can nimbly dodge out of the way of certain dangers. When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition. Your Cohort also gains the benefits of this feature." + ] + }, + { + "name": "Preemptive Strike", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Daggermark", + "level": 14, + "header": 2, + "entries": [ + "When a creature you can see within 30 feet makes an attack against you, you can take a {@variantrule Reaction|XPHB} to make one attack with a weapon against the attacker. Resolve your attack before the triggering attack.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." + ] + }, + { + "name": "Eagle Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Eagle Banner", + "level": 3, + "entries": [ + "{@i Deliver Shots with Pinpoint Accuracy}", + "With sharp eyes and even sharper arrows, Captains of the Eagle Banner seek to master bows, slings, and ballistae alike. Such Captains are just as dangerous in close range as they are perched on the horizon, for they can accurately deliver an arrow or a crossbow bolt at point blank range.", + { + "type": "refSubclassFeature", + "subclassFeature": "Eagle Eye [Maneuver]|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Close-Quarters Shooting|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3" + } + ] + }, + { + "name": "Eagle Eye [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Eagle Banner", + "level": 3, + "header": 1, + "entries": [ + "Once per turn when you miss with a ranged attack roll, you can expend one Battle Die and add it to the attack roll, potentially causing the attack to hit." + ] + }, + { + "name": "Close-Quarters Shooting", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Eagle Banner", + "level": 3, + "header": 1, + "entries": [ + "Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with Ranged weapons. Your Cohort also gains the benefits of this feature." + ] + }, + { + "name": "Vantage Point", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Eagle Banner", + "level": 6, + "header": 2, + "entries": [ + "Your skill at scaling walls and gaining a perch above your foes grants you the following benefits.", + { + "type": "entries", + "name": "Climb Speed", + "entries": [ + "You have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}." + ] + }, + { + "type": "entries", + "name": "High Ground Shot", + "entries": [ + "When you make a ranged attack roll from an elevation of 15 feet or more above the target, you have {@variantrule Advantage|XPHB} on the roll." + ] + } + ] + }, + { + "name": "Counter-Shot [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Eagle Banner", + "level": 10, + "header": 2, + "entries": [ + "When an enemy you can see hits a creature with a ranged attack roll, you can take a {@variantrule Reaction|XPHB} and expend one Battle Die to attempt to intercept the attack. You must be holding a Ranged weapon and the creature must be within your weapon's range to use this maneuver. Subtract the Battle Die from the attack roll, potentially causing it to miss." + ] + }, + { + "name": "Hundred-Arrow Volley", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Eagle Banner", + "level": 14, + "header": 2, + "entries": [ + "When you take the {@action Attack|XPHB} action with a Ranged weapon, you can replace one of your attacks with a flurry of projectiles in one of the following ways.", + { + "type": "entries", + "name": "Arrow Rain", + "entries": [ + "Choose a point within your weapon's range. You launch several projectiles that rain down in a 10-foot-radius, 40-foot-high {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} centered on that point. Make a separate ranged attack roll against each target in that {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder}." + ] + }, + { + "type": "entries", + "name": "Scatter Shot", + "entries": [ + "You launch several projectiles in a 20- foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Make a separate ranged attack roll against each target in that {@variantrule Cone [Area of Effect]|XPHB|Cone}." + ] + } + ] + }, + { + "name": "Jolly Roger", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Jolly Roger", + "level": 3, + "entries": [ + "{@i Command Your Crew on the High Seas}", + "The skull and crossbones of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means the strong backs of a crew working in unison, piloting a ship from horizon to horizon under the command of a fierce captain and their first mate.", + { + "type": "refSubclassFeature", + "subclassFeature": "Skirmish [Maneuver]|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Scallywag|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3" + } + ] + }, + { + "name": "Skirmish [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Jolly Roger", + "level": 3, + "header": 1, + "entries": [ + "When you make an attack using a weapon, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to make an attack using the same weapon or a different one later on the same turn. One attack must be a melee attack roll and the other must be a ranged attack roll." + ] + }, + { + "name": "Scallywag", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Jolly Roger", + "level": 3, + "header": 1, + "entries": [ + "You have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}, and your Cohort has a {@variantrule Swim Speed|XPHB} equal to its {@variantrule Speed|XPHB}." + ] + }, + { + "name": "Fancy Footwork", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Jolly Roger", + "level": 6, + "header": 2, + "entries": [ + "Your elegant swordplay puts enemies where you want them. Whenever you hit a creature of Large size or smaller with a Melee weapon, you can force the target to move to an unoccupied space within 5 feet of it, and you can move 5 feet. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}." + ] + }, + { + "name": "Dirty Tactics", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Jolly Roger", + "level": 10, + "header": 2, + "entries": [ + "Once per turn when you hit a creature with a Melee weapon, you can use one of the following effects.", + { + "type": "entries", + "name": "Flank", + "entries": [ + "Your Cohort has {@variantrule Advantage|XPHB} on the next melee attack roll it makes against the target while you are within 5 feet of it before the end of your next turn." + ] + }, + { + "type": "entries", + "name": "Pocket Sand", + "entries": [ + "The target has {@variantrule Disadvantage|XPHB} on its next attack roll before the end of your next turn." + ] + }, + { + "type": "entries", + "name": "Trip", + "entries": [ + "The target has the {@condition Prone|XPHB} condition if it is Large or smaller." + ] + } + ] + }, + { + "name": "All Hands on Deck", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Jolly Roger", + "level": 14, + "header": 2, + "entries": [ + "At your directive, your crew works in perfect unison. As a {@variantrule Bonus Action|XPHB}, you can issue a series of directives to allies within 30 feet of yourself that can see or hear you. Each ally has {@variantrule Advantage|XPHB} on the next {@dice D20} test it makes before the start of your next turn.", + "You can use this feature a number of times equal to your Charisma modifier and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Lion Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Lion Banner", + "level": 3, + "entries": [ + "{@i Lead with Heroism and Zeal}", + "Captains who fly the Lion Banner are consummate leaders with forceful personalities and a penchant for heroics. Such Captains lead from the front, flying their banner high in battles where valor and luck turn the tide in their favor.", + { + "type": "refSubclassFeature", + "subclassFeature": "Commanding Presence|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Challenge [Maneuver]|Captain|ValdaCaptain|Lion Banner|ValdaCaptain|3" + } + ] + }, + { + "name": "Commanding Presence", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Lion Banner", + "level": 3, + "header": 1, + "entries": [ + "If you use your Born Leader maneuver and the check still fails, you don't expend the Battle Die to use the maneuver." + ] + }, + { + "name": "Challenge [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Lion Banner", + "level": 3, + "header": 1, + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to goad the target into attacking you. Add the Battle Die to the attack's damage roll. Until the start of your next turn, the target has {@variantrule Disadvantage|XPHB} on attack rolls against creatures other than you while you are within 5 feet of the target." + ] + }, + { + "name": "High Morale", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Lion Banner", + "level": 6, + "header": 2, + "entries": [ + "You can use your Morale Boost maneuver when two or more creatures, including yourself, simultaneously fail a saving throw against the same effect, such as a dragon's breath weapon. Each creature that failed its saving throw gains the benefit of Morale Boost, and you only expend one Battle Die." + ] + }, + { + "name": "Vengeful Gambit", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Lion Banner", + "level": 10, + "header": 2, + "entries": [ + "When a creature under the effect of your Challenge maneuver hits you with an attack, you can take a {@variantrule Reaction|XPHB} to gain {@variantrule Resistance|XPHB} to the attack's damage for that attack and make an attack against that creature using a weapon or {@variantrule Unarmed Strike|XPHB} as a part of the same {@variantrule Reaction|XPHB}." + ] + }, + { + "name": "Heroic Leadership", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Lion Banner", + "level": 14, + "header": 2, + "entries": [ + "When you use your Bolster or Rally maneuver, the target gains {@variantrule Heroic Inspiration|XPHB} if it doesn't already have it." + ] + }, + { + "name": "Yellow Sign", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Yellow Sign", + "level": 3, + "entries": [ + "{@i Enthrall Your Friends and Foes with Eldritch Madness}", + "The Yellow Sign is a twisting symbol of eldritch chaos, the signature of an otherworldly leviathan ready to consume all of reality. Captains bearing its distinctive mark upon their Shields and armor aren’t commanders—they are cult leaders dedicated to incomprehensible alien masters. Their objectives are as secretive as they are disquieting, but undoubtedly demand indoctrination of more thralls to spread their master's sign and influence.", + { + "type": "refSubclassFeature", + "subclassFeature": "Frenzied Strike [Maneuver]|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Eldritch Herald|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3" + } + ] + }, + { + "name": "Frenzied Strike [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Yellow Sign", + "level": 3, + "header": 1, + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to infect the target's mind. The creature has the Frenzied condition until the end of its next turn.", + "A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB|Opportunity Attacks} if any creature provokes one." + ] + }, + { + "name": "Eldritch Herald", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Yellow Sign", + "level": 3, + "header": 1, + "entries": [ + "Your eldritch master psychically nudges you toward its goals, granting you the following benefits.", + { + "type": "entries", + "name": "Outer Knowledge", + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you gain proficiency and {@variantrule Expertise|XPHB} in a skill chosen by the GM. The GM can change this skill when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Enthralled", + "entries": [ + "You and your Cohort have {@variantrule Advantage|XPHB} on saving throws you make to avoid or end the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions." + ] + } + ] + }, + { + "name": "Pallid Aura", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Yellow Sign", + "level": 6, + "header": 2, + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to trace the Yellow Sign in the air and create a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of psychic energy centered on yourself for 1 minute or until you have the {@condition Incapacitated|XPHB} condition. Once per turn, when a creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a {@variantrule D20 Test|XPHB}, you can roll {@dice 1d6} and subtract it from the roll (no action required).", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." + ] + }, + { + "name": "Maniacal Influence", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Yellow Sign", + "level": 10, + "header": 2, + "entries": [ + "Your eldritch master's influence grows, granting you the following benefits.", + { + "type": "entries", + "name": "Frenzied Ally", + "entries": [ + "When a creature has the Frenzied condition of your Frenzied Strike, it regards you and your Cohort as allies while it has the condition." + ] + }, + { + "type": "entries", + "name": "Frenzied Blitz", + "entries": [ + "When you use your Blitz feature, you can direct a creature that has the Frenzied condition, even if that creature isn't an ally." + ] + }, + { + "type": "entries", + "name": "Extended Frenzy", + "entries": [ + "Whenever a creature that has the Frenzied condition of your Frenzied Strike ends its turn, it must make a Wisdom saving throw against your Maneuver save DC. On a failed save, the Frenzied condition doesn't end for that creature. On a success, the condition ends for that creature." + ] + } + ] + }, + { + "name": "Nightmarish Glow", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Yellow Sign", + "level": 14, + "header": 2, + "entries": [ + "While the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of your Pallid Aura is active, you and your allies within the Emantion deal an extra {@damage 1d6} Psychic damage when hitting an enemy with a weapon or an {@variantrule Unarmed Strike|XPHB}." + ] + }, + { + "name": "Holy Icon", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Holy Icon", + "level": 3, + "entries": [ + "{@i Champion a Divine Cause}", + "Captains adorned with a Holy Icon are the champions of a god or ideology, embarking on minor quests and holy crusades in furtherance of their ideals. Though not imbued with grand divine powers, they command a suite of lesser miracles to heal and strengthen their allies for the long road ahead and a surety of purpose to propel them onward.", + { + "type": "refSubclassFeature", + "subclassFeature": "Theological Studies|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Minor Miracle|Captain|ValdaCaptain|Holy Icon|ValdaCaptain|3" + } + ] + }, + { + "name": "Theological Studies", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Holy Icon", + "level": 3, + "header": 1, + "entries": [ + "Your faith and force of personality grant you the following benefits.", + { + "type": "entries", + "name": "Charismatic Religion", + "entries": [ + "You gain proficiency in the {@skill Religion|XPHB} skill. Additionally, you gain a bonus to Intelligence ({@skill Religion|XPHB}) checks equal to your Charisma modifier (minimum bonus of +1)." + ] + }, + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You learn two cantrips of your choice from the Cleric spell list. Charisma is your spellcasting ability for these spells." + ] + } + ] + }, + { + "name": "Minor Miracle", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Holy Icon", + "level": 3, + "header": 1, + "entries": [ + "A creature targeted by your Rally maneuver regains {@variantrule Hit Points|XPHB} equal to two rolls of your Battle Die plus your Charisma modifier. Additionally, you can use the Rally maneuver to heal a creature that has 0 {@variantrule Hit Points|XPHB}.", + "At Captain level 10, a creature targeted by your Rally maneuver regains {@variantrule Hit Points|XPHB} equal to four rolls of your Battle Dice plus your Charisma modifier." + ] + }, + { + "name": "Zealous Fervor", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Holy Icon", + "level": 6, + "header": 2, + "entries": [ + "Your fanaticism motivates your allies, granting the following benefits.", + { + "type": "entries", + "name": "Strength of Spirit", + "entries": [ + "When you use your Blitz feature to command an ally that has the {@condition Charmed|XPHB} or {@condition Frightened|XPHB} condition, it can reroll its save against the effect causing that condition, ending the condition on itself on a success." + ] + }, + { + "type": "entries", + "name": "Radiant Strike", + "entries": [ + "When you use your Blitz feature to command an ally to make an attack, the attack deals an extra {@damage 1d6} Radiant damage on a hit." + ] + } + ] + }, + { + "name": "Aura of Reprieve", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Holy Icon", + "level": 10, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can create a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you, which lasts for 1 minute or until you have the {@condition Incapacitated|XPHB} condition. When you or an ally starts its turn in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, that creature gains one of the following benefits of its choice. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend two Battle Die (no action required) to restore your use of it.", + { + "type": "entries", + "name": "Temporary Hit Points", + "entries": [ + "The creature gains {@dice 2d8} {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "type": "entries", + "name": "Resistance", + "entries": [ + "The creature has {@variantrule Resistance|XPHB} to a damage type of its choice other than Bludgeoning, Piercing, or Slashing damage until the start of its next turn." + ] + }, + { + "type": "entries", + "name": "End Condition", + "entries": [ + "The creature ends one condition on itself: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, or {@condition Poisoned|XPHB}." + ] + } + ] + }, + { + "name": "Raise Cohort", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Holy Icon", + "level": 14, + "header": 2, + "entries": [ + "You can cast the spell {@spell Raise Dead|XPHB} without a spell slot. If you revive a creature that was your Cohort, you also cast the spell without Material components. The creature becomes your Cohort once again, without an 8-hour initiation period.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Dragon Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Dragon Banner", + "level": 3, + "entries": [ + "{@i Defeat Your Foes with an Arsenal of Maneuvers}", + "Captains under the Dragon Banner are a scourge upon the battlefield. Armed with an array of lethal maneuvers, these captains cut through lesser combatants with ease, turning the tides of battle on their own, if needed. The visage of the Dragon Banner inspires fear and loyalty in equal measure, for the carnage left in a dragon warrior's wake speaks volumes of their skill.", + { + "type": "refSubclassFeature", + "subclassFeature": "Critical Focus|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Rampage [Maneuver]|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3" + } + ] + }, + { + "name": "Critical Focus", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Dragon Banner", + "level": 3, + "header": 1, + "entries": [ + "You enter a flow state in combat, granting you the following benefits.", + { + "type": "entries", + "name": "Improved Critical", + "entries": [ + "Your attack rolls with weapons and {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} can score a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}." + ] + }, + { + "type": "entries", + "name": "Chain Critical", + "entries": [ + "Whenever you reduce an enemy to 0 {@variantrule Hit Points|XPHB} or score a {@variantrule Critical Hit|XPHB} against an enemy, your {@variantrule Critical Hit|XPHB} range increases. After the first such attack, your attacks score a {@variantrule Critical Hit|XPHB} on a roll of 18-20 on the {@dice d20}; after the second, you score a {@variantrule Critical Hit|XPHB} on a roll of 17-20; after the third, you score a {@variantrule Critical Hit|XPHB} on a roll of 16-20. Your {@variantrule Critical Hit|XPHB} range resets after 1 minute or when you have the {@condition Incapacitated|XPHB} condition." + ] + } + ] + }, + { + "name": "Rampage [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Dragon Banner", + "level": 3, + "header": 1, + "entries": [ + "Once on each of your turns, immediately after you reduce an enemy to 0 {@variantrule Hit Points|XPHB} or score a {@variantrule Critical Hit|XPHB} with a melee attack roll, you can expend one Battle Die to move up to your {@variantrule Speed|XPHB} and make a melee attack (no action required). On a hit, you add the Battle Die to the attack's damage roll." + ] + }, + { + "name": "Martial Recovery", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Dragon Banner", + "level": 6, + "header": 2, + "entries": [ + "You can use your {@variantrule Bonus Action|XPHB} to regain all of your expended Battle Dice.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Bloody Spectacle", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Dragon Banner", + "level": 10, + "header": 2, + "entries": [ + "Whenever you reduce an enemy to 0 {@variantrule Hit Points|XPHB} or score a {@variantrule Critical Hit|XPHB} against an enemy, you can strike terror into nearby foes. When you do so, each creature of your choice in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must make a Wisdom saving throw against your Maneuver save DC. On a failed save, a creature has the {@condition Frightened|XPHB} condition for 1 minute. At the end of each of the {@condition Frightened|XPHB} creature's turns, the creature repeats the save, ending the effect on itself on a success.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." + ] + }, + { + "name": "Coup de Grâce [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Dragon Banner", + "level": 14, + "header": 2, + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend two Battle Dice as a {@variantrule Bonus Action|XPHB} to attempt to execute the target. Add the Battle Dice to the attack's damage roll. If you reduce the target to 0 {@variantrule Hit Points|XPHB}, this maneuver doesn't expend any Battle Dice." + ] + }, + { + "name": "Tower Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Tower Banner", + "level": 3, + "entries": [ + "{@i Fortify Yourself and Your Allies}", + "The fortified defenses of Captains who fly the Tower Banner are legendary. Their tactics emphasize fortification and survival, as well-protected soldiers cannot only win battles, but entire wars. Thinking long term is key to any defensive strategy, as Captains of the Tower know the answer is never how they shall counterattack, but when.", + { + "type": "refSubclassFeature", + "subclassFeature": "Iron Wall [Maneuver]|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Siege Defense|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|3" + } + ] + }, + { + "name": "Iron Wall [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Tower Banner", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to fortify yourself. The next time you are hit by an attack within the next minute, roll the Battle Die and add the number rolled to your AC against this attack, potentially causing it to miss. This effect ends early if you have the {@condition Incapacitated|XPHB} condition. You must be wearing Heavy armor to use this maneuver." + ] + }, + { + "name": "Siege Defense", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Tower Banner", + "level": 3, + "header": 1, + "entries": [ + "Well-versed in repelling attackers, you gain the following benefits.", + { + "type": "entries", + "name": "Defensive Tactics", + "entries": [ + "When you attack with a Melee weapon whose mastery property you can use, you can replace that property with the {@itemMastery Push|XPHB} or {@itemMastery Slow|XPHB} property for that attack." + ] + }, + { + "type": "entries", + "name": "Shooting from Cover", + "entries": [ + "You gain a +2 bonus to ranged attack rolls while in {@variantrule Cover|XPHB|Half Cover} or {@variantrule Cover|XPHB|Three-Quarters Cover}." + ] + } + ] + }, + { + "name": "Armored Redirection", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Tower Banner", + "level": 6, + "header": 2, + "entries": [ + "When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a {@variantrule Reaction|XPHB} to force the attack to target you instead. If the attack roll equals or exceeds your AC, the attack hits you instead; otherwise, it misses.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." + ] + }, + { + "name": "Mettle", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Tower Banner", + "level": 10, + "header": 2, + "entries": [ + "Your determination allows you to shrug off effects that would otherwise harm you. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition. Your Cohort also gains the benefits of this feature." + ] + }, + { + "name": "Iron Retribution", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Tower Banner", + "level": 14, + "header": 2, + "entries": [ + "Whenever a creature within 5 feet of you misses you with an attack roll, you can strike them with a Shield if you're carrying one (no action required), dealing {@damage 3d6} Bludgeoning damage to the attacker." + ] + }, + { + "name": "Siegeball Jersey", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Siegeball Jersey", + "level": 3, + "entries": [ + "{@i Cheer and Coach Your Team to Victory}", + "Siegeball is a beloved sport, and Captains adorned with a Siegeball Jersey live and breathe it. Such Captains view the entire world through sports metaphors and place themselves in the privileged position of the team captain or perhaps the coach. Foes are naturally the opposing team, the referees, or even a rowdy crowd. Quests are no different from a sports season, in which the team is destined to break records and bring home the cup. For Siegeball Captains, sportsmanship and rowdy competition go hand-in-hand. One can expect rousing speeches and inappropriate jeers meted out between downfield sprints and breathtaking tackles.", + { + "type": "refSubclassFeature", + "subclassFeature": "Sports Fanatic|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Team Inspiration [Maneuver]|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3" + } + ] + }, + { + "name": "Sports Fanatic", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Siegeball Jersey", + "level": 3, + "header": 1, + "entries": [ + "Your absolute devotion to your sport of choice grants you the following benefits.", + { + "type": "entries", + "name": "Charismatic Athletics", + "entries": [ + "You gain proficiency in the {@skill Athletics|XPHB} skill. Additionally, you gain a bonus to Strength ({@skill Athletics|XPHB}) checks equal to your Charisma modifier (minimum bonus of +1)." + ] + }, + { + "type": "entries", + "name": "Number One Fan", + "entries": [ + "You have {@variantrule Advantage|XPHB} on any ability check you make to recall information about a sport, its teams, and its players." + ] + } + ] + }, + { + "name": "Team Inspiration [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Siegeball Jersey", + "level": 3, + "header": 1, + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to and inspire another creature within 60 feet of yourself who can see or hear you. Give that creature one of your unexpended Battle Dice. A creature can have only one Battle Die from this maneuver at a time.", + "Once within the next minute when the creature fails a {@variantrule D20 Test|XPHB}, the creature can roll the Battle Die and add the number rolled to the {@dice d20}, potentially turning the failure into a success. A Battle Die is expended when it's rolled." + ] + }, + { + "name": "Game Plan", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Siegeball Jersey", + "level": 6, + "header": 2, + "entries": [ + "When you use your Blitz feature, you can direct your Cohort or an ally within 60 feet of yourself to take a {@variantrule Reaction|XPHB} to use one of the following options.", + { + "type": "entries", + "name": "Defensive Tackle", + "entries": [ + "The chosen ally moves up to its {@variantrule Speed|XPHB} and uses the Grapple or Shove option of its {@variantrule Unarmed Strike|XPHB}." + ] + }, + { + "type": "entries", + "name": "Go Long", + "entries": [ + "The chosen ally moves up to twice its {@variantrule Speed|XPHB}." + ] + }, + { + "type": "entries", + "name": "Take Cover", + "entries": [ + "The chosen ally moves up to its {@variantrule Speed|XPHB} and takes the {@action Hide|XPHB} action. It has {@variantrule Advantage|XPHB} on its Dexterity ({@skill Stealth|XPHB}) check." + ] + } + ] + }, + { + "name": "Athletic Constitution", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Siegeball Jersey", + "level": 10, + "header": 2, + "entries": [ + "When you make a Strength or Dexterity saving throw, you can make a Constitution saving throw with {@variantrule Advantage|XPHB} instead.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." + ] + }, + { + "name": "Game-Winning Play", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Siegeball Jersey", + "level": 14, + "header": 2, + "entries": [ + "When you are reduced to 0 {@variantrule Hit Points|XPHB}, you can take a {@variantrule Reaction|XPHB} to delay the {@condition Unconscious|XPHB} condition. You can immediately move up to twice your {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks} and take an action and a {@variantrule Bonus Action|XPHB}. Taking damage causes {@variantrule Death Saving Throw|XPHB} failures as normal, and three {@variantrule Death Saving Throw|XPHB} failures can still kill you. Following this, you have the {@condition Unconscious|XPHB} condition if you still have 0 {@variantrule Hit Points|XPHB}.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Skull Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Skull Banner", + "level": 3, + "entries": [ + "{@i Command a Loyal Undead Cohort}", + "Captains who fly the Skull Banner are grim heralds of an Undead tide. Their Cohorts and followers are shambling corpses or ethereal ghosts, hellbent on consuming and corrupting the living. Necromancers by any other name, Captains of the Skull possess little of the arcane talent beyond what is necessary to command an Undead army; little else is needed to make them formidable adversaries.", + { + "type": "refSubclassFeature", + "subclassFeature": "Undead Cohort|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Horrific Strike [Maneuver]|Captain|ValdaCaptain|Skull Banner|ValdaCaptain|3" + } + ] + }, + { + "name": "Undead Cohort", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Skull Banner", + "level": 3, + "header": 1, + "entries": [ + "Instead of initiating a Cohort, you can perform a ritual over the course of 8 hours, which can be done during a {@variantrule Long Rest|XPHB}, to animate an Undead Cohort. Choose its stat block: {@creature Corporeal Undead|ValdaCaptain} or {@creature Incorporeal Undead|ValdaCaptain}. You also choose what kind of Undead it is, such as a zombie or ghost, appropriate for the stat block." + ] + }, + { + "name": "Horrific Strike [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Skull Banner", + "level": 3, + "header": 1, + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to terrify the target. Add the Battle Dice to the attack's damage roll. The target has the {@condition Frightened|XPHB} condition until the end of your next turn." + ] + }, + { + "name": "Undead Horde", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Skull Banner", + "level": 6, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, can cast {@spell Animate Dead|XPHB} without a spell slot targeting the corpse of a Medium or Small Humanoid that has died within the last minute. When you cast the spell in this way, the Undead counts as your Cohort for your Captain features and uses your Charisma for its attack and damage rolls. This Undead lasts for 10 minutes, after which it crumbles into dust." + ] + }, + { + "name": "Sacrificial Thralls", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Skull Banner", + "level": 10, + "header": 2, + "entries": [ + "Whenever you are targeted by an attack while an Undead you control is within 5 feet of you, you can take a {@variantrule Reaction|XPHB} to command it to dive in the way of the attack, causing the attack to target the Undead instead.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." + ] + }, + { + "name": "Necromantic Burst", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Skull Banner", + "level": 14, + "header": 2, + "entries": [ + "As a {@action Magic|XPHB} action, you can release a burst of negative energy in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} centered on a corpse you can see within 60 feet of yourself. Each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Constitution saving throw against your Maneuver save DC, taking {@damage 10d8} Necrotic damage on a failed save or half as much damage on a successful one. Undead you control within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} gains {@variantrule Temporary Hit Points|XPHB} equal to half of the Necrotic damage dealt.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Demon Brand", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Demon Brand", + "level": 3, + "entries": [ + "{@i Harness the Demon Within You}", + "Captains bearing an abyssal Demon Brand have struck the darkest of pacts: binding their soul to a demonic entity that periodically takes hold of their body. On the battlefield, they forgo the companionship of a Cohort and rely on a flickering symbiosis between themselves and their demon. The demon and Captain are two halves of the same creature, sharing a single body and parts of one soul.", + { + "type": "refSubclassFeature", + "subclassFeature": "Demon Cohort|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Abyssal Arcana|Captain|ValdaCaptain|Demon Brand|ValdaCaptain|3" + } + ] + }, + { + "name": "Demon Cohort", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Demon Brand", + "level": 3, + "header": 1, + "entries": [ + "A demonic entity takes up residence within your body. The demon is jealously possessive\u2014it becomes your Cohort and you can't gain a new one. Unlike other Cohorts, the demon isn't a separate entity and doesn't take its own turn. Instead, you transform into the demon using the following rules.", + { + "type": "entries", + "name": "Shape-Shift", + "entries": [ + "You can use a {@variantrule Bonus Action|XPHB} to shape-shift into the demon or return to your normal form. While shape-shifted, your game statistics are replaced by the {@creature Demon Cohort|ValdaCaptain|Demon Cohort's} stat block, but you retain your {@variantrule Hit Points|XPHB}, {@variantrule Hit Point Dice|XPHB}, Intelligence, Wisdom, and Charisma scores, class features, and feats. You choose whether your equipment merges into the demon or is worn by it." + ] + }, + { + "type": "entries", + "name": "Temporary Hit Points", + "entries": [ + "When you are shape-shifted into the demon, you have {@variantrule Temporary Hit Points|XPHB} equal to the demon's {@variantrule Hit Points|XPHB}, which last until you return to your normal form. When you lose {@variantrule Temporary Hit Points|XPHB}, the demon loses an equal number of {@variantrule Hit Points|XPHB}. If you no longer have {@variantrule Temporary Hit Points|XPHB} or the demon is reduced to 0 {@variantrule Hit Points|XPHB}, you return to your normal form and can't shape-shift into the demon until the demon regains any {@variantrule Hit Points|XPHB}." + ] + }, + { + "type": "entries", + "name": "Demon in Combat", + "entries": [ + "Unlike other Cohorts, the demon doesn't take a separate turn in combat." + ] + }, + { + "type": "entries", + "name": "Restoring the Demon", + "entries": [ + "The demon gains the benefits of taking a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} as normal. Spells and other effects that restore {@variantrule Hit Points|XPHB} can target you or the demon while you are shape-shifted. When the demon regains {@variantrule Hit Points|XPHB}, the number of {@variantrule Temporary Hit Points|XPHB} it grants you increases by an equal number. If the demon is reduced to 0 {@variantrule Hit Points|XPHB}, it regains 1 {@variantrule Hit Points|XPHB|Hit Point} after 1 minute, allowing you to shape-shift into it again." + ] + } + ] + }, + { + "name": "Abyssal Arcana", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Demon Brand", + "level": 3, + "header": 1, + "entries": [ + "Your demonic connection grants you the ability to expend Battle Dice to cast the following spells without a spell slot. When you cast a spell using this feature, its duration is 1 minute if it were normally longer.", + { + "type": "entries", + "name": "1 Battle Die:", + "entries": [ + "{@spell Detect Magic|XPHB}, {@spell Disguise Self|XPHB}, {@spell Expeditious Retreat|XPHB}, {@spell Silent Image|XPHB}" + ] + }, + { + "type": "entries", + "name": "2 Battle Dice:", + "entries": [ + "{@spell Alter Self|XPHB}, {@spell Darkness|XPHB}, {@spell Darkvision|XPHB}, {@spell Detect Thoughts|XPHB}" + ] + }, + { + "type": "entries", + "name": "3 Battle Dice:", + "entries": [ + "{@spell Dispel Magic|XPHB}, {@spell Nondetection|XPHB}, {@spell Tongues|XPHB}" + ] + } + ] + }, + { + "name": "Blindsight", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Demon Brand", + "level": 6, + "header": 2, + "entries": [ + "You have {@sense Blindsight|XPHB} with a range of 30 feet while shape-shifted and in your normal form." + ] + }, + { + "name": "Instinctive Transformation", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Demon Brand", + "level": 10, + "header": 2, + "entries": [ + "When you take damage, you can take a {@variantrule Reaction|XPHB} to shape- shift into the demon or return to your normal form. You have {@variantrule Resistance|XPHB} to the triggering damage.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." + ] + }, + { + "name": "Abyssal Regeneration", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Demon Brand", + "level": 14, + "header": 2, + "entries": [ + "At the start of each of your turns, the demon regains {@variantrule Hit Points|XPHB} equal to 5 plus your Charisma modifier if it is {@variantrule Bloodied|XPHB}." + ] + }, + { + "name": "Amorist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Amorist", + "level": 3, + "entries": [ + "{@i Brew Love Potions and Charm Your Foes}", + "The study of mind-affecting alchemy is a delicate one, practiced only by a small number of Alchemists, known as Amorists. Often called “love doctors” by their clientele, Amorists specialize in the brewing of potions that produce strong emotional responses in their drinkers. While love potions are by far their most popular product, Amorists can also craft pungent pheromone bombs that can even soften the hearts of terrible monsters.", { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a drop of blood" - }, - "duration": [ + "type": "refSubclassFeature", + "subclassFeature": "Charmer|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|3" + }, { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true + "type": "refSubclassFeature", + "subclassFeature": "Pheromone Bomb [Formula]|Alchemist|ValdaAlchemist|Amorist|ValdaAlchemist|3" } - ], - "entries": [ - "You fling a drop of blood at a creature you can see within range, which must succeed a Constitution saving throw or be marked for the duration. Whenever you take damage, the marked target takes {@damage 1d8} Necrotic or Radiant damage (your choice). The spell ends early if you end your turn more than 30 feet away from the target." - ], - "classes": { - "fromClassList": [ - { - "name": "Martyr", - "source": "ValdaMartyr" - } - ] - }, - "damageInflict": [ - "necrotic", - "radiant" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SGT" ] }, { - "name": "Stone Bones", - "source": "ValdaSpire24", - "page": 0, - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], + "name": "Charmer", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Amorist", + "level": 3, + "header": 1, "entries": [ - "Choose a creature you can see within range. The target has {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage until the spell ends at the end of your next turn." - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Martyr", - "source": "ValdaMartyr" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Necromancer", - "source": "ValdaNecromancer" - }, - { - "name": "Investigator", - "source": "ValdaInvestigator" - } - ] - }, - "miscTags": [ - "SGT" + "You gain proficiency in the {@skill Deception|XPHB} and {@skill Persuasion|XPHB} skills. Additionally, when you make a Charisma check using these skills, you can make it as an Intelligence check.", + "When you brew potions, you can create a {@item Philter of Love|XDMG} for 1 Reagent." ] }, { - "name": "Swift Flight", - "source": "ValdaSpire24", - "page": 0, - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a bird's wing feather" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], + "name": "Pheromone Bomb [Formula]", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Amorist", + "level": 3, + "header": 1, "entries": [ - "Streaks of energy flow from the back of a creature you touch, tracing the shapes of wings. The target has a {@variantrule Fly Speed|XPHB} of 60 feet and can hover until the end of its next turn. When the spell ends, the target falls if it is in the air and nothing is holding it aloft." - ], - "classes": { - "fromClassList": [ - { - "name": "Martyr", - "source": "ValdaMartyr" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Witch", - "source": "ValdaWitch" - } - ] - } + "By adding a potent pheromone to your {@item Bomb|ValdaAlchemist}, you can change it into a Pheromone Bomb. This {@item Bomb|ValdaAlchemist} deals no damage. When you use the Bomb's {@itemMastery Explode|ValdaGunslinger} property, each creature within the explosion makes a Wisdom saving throw, instead of Dexterity. A target hit by this {@item Bomb|ValdaAlchemist} or that fails its saving throw against it has the {@condition Charmed|XPHB} condition until the start of your next turn or until it takes damage." + ] }, { - "name": "Word of Control", - "source": "ValdaSpire24", - "page": 0, - "level": 5, - "school": "E", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "instant" - } - ], + "name": "Magnetic Personality", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassShortName": "Amorist", + "subclassSource": "ValdaAlchemist", + "level": 6, + "header": 2, "entries": [ - "You recite a word of authority to a creature you can see within range, which must make a Wisdom saving throw or have the {@condition Charmed|XPHB} condition until the end of your next turn. A creature targeted by this spell within the last 24 hours automatically succeeds on its saving throw against it.", - "While {@condition Charmed|XPHB}, the target doesn't move or act unless verbally commanded by you to do so. You can issue commands to the target (no action required), such as \"Attack that creature,\" \"Move over there,\" or \"Fetch that object.\" The target does its best to obey on its turn." - ], - "classes": { - "fromClassList": [ - { - "name": "Martyr", - "source": "ValdaMartyr" - } - ] - }, - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" + "You can take the {@action Influence|XPHB} action as a {@variantrule Bonus Action|XPHB}." ] }, { - "name": "Word of Force", - "source": "ValdaSpire24", - "page": 0, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "instant" - } - ], + "name": "Beguiling Perfume", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Amorist", + "level": 10, + "header": 2, + "entries": [ + "You wear a mind-altering perfume that endears others to you. When an enemy within 5 feet of you makes an attack roll against you, it must succeed on a Wisdom saving throw against your Alchemist save DC or either choose a new target or lose the attack. A creature that takes damage from you is immune to this feature for 1 hour." + ] + }, + { + "name": "Alchemical Romance", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Amorist", + "level": 14, + "header": 2, "entries": [ - "You recite a word of magical force to a creature you can see within range, which makes a Strength saving throw. On a failed save, the target takes {@damage 1d6} Force damage, is pushed 10 feet away from you, and has the {@condition Prone|XPHB} condition. On a successful save, it takes half as much damage only." - ], - "entriesHigherLevel": [ + "When you use your Pheromone Bomb, you can expend 1-4 Reagents to improve it. Choose a number of benefits equal to the number of Reagents expended.", { "type": "entries", - "name": "Using a Higher-Level Spell Slot", + "name": "Dreamy Haze", "entries": [ - "The damage increases by {@dice 1d6} for each spell slot level above 1." + "Choose one creature that has the Bomb's {@condition Charmed|XPHB} condition. While {@condition Charmed|XPHB}, that creature falls into a dreamy state in which it regards every creature it sees as the condition's charmer." ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Martyr", - "source": "ValdaMartyr" - } - ] - }, - "damageInflict": [ - "force" - ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "FMV", - "SGT" - ] - }, - { - "name": "Word of Terror", - "source": "ValdaSpire24", - "page": 0, - "level": 2, - "school": "E", - "time": [ + }, { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true - }, - "duration": [ + "type": "entries", + "name": "Extended Charm", + "entries": [ + "Choose one creature that has the Bomb's {@condition Charmed|XPHB} condition. The {@condition Charmed|XPHB} condition lasts for 1 minute for it or until it takes damage." + ] + }, { - "type": "instant" - } - ], - "entries": [ - "You recite a word of fear to a creature you can see within range, which makes a Wisdom saving throw. On a failed save, the target takes {@damage 2d6} Psychic damage and has the {@condition Frightened|XPHB} condition until the end of your next turn. On a successful save, it takes half as much damage only." - ], - "entriesHigherLevel": [ + "type": "entries", + "name": "Ignore Immunity", + "entries": [ + "Your Pheromone Bomb ignores {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} condition." + ] + }, { "type": "entries", - "name": "Using a Higher-Level Spell Slot", + "name": "Toxic Love", "entries": [ - "The damage increases by {@dice 1d6} for each spell slot level above 2." + "A target hit by your Pheromone Bomb or that fails its saving throw against it takes Poison damage equal to {@dice 4d8} plus your Intelligence modifier. A creature takes half as much damage on a successful save. This damage doesn't end the Bomb's {@condition Charmed|XPHB} condition." ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Martyr", - "source": "ValdaMartyr" - } - ] - }, - "damageInflict": [ - "psychic" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" ] }, - { - "name": "Word of Transience", - "source": "ValdaSpire24", - "page": 0, - "level": 3, - "school": "C", - "time": [ + { + "name": "Apothecary", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Apothecary", + "level": 3, + "entries": [ + "{@i Heal the Sick and Wounded}", + "Many practically minded Alchemists assume the role of the Apothecary, for adventuring parties always need a healer and Clerics are often in short supply. During their downtime, such Alchemists have a marketable skill to depend upon for income and can do an indisputable amount of good with their knowledge. Apothecaries constantly study potions and herbology, preferring to learn how to mend the body, rather than destroy it.", + { + "type": "refSubclassFeature", + "subclassFeature": "Physician's Studies|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Painkiller Bomb [Formula]|Alchemist|ValdaAlchemist|Apothecary|ValdaAlchemist|3" + } + ] + }, + { + "name": "Physician's Studies", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Apothecary", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in the {@skill Medicine|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1)." + ] + }, + { + "name": "Painkiller Bomb [Formula]", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Apothecary", + "level": 3, + "header": 1, + "entries": [ + "You can mix your {@item Bomb|ValdaAlchemist|Bomb's} contents with analgesic oil, changing it into a Painkiller Bomb. This {@item Bomb|ValdaAlchemist} deals no damage, but instead causes the target or each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property to gain {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} equal your Alchemist level.", + "When you grant {@variantrule Temporary Hit Points|XPHB} using this Bomb, you can also expend Reagents to use Empowered Bomb. Instead of increasing the {@item Bomb|ValdaAlchemist|Bomb's} damage, you increase the number of {@variantrule Temporary Hit Points|XPHB} by {@dice 1d10} for each expended Reagent.", + "You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Concentrated Healing", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassShortName": "Apothecary", + "subclassSource": "ValdaAlchemist", + "level": 6, + "header": 2, + "entries": [ + "When a creature regains {@variantrule Hit Points|XPHB} as a result of drinking one of your potions, it can instead replace up to half of the die rolled with the highest possible number for each die." + ] + }, + { + "name": "Self-Medication", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Apothecary", + "level": 10, + "header": 2, + "entries": [ + "Whenever you drink a potion that has the effect of restoring your {@variantrule Hit Points|XPHB} (even if you already have all of your {@variantrule Hit Points|XPHB}), you have {@variantrule Advantage|XPHB} on saving throws until the end of your next turn." + ] + }, + { + "name": "Alchemical Resurrection", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Apothecary", + "level": 14, + "header": 2, + "entries": [ + "Your medicines are potent enough to rouse the dead. By using a {@action Magic|XPHB} action to mix diamond dust worth 1,000 GP+ into a {@item Potion of Superior Healing|XDMG} or a {@item Potion of Supreme Healing|XDMG}, you create a {@item Potion of Resurrection|ValdaSpire24}. This potion doesn't become inert after 24 hours." + ] + }, + { + "name": "Mutagenist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mutagenist", + "level": 3, + "entries": [ + "{@i Mutate Yourself to Adapt to Any Situation}", + "The study of alchemy is fundamentally the study of transformation. All Alchemists transmute mundane materials into magical substances—potions, elixirs, and bombs—yet some take it one step further. You have discovered the secrets of the mutagen, the keystone of transmutation, which allows you to transform your very body, gaining supernatural strength or speed, sprouting additional limbs or claws, or thickening your skin into a stony aegis.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mutagens|Alchemist|ValdaAlchemist|Mutagenist|ValdaAlchemist|3" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mutagenist", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in your choice of the {@skill Acrobatics|XPHB} or {@skill Athletics|XPHB} skill." + ] + }, + { + "name": "Mutagens", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mutagenist", + "level": 3, + "header": 1, + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to inject yourself with a potent transmutative potion known as a Mutagen. You gain one of the following benefits of your choice for 1 minute, or until you take a {@variantrule Bonus Action|XPHB} to inject yourself with a different Mutagen.", { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true - }, - "duration": [ + "type": "entries", + "name": "Strength", + "entries": [ + "Your Strength score increases by 3, to a maximum of 23. Additionally, you sprout claws, fangs, spines, horns, or a different natural weapon of your choice. You can use this natural weapon to make {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. When you deal damage with an {@variantrule Unarmed Strike|XPHB}, you can deal damage equal to {@dice 1d8} plus your Strength or Dexterity modifier instead of the strike's normal damage. The damage of this strike is Bludgeoning, Piercing, or Slashing damage, as appropriate for the natural weapon." + ] + }, { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You recite a word of banishment to a creature you can see within range, which must make a Charisma saving throw. On a failed save, the creature vanishes from its current plane of existence and appears on the Ethereal Plane (the spell ends instantly if it is already on that plane).", - "You can give the target the {@condition Incapacitated|XPHB} condition while it is on the Ethereal Plane. While on the Ethereal Plane, the target can perceive the plane it left, which is cast in shades of gray. It can affect and be affected only by other creatures on the Ethereal Plane, and creatures on the other plane can't perceive it unless they have a special ability that lets them perceive things on the Ethereal Plane.", - "The target returns to the plane it left at the start of your next turn, appearing in the nearest unoccupied space to the location it left." - ], - "classes": { - "fromClassList": [ - { - "name": "Martyr", - "source": "ValdaMartyr" - } - ] - }, - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Sweet Tooth", - "source": "ValdaWitch", - "page": 0, - "level": 0, - "school": "T", - "subschools": [ - "Hex" - ], - "time": [ + "type": "entries", + "name": "Dexterity", + "entries": [ + "Your Dexterity score increases by 3, to a maximum of 23. Additionally, your {@variantrule Speed|XPHB} increases by 10 feet." + ] + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" + "type": "entries", + "name": "Constitution", + "entries": [ + "Your Constitution score increases by 3, to a maximum of 23. You gain {@variantrule Temporary Hit Points|XPHB} instead of increasing your {@variantrule Hit Points|XPHB|Hit Point} maximum or current {@variantrule Hit Points|XPHB}. If your Constitution modifier increases by 1, you gain {@variantrule Temporary Hit Points|XPHB} equal to your level. If the modifier increases by 2, you gain {@variantrule Temporary Hit Points|XPHB} equal to twice your level. These {@variantrule Temporary Hit Points|XPHB} last for the duration of the ability score increase." + ] } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + ] + }, + { + "name": "Shared Mutagen", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassShortName": "Mutagenist", + "subclassSource": "ValdaAlchemist", + "level": 6, + "header": 2, + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} and expend 1 Reagent to inject an ally within 5 feet of you with a Mutagen of your choice. A creature can only be under the effect of one Mutagen at a time. Once you have injected another creature with a Mutagen, you can't do so again until the original Mutagen ends." + ] + }, + { + "name": "Advanced Mutation", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mutagenist", + "level": 10, + "header": 2, + "entries": [ + "Whenever you inject yourself with a Mutagen, you can also gain one of the following mutations of your choice.", { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You touch a nonmagical object within range that isn't being worn or carried and that can fit within a 1-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. It transforms into an edible candy replica. You choose the type of candy it is made out of, such as gingerbread, candy cane, licorice, or a combination of various candies. If the candy is not eaten or destroyed when the spell ends at the end of your next turn, it reverts to its original material. Once the spell ends on a target, it is immune to this spell for 1 minute." - ], - "classes": { - "fromSubclass": [ - { - "class": { - "name": "Witch", - "source": "ValdaWitch" - }, - "subclass": { - "name": "Gingerbread Magic", - "shortName": "Gingerbread", - "source": "ValdaWitch" - } - } - ] - }, - "miscTags": [ - "OBJ" - ] - }, - { - "name": "Hex: Decay", - "source": "ValdaWitch", - "page": 0, - "level": 0, - "school": "N", - "subschools": [ - "Hex" - ], - "time": [ + "type": "entries", + "name": "Hyperelastic", + "entries": [ + "Your flesh takes on a rubbery quality, allowing you to bend and stretch with ease. Your reach is 5 feet greater than normal. Additionally, you have {@variantrule Advantage|XPHB} on checks you make to end the {@condition Grappled|XPHB} condition or to escape from nonmagical restraints." + ] + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "type": "entries", + "name": "Mucilaginous", + "entries": [ + "Your skin secretes a thick, extremely sticky substance that helps you adhere to objects. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You also have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}." + ] + }, { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "entries", + "name": "Polybrachia", + "entries": [ + "You grow a pair of additional arms. These arms are fully functional and can be used to hold weapons and shields (allowing you to wield two Two-Handed weapons, or four one-handed weapons), perform Somatic components of spells, and perform other actions, though the arms themselves don't grant you any additional actions." + ] } - ], - "entries": [ - "One creature you can see within range must succeed on a Constitution saving throw or take {@damage 1d6} Necrotic damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. The creature takes this damage again at the end of each of its turns. The spell ends at the end of your next turn." - ], - "entriesHigherLevel": [ + ] + }, + { + "name": "Mutated Blood", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mutagenist", + "level": 14, + "header": 2, + "entries": [ + "Choose Strength, Dexterity, or Constitution. The chosen ability score increases by 2, and your maximum for this score increases to 22. When a Mutagen is applied to that ability score, its maximum increases to 25. You can change this ability score increase when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Resonator", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Resonator", + "level": 3, + "entries": [ + "{@i Use Acoustics to Shape the Battlefield}", + "The explosive force of an Alchemist's Bomb isn't just fire—it is a wave that can be shaped and focused. Alchemists who realize this and pursue the science of waves are deemed Resonators for their oft-revisited subject, resonant frequencies. Perhaps such frequencies are at the center of all alchemical pursuits, for with the right frequencies, a Resonator can warp explosions, concuss dragons, and vibrate steel to pieces.", + { + "type": "refSubclassFeature", + "subclassFeature": "Playback Device|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Conical Bomb [Formula]|Alchemist|ValdaAlchemist|Resonator|ValdaAlchemist|3" + } + ] + }, + { + "name": "Playback Device", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Resonator", + "level": 3, + "header": 1, + "entries": [ + "You construct a clockwork device for recording and playing back audio. You can record anything you have heard within the last minute using this device and can store up to 8 hours of audio. Played back audio sounds identical to when it was recorded, but you can't use this device to replicate sounds loudly enough to deafen or deal damage. Additionally, you can playback audio up to three times as loud, allowing you to use the device as a megaphone. If you lose your Playback Device, you can build a new one using materials worth 100+ GP over the course of a Short or Long rest." + ] + }, + { + "name": "Conical Bomb [Formula]", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Resonator", + "level": 3, + "header": 1, + "entries": [ + "By attaching a waveguide to the exterior of your {@item Bomb|ValdaAlchemist}, you can change it into a Conical Bomb. This Bomb deals Thunder damage instead of Fire damage. When you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, the explosion is a 10-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} originating from the {@item Bomb|ValdaAlchemist|Bomb's} point of impact, extending in a direction you choose. Each creature within the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a Constitution saving throw, instead of Dexterity. You can extend the cone by 5 feet by expending Reagent dice as normal." + ] + }, + { + "name": "Resonant Frequency", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Resonator", + "level": 6, + "header": 2, + "entries": [ + "You have discovered that every material has a resonant frequency, a specific tone that compromises its structural integrity. As a Magic action, you can choose one type of solid material, such as wood, glass, metal, or stone, and begin playing the material's resonant frequency through your Playback Device. You can stop playing a resonant frequency on your turn (no action required).", + "When you take this action and at the start of each of your turns while playing the frequency, objects made of the specified material within 15 feet of you that aren't being worn or carried take Force damage equal to {@dice 1d8} plus your Intelligence modifier. Constructs or Elementals made predominantly of a single material, such as metal or stone, and components of objects, such as the metal lock of a door, can also be damaged by a resonant frequency." + ] + }, + { + "name": "Flashbang", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Resonator", + "level": 10, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can throw a concussive explosive at your feet. Each Large or smaller creature of your choice within 10 feet of you can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of your next turn." + ] + }, + { + "name": "Reverb Explosions", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Resonator", + "level": 14, + "header": 2, + "entries": [ + "When you prime a {@item Bomb|ValdaAlchemist} and use its {@itemMastery Explode|ValdaGunslinger} property, you can spend 4 Reagents to create a reverb explosion. If the {@item Bomb|ValdaAlchemist} deals damage, all if its damage dice decrease by 1 step (d12s → d10s → d8s → d6s → d4s, to a minimum of d4s). At the start of your next turn, the explosion occurs again with the same area and damage, but its damage dice are decreased by a further 1 step." + ] + }, + { + "name": "Venomsmith", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Venomsmith", + "level": 3, + "entries": [ + "{@i Cripple Your Foes with Deadly Poisons}", + "For every Alchemist that devotes their life to healing the sick, another hears a darker calling. Commonly called poisoners or Venomsmiths, these Alchemists are masters in the art of crafting deadly and debilitating poisons. Whether employed by an assassin's guild or performing assassinations themselves, a Venomsmith's presence is usually accompanied by untimely death.", + { + "type": "refSubclassFeature", + "subclassFeature": "Poisoner|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Laughing Gas Bombs|Alchemist|ValdaAlchemist|Venomsmith|ValdaAlchemist|3" + } + ] + }, + { + "name": "Poisoner", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Venomsmith", + "level": 3, + "header": 1, + "entries": [ + "You gain the {@optfeature Alchemy of Poison|ValdaAlchemist} discovery and can ignore the prerequisite of Alchemist level 5 for brewing poisons. This discovery doesn't count against your number of discoveries known, and you can't later replace this discovery with a different one." + ] + }, + { + "name": "Laughing Gas Bombs", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Venomsmith", + "level": 3, + "header": 1, + "entries": [ + "You gain the {@optfeature Laughing Gas Bomb|ValdaAlchemist} formula, which doesn't count against your total number of formulae known. If you already have it, gain another formula of your choice. For you, the {@item Bomb|ValdaAlchemist} is improved in the following ways.", { "type": "entries", - "name": "Cantrip Upgrade", + "name": "Improved Damage", "entries": [ - "The damage increases by {@dice 1d6} when you reach levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." + "All of this {@item Bomb|ValdaAlchemist|Bomb's} damage dice are d10s." ] - } - ], - "scalingLevelDice": { - "label": "Necrotic damage", - "scaling": { - "1": "1d6", - "5": "2d6", - "11": "3d6", - "17": "4d6" - } - }, - "classes": { - "fromSubclass": [ - { - "class": { - "name": "Witch", - "source": "ValdaWitch" - }, - "subclass": { - "name": "Black Magic", - "shortName": "Black", - "source": "ValdaWitch" - } - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SCL", - "SGT" - ] - }, - { - "name": "Hex: Hallucination", - "source": "ValdaWitch", - "page": 0, - "level": 0, - "school": "E", - "subschools": [ - "Hex" - ], - "time": [ + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 + "type": "entries", + "name": "Side-Splitter", + "entries": [ + "A creature that rolls a 1 on the {@dice d20} for its saving throw against the {@itemMastery Explode|ValdaGunslinger} property of this {@item Bomb|ValdaAlchemist} has the {@condition Prone|XPHB} condition and its {@variantrule Speed|XPHB} is 0 until the start of your next turn." + ] } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + ] + }, + { + "name": "Alchemical Assassin", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Venomsmith", + "level": 6, + "header": 2, + "entries": [ + "You have a specially-designed needle ring for poisoning others. You can use a {@variantrule Bonus Action|XPHB} to deal 1 Piercing damage to a creature within 5 feet of you, subjecting the creature to contact and injury poisons on the ring. You have {@variantrule Advantage|XPHB} on Dexterity ({@skill Sleight of Hand|XPHB} and {@skill Stealth|XPHB}) checks made to conceal and use this ring." + ] + }, + { + "name": "Mithridatism", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Venomsmith", + "level": 10, + "header": 2, + "entries": [ + "By administering small doses of poisons and toxins to yourself, you have {@variantrule Immunity|XPHB} to Poison damage and the {@condition Poisoned|XPHB} condition." + ] + }, + { + "name": "Toxic Recompense", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Venomsmith", + "level": 14, + "header": 2, + "entries": [ + "Whenever a creature within 5 feet of you hits you with a melee attack, you can take a {@variantrule Reaction|XPHB} to unleash a spray of poisonous vapor. The attacker must succeed on a Constitution saving throw against your Alchemist save DC or have the {@condition Poisoned|XPHB} condition for 1 minute. While it has the condition, the creature takes {@damage 1d10} Poison damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Xenoalchemist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Xenoalchemist", + "level": 3, + "entries": [ + "{@i Harvest Monsters and Attach Grafts}", + "A small number of renegade Alchemists elect to experiment on themselves, modifying their anatomy or even outright attaching new body parts. These experimenters are often considered unethical and dangerous, even by other Alchemists, and those that practice them are branded Xenoalchemists for their efforts. As Xenoalchemists progress in their studies, they invariably stumble upon the dangerous practice of alchemical necromancy, which allows them to imbue life upon amalgamations of body parts.", + { + "type": "refSubclassFeature", + "subclassFeature": "Xenobiology|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mad Scientist|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sleep Bomb [Formula]|Alchemist|ValdaAlchemist|Xenoalchemist|ValdaAlchemist|3" + } + ] + }, + { + "name": "Xenobiology", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Xenoalchemist", + "level": 3, + "header": 1, + "entries": [ + "You also gain proficiency in one of these skills of your choice: {@skill Arcana|XPHB}, {@skill Nature|XPHB}, or {@skill Medicine|XPHB}. Additionally, you have {@variantrule Advantage|XPHB} on all ability checks you make to identify or research monsters." + ] + }, + { + "name": "Mad Scientist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Xenoalchemist", + "level": 3, + "header": 1, + "entries": [ + "Your experiments in xenoalchemy grant you the following benefits.", { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "One creature you can see within range must succeed on a Wisdom saving throw or suffer from hallucinations until the spell ends at the end of your next turn. Whenever a hallucinating target makes a {@variantrule D20 Test|XPHB}, you can take a {@variantrule Reaction|XPHB} to give the roll {@variantrule Disadvantage|XPHB}." - ], - "classes": { - "fromSubclass": [ - { - "class": { - "name": "Witch", - "source": "ValdaWitch" - }, - "subclass": { - "name": "Purple Magic", - "shortName": "Purple", - "source": "ValdaWitch" - } - } - ] - }, - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" - ] - }, - { - "name": "Hex: Imperil", - "source": "ValdaWitch", - "page": 0, - "level": 0, - "school": "T", - "subschools": [ - "Hex" - ], - "time": [ + "type": "entries", + "name": "Two Grafts", + "entries": [ + "You gain two {@filter Common or Uncommon monstrous grafts|items|type=monstrous graft|rarity=common;uncommon} of your choice. {@item Beast's Hide|ValdaAlchemist} and {@item Climbing Apparatus|ValdaAlchemist} are recommended. {@filter Monstrous grafts|items|type=monstrous graft} are detailed at the end of the class description." + ] + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "type": "entries", + "name": "Painless Attachment", + "entries": [ + "You don't lose Hit Dice from installing or removing grafts, and it takes you no time to recover after the attachment of a new graft." + ] + }, { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "entries", + "name": "Intelligent Grafts", + "entries": [ + "You can use your Intelligence modifier, instead of Strength or Dexterity, for the attacks and damage of {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} that are improved by a graft, such as {@item Bestial Weapons|ValdaAlchemist}. If a graft forces a creature to make a saving throw, it uses your Alchemist save DC." + ] } - ], - "entries": [ - "You gesture at a creature you can see within range and choose a damage type. The creature must succeed on a Constitution saving throw or lose {@variantrule Resistance|XPHB} to that damage type, if it has {@variantrule Resistance|XPHB} to it. If it has {@variantrule Immunity|XPHB} to that damage type, it instead has {@variantrule Resistance|XPHB} to it. The spell ends at the end of your next turn." - ], - "classes": { - "fromSubclass": [ - { - "class": { - "name": "Witch", - "source": "ValdaWitch" - }, - "subclass": { - "name": "Red Magic", - "shortName": "Red", - "source": "ValdaWitch" - } - } - ] - }, - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SGT" - ] - }, + ] + }, { - "name": "Hex: Musical Interlude", - "source": "ValdaWitch", - "page": 0, - "level": 0, - "school": "D", - "subschools": [ - "Hex" - ], - "time": [ + "name": "Sleep Bomb [Formula]", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Xenoalchemist", + "level": 3, + "header": 1, + "entries": [ + "By adding a tranquilizer to your {@item Bomb|ValdaAlchemist}, you can change it into a Sleep Bomb. This Bomb deals no damage. When you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, each creature within the explosion makes a Wisdom saving throw, instead of Dexterity. A target hit by this Bomb or that fails its saving throw against it has the {@condition Incapacitated|XPHB} condition until the end of its next turn at which point it must repeat the save. If the target fails the second save, the target has the {@condition Unconscious|XPHB} condition for 1 minute. The condition ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the {@item Bomb|ValdaAlchemist|Bomb's} effect.", + "Creatures that don't sleep, such as elves, or that have {@variantrule Immunity|XPHB} to the {@condition Exhaustion|XPHB} condition automatically succeed on saves against this Bomb. A creature that succeeds on its saving throw against the Bomb is Immune to its conditions for 24 hours.", + "You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Surgical Strike", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Xenoalchemist", + "level": 6, + "header": 2, + "entries": [ + "You can take the {@action Study|XPHB} action to examine a creature as a {@variantrule Bonus Action|XPHB}. You learn the target's creature type and make a DC 15 Intelligence check using a skill from the Examine Specimen table, corresponding to the target's creature type. If you succeed, you learn one of the following pieces of information of your choice about the target: its AC, Immunities, Resistances, and whether it is {@variantrule Bloodied|XPHB}.", + "Whether you succeed or fail, you can't use this feature again to target that creature or another creature of its specific kind (such as humans or unicorns) until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "table", + "caption": "Examine Specimen", + "colLabels": [ + "Skill", + "Creature Type" + ], + "colStyles": [ + "col-1", + "col-11" + ], + "rows": [ + [ + "Arcana", + "Aberrations, Constructs, Elementals, Fey, and Monstrosities" + ], + [ + "History", + "Giants and Humanoids" + ], + [ + "Nature", + "Beasts, Dragons, Oozes, and Plants" + ], + [ + "Religion", + "Celestials, Fiends, and Undead" + ] + ] + } + ] + }, + { + "name": "Necromantic Organs", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Xenoalchemist", + "level": 10, + "header": 2, + "entries": [ + "You've augmented your body with reanimated organs that persist after your death. If you are reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, you can drop to a number of {@variantrule Hit Points|XPHB} equal to your Alchemist level.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "It's Alive!", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Xenoalchemist", + "level": 14, + "header": 2, + "entries": [ + "Your research into necromancy has culminated in golem stitched together from discarded body parts. This golem uses the {@creature Alchemy Golem|ValdaAlchemist} stat block.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "type": "entries", + "name": "Creating or Replacing the Golem", + "entries": [ + "You can make a golem using 3 Humanoid corpses in a process that requires 8 hours of work, which can be done during a {@variantrule Long Rest|XPHB}. If you already have a golem from this feature, the old one dies when the new one is completed." + ] + }, { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "With an uplifting speech or an encouraging musical number, each creature you choose in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you gains {@dice 1d6} {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} last until this spell ends at the end of your next turn, but vanish early for a creature that ends its turn outside of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." - ], - "entriesHigherLevel": [ + "type": "entries", + "name": "Golem in Combat", + "entries": [ + "The golem is under your control and is an ally to you and your allies. In combat, it takes its turn immediately before or after your turn each round (your choice). You can take a {@variantrule Bonus Action|XPHB} to mentally command the golem if it is within 500 feet of you. If you issue no commands, the golem takes the {@action Dodge|XPHB} action and moves only to avoid harm." + ] + }, { "type": "entries", - "name": "Cantrip Upgrade", + "name": "Golem Grafts", "entries": [ - "The {@variantrule Temporary Hit Points|XPHB} increase by {@dice 1d6} when you reach level 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." + "You can attach up to three monstrous grafts to the golem." ] - } - ], - "scalingLevelDice": { - "label": "Temporary Hit Points", - "scaling": { - "1": "1d6", - "5": "2d6", - "11": "3d6", - "17": "4d6" - } - }, - "classes": { - "fromSubclass": [ - { - "class": { - "name": "Witch", - "source": "ValdaWitch" - }, - "subclass": { - "name": "Technicolor Magic", - "shortName": "Technicolor", - "source": "ValdaWitch" - } - } - ] - }, - "miscTags": [ - "SCL", - "THP" - ] - }, - { - "name": "Hex: Blood Curse", - "source": "ValdaWitch", - "page": 0, - "level": 0, - "school": "T", - "subschools": [ - "Hex" - ], - "time": [ + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 + "type": "entries", + "name": "Restoring the Golem", + "entries": [ + "If the golem has died within the last hour, you can take a {@action Magic|XPHB} action to touch it and expend 1 Reagent. The golem returns to life with a number of {@variantrule Hit Points|XPHB} equal to {@dice 1d10} plus your Intelligence modifier." + ] } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + ] + }, + { + "name": "Mad Bomber", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mad Bomber", + "level": 3, + "entries": [ + "{@i Blow Things Up}", + "While many “Mad Bombers” aren't actually mad, it takes a special kind of crazy to devote one's life to studying explosives. Most Alchemists who specialize in this field are incorrigible pyromaniacs who take great pleasure in burning, blasting, and blowing things up. Mad Bombers are always working to improve their bombs' effectiveness.", + { + "type": "refSubclassFeature", + "subclassFeature": "Blasting Specialty|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Black Powder Bomb [Formula]|Alchemist|ValdaAlchemist|Mad Bomber|ValdaAlchemist|3" + } + ] + }, + { + "name": "Blasting Specialty", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mad Bomber", + "level": 3, + "header": 1, + "entries": [ + "Your {@item Bomb|ValdaAlchemist|Bombs} deal double damage to objects and structures." + ] + }, + { + "name": "Black Powder Bomb [Formula]", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mad Bomber", + "level": 3, + "header": 1, + "entries": [ + "By adding a charge of black powder to your {@item Bomb|ValdaAlchemist}, you can change it into an Black Powder Bomb. All of this {@item Bomb|ValdaAlchemist|Bomb's} damage dice are d12s. If a target has {@variantrule Resistance|XPHB} to Fire damage, it loses that {@variantrule Resistance|XPHB} for this damage roll. If it has {@variantrule Immunity|XPHB} to Fire damage, it instead has {@variantrule Resistance|XPHB} for this damage roll.", + "You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Timed Demolition", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mad Bomber", + "level": 6, + "header": 2, + "entries": [ + "When you prime a {@item Bomb|ValdaAlchemist}, you can set a duration for its detonation, which can be any number of rounds (any increment of 6 seconds) up to 10 minutes. The {@item Bomb|ValdaAlchemist} detonates using the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property at the end of your turn after this duration. If a creature is in the area of more than one {@item Bomb|ValdaAlchemist|Bomb's} explosion simultaneously, the creature is only affected by one {@item Bomb|ValdaAlchemist} of your choice." + ] + }, + { + "name": "Blast Shield", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mad Bomber", + "level": 10, + "header": 2, + "entries": [ + "Choose one damage type from among Acid, Cold, Fire, Lightning, or Thunder whenever you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You have {@variantrule Resistance|XPHB} to that damage type until you choose a different one with this feature." + ] + }, + { + "name": "Overloaded Charge", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Mad Bomber", + "level": 14, + "header": 2, + "entries": [ + "Whenever you expend a number of Reagents equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus} to empower a {@item Bomb|ValdaAlchemist}, you gain 2 additional Reagents which you can immediately expend to further empower the {@item Bomb|ValdaAlchemist} beyond the normal maximum of Reagents." + ] + }, + { + "name": "Pigmentist", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Pigmentist", + "level": 3, + "entries": [ + "{@i Splash Paint Everywhere to Support Your Allies}", + "One of the lesser-known duties of Alchemists is synthesizing new and increasingly vibrant pigments from mundane and magical materials—in many cases, creating new colors from whole cloth. Alchemists that specialize in this field are called Pigmentists. An artful and imaginative lot, they seek to brighten the world with their newly-invented hues, or failing that, simply splatter it with marvelous combinations of paint.", + { + "type": "refSubclassFeature", + "subclassFeature": "Painter|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Paint Bombs|Alchemist|ValdaAlchemist|Pigmentist|ValdaAlchemist|3" + } + ] + }, + { + "name": "Painter", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Pigmentist", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency with {@item Painter's Supplies|XPHB} and gain a bonus to checks using it equal to your Intelligence modifier (minimum bonus of +1). Additionally, you can make a gallon of paint whenever you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Paint Bombs", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Pigmentist", + "level": 3, + "header": 1, + "entries": [ + "You gain the {@optfeature Paint Bomb|ValdaAlchemist} formula, which doesn't count against your total number of formulae known. If you already have it, gain another formula of your choice. For you, the {@item Bomb|ValdaAlchemist} is improved in the following ways.", { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You mark a creature you can see within range with a sinister blood curse. The target must succeed on a Constitution saving throw or be cursed until the spell ends at the end of your next turn. If the target takes damage while cursed and has fewer than 5 {@variantrule Hit Points|XPHB} after taking damage, it drops to 0 {@variantrule Hit Points|XPHB|Hit Point}." - ], - "entriesHigherLevel": [ + "type": "entries", + "name": "Extended Duration", + "entries": [ + "Creatures remain coated in paint until the end of your next turn, instead of the start of your next turn." + ] + }, { "type": "entries", - "name": "Cantrip Upgrade", + "name": "Magical Pigments", "entries": [ - "The threshold of {@variantrule Hit Points|XPHB} under which the target drops to 0 {@variantrule Hit Points|XPHB} increases by 5 when you reach levels 5 (10 {@variantrule Hit Points|XPHB}), 11 (15 {@variantrule Hit Points|XPHB}), and 17 (20 {@variantrule Hit Points|XPHB})." + "When you throw a Paint Bomb, choose its color from the Magical Pigment table. Each color corresponds to a damage type. Whenever a creature coated in paint takes damage of the corresponding type, it takes an extra {@damage 1d6} damage of that type." ] - } - ], - "classes": { - "fromSubclass": [ - { - "class": { - "name": "Witch", - "source": "ValdaWitch" - }, - "subclass": { - "name": "Blood Magic", - "shortName": "Blood", - "source": "ValdaWitch" - } - } - ] - }, - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SCL", - "SGT" - ] - } - ], - "baseitem": [ - { - "name": "Bomb", - "source": "ValdaAlchemist", - "type": "R|XPHB", - "rarity": "none", - "weight": 1, - "value": 200, - "weaponCategory": "martial", - "property": [ - "Alc:D", - "F", - "T" - ], - "mastery": [ - "Explode|ValdaGunslinger" - ], - "dmg1": "1d10", - "dmgType": "F", - "range": "30/90", - "weapon": true, - "entries": [ + }, + { + "type": "table", + "caption": "Magical Pigments", + "colLabels": [ + "Color", + "Damage Type" + ], + "colStyles": [ + "col-6", + "col-6" + ], + "rows": [ + [ + "Blue", + "Cold" + ], + [ + "Green", + "Poison" + ], + [ + "Indigo", + "Thunder" + ], + [ + "Orange", + "Acid" + ], + [ + "Red", + "Fire" + ], + [ + "Violet", + "Necrotic" + ], + [ + "Yellow", + "Lightning" + ] + ] + } + ] + }, + { + "name": "Palette Portals", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Pigmentist", + "level": 6, + "header": 2, + "entries": [ + "You mix your paint with conjuration magic. Once on each of your turns, you can use 10 feet of your movement to enter any area of wet paint within 5 feet of you, emerging from another area of wet paint of the same color within 60 feet of you. Both areas of paint must be at least the same size as you and must have been coated within the last minute." + ] + }, + { + "name": "Pigment Potions", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Pigmentist", + "level": 10, + "header": 2, + "entries": [ + "Whenever you brew a potion, you can add a pigment from the Magical Pigments table. When a creature drinks this potion, they also gain the benefits of a {@item Potion of Resistance|XDMG} of the corresponding damage type for 1 minute." + ] + }, + { + "name": "Splatter Bombs", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Pigmentist", + "level": 14, + "header": 2, + "entries": [ + "Your Paint Bombs are improved in the following ways:", + { + "type": "entries", + "name": "Rainbow Blast", + "entries": [ + "You can add up to three colors from the Magical Pigments table when you throw a Paint Bomb." + ] + }, + { + "type": "entries", + "name": "Selective Splatter", + "entries": [ + "When you use the {@itemMastery Explode|ValdaGunslinger} property of your Paint Bomb, you can choose for each creature within the area to automatically succeed or fail (your choice) on its saving throw against the {@item Bomb|ValdaAlchemist}." + ] + } + ] + }, + { + "name": "Ooze Rancher", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Ooze Rancher", + "level": 3, + "entries": [ + "{@i Brew Bottled Ooze Minions}", + "Unsurprisingly, Oozes, jellies, and slimes are a fascinating subject for Alchemists who wish to figure out how inanimate chemicals can form together and rise up in a moving, hungry mass. The answer to this question may very well be at the heart of alchemy itself. Alchemists who choose to research slimes in depth are called Ooze Ranchers, for they breed and keep numerous slimes upon which to experiment.", + { + "type": "refSubclassFeature", + "subclassFeature": "Ooze Resilience|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Slime Bomb [Formula]|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|3" + } + ] + }, + { + "name": "Ooze Resilience", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Ooze Rancher", + "level": 3, + "header": 1, + "entries": [ + "Your experience with Oozes grants you the following benefits.", { - "type": "inset", - "name": "Missed Bombs", + "type": "entries", + "name": "Acid Resistance", "entries": [ - "For simplicity, we assume that a missed attack roll using a Bomb explodes harmlessly in the background or fails to detonate altogether. The GM decides the secondary effects of a miss, if any." + "You have {@variantrule Resistance|XPHB} to Acid damage." ] - } - ], - "miscTags": [ - "CNS" - ] - } - ], - "itemProperty": [ - { - "name": "Destructible", - "abbreviation": "Alc:D", - "source": "ValdaAlchemist", - "entries": [ + }, { "type": "entries", - "name": "Destructible", + "name": "Ooze Empathy", "entries": [ - "After you make an attack with this weapon, it is destroyed." + "Additionally, whenever an Ooze tries to attack you, it makes a Wisdom saving throw against your Alchemist save DC. On a failed save, the attack automatically misses you. On a successful save, the Ooze is immune to this feature for the next 24 hours." ] } + ] + }, + { + "name": "Slime Bomb [Formula]", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Ooze Rancher", + "level": 3, + "header": 1, + "entries": [ + "By mixing your {@item Bomb|ValdaAlchemist|Bomb's} explosive contents with the remnants of an Ooze, you can change it into a Slime Bomb. This {@item Bomb|ValdaAlchemist} deals no damage, but instead causes the target or each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property to become coated in a viscous, green slime. A creature coated in slime can't take {@action Bonus Action|XPHB|Bonus Actions} or the {@action Dash|XPHB}, {@action Disengage|XPHB}, or {@action Dodge|XPHB} action. This slime lasts for 1 minute or until it or another creature takes the {@action Utilize|XPHB} action to remove the slime." + ] + }, + { + "name": "Bottled Oozes", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Ooze Rancher", + "level": 6, + "header": 2, + "entries": [ + "Whenever you brew potions, you can spend 2 Reagents to create a Bottled Ooze, which contains a {@creature Gray Ooze|XMM}. This item retains potency until you finish a {@variantrule Long Rest|XPHB}, after which it becomes inert.", + "An Ooze produced by your Bottled Oozes uses your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus} for its attack rolls. If the Ooze forces a creature to make a saving throw, it uses your Alchemist save DC.", + { + "type": "entries", + "name": "Improved Bottled Oozes", + "entries": [ + "At higher Alchemist levels, you can distill more powerful slimes into Bottled Oozes that you create, as shown on the following table. An Ooze by your Bottled Ooze can't take the Split {@variantrule Reaction|XPHB}." + ] + }, + { + "type": "table", + "colLabels": [ + "Item", + "Reagents" + ], + "colStyles": [ + "col-4", + "col-11 text-center" + ], + "rows": [ + [ + "Alchemist Level 6", + "" + ], + [ + "{@item Bottled Ooze (Gray Ooze)|ValdaSpire24}", + "2" + ], + [ + "Alchemist Level 9", + "" + ], + [ + "{@item Bottled Ooze (Ochre Jelly)|ValdaSpire24}", + "4" + ], + [ + "{@item Bottled Ooze (Gelatinous Cube)|ValdaSpire24}", + "4" + ], + [ + "Alchemist Level 13", + "" + ], + [ + "{@item Bottled Ooze (Black Pudding)|ValdaSpire24}", + "6" + ] + ] + } + ] + }, + { + "name": "Sacrificial Slime", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Ooze Rancher", + "level": 10, + "header": 2, + "entries": [ + "Whenever you are targeted by an attack while an allied Ooze is within 5 feet of you, you can take a {@variantrule Reaction|XPHB} to command it to move in the way of the attack, causing the attack to target it instead.", + "You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Elemental Oozes", + "source": "ValdaAlchemist", + "className": "Alchemist", + "classSource": "ValdaAlchemist", + "subclassSource": "ValdaAlchemist", + "subclassShortName": "Ooze Rancher", + "level": 14, + "header": 2, + "entries": [ + "Whenever you create a Bottled Ooze, choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The Ooze has {@variantrule Immunity|XPHB} to that damage. Whenever it is subjected to that damage type, it takes no damage and instead regains a number of {@variantrule Hit Points|XPHB} equal to half the damage dealt." + ] + } + ], + "subclassFluff": [ + { + "name": "Gingerbread Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Gingerbread", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Gingerbread.webp" + } + } + ] + }, + { + "name": "Steel Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Steel", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Steel.webp" + } + } + ] + }, + { + "name": "Green Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Green", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Green.webp" + } + } + ] + }, + { + "name": "House of Go", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Go", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Go.webp" + } + } + ] + }, + { + "name": "House of Kings", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Kings", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Kings.webp" + } + } + ] + }, + { + "name": "House of Rooks", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Rooks", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Rooks.webp" + } + } + ] + }, + { + "name": "House of Bishops", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Bishops", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Bishops.webp" + } + } + ] + }, + { + "name": "Knights", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Knights", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Knights.webp" + } + } + ] + }, + { + "name": "Dice", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Dice", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Dice.webp" + } + } + ] + }, + { + "name": "Cards", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Cards", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Cards.webp" + } + } + ] + }, + { + "name": "Necrodancer", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "shortName": "Necrodancer", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Necrodancer.webp" + } + } + ] + }, + { + "name": "Pharaoh", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "shortName": "Pharaoh", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Pharaoh.webp" + } + } + ] + }, + { + "name": "Reanimator", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "shortName": "Reanimator", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Reanimator.webp" + } + } + ] + }, + { + "name": "Stoneheart Defender", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "shortName": "Stoneheart Defender", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Stoneheart%20Defender.webp" + } + } + ] + }, + { + "name": "Nightgaunt", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "shortName": "Nightgaunt", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Nightgaunt.webp" + } + } + ] + }, + { + "name": "Rimekeeper", + "source": "ValdaWarden", + "className": "Warden", + "classSource": "ValdaWarden", + "shortName": "Rimekeeper", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Rimekeeper.webp" + } + } + ] + }, + { + "name": "Dragon Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Dragon Banner", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Dragon%20Banner.webp" + } + } + ] + }, + { + "name": "Jolly Roger", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Jolly Roger", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Jolly%20Roger.webp" + } + } + ] + }, + { + "name": "Daggermark", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Daggermark", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Daggermark.webp" + } + } + ] + }, + { + "name": "Eagle Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Eagle Banner", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Eagle%20Banner.webp" + } + } + ] + }, + { + "name": "Lion Banner", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Lion Banner", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Lion%20Banner.webp" + } + } + ] + } + ], + "monster": [ + { + "name": "Death Snail", + "source": "ValdaWitch", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Monstrosity", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "Typically ", + "ac": [ + 15 + ], + "hp": { + "average": 9, + "formula": "2d4 + 4" + }, + "speed": { + "walk": 15, + "climb": 15 + }, + "str": 14, + "dex": 6, + "con": 15, + "int": 10, + "wis": 11, + "cha": 6, + "save": { + "wis": "+2" + }, + "senses": [ + "Blindsight 30 ft." + ], + "passive": 10, + "resist": [ + "fire" + ], + "cr": "1/4", + "action": [ + { + "name": "Leech", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Necrotic damage and the snail regains {@variantrule Hit Points|XPHB} equal to the Necrotic damage dealt." + ] + } + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MA" + ], + "hasFluff": true + }, + { + "name": "Flying Book", + "source": "ValdaWitch", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Construct", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "average": 5, + "formula": "2d4" + }, + "speed": { + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "initiative": { + "proficiency": 1 + }, + "str": 3, + "dex": 15, + "con": 11, + "int": 1, + "wis": 4, + "cha": 1, + "senses": [ + "Blindsight 30 ft." + ], + "passive": 7, + "immune": [ + "poison", + "psychic" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "cr": "1/8", + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Bludgeoning damage." + ] + } + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Fright", + "source": "ValdaWitch", + "page": 0, + "size": [ + "S" + ], + "type": { + "type": "Undead", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 14 + ], + "hp": { + "average": 21, + "formula": "6d6" + }, + "speed": { + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 1, + "dex": 14, + "con": 10, + "int": 10, + "wis": 9, + "cha": 15, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 9, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "necrotic", + "thunder" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "languages": [ + "Common plus one other language" + ], + "cr": "1/2", + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The fright can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." + ] + } + ], + "action": [ + { + "name": "Life Drain", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}9 ({@damage 2d8}) Necrotic damage. If the target is a creature, its {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by an amount equal to the damage taken." + ] + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "MA" + ], + "hasFluff": true + }, + { + "name": "Grep", + "source": "ValdaWitch", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Monstrosity", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 21, + "formula": "6d4 + 6" + }, + "speed": { + "walk": 15, + "fly": 50 + }, + "str": 3, + "dex": 18, + "con": 13, + "int": 13, + "wis": 15, + "cha": 10, + "skill": { + "perception": "+4", + "sleight of hand": "+6", + "stealth": "+6" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 14, + "languages": [ + "understands Common but can't speak" + ], + "cr": "1/2", + "trait": [ + { + "name": "Mimicry", + "entries": [ + "The grep can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful {@dc 10} Wisdom ({@skill Insight|XPHB}) check." + ] + } + ], + "action": [ + { + "name": "Claw", + "entries": [ + "{@atkr m} {@hit 6}, reach 5 ft. {@h}7 ({@damage 1d6 + 4}) Slashing damage." + ] + } + ], + "traitTags": [ + "Mimicry" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MA" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Moon Jelly", + "source": "ValdaWitch", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Monstrosity", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "average": 1, + "formula": "1d4 - 1" + }, + "speed": { + "swim": 20, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 3, + "dex": 13, + "con": 8, + "int": 2, + "wis": 11, + "cha": 3, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "cr": "1/8", + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The jelly can breathe air and water." + ] + }, + { + "name": "Illumination", + "entries": [ + "The jelly sheds {@variantrule Dim Light|XPHB} in a 10-foot radius." + ] + } + ], + "action": [ + { + "name": "Sting", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}5 ({@damage 2d4}) Poison damage." + ] + } + ], + "traitTags": [ + "Amphibious", + "Illumination" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MA" + ], + "hasFluff": true + }, + { + "name": "Mock", + "source": "ValdaWitch", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Monstrosity", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 11 + ], + "hp": { + "average": 9, + "formula": "2d4 + 4" + }, + "speed": { + "walk": 20 + }, + "initiative": { + "proficiency": 1 + }, + "str": 9, + "dex": 12, + "con": 14, + "int": 4, + "wis": 13, + "cha": 6, + "skill": { + "stealth": "+5" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 11, + "immune": [ + "acid" + ], + "conditionImmune": [ + "prone" + ], + "cr": "1/8", + "trait": [ + { + "name": "Adhesive (Object Form Only)", + "entries": [ + "The mock adheres to anything that touches it. The mock has {@variantrule Advantage|XPHB} on attack rolls against any creature adhered to it. The target or a creature within 5 feet of it can detach the mock as an action." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}3 ({@damage 1d4 + 1}) Piercing damage plus 2 ({@damage 1d4}) Acid damage." + ] + } + ], + "bonus": [ + { + "name": "Shape-Shift", + "entries": [ + "The mock shape-shifts to resemble a Tiny object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MA" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Pet Rock", + "source": "ValdaWitch", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Elemental", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + 15 + ], + "hp": { + "average": 5, + "formula": "1d4 + 3" + }, + "speed": { + "walk": 0 + }, + "str": 1, + "dex": 1, + "con": 16, + "int": 1, + "wis": 5, + "cha": 1, + "passive": 7, + "resist": [ + "bludgeoning", + "fire", + "lightning", + "piercing", + "radiant", + "slashing" + ], + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "prone", + "unconscious" + ], + "languages": [ + "understands all but can't speak" + ], + "cr": { + "cr": "0", + "xp": 0 + }, + "trait": [ + { + "name": "Just a Rock", + "entries": [ + "The rock counts as an object. Additionally, it can't take actions and its {@variantrule Speed|XPHB} can't be increased." + ] + } + ], + "languageTags": [ + "CS", + "XX" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Rag Doll", + "source": "ValdaWitch", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Construct", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "N", + "G" + ], + "ac": [ + 11 + ], + "hp": { + "average": 3, + "formula": "1d4 + 1" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 8, + "dex": 13, + "con": 13, + "int": 3, + "wis": 5, + "cha": 16, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 7, + "resist": [ + "bludgeoning" + ], + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "understands Common but can't speak" + ], + "cr": "1/8", + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}3 ({@damage 1d4 + 1}) Bludgeoning damage." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "hasFluff": true + }, + { + "name": "Winter Wolf Pup", + "source": "ValdaWitch", + "page": 0, + "size": [ + "S" + ], + "type": { + "type": "Monstrosity", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 10, + "formula": "3d6" + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 12, + "con": 11, + "int": 6, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3", + "stealth": "+3" + }, + "passive": 13, + "resist": [ + "cold" + ], + "languages": [ + "Common", + "Giant" + ], + "cr": "1/8", + "trait": [ + { + "name": "Pack Tactics", + "entries": [ + "The pup has {@variantrule Advantage|XPHB} on attack rolls against a creature if at least one of the pup's {@variantrule Ally|XPHB|Allies} is within 5 feet of the creature and the {@variantrule Ally|XPHB} doesn't have the {@condition Incapacitated|XPHB} condition." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}3 ({@damage 1d4 + 1}) Piercing damage plus 2 ({@damage 1d4}) Cold damage." + ] + } + ], + "traitTags": [ + "Pack Tactics" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "C", + "P" + ], + "miscTags": [ + "MA" + ], + "hasFluff": true + }, + { + "name": "Tin Soldier", + "source": "ValdaWitch", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Construct", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "L", + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 7, + "formula": "2d4 + 2" + }, + "speed": { + "walk": 20 + }, + "str": 7, + "dex": 12, + "con": 12, + "int": 5, + "wis": 10, + "cha": 10, + "skill": { + "perception": "+2" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 12, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "cr": "1/8", + "action": [ + { + "name": "Bayonet", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Piercing damage." + ] + }, + { + "name": "Rifle {@recharge}", + "entries": [ + "{@actSave dex} {@dc 12}, one creature that the tin soldier can see within 30 feet. {@actSaveFail} 7 ({@damage 2d6}) Piercing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "savingThrowForced": [ + "dexterity" + ], + "hasFluff": true + }, + { + "name": "Yarn Golem", + "source": "ValdaWitch", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Construct", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "C", + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 21, + "formula": "6d4 + 6" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 8, + "dex": 16, + "con": 13, + "int": 1, + "wis": 10, + "cha": 8, + "passive": 10, + "resist": [ + "piercing" + ], + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Common plus one other language but can't speak" + ], + "cr": "1/2", + "action": [ + { + "name": "Poke", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}8 ({@damage 2d4 + 3}) Piercing damage." + ] + }, + { + "name": "Tangle {@recharge}", + "entries": [ + "{@actSave dex} {@dc 12}, one creature that the golem can see within 5 feet. {@actSaveFail} If the target is Medium or smaller, it has the {@condition Grappled|XPHB} condition (escape {@dc 12}). While {@condition Grappled|XPHB}, the target has the {@condition Restrained|XPHB} condition." + ] + } + ], + "languageTags": [ + "C", + "CS", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Abominable Familiar", + "source": "ValdaWitch", + "summonedByClass": "Witch|ValdaWitch", + "page": 0, + "size": [ + "L" + ], + "type": { + "type": "Monstrosity", + "tags": [ + "Familiar" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "special": "13 plus your Charisma modifier" + } + ], + "hp": { + "special": "5 plus five times your Witch level (the familiar has a number of Hit Dice [d8s] equal to your Witch level)" + }, + "speed": { + "walk": 40, + "climb": 40 + }, + "str": 19, + "dex": 17, + "con": 18, + "int": 10, + "wis": 11, + "cha": 13, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "understands the languages you know" + ], + "pbNote": "equals your Proficiency Bonus", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The familiar two Rend attacks. When you reach Witch level 17, it makes three Rend attacks." + ] + }, + { + "name": "Rend", + "entries": [ + "{@atkr m} {@hitYourSpellAttack Bonus equals your spell attack modifier}, reach 5 ft. {@h}{@dice 1d8 + 4} plus your Charisma modifier Force damage." + ] + } + ], + "bonus": [ + { + "name": "Rampage", + "entries": [ + "Immediately after dealing damage to a creature that is already {@variantrule Bloodied|XPHB}, the familiar moves up to half its {@variantrule Speed|XPHB}, and it makes one Rend attack." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MA" + ] + }, + { + "name": "Skeleton", + "source": "ValdaNecromancer", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "Undead", + "tags": [ + "Thrall" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + 14 + ], + "hp": { + "average": 13, + "formula": "2d8 + 4" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 15, + "int": 6, + "wis": 8, + "cha": 5, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 9, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common plus one other language but can't speak" + ], + "cr": "1/4", + "gear": [ + "shortbow|xphb", + "shortsword|xphb" + ], + "action": [ + { + "name": "Shortsword", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atkr r} {@hit 5}, range 80/320 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA", + "MLW", + "RA", + "RNG" + ], + "hasFluff": true + }, + { + "name": "Spirit", + "source": "ValdaNecromancer", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "Undead", + "tags": [ + "Thrall" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 15 + ], + "hp": { + "average": 9, + "formula": "2d8" + }, + "speed": { + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "initiative": { + "initiative": -1 + }, + "str": 1, + "dex": 14, + "con": 10, + "int": 10, + "wis": 10, + "cha": 16, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "understands Common plus one other language but can't speak" + ], + "cr": "1/4", + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The spirit can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." + ] + } + ], + "action": [ + { + "name": "Grave Touch", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}5 ({@damage 1d4 + 3}) Necrotic damage." + ] + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "X" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "MA" + ], + "hasFluff": true + }, + { + "name": "Zombie", + "source": "ValdaNecromancer", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "Undead", + "tags": [ + "Thrall" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 8 + ], + "hp": { + "average": 15, + "formula": "2d8 + 6" + }, + "speed": { + "walk": 20 + }, + "str": 13, + "dex": 6, + "con": 16, + "int": 3, + "wis": 6, + "cha": 5, + "save": { + "wis": "+0" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common plus one other language but can't speak" + ], + "cr": "1/4", + "trait": [ + { + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 {@variantrule Hit Points|XPHB}, it makes a Constitution saving throw ({@dc 5} plus the damage taken) unless the damage is Radiant or from a {@variantrule Critical Hit|XPHB}. On a successful save, the zombie drops to 1 {@variantrule Hit Points|XPHB|Hit Point} instead." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}5 ({@damage 1d8 + 1}) Bludgeoning damage." + ] + } + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "X" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Bone Beast", + "source": "ValdaNecromancer", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "Undead", + "tags": [ + "Thrall" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 14 + ], + "hp": { + "average": 27, + "formula": "5d8 + 5" + }, + "speed": { + "walk": 40 + }, + "initiative": { + "proficiency": 1 + }, + "str": 12, + "dex": 16, + "con": 13, + "int": 5, + "wis": 10, + "cha": 5, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common plus one other language but can't speak" + ], + "cr": "1", + "trait": [ + { + "name": "Pack Tactics", + "entries": [ + "The beast has {@variantrule Advantage|XPHB} on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally doesn't have the {@condition Incapacitated|XPHB} condition." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Piercing damage, and the target has the {@condition Prone|XPHB} condition if it is Large or smaller." + ] + } + ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "prone" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Gorger", + "source": "ValdaNecromancer", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "Undead", + "tags": [ + "Thrall" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 8 + ], + "hp": { + "average": 36, + "formula": "8d8" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 7, + "con": 10, + "int": 7, + "wis": 10, + "cha": 6, + "senses": [ + "Blindsight 10 ft.", + "Darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common plus one other language but can't speak" + ], + "cr": "1", + "action": [ + { + "name": "Bite", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Piercing damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 13})." + ] + } + ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "C", + "CS", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "grappled" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Deadnaught", + "source": "ValdaNecromancer", + "summonedByClass": "Necromancer|ValdaNecromancer", + "size": [ + "M" + ], + "type": { + "type": "Undead", + "tags": [ + "Thrall" + ] + }, + "alignment": [ + "L", + "E" + ], + "gear": [ + "warhammer|xphb", + "chain mail|xphb" + ], + "ac": [ + 16 + ], + "hp": { + "special": "10 plus five times your Necromancer level (the deadnaught has a number of Hit Dice [d8s] equal to your Necromancer level)" + }, + "speed": { + "walk": 30 + }, + "str": 19, + "dex": 14, + "con": 16, + "int": 7, + "wis": 10, + "cha": 6, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "understands the languages you know but can't speak" + ], + "cr": { + "cr": "1", + "xp": 0 + }, + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Necromantic Bond", + "entries": [ + "You can only animate and control a deadnaught once you reach Necromancer level 7. While you control a deadnaught, you can't control other thralls." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The deadnaught regains 5 {@variantrule Hit Points|XPHB} at the start of each of its turns if it has at least 1 {@variantrule Hit Points|XPHB|Hit Point}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The deadnaught makes two attacks. It makes three attacks when you reach Necromancer level 13, and four attacks when you reach Necromancer level 17." + ] + }, + { + "name": "Warhammer", + "entries": [ + "{@atkr m} {@hitYourSpellAttack Bonus equals your spell attack modifier}, reach 5 ft. {@h}{@damage 1d10 + 4} Bludgeoning damage." + ] + } + ], + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA", + "MLW" + ], + "hasFluff": true + }, + { + "name": "Bloodlurk", + "source": "ValdaNecromancer", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "Undead", + "tags": [ + "Thrall" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 10 + ], + "hp": { + "average": 75, + "formula": "10d8 + 30" + }, + "speed": { + "walk": 20, + "climb": 20 + }, + "str": 16, + "dex": 8, + "con": 17, + "int": 1, + "wis": 6, + "cha": 2, + "skill": { + "stealth": "+3" + }, + "senses": [ + "Blindsight 60 ft." + ], + "passive": 8, + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "exhaustion", + "frightened", + "grappled", + "poisoned", + "prone", + "restrained" + ], + "cr": "2", + "trait": [ + { + "name": "Amorphous", + "entries": [ + "The bloodlurk can move through a space as narrow as 1 inch without expending extra movement to do so." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The bloodlurk can climb difficult surfaces, including along ceilings, without needing to make an ability check." + ] + } + ], + "action": [ + { + "name": "Blood Splash", + "entries": [ + "{@actSave con} {@dc 13}, each creature of the bloodlurk's choice in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} origination from the lurker. {@actSaveFail} 17 ({@damage 5d6}) Necrotic damage. {@actSaveSuccess} Half damage." + ] + } + ], + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "N" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true + }, + { + "name": "Slaymate", + "source": "ValdaNecromancer", + "page": 0, + "size": [ + "T" + ], + "type": { + "type": "Construct", + "tags": [ + "Thrall" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 15 + ], + "hp": { + "average": 2, + "formula": "1d4" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 6, + "dex": 12, + "con": 10, + "int": 3, + "wis": 3, + "cha": 16, + "skill": { + "deception": "+5", + "stealth": "+3" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 6, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Common plus one other language" + ], + "cr": "1/8", + "trait": [ + { + "name": "Mimicry", + "entries": [ + "The slaymate can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 15} Wisdom ({@skill Insight|XPHB}) check." + ] + } + ], + "action": [ + { + "name": "Scratch", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}3 ({@damage 1d4 + 1}) Slashing damage." + ] + } + ], + "traitTags": [ + "Mimicry" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MA" + ] + }, + { + "name": "Duskfog", + "source": "ValdaNecromancer", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "Undead", + "tags": [ + "Thrall" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 14 + ], + "hp": { + "average": 30, + "formula": "4d8 + 12" + }, + "speed": { + "walk": 30, + "fly": { + "number": 30, + "condition": "(Hover)" + }, + "canHover": true + }, + "str": 5, + "dex": 18, + "con": 16, + "int": 3, + "wis": 10, + "cha": 8, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 10, + "resist": [ + "acid", + "bludgeoning", + "cold", + "fire", + "lightning", + "necrotic", + "piercing", + "slashing", + "thunder" + ], + "immune": [ + "poison", + "necrotic" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "understands Common plus one other language but can't speak" + ], + "cr": "2", + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The duskfog can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." + ] + } + ], + "action": [ + { + "name": "Misty Embrace", + "entries": [ + "{@actSave con} {@dc 14}, one creature the duskfog can see within 5 feet. {@actSaveFail} 18 ({@damage 4d8}) Necrotic damage and the duskfog regains {@variantrule Hit Points|XPHB} equal to the Necrotic damage dealt." + ] + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "CS", + "X" + ], + "damageTags": [ + "N", + "O" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Demon Cohort", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "M" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon", + "Cohort", + "Demon Brand Subclass" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "special": "13 + your Charisma modifier" + } + ], + "hp": { + "special": "5 plus five times your Captain level (the demon has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 14, + "con": 11, + "int": 10, + "wis": 12, + "cha": 12, + "save": { + "str": "+4", + "wis": "+3", + "con": "+3" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning" + ], + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple and Martial weapons" + ] + }, + { + "name": "Level 9:", + "entries": [ + "Magic Resistance. The demon has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + }, + { + "name": "Level 13:", + "entries": [ + "Flight. The demon has a {@variantrule Fly Speed|XPHB} of 60 feet." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Legendary Resistance (2/Day). If the demon fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The demon makes two attacks. At Captain level 11, the demon makes three attacks." + ] + }, + { + "name": "Abyssal Claw", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Force damage." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Hurl Flame (2/Day). {@actSave dex} DC equals your Cohort save DC, each creature within a 15-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point the demon can see within 120 feet. {@actSaveFail} {@damage 6d6} Fire damage. {@actSaveSuccess} Half damage. This damage increases by {@dice 2d6} at Captain level 9 ({@dice 8d6}), 13 ({@dice 10d6}), and 17 ({@dice 12d6})." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "F" + ], + "miscTags": [ + "AOE", + "MA" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Ascetic", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Cohort" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + { + "special": "13 plus your Charisma modifier" + } + ], + "hp": { + "special": "6 plus six times your Captain level (the ascetic has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 40 + }, + "str": 10, + "dex": 16, + "con": 12, + "int": 9, + "wis": 14, + "cha": 9, + "save": { + "str": "+2", + "dex": "+5" + }, + "skill": { + "acrobatics": "+5", + "insight": "+4" + }, + "passive": 12, + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple weapons" + ] + }, + { + "name": "Level 5:", + "entries": [ + "Martial Excellence. The ascetic has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + } + ], + "action": [ + { + "name": "Unarmed Strike", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d6} plus your Charisma modifier Bludgeoning damage." + ] + }, + { + "name": "Level 9:", + "entries": [ + "Multiattack. The ascetic makes two {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Stunning Strike (2/Day). {@actSave con} DC equals your Cohort save DC, one creature within 5 feet. {@actSaveFail} The target has the {@condition Stunned|XPHB} condition until the end of its next turn. {@actSaveSuccess} The target's speed is halved and the next attack roll made against the target before then has {@variantrule Advantage|XPHB}." + ] + } + ], + "bonus": [ + { + "name": "Level 5:", + "entries": [ + "Flurry of Blows (2/Day). The ascetic makes one {@variantrule Unarmed Strike|XPHB}. The ascetic can take this {@variantrule Bonus Action|XPHB} once more at Captain levels 9 (3/Day), 13 (4/Day), and 17 (5/Day)." + ] + }, + { + "name": "Focused Movement (2/Day)", + "entries": [ + "The ascetic takes the Dash, Disengage, or Dodge action." + ] + } + ], + "reaction": [ + { + "name": "Level 13:", + "entries": [ + "Deflect Attack. Trigger: The ascetic is hit by an attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. {@actResponse} The ascetic reduces the damage taken by your Captain level." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true + }, + { + "name": "Berserker", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Cohort" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + { + "special": "11 plus your Charisma modifier" + } + ], + "hp": { + "special": "7 plus seven times your Captain level (the Berserker has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 12, + "con": 14, + "int": 9, + "wis": 10, + "cha": 9, + "save": { + "str": "+5", + "con": "+4" + }, + "skill": { + "athletics": "+5", + "survival": "+2" + }, + "passive": 10, + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "gear": [ + "greataxe|xphb", + { + "item": "handaxe|xphb", + "quantity": 4 + } + ], + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple and Martial weapons; Shields" + ] + }, + { + "name": "Bloodied Frenzy", + "entries": [ + "While {@variantrule Bloodied|XPHB}, the berserker has {@variantrule Advantage|XPHB} on attack rolls and saving throws." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Martial Excellence. The berserker has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 13:", + "entries": [ + "{@variantrule Bloodied|XPHB} Resolve. While {@variantrule Bloodied|XPHB}, the berserker has {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage." + ] + } + ], + "action": [ + { + "name": "Greataxe", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d12} plus your Charisma modifier Slashing damage." + ] + }, + { + "name": "Handaxe", + "entries": [ + "{@atkr m,r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft or range 20/60 ft. {@h}{@dice 1d6} plus your Charisma modifier Slashing damage." + ] + } + ], + "bonus": [ + { + "name": "Level 5:", + "entries": [ + "Adrenaline Burst. The berserker gains {@variantrule Temporary Hit Points|XPHB} equal to half your Captain level." + ] + }, + { + "name": "Level 9:", + "entries": [ + "Furious Strike. The berserker deals {@damage 1d10} extra damage on a hit with a weapon. The damage is the same type dealt by the weapon." + ] + } + ], + "reaction": [ + { + "name": "Level 17:", + "entries": [ + "Retaliation. Trigger: A creature within 5 feet of the berserker deals damage to it. {@actResponse} The berserker makes one melee attack." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "miscTags": [ + "MA", + "MLW", + "RA", + "THW" + ], + "hasFluff": true + }, + { + "name": "Champion", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Cohort" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 18 + ], + "hp": { + "special": "7 plus seven times your Captain level (the champion has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 12, + "con": 12, + "int": 10, + "wis": 10, + "cha": 11, + "save": { + "str": "+5", + "con": "+3" + }, + "skill": { + "animal handling": "+2", + "athletics": "+5" + }, + "passive": 10, + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "gear": [ + "battleaxe|xphb", + "chain mail|xphb", + { + "item": "javelin|xphb", + "quantity": 4 + }, + "shield|xphb" + ], + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple and Martial weapons; {@spell Light|XPHB}, Medium, and Heavy armor, Shields" + ] + }, + { + "name": "Level 5:", + "entries": [ + "Martial Excellence. The champion has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 13:", + "entries": [ + "Indomitable (2/Day). The champion rerolls a failed saving throw with a bonus equal to your Captain level." + ] + } + ], + "action": [ + { + "name": "Battleaxe", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Slashing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30/120 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Flurry (1/Day). The champion makes three attacks in any combination with {@variantrule Disadvantage|XPHB}, regardless of circumstance." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Multiattack. The champion makes two attacks in any combination." + ] + } + ], + "bonus": [ + { + "name": "Second Wind (2/Day)", + "entries": [ + "The champion regains {@variantrule Hit Points|XPHB} equal to your Captain level." + ] + }, + { + "name": "Level 9:", + "entries": [ + "Keen Strike. The champion deals {@damage 1d8} extra damage on a hit with a weapon. The damage is the same type dealt by the weapon." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "miscTags": [ + "MA", + "MLW", + "RA", + "THW" + ], + "hasFluff": true + }, + { + "name": "Construct Cohort", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "S", + "M", + "L" + ], + "type": { + "type": "construct", + "tags": [ + "Cohort" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 17 + ], + "hp": { + "special": "6 plus six times your Captain level (the construct has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 14, + "con": 12, + "int": 11, + "wis": 11, + "cha": 11, + "passive": 10, + "resist": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Construct Build", + "entries": [ + "The construct is Small, Medium, or Large. It gains an action corresponding to its size." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Construct Excellence. The construct has a +1 bonus to its AC, attack, and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Death Burst. The construct explodes when it dies. {@actSave dex} DC equals your Cohort save DC, each creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the construct. {@actSaveFail} {@damage 6d6} Fire damage. {@actSaveSuccess} Half damage." + ] + }, + { + "name": "Level 13:", + "entries": [ + "Magic {@variantrule Resistance|XPHB}. The construct has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Unerring Strike (3/Day). When the construct misses with an attack, it hits instead." + ] + } + ], + "action": [ + { + "name": "Jolt (Small Only)", + "entries": [ + "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30 ft. {@h}{@dice 1d8} plus your Charisma modifier Lightning damage and the target can't make Opportunity Attacks until the start of the construct's next turn." + ] + }, + { + "name": "Slam (Medium Only)", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Bludgeoning damage and the target has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of the construct's next turn." + ] + }, + { + "name": "Stomp (Large Only)", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Bludgeoning damage. If the target is Medium or smaller, it has the {@condition Prone|XPHB} condition." + ] + } + ], + "bonus": [ + { + "name": "Level 9:", + "entries": [ + "Charged Strike. The construct's attack deals an extra {@damage 1d8} Lightning or Thunder damage." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "F", + "L", + "T" + ], + "miscTags": [ + "MA", + "RA" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Cultist", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Cohort" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 14 + ], + "hp": { + "special": "6 plus six times your Captain level (the cultist has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 9, + "wis": 9, + "cha": 16, + "save": { + "cha": "+5" + }, + "skill": { + "arcana": "+1", + "deception": "+5" + }, + "passive": 9, + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "gear": [ + "studded leather armor|xphb", + "wand|xphb" + ], + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple weapons; {@spell Light|XPHB} armor" + ] + }, + { + "name": "Level 5:", + "entries": [ + "Arcane Excellence. The cultist has a +1 bonus to its spell attack rolls and spell save DC. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Greater {@variantrule Curses|XPHB|Curse}. The cultist can choose the Necrotic {@variantrule Damage|XPHB} effect of its Eldritch {@variantrule Curses|XPHB|Curse} in addition to another effect. At Captain level 9, the Necrotic {@variantrule Damage|XPHB} effect deals {@dice 2d8} plus your Charisma modifier Necrotic damage." + ] + } + ], + "action": [ + { + "name": "Eldritch Curse", + "entries": [ + "{@actSave wis} DC equals your Cohort save DC, one creature within 60 feet. {@actSaveFail} The cultist chooses one of the following effects." + ] + }, + { + "name": "Bleeding", + "entries": [ + "Until the start of the cultist's next turn, the target takes an extra {@damage 1d4} Necrotic damage whenever it takes damage." + ] + }, + { + "name": "Evil Eye", + "entries": [ + "The target has the {@condition Frightened|XPHB} condition until the start of the cultist's next turn." + ] + }, + { + "name": "Hobbled", + "entries": [ + "The target's {@variantrule Speed|XPHB} is reduced to 10 feet until the start of the cultist's next turn." + ] + }, + { + "name": "Necrotic Damage", + "entries": [ + "The target takes {@dice 1d8} plus your Charisma modifier Necrotic damage." + ] + }, + { + "name": "Level 17:", + "entries": [ + "{@variantrule Vulnerability|XPHB} {@variantrule Curses|XPHB|Curse} (2/Day). {@actSave con} DC equals your Cohort save DC, one creature within 60 feet. {@actSaveFail} The target has {@variantrule Vulnerability|XPHB} to one damage type of the cultist's choice until the start of the cultist's next turn. This {@variantrule Vulnerability|XPHB} ends early after the target takes the chosen type of damage." + ] + } + ], + "reaction": [ + { + "name": "Level 13:", + "entries": [ + "{@spell Hellish Rebuke|XPHB}. The cultist casts {@spell Hellish Rebuke|XPHB} in response to the spell's trigger, using your Charisma as the spellcasting ability (spell save DC equals your Cohort save DC)." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "N" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Hunter", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Cohort" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "special": "6 plus six times your Captain level (the hunter has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 10, + "dex": 16, + "con": 13, + "int": 9, + "wis": 13, + "cha": 10, + "save": { + "str": "+2", + "dex": "+5" + }, + "skill": { + "perception": "+3", + "survival": "+3" + }, + "passive": 13, + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "gear": [ + "longbow|xphb", + "scimitar|xphb", + "studded leather armor|xphb" + ], + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple and Martial weapons; {@spell Light|XPHB} and Medium armor, Shields" + ] + }, + { + "name": "Level 5:", + "entries": [ + "Martial Excellence. The hunter has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 13:", + "entries": [ + "Elusive. Ranged attacks against the hunter have {@variantrule Disadvantage|XPHB}." + ] + } + ], + "action": [ + { + "name": "Scimitar", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 80/320 ft. {@h}{@dice 1d8} plus your Charisma modifier Piercing damage." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Trick Shot. {@actSave dex} DC equals your Cohort save DC, one creature within range of the hunter's weapon. {@actSaveFail} The hunter chooses one of the following effects:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Pushed", + "entries": [ + "The target is pushed 10 feet straight away from the hunter." + ] + }, + { + "type": "item", + "name": "Prone", + "entries": [ + "The target has the {@condition Prone|XPHB} condition." + ] + }, + { + "type": "item", + "name": "Sapped", + "entries": [ + "The target has {@variantrule Disadvantage|XPHB} on its next attack before the start of the hunter's next turn." + ] + } + ] + } + ] + } + ], + "bonus": [ + { + "name": "Archer's Mark", + "entries": [ + "When the hunter hits with a Ranged weapon, it marks the target. The hunter has {@variantrule Advantage|XPHB} on ranged attack rolls against the marked target for 1 minute or until it uses this feature again." + ] + }, + { + "name": "Level 9:", + "entries": [ + "Bullseye Strike. The hunter deals {@damage 1d10} extra damage on a hit with a Ranged weapon. The damage is the same type dealt by the weapon." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Kill Shot (1/Day). The hunter deals {@damage 4d10} extra damage on a hit with a Ranged weapon. If the target has 50 {@variantrule Hit Points|XPHB} or fewer after taking damage, it dies." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "miscTags": [ + "MA", + "MLW", + "RA", + "RNG" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], + "hasFluff": true + }, + { + "name": "Minstrel", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Cohort" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 14 + ], + "hp": { + "special": "6 plus six times your Captain level (the minstrel has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 14, + "con": 12, + "int": 9, + "wis": 10, + "cha": 16, + "save": { + "dex": "+4", + "cha": "+5" + }, + "skill": { + "performance": "+5", + "persuasion": "+5" + }, + "passive": 10, + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "gear": [ + { + "item": "dagger|xphb", + "quantity": 4 + }, + "lute|xphb", + "studded leather armor|xphb" + ], + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple weapons; {@spell Light|XPHB} armor" + ] + }, + { + "name": "Level 5:", + "entries": [ + "Martial Excellence. The minstrel has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 13:", + "entries": [ + "Dramatic Opening. During the first round of combat, the minstrel has {@variantrule Advantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests} and attacks against it have {@variantrule Disadvantage|XPHB}." + ] + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atkr m,r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. or range 20/60. {@h}{@dice 1d4} plus your Charisma modifier Piercing damage." + ] + }, + { + "name": "Encouraging Tune", + "entries": [ + "One creature within 60 feet of the minstrel that can see or hear it has {@variantrule Advantage|XPHB} on the next attack it makes before the start of the minstrel's next turn." + ] + }, + { + "name": "Taunt", + "entries": [ + "One creature that can hear the minstrel within 60 feet has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of the minstrel's next turn." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Multiattack. The minstrel uses Encouraging Tune or Taunt twice in any combination. It can replace one of its uses with a Dagger attack. At Captain level 13, it uses Encouraging Tune or Taunt three times in any combination." + ] + } + ], + "bonus": [ + { + "name": "Level 9:", + "entries": [ + "Psychic Strike. The minstrel deals an extra {@damage 1d8} Psychic damage on a hit." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Inspiring Song (1/Day). The minstrel gives {@variantrule Heroic Inspiration|XPHB} to each creature it chooses within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from it." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "Y" + ], + "miscTags": [ + "MA", + "MLW", + "RA", + "THW" + ], + "hasFluff": true + }, + { + "name": "Scoundrel", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Cohort" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "special": "6 plus six times your Captain level (the scoundrel has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 16, + "con": 12, + "int": 11, + "wis": 10, + "cha": 13, + "save": { + "dex": "+5", + "int": "+2", + "wis": "+2" + }, + "skill": { + "acrobatics": "+5", + "perception": "+2", + "sleight of hand": "+5", + "stealth": "+5" + }, + "passive": 12, + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "gear": [ + "shortbow|xphb", + { + "item": "shortsword|xphb", + "quantity": 2 + }, + "studded leather armor|xphb" + ], + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple weapons, Martial weapons that have the Finesse or {@spell Light|XPHB} property; {@spell Light|XPHB} armor" + ] + }, + { + "name": "Level 5:", + "entries": [ + "Martial Excellence. The scoundrel has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Assassinate (1/Day). During the first round of combat, the scoundrel turns a hit that it makes into a {@variantrule Critical Hit|XPHB}." + ] + } + ], + "action": [ + { + "name": "Shortsword", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 80/320 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The scoundrel takes the Dash, Disengage, or Hide action." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Improved Cunning {@variantrule Action|XPHB}. The scoundrel takes the Dodge or Help action." + ] + }, + { + "name": "Level 9:", + "entries": [ + "Poison Strike. The scoundrel deals an extra {@damage 2d6} Poison damage on a hit." + ] + } + ], + "reaction": [ + { + "name": "Level 13:", + "entries": [ + "Uncanny Dodge. Trigger: The scoundrel is hit by an attack roll. {@actResponse} The scoundrel halves the damage (round down)." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "I" + ], + "miscTags": [ + "MA", + "MLW", + "RA", + "RNG" + ], + "hasFluff": true + }, + { + "name": "Templar", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Cohort" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 16 + ], + "hp": { + "special": "6 plus six times your Captain level (the templar has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 9, + "con": 13, + "int": 10, + "wis": 10, + "cha": 13, + "save": { + "wis": "+2", + "cha": "+3" + }, + "skill": { + "athletics": "+5", + "religion": "+2" + }, + "passive": 10, + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "gear": [ + "chain mail|xphb", + { + "item": "javelin|xphb", + "quantity": 4 + }, + "greatsword|xphb" + ], + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple and Martial weapons; {@spell Light|XPHB}, Medium, and Heavy armor, Shields" + ] + }, + { + "name": "Level 5:", + "entries": [ + "Martial Excellence. The templar has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 9:", + "entries": [ + "Improved Smite. The Radiant damage of the templar's Smite increases by {@dice 1d8} ({@dice 3d8}) and again at level 17 ({@dice 4d8})." + ] + }, + { + "name": "Level 13:", + "entries": [ + "Zealous. The templar adds your Charisma modifier to its saving throws." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Blessed Blade. The templar has {@variantrule Advantage|XPHB} on attack rolls." + ] + } + ], + "action": [ + { + "name": "Greatsword", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 2d6} plus your Charisma modifier Slashing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30/120 ft. {@h}{@dice 1d6} plus your Charisma modifier Piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Smite (2/Day)", + "entries": [ + "The templar deals an extra {@damage 2d8} Radiant damage on a hit. The templar can use this {@variantrule Bonus Action|XPHB} once more at Captain level 5 (3/Day), 9 (4/Day), 13 (5/Day), and 17 (6/Day)." + ] + } + ], + "reaction": [ + { + "name": "Level 5:", + "entries": [ + "Parry. Trigger: The templar is hit by a melee attack roll while holding a weapon. {@actResponse} The templar adds your {@variantrule Proficiency|XPHB|Proficiency Bonus} to its AC against that attack, possibly causing it to miss." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "R" + ], + "miscTags": [ + "MA", + "MLW", + "RA", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Corporeal Undead", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "M" + ], + "type": { + "type": "undead", + "tags": [ + "Cohort", + "Skull Banner Subclass" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + 10 + ], + "hp": { + "special": "6 plus six times your Captain level (the undead has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 10, + "con": 13, + "int": 9, + "wis": 12, + "cha": 9, + "save": { + "str": "+5", + "con": "+3" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 11, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common plus one other language", + "but can't speak" + ], + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Proficiencies", + "entries": [ + "Simple weapons; {@spell Light|XPHB} and Medium armor, Shields" + ] + }, + { + "name": "Reanimate (1/Day)", + "entries": [ + "If reduced to 0 {@variantrule Hit Points|XPHB} but not destroyed outright, the undead revives with half of its {@variantrule Hit Points|XPHB} after 1 minute." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Undead Excellence. The undead has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 13:", + "entries": [ + "Regeneration. The undead regains 5 {@variantrule Hit Points|XPHB} at the start of each of its turns if it is {@variantrule Bloodied|XPHB} and has at least 1 {@variantrule Hit Points|XPHB|Hit Point}." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Bludgeoning damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape DC equals your Cohort save DC)." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Paralytic Bite (2/Day). {@actSave con} DC equals your Cohort save DC, one creature within 5 feet. {@actSaveFail} The target has the {@condition Paralyzed|XPHB} condition until the end of its next turn. {@actSaveSuccess} The target's {@variantrule Speed|XPHB} is halved until the start of the undead's next turn." + ] + } + ], + "bonus": [ + { + "name": "Level 9:", + "entries": [ + "Necrotic Strike. The undead's Slam deals an extra {@damage 1d8} Necrotic damage." + ] + } + ], + "reaction": [ + { + "name": "Level 5:", + "entries": [ + "Undead Resilience. Trigger: The undead is hit by a {@variantrule Critical Hit|XPHB}. {@actResponse} The undead turns the {@variantrule Critical Hit|XPHB} into a normal hit." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "X" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "grappled", + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluffImages": true + }, + { + "name": "Incorporeal Undead", + "source": "ValdaCaptain", + "summonedByClass": "Captain|ValdaCaptain", + "size": [ + "M" + ], + "type": { + "type": "undead", + "tags": [ + "Cohort", + "Skull Banner Subclass" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + 15 + ], + "hp": { + "special": "4 plus four times your Captain level (the undead has a number of Hit Dice [d8s] equal to your Captain level)" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 8, + "int": 10, + "wis": 10, + "cha": 14, + "save": { + "dex": "+5", + "wis": "+2" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "Common plus one other language" + ], + "pbNote": "equals your Proficiency Bonus", + "spellcasting": [ + { + "name": "Level 5:", + "type": "spellcasting", + "headerEntries": [ + "{@spell Invisibility|XPHB} (2/Day). The undead casts {@spell Invisibility|XPHB} on itself, requiring no spell components and using Charisma as the spellcasting ability." + ], + "will": [ + "{@spell Invisibility|XPHB}" + ], + "ability": "cha", + "displayAs": "bonus", + "hidden": [ + "will" + ] + } + ], + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The undead can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." + ] + }, + { + "name": "Level 5:", + "entries": [ + "Undead Excellence. The undead has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, + { + "name": "Level 13:", + "entries": [ + "{@spell Resistance|XPHB}. The undead has {@variantrule Resistance|XPHB} to all damage types except Radiant and Force." + ] + } + ], + "action": [ + { + "name": "Death Touch", + "entries": [ + "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8} plus your Charisma modifier Necrotic damage." + ] + }, + { + "name": "Level 17:", + "entries": [ + "Life Drain (2/Day). {@actSave con} DC equals your Cohort save DC, one creature within 5 feet. {@actSaveFail} {@damage 8d8} Necrotic damage and the undead regains {@variantrule Hit Points|XPHB} equal to the Necrotic damage taken. {@actSaveSuccess} Half damage only." + ] + } + ], + "bonus": [ + { + "name": "Level 9:", + "entries": [ + "Necrotic Strike. The undead's Death Touch deals an extra {@damage 1d8} Necrotic damage." + ] + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "N", + "O" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Alchemy Golem", + "source": "ValdaAlchemist", + "summonedByClass": "Alchemist|ValdaAlchemist", + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "13 plus your Intelligence modifier" + } + ], + "hp": { + "special": "5 plus five times your Alchemist level (the golem has a number of Hit Dice [d8s] equal to your Alchemist level)" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "initiative": -1 + }, + "str": 17, + "dex": 8, + "con": 18, + "int": 6, + "wis": 11, + "cha": 5, + "senses": [ + "Blindsight 30 ft." + ], + "passive": 10, + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Alchemical Bond", + "entries": [ + "Add your {@variantrule Proficiency|XPHB|Proficiency Bonus} to any ability check or saving throw the beast makes." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The golem has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The golem makes one Slam and one {@variantrule Unarmed Strike|XPHB}." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atkr m} Bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d8 plus 3} plus your Intelligence modifier Bludgeoning damage." + ] + }, + { + "name": "Unarmed Strike", + "entries": [ + "{@atkr m} Bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d6 plus 3} plus your Intelligence modifier Bludgeoning damage." + ] + } + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "miscTags": [ + "MA" + ], + "hasFluffImages": true + } + ], + "monsterFluff": [ + { + "name": "Death Snail", + "source": "ValdaWitch", + "entries": [ + "A death snail is formed from a vile concoction of forest troll bone meal, giant eagle blood, and goblin fingernails, sealed up in a hollowed-out efreet horn, and capped shut with an ettercap tongue. The resulting monstrosity possesses a dull intelligence, but its only impulse is to slay all creatures other than its master." + ] + }, + { + "name": "Flying Book", + "source": "ValdaWitch", + "entries": [ + "Little can be said about the flying book that is not readily apparent. Though it is indistinguishable from an arcanist's spellbook while motionless, this animated arcane tome can flutter through the air at a moment's notice, using its cover as rudimentary wings. Flying books are playful, and enjoy the sensation of being written in." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Flying%20Book.webp" + } + } + ] + }, + { + "name": "Fright", + "source": "ValdaWitch", + "entries": [ + "Hauntings can usually be attributed to the usual spectral suspects: ghosts, specters, shadows, and poltergeists. But benign hauntings, where the restless spirit merely plays tricks on the living, is usually caused by a fright. These spirits are usually the artifacts of children or entertainers, clinging to the afterlife for company and a semblance of affection, and are as such preoccupied with fun. They never willingly harm others when they haunt a house, and will serve any master that conjures them, if only for the sake of inclusion." + ] + }, + { + "name": "Grep", + "source": "ValdaWitch", + "entries": [ + "A grep is an underground scavenger, known for using its keen vision, acute hearing, and silent flight to trick and steal from travelers, hoarding its possessions in well- hidden troves. Arcanists use greps as messengers and scouts, but they excel as retrievers; a grep can be given the name of an important object and sent to find it, returning a short time later with its prize." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Grep.webp" + } + } + ] + }, + { + "name": "Mock", + "source": "ValdaWitch", + "entries": [ + "The diminutive relative of the mimic, the mock is a tiny shapechanger that replicates small, valuable objects to lure in its victims. In the desert, a mock might take the form of a canteen of precious water, and in a dungeon, it may replicate a sizeable jewel or a spare gold piece. If an adventurer is caught by surprise, a mock is just as dangerous as its larger relatives, for can hide in far less conspicuous places." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Mock.webp" + } + } + ] + }, + { + "name": "Moon Jelly", + "source": "ValdaWitch", + "entries": [ + "Though incapable of surviving on land, moon jellies are favored for their bioluminescence by witches that intend to explore deep underwater." + ] + }, + { + "name": "Pet Rock", + "source": "ValdaWitch", + "entries": [ + "Widely considered to be the perfect familiar, requiring no food or water and possessing extremely high natural defenses, a pet rock can be conjured by most spellcasters. Though it does not act with any agility (indeed, it does not move at all), it can make a formidable weapon when thrown." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Pet%20Rock.webp" + } + } + ] + }, + { + "name": "Rag Doll", + "source": "ValdaWitch", + "entries": [ + "Crudely constructed, but oddly endearing, rag dolls are constructs formed from children's toys, stuffed with soft material and adorned with smiling faces. Besides being generally comforting to have around, spellcasters favor rag dolls as familiars for their fairly durable construction and inconspicuous nature; nobody questions a discarded doll, after all." + ] + }, + { + "name": "Tin Soldier", + "source": "ValdaWitch", + "entries": [ + "Full of ticking clockwork and mechanical gizmos, tin soldiers are mechanical creations fashioned by arcanists as servants and messengers. With some patience and skill, almost anyone can build a tin soldier, but spellcasters have long devised methods to conjure them wholesale from the Plane of Law's excess energies." + ] + }, + { + "name": "Winter Wolf Pup", + "source": "ValdaWitch", + "entries": [ + "When fully grown, a winter wolf is an apex predator of the snow, a terror of teeth and fur, stalking the tundra in packs. But before they develop their fearsome freezing breath, winter wolf pups are far more amicable (perhaps because they have yet to realize the scope of their own might), and will dutifully follow a master that feeds them well and treats them with respect." + ] + }, + { + "name": "Yarn Golem", + "source": "ValdaWitch", + "entries": [ + "The greatest of golems are formed of iron, stone, and clay, but the least of them are constructed of yarn. Balled and sewn into a vaguely humanoid shape, yarn golems are among the first animated objects that arcanists learn to create, practicing with them obsessively until they master the basics and move onto more rigid materials. Yarn golems are friendly and playful, but risk foolishly unraveling themselves if they catch on sharp objects." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Creatures/Yarn%20Golem.webp" + } + } + ] + }, + { + "name": "Zombie", + "source": "ValdaNecromancer", + "entries": [ + "A zombie is the rotting remains of the once living, held together and driven by dark magic." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Creatures/Zombie.webp" + } + } + ] + }, + { + "name": "Bone Beast", + "source": "ValdaNecromancer", + "entries": [ + "Constructed of haphazardly assembled humanoid bones, a bone beast looks nothing like a man. Lumbering about on four legs with great boney fangs, the beast can run as fast as a bear and strike as viciously as a lion." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Creatures/Bone%20Beast.webp" + } + } + ] + }, + { + "name": "Gorger", + "source": "ValdaNecromancer", + "entries": [ + "An unholy tangling of flesh, the gorger still vaguely resembles a humanoid in profile, except for the gaping, toothed maw in its chest. Its colossal teeth are little more than sharpened ribs, but its monstrous bite can easily decapitate." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Creatures/Gorger.webp" + } + } + ] + }, + { + "name": "Deadnaught", + "source": "ValdaNecromancer", + "entries": [ + "An Undead hulk clad in heavy armor, a deadnaught is a Necromancer's most fearsome ally.", + { + "type": "entries", + "name": "Proficiencies", + "entries": [ + "Simple and Martial weapons; Light, Medium, and Heavy armor, Shields. The monster can equip any gear for which it has proficiency or training." + ] + } + ] + }, + { + "name": "Bloodlurk", + "source": "ValdaNecromancer", + "entries": [ + "An awful hybrid of Undead and Ooze, a bloodlurk is animated from the coagulated blood of the dead and bubbles with necromantic malice." + ] + }, + { + "name": "Spirit", + "source": "ValdaNecromancer", + "entries": [ + "A spirit is the scarcely tangible echo of humanoid, a soul bound to the mortal realm by necromantic magic." + ] + }, + { + "name": "Skeleton", + "source": "ValdaNecromancer", + "entries": [ + "The renanimated remains of humanoids long since dead, skeletons are puppets of bone held aloft by strings of magic." + ] + }, + { + "name": "Ascetic", + "source": "ValdaCaptain", + "entries": [ + "An ascetic is a disciplined, nimble combatant whose fists are as deadly as weapons." + ] + }, + { + "name": "Berserker", + "source": "ValdaCaptain", + "entries": [ + "Ruthless and fierce, the berserker tears across the battlefield in a wild frenzy, devastating their enemies with boundless rage." + ] + }, + { + "name": "Champion", + "source": "ValdaCaptain", + "entries": [ + "A champion is a skilled, tactical fighter, just as comfortable in the saddle during military drills as armored on the field of battle." + ] + }, + { + "name": "Construct Cohort", + "source": "ValdaCaptain", + "entries": [ + "With the help of a tinkerer or a mage, you gain the unwavering, mechanical loyalty of a golem, shield guardian, or clockwork construct. Your Construct is of a smaller variety than most golems, but can be built and repaired in far less time." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Creatures/Construct%20Cohort.webp" + } + } + ] + }, + { + "name": "Cultist", + "source": "ValdaCaptain", + "entries": [ + "Dogmatic and often unhinged, cultists draw upon forbidden, eldritch allies for a taste of arcane might." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Creatures/Cultist.webp" + } + } + ] + }, + { + "name": "Hunter", + "source": "ValdaCaptain", + "entries": [ + "A hunter is a naturally skilled tracker and outlander, as comfortable in the depths of the woods as in a tavern or town." + ] + }, + { + "name": "Mage", + "source": "ValdaCaptain", + "entries": [ + "A mage is a brilliant and studious spellcaster, well versed in the study of all things arcane." + ] + }, + { + "name": "Minstrel", + "source": "ValdaCaptain", + "entries": [ + "With lute in hand, a minstrel keeps their traveling companions in high spirits and slings vicious taunts at their enemies." + ] + }, + { + "name": "Priest", + "source": "ValdaCaptain", + "entries": [ + "A devout adherent to the faith, a priest can work minor divine miracles with the whispering of prayers and the waving of hands." + ] + }, + { + "name": "Scoundrel", + "source": "ValdaCaptain", + "entries": [ + "Stealthy and subversive, the scoundrel is as adept an assassin as a burglar or thief." + ] + }, + { + "name": "Shaman", + "source": "ValdaCaptain", + "entries": [ + "A shaman is an adherent to the ancient forces of nature and the spirits that suffuse all things." + ] + }, + { + "name": "Templar", + "source": "ValdaCaptain", + "entries": [ + "A daring knight, sworn to virtue and station, a templar knows no fear in their heart and no equal in battle." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Creatures/Templar.webp" + } + } + ] + }, + { + "name": "Corporeal Undead", + "source": "ValdaCaptain", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Creatures/Corporeal%20Undead.webp" + } + } + ] + }, + { + "name": "Alchemy Golem", + "source": "ValdaCaptain", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaAlchemist/Creatures/Alchemy%20Golem.webp" + } + } + ] + } + ], + "spell": [ + { + "name": "Arcane Anomaly", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a broken mirror" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you that distorts magical energy. For the duration, whenever a spell is cast within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, roll a {@dice d6}. On a 5 or 6, the spell dissipates with no effect, and the action, {@variantrule Bonus Action|XPHB}, or {@variantrule Reaction|XPHB} used to cast it is wasted. If that spell was cast with a spell slot, the slot isn't expended." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "UBA" + ] + }, + { + "name": "Accursed Act", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "incense or a black candle" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Lighting a candle, you attempt to curse a creature you can see within range. The target must succeed on a Wisdom saving throw or be cursed for the duration. Until the spell ends, the creature takes Psychic damage equal to {@dice 1d8} plus your spellcasting ability modifier whenever it makes an attack roll or casts a spell. The target only takes this damage once per turn. The spell ends early if the target doesn't attack or cast a spell on its turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d8} for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Candy Blast", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You summon a handful of hard candy\u2014boiled sweets, mints, jelly beans, etc.\u2014and hurl them at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} Force damage and the candy forms a pile on the ground in its space, causing a 5-foot-square area of your choice in the target's space to become {@variantrule Difficult Terrain|XPHB}. The candy produced by this pell is edible, but has no nutritional value, and vanishes after 1 minute, ending any {@variantrule Difficult Terrain|XPHB}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." + ] + } + ], + "scalingLevelDice": { + "label": "Force damage", + "scaling": { + "1": "1d8", + "5": "2d8", + "11": "3d8", + "17": "4d8" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "damageInflict": [ + "force" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "DFT", + "SCL", + "SGT", + "SMN" + ] + }, + { + "name": "Corruption Curse", + "source": "ValdaSpire24", + "page": 0, + "level": 6, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "With a piercing glare and a sinister gesture, you send ribbons of dark magic toward a creature you can see within range. For the duration, the target is cursed and suffers one of the following effects of your choice.", + { + "type": "entries", + "name": "Dull Reflexes", + "entries": [ + "The target has {@variantrule Disadvantage|XPHB} on Dexterity checks and saving throws." + ] + }, + { + "type": "entries", + "name": "Feeble Fortitude", + "entries": [ + "The target has {@variantrule Disadvantage|XPHB} on Constitution saving throws and can't regain {@variantrule Hit Points|XPHB}." + ] + }, + { + "type": "entries", + "name": "Weak Will", + "entries": [ + "The target has {@variantrule Disadvantage|XPHB} on Wisdom saving throws and spell attack rolls." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "constitution", + "wisdom" + ], + "miscTags": [ + "HL", + "SGT" + ] + }, + { + "name": "Curse of Aging", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "permanent", + "ends": [ + "dispel" + ] + } + ], + "entries": [ + "A creature you touch must succeed on a Wisdom saving throw or be cursed to age and wither. While cursed, the target ages at ten times the normal rate, becoming ten days older for each day that passes. Additionally, the target has {@variantrule Disadvantage|XPHB} on Strength checks and saving throws." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Curse of Binding", + "source": "ValdaSpire24", + "page": 0, + "level": 7, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a body part from the intended target, such as a fingernail, a lock of hair, or a drop of blood" + }, + "duration": [ + { + "type": "permanent", + "ends": [ + "dispel" + ] + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "You attempt to bind a creature or object to a location. Choose a target and a point within range that you can see. If the target is a creature, it must succeed on a Charisma saving throw or be cursed to remain within 30 feet of the point. If the target starts its turn further than 30 feet from the point, it must succeed on a Strength ({@skill Athletics|XPHB}) check against your spell save DC or be dragged 60 feet toward the point. Additionally, if the creature tries to use teleportation or interplanar travel, it must make a Charisma saving throw. On a failure, the attempt fails and wastes the spell or effect. On a success, the spell ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "OBJ", + "SGT" + ] + }, + { + "name": "Curse of Blades", + "source": "ValdaSpire24", + "page": 0, + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You attempt to drive a creature you can see within range to violence. The target must succeed on a Wisdom saving throw or be cursed and have the Frenzied condition for the duration.", + "A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB} if any creature provokes one.", + "At the end of its turn, an affected creature can repeat its saving throw, ending the spell early on a success." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Curse of Chains", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "A black brand resembling iron shackles appears on a creature you can see within range, which must succeed on a Strength saving throw or be cursed for the duration. While cursed, the target's {@variantrule Speed|XPHB} is 0 and can't increase. The target can take an action to make a Strength ({@skill Athletics|XPHB}) check against your spell save DC. If it succeeds, the spell ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "strength" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Curse Ward", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "entries": [ + "You reach out your hand and touch a willing creature, raising a smoke-like barrier around it. For the duration, the target has {@variantrule Resistance|XPHB} to Necrotic damage and can't be cursed or possessed. If the target is already under one of these effects, the effect is suppressed until the spell ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Martyr", + "source": "ValdaMartyr" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Curse Object", + "source": "ValdaSpire24", + "page": 0, + "level": 5, + "school": "T", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "powdered onyx worth 100+ GP, which the spell consumes", + "cost": 10000, + "consume": true + } + }, + "duration": [ + { + "type": "permanent", + "ends": [ + "dispel" + ] + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "You bestow a curse upon an object that you touch. The object must be one that isn't being worn or carried and is able to fit within a 5-foot cube. Until the spell ends, the object becomes magical (requiring attunement) and cursed. The fact that the object is cursed is revealed only when an Identify spell is cast on it or a creature attunes to it. When a creature attunes to the object, the curse extends to it for the duration. Choose the curse from the following effects.", + { + "type": "entries", + "name": "Bleeding", + "entries": [ + "The attuned creature can't regain {@variantrule Hit Points|XPHB}." + ] + }, + { + "type": "entries", + "name": "Frenzied (Weapon Only)", + "entries": [ + "Whenever the attuned creature deals damage with the cursed weapon, it has the Frenzied condition for 1 minute. A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB} if any creature provokes one." + ] + }, + { + "type": "entries", + "name": "Hobbled", + "entries": [ + "The attuned creature's {@variantrule Speed|XPHB} is halved and can't take the {@action Dash|XPHB} action." + ] + }, + { + "type": "entries", + "name": "Obsessed", + "entries": [ + "The attuned creature is unwilling to part with the object, keeping it on its person at all times. If the cursed object is a weapon, the attuned creature has {@variantrule Disadvantage|XPHB} on attack rolls with weapons other than the cursed weapon." + ] + }, + { + "type": "entries", + "name": "Restless", + "entries": [ + "Whenever the attuned creature finishes a {@variantrule Long Rest|XPHB}, it must succeed on a Constitution saving throw or gain no benefits from the rest." + ] + }, + { + "type": "entries", + "name": "Speechless", + "entries": [ + "The attuned creature can't speak." + ] + }, + { + "type": "entries", + "name": "Unfortunate", + "entries": [ + "Whenever the target rolls a 20 on the {@dice d20} of a {@variantrule D20 Test|XPHB}, the roll instead becomes a 1." + ] + }, + { + "type": "entries", + "name": "Vulnerable", + "entries": [ + "The attuned creature has {@variantrule Vulnerability|XPHB} to one damage type (choose when you cast this spell)." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "HL", + "OBJ" + ] + }, + { + "name": "Demand", + "source": "ValdaSpire24", + "page": 0, + "level": 6, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "a snake's tongue and a piece of copper wire" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "entries": [ + "This spell projects a select Enchantment spell to a target, regardless of distance. When you cast {@spell Charm Monster|XPHB}, {@spell Charm Person|XPHB}, {@spell Command|XPHB}, {@spell Dominate Beast|XPHB}, {@spell Dominate Person|XPHB}, {@spell Geas|XPHB}, or {@spell Suggestion|XPHB}, before this spell ends, you modify its casting so that its range becomes unlimited. This spell then ends.", + "Choose a target with which you are familiar (whether or not you can see it) for the Enchantment spell. If the spell requires a verbal command, the creature hears the command in its mind and recognizes you as the sender if it knows you.", + "You can project the spell across any distance, and even to other planes of existence, but if the target is on a different plane than you, there is a {@chance 5} chance that the Enchantment spell fails and has no effect." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Eldritch Orb", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fling a ball of eldritch energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} Force damage and explodes in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw, taking half the amount of Force damage on a failed save, or none on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." + ] + } + ], + "scalingLevelDice": { + "label": "Force damage", + "scaling": { + "1": "1d8", + "5": "2d8", + "11": "3d8", + "17": "4d8" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "force" + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "OBJ", + "SCL" + ] + }, + { + "name": "Elemental Curse", + "source": "ValdaSpire24", + "page": 0, + "level": 6, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "A spark leaps from your finger to a creature you touch, spreading in bright cracks across its skin. The target must succeed on a Constitution saving throw or be cursed for the duration. The cursed target has {@variantrule Vulnerability|XPHB} to your choice of Acid, Cold, Fire, Lightning, or Thunder damage. If the creature has {@variantrule Resistance|XPHB} to the chosen damage type, it instead loses that {@variantrule Resistance|XPHB}. If the target has {@variantrule Immunity|XPHB} to the chosen damage type, it instead has {@variantrule Resistance|XPHB} to that damage type." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "constitution" + ] + }, + { + "name": "Exhume", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a Shovel" + }, + "duration": [ + { + "type": "instant" + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "Choose an unoccupied 20-foot square on the ground within range. This spell causes one pile of Humanoid bones to rise out of the ground within that square. If you cast this spell within a burial place such as a graveyard, mausoleum, or barrow, {@dice 1d4} corpses or piles of bones are exhumed. The ground itself isn't disturbed by this spell; the bones simply appear out of the ground." + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + } + }, + { + "name": "Face Swap", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "You place an {@condition invisible} sigil on a willing target you can see within range. This sigil lasts until the spell ends.", + "For the duration, you can take a {@action Magic|XPHB} action to project your face onto the marked creature until you dismiss the effect (no action required). When you do so, you can see, hear, and speak through the marked creature as if you occupied its space. You use your senses instead of those of the marked creature." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Flawed Reconstruction", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a needle and thread" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You stitch together the wounds of a creature you touch, which regains {@dice 3d6} {@variantrule Hit Points|XPHB}. However, the mending is imperfect, and the target's {@variantrule Hit Points|XPHB|Hit Point} maximum is reduced by {@dice 1d6}, to a minimum of 1." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The healing increases by {@dice 2d6} and the reduction increases by {@dice 1d6} for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "HL" + ] + }, + { + "name": "Frenzy", + "source": "ValdaSpire24", + "page": 0, + "level": 6, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": "a drop of fresh blood" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "With a gesture, you reduce a crowd to base instinct and violence. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you choose within range makes a Wisdom saving throw. On a failed save, a creature has the Frenzied condition for the duration.", + "A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB} if any creature provokes one.", + "The Frenzied condition ends after 1 minute, or when the spell ends. At the end of its turn, an affected creature can repeat its saving throw, ending the condition on itself early on a success." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Gahoul's Scapegoat", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "black chalk, paint, or oil" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "entries": [ + "You trace a complex arcane symbol on the flesh of a willing creature you touch, marking it for sacrifice. When you are hit by an attack roll during the spell's duration and the marked creature is within 60 feet of yourself, you can take a {@variantrule Reaction|XPHB} to teleport, swapping places with the creature and forcing it to be hit by the attack instead of you. The spell then ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + } + }, + { + "name": "Hex: Abate", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "E", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Charisma saving throw. On a failed save, the target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the spell ends at the end of your next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Apathy", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "E", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Charisma saving throw. On a failed save, the creature becomes {@variantrule Indifferent [Attitude]|XPHB|Indifferent} about creatures of your choice that it is {@variantrule Hostile [Attitude]|XPHB|Hostile} toward. This indifference ends if the target takes damage or is forced to make a saving throw. When the spell ends at the end of your next turn, the creature's attitude returns to normal." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Bleeding", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "N", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Constitution saving throw. On a failed save, each time the target takes damage until the spell ends at the end of your next turn, it takes an extra {@damage 1d4} Necrotic damage. If the target is {@variantrule Bloodied|XPHB}, it takes an extra {@damage 1d6} Necrotic damage instead." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Charm", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "E", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Wisdom saving throw. It does so with {@variantrule Advantage|XPHB} if you or your {@variantrule Ally|XPHB|Allies} are fighting it. On a failed save, the target has the {@condition Charmed|XPHB} condition until the spell ends at the end of your next turn. The spell ends early if you or your {@variantrule Ally|XPHB|Allies} deal damage to the target. When the spell ends, the target knows it was {@condition Charmed|XPHB} by you." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "conditionInflict": [ + "charmed" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Disorient", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "N", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Wisdom saving throw. On a failed save, the target must subtract {@dice 1d4} from attack rolls it makes until the spell ends at the end of your next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The die subtracted from attack rolls changes when you reach level 5 ({@dice 1d6}), 11 ({@dice 1d8}), and 17 ({@dice 1d10})." + ] + } + ], + "scalingLevelDice": { + "label": "Attack Roll", + "scaling": { + "1": "1d4", + "5": "1d6", + "11": "1d8", + "17": "1d10" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SCL", + "SGT" + ] + }, + { + "name": "Hex: Doomward", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "A", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You touch a willing creature. The first time the target would drop to 0 {@variantrule Hit Points|XPHB} before the spell ends at the end of your next turn, the target instead drops to 1 {@variantrule Hit Points|XPHB|Hit Point}, and the spell ends. This spell has no effect if you have cast this spell on the target within the past 24 hours." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Hex: Duplicity", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "I", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You create an illusory duplicate of yourself in your space. When a creature hits you with an attack before the spell ends at the end of your next turn, roll a {@dice d6}. On 4 or higher, the attack strikes the duplicate instead of you and the spell ends. The duplicate otherwise ignore all other damage and effects. A creature is unaffected by this spell if it has the {@condition Blinded|XPHB} condition, {@sense Blindsight|XPHB}, or {@sense Truesight|XPHB}." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "conditionInflict": [ + "blinded" + ] + }, + { + "name": "Hex: Evil Eye", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "I", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Wisdom saving throw. On a failed save, the target has the {@condition Frightened|XPHB} condition until the spell ends at the end of your next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "conditionInflict": [ + "frightened" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Fortune", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "D", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You touch a willing creature. Until the spell ends at the end of your next turn, the target has {@variantrule Advantage|XPHB} on saving throws." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "ADV" + ] + }, + { + "name": "Hex: Garble", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "I", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Charisma saving throw. On a failed save, the creature can't speak coherently or cast spells with a Verbal component until the spell ends at the end of your next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Go Unseen", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "I", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "Repeating an ancient chant, you have the {@condition Invisible|XPHB} condition until the spell ends at the end of your next turn. Creatures within 10 feet of yourself that can hear can detect your location for the spell's duration. The spell ends early if you make an attack roll, deal damage, or cast a spell." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Hex: Hobble", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "T", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Strength saving throw. On a failed save, the creature's {@variantrule Speed|XPHB} is reduced to 10 feet until the spell ends at the end of your next turn. If the target is flying, it falls, unless it has the ability to hover." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "strength" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Mire", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "T", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You transform the ground in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you into murky swamp, which is {@variantrule Difficult Terrain|XPHB} until the spell ends at the end of your next turn. This {@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "DFT" + ] + }, + { + "name": "Hex: Misfortune", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "D", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "Choose one creature you can see within range. Until the spell ends at the end of your next turn, whenever the target rolls a 20 on the {@dice d20} of a {@variantrule D20 Test|XPHB}, the roll instead becomes a 1." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Obfuscate", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "T", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 20 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You produce fog in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. The fog spreads around corners, and its area is {@variantrule Heavily Obscured|XPHB}. This fog lasts until the spell ends at the end of your next turn or until a strong wind (such as one created by {@spell Gust of Wind|XPHB}) disperses it, ending the spell." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "OBS" + ] + }, + { + "name": "Hex: Peacebond", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "A", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You create a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you that locks weapons to their containers. The weapons and ammunition of each creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} become fixed in their sheaths, quivers, or holsters until the spell ends at the end of your next turn. A creature can take a {@action Utilize|XPHB} action to make a Strength ({@skill Athletics|XPHB}) check against your spell save DC, freeing an item from its container on a success." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Hex: Pox", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "N", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Constitution saving throw. On a failed save, the target has the {@condition Poisoned|XPHB} condition until the spell ends at the end of your next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Ruin", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "N", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Constitution saving throw. On a failed save, the target has a -2 penalty to AC until the spell ends at the end of your next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The penalty to AC increases by 1 when you reach levels 5 (-3), 11 (-4), and 17 (-5)." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "MAC", + "SCL", + "SGT" + ] + }, + { + "name": "Hex: Stupor", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "E", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range makes a Wisdom saving throw. On a failed save, the target has the {@condition Incapacitated|XPHB} condition until the spell ends at the end of your next turn. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect. Once the spell ends on a target, it is immune to this spell for the next 24 hours." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "conditionInflict": [ + "incapacitated" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Tremors", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "T", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "A miniature earthquake shakes the ground in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each creature on the ground in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Dexterity saving throw or have the {@condition Prone|XPHB} condition. A creature that enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there must also succeed on that save or fall {@condition Prone|XPHB}. This spell ends at the end of your next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Hex: Ward", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "A", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You touch a willing creature. Each time the target takes damage before the spell ends at the end of your next turn, the damage it takes is reduced by 2." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage reduction increases by 1 when you reach levels 5 (-3), 11 (-4) and 17 (-5)." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "SCL" + ] + }, + { + "name": "Hocuspocus", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "You conjure minor paranormal phenomena and other ominous effects. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its effects active at a time.", + { + "type": "entries", + "name": "Grave Mists", + "entries": [ + "A rolling fog gathers on the ground in a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} for 1 minute." + ] + }, + { + "type": "entries", + "name": "Ominous Lights", + "entries": [ + "You cause all candles, torches, and other open flames to darken and flicker for 1 minute." + ] + }, + { + "type": "entries", + "name": "Paranormal Chill", + "entries": [ + "You can chill or warm the air in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} by 10 degrees for 1 minute." + ] + }, + { + "type": "entries", + "name": "Poltergeist Activity", + "entries": [ + "You cause small, unattended objects to rattle or levitate an inch off the ground for 1 minute." + ] + }, + { + "type": "entries", + "name": "Spirit Orbs", + "entries": [ + "You create up to four fist-sized spectral, glowing orbs, which float around within range for 1 minute. The orbs don't provide light, apart from a dim glow." + ] + }, + { + "type": "entries", + "name": "Spooky Noises", + "entries": [ + "You create a quiet sound that originates from a point of your choice within range, such as ominous whispers, the drone of insects, or the sound of crying. The sound lasts for 1 minute." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + } + }, + { + "name": "Hollowing Curse", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Tendrils of vitality-draining mist extend from your fingertips. A creature you can see within range makes a Dexterity saving throw. On a failed save, the target takes {@damage 2d6} Necrotic damage and is cursed for the duration. On a successful save, the target takes half as much damage only.", + "On each of your subsequent turns, you can take a {@action Magic|XPHB} action or {@variantrule Bonus Action|XPHB} to deal damage to the cursed creature. The damage equals {@damage 2d6} Necrotic damage if you took the {@action Magic|XPHB} action or half as much if you took a {@variantrule Bonus Action|XPHB}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 2d6} for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT", + "UBA" + ] + }, + { + "name": "Identity Curse", + "source": "ValdaSpire24", + "page": 0, + "level": 9, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "permanent", + "ends": [ + "dispel" + ] + } + ], + "entries": [ + "You touch a creature's temple and attempt to erase its identity. One creature you touch makes a Wisdom saving throw. On a failed save, the target has the {@condition Unconscious|XPHB} condition for 1 hour and is cursed to forget its identity. When the target awakens, it loses all its personal memories, though it retains its general knowledge, proficiencies, and other statistics. The target doesn't realize it has any class features, feats, or magical abilities, and so doesn't willingly use them unless it rediscovers them. If left to its own devices, the target will quickly adopt a new name and begin to build a new identity. When the spell ends, the target regains its past memories." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "conditionInflict": [ + "unconscious" + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Intrusive Thought", + "source": "ValdaSpire24", + "page": 0, + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when you see a creature within 60 feet of yourself making an attack roll" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You attempt to distort a creature's thinking. The target must succeed on a Wisdom saving throw or automatically miss with the triggering attack." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Mandy's Enchanted Carriage", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a vegetable" + }, + "duration": [ + { + "type": "special" + } + ], + "entries": [ + "You shape-shift a vegetable into a Large magical carriage, complete with reins and two quasi-real horses. The carriage is luxurious and carries up to six passengers\u2014four within and two atop it at the coach's seat. Creatures within the carriage have {@variantrule Cover|XPHB|Total Cover} from external effects, but can see outside through a pair of windows composed of magical force. While sitting in the coach's seat, a creature can control the carriage, which has a {@variantrule Speed|XPHB} of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace.", + "The carriage and horses count as a single object with 12 AC and 100 {@variantrule Hit Points|XPHB}. The spell ends early if the carriage and horses are reduced to 0 {@variantrule Hit Points|XPHB}.", + { + "type": "entries", + "name": "Duration", + "entries": [ + "This spell's duration varies depending upon when and where it was cast. If cast in a location where time passes normally, the spell lasts until the twelfth stroke of the next midnight, however long that may be. Elsewhere, the spell lasts for 24 hours. When the spell ends, the carriage's occupants are ejected into adjacent unoccupied spaces, the carriage shrinks back into a vegetable, and the quasi-real horses vanish." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Mandy's Feral Follower", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small servant's bell" + }, + "duration": [ + { + "type": "special" + } + ], + "entries": [ + "You touch a Small or smaller Beast. The Beast then transforms into a Humanoid with the statistics of a Commoner and an appearance of your choosing. The commoner is friendly to you and your {@variantrule Ally|XPHB|Allies}, has a basic understanding of all simple unskilled tasks, and can understand the languages you speak, but doesn't speak. The commoner wears Fine Clothes, but has no other equipment.", + { + "type": "entries", + "name": "Combat", + "entries": [ + "The commoner is an {@variantrule Ally|XPHB} to you and your {@variantrule Ally|XPHB|Allies}. It rolls its own {@variantrule Initiative|XPHB} and acts on its own turn. It behaves as though it is dutifully employed by you." + ] + }, + { + "type": "entries", + "name": "Duration", + "entries": [ + "This spell's duration varies depending upon when and where it was cast. If cast in a location where time passes normally, the spell lasts until the twelfth stroke of the next midnight, however long that may be. Elsewhere, the spell lasts for 24 hours." + ] + }, + { + "type": "entries", + "name": "Ending the Transformation", + "entries": [ + "The transformation lasts for the duration, or until the commoner drops to 0 {@variantrule Hit Points|XPHB} or dies. When it reverts to its true form, the Beast returns to the number of {@variantrule Hit Points|XPHB} it had before it transformed and its clothes dissipate into smoke. If it reverts as a result of dropping to 0 {@variantrule Hit Points|XPHB}, any excess damage carries over to its true form. As long as the excess damage doesn't reduce the Beast's normal form to 0 {@variantrule Hit Points|XPHB}, it isn't knocked {@condition Unconscious|XPHB}." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can transform one additional Beast for each spell slot above 4." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Mandy's Marvelous Dress", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a glass slipper worth 100+ GP", + "cost": 10000 + } + }, + "duration": [ + { + "type": "special" + } + ], + "entries": [ + "A willing creature you touch is instantly clothed in a fabulous ball gown, perfectly tailored and complete with a set of glittering jewelry. You can choose for the dress to sit atop the creature's clothing or armor, or for it to magically replace its outfit. The creature can't remove the dress until the spell ends; similarly, the jewelry vanishes if it is removed.", + { + "type": "entries", + "name": "Elegant Flair", + "entries": [ + "Until the spell ends, when the wearer makes a {@variantrule D20 Test|XPHB} using Charisma, it can replace the number it rolls with a 10." + ] + }, + { + "type": "entries", + "name": "Glamorous Ward", + "entries": [ + "If the wearer of the dress is attacked by a creature that can see it, the attacker must succeed on a Wisdom saving throw or miss with the attack. On a success, the attacker is immune to this effect until the spell ends." + ] + }, + { + "type": "entries", + "name": "Duration", + "entries": [ + "This spell's duration varies depending upon when and where it was cast. If cast in a location where time passes normally, the spell lasts until the twelfth stroke of the next midnight, however long that may be. Elsewhere, the spell lasts for 24 hours. When the spell ends, the dress vanishes in a puff of sparkles, and the creature becomes clothed in its original outfit." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Minor Lifesteal", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You attempt to drain life energy from a creature you can see within range. The target must succeed on a Constitution saving throw or take {@damage 1d6} Necrotic damage. You gain {@variantrule Temporary Hit Points|XPHB} equal to the amount of Necrotic damage dealt." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d6} when you reach levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." + ] + } + ], + "scalingLevelDice": { + "label": "Necrotic damage", + "scaling": { + "1": "1d6", + "5": "2d6", + "11": "3d6", + "17": "4d6" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL", + "SGT", + "THP" + ] + }, + { + "name": "Pharaoh's Curse", + "source": "ValdaSpire24", + "page": 0, + "level": 5, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "permanent", + "ends": [ + "dispel" + ] + } + ], + "entries": [ + "Opening your palm, you release a puff of dust containing the pestilence of mummy rot. One creature you choose within range must succeed on a Constitution saving throw or be cursed for the duration. While cursed, the target can't regain {@variantrule Hit Points|XPHB}, its {@variantrule Hit Points|XPHB|Hit Point} maximum doesn't return to normal when finishing a {@variantrule Long Rest|XPHB}, and its {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by {@dice 3d6} every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 {@variantrule Hit Points|XPHB} by this curse." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Prehensile Hair", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "a braided rope" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "When you cast this spell, you can cause any of your body hair to grow up to 15 feet in length. Your hair becomes supernaturally tough and you can magically use it to extend your reach for the duration. Using your hair, you can cast spells with a range of Touch, take the Help or Utilize action, or perform simple tasks out to a range of 15 feet. Your hair can't wield weapons, Shields, or carry objects heavier than 10 pounds. Your hair returns to its normal length when this spell ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Protect Threshold", + "source": "ValdaSpire24", + "page": 0, + "level": 2, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "an ounce of salt for each foot of the warded portal's perimeter" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "Tracing arcane sigils along its boundary, you can ward a doorway, window, or other portal from entry. For the duration, an {@condition Invisible|XPHB} eldritch creature stalks the warded portal. Any creature that attempts to pass through the portal makes a Wisdom saving throw or takes {@damage 4d6} Psychic damage, or half as much on a successful save." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d6} for each spell slot level above 2." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + } + ] + }, + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Psychedelics", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 20 + } + }, + "components": { + "v": true, + "s": true, + "m": "a mushroom" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "For a moment, the colors in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you shift in a rainbow swirl. Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} has {@variantrule Disadvantage|XPHB} on the next attack roll it makes against you until the spell ends at the end of your next turn. Additionally, the colors of objects you choose within range change randomly and remain brightly and unnaturally colored for 1 hour." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Restore Youth", + "source": "ValdaSpire24", + "page": 0, + "level": 3, + "school": "T", + "time": [ + { + "number": 8, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "gold dust worth 500+ GP, which the spell consumes", + "cost": 50000, + "consume": true + } + }, + "duration": [ + { + "type": "instant" + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "You perform a complex ritual for a creature you touch, reducing its apparent age by {@dice 2d10} years, to a minimum of 18 years. This spell doesn't extend the creature's lifespan." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Ruby-Eye Curse", + "source": "ValdaSpire24", + "page": 0, + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "A red haze clouds the eyes of a creature that meets your gaze. A creature you choose within range must succeed on a Constitution saving throw or be cursed for the duration. While cursed, the target can see normally out to a range of 5 feet, but has the {@condition Blinded|XPHB} condition beyond this range." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "conditionInflict": [ + "blinded" + ], + "savingThrow": [ + "constitution" + ] + }, + { + "name": "Scurry", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "A nonmagical object you choose within range sprouts legs and runs away. You can't target an object that weighs more than 10 pounds, nor can you target one that is being worn; however, you can target certain objects that are being carried, as long as they aren't affixed entirely around a creature's body or being held in a hand. For example, you can't target a creature's helmet or a sword it is wielding, but you can target a drawstring pouch it is wearing or a dagger that is sheathed at its side.", + "The object animates, wriggles free of its owner (if it has one), sprouts two legs, and moves 20 feet in a direction you choose. At the start of each of your turns, you can choose which direction the object moves. The object has an AC of 10, if its AC wasn't already higher. The spell ends early if the object is reduced to 0 {@variantrule Hit Points|XPHB} or is picked up." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Séance", + "source": "ValdaSpire24", + "page": 0, + "level": 3, + "school": "N", + "time": [ + { + "number": 10, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a crystal ball, deck of tarot cards, or ouija board, and incense worth 50+ GP", + "cost": 5000 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "You and three or more willing creatures lock hands to conjure a spirit from the afterlife to answer your questions. Describe or name a creature that is familiar to you. If the creature's soul is free and willing, it manifests as a ghostly specter. This spell fails if the spirit was the target of this spell within the last 10 days.", + "Until the spell ends, you can ask up to three questions of the specter. The specter knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the specter is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. There is a {@chance 5} chance that this spell contacts the wrong spirit, one which will answer questions untruthfully or ambiguously." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + } + }, + { + "name": "Secret Enclave", + "source": "ValdaSpire24", + "page": 0, + "level": 9, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a tiny, silver bell" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a shimmering, 10-foot wide multicolored portal within range that leads to a demiplane. When you cast the spell, you also enchant an object that can fit within an 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}, which becomes the demiplane's portal key.", + "The demiplane is a 1,000-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} that resembles a magical forest of the Feywild. The floor is made of fertile soil that can't be burrowed through. The portal into the demiplane and the matching portal out of the demiplane opens only while the portal key is within 60 feet of the portal. Once the demiplane is created, the location of its portal is fixed and it can only be opened from that same location.", + "You or anyone else within 60 feet of the portal can open the portal by casting this spell again. You can also create a replacement portal key or a duplicate one by casting this spell again.", + "The portal key and any creature within the demiplane can't be targeted by any Divination spell, though a Wish spell can reveal the location of the portal key.", + "You can create Secret Enclaves within Secret Enclaves, but only if the original demiplane was created by you." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Shriek", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You release a blood-curdling screech in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each Large or smaller creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is pushed 5 feet away from you." + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "miscTags": [ + "FMV" + ] + }, + { + "name": "Soul Effigy", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a straw doll" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "A Humanoid you touch makes a Constitution saving throw. On a failed save, a fragment of its soul is bound to the doll used in this spell's casting, which becomes an effigy of that creature. The spell ends if the effigy is destroyed or if the target is on another plane of existence. For the duration, you can use a {@action Magic|XPHB} action to do one of the following.", + { + "type": "entries", + "name": "Control", + "entries": [ + "You directly control the target's actions and movement on its next turn by manipulating the effigy's limbs. That target can only take the {@action Dash|XPHB}, {@action Disengage|XPHB}, {@action Hide|XPHB}, or {@action Utilize|XPHB} action. While controlled, the target's movements are jerky and unnatural." + ] + }, + { + "type": "entries", + "name": "Harm", + "entries": [ + "You prod the effigy and deal {@damage 2d8} damage to the target. This damage is Bludgeoning, Piercing, Slashing or another damage type, appropriate to the means by which you harm the effigy. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}." + ] + }, + { + "type": "entries", + "name": "Restrain", + "entries": [ + "You submerge the effigy in water, causing the target to believe it is suffocating. The target has the {@condition Restrained|XPHB} condition until the end of your next turn." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "conditionInflict": [ + "restrained" + ], + "savingThrow": [ + "constitution" + ] + }, + { + "name": "Benign Dismemberment", + "source": "ValdaSpire24", + "page": 0, + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "You touch a willing creature, allowing its body parts (fingers, limbs, and even its head) to be harmlessly severed from its body for the duration. It takes no damage from such dismemberment, as long as the body part is removed swiftly and leaves a clean cut. The target's head remains alive and conscious, and parts connected to it also remain alive. All severed body parts become inanimate, but don't begin decomposition for the spell's duration. Any of the target's severed body parts that are removed during this spell's duration can be held back to the stump, which instantly restores the body part.", + "At the end of the duration, severed body parts become permanently severed. The target dies if vital organs have not been reattached to its head." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + } + ] + } + }, + { + "name": "Dead Fog", + "source": "ValdaSpire24", + "page": 0, + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "An 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of necromantic fog appears centered on a point you can see within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is {@variantrule Heavily Obscured|XPHB}.", + "Each creature in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} makes a Constitution saving throw, taking {@damage 3d6} Necrotic damage on a failed save or half as much on a successful one. When you cast the spell, you can empower it with your own life force. You can choose to take 10, 20, or 30 Necrotic damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. When you do so, the spell's damage increases by {@dice 1d6} for every 10 Necrotic damage you take, up to a maximum of {@dice 10d6}.", + "As a {@action Magic|XPHB} action, you can move the fog up to 30 feet. A creature also makes a save against this spell when the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} moves into its space and when it enters the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} or ends its turn there. A creature makes this save only once per turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d6} for each spell slot level above 3." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "OBS", + "SGT" + ] + }, + { + "name": "Dead Mist Lash", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You lash out at a creature you can see within range with a glowing white tendril formed of the sinister, necromantic Dead Mists. Make a ranged spell attack roll against a creature within range. On a hit, the target takes {@damage 3d8} Necrotic damage.", + "When you deal damage with the spell, you can also drain some of your life essence to deal extra Necrotic damage to the target. You can choose to take 5, 10, or 15 Necrotic damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. When you do so, the spell's damage increases by {@dice 1d8} for every 5 Necrotic damage you take, up to a maximum of {@dice 10d8}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d8} for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Flawed Resurrection", + "source": "ValdaSpire24", + "page": 0, + "level": 5, + "school": "N", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a drop of blood, a piece of flesh, and a pinch of bone dust" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You touch a dead Humanoid that has been no longer than 10 days and revive it as an intelligent Undead creature. The creature returns to life with 1 {@variantrule Hit Points|XPHB|Hit Point}. This spell closes all mortal wounds, but it doesn't restore missing body parts.", + "The creature's type becomes Undead and it gains {@variantrule Immunity|XPHB} to Poison damage and the {@condition Poisoned|XPHB} condition. It doesn't need to eat, drink, sleep, or breathe, though it must still rest for 8 hours to gain the benefits of a {@variantrule Long Rest|XPHB}.", + "The Undead body deteriorates over time. Whenever the creature finishes a {@variantrule Long Rest|XPHB}, its {@variantrule Hit Points|XPHB|Hit Point} maximum permanently decreases by 1. The creature's {@variantrule Hit Points|XPHB|Hit Point} maximum can only be restored by the {@spell Greater Restoration|XPHB} spell. If the creature dies and is later targeted by Resurrection or similar magic, it can be returned to life with its original creature type." + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "miscTags": [ + "HL" + ] + }, + { + "name": "Gahoul's Glorious Gothic", + "source": "ValdaSpire24", + "page": 0, + "level": 8, + "school": "C", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 1 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a decorated gothic manor miniature worth 1,000+ GP", + "cost": 100000 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 7 + } + } + ], + "entries": [ + "A rift opens, pouring forth tons of brick and stonework that neatly assembles into a vast gothic estate. The estate consists of a manor surrounded by a 200-by-200-foot courtyard and a 10-foot tall wrought iron fence around the perimeter. Any creature within the estate's area is escorted away by harmless but forceful specters.", + "You can create any floor plan you like for the manor, but the space can't exceed 50 contiguous 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cubes} or contain more than five floors. The manor is adorned with barred windows and decorative gargoyles, but is furnished and decorated as you choose. Once the manor is first created, these details are recorded in the miniature manor used to cast the spell and can't be changed. The manor contains sufficient food to feed up to 100 people for seven days. Furnishings and other objects created by this spell dissipate into smoke if taken beyond the estate's perimeter.", + "The manor is staffed by 50 Skeletons obedient to you, and contains enough food to serve 50 people each day for a week. The skeletons can perform any task a normal human servant could perform, but they can't attack or take any action that would directly harm another creature. Any skeleton that leaves the estate's perimeter dies. Any Humanoid buried in the manor's courtyard rises 24 hours later as a Ghoul indefinitely under your control. You can have up to 10 such ghouls at once. If given no instructions, these ghouls patrol the estate. Any Undead created by this spell dies if it leaves the estate's perimeter.", + "When the spell ends, the manor is magically drawn back into the rift. If you cast the spell once every seven days for 365 days in the same location, the manor becomes permanent and can't be dispelled." + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "miscTags": [ + "PRM" + ] + }, + { + "name": "Gahoul's Scapegoat", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "black chalk, paint, or oil" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "entries": [ + "You trace a complex arcane symbol on the flesh of a willing creature you touch, marking it for sacrifice. When you are hit by an attack roll during the spell's duration and the marked creature is within 60 feet of yourself, you can take a {@variantrule Reaction|XPHB} to teleport, swapping places with the creature and forcing it to be hit by the attack instead of you. The spell then ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Gahoul's Shrieking Skull", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a skull" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You throw a cackling skull at a point you can see within range, which emits a mortifying shriek audible out to 300 feet. Each creature in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} takes {@damage 3d4} Thunder damage, without making a saving throw." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d4} for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "thunder" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Gahoul's Spectral Scythe", + "source": "ValdaSpire24", + "page": 0, + "level": 6, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You conjure a whirling phantasmal scythe in your open hand and throw it through the air. The scythe travels in a 60-foot-long, 10-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line}, coming to rest hovering in the air at the end of its line or before it strikes a solid surface. Each creature within the area while the scythe is moving makes a Dexterity saving throw, taking {@damage 6d8} Necrotic damage on failed save or half as much damage on a successful save. A creature has {@variantrule Disadvantage|XPHB} on this saving throw if the scythe comes to rest in the creature's space.", + "If you are within 120 feet of the scythe at the start of your next turn, it returns to you in a 10-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line}, forcing creatures within its area of travel to make the save against it." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d8} for each spell slot level above 6." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Grasp of the Grave", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": "a shrunken hand" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Spectral skeletal arms emerge from the ground in a 15-foot-radius circle on the ground that you can see within range. The area becomes {@variantrule Difficult Terrain|XPHB} for the duration.", + "Each creature you choose in the area makes a Strength saving throw. On a failed save, it takes {@damage 3d6} Force damage and has the {@condition Prone|XPHB} condition. Whenever a creature you can see enters the area or ends its turn there, you can force it to make a save against the spell. A creature makes that save only once per turn.", + "When a creature tries to leave the area, you can force it to make a Strength saving throw. On a failed save, its {@variantrule Speed|XPHB} is 0 until the start of its next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d6} for each spell slot level above 4." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "force" + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "DFT", + "SGT" + ] + }, + { + "name": "Inexorable Sarcophagus", + "source": "ValdaSpire24", + "page": 0, + "level": 6, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a miniature sarcophagus worth 1,000+ GP", + "cost": 100000 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You toss a palm-sized sarcophagus at a Large or small creature you can see within range, which must succeed on a Dexterity saving throw as the sarcophagus grows to full size and attempts to trap it within. On a failed save, the target has the {@condition Blinded|XPHB} and {@condition Incapacitated|XPHB} conditions, its {@variantrule Speed|XPHB} is 0, and it has {@variantrule Cover|XPHB|Total Cover} from attacks and effects outside of the sarcophagus for the duration.", + "The sarcophagus is an object of the same size as the target creature with AC 15 and 100 {@variantrule Hit Points|XPHB}. It has {@variantrule Immunity|XPHB} to Poison and Psychic damage. If it is reduced to 0 {@variantrule Hit Points|XPHB}, the spell ends.", + "A target within the sarcophagus makes another Dexterity saving throw at the end of each of its turns.", + "If it successfully saves against this spell three times, it escapes the sarcophagus and the spell ends. If it fails its saves three times, the sarcophagus crushes it and deals 100 Bludgeoning damage to it. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind.", + "A creature killed by this spell rises at the start of your next turn as a Mummy that follows your verbal orders." + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "bludgeoning" + ], + "conditionInflict": [ + "blinded", + "incapacitated" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Might of the Abyss", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small, black strip of ribbon" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You channel power from the Lower Planes, enhancing three creatures other than yourself within range. Whenever it deals damage with a weapon, it deals an extra {@damage 1d4} Necrotic damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional creature for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "miscTags": [ + "SCT" + ] + }, + { + "name": "Rusting Grasp", + "source": "ValdaSpire24", + "page": 0, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a potent acid at your fingertips, which can corrode metal and burn flesh. Make a melee spell attack against a creature or object within your reach. On a hit, a creature takes {@damage 6d4} Acid damage and it has a -3 penalty to its AC, to a minimum of 10, for 1 hour.", + "If you target a nonmagical metal object with this spell that isn't being worn or carried, you corrode and destroy parts of the object you choose that can fit within a 1-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 2d4} for each spell slot level above 3. If you target a nonmagical object, you can destroy an additional cubic foot for each slot level above 3." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "damageInflict": [ + "acid" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "MAC", + "OBJ" + ] + }, + { + "name": "Spark of Life", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "With a quick jolt of necromantic energy, a corpse momentarily rises to obey you. Choose the corpse of a Huge or smaller creature that has died within the last hour. When you cast this spell, the corpse stands up and can move up to 15 feet and make a single melee attack using your spell attack modifier against a target of your choice within its reach. On a hit, this attack deals Bludgeoning damage based on the corpse's size: Tiny ({@dice 1d4}), Small ({@dice 1d6}), Medium ({@dice 1d8}), Large ({@dice 1d10}), and Huge ({@dice 1d12}). Once the corpse attacks, it once again crumples into a heap. A corpse targeted by this spell doesn't become an Undead creature." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by one damage die when you reach levels 5 (2 dice), 11 (3 dice), and 17 (4 dice)." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "miscTags": [ + "SCL" + ] + }, + { + "name": "Sulfuric Smoke", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You create a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of acidic smoke at a point you can see within range. Each creature in the {@variantrule Cube [Area of Effect]|XPHB|Cube} must succeed on a Constitution saving throw or take {@damage 1d8} Acid damage. The area of the {@variantrule Cube [Area of Effect]|XPHB|Cube} is {@variantrule Lightly Obscured|XPHB} with noxious fumes and lasts until the start of your next turn. A creature entirely within the {@variantrule Cube [Area of Effect]|XPHB|Cube} has {@variantrule Disadvantage|XPHB} on attack rolls." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." + ] + } + ], + "scalingLevelDice": { + "label": "Acid damage", + "scaling": { + "1": "1d8", + "5": "2d8", + "11": "3d8", + "17": "4d8" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "damageInflict": [ + "acid" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "OBS", + "SCL", + "SGT" + ] + }, + { + "name": "Arc Blade", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "s": true, + "m": { + "text": "a Melee weapon with which you have proficiency and that is worth 1+ CP", + "cost": 1 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "As lightning surges through the weapon used in the spell's casting, you make one attack. This attack can be a melee attack or ranged spell attack using the weapon with a range of 15 feet, as a wave of energy extends from the weapon. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If it is a ranged attack, it deals Lightning damage. Otherwise, it can deal Lightning damage or the weapon's normal damage type (your choice)." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "Whether you deal Lightning damage or the weapon's normal damage type, the attack deals extra Lightning damage when you reach levels 5 ({@dice 1d6}), 11 ({@dice 2d6}), and 17 ({@dice 3d6})." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "miscTags": [ + "SCL" + ] + }, + { + "name": "Burning Blade", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true, + "m": { + "text": "a Melee weapon with which you have proficiency and that is worth 1+ CP", + "cost": 1 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "Engulfing the weapon used in the spell's casting in flames, you make one attack. This attack and any other attacks you make using the weapon until the start of your next turn use your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If such an attack deals damage, it can be Fire damage or the weapon's normal damage type (your choice)." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "Whether you deal Fire damage or the weapon's normal damage type, attacks you make using this weapon until the start of your next turn deal extra Fire damage when you reach levels 5 ({@dice 1d6}), 11 ({@dice 2d6}), and 17 ({@dice 3d6})." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "miscTags": [ + "SCL" + ] + }, + { + "name": "Card Trick", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a deck of playing cards" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "With a flash of your hands, you fling a playing or tarot card charged with magical energy. Choose whether you make a ranged spell attack roll or if the target makes a Dexterity saving throw. On a hit or a failed saving throw, the target takes {@damage 1d8} Force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." + ] + } + ], + "scalingLevelDice": { + "label": "Force damage", + "scaling": { + "1": "1d8", + "5": "2d8", + "11": "3d8", + "17": "4d8" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Warmage", + "source": "ValdaWarmage" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "damageInflict": [ + "force" + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Cheat", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "D", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true, + "m": "a weighted die" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill. Therefore, this spell could influence a game of poker, but not the result of a {@item Deck of Many Things|XDMG}." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Warmage", + "source": "ValdaWarmage" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Cryptogram", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "unlimited" + } + }, + "components": { + "v": true, + "s": true, + "m": "a small written message" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You send a small scroll with a message to a creature of your choice. The recipient must be a creature known to you and also be on the same plane of existence as you. The scroll hovers in front of the recipient, drops into its pocket, or lands atop something nearby. The scroll's message can be up to 8 characters long (spaces count as characters). Once you send a scroll, you can't send another scroll to that recipient for 24 hours." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Warmage", + "source": "ValdaWarmage" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + } + }, + { + "name": "Force Buckler", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "A", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a specially-prepared gauntlet worth 5+ GP", + "cost": 500 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You summon a translucent field of force, which springs forth from the gauntlet used in the spell's casting. Until the start of your next turn, you have a +2 bonus to your {@variantrule Armor Class|XPHB} while you aren't wielding a Shield. This spell ends early if you are hit by an attack." + ], + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "miscTags": [ + "SMN" + ] + }, + { + "name": "Force Dart", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a specially-prepared gauntlet worth 5+ GP", + "cost": 500 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fling a dart of magical force at a creature within range. Make a Ranged spell attack against the target. On a hit, the target takes {@damage 1d10} Force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d10} when you reach levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10})." + ] + } + ], + "scalingLevelDice": { + "label": "Force damage", + "scaling": { + "1": "1d10", + "5": "2d10", + "11": "3d10", + "17": "4d10" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "damageInflict": [ + "force" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Force Weapon", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a specially-prepared gauntlet worth 5+ GP", + "cost": 500 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You conjure a blade of magical force in the air, which strikes at a creature within range. Make a melee spell attack against the target. On a hit, the target takes {@damage 1d10} Force damage. The blade remains in existence for a short time; until the start of your next turn, you can make a single strike with your mystical blade as an {@action Opportunity Attack|XPHB}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "You make an additional attack when you reach levels 5 (2 attacks), 11 (3 attacks), and 17 (4 attacks). These attacks can target the same creature or different ones." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "damageInflict": [ + "force" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Frigid Blade", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true, + "m": { + "text": "a Melee weapon with which you have proficiency and that is worth 1+ CP", + "cost": 1 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Encasing the weapon used in the spell's casting in ice, you make one attack. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. The weapon's damage die increases by 1 step ({@dice d4} → {@dice d6} → {@dice d8} → {@dice d10} → {@dice d12} or {@dice 2d6}, your choice). The weapon's damage dice don't increase if it has more than one weapon damage die. If the attack deals damage, it can be Cold damage or the weapon's normal damage type (your choice)." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "Whether you deal Cold damage or the weapon's normal damage type, the attack deals extra Cold damage when you reach levels 5 ({@dice 1d6}), 11 ({@dice 2d6}), and 17 ({@dice 3d6})." + ] + } + ], + "scalingLevelDice": { + "label": "Cold damage", + "scaling": { + "5": "1d6", + "11": "2d6", + "17": "3d6" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "miscTags": [ + "SCL" + ] + }, + { + "name": "Lightning Surge", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true, + "s": true, + "m": "two bits of copper wire" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A dazzling array of lightning bolts erupts from you. Each creature within a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Dexterity saving throw or take {@damage 1d6} Lightning damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d6} when you reach levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." + ] + } + ], + "scalingLevelDice": { + "label": "Lightning damage", + "scaling": { + "1": "1d6", + "5": "2d6", + "11": "3d6", + "17": "4d6" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Warmage", + "source": "ValdaWarmage" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "damageInflict": [ + "lightning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Magic Daggers", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "With a flourish, you conjure two daggers composed of magical force and flick them at targets within range. You can throw the daggers at one target or multiple within range. Make a separate ranged spell attack roll for each dagger, dealing {@damage 1d6} Force damage on a hit. The daggers vanish after the attack." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "This spell creates an additional dagger and you make an additional attack when you reach level 5 (3 attacks), 11 (4 attacks), and 17 (5 attacks)." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "damageInflict": [ + "force" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Moment to Think", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "When you cast this spell, you briefly stop time for everyone but yourself. You can take one additional action and move around in your space while no time passes for other creatures. That action can be used only to take the {@action Search|XPHB}, {@action Study|XPHB}, or {@action Utilize|XPHB} action. Furthermore, you can't affect or damage any creature or object, other than objects you are wearing or carrying. If an object leaves your hand, it also becomes frozen in time." + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warmage", + "source": "ValdaWarmage" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Phantom Grapnel", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a chain and hook made of magical force, which you propel at a creature or unoccupied space you can see within range. When you target a space or a creature of Huge size or larger, your grapnel pulls you to that target in a straight line. You provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} for this movement as normal. When you target a creature of Large size or smaller, the target must succeed on a Strength saving throw or be pulled up to 10 feet toward you." + ], + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "savingThrow": [ + "strength" + ], + "miscTags": [ + "FMV", + "SGT" + ] + }, + { + "name": "Quickstep", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "This spell imparts a flash of speed. Your {@variantrule Speed|XPHB} increases by 10 feet until the start of your next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + } + }, + { + "name": "Sonic Pulse", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You compress a thunderous boom into an {@condition invisible} ball and project it at a creature you can see within range. The target makes a Constitution saving throw. On a failed save, it takes {@damage 1d8} Thunder damage and has the {@condition Deafened|XPHB} condition until the start of your next turn.", + "If the spell's target is within 10 feet of you, the spell is amplified and its damage becomes {@dice 1d10}, instead of {@dice 1d8}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d8} (or {@dice 1d10}, if amplified) when you reach levels 5 ({@dice 2d8} or {@dice 2d10}), 11 ({@dice 3d8} or {@dice 3d10}), and 17 ({@dice 4d8} or {@dice 4d10})." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warmage", + "source": "ValdaWarmage" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "thunder" + ], + "conditionInflict": [ + "deafened" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL", + "SGT" + ] + }, + { + "name": "Springheel", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You flood magic into your legs, allowing you to bound high into the air. Until the start of your next turn, the distance of your Long and High Jumps increases by 10 feet (this extra distance costs movement as normal), and you suffer no penalty from making a standing jump." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + } + }, + { + "name": "Sulfuric Smoke", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You create a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of acidic smoke at a point you can see within range. Each creature in the {@variantrule Cube [Area of Effect]|XPHB|Cube} must succeed on a Constitution saving throw or take {@damage 1d8} Acid damage. The area of the {@variantrule Cube [Area of Effect]|XPHB|Cube} is {@variantrule Lightly Obscured|XPHB} with noxious fumes and lasts until the start of your next turn. A creature entirely within the {@variantrule Cube [Area of Effect]|XPHB|Cube} has {@variantrule Disadvantage|XPHB} on attack rolls." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." + ] + } + ], + "scalingLevelDice": { + "label": "Acid damage", + "scaling": { + "1": "1d8", + "5": "2d8", + "11": "3d8", + "17": "4d8" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warmage", + "source": "ValdaWarmage" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + }, + "damageInflict": [ + "acid" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "OBS", + "SCL", + "SGT" + ] + }, + { + "name": "Thunderous Echo", + "source": "ValdaSpire24", + "page": 0, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You produce a wave of noise in a 10-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}, which can be heard up to 100 feet away. Each creature in that area must succeed on a Constitution saving throw or take {@damage 1d6} Thunder damage.", + "An echo of this noise persists for the spell's duration. If you cast this spell again before the end of your next turn, the spell is amplified and its damage becomes {@dice 1d8}, instead of {@dice 1d6}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d6} (or {@dice 1d8}, if amplified) when you reach levels 5 ({@dice 2d6} or {@dice 2d8}), 11 ({@dice 3d6} or {@dice 3d8}), and 17 ({@dice 4d6} or {@dice 4d8})." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warmage", + "source": "ValdaWarmage" + } + ] + }, + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "After Image", + "source": "ValdaSpire24", + "page": 0, + "level": 3, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a silver hand mirror worth 50+ GP", + "cost": 5000 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "entries": [ + "You create an illusory duplicate of yourself which follows your every movement. When a creature hits you with an attack roll while your duplicate remains, roll a {@dice d6}. If it rolls a 3 or higher, the duplicate is hit instead of you and the duplicate is destroyed. The duplicate otherwise ignores all other damage and effects. The duplicate reappears if you move 15 feet or more on your turn or take the {@action Dodge|XPHB} action.", + "A creature is unaffected by this spell if it has the {@condition Blinded|XPHB} condition, {@sense Blindsight|XPHB}, or {@sense Truesight|XPHB}." + ], + "classes": { + "fromClassList": [ + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + } + ] + }, + "conditionInflict": [ + "blinded" + ] + }, + { + "name": "Blood Print", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "an ounce or more of blood" + }, + "duration": [ + { + "type": "instant" + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "At your touch, wet blood on a surface shifts and reforms into a pattern of crimson blotches. This blood print is unique to the particular creature to whom the blood belongs, but you can determine the creature's kind (such as Human, Gnoll, Deer, or Fire Giant) by examining the general shape. A print can be preserved by pressing a sheet of paper against it. If this spell is cast twice, it is possible to match blood samples originating from the same creature." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Martyr", + "source": "ValdaMartyr" + } + ] + } + }, + { + "name": "Clue", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a magnifying glass and pipe" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "When you cast this spell, all footprints and fingerprints within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you become highlighted and glow faintly for the duration. When you cast the spell, choose any point in time up to 10 days ago. Only footprints and fingerprints left between that time and the present will be highlighted. Each creature that leaves footprints and fingerprints is assigned a unique color, but are not otherwise identified. Any creature that moves or touches objects within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} will also leave colorful footprints and fingerprints, which might reveal {@condition invisible} creatures in the area." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Consecrated Armor", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "a drop of blessed oil" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "You trace a holy symbol on yourself, creating an {@condition invisible} barrier until the spell ends. Your base AC becomes 12 plus your Dexterity modifier. If you are attacked by an Aberration, Fey, Fiend, or Undead, you add your spellcasting ability modifier to your AC against that attack. The spell ends early if the target dons armor." + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + } + ] + } + }, + { + "name": "Dire Warning", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You receive a message of up to 6 words from yourself in the future, warning you of a critical threat or pointing you toward a fruitful avenue. At some point in the future, once you have learned why you sent the message, you must perform a ritual over the course of 10 minutes, which can be done during a {@variantrule Short Rest|XPHB}, to deliver the message back in time to your past self.", + "Once you cast this spell, you can't cast it again for 7 days or until you perform this ritual. If you cast this spell and receive no message, it indicates that you will never complete the ritual in the future, possibly owing to your death or another hindrance." + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + } + }, + { + "name": "Game of Fate", + "source": "ValdaSpire24", + "page": 0, + "level": 6, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a gaming set" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "You magically compel a creature within range that can hear and understand you to a nonmagical game with vital consequences. An unwilling creature can make a Wisdom saving throw to resist this effect. On a failed save, the creature is compelled to join you in the game.", + "The loser of the game takes {@damage 6d6} Psychic damage. If no player loses or has won by the end of the spell's duration, both you and the target take this damage. If you or one of your {@variantrule Ally|XPHB|Allies} harms the target, you forfeit the game, and vice versa if the target or one of its {@variantrule Ally|XPHB|Allies} harms you. Additionally, you and the target creature can negotiate for greater stakes. You can wager for higher Psychic damage (up to a maximum of {@dice 12d6}), property, or more esoteric rewards, such as bestowal of a noble title. The spell reveals if a creature attempts to bet property it doesn't own. A bet is finalized when you and the target agree on the bet, solidifying the bet with a handshake or similar gesture. Property or currency bet on the game is teleported to the winner at the game's conclusion. The loser is also magically compelled to take any action (such as bestowing a noble title) wagered as part of a bet.", + "Lastly, no spell, magical effect, or creature other than you and the target can influence the game's outcome." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + } + ] + }, + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Invisibility Purge", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": "a pinch of powdered silver" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "A 120-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you disrupts invisibility. Each creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is outlined with a magical aura and can't benefit from the {@condition Invisible|XPHB} condition. {@condition Invisible|XPHB} objects within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} are rendered visible." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Jethro's Instant Reload", + "source": "ValdaSpire24", + "page": 0, + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a spent bullet casing" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "entries": [ + "One Ranged weapon you touch becomes enchanted to reload itself automatically. If the weapon has the Cooldown, Loading, or Reload property, you ignore the property for the duration. When the weapon's ammunition is depleted, ammunition you are carrying teleports into the weapon." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + } + ] + } + }, + { + "name": "Memorize", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a page of written text and a length of silver string worth 10+ GP, tied in a knot, which the spell consumes", + "cost": 1000, + "consume": true + } + }, + "duration": [ + { + "type": "instant" + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "While casting this spell, your eyes pass over the words on a page, which are committed to your memory. For the next year, you remember the exact details of all information on the page. After that time, you have advantage on all Intelligence checks you make to recall this information." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "miscTags": [ + "ADV" + ] + }, + { + "name": "Nondescript", + "source": "ValdaSpire24", + "page": 0, + "level": 2, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "This spell makes you seem unremarkable to others, though it doesn't change your actual appearance. For the duration, a creature that sees or hears you is unable to recall specific details about you, though it can remember actions you took or events that transpired around you." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Witch", + "source": "ValdaWitch" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + } + }, + { + "name": "Rumor", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 100 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "You magically spread a rumor of 10 words or less in a 100-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} centered on you. Any creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} that is near three or more other creatures that share a common language believes that they hear the rumor being repeated by someone nearby. Different creatures hear the rumor from different people, so a concrete origin point is impossible to discern. Generally, creatures won't become {@variantrule Hostile [Attitude]|XPHB|Hostile} upon hearing even the most vicious rumors, but hearing a rumor can affect their attitude positively or negatively." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Scrutinize Foe", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "D", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You discern minute details concerning one creature you can see within range. You learn two of the following pieces of information of your choice about the target: its {@variantrule Armor Class|XPHB}, Speeds, Immunities (if any), Resistances (if any), highest ability score, lowest ability score, and enchantments (which reveals which spells, if any, are currently affecting the target). The GM must share with you the chosen information." + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Transient Bulwark", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a pearl worth 10+ GP, which the spell consumes", + "cost": 1000, + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "A fragile, {@condition invisible} shield protects you for the duration. The next attack roll against you has a -10 penalty to hit, and the spell ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + }, + { + "name": "Martyr", + "source": "ValdaMartyr" + } + ] + } + }, + { + "name": "Zero Gravity", + "source": "ValdaSpire24", + "page": 0, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 100 + } + }, + "components": { + "v": true, + "s": true, + "m": "a lodestone and iron filings" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "This spell creates a zero gravity environment within a 30-foot radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, centered on a point you can see within range.", + "In a zero gravity environment, creatures and objects hang in the air until they are moved. A creature in zero gravity can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. Its {@variantrule Speed|XPHB} is otherwise 0. Once a creature or object is set into motion, it can't stop moving until it collides with an obstacle. A creature automatically continues its movement at the same speed at the start of each of its turns, and an object set in motion moves with the same speed each round after it was moved.", + "Creatures and objects in an area of zero gravity have no weight, but still may require significant force to move. When the spell ends, affected objects and creatures fall downward." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + } + ] + }, + "miscTags": [ + "OBJ", + "SGT" + ] + }, + { + "name": "Divine Wrath", + "source": "ValdaSpire24", + "page": 0, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": "a pinch of sulfur" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You deliver a mote of divine wrath to a point you can see within range. Each creature you choose in a 10-foot- radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Constitution saving throw. On a failed save, a creature takes {@damage 4d10} Necrotic or Radiant damage (your choice), or half as much damage on a successful save. If this damage reduces a creature to 0 {@variantrule Hit Points|XPHB}, the creature is disintegrated into salt and everything it was wearing or carrying falls in its space. The target can be revived only by a True Resurrection or a Wish spell." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d10} for each spell slot level above 3." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Martyr", + "source": "ValdaMartyr" + } + ] + }, + "damageInflict": [ + "necrotic", + "radiant" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Halo of Flame", + "source": "ValdaSpire24", + "page": 0, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "A ring of flame ignites above your head and emits heat in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Whenever the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} enters the space of a creature you can see and whenever a creature you can see enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes {@damage 2d8} Fire damage, or half as much damage on a successful save. A creature makes this save only once per turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d8} for each spell slot level above 2." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Martyr", + "source": "ValdaMartyr" + } + ] + }, + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Perforating Shot", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus", + "condition": "which you take immediately after hitting or missing with a ranged attack using a weapon" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "As your attack hits or misses the target, the weapon or ammunition transforms into a 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line} of magical energy that extends out to the weapon's normal range. The {@variantrule Line [Area of Effect]|XPHB|Line} includes the attack's original target.", + "Each creature within the {@variantrule Line [Area of Effect]|XPHB|Line} makes a Dexterity saving throw, taking Force damage equal to the weapon's normal damage on a failed save or half as much damage on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The weapon's damage increases by {@dice 1d8} for each slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Martyr", + "source": "ValdaMartyr" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Sanction", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a drop of blood" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You fling a drop of blood at a creature you can see within range, which must succeed a Constitution saving throw or be marked for the duration. Whenever you take damage, the marked target takes {@damage 1d8} Necrotic or Radiant damage (your choice). The spell ends early if you end your turn more than 30 feet away from the target." + ], + "classes": { + "fromClassList": [ + { + "name": "Martyr", + "source": "ValdaMartyr" + } + ] + }, + "damageInflict": [ + "necrotic", + "radiant" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Stone Bones", + "source": "ValdaSpire24", + "page": 0, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "Choose a creature you can see within range. The target has {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage until the spell ends at the end of your next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Martyr", + "source": "ValdaMartyr" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Necromancer", + "source": "ValdaNecromancer" + }, + { + "name": "Investigator", + "source": "ValdaInvestigator" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Swift Flight", + "source": "ValdaSpire24", + "page": 0, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a bird's wing feather" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "Streaks of energy flow from the back of a creature you touch, tracing the shapes of wings. The target has a {@variantrule Fly Speed|XPHB} of 60 feet and can hover until the end of its next turn. When the spell ends, the target falls if it is in the air and nothing is holding it aloft." + ], + "classes": { + "fromClassList": [ + { + "name": "Martyr", + "source": "ValdaMartyr" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + }, + { + "name": "Witch", + "source": "ValdaWitch" + } + ] + } + }, + { + "name": "Word of Control", + "source": "ValdaSpire24", + "page": 0, + "level": 5, + "school": "E", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You recite a word of authority to a creature you can see within range, which must make a Wisdom saving throw or have the {@condition Charmed|XPHB} condition until the end of your next turn. A creature targeted by this spell within the last 24 hours automatically succeeds on its saving throw against it.", + "While {@condition Charmed|XPHB}, the target doesn't move or act unless verbally commanded by you to do so. You can issue commands to the target (no action required), such as \"Attack that creature,\" \"Move over there,\" or \"Fetch that object.\" The target does its best to obey on its turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Martyr", + "source": "ValdaMartyr" + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Word of Force", + "source": "ValdaSpire24", + "page": 0, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You recite a word of magical force to a creature you can see within range, which makes a Strength saving throw. On a failed save, the target takes {@damage 1d6} Force damage, is pushed 10 feet away from you, and has the {@condition Prone|XPHB} condition. On a successful save, it takes half as much damage only." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d6} for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Martyr", + "source": "ValdaMartyr" + } + ] + }, + "damageInflict": [ + "force" + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "FMV", + "SGT" + ] + }, + { + "name": "Word of Terror", + "source": "ValdaSpire24", + "page": 0, + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You recite a word of fear to a creature you can see within range, which makes a Wisdom saving throw. On a failed save, the target takes {@damage 2d6} Psychic damage and has the {@condition Frightened|XPHB} condition until the end of your next turn. On a successful save, it takes half as much damage only." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d6} for each spell slot level above 2." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Martyr", + "source": "ValdaMartyr" + } + ] + }, + "damageInflict": [ + "psychic" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Word of Transience", + "source": "ValdaSpire24", + "page": 0, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You recite a word of banishment to a creature you can see within range, which must make a Charisma saving throw. On a failed save, the creature vanishes from its current plane of existence and appears on the Ethereal Plane (the spell ends instantly if it is already on that plane).", + "You can give the target the {@condition Incapacitated|XPHB} condition while it is on the Ethereal Plane. While on the Ethereal Plane, the target can perceive the plane it left, which is cast in shades of gray. It can affect and be affected only by other creatures on the Ethereal Plane, and creatures on the other plane can't perceive it unless they have a special ability that lets them perceive things on the Ethereal Plane.", + "The target returns to the plane it left at the start of your next turn, appearing in the nearest unoccupied space to the location it left." + ], + "classes": { + "fromClassList": [ + { + "name": "Martyr", + "source": "ValdaMartyr" + } + ] + }, + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Sweet Tooth", + "source": "ValdaWitch", + "page": 0, + "level": 0, + "school": "T", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You touch a nonmagical object within range that isn't being worn or carried and that can fit within a 1-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. It transforms into an edible candy replica. You choose the type of candy it is made out of, such as gingerbread, candy cane, licorice, or a combination of various candies. If the candy is not eaten or destroyed when the spell ends at the end of your next turn, it reverts to its original material. Once the spell ends on a target, it is immune to this spell for 1 minute." + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witch", + "source": "ValdaWitch" + }, + "subclass": { + "name": "Gingerbread Magic", + "shortName": "Gingerbread", + "source": "ValdaWitch" + } + } + ] + }, + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Hex: Decay", + "source": "ValdaWitch", + "page": 0, + "level": 0, + "school": "N", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range must succeed on a Constitution saving throw or take {@damage 1d6} Necrotic damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. The creature takes this damage again at the end of each of its turns. The spell ends at the end of your next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d6} when you reach levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." + ] + } + ], + "scalingLevelDice": { + "label": "Necrotic damage", + "scaling": { + "1": "1d6", + "5": "2d6", + "11": "3d6", + "17": "4d6" + } + }, + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witch", + "source": "ValdaWitch" + }, + "subclass": { + "name": "Black Magic", + "shortName": "Black", + "source": "ValdaWitch" + } + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL", + "SGT" + ] + }, + { + "name": "Hex: Hallucination", + "source": "ValdaWitch", + "page": 0, + "level": 0, + "school": "E", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "One creature you can see within range must succeed on a Wisdom saving throw or suffer from hallucinations until the spell ends at the end of your next turn. Whenever a hallucinating target makes a {@variantrule D20 Test|XPHB}, you can take a {@variantrule Reaction|XPHB} to give the roll {@variantrule Disadvantage|XPHB}." + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witch", + "source": "ValdaWitch" + }, + "subclass": { + "name": "Purple Magic", + "shortName": "Purple", + "source": "ValdaWitch" + } + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Imperil", + "source": "ValdaWitch", + "page": 0, + "level": 0, + "school": "T", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You gesture at a creature you can see within range and choose a damage type. The creature must succeed on a Constitution saving throw or lose {@variantrule Resistance|XPHB} to that damage type, if it has {@variantrule Resistance|XPHB} to it. If it has {@variantrule Immunity|XPHB} to that damage type, it instead has {@variantrule Resistance|XPHB} to it. The spell ends at the end of your next turn." + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witch", + "source": "ValdaWitch" + }, + "subclass": { + "name": "Red Magic", + "shortName": "Red", + "source": "ValdaWitch" + } + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hex: Musical Interlude", + "source": "ValdaWitch", + "page": 0, + "level": 0, + "school": "D", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "With an uplifting speech or an encouraging musical number, each creature you choose in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you gains {@dice 1d6} {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} last until this spell ends at the end of your next turn, but vanish early for a creature that ends its turn outside of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The {@variantrule Temporary Hit Points|XPHB} increase by {@dice 1d6} when you reach level 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})." + ] + } + ], + "scalingLevelDice": { + "label": "Temporary Hit Points", + "scaling": { + "1": "1d6", + "5": "2d6", + "11": "3d6", + "17": "4d6" + } + }, + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witch", + "source": "ValdaWitch" + }, + "subclass": { + "name": "Technicolor Magic", + "shortName": "Technicolor", + "source": "ValdaWitch" + } + } + ] + }, + "miscTags": [ + "SCL", + "THP" + ] + }, + { + "name": "Hex: Blood Curse", + "source": "ValdaWitch", + "page": 0, + "level": 0, + "school": "T", + "subschools": [ + "Hex" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You mark a creature you can see within range with a sinister blood curse. The target must succeed on a Constitution saving throw or be cursed until the spell ends at the end of your next turn. If the target takes damage while cursed and has fewer than 5 {@variantrule Hit Points|XPHB} after taking damage, it drops to 0 {@variantrule Hit Points|XPHB|Hit Point}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The threshold of {@variantrule Hit Points|XPHB} under which the target drops to 0 {@variantrule Hit Points|XPHB} increases by 5 when you reach levels 5 (10 {@variantrule Hit Points|XPHB}), 11 (15 {@variantrule Hit Points|XPHB}), and 17 (20 {@variantrule Hit Points|XPHB})." + ] + } + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witch", + "source": "ValdaWitch" + }, + "subclass": { + "name": "Blood Magic", + "shortName": "Blood", + "source": "ValdaWitch" + } + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL", + "SGT" + ] + } + ], + "baseitem": [ + { + "name": "Bomb", + "source": "ValdaAlchemist", + "type": "R|XPHB", + "rarity": "none", + "weight": 1, + "value": 200, + "weaponCategory": "martial", + "property": [ + "Alc:D", + "F|XPHB", + "T|XPHB" + ], + "mastery": [ + "Explode|ValdaGunslinger" + ], + "dmg1": "1d10", + "dmgType": "F", + "range": "30/90", + "weapon": true, + "entries": [ + { + "type": "inset", + "name": "Missed Bombs", + "entries": [ + "For simplicity, we assume that a missed attack roll using a Bomb explodes harmlessly in the background or fails to detonate altogether. The GM decides the secondary effects of a miss, if any." + ] + } + ], + "miscTags": [ + "CNS" + ] + }, + { + "name": "Cestus", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 2, + "value": 500, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "L|XPHB" + ], + "mastery": [ + "Shift|ValdaSpire24" + ], + "dmg1": "1d4", + "dmgType": "B", + "weapon": true + }, + { + "name": "Claw Gauntlet", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 2, + "value": 500, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "L|XPHB" + ], + "mastery": [ + "Shift|ValdaSpire24" + ], + "dmg1": "1d4", + "dmgType": "S", + "weapon": true + }, + { + "name": "Fishhook", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 3, + "value": 100, + "weaponCategory": "simple", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "dmg1": "1d6", + "dmg2": "1d8", + "dmgType": "P", + "weapon": true + }, + { + "name": "Machete", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 4, + "value": 50, + "weaponCategory": "simple", + "mastery": [ + "Sap|XPHB" + ], + "dmg1": "1d6", + "dmgType": "S", + "weapon": true + }, + { + "name": "Pickaxe", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 10, + "value": 50, + "weaponCategory": "simple", + "property": [ + "2H|XPHB" + ], + "mastery": [ + "Slow|XPHB" + ], + "dmg1": "1d8", + "dmgType": "P", + "weapon": true + }, + { + "name": "Punching Dagger", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 2, + "value": 500, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "L|XPHB" + ], + "mastery": [ + "Shift|ValdaSpire24" + ], + "dmg1": "1d4", + "dmgType": "P", + "weapon": true + }, + { + "name": "Sai", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 2, + "value": 200, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "L|XPHB" + ], + "mastery": [ + "Parry|ValdaSpire24" + ], + "dmg1": "1d4", + "dmgType": "P", + "weapon": true + }, + { + "name": "Scorpion on a Stick", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 0.5, + "value": 10, + "weaponCategory": "simple", + "mastery": [ + "Sap|XPHB" + ], + "dmg1": "1d6", + "dmgType": "I", + "weapon": true + }, + { + "name": "Shovel", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 5, + "value": 200, + "weaponCategory": "simple", + "property": [ + "2H|XPHB" + ], + "mastery": [ + "Push|XPHB" + ], + "dmg1": "1d8", + "dmgType": "B", + "weapon": true + }, + { + "name": "Tonfa", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 1, + "value": 10, + "weaponCategory": "simple", + "property": [ + "L|XPHB" + ], + "mastery": [ + "Nick|XPHB" + ], + "dmg1": "1d4", + "dmgType": "B", + "weapon": true + }, + { + "name": "Bastard Sword", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 8, + "value": 6500, + "weaponCategory": "martial", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Push|XPHB" + ], + "dmg1": "1d8", + "dmg2": "1d10", + "dmgType": "B", + "weapon": true + }, + { + "name": "Cutlass", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 2, + "value": 3000, + "weaponCategory": "martial", + "property": [ + "F|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "dmg1": "1d8", + "dmgType": "S", + "weapon": true + }, + { + "name": "Estoc", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 3, + "value": 1500, + "weaponCategory": "martial", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Parry|ValdaSpire24" + ], + "dmg1": "1d8", + "dmg2": "1d10", + "dmgType": "P", + "weapon": true + }, + { + "name": "Grim Scythe", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 6, + "value": 6500, + "weaponCategory": "martial", + "property": [ + "F|XPHB", + "R|XPHB", + "V|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "dmg1": "1d6", + "dmg2": "1d8", + "dmgType": "S", + "weapon": true + }, + { + "name": "Hooked Hammer", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 6, + "value": 5500, + "weaponCategory": "martial", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "dmg1": "1d8", + "dmg2": "1d10", + "dmgType": "B", + "weapon": true + }, + { + "name": "Katana", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 3, + "value": 5000, + "weaponCategory": "martial", + "property": [ + "F|XPHB", + "V|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "dmg1": "1d8", + "dmg2": "1d10", + "dmgType": "S", + "weapon": true + }, + { + "name": "Khopesh", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 4, + "value": 2500, + "weaponCategory": "martial", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "dmg1": "1d8", + "dmg2": "1d10", + "dmgType": "S", + "weapon": true + }, + { + "name": "Meteor Chain", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 8, + "value": 7500, + "weaponCategory": "martial", + "property": [ + "R|XPHB", + "2H|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "dmg1": "1d8", + "dmgType": "B", + "weapon": true + }, + { + "name": "Naginata", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 5, + "value": 5000, + "weaponCategory": "martial", + "property": [ + "H|XPHB", + "R|XPHB", + "2H|XPHB" + ], + "mastery": [ + "Graze|XPHB" + ], + "dmg1": "1d10", + "dmgType": "S", + "weapon": true + }, + { + "name": "Nunchaku", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 1, + "value": 50, + "weaponCategory": "martial", + "property": [ + "F|XPHB" + ], + "mastery": [ + "Slow|XPHB" + ], + "dmg1": "1d8", + "dmgType": "B", + "weapon": true + }, + { + "name": "Parrying Dagger", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 2, + "value": 5500, + "weaponCategory": "martial", + "property": [ + "F|XPHB", + "L|XPHB" + ], + "mastery": [ + "Parry|ValdaSpire24" + ], + "dmg1": "1d6", + "dmgType": "P", + "weapon": true + }, + { + "name": "Scourge", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 7, + "value": 6000, + "weaponCategory": "martial", + "mastery": [ + "Sap|XPHB" + ], + "dmg1": "1d8", + "dmgType": "S", + "weapon": true + }, + { + "name": "Spiked Chain", + "source": "ValdaSpire24", + "type": "M|XPHB", + "rarity": "none", + "weight": 15, + "value": 16000, + "weaponCategory": "martial", + "property": [ + "H|XPHB", + "R|XPHB", + "2H|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "dmg1": "1d10", + "dmgType": "P", + "weapon": true + }, + { + "name": "Boomerang", + "source": "ValdaSpire24", + "type": "R|XPHB", + "rarity": "none", + "weight": 0.25, + "value": 200, + "weaponCategory": "simple", + "property": [ + "T|XPHB" + ], + "range": "60/180", + "mastery": [ + "Slow|XPHB" + ], + "dmg1": "1d4", + "dmgType": "B", + "weapon": true + }, + { + "name": "Throwing Dagger", + "source": "ValdaSpire24", + "type": "R|XPHB", + "rarity": "none", + "weight": 1, + "value": 200, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "T|XPHB" + ], + "range": "30/120", + "mastery": [ + "Vex|XPHB" + ], + "dmg1": "1d4", + "dmgType": "S", + "weapon": true + }, + { + "name": "Atlatl", + "source": "ValdaSpire24", + "type": "R|XPHB", + "rarity": "none", + "weight": 1, + "value": 50, + "weaponCategory": "martial", + "property": [ + "A|XPHB" + ], + "range": "60/240", + "mastery": [ + "Slow|XPHB" + ], + "dmg1": "1d8", + "dmgType": "P", + "ammoType": "javelin|xphb", + "weapon": true + }, + { + "name": "Ballista", + "source": "ValdaSpire24", + "type": "R|XPHB", + "rarity": "none", + "weight": 40, + "value": 50000, + "weaponCategory": "martial", + "property": [ + "A|XPHB", + "H|XPHB", + "LD|XPHB", + "2H|XPHB" + ], + "range": "100/400", + "mastery": [ + "Mounted|ValdaGunslingerExtras|Mounted (1d12)" + ], + "dmg1": "1d10", + "dmgType": "P", + "ammoType": "bolt|xphb", + "weapon": true + }, + { + "name": "Edged Card", + "source": "ValdaSpire24", + "type": "R|XPHB", + "rarity": "none", + "weight": 0, + "value": 10, + "weaponCategory": "martial", + "property": [ + "F|XPHB", + "L|XPHB", + "T|XPHB" + ], + "range": "20/60", + "mastery": [ + "Nick|XPHB" + ], + "dmg1": "1d4", + "dmgType": "S", + "weapon": true + }, + { + "name": "Greatbow", + "source": "ValdaSpire24", + "type": "R|XPHB", + "rarity": "none", + "weight": 8, + "value": 20000, + "weaponCategory": "martial", + "property": [ + "A|XPHB", + "H|XPHB", + "2H|XPHB" + ], + "range": "150/600", + "mastery": [ + "Tension|ValdaSpire24" + ], + "dmg1": "1d8", + "dmgType": "P", + "ammoType": "arrow|xphb", + "weapon": true + }, + { + "name": "Repeating Crossbow", + "source": "ValdaSpire24", + "type": "R|XPHB", + "rarity": "none", + "weight": 20, + "value": 7500, + "weaponCategory": "martial", + "property": [ + "A|XPHB", + "H|XPHB", + "RLD|XPHB", + "2H|XPHB" + ], + "range": "80/320", + "mastery": [ + "Automatic|ValdaGunslinger" + ], + "dmg1": "1d8", + "dmgType": "P", + "reload": 4, + "ammoType": "bolt|xphb", + "weapon": true + }, + { + "name": "Volley Crossbow", + "source": "ValdaSpire24", + "type": "R|XPHB", + "rarity": "none", + "weight": 8, + "value": 11500, + "weaponCategory": "martial", + "property": [ + "A|XPHB", + "H|XPHB", + "LD|XPHB", + "2H|XPHB" + ], + "range": "20/60", + "mastery": [ + "Scatter|ValdaGunslinger" + ], + "dmg1": "1d10", + "dmgType": "P", + "ammoType": "bolt|xphb", + "weapon": true + } + ], + "itemMastery": [ + { + "name": "Parry", + "source": "ValdaSpire24", + "entries": [ + "When you hit a creature with this weapon and you aren't wielding a {@item Shield|XPHB}, you gain a +2 bonus to your {@variantrule Armor Class|XPHB} until the start of your next turn. You can gain this bonus only once per turn." ] }, { + "name": "Shift", + "source": "ValdaSpire24", + "entries": [ + "If you hit a creature with this weapon, you can immediately move 10 feet without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." + ] + }, + { + "name": "Tension", + "source": "ValdaSpire24", + "entries": [ + "When making a Ranged attack with this weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." + ] + } + ], + "itemProperty": [ + { + "name": "Destructible", + "abbreviation": "Alc:D", + "source": "ValdaAlchemist", + "entries": [ + { + "type": "entries", + "name": "Destructible", + "entries": [ + "After you make an attack with this weapon, it is destroyed." + ] + } + ] + }, + { "name": "Any Slot", "abbreviation": "MG-Any", "source": "ValdaAlchemist" @@ -37798,8 +38418,8 @@ "abbreviation": "MG-L", "source": "ValdaAlchemist" } - ], - "itemTypeAdditionalEntries": [ + ], + "itemTypeAdditionalEntries": [ { "name": "Monstrous Graft", "source": "ValdaAlchemist", @@ -37808,12 +38428,12 @@ { "type": "hr" }, - { + { "type": "entries", "name": "Harvesting a Graft", "entries": [ "Grafts are harvested from the fresh corpses of monsters, slain within the last 48 hours or preserved by {@spell Gentle Repose|XPHB} or a similar spell. Harvesting a graft from a corpse takes 10 minutes. Only one graft can be harvested from each corpse. If the graft is too large or too small for the target creature, it is alchemically enlarged or reduced to fit. You can't harvest grafts from Tiny or Gargantuan creatures.", - "Certain grafts can only be harvested from monsters with a specific creature type, attack, or trait, as specified in the graft's Donor section." + "Certain grafts can only be harvested from monsters with a specific creature type, attack, or trait, as specified in the graft's Donor section." ] }, { @@ -37837,76 +38457,76 @@ "After the first installation in a body slot, you can attach a graft in 10 minutes, which can be done during a {@variantrule Short Rest|XPHB}. Whenever you attach a graft for the first time, you can't use its abilities for 24 hours, as your body adjusts to its presence. A graft is permanent until another graft is provided to replace it." ] }, - { - "type": "inset", - "name": "Harvesting Extraplanar Creatures", - "entries": [ - "Harvesting grafts from extraplanar creatures is extremely difficult, as these creatures typically return to their home plane once slain. However, it is possible to harvest grafts from a Celestial, Elemental, Fey, or Fiend if it is first affected by a {@spell Planar Binding|XPHB} spell, and then slain, harvested, and its graft surgically attached before the spell ends." - ] - } + { + "type": "inset", + "name": "Harvesting Extraplanar Creatures", + "entries": [ + "Harvesting grafts from extraplanar creatures is extremely difficult, as these creatures typically return to their home plane once slain. However, it is possible to harvest grafts from a Celestial, Elemental, Fey, or Fiend if it is first affected by a {@spell Planar Binding|XPHB} spell, and then slain, harvested, and its graft surgically attached before the spell ends." + ] + } ] } - ], - "itemType": [ + ], + "itemType": [ { "name": "Monstrous Graft", "abbreviation": "MG", "source": "ValdaAlchemist" } - ], - "item": [ - { - "name": "Potion of Resurrection", - "source": "ValdaSpire24", - "type": "P|XPHB", - "rarity": "very rare", - "entries": [ - "You can administer this potion to a dead creature as a {@variantrule Bonus Action|XPHB}. The creature gains the effect of the {@spell Raise Dead|XPHB} spell." - ], - "attachedSpells": [ - "raise dead|xphb" - ], - "miscTags": [ - "CNS" - ] - }, - { - "name": "Bottled Ooze (Gray Ooze)", - "source": "ValdaSpire24", - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "As {@variantrule Bonus Action|XPHB}, you can throw this bottle up to 60 feet, shattering it on impact and releasing a {@creature Gray Ooze|XMM}. This ooze is friendly to you and your allies, and will otherwise attack the nearest creature it can detect. If there is no creature to attack, the ooze will follow you. The ooze dissolves into a lifeless sludge after 1 hour or when you release another Bottled Ooze." - ] - }, - { - "name": "Bottled Ooze (Ochre Jelly)", - "source": "ValdaSpire24", - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "As {@variantrule Bonus Action|XPHB}, you can throw this bottle up to 60 feet, shattering it on impact and releasing a {@creature Ochre Jelly|XMM}. This ooze is friendly to you and your allies, and will otherwise attack the nearest creature it can detect. If there is no creature to attack, the ooze will follow you. The ooze dissolves into a lifeless sludge after 1 hour or when you release another Bottled Ooze." - ] - }, - { - "name": "Bottled Ooze (Gelatinous Cube)", - "source": "ValdaSpire24", - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "As {@variantrule Bonus Action|XPHB}, you can throw this bottle up to 60 feet, shattering it on impact and releasing a {@creature Gelatinous Cube|XMM}. This ooze is friendly to you and your allies, and will otherwise attack the nearest creature it can detect. If there is no creature to attack, the ooze will follow you. The ooze dissolves into a lifeless sludge after 1 hour or when you release another Bottled Ooze." - ] - }, - { - "name": "Bottled Ooze (Black Pudding)", - "source": "ValdaSpire24", - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "As {@variantrule Bonus Action|XPHB}, you can throw this bottle up to 60 feet, shattering it on impact and releasing a {@creature Black Pudding|XMM}. This ooze is friendly to you and your allies, and will otherwise attack the nearest creature it can detect. If there is no creature to attack, the ooze will follow you. The ooze dissolves into a lifeless sludge after 1 hour or when you release another Bottled Ooze." - ] - }, - { + ], + "item": [ + { + "name": "Potion of Resurrection", + "source": "ValdaSpire24", + "type": "P|XPHB", + "rarity": "very rare", + "entries": [ + "You can administer this potion to a dead creature as a {@variantrule Bonus Action|XPHB}. The creature gains the effect of the {@spell Raise Dead|XPHB} spell." + ], + "attachedSpells": [ + "raise dead|xphb" + ], + "miscTags": [ + "CNS" + ] + }, + { + "name": "Bottled Ooze (Gray Ooze)", + "source": "ValdaSpire24", + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As {@variantrule Bonus Action|XPHB}, you can throw this bottle up to 60 feet, shattering it on impact and releasing a {@creature Gray Ooze|XMM}. This ooze is friendly to you and your allies, and will otherwise attack the nearest creature it can detect. If there is no creature to attack, the ooze will follow you. The ooze dissolves into a lifeless sludge after 1 hour or when you release another Bottled Ooze." + ] + }, + { + "name": "Bottled Ooze (Ochre Jelly)", + "source": "ValdaSpire24", + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As {@variantrule Bonus Action|XPHB}, you can throw this bottle up to 60 feet, shattering it on impact and releasing a {@creature Ochre Jelly|XMM}. This ooze is friendly to you and your allies, and will otherwise attack the nearest creature it can detect. If there is no creature to attack, the ooze will follow you. The ooze dissolves into a lifeless sludge after 1 hour or when you release another Bottled Ooze." + ] + }, + { + "name": "Bottled Ooze (Gelatinous Cube)", + "source": "ValdaSpire24", + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As {@variantrule Bonus Action|XPHB}, you can throw this bottle up to 60 feet, shattering it on impact and releasing a {@creature Gelatinous Cube|XMM}. This ooze is friendly to you and your allies, and will otherwise attack the nearest creature it can detect. If there is no creature to attack, the ooze will follow you. The ooze dissolves into a lifeless sludge after 1 hour or when you release another Bottled Ooze." + ] + }, + { + "name": "Bottled Ooze (Black Pudding)", + "source": "ValdaSpire24", + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As {@variantrule Bonus Action|XPHB}, you can throw this bottle up to 60 feet, shattering it on impact and releasing a {@creature Black Pudding|XMM}. This ooze is friendly to you and your allies, and will otherwise attack the nearest creature it can detect. If there is no creature to attack, the ooze will follow you. The ooze dissolves into a lifeless sludge after 1 hour or when you release another Bottled Ooze." + ] + }, + { "name": "Amphibious Adaptation", "source": "ValdaAlchemist", "type": "MG", @@ -37916,281 +38536,281 @@ "value": 40000, "rarity": "uncommon", "entries": [ - "{@i Donor: Any Creature With the Amphibious or Water Breathing trait}", + "{@i Donor: Any Creature With the Amphibious or Water Breathing trait}", "You have grafted the fins and gills of an aquatic creature to your body. You have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB} and you can breathe air and water." ] }, - { - "name": "Arcane Synapses", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-H|ValdaAlchemist" - ], - "value": 80000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Any Creature with a Spellcasting Action}", - "You have stolen a bit of arcane potential by inserting additional nerves into your brain. You learn one cantrip of your choice from the Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this cantrip when you cast it with this graft (choose each time you install this graft)." - ] - }, - { - "name": "Beast's Hide", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-E|ValdaAlchemist" - ], - "value": 70000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Large or Larger Beast}", - "You have transplanted the thick hide from a wild Beast onto your body. Your base {@variantrule Armor Class|XPHB} equals 13 plus your Dexterity modifier. You can wear armor on top of your Beast's Hide, and you can use either armor to determine your AC. You can use a Shield and still gain this benefit." - ] - }, - { - "name": "Bestial Weapons", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-A|ValdaAlchemist", - "MG-H|ValdaAlchemist" - ], - "value": 15000, - "rarity": "common", - "entries": [ - "{@i Donor: Any Creature with a Bite or Claw Action}", - "You have implanted either the teeth or claws from a monster into yourself, which you can use to make {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. A set of claws occupy the Arms slot, whereas teeth occupy the Head slot.", + { + "name": "Arcane Synapses", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-H|ValdaAlchemist" + ], + "value": 80000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Any Creature with a Spellcasting Action}", + "You have stolen a bit of arcane potential by inserting additional nerves into your brain. You learn one cantrip of your choice from the Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this cantrip when you cast it with this graft (choose each time you install this graft)." + ] + }, + { + "name": "Beast's Hide", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-E|ValdaAlchemist" + ], + "value": 70000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Large or Larger Beast}", + "You have transplanted the thick hide from a wild Beast onto your body. Your base {@variantrule Armor Class|XPHB} equals 13 plus your Dexterity modifier. You can wear armor on top of your Beast's Hide, and you can use either armor to determine your AC. You can use a Shield and still gain this benefit." + ] + }, + { + "name": "Bestial Weapons", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-A|ValdaAlchemist", + "MG-H|ValdaAlchemist" + ], + "value": 15000, + "rarity": "common", + "entries": [ + "{@i Donor: Any Creature with a Bite or Claw Action}", + "You have implanted either the teeth or claws from a monster into yourself, which you can use to make {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. A set of claws occupy the Arms slot, whereas teeth occupy the Head slot.", "You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. When you deal damage with an {@variantrule Unarmed Strike|XPHB}, you can deal Slashing damage (for Claws) or Piercing damage (for Teeth) equal to {@dice 1d6} plus your Strength or Dexterity modifier instead of the strike's normal damage." - ] - }, - { - "name": "Charging Hooves", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-L|ValdaAlchemist" - ], - "value": 50000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Any Creature with a Gore or Hooves Action}", - "You have replaced your legs with those of a running creature. Once on each of your turns, when you move at least 15 feet in a straight line, you can move up to 10 additional feet in that direction without spending movement." - ] - }, - { - "name": "Climbing Apparatus", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-L|ValdaAlchemist" - ], - "value": 80000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Any Creature with a Climb Speed}", - "You have replaced or complemented your lower limbs with those of a climbing creature. You have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}." - ] - }, - { - "name": "Darkvision", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-H|ValdaAlchemist" - ], - "value": 20000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Any Creature with Darkvision}", - "You have replaced your own eyes with those of a nocturnal or subterranean monster. You have {@sense Darkvision|XPHB} with a range of 60 feet." - ] - }, - { - "name": "Doppel-Blooded", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-I|ValdaAlchemist" - ], - "value": 120000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Any Creature with the Shape-Shift Action}", - "As a Magic action, you can alter your appearance for up to 1 hour. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics, if any. You can make yourself appear as a member of another species, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this ability to become quadrupedal, for instance." - ] - }, - { - "name": "Draconis Fundamentum", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-I|ValdaAlchemist" - ], - "value": 75000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Dragon, Humanoid, or Monstrosity with a Breath Weapon Action (such as Fire Breath)}", - "You have installed the mighty source of breath weapons into your body. When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} or a 30-foot {@variantrule Line [Area of Effect]|XPHB|Line} that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes {@damage 1d10} damage. The damage is the same type as the donor's breath weapon. On a successful save, a creature takes half as much damage. This damage increases by {@dice 1d10} when you reach character levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10}).", + ] + }, + { + "name": "Charging Hooves", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-L|ValdaAlchemist" + ], + "value": 50000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Any Creature with a Gore or Hooves Action}", + "You have replaced your legs with those of a running creature. Once on each of your turns, when you move at least 15 feet in a straight line, you can move up to 10 additional feet in that direction without spending movement." + ] + }, + { + "name": "Climbing Apparatus", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-L|ValdaAlchemist" + ], + "value": 80000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Any Creature with a Climb Speed}", + "You have replaced or complemented your lower limbs with those of a climbing creature. You have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}." + ] + }, + { + "name": "Darkvision", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-H|ValdaAlchemist" + ], + "value": 20000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Any Creature with Darkvision}", + "You have replaced your own eyes with those of a nocturnal or subterranean monster. You have {@sense Darkvision|XPHB} with a range of 60 feet." + ] + }, + { + "name": "Doppel-Blooded", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-I|ValdaAlchemist" + ], + "value": 120000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Any Creature with the Shape-Shift Action}", + "As a Magic action, you can alter your appearance for up to 1 hour. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics, if any. You can make yourself appear as a member of another species, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this ability to become quadrupedal, for instance." + ] + }, + { + "name": "Draconis Fundamentum", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-I|ValdaAlchemist" + ], + "value": 75000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Dragon, Humanoid, or Monstrosity with a Breath Weapon Action (such as Fire Breath)}", + "You have installed the mighty source of breath weapons into your body. When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} or a 30-foot {@variantrule Line [Area of Effect]|XPHB|Line} that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes {@damage 1d10} damage. The damage is the same type as the donor's breath weapon. On a successful save, a creature takes half as much damage. This damage increases by {@dice 1d10} when you reach character levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10}).", "You can use this graft a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Dragon's Hide", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-E|ValdaAlchemist" - ], - "value": 500000, - "rarity": "rare", - "entries": [ - "{@i Donor: Large or Larger Dragon}", - "You have transplanted the scaly, diamond-like hide of a Dragon onto your body. Your base {@variantrule Armor Class|XPHB} equals 17 (your Dexterity modifier doesn't affect this number). You can wear armor on top of your Dragon's Hide, and you can use either armor to determine your AC. You can use a Shield and still gain this benefit.", + ] + }, + { + "name": "Dragon's Hide", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-E|ValdaAlchemist" + ], + "value": 500000, + "rarity": "rare", + "entries": [ + "{@i Donor: Large or Larger Dragon}", + "You have transplanted the scaly, diamond-like hide of a Dragon onto your body. Your base {@variantrule Armor Class|XPHB} equals 17 (your Dexterity modifier doesn't affect this number). You can wear armor on top of your Dragon's Hide, and you can use either armor to determine your AC. You can use a Shield and still gain this benefit.", "You also gain {@variantrule Resistance|XPHB} to one of the following damage types to which the donor Dragon was immune: Acid, Cold, Fire, Lightning, or Poison damage." - ] - }, - { - "name": "Energetic Suture", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-E|ValdaAlchemist" - ], - "value": 300000, - "rarity": "rare", - "entries": [ - "{@i Donor: Any Creature with Immunity or Resistance to Acid, Cold, Fire, Lightning, Poison, or Thunder damage}", - "You have {@variantrule Resistance|XPHB} to one of the following damage types to which the donor had {@variantrule Resistance|XPHB} or {@variantrule Immunity|XPHB}: Acid, Cold, Fire, Lightning, Poison, or Thunder." - ] - }, - { - "name": "Heart of Steel", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-I|ValdaAlchemist" - ], - "value": 35000, - "rarity": "common", - "entries": [ - "{@i Donor: Any Construct}", - "You have replaced your heart with a Construct's core. You don't need to sleep, and magic can't put you to sleep. You can finish a {@variantrule Long Rest|XPHB} in 4 hours if you spend those hours in a motionless state, during which you retain consciousness." - ] - }, - { - "name": "Horns", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-H|ValdaAlchemist" - ], - "value": 20000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Any Creature with a Gore, Horns, Ram, or Tusks Action}", - "You attach a sturdy pair of horns or tusks onto your body that you can use to make {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. When you deal damage with an {@variantrule Unarmed Strike|XPHB}, you can deal damage equal to {@dice 1d6} plus your Strength or Dexterity modifier instead of the strike's normal damage. The damage is the same type as the donor's attack. If you move at least 20 feet straight toward the target immediately before the hit, the target has the {@condition Prone|XPHB} condition, if it is Large or smaller." - ] - }, - { - "name": "Indiscernible Anatomy", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-I|ValdaAlchemist" - ], - "value": 150000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Medium or Larger Aberration}", - "You have spliced aberrant genetics into your body, which have altered your internal organs. Any {@variantrule Critical Hit|XPHB} against you becomes a normal hit." - ] - }, - { - "name": "Leaping Legs", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-L|ValdaAlchemist" - ], - "value": 30000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Any Creature with the Standing Leap Trait or Pounce Action}", - "The distance of your Long and High Jumps increases by 10 feet (this extra distance costs movement as normal). You suffer no penalty for making a standing High or {@variantrule Long Jump|XPHB}.", + ] + }, + { + "name": "Energetic Suture", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-E|ValdaAlchemist" + ], + "value": 300000, + "rarity": "rare", + "entries": [ + "{@i Donor: Any Creature with Immunity or Resistance to Acid, Cold, Fire, Lightning, Poison, or Thunder damage}", + "You have {@variantrule Resistance|XPHB} to one of the following damage types to which the donor had {@variantrule Resistance|XPHB} or {@variantrule Immunity|XPHB}: Acid, Cold, Fire, Lightning, Poison, or Thunder." + ] + }, + { + "name": "Heart of Steel", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-I|ValdaAlchemist" + ], + "value": 35000, + "rarity": "common", + "entries": [ + "{@i Donor: Any Construct}", + "You have replaced your heart with a Construct's core. You don't need to sleep, and magic can't put you to sleep. You can finish a {@variantrule Long Rest|XPHB} in 4 hours if you spend those hours in a motionless state, during which you retain consciousness." + ] + }, + { + "name": "Horns", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-H|ValdaAlchemist" + ], + "value": 20000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Any Creature with a Gore, Horns, Ram, or Tusks Action}", + "You attach a sturdy pair of horns or tusks onto your body that you can use to make {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. When you deal damage with an {@variantrule Unarmed Strike|XPHB}, you can deal damage equal to {@dice 1d6} plus your Strength or Dexterity modifier instead of the strike's normal damage. The damage is the same type as the donor's attack. If you move at least 20 feet straight toward the target immediately before the hit, the target has the {@condition Prone|XPHB} condition, if it is Large or smaller." + ] + }, + { + "name": "Indiscernible Anatomy", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-I|ValdaAlchemist" + ], + "value": 150000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Medium or Larger Aberration}", + "You have spliced aberrant genetics into your body, which have altered your internal organs. Any {@variantrule Critical Hit|XPHB} against you becomes a normal hit." + ] + }, + { + "name": "Leaping Legs", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-L|ValdaAlchemist" + ], + "value": 30000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Any Creature with the Standing Leap Trait or Pounce Action}", + "The distance of your Long and High Jumps increases by 10 feet (this extra distance costs movement as normal). You suffer no penalty for making a standing High or {@variantrule Long Jump|XPHB}.", "You can take a {@variantrule Reaction|XPHB} when you fall to reduce any damage you take from the fall by an amount equal to five times your {@variantrule Proficiency|XPHB|Proficiency Bonus}." - ] - }, - { - "name": "Oversized Arms", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-A|ValdaAlchemist" - ], - "value": 600000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Giant}", - "You have replaced your arms with a Giant's massive limbs. Your reach is 5 feet greater whenever you make an attack with a Melee weapon or {@variantrule Unarmed Strike|XPHB}. Additionally, you have {@variantrule Advantage|XPHB} on Strength checks and saving throws." - ] - }, - { - "name": "Prehensile Tail", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-E|ValdaAlchemist" - ], - "value": 40000, - "rarity": "uncommon", - "entries": [ - "{@i Donor: Any Creature with a Tail Action}", - "You attach a muscular, prehensile tail, which you can use to make {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. When you deal damage with an {@variantrule Unarmed Strike|XPHB}, you can deal Bludgeoning damage equal to {@dice 1d6} plus your Strength or Dexterity modifier instead of the strike's normal damage. Additionally, you can hold and manipulate objects and weapons with your tail, but you can't make attacks with weapons held by your tail or wield a Shield with your tail and gain its benefits." - ] - }, - { - "name": "Regenerating Marrow", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-I|ValdaAlchemist" - ], - "value": 250000, - "rarity": "rare", - "entries": [ - "{@i Donor: Any Creature with the Regeneration Trait}", - "You have replaced your bone marrow with that of a regenerating creature. If you are {@variantrule Bloodied|XPHB} and have at least 1 {@variantrule Hit Points|XPHB|Hit Point} at the start of each of your turns, you can expend one of your Hit Dice, roll the die, and regain a number of {@variantrule Hit Points|XPHB} equal to the roll plus your Constitution modifier." - ] - }, - { - "name": "Replacement", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-A|ValdaAlchemist" - ], - "value": 10000, - "rarity": "common", - "entries": [ - "{@i Donor: Any}", - "One or more of your organs or limbs has been replaced with a part harvested from a monster. A Replacement can replace an amputated limb or missing organ but can't revive a creature that has died. Replacement limbs can look like the original limb, or can demonstrate obvious monstrous characteristics, depending on the donor. A Replacement organ or limb takes up one body slot relevant to it; for example, a troll's hand takes the Arms slot and a replacement kidney takes up the Internal slot. You can have more than one Replacement in a single body slot." - ] - }, - { - "name": "Stench", - "source": "ValdaAlchemist", - "type": "MG", - "property": [ - "MG-I|ValdaAlchemist" - ], - "value": 400000, - "rarity": "rare", - "entries": [ - "{@i Donor: Any Creature with the Stench Trait}", - "As a {@variantrule Bonus Action|XPHB}, you can release a foul liquid contained within an organ taken from the donor creature. A creature you choose within 10 feet of you must succeed on a Constitution saving throw (DC 8 plus your Constitution modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Poisoned|XPHB} condition until the end of your next turn.", + ] + }, + { + "name": "Oversized Arms", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-A|ValdaAlchemist" + ], + "value": 600000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Giant}", + "You have replaced your arms with a Giant's massive limbs. Your reach is 5 feet greater whenever you make an attack with a Melee weapon or {@variantrule Unarmed Strike|XPHB}. Additionally, you have {@variantrule Advantage|XPHB} on Strength checks and saving throws." + ] + }, + { + "name": "Prehensile Tail", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-E|ValdaAlchemist" + ], + "value": 40000, + "rarity": "uncommon", + "entries": [ + "{@i Donor: Any Creature with a Tail Action}", + "You attach a muscular, prehensile tail, which you can use to make {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}. When you deal damage with an {@variantrule Unarmed Strike|XPHB}, you can deal Bludgeoning damage equal to {@dice 1d6} plus your Strength or Dexterity modifier instead of the strike's normal damage. Additionally, you can hold and manipulate objects and weapons with your tail, but you can't make attacks with weapons held by your tail or wield a Shield with your tail and gain its benefits." + ] + }, + { + "name": "Regenerating Marrow", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-I|ValdaAlchemist" + ], + "value": 250000, + "rarity": "rare", + "entries": [ + "{@i Donor: Any Creature with the Regeneration Trait}", + "You have replaced your bone marrow with that of a regenerating creature. If you are {@variantrule Bloodied|XPHB} and have at least 1 {@variantrule Hit Points|XPHB|Hit Point} at the start of each of your turns, you can expend one of your Hit Dice, roll the die, and regain a number of {@variantrule Hit Points|XPHB} equal to the roll plus your Constitution modifier." + ] + }, + { + "name": "Replacement", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-A|ValdaAlchemist" + ], + "value": 10000, + "rarity": "common", + "entries": [ + "{@i Donor: Any}", + "One or more of your organs or limbs has been replaced with a part harvested from a monster. A Replacement can replace an amputated limb or missing organ but can't revive a creature that has died. Replacement limbs can look like the original limb, or can demonstrate obvious monstrous characteristics, depending on the donor. A Replacement organ or limb takes up one body slot relevant to it; for example, a troll's hand takes the Arms slot and a replacement kidney takes up the Internal slot. You can have more than one Replacement in a single body slot." + ] + }, + { + "name": "Stench", + "source": "ValdaAlchemist", + "type": "MG", + "property": [ + "MG-I|ValdaAlchemist" + ], + "value": 400000, + "rarity": "rare", + "entries": [ + "{@i Donor: Any Creature with the Stench Trait}", + "As a {@variantrule Bonus Action|XPHB}, you can release a foul liquid contained within an organ taken from the donor creature. A creature you choose within 10 feet of you must succeed on a Constitution saving throw (DC 8 plus your Constitution modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Poisoned|XPHB} condition until the end of your next turn.", "You can use this graft a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - } - ] -} + ] + } + ] +} \ No newline at end of file From 94215421d390cf0ebf5695fe4a578cc5c74a739e Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 14 Jul 2025 21:32:50 +0000 Subject: [PATCH 02/16] added initial craftsman class --- ... Press; Valda Spire of Secrets - 2024.json | 905 +++++++++++++++++- 1 file changed, 902 insertions(+), 3 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index 666eacd07f..e2f02eb3dc 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -42,6 +42,20 @@ "version": "1.0 (6-5-25)", "url": "https://magehandpress.com/category/content/mage-hand-press-classes/captain/", "color": "3B7DAF" + }, + { + "json": "ValdaCraftsman", + "abbreviation": "CMC:VSS", + "full": "The Craftsman Class: Valda's Spire of Secrets (2024)", + "authors": [ + "Mage Hand Press" + ], + "convertedBy": [ + "Unknown" + ], + "version": "1.0 (5-1-25)", + "url": "https://magehandpress.com/2025/06/craftsman-base-class-5e2024/", + "color": "D54B3A" }, { "json": "ValdaWitch", @@ -3492,7 +3506,285 @@ "subclassTitle": "Subclass Feature", "hasFluff": true, "hasFluffImages": true - } + }, + { + "name": "Craftsman", + "source": "ValdaCraftsman", + "edition": "one", + "primaryAbility": [ + { + "str": true + }, + { + "dex": true + } + ], + "hd": { + "number": 1, + "faces": 10 + }, + "proficiency": [ + "con", + "int" + ], + "featProgression": [ + { + "name": "Fighting Style", + "category": [ + "FS" + ], + "progression": { + "2": 1 + } + }, + { + "name": "Epic Boon", + "category": [ + "EB" + ], + "progression": { + "19": 1 + } + } + ], + "startingProficiencies": { + "armor": [ + "light", + "medium", + "heavy", + "shield" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "from": [ + "arcana", + "athletics", + "history", + "investigation", + "medicine", + "perception", + "persuasion" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "defaultData": [ + { + "A": [ + { + "item": "chain mail|xphb" + }, + { + "item": "shield|xphb" + }, + { + "item": "warhammer|xphb" + }, + { + "item": "light hammer|xphb", + "quantity": 6 + }, + { + "item": "explorer's pack|xphb" + }, + { + "value": 1800 + } + ], + "B": [ + { + "item": "Studded Leather Armor|xphb" + }, + { + "item": "shortsword|xphb", + "quantity": 2 + }, + { + "item": "heavy crossbow|xphb" + }, + { + "item": "bolt|xphb", + "quantity": 20 + }, + { + "item": "Crossbow Bolt Case|xphb" + }, + { + "item": "explorer's pack|xphb" + }, + { + "value": 1300 + } + ], + "C": [ + { + "value": 14000 + } + ] + } + ], + "entries": [ + "{@i Choose A, B, or C:} (A) {@item Chain Mail|XPHB}, {@item Shield|XPHB}, {@item Warhammer|XPHB}, 6 {@item Light Hammer|XPHB}, {@item Explorer's Pack|XPHB}, and 18 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Shortsword|XPHB}, {@item Heavy Crossbow|XPHB}, 20 {@item Bolt|XPHB}, {@item Crossbow Bolt Case|XPHB}, {@item Explorer's Pack|XPHB}, and 13 GP; or (C) 140 GP" + ] + }, + "multiclassing": { + "proficienciesGained": { + "weapons": [ + "martial" + ], + "armor": [ + "light", + "medium", + "shield" + ] + } + }, + "classTableGroups": [ + { + "colLabels": [ + "Masterwork Bonus", + "Weapon Mastery" + ], + "rows": [ + [ + "+1", + "2" + ], + [ + "+1", + "2" + ], + [ + "+1", + "2" + ], + [ + "+1", + "3" + ], + [ + "+2", + "3" + ], + [ + "+2", + "3" + ], + [ + "+2", + "3" + ], + [ + "+2", + "3" + ], + [ + "+2", + "3" + ], + [ + "+2", + "3" + ], + [ + "+2", + "4" + ], + [ + "+3", + "4" + ], + [ + "+3", + "4" + ], + [ + "+3", + "4" + ], + [ + "+3", + "4" + ], + [ + "+3", + "4" + ], + [ + "+3", + "4" + ], + [ + "+4", + "4" + ], + [ + "+4", + "4" + ], + [ + "+4", + "4" + ], + [ + "+4", + "4" + ] + ] + } + ], + "classFeatures": [ + "Expert Crafting|Craftsman|ValdaCraftsman|1", + "Masterwork|Craftsman|ValdaCraftsman|1", + "Weapon Mastery|Craftsman|ValdaCraftsman|1", + "Customize Weapon|Craftsman|ValdaCraftsman|2", + "Fighting Style|Craftsman|ValdaCraftsman|2", + { + "classFeature": "Craftsman Subclass|Craftsman|ValdaCraftsman|3", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Craftsman|ValdaCraftsman|4", + "Extra Attack|Craftsman|ValdaCraftsman|5", + "Folded Steel|Craftsman|ValdaCraftsman|5", + "Customize Armor|Craftsman|ValdaCraftsman|6", + { + "classFeature": "Subclass Feature|Craftsman|ValdaCraftsman|6", + "gainSubclassFeature": true + }, + "Fortify Arsenal|Craftsman|ValdaCraftsman|7", + "Ability Score Improvement|Craftsman|ValdaCraftsman|8", + "Eye for Quality|Craftsman|ValdaCraftsman|9", + { + "classFeature": "Subclass Feature|Craftsman|ValdaCraftsman|10", + "gainSubclassFeature": true + }, + "Weapon Enchantment|Craftsman|ValdaCraftsman|11", + "Ability Score Improvement|Craftsman|ValdaCraftsman|12", + "Armor Enchantment|Craftsman|ValdaCraftsman|13", + { + "classFeature": "Subclass Feature|Craftsman|ValdaCraftsman|14", + "gainSubclassFeature": true + }, + "Fabrication|Craftsman|ValdaCraftsman|15", + "Ability Score Improvement|Craftsman|ValdaCraftsman|16", + "Improved Enchantment|Craftsman|ValdaCraftsman|17", + "Spellwrought Armor|Craftsman|ValdaCraftsman|18", + "Epic Boon|Craftsman|ValdaCraftsman|19", + "Magnum Opus|Craftsman|ValdaCraftsman|20" + ], + "subclassTitle": "Subclass Feature", + "hasFluff": true, + "hasFluffImages": true + } ], "classFeature": [ { @@ -6725,7 +7017,462 @@ "You can utilize the most devastating Bomb Formula imaginable. By replacing your {@item Bomb|ValdaAlchemist|Bomb's} explosive contents with your Philosopher's Stone, you can change it into a Nuclear Bomb. You must use the {@item Bomb|ValdaAlchemist|Bomb's} Explosive property. This Bomb deals {@damage 10d10 + 100} Force damage instead of its normal Fire damage, and its explosion is a {@variantrule Sphere [Area of Effect]|XPHB|Sphere} with a radius of 1 mile. A creature within 60 feet of the center of the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} gains no benefit from Evasion or similar features.", "This {@item Bomb|ValdaAlchemist} completely destroys your Philosopher's Stone." ] - } + }, + { + "name": "Expert Crafting", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 1, + "entries": [ + "Your experience at crafting items from raw materials grants you the following benefits.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Crafting Tools", + "entries": [ + "You gain a set of Crafting Tools, a combined toolkit that covers a broad range of applications. You can use these tools as any set of {@item Artisan's Tools|XPHB}. A set of Crafting Tools costs 75 GP." + ] + }, + { + "type": "entries", + "name": "Instant Crafting", + "entries": [ + "You can take a {@action Utilize|XPHB} action to retrieve a piece of nonmagical gear from your belt, pack, cart, or wherever you keep your tools, even if you didn't have it in your inventory before. The item's cost must be no higher than 50 GP. You can't use this feature to produce a weapon, suit of armor, Shield, or potion. An item retrieved in this way becomes lost in your inventory and vanishes when you finish a {@variantrule Long Rest|XPHB}. You can use this benefit twice. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Overnight Crafting", + "entries": [ + "When you take a {@variantrule Long Rest|XPHB}, you can craft nonmagical items whose combined cost in GP is no greater than your Craftsman level times 10. If an item's cost exceeds this number, you can complete it over multiple Long Rests; these rests needn't be consecutive. You must have normally required tools and raw materials. When you craft a weapon or suit of armor, the item has {@variantrule Resistance|XPHB} to damage it takes." + ] + } + ] + } + ] + }, + { + "name": "Masterwork", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 1, + "entries": [ + "You can modify your equipment into Masterwork weapons and armor, improving their strength and durability.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Masterwork Weapon", + "entries": [ + "You can improve a weapon into a Masterwork version over the course of two hours, which can be done during a {@variantrule Long Rest|XPHB}. The weapon gains a +1 bonus to attack and damage rolls you make with it. This bonus increases as you gain Craftsman levels, as shown on the Masterwork Bonus column of the Craftsman Features table. If the weapon already gains such a bonus, like a {@item +2 Longsword|XDMG}, you choose which bonus to use; you can't use more than one. Only you gain this bonus with a Masterwork weapon you create." + ] + }, + { + "type": "entries", + "name": "Masterwork Armor", + "entries": [ + "You can improve a suit of armor into a Masterwork version over the course of two hours, which can be done during a {@variantrule Long Rest|XPHB}. While wearing this armor, you gain a +1 bonus to {@variantrule Armor Class|XPHB}. If the armor already gains such a bonus, like a {@item +2 Half Plate Armor|XDMG|+2 Half Plate}, you choose which bonus to use; you can't use more than one. Only you gain this bonus with Masterwork armor you create." + ] + } + ] + } + ] + }, + { + "name": "Weapon Mastery", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 1, + "entries": [ + "Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.", + "When you reach certain Craftsman levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Craftsman Features table." + ] + }, + { + "name": "Customize Weapon", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 2, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 50+ GP to modify the mastery property of a weapon. When you do so, you can replace the weapon's mastery property with another one, give the weapon a second mastery property, or remove a mastery property. A weapon can't have the same property more than once.", + "To give a weapon a mastery property that it doesn't have normally, that weapon must meet any prerequisite specified for the new property. Whenever a creature uses this weapon, they can use the new mastery property instead of the one normally associated with it. For example, if you give a {@item Dagger|XPHB} the {@itemMastery Vex|XPHB} property, any creature that can use {@item Dagger|XPHB|Daggers} with Weapon Mastery can use {@itemMastery Vex|XPHB} with the customized {@item Dagger|XPHB}.", + "Mastery properties are described in the \"Mastery Properties\" section later in this class's description.", + "Your modified weapons use the following rules.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "One Mastery Per Attack", + "entries": [ + "You can only use one mastery property for each attack. If a mastery property lets you make extra attacks, you can't use mastery properties on these extra attacks." + ] + }, + { + "type": "entries", + "name": "Only You Can Use Two", + "entries": [ + "Once you give a weapon a second mastery property, only you can use its mastery properties." + ] + }, + { + "type": "entries", + "name": "Only You Use Masterwork", + "entries": [ + "If a property has a Masterwork weapon as a prerequisite, only you can use it." + ] + } + ] + } + ] + }, + { + "name": "Fighting Style", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 2, + "entries": [ + "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice. {@feat Defense|XPHB} is recommended.", + "Whenever you gain a Craftsman level, you can replace the feat you chose with a different {@filter Fighting Style feat|feats|category=FS}." + ] + }, + { + "name": "Craftsman Subclass", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 3, + "entries": [ + "You gain a Craftsman subclass of your choice. A subclass is a specialization that grants you features at certain Craftsman levels. For the rest of your career, you gain each of your subclass's features that are of your Craftsman level or lower." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Extra Attack", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 5, + "entries": [ + "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn." + ] + }, + { + "name": "Folded Steel", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 5, + "entries": [ + "When you modify a weapon with Customize Weapon, you can also change its damage type to one of the following: Bludgeoning, Piercing, Slashing, Cold, Fire, or Lightning. You can't change a damage type that is a prerequisite for one of the weapon's mastery properties." + ] + }, + { + "name": "Customize Armor", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 6, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 100+ GP to customize a suit of armor with one of the following benefits. You can replace your customization on a suit of armor with another one when you finish a {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cast-Off", + "entries": [ + "You can doff this armor as a {@action Utilize|XPHB} action." + ] + }, + { + "type": "entries", + "name": "Climbing", + "entries": [ + "While wearing this armor, you have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}." + ] + }, + { + "type": "entries", + "name": "Diving", + "entries": [ + "While wearing this armor, you have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB} and can breathe underwater." + ] + }, + { + "type": "entries", + "name": "Integrated", + "entries": [ + "You can integrate a Simple weapon, Martial weapon, or Shield directly into your armor when you finish a {@variantrule Long Rest|XPHB}. You can don or doff an integrated Shield without taking an action once on each of your turns. When you draw or don an integrated item, it snaps to your hand, and you can't be disarmed of it. You can switch which item is integrated when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Sleek", + "entries": [ + "This armor doesn't impose {@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks." + ] + } + ] + } + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 6, + "entries": [ + "You gain a feature from your Craftsman Subclass." + ] + }, + { + "name": "Fortify Arsenal", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 7, + "entries": [ + "You can spend 10 minutes sharpening weapons and repairing equipment, which can be done during a {@variantrule Short Rest|XPHB}. When you do so, choose one of the following benefits.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hone Weapons", + "entries": [ + "You can hone up to five weapons. A honed weapon has {@variantrule Advantage|XPHB} on attack rolls. Once a honed weapon deals damage, it is no longer honed." + ] + }, + { + "type": "entries", + "name": "Reinforce Armor", + "entries": [ + "You can reinforce up to five suits of armor. A creature wearing reinforced armor has {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage. Once a creature wearing reinforced armor takes damage, the armor is no longer reinforced." + ] + } + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Eye for Quality", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 9, + "entries": [ + "You can cast {@spell Identify|XPHB} and {@spell Locate Object|XPHB} without a spell slot or components. When you cast {@spell Identify|XPHB}, you also appraise the target item, learning its market value in Gold Pieces. Intelligence is your spellcasting ability for these spells." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 10, + "entries": [ + "You gain a feature from your Craftsman Subclass." + ] + }, + { + "name": "Weapon Enchantment", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 11, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can place one of the following enchantments on a Masterwork weapon.", + "Only you gain the benefits of this enchantment. The enchantment on the weapon lasts until you use this feature to replace it with a different one.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Blessed", + "entries": [ + "This weapon deals an extra {@damage 1d4} Radiant damage on a hit. This extra damage increases to {@dice 1d10} if the target is a Fiend or Undead." + ] + }, + { + "type": "entries", + "name": "Elemental", + "entries": [ + "When you apply this enchantment, choose Acid, Cold, Fire, Lightning, or Thunder damage. The weapon deals an extra {@damage 1d6} damage of the chosen type." + ] + }, + { + "type": "entries", + "name": "Vampiric", + "entries": [ + "This weapon deals an extra {@damage 1d4} Necrotic damage on a hit. When you hit an enemy with this weapon, you regain {@variantrule Hit Points|XPHB} equal to the extra Necrotic damage dealt by this enchantment." + ] + }, + { + "type": "entries", + "name": "Venomous", + "entries": [ + "This weapon deals an extra {@damage 1d8} Poison damage on a hit." + ] + } + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Armor Enchantment", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 13, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can place one of the following enchantments on a suit of Masterwork armor. Only you gain the benefits of this enchantment. The enchantment on the armor lasts until you use this feature to replace it with a different one.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Adamantine", + "entries": [ + "While wearing this armor, any {@variantrule Critical Hit|XPHB} against you becomes a normal hit." + ] + }, + { + "type": "entries", + "name": "Cloaking", + "entries": [ + "While wearing this armor, you can take the {@action Hide|XPHB} action as a {@variantrule Bonus Action|XPHB}. You have {@variantrule Advantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks you make as part of the {@action Hide|XPHB} action during combat." + ] + }, + { + "type": "entries", + "name": "Resistance", + "entries": [ + "When you apply this enchantment, choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. You have {@variantrule Resistance|XPHB} to the chosen damage type while wearing this armor." + ] + }, + { + "type": "entries", + "name": "Winged", + "entries": [ + "While wearing this armor, you can take a {@variantrule Bonus Action|XPHB} to have a {@variantrule Fly Speed|XPHB} equal to your speed until the end of your turn." + ] + } + ] + } + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 14, + "entries": [ + "You gain a feature from your Craftsman Subclass." + ] + }, + { + "name": "Fabrication", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 15, + "entries": [ + "You can cast {@spell Fabricate|XPHB} without a spell slot or components. Intelligence is your spellcasting ability for this spell." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Improved Enchantment", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 17, + "entries": [ + "Each of your Weapon Enchantments deal two extra dice of damage on a hit, instead of one." + ] + }, + { + "name": "Spellwrought Armor", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 18, + "entries": [ + "While wearing Masterwork armor, you can add your Masterwork Bonus to saving throws that you make." + ] + }, + { + "name": "Epic Boon", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify. {@feat Boon of Irresistible Offense|XPHB} is recommended." + ] + }, + { + "name": "Magnum Opus", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "level": 20, + "entries": [ + "Your crafting expertise has culminated in an object of unparalleled majesty.", + "You can work for a period of 30 days to create a Very Rare or Legendary magic item of your choice. You can only craft such an item once.", + "If the item requires {@variantrule Attunement|XPHB}, you are instantly attuned to it and it doesn't count against the number of items you can attune to. You ignore all attunement requirements for the item. No other creature can attune to it while you are alive.", + "As long as you are on the same plane of existence as your item, you can take a {@variantrule Bonus Action|XPHB} to call it to your hand or onto your body (as appropriate)." + ] + } ], "classFluff": [ { @@ -7106,7 +7853,58 @@ } } ] - } + }, + { + "name": "Craftsman", + "source": "ValdaCraftsman", + "entries": [ + { + "type": "section", + "name": "Craftsman", + "source": "ValdaCraftsman", + "entries": [ + "Craftsmen are virtuoso artisans and genius inventors. Not content merely creating masterwork pieces of weapons and armor, they invent and engineer ingenious devices and singularly deadly weapons.", + { + "type": "entries", + "name": "Master of Craft", + "entries": [ + "Artisans are integral to every culture: buildings must be erected, pots must be sent to the kiln, tools must be forged. Despite their pervasiveness, master craftsmen are as rare as they are prized. These creators and inventors can smith items of mythic quality and can solve most any problem simply by using the right tool and the appropriate amount of force." + ] + }, + { + "type": "entries", + "name": "Secret of Steel", + "entries": [ + "Adventuring craftsmen come in many varieties, but nearly all leverage their advanced knowledge of metallurgy, smelting, and construction to forge arms and armor rarely seen, even by other adventurers. The smiths test their schematics and designs themselves, building prototypes and experimental gear that can later be refined into mass-produced items." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/ValdaCraftsman/00-002.the-Craftsman.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/ValdaCraftsman/00-004.gunshot-holes.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/ValdaCraftsman/00-003.revolver.webp" + } + } + ] + } ], "optionalfeature": [ { @@ -12830,6 +13628,19 @@ "Sacrificial Slime|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|10", "Elemental Oozes|Alchemist|ValdaAlchemist|Ooze Rancher|ValdaAlchemist|14" ] + }, + { + "name": "Armigers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Armigers", + "subclassFeatures": [ + "Armigers' Guild|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|3", + "Shining Steel|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|6", + "Fortify|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|10", + "Colossal Slam|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|14" + ] } ], "subclassFeature": [ @@ -26251,6 +27062,94 @@ "entries": [ "Whenever you create a Bottled Ooze, choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The Ooze has {@variantrule Immunity|XPHB} to that damage. Whenever it is subjected to that damage type, it takes no damage and instead regains a number of {@variantrule Hit Points|XPHB} equal to half the damage dealt." ] + }, + { + "name": "Armigers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Armigers", + "level": 3, + "entries": [ + "{@i Build Invulnerable Armor}", + "The Guild of Armigers devote their skills to the art of armor smithing, with the firm belief that the right plate in the right place can make a warrior invincible.", + { + "type": "refSubclassFeature", + "subclassFeature": "Armored Slam|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Masterwork Shield|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|3" + } + ] + }, + { + "name": "Armored Slam", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Armigers", + "level": 3, + "header": 1, + "entries": [ + "Once on each of your turns when you take the {@action Attack|XPHB} action, you can replace one of your attacks with a body slam using your armor against a creature within 5 feet of you. The target makes a Strength saving throw (DC 8 plus your Strength or Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}), taking Bludgeoning damage equal to your {@variantrule Armor Class|XPHB} on a failed save, or half as much damage on a successful save.", + "You can use this feature twice. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Masterwork Shield", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Armigers", + "level": 3, + "header": 1, + "entries": [ + "You can improve a Shield into a Masterwork version over the course of two hours, which can be done during a {@variantrule Long Rest|XPHB}. While holding this Shield, you have a +1 bonus to {@variantrule Armor Class|XPHB}, in addition to the Shield's normal bonus to AC. If the Shield already gains such a bonus, like a {@item +2 Shield|XDMG}, you choose which bonus to use; you can't use more than one. Only you gain this bonus with a Masterwork Shield you create." + ] + }, + { + "name": "Shining Steel", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Armigers", + "level": 6, + "header": 2, + "entries": [ + "Your imposing, shining armor makes you a clear target for your foes. When you roll {@variantrule Initiative|XPHB}, you can challenge any number of creatures within 30 feet of yourself that can see you to battle. Each creature must succeed on a Wisdom saving throw (DC 8 plus your Strength or Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have {@variantrule Disadvantage|XPHB} on any attack roll against creatures other than you until the end of its next turn." + ] + }, + { + "name": "Fortify", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Armigers", + "level": 10, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can fortify your armor against attacks. Until the start of your next turn, you gain a bonus to your AC equal to your Strength or Dexterity modifier (your choice, minimum of +1) and have {@variantrule Resistance|XPHB} to all damage.", + "You can use this feature a number of times equal to your Masterwork Bonus. You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Colossal Slam", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Armigers", + "level": 14, + "header": 2, + "entries": [ + "When you use your Armored Slam, you deal an extra {@damage 2d10} Force damage, and a target that fails its saving throw against the slam has the {@condition Prone|XPHB} condition. Additionally, you regain one expended use of Armored Slam when you roll {@variantrule Initiative|XPHB}." + ] } ], "subclassFluff": [ From b755e4fcd93bb4c070ee382255e65c594b4a6742 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 14 Jul 2025 22:08:31 +0000 Subject: [PATCH 03/16] added some subclasses --- ... Press; Valda Spire of Secrets - 2024.json | 264 ++++++++++++++++++ 1 file changed, 264 insertions(+) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index e2f02eb3dc..71555dbde8 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -13641,6 +13641,32 @@ "Fortify|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|10", "Colossal Slam|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|14" ] + }, + { + "name": "Bladeworkers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Bladeworkers", + "subclassFeatures": [ + "Bladeworkers' Guild|Craftsman|ValdaCraftsman|Bladeworkers|ValdaCraftsman|3", + "Flex Grip|Craftsman|ValdaCraftsman|Bladeworkers|ValdaCraftsman|6", + "Defensive Disarm|Craftsman|ValdaCraftsman|Bladeworkers|ValdaCraftsman|10", + "Vicious Strike|Craftsman|ValdaCraftsman|Bladeworkers|ValdaCraftsman|14" + ] + }, + { + "name": "Courtiers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Courtiers", + "subclassFeatures": [ + "Courtiers' Guild|Craftsman|ValdaCraftsman|Courtiers|ValdaCraftsman|3", + "Petticoat Plate|Craftsman|ValdaCraftsman|Courtiers|ValdaCraftsman|6", + "Rapid Suturing|Craftsman|ValdaCraftsman|Courtiers|ValdaCraftsman|10", + "Adventuring Couture|Craftsman|ValdaCraftsman|Courtiers|ValdaCraftsman|14" + ] } ], "subclassFeature": [ @@ -27150,6 +27176,244 @@ "entries": [ "When you use your Armored Slam, you deal an extra {@damage 2d10} Force damage, and a target that fails its saving throw against the slam has the {@condition Prone|XPHB} condition. Additionally, you regain one expended use of Armored Slam when you roll {@variantrule Initiative|XPHB}." ] + }, + { + "name": "Bladeworkers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Bladeworkers", + "level": 3, + "entries": [ + "{@i Craft Lethal Melee Weapons}", + "Blade and bow, axe and mace: these are the tools with which the Guild of Bladeworkers aim to change the world. They believe that the right blade in the right hand can make a warrior unstoppable.", + { + "type": "refSubclassFeature", + "subclassFeature": "Weapon Versatilist|Craftsman|ValdaCraftsman|Bladeworkers|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bane Weapons|Craftsman|ValdaCraftsman|Bladeworkers|ValdaCraftsman|3" + } + ] + }, + { + "name": "Weapon Versatilist", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Bladeworkers", + "level": 3, + "header": 1, + "entries": [ + "Once on each of your turns when you make an attack roll with a weapon, you can give yourself {@variantrule Advantage|XPHB} on the roll. You can't use this feature again with that specific kind of weapon (such as Longswords) until you roll {@variantrule Initiative|XPHB} or finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Bane Weapons", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Bladeworkers", + "level": 3, + "header": 1, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 50+ GP to etch a rune of slaying on a Melee weapon or modify its rune to another one. When you etch a rune, choose one of the following creature types: Aberrations, Celestials, Dragons, Elementals, Fey, Fiends, Giants, or Undead. If a creature of that type takes damage from the weapon, the creature takes an extra {@damage 1d10} Force damage.", + "A weapon that deals extra damage to Dragons is called a \"Dragonsbane\" weapon, one that deals extra damage to Giants is called a \"Giantsbane,\" and so on." + ] + }, + { + "name": "Flex Grip", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Bladeworkers", + "level": 6, + "header": 2, + "entries": [ + "During your turn, your reach is 5 feet greater with any Masterwork Melee weapon that has the Two-Handed or Versatile property." + ] + }, + { + "name": "Defensive Disarm", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Bladeworkers", + "level": 10, + "header": 2, + "entries": [ + "When a creature you can see within 5 feet of you makes an attack roll against you with a weapon, you can take a {@variantrule Reaction|XPHB} to attempt to disarm the attacker. The target makes a Strength saving throw (DC 8 plus your Strength or Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, it drops one item of your choice that it's holding. The object lands in a space you choose within 10 feet of the target. The target can replace the attack with one using a different weapon or an {@variantrule Unarmed Strike|XPHB}; otherwise the triggering attack misses." + ] + }, + { + "name": "Vicious Strike", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Bladeworkers", + "level": 14, + "header": 2, + "entries": [ + "When you make an attack roll with a Melee weapon and have {@variantrule Advantage|XPHB} on the roll, you can attempt a Vicious Strike. The attack roll instead has {@variantrule Disadvantage|XPHB}. If this attack hits, it scores a {@variantrule Critical Hit|XPHB}." + ] + }, + { + "name": "Courtiers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Courtiers", + "level": 3, + "entries": [ + "{@i Look Sharp, Dress Sharper}", + "The Courtiers’ Guild works less with steel and more with fabric and lace. Dressmakers, tailors, hatters, and accessorists, these craftsmen specialize in making their wealthy clientele look their very best. No other craftsperson possesses a keener eye for fashion or a swifter needle and thread, and few can pass as easily in royal attire as a well-dressed courtier.", + { + "type": "refSubclassFeature", + "subclassFeature": "Cosmetic Enchantments|Craftsman|ValdaCraftsman|Courtiers|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Fashionable|Craftsman|ValdaCraftsman|Courtiers|ValdaCraftsman|3" + } + ] + }, + { + "name": "Cosmetic Enchantments", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Courtiers", + "level": 3, + "header": 1, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 25+ GP to aesthetically customize a weapon, suit of armor, article of clothing, or Shield. You can change the object's color, emblazon it with a symbol, or polish it to a mirror sheen, and imbue it with one of the following minor magical effects. At the GM's option, you may imbue the object with a minor magical effect of your choice that isn't listed here.", + { + "type": "entries", + "name": "Dazzling", + "entries": [ + "An illusory magical effect, such as sparks, smoke, glitter, or magical energy, rises from this item and follows it in trails. You can take a {@variantrule Bonus Action|XPHB} to produce an impressive burst of this effect." + ] + }, + { + "type": "entries", + "name": "Glowing", + "entries": [ + "This item sheds {@variantrule Bright Light|XPHB} in a 15-foot radius and {@variantrule Dim Light|XPHB} for an additional 15 feet. You can take a {@variantrule Bonus Action|XPHB} to dismiss this effect or reactivate it." + ] + }, + { + "type": "entries", + "name": "Orbiting", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can cause a Tiny object that weighs no more than 5 pounds (such as a Book, {@item Lute|XPHB}, or Torch) to float in the air around this item and slowly orbit it. Up to three such objects can float around this item at one time." + ] + }, + { + "type": "entries", + "name": "Self-Mending", + "entries": [ + "If the item is ever broken, it casts {@spell Mending|XPHB} on itself." + ] + }, + { + "type": "entries", + "name": "Shadowed", + "entries": [ + "This item casts a ominous shadow around its wearer, concealing its face or part of its body, depending on the item and where it is worn. While wearing this item, you can take a {@variantrule Bonus Action|XPHB} to disguise your voice as a booming rasp, or return it to normal." + ] + }, + { + "type": "entries", + "name": "Smuggling", + "entries": [ + "The item contains a magically hidden pocket or compartment that can conceal a Dagger, Wand, or similarly-sized object." + ] + } + ] + }, + { + "name": "Fashionable", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Courtiers", + "level": 3, + "header": 1, + "entries": [ + "You are always dressed to impress, granting you the following benefits.", + { + "type": "entries", + "name": "Elegant Manners", + "entries": [ + "You gain proficiency in one of the following skills of your choice: {@skill Deception|XPHB}, {@skill Insight|XPHB}, {@skill Performance|XPHB}, or {@skill Persuasion|XPHB}." + ] + }, + { + "type": "entries", + "name": "Illusory Style", + "entries": [ + "You can take a {@action Magic|XPHB} action to magically change the style, color, and apparent material of clothes and armor you are wearing. These changes last until you remove the clothing or armor." + ] + }, + { + "type": "entries", + "name": "Glow-Up", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can give {@variantrule Heroic Inspiration|XPHB} to an ally that you can see within 30 feet of you that is wearing an item with a Cosmetic Enchantment. You can use this {@variantrule Bonus Action|XPHB} a number of times equal to your Masterwork Bonus, and regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Petticoat Plate", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Courtiers", + "level": 6, + "header": 2, + "entries": [ + "You can add all the customizations of your Customize Armor feature to a suit of Masterwork armor. Only you gain the benefits of these customizations on this suit of armor.", + "When you reach Craftsman level 13, you can also apply every enchantment of your Armor Enchantment feature to a suit of Masterwork armor." + ] + }, + { + "name": "Rapid Suturing", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Courtiers", + "level": 10, + "header": 2, + "entries": [ + "You can stitch wounds together as neatly as fabric. As a {@variantrule Bonus Action|XPHB}, you can stitch the wounds of a willing creature within 5 feet of you, causing it to regain {@variantrule Hit Points|XPHB} equal to {@dice 1d10} + your Craftsman level.", + "You can use this feature a number of times equal to your Masterwork Bonus. You regain one expended use when you roll {@variantrule Initiative|XPHB} and all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Adventuring Couture", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Courtiers", + "level": 14, + "header": 2, + "entries": [ + "When you use the {@variantrule Bonus Action|XPHB} of your Glow-Up, you can inspire each ally that you can see within 30 feet of you that is wearing an item with a Cosmetic Enchantment. Each creature gains {@variantrule Heroic Inspiration|XPHB} and {@variantrule Temporary Hit Points|XPHB} equal to your Craftsman level." + ] } ], "subclassFluff": [ From 76e890571db586eab226427777583686f7a530fa Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Tue, 15 Jul 2025 00:32:17 +0000 Subject: [PATCH 04/16] added some additional subclasses --- ... Press; Valda Spire of Secrets - 2024.json | 1318 ++++++++++++++++- 1 file changed, 1311 insertions(+), 7 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index 71555dbde8..f878c256ec 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -6069,7 +6069,7 @@ "classSource": "ValdaMartyr", "level": 10, "entries": [ - "When you are reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and you can immediately use your Miraculous {@variantrule Healing|XPHB} (no action required).", + "When you are reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and you can immediately use your Miraculous Healing (no action required).", "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." ] }, @@ -10257,7 +10257,7 @@ "type": "entries", "name": "Elemental Infusion", "entries": [ - "As a Magic action, you can expend 2 Reagents to infuse your homunculus with elemental essence for the next hour. Choose Acid, Cold, Fire, Lightning, or Thunder damage. While infused, your homunculus has {@variantrule Resistance|XPHB} to this damage and deals {@damage 2d8} extra damage of that type on its damage rolls." + "As a {@action Magic|XPHB} action, you can expend 2 Reagents to infuse your homunculus with elemental essence for the next hour. Choose Acid, Cold, Fire, Lightning, or Thunder damage. While infused, your homunculus has {@variantrule Resistance|XPHB} to this damage and deals {@damage 2d8} extra damage of that type on its damage rolls." ] } ] @@ -10281,7 +10281,7 @@ "type": "entries", "name": "Lazarus Bolt", "entries": [ - "As a Magic action, you can drive a bolt into the torso of a creature within 5 feet of you that has died within the last minute and shock it back to life. That creature revives with 1 {@variantrule Hit Points|XPHB|Hit Point}. This discovery can't return to life a creature that lacks a heart, a creature that has died of old age, or a creature that is missing vital organs. Once you use this ability, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending 5 Reagents (no action required)." + "As a {@action Magic|XPHB} action, you can drive a bolt into the torso of a creature within 5 feet of you that has died within the last minute and shock it back to life. That creature revives with 1 {@variantrule Hit Points|XPHB|Hit Point}. This discovery can't return to life a creature that lacks a heart, a creature that has died of old age, or a creature that is missing vital organs. Once you use this ability, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending 5 Reagents (no action required)." ] } ] @@ -13667,6 +13667,111 @@ "Rapid Suturing|Craftsman|ValdaCraftsman|Courtiers|ValdaCraftsman|10", "Adventuring Couture|Craftsman|ValdaCraftsman|Courtiers|ValdaCraftsman|14" ] + }, + { + "name": "Forgeknights' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Forgeknights", + "subclassFeatures": [ + "Forgeknights' Guild|Craftsman|ValdaCraftsman|Forgeknights|ValdaCraftsman|3", + "Explosive Armory|Craftsman|ValdaCraftsman|Forgeknights|ValdaCraftsman|6", + "Scorching Steel|Craftsman|ValdaCraftsman|Forgeknights|ValdaCraftsman|10", + "Fire Burst|Craftsman|ValdaCraftsman|Forgeknights|ValdaCraftsman|14" + ] + }, + { + "name": "Luminaries' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Luminaries", + "subclassFeatures": [ + "Luminaries' Guild|Craftsman|ValdaCraftsman|Luminaries|ValdaCraftsman|3", + "Hardlight Wall|Craftsman|ValdaCraftsman|Luminaries|ValdaCraftsman|6", + "Improved Radiant Shell|Craftsman|ValdaCraftsman|Luminaries|ValdaCraftsman|10", + "Hardlight Edge|Craftsman|ValdaCraftsman|Luminaries|ValdaCraftsman|14" + ] + }, + { + "name": "Scrappers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Scrappers", + "subclassFeatures": [ + "Scrappers' Guild|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|3", + "Quality Junk|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|3", + "Dismantle|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|6", + "Makeshift Armor|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|10", + "Oversdesigned Scrap|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|14" + ] + }, + { + "name": "Thunderlords' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Thunderlords", + "subclassFeatures": [ + "Thunderlords' Guild|Craftsman|ValdaCraftsman|Thunderlords|ValdaCraftsman|3", + "Electric Armory|Craftsman|ValdaCraftsman|Thunderlords|ValdaCraftsman|6", + "Static Charge|Craftsman|ValdaCraftsman|Thunderlords|ValdaCraftsman|10", + "Ball Lightning|Craftsman|ValdaCraftsman|Thunderlords|ValdaCraftsman|14" + ] + }, + { + "name": "Wintercarvers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Wintercarvers", + "subclassFeatures": [ + "Wintercarvers' Guild|Craftsman|ValdaCraftsman|Wintercarvers|ValdaCraftsman|3", + "Frigid Armory|Craftsman|ValdaCraftsman|Wintercarvers|ValdaCraftsman|6", + "Glacial Barricade|Craftsman|ValdaCraftsman|Wintercarvers|ValdaCraftsman|10", + "Sub-Zero|Craftsman|ValdaCraftsman|Wintercarvers|ValdaCraftsman|14" + ] + }, + { + "name": "Trappers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Trappers", + "subclassFeatures": [ + "Trappers' Guild|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|3", + "Booby Trap|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|6", + "Escape Plan|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|10", + "Rapid Deployment|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|14" + ] + }, + { + "name": "Clockworkers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Clockworkers", + "subclassFeatures": [ + "Clockworkers' Guild|Craftsman|ValdaCraftsman|Clockworkers|ValdaCraftsman|3", + "Mechanized Attachments|Craftsman|ValdaCraftsman|Clockworkers|ValdaCraftsman|6", + "Death Burst|Craftsman|ValdaCraftsman|Clockworkers|ValdaCraftsman|10", + "Construct Enchantments|Craftsman|ValdaCraftsman|Clockworkers|ValdaCraftsman|14" + ] + }, + { + "name": "Mechanauts' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Mechanauts", + "subclassFeatures": [ + "Mechanauts' Guild|Craftsman|ValdaCraftsman|Mechanauts|ValdaCraftsman|3", + "Frame Upgrade|Craftsman|ValdaCraftsman|Mechanauts|ValdaCraftsman|6", + "Ejector Seat|Craftsman|ValdaCraftsman|Mechanauts|ValdaCraftsman|10", + "Magitech Upgrade|Craftsman|ValdaCraftsman|Mechanauts|ValdaCraftsman|14" + ] } ], "subclassFeature": [ @@ -23626,7 +23731,7 @@ "level": 3, "header": 1, "entries": [ - "When you use your Miraculous {@variantrule Healing|XPHB}, you can choose one creature you can see within 60 feet of yourself. The target regains {@dice 1d8} for each {@variantrule Hit Points|XPHB|Hit Point} Die you expend with Miraculous {@variantrule Healing|XPHB} and you can end one of the following conditions on the target: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, or {@condition Poisoned|XPHB}." + "When you use your Miraculous Healing, you can choose one creature you can see within 60 feet of yourself. The target regains {@dice 1d8} for each {@variantrule Hit Points|XPHB|Hit Point} Die you expend with Miraculous Healing and you can end one of the following conditions on the target: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, or {@condition Poisoned|XPHB}." ] }, { @@ -26354,7 +26459,7 @@ "level": 3, "header": 1, "entries": [ - "You construct a clockwork device for recording and playing back audio. You can record anything you have heard within the last minute using this device and can store up to 8 hours of audio. Played back audio sounds identical to when it was recorded, but you can't use this device to replicate sounds loudly enough to deafen or deal damage. Additionally, you can playback audio up to three times as loud, allowing you to use the device as a megaphone. If you lose your Playback Device, you can build a new one using materials worth 100+ GP over the course of a Short or Long rest." + "You construct a clockwork device for recording and playing back audio. You can record anything you have heard within the last minute using this device and can store up to 8 hours of audio. Played back audio sounds identical to when it was recorded, but you can't use this device to replicate sounds loudly enough to deafen or deal damage. Additionally, you can playback audio up to three times as loud, allowing you to use the device as a megaphone. If you lose your Playback Device, you can build a new one using materials worth 100+ GP over the course of a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." ] }, { @@ -26380,7 +26485,7 @@ "level": 6, "header": 2, "entries": [ - "You have discovered that every material has a resonant frequency, a specific tone that compromises its structural integrity. As a Magic action, you can choose one type of solid material, such as wood, glass, metal, or stone, and begin playing the material's resonant frequency through your Playback Device. You can stop playing a resonant frequency on your turn (no action required).", + "You have discovered that every material has a resonant frequency, a specific tone that compromises its structural integrity. As a {@action Magic|XPHB} action, you can choose one type of solid material, such as wood, glass, metal, or stone, and begin playing the material's resonant frequency through your Playback Device. You can stop playing a resonant frequency on your turn (no action required).", "When you take this action and at the start of each of your turns while playing the frequency, objects made of the specified material within 15 feet of you that aren't being worn or carried take Force damage equal to {@dice 1d8} plus your Intelligence modifier. Constructs or Elementals made predominantly of a single material, such as metal or stone, and components of objects, such as the metal lock of a door, can also be damaged by a resonant frequency." ] }, @@ -27414,6 +27519,1051 @@ "entries": [ "When you use the {@variantrule Bonus Action|XPHB} of your Glow-Up, you can inspire each ally that you can see within 30 feet of you that is wearing an item with a Cosmetic Enchantment. Each creature gains {@variantrule Heroic Inspiration|XPHB} and {@variantrule Temporary Hit Points|XPHB} equal to your Craftsman level." ] + }, + { + "name": "Forgeknights' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Forgeknights", + "level": 3, + "entries": [ + "{@i Superheat Your Weapons and Strike with Explosions}", + "To Craftsmen of the Forgeknights' Guild, heat is not merely integral to forging, curing, and welding gear, it is a weapon in its own right. The swing of a white-hot blade bites not only with steel, but with flame. A Forgeknight carries the intensity of a forge with them, storing it in their armor and building it up in their weapons, before unleashing it in a scorching blast.", + { + "type": "refSubclassFeature", + "subclassFeature": "Portable Forge|Craftsman|ValdaCraftsman|Forgeknights|ValdaCraftsman|3" + } + ] + }, + { + "name": "Portable Forge", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Forgeknights", + "level": 3, + "header": 1, + "entries": [ + "You have a portable forge that allows you heat metal items without a shop or foundry. If your forge is ever lost or damaged, you can repair or replace it over the course of a {@variantrule Long Rest|XPHB} using materials worth 100+ GP. While you are carrying your forge, you gain the following benefits.", + { + "type": "entries", + "name": "Burning Weapons", + "entries": [ + "When you deal damage with a weapon, it can deal your choice of Fire damage or its normal damage type." + ] + }, + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You learn the {@spell Mending|XPHB} and {@spell Produce Flame|XPHB} cantrips. Intelligence is your spellcasting ability for these spells." + ] + }, + { + "type": "entries", + "name": "Fire Resistance", + "entries": [ + "You have {@variantrule Resistance|XPHB} to Fire damage." + ] + }, + { + "type": "entries", + "name": "Flare Damage", + "entries": [ + "Whenever you deal Fire damage and roll the highest number on any damage die, you can roll that damage die again and add it to the damage, rolling again if it is the highest number, and so on. You can add a maximum number of dice to the damage roll equal to your Intelligence modifier (minimum of 1)." + ] + } + ] + }, + { + "name": "Explosive Armory", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Forgeknights", + "level": 6, + "header": 2, + "entries": [ + "Using your Customize Weapon, you can add the Explode property to any weapon that deals Fire damage. This property uses the following rules.", + { + "type": "entries", + "name": "Melee Explosions", + "entries": [ + "You can add the Explode property to a Melee weapon, but only you can use this property on such a weapon. When you use this property with a Melee weapon, the explosion is centered on a point within your reach, and you take no damage from the explosion." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "entries": [ + "You can use the following calculation for the save DC of your Explode property: 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + } + ] + }, + { + "name": "Scorching Steel", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Forgeknights", + "level": 10, + "header": 2, + "entries": [ + "When a creature within 5 feet of you hits you with a melee attack roll, you can take a {@variantrule Reaction|XPHB} to deal {@damage 2d10} Fire damage to the attacker. You must be wearing Masterwork armor to use this {@variantrule Reaction|XPHB}." + ] + }, + { + "name": "Fire Burst", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Forgeknights", + "level": 14, + "header": 2, + "entries": [ + "While holding your Portable Forge, you can cast {@spell Fireball|XPHB}, centered on yourself, without a spell slot or components (DC 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). You take no damage from this spell.", + "You can use this feature a number of times equal to your Masterwork Bonus. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Luminaries' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Luminaries", + "level": 3, + "entries": [ + "{@i Conjure Weapons and Armor from Hardlight}", + "Ill content to work with materials like steel, wood, or cloth, Craftsmen of the Luminaries' Guild have developed tools to shape light itself into their creations. Hardlight stands among the most versatile materials ever to be discovered: it is light, pliant, and strong, but best of all, it can be conjured whole cloth into brilliant, glowing objects. Originally, its use was limited to only arcanists, but with the invention of the hardlight projector, nonmagical artisans can fashion this material into weapons and armor that appear in the blink of an eye.", + { + "type": "refSubclassFeature", + "subclassFeature": "Hardlight Projector|Craftsman|ValdaCraftsman|Luminaries|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Radiant Shell|Craftsman|ValdaCraftsman|Luminaries|ValdaCraftsman|3" + } + ] + }, + { + "name": "Hardlight Projector", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Luminaries", + "level": 3, + "header": 1, + "entries": [ + "You have a hardlight projector that allows you to conjure equipment out of scintillating hardlight. If your projector is ever lost or damaged, you can repair or replace it over the course of a {@variantrule Long Rest|XPHB} using materials worth 100+ GP.", + "As a Magic action, you can use the projector to conjure a Masterwork weapon or suit of Masterwork armor out of hardlight. This object weighs half as much as normal, sheds {@variantrule Bright Light|XPHB} in a 20-foot radius and {@variantrule Dim Light|XPHB} for an additional 20 feet.", + "You can have one hardlight suit of armor and one hardlight weapon at a time (or two hardlight weapons, if both weapons have {@itemProperty L|XPHB|Light}). A hardlight object vanishes after 8 hours or when you dismiss it (no action required).", + { + "type": "entries", + "name": "Hardlight Weapon", + "entries": [ + "If you conjure a weapon, you can instantly use Customize Weapon to change its mastery property or give it a second one without material costs. When you reach Craftsman level 11, you can also apply a Weapon Enchantment to your weapon when you conjure it." + ] + }, + { + "type": "entries", + "name": "Hardlight Armor", + "entries": [ + "If you conjure armor, you can conjure it around yourself and don it instantly. When you reach Craftsman level 13, you can instantly apply an Armor Enchantment to a suit of armor when you conjure it." + ] + } + ] + }, + { + "name": "Radiant Shell", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Luminaries", + "level": 3, + "header": 1, + "entries": [ + "While you're holding your Hardlight Projector, you can take a {@action Magic|XPHB} action to gain {@variantrule Temporary Hit Points|XPHB} equal to your Craftsman level.", + "You can use this feature as a {@variantrule Bonus Action|XPHB} a number of times equal to your Masterwork Bonus. You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Hardlight Wall", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Luminaries", + "level": 6, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can raise a defensive wall of hardlight. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side). The wall is translucent and persists for 1 minute or until you dismiss it (no action required).", + "The wall has AC 15, 50 {@variantrule Hit Points|XPHB}, and {@variantrule Immunity|XPHB} to Poison and Psychic damage. Reducing it to 0 {@variantrule Hit Points|XPHB} causes the entire wall to dissolve in a flash of light.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Improved Radiant Shell", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Luminaries", + "level": 10, + "header": 2, + "entries": [ + "Your Radiant Shell improves, granting you the following benefits.", + { + "type": "entries", + "name": "Armor Class", + "entries": [ + "While you have {@variantrule Temporary Hit Points|XPHB}, you gain a +2 bonus to your AC." + ] + }, + { + "type": "entries", + "name": "Shell Burst", + "entries": [ + "When damage causes you to lose {@variantrule Temporary Hit Points|XPHB} and you have none remaining, the shell bursts in a forceful flash. Each creature you choose within a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must succeed on a Strength saving throw (DC 8 plus your Strength or Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or be pushed 10 feet directly away from you and have the {@condition Prone|XPHB} condition." + ] + } + ] + }, + { + "name": "Hardlight Edge", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Luminaries", + "level": 14, + "header": 2, + "entries": [ + "When you deal damage with a weapon, you can expend a number of {@variantrule Temporary Hit Points|XPHB} up to your Craftsman level to enhance the strike. The target takes an extra {@damage 1d8} Force damage for every 5 {@variantrule Temporary Hit Points|XPHB} expended." + ] + }, + { + "name": "Scrappers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Scrappers", + "level": 3, + "entries": [ + "{@i Build Unpredictable Equipment Out of Scrap}", + "Most Craftsmen do their best work in precisely arranged workshops with plenty of tools and space, using only the best materials. The Scrappers' Guild, however, have learned to be far more pragmatic and flexible with their tools, materials, and workspaces, allowing them to forge deadly gear out of little more than a box of sheet metal and a roll of vent tape.", + { + "type": "refSubclassFeature", + "subclassFeature": "Scrap Weapons|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|3" + } + ] + }, + { + "name": "Scrap Weapons", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Scrappers", + "level": 3, + "header": 1, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and scrap materials to craft a number of Masterwork scrap weapons equal to your Craftsman level. When you build a scrap weapon, you can use Customize Weapon to change its mastery property or give it a second one without material costs. When you reach Craftsman level 11, you can also apply a Weapon Enchantment to your weapon when you build it. Scrap weapons use the following rules.", + { + "type": "entries", + "name": "Temporary", + "entries": [ + "Scrap weapons break when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Unstable", + "entries": [ + "When you make an attack roll with a scrap weapon and roll a 1 on the {@dice d20}, the weapon breaks." + ] + }, + { + "type": "entries", + "name": "Smashable", + "entries": [ + "When you deal damage with a scrap weapon, you can break the weapon to flip one of the damage dice over and use the number on the bottom. You can't flip a {@dice d4}. Note that for a balanced die, the top and bottom numbers add up to one more than the die's largest number." + ] + } + ] + }, + { + "name": "Quality Junk", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Scrappers", + "level": 3, + "header": 1, + "entries": [ + "You can use the Instant Crafting benefit of your Expert Crafting feature five times instead of twice." + ] + }, + { + "name": "Dismantle", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Scrappers", + "level": 6, + "header": 2, + "entries": [ + "Your experience in breaking things grants you the following benefits.", + { + "type": "entries", + "name": "Construct Breaker", + "entries": [ + "When you hit a Construct with a Masterwork weapon, you can maximize one of the weapon's damage dice." + ] + }, + { + "type": "entries", + "name": "Wrecker", + "entries": [ + "Whenever you hit an object with a Masterwork weapon, the hit is a {@variantrule Critical Hit|XPHB}." + ] + } + ] + }, + { + "name": "Makeshift Armor", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Scrappers", + "level": 10, + "header": 2, + "entries": [ + "When you are hit by an attack while wearing Masterwork armor, you can take a {@variantrule Reaction|XPHB} to cause the attack to break your armor instead of dealing damage. The attack automatically misses you. While your armor is broken, it provides no bonus to AC. You can repair this armor over the course of 1 minute." + ] + }, + { + "name": "Oversdesigned Scrap", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Scrappers", + "level": 14, + "header": 2, + "entries": [ + "When you build a scrap weapon, its damage die increases by two steps ({@dice d4} → {@dice d6} → {@dice d8} → {@dice d10} → {@dice d12}, to a maximum of {@dice 1d12}). If the weapon has two damage dice, each die increases by one step. When the weapon breaks, you can decrease its damage die by one step, to a minimum of {@dice 1d4}, instead of breaking it." + ] + }, + { + "name": "Thunderlords' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Thunderlords", + "level": 3, + "entries": [ + "{@i Charge Your Weapons with Electricity}", + "From the earliest days of life, storms (and particularly lightning) have struck the creatures caught in them with awe and terror. The Thunderlords’ Guild, by contrast, draws wild inspiration from the majesty of nature, and seeks to, quite literally, capture lightning in a bottle.", + { + "type": "refSubclassFeature", + "subclassFeature": "Power Cell|Craftsman|ValdaCraftsman|Thunderlords|ValdaCraftsman|3" + } + ] + }, + { + "name": "Power Cell", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Thunderlords", + "level": 3, + "header": 1, + "entries": [ + "You have a lightning-generating Power Cell that you can use to empower your equipment. If your cell is ever lost or damaged, you can repair or replace it over the course of a {@variantrule Long Rest|XPHB} using materials worth 100+ GP. While carrying your Power Cell, you gain the following benefits.", + { + "type": "entries", + "name": "Charge Points", + "entries": [ + "Your Power Cell gives you a number of Charge Points equal to your Craftsman level. You regain all expended Charge Points when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Shock", + "entries": [ + "Once on each of your turns when you deal Lightning damage, you can expend a number of Charge Points up to your {@variantrule Proficiency|XPHB|Proficiency Bonus} to deal extra Lightning damage. The extra damage equals {@dice 1d6} for each Charge Point expended plus your Intelligence modifier." + ] + }, + { + "type": "entries", + "name": "Lightning Resistance", + "entries": [ + "You have {@variantrule Resistance|XPHB} to Lightning damage." + ] + }, + { + "type": "entries", + "name": "Lightning Weapons", + "entries": [ + "When you deal damage with a weapon, it can deal your choice of Lightning damage or its normal damage type." + ] + } + ] + }, + { + "name": "Electric Armory", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Thunderlords", + "level": 6, + "header": 2, + "entries": [ + "Using your Customize Weapon, you can add the {@itemMastery Jolt|ValdaGunslingerExtras} property to any weapon, even one that doesn't deal Lightning damage. You gain the following benefit with any weapon that has the {@itemMastery Jolt|ValdaGunslingerExtras} property.", + { + "type": "entries", + "name": "Arcing Jolt", + "entries": [ + "Once per turn when you use the {@itemMastery Jolt|ValdaGunslingerExtras} property, you can expend one Charge Point to cause an arc of electricity to leap to a creature that you can see within 5 feet of the target. This creature is affected by the {@itemMastery Jolt|ValdaGunslingerExtras} property and makes a Dexterity saving throw (DC equals 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes Lightning damage equal to the damage dealt to the initial target, or half as much damage on a successful save." + ] + } + ] + }, + { + "name": "Static Charge", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Thunderlords", + "level": 10, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can store an electric charge in a suit of Masterwork armor you are wearing until the end of your next turn. If a creature hits you with a melee attack while your armor is charged, it takes {@damage 3d6} Lightning damage and the armor is no longer charged." + ] + }, + { + "name": "Ball Lightning", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Thunderlords", + "level": 14, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend 3 Charge Points to create a 1-foot diameter ball of electrified plasma in an unoccupied space within 5 feet of you. The ball lasts for 1 minute or until you use this feature again or dismiss it (no action required).", + "The ball emanates an electric field in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. When a creature enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} for the first time on a turn or begins its turn there, you can choose for metallic weapons it is carrying to gain an electric charge until the end of the creature's turn. Whenever a creature deals damage with a charged weapon, it deals an extra {@damage 1d6} Lightning damage.", + "At the start of each of your turns, the ball moves up to 15 feet in a direction you choose." + ] + }, + { + "name": "Wintercarvers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Wintercarvers", + "level": 3, + "entries": [ + "{@i Sculpt Elegant Weapons from Solid Ice}", + "Many Craftsmen are accustomed to extreme cold, but only a few have learned the ephemeral art of ice-crafting. The Guild of Wintercarvers specializes in sculpting ice into majestic and dangerous forms and working with supercooled material that possesses strange, unconventional properties.", + { + "type": "refSubclassFeature", + "subclassFeature": "Winter Core|Craftsman|ValdaCraftsman|Wintercarvers|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ice Sculpting|Craftsman|ValdaCraftsman|Wintercarvers|ValdaCraftsman|3" + } + ] + }, + { + "name": "Winter Core", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Wintercarvers", + "level": 3, + "header": 1, + "entries": [ + "You have a freezing core that continuously draws heat from its surroundings. If your core is ever lost or damaged, you can repair or replace it over the course of a {@variantrule Long Rest|XPHB} using materials worth 100+ GP. While you are carrying your core, you gain the following benefits.", + { + "type": "entries", + "name": "Cold Resistance", + "entries": [ + "You have {@variantrule Resistance|XPHB} to Cold damage." + ] + }, + { + "type": "entries", + "name": "Frozen Weapons", + "entries": [ + "When you deal damage with a weapon, it can deal your choice of Cold damage or its normal damage type." + ] + }, + { + "type": "entries", + "name": "Frostbite", + "entries": [ + "Whenever you deal Cold damage and roll a 1 on any damage die, you treat that result as the highest number on that die instead." + ] + } + ] + }, + { + "name": "Ice Sculpting", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Wintercarvers", + "level": 3, + "header": 1, + "entries": [ + "While you're holding your Winter Core, you can take a {@action Magic|XPHB} action to create a Medium or smaller object that can fit within a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. The item is made entirely from ice, has 13 AC and 20 {@variantrule Hit Points|XPHB}. After 10 minutes, the item melts.", + { + "type": "entries", + "name": "Ice Weapon", + "entries": [ + "If you create a weapon made from ice, it deals Cold damage instead of its normal damage type. The weapon is Masterwork and you can instantly use Customize Weapon to change its mastery property or give it a second one without material costs. When you reach Craftsman level 11, you can also apply the Elemental Weapon Enchantment (Cold damage only) to an ice weapon when you create it." + ] + } + ] + }, + { + "name": "Frigid Armory", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Wintercarvers", + "level": 6, + "header": 2, + "entries": [ + "Using your Customize Weapon, you can add the Numb property to any weapon, even one that doesn't deal Cold damage. Additionally, when you use the Numb property, you can also use one of the following properties if the weapon also possesses it: Sap, Slow, or Topple." + ] + }, + { + "name": "Glacial Barricade", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Wintercarvers", + "level": 10, + "header": 2, + "entries": [ + "When you take damage while you're wearing Masterwork armor, you take a {@variantrule Reaction|XPHB} to coat yourself with ice. Until the start of your next turn, your {@variantrule Speed|XPHB} is 0 and can't increase and you have {@variantrule Resistance|XPHB} to all damage, including the triggering damage.", + "You can use this feature a number of times equal to your Masterwork Bonus. You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Sub-Zero", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Wintercarvers", + "level": 14, + "header": 2, + "entries": [ + "Your Winter Core supercools your weapons, improving the following mastery properties when you use them.", + { + "type": "entries", + "name": "Numb", + "entries": [ + "The target can't take Bonus Actions until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Sap", + "entries": [ + "The target has {@variantrule Disadvantage|XPHB} on its next {@variantrule D20 Test|XPHB}, instead of only its next attack roll." + ] + }, + { + "type": "entries", + "name": "Slow", + "entries": [ + "The target's {@variantrule Speed|XPHB} is reduced by 20 feet instead of 10." + ] + }, + { + "type": "entries", + "name": "Topple", + "entries": [ + "Thet target has the {@condition Prone|XPHB} condition without making a saving throw if it is Large or smaller." + ] + } + ] + }, + { + "name": "Trappers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Trappers", + "level": 3, + "entries": [ + "{@i Deploy a Minefield of Lethal Traps}", + "Craftsmen are no strangers to turrets, bombs, and clockwork mechanisms, but members of the Trappers’ Guild raise this to a level of artistry. Given enough time and resources, a trapsmith can veritably blanket a room in dangerous implements, setting the stage to slay an intruder in a half-dozen unique ways. While the traps do the dirty work, the trapsmith is free to lounge about some distance away, enjoying a cold beverage and dreaming up new, dangerous designs.", + { + "type": "refSubclassFeature", + "subclassFeature": "Danger Sense|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Traps|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|3" + } + ] + }, + { + "name": "Danger Sense", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Trappers", + "level": 3, + "header": 1, + "entries": [ + "You have {@variantrule Advantage|XPHB} on Dexterity saving throws unless you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Traps", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Trappers", + "level": 3, + "header": 1, + "entries": [ + "You are a deadly master of trapsmithing with the following benefits.", + { + "type": "entries", + "name": "Trapsmithing", + "entries": [ + "You can craft an array of traps. Traps and their costs in materials are detailed at the end of the subclass description." + ] + }, + { + "type": "entries", + "name": "Quick Deployment", + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to deploy a trap of your choice. You can take this {@variantrule Bonus Action|XPHB} a number of times equal to your Craftsman level. You also regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Quick Recovery", + "entries": [ + "If a trap can be recovered, you can take a {@action Utilize|XPHB} action to recover it." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "entries": [ + "If a trap that you craft requires a saving throw, the DC equals 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + }, + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you reach certain Craftsman levels, your traps become more dangerous. Traps you craft deal 2 damage dice at level 5, 3 damage dice at level 11, and 4 damage dice at level 17." + ] + } + ] + }, + { + "name": "Booby Trap", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Trappers", + "level": 6, + "header": 2, + "entries": [ + "You can conceal one of your traps over the course of a minute. A creature that takes a Search or Study action can detect a concealed trap with a successful Wisdom ({@skill Perception|XPHB}) or Intelligence ({@skill Investigation|XPHB}) check, respectively, against your Traps save DC. When a concealed trap activates, its damage dice are doubled." + ] + }, + { + "name": "Escape Plan", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Trappers", + "level": 10, + "header": 2, + "entries": [ + "You can take a {@variantrule Reaction|XPHB} when an enemy moves within 5 feet of you to move up to your {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks} and deploy one trap in an unoccupied space at any point during the movement.", + "You can use this feature a number of times equal to your Masterwork Bonus. You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Rapid Deployment", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Trappers", + "level": 14, + "header": 2, + "entries": [ + "You can take a {@action Utilize|XPHB} action to deploy up to three traps." + ] + }, + { + "name": "Clockworkers' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Clockworkers", + "level": 3, + "entries": [ + "{@i Build and Command Clockwork Minions}", + "Masters of machinery, the tinkers and gearsmiths of the Clockworkers' Guild study and perfect the art of fashioning Constructs. Their designs are as elegant as they are functional, translating single ticking movements through a kaleidoscope of gears and pistons to create lifelike, even a seemingly intelligent, clockwork creatures. Nearly all Clockworkers are attended by a pair of their Construct servants that serve a dual purpose as attentive assistants and relentless bodyguards. Veteran Clockworkers, however, walk astride Constructs taller than themselves, great gear-driven golems of formidable strength.", + { + "type": "refSubclassFeature", + "subclassFeature": "Clockwork Constructs|Craftsman|ValdaCraftsman|Clockworkers|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mechanical Arm|Craftsman|ValdaCraftsman|Clockworkers|ValdaCraftsman|3" + } + ] + }, + { + "name": "Clockwork Constructs", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Clockworkers", + "level": 3, + "header": 1, + "entries": [ + "You assemble two mechanical servants, which use the {@creature Clockwork Construct|ValdaCraftsman} stat block. Choose the design for each Construct: a Bolter or Macer. You also determine their appearance, such as if they resemble tin soldiers or mechanical Beasts.", + "The Constructs are {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your allies and obey your commands.", + { + "type": "entries", + "name": "Constructs in Combat", + "entries": [ + "In combat, the Constructs share your initiative count, but take their turns immediately before or after yours (your choice). Each Construct can move and use its {@variantrule Reaction|XPHB} on its own.", + "You can take a {@variantrule Bonus Action|XPHB} to command one or both Constructs to take an action on its stat block or some other action on its turn. If it receives no command, a Construct can only take the {@action Dodge|XPHB} action on its turn. If you have the {@condition Incapacitated|XPHB} condition, the Constructs take the {@action Dodge|XPHB} action and move only to avoid harm." + ] + }, + { + "type": "entries", + "name": "Repairing the Constructs", + "entries": [ + "Your Constructs gain the benefits of taking a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} as normal. You can replace Constructs that have been lost when you finish a {@variantrule Long Rest|XPHB}. You can also change the design of each Construct when you finish a {@variantrule Long Rest|XPHB}.", + "Customizing your Constructs. Each of your Constructs comes with an integrated weapon. When you finish a {@variantrule Long Rest|XPHB}, you can replace these weapons with Simple or Martial weapons of your choice. A Bolter can only wield Ranged weapons with {@itemProperty AF|XDMG|Ammunition}, whereas a Macer can only wield Melee weapons that lack {@itemProperty H|XPHB|Heavy}. If you integrate a Masterwork weapon into a Construct, it gains the benefits of your Masterwork Bonus." + ] + } + ] + }, + { + "name": "Mechanical Arm", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Clockworkers", + "level": 3, + "header": 1, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can attach a mechanized arm to any suit of Masterwork armor. This arm follows your telepathic commands and can be used to hold weapons and Shields (allowing you to simultaneously hold a two-handed weapon and a one-handed weapon), perform Somatic components of spells, and perform other actions, though the arm doesn't grant you additional actions. If another creature wears the armor, the mechanical arm doesn't function." + ] + }, + { + "name": "Mechanized Attachments", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Clockworkers", + "level": 6, + "header": 2, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 25+ GP to affix one of the following attachments to a suit of armor or one of your Clockwork Constructs, or to replace an attachment with another one. Each armor or Construct can have one attachment at a time.", + { + "type": "entries", + "name": "Clockwork Lantern", + "entries": [ + "A Bullseye Lantern fixed to your armor casts {@variantrule Bright Light|XPHB} in a 60-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} and {@variantrule Dim Light|XPHB} for an additional 60 feet. The {@variantrule Cone [Area of Effect]|XPHB|Cone} of light follows wherever you look. You can light or extinguish the lantern as a {@action Utilize|XPHB} action." + ] + }, + { + "type": "entries", + "name": "Mechanized Grappling Hook", + "entries": [ + "This launcher contains 80 feet of rope affixed to a {@variantrule Grappling|XPHB} Hook. As a Utilize action, you can launch the {@variantrule Grappling|XPHB} Hook at a railing, ledge, or another catch within 80 feet of yourself, the hook catches on if you succeed on a DC 13 Dexterity ({@skill Acrobatics|XPHB}) check. A mechanized winch then retracts the rope and up to 350 pounds of attached weight at a rate of 10 feet per minute." + ] + }, + { + "type": "entries", + "name": "Ram Helm", + "entries": [ + "A pneumatic Portable Ram is integrated into this armor's helmet, which can be used without hands." + ] + }, + { + "type": "entries", + "name": "Springheels", + "entries": [ + "While wearing this armor, your jump distance is doubled." + ] + } + ] + }, + { + "name": "Death Burst", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Clockworkers", + "level": 10, + "header": 2, + "entries": [ + "A dead man's switch is integrated into each of your constructs. When one of your Clockwork Constructs drops to 0 {@variantrule Hit Points|XPHB}, it detonates in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a Dexterity saving throw (DC 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}), taking {@damage 6d6} Fire damage on a failed save, or half as much damage on a failed save." + ] + }, + { + "name": "Construct Enchantments", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Clockworkers", + "level": 14, + "header": 2, + "entries": [ + "You can place a Weapon Enchantment on each of your Clockwork Constructs' integrated weapons. Your Constructs gain the benefits of this enchantment and have {@variantrule Advantage|XPHB} on attack rolls." + ] + }, + { + "name": "Mechanauts' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Mechanauts", + "level": 3, + "entries": [ + "{@i Pilot an Enormous Crab Tank}", + "For centuries, the pinnacle of mechanized vehicles was the Apparatus of the Crab, a singular device capable of exploring inhospitable environments, from the sea floor to lava-strewn volcanic fields. However, ambitious Craftsmen from the Mechanauts' Guild have drawn up designs for a new vehicle, mightier and more customizable than the old apparatus. This device is a walking tank, equipped with savage fists, scuttling legs, and climate control enhancements—a vehicle to dwarf all others, a true feat of engineering.", + { + "type": "refSubclassFeature", + "subclassFeature": "Mechanaut's Apparatus|Craftsman|ValdaCraftsman|Mechanauts|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cockpit Upgrade|Craftsman|ValdaCraftsman|Mechanauts|ValdaCraftsman|3" + } + ] + }, + { + "name": "Mechanaut's Apparatus", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Mechanauts", + "level": 3, + "header": 1, + "entries": [ + "You build a {@creature Mechanaut's Apparatus|ValdaCraftsman} with ample room for upgrades and improvements. Its blueprints are based on the Apparatus of the Crab, but you can model your apparatus to resemble any Beast or a Humanoid.", + { + "type": "entries", + "name": "Entering and Exiting the Apparatus", + "entries": [ + "A creature within 5 feet of the apparatus can enter the apparatus and become its pilot or exit it. Doing so costs an amount of movement equal to half its {@variantrule Speed|XPHB} (round down). The apparatus can only fit one Medium or smaller creature in the pilot's seat. Any creature within the apparatus has {@variantrule Cover|XPHB|Total Cover} from all effects originating outside of the apparatus." + ] + }, + { + "type": "entries", + "name": "Piloting the Apparatus", + "entries": [ + "The apparatus acts on its pilot's turn, and doesn't act unless it is piloted. The pilot sees and hears through the apparatus's sensors, gaining the benefits of any special senses it has.", + "On its turn, the pilot can direct the apparatus to move (no action required). The pilot can use the apparatus to take any action (other than the {@action Magic|XPHB} action), {@variantrule Bonus Action|XPHB}, or {@variantrule Reaction|XPHB}. Only you can make attack rolls while piloting the apparatus, and use your Intelligence for attack and damage rolls. The apparatus gains the benefits of the pilot's class features and feats, but can't be used to emulate a magical effect." + ] + }, + { + "type": "entries", + "name": "Remote Control", + "entries": [ + "While the apparatus isn't being piloted, you can command it to wait or follow you. While following, it moves on its turn so that it remains within 30 feet of you." + ] + }, + { + "type": "entries", + "name": "Repairing the Apparatus", + "entries": [ + "If the apparatus drops to 0 {@variantrule Hit Points|XPHB}, each creature inside of it is ejected in a space within 5 feet of the apparatus and has the {@condition Prone|XPHB} condition.", + "You can take the {@action Utilize|XPHB} action to temporarily repair the apparatus while it has 0 {@variantrule Hit Points|XPHB}. This repair allows it to move, but it has the {@condition Incapacitated|XPHB} condition until it regains any {@variantrule Hit Points|XPHB} or finishes a {@variantrule Long Rest|XPHB}.", + "The apparatus gains the benefits of taking a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} as normal. If the apparatus is lost, you can build a new one for 250 GP." + ] + }, + { + "type": "entries", + "name": "Customizing the Apparatus", + "entries": [ + "The apparatus comes with two integrated weapons, one in each of its arms. When you finish a {@variantrule Long Rest|XPHB}, you can replace these weapons with Simple or Martial weapons of your choice. Only one installed weapon can be Ranged. Each integrated weapon is wielded as if with two hands. If you integrate a Masterwork weapon into the apparatus, you gain the benefits of your Masterwork Bonus when attacking with it.", + "At Craftsman level 11, you gain the benefits of any Weapon Enchantment on an integrated weapon. At level 13, you can apply the Adamantine Armor Enchantment to the apparatus. At level 18, the apparatus gains the benefits of your Spellwrought Armor while you pilot it." + ] + }, + { + "type": "inset", + "name": "Can the Apparatus Go There?", + "entries": [ + "Adventuring with a Large-sized Mechanaut's Apparatus can prove challenging when exploring tunnels and underground chambers. The GM has the final say on if the apparatus can fit in a space or treats tight spaces as {@variantrule Difficult Terrain|XPHB}. As a rule of thumb: an apparatus should be able to follow the party wherever they go, even if it is hindered for a while." + ] + } + ] + }, + { + "name": "Cockpit Upgrade", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Mechanauts", + "level": 3, + "header": 1, + "entries": [ + "You gain one of the following upgrades of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen option with another one.", + { + "type": "entries", + "name": "Floodlights", + "entries": [ + "While piloting the apparatus, you can take a {@action Utilize|XPHB} action to activate or disable its floodlights. The lights cast {@variantrule Bright Light|XPHB} in a 120-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} and {@variantrule Dim Light|XPHB} for an additional 120 feet." + ] + }, + { + "type": "entries", + "name": "Loudspeaker", + "entries": [ + "The apparatus causes your voice to boom up to three times as loud as normal. You can also take the {@action Utilize|XPHB} action to blare a loud horn." + ] + }, + { + "type": "entries", + "name": "Passenger Seat", + "entries": [ + "You install a second seat inside the apparatus. A Medium or smaller creature within 5 feet of the apparatus can take the {@action Utilize|XPHB} action to enter the apparatus's passenger seat and become its passenger or exit it. A passenger can't pilot the apparatus but has {@variantrule Cover|XPHB|Total Cover} from effects originating outside the apparatus." + ] + } + ] + }, + { + "name": "Frame Upgrade", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Mechanauts", + "level": 6, + "header": 2, + "entries": [ + "You gain one of the following upgrades of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen option with another one.", + { + "type": "entries", + "name": "Arachnotron Legs", + "entries": [ + "The apparatus has a Climb speed equal to its {@variantrule Speed|XPHB}." + ] + }, + { + "type": "entries", + "name": "Diving Bell", + "entries": [ + "The apparatus has a {@variantrule Swim Speed|XPHB} equal to its {@variantrule Speed|XPHB} and contains a supply of air that allows creatures within it to breathe while it is underwater." + ] + }, + { + "type": "entries", + "name": "Heavy Suspension", + "entries": [ + "The apparatus's jump distance triples, and it takes no damage from falling less than 100 feet." + ] + } + ] + }, + { + "name": "Ejector Seat", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Mechanauts", + "level": 10, + "header": 2, + "entries": [ + "When you take damage while you're piloting the apparatus, you can take a {@variantrule Reaction|XPHB} to eject yourself and any other creature inside of the apparatus. Each ejected creature lands in a space of its choice that it can see within 30 feet of the apparatus." + ] + }, + { + "name": "Magitech Upgrade", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Mechanauts", + "level": 14, + "header": 2, + "entries": [ + "You gain one of the following upgrades of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen option with another one. You can use this feature a number of times equal to your Masterwork Bonus. You regain one expended use when you finish a {@variantrule Short Rest|XPHB} and all expended uses when you finish a {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Ballista Cannon", + "entries": [ + "While piloting your apparatus, you can take a {@action Magic|XPHB} action to fire the apparatus's integrated heavy ballista in a 120-foot-long, 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line}. Each creature in the {@variantrule Line [Area of Effect]|XPHB|Line} makes a Dexterity saving throw (DC 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}), taking {@damage 6d10} Force damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Missile Pod", + "entries": [ + "While piloting your apparatus, you can take a {@action Magic|XPHB} action to launch a salvo of micro-missiles in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the apparatus. Each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} takes Force damage equal to {@dice 5d6}." + ] + }, + { + "type": "entries", + "name": "Rocket Engine", + "entries": [ + "While piloting your apparatus, you can take a {@variantrule Bonus Action|XPHB} to light the apparatus's installed rocket engine. Until the end of your turn, the apparatus's {@variantrule Speed|XPHB} doubles, it has a {@variantrule Fly Speed|XPHB} equal to its {@variantrule Speed|XPHB}, and you can attack three times when you take the {@action Attack|XPHB} action using the apparatus on your turn." + ] + } + ] } ], "subclassFluff": [ @@ -31256,6 +32406,160 @@ "MA" ], "hasFluffImages": true + }, + { + "name": "Clockwork Construct", + "source": "ValdaCraftsman", + "summonedByClass": "Craftsman|ValdaCraftsman", + "size": [ + "S" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "13 plus your Intelligence modifier" + } + ], + "hp": { + "special": "4 plus three times your Craftsman level (the Construct has a number of Hit Dice [d6s] equal to your Craftsman level)" + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 13, + "con": 10, + "int": 1, + "wis": 3, + "cha": 1, + "senses": [ + "Blindsight 60 ft." + ], + "passive": 6, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages you know" + ], + "pbNote": "equals your Proficiency Bonus", + "action": [ + { + "name": "Crossbow (Bolter Only)", + "entries": [ + "{@atkr r} Bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30/120 ft. {@h}{@damage 1d6 + 1} Piercing damage." + ] + }, + { + "name": "Mace (Macer Only)", + "entries": [ + "{@atkr m} Bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@damage 1d6 + 1} Bludgeoning damage." + ] + } + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MA", + "MLW", + "RA" + ] + }, + { + "name": "Mechanaut's Apparatus", + "source": "ValdaCraftsman", + "summonedByClass": "Craftsman|ValdaCraftsman", + "size": [ + "L" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "13 plus your Intelligence modifier" + } + ], + "hp": { + "special": "0 plus five times your Craftsman level (the apparatus has a number of Hit Dice [d10s] equal to your Craftsman level)" + }, + "speed": { + "walk": 35 + }, + "str": 19, + "dex": 15, + "con": 18, + "int": 1, + "wis": 3, + "cha": 1, + "senses": [ + "Blindsight 10 ft." + ], + "passive": 6, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Constructed Bond", + "entries": [ + "While the apparatus is being piloted, add the pilot's {@variantrule Proficiency|XPHB|Proficiency Bonus} to the apparatus's Strength and Constitution saving throws." + ] + }, + { + "name": "Split Damage", + "entries": [ + "While the apparatus is being piloted, it has {@variantrule Resistance|XPHB} to all damage. Each time it takes damage, the pilot takes the same amount of damage." + ] + } + ], + "action": [ + { + "name": "Maul (Right Hand)", + "entries": [ + "{@atkr m} Bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 2d6} plus your Intelligence modifier Bludgeoning damage." + ] + } + ], + "senseTags": [ + "B" + ], + "miscTags": [ + "MA", + "MLW" + ] } ], "monsterFluff": [ @@ -39800,7 +41104,7 @@ "rarity": "uncommon", "entries": [ "{@i Donor: Any Creature with the Shape-Shift Action}", - "As a Magic action, you can alter your appearance for up to 1 hour. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics, if any. You can make yourself appear as a member of another species, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this ability to become quadrupedal, for instance." + "As a {@action Magic|XPHB} action, you can alter your appearance for up to 1 hour. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics, if any. You can make yourself appear as a member of another species, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this ability to become quadrupedal, for instance." ] }, { From 992f41f86421a7da8e86c79085af8123cd365e99 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Tue, 15 Jul 2025 13:19:25 +0000 Subject: [PATCH 05/16] added rest of craftsman --- ... Press; Valda Spire of Secrets - 2024.json | 1289 ++++++++++++++++- 1 file changed, 1254 insertions(+), 35 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index f878c256ec..664b3b99b9 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -150,7 +150,8 @@ "MV:WM": "Maneuver, Warmage", "MV:C": "Maneuver, Captain", "BF": "Bomb Formula", - "DO": "Discovery Option" + "DO": "Discovery Option", + "MP": "Mastery Property" }, "includes": { "class": [ @@ -7103,7 +7104,7 @@ "entries": [ "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 50+ GP to modify the mastery property of a weapon. When you do so, you can replace the weapon's mastery property with another one, give the weapon a second mastery property, or remove a mastery property. A weapon can't have the same property more than once.", "To give a weapon a mastery property that it doesn't have normally, that weapon must meet any prerequisite specified for the new property. Whenever a creature uses this weapon, they can use the new mastery property instead of the one normally associated with it. For example, if you give a {@item Dagger|XPHB} the {@itemMastery Vex|XPHB} property, any creature that can use {@item Dagger|XPHB|Daggers} with Weapon Mastery can use {@itemMastery Vex|XPHB} with the customized {@item Dagger|XPHB}.", - "Mastery properties are described in the \"Mastery Properties\" section later in this class's description.", + "Mastery properties are described in the \"{@filter Mastery Properties|optionalfeatures|feature type=mp}\" section later in this class's description.", "Your modified weapons use the following rules.", { "type": "entries", @@ -7883,26 +7884,19 @@ ], "images": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/ValdaCraftsman/00-002.the-Craftsman.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/ValdaCraftsman/00-004.gunshot-holes.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/ValdaCraftsman/00-003.revolver.webp" - } - } + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Craftsman.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Craftsman-Cover.webp" + } + } ] } ], @@ -10357,6 +10351,603 @@ ] } ] + }, + { + "name": "Bludgeon", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Ranged Weapon" + } + ], + "entries": [ + "You can treat this weapon as a Melee weapon with {@itemProperty F|XPHB|Finesse}. When you hit a creature with a melee attack using this weapon, it deals Bludgeoning damage equal to {@dice 1d6} plus your Strength or Dexterity modifier, or {@dice 1d8} plus your Strength or Dexterity modifier if the weapon is wielded in two hands." + ] + }, + { + "name": "Cleave", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Melee Weapon, Heavy Property" + } + ], + "entries": [ + "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn." + ] + }, + { + "name": "Graze", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Melee Weapon, Heavy Property" + } + ], + "entries": [ + "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." + ] + }, + { + "name": "Mounted", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Ranged Weapon, Heavy Property" + } + ], + "entries": [ + "You can use a Bonus Action to mount this weapon in a fixed position until the end of your turn. While mounted, this weapon can't be moved and its damage dice increase by one step (d4 → d6 → d8 → d10 → d12, to a maximum of d12s) when the weapon is used to make a ranged attack." + ] + }, + { + "name": "Nick", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Light Property" + } + ], + "entries": [ + "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." + ] + }, + { + "name": "Parry", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Melee Weapon that Doesn't Have the Two-Handed Property" + } + ], + "entries": [ + "When you hit a creature with this weapon and you aren't wielding a Shield, you gain a +2 bonus to your Armor Class until the start of your next turn. You can gain this bonus only once per turn." + ] + }, + { + "name": "Push", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Heavy, Two-Handed, or Versatile Property" + } + ], + "entries": [ + "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller." + ] + }, + { + "name": "Slow", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + } + } + ], + "entries": [ + "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet." + ] + }, + { + "name": "Tension", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Ammunition and Two-Handed Properties" + } + ], + "entries": [ + "When making a Ranged attack with this weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." + ] + }, + { + "name": "Sap", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Versatile Property or No Weapon Property" + } + ], + "entries": [ + "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." + ] + }, + { + "name": "Scatter", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Ammunition Property" + } + ], + "entries": [ + "Being within 5 feet of an enemy doesn\u2019t impose Disadvantage on your ranged attack rolls with this weapon. This weapon\u2019s range is 20/60 if it were higher." + ] + }, + { + "name": "Shift", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Melee Weapon, Light or Finesse Property" + } + ], + "entries": [ + "If you hit a creature with this weapon, you can immediately move 10 feet without provoking Opportunity Attacks." + ] + }, + { + "name": "Sighted", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Ammunition and Two-Handed Properties" + } + ], + "entries": [ + "Attacking at long range with this weapon doesn\u2019t impose Disadvantage on your attack rolls. When you hit a creature with an attack using this weapon at long range, you can reroll any of the damage dice and must use the new roll." + ] + }, + { + "name": "Topple", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Heavy, Reach, or Versatile Property" + } + ], + "entries": [ + "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition." + ] + }, + { + "name": "Twinshot", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Ranged Weapon, Ammunition Property" + } + ], + "entries": [ + "If you hit a creature with a ranged attack roll using this weapon, you can make a ranged attack roll with the weapon against a second creature within 10 feet of the first that is also within the weapon\u2019s range. On a hit, the second creature takes the weapon\u2019s damage, but don\u2019t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn." + ] + }, + { + "name": "Vex", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Ammunition, Finesse, or Light Property" + } + ], + "entries": [ + "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." + ] + }, + { + "name": "Explode", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Fire Damage, Masterwork Ranged Weapon" + } + ], + "entries": [ + "When you take the Attack action, you can replace one of your ranged attacks with an explosion from this weapon\u2019s projectile. This explosion is a 5-foot-radius Sphere centered on a point you choose within the weapon\u2019s normal range. Each creature within the Sphere makes a Dexterity saving throw (DC 8 plus your Strength or Dexterity modifier and your Proficiency Bonus). On a failed save, a creature takes the weapon\u2019s damage, but don\u2019t add your ability modifier to that damage unless that modifier is negative. On a successful save, a creature takes half as much damage. You can create an explosion only once per turn." + ] + }, + { + "name": "Flurry", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Masterwork Weapon, Ammunition, Finesse, Light, or Versatile Property" + } + ], + "entries": [ + "When you make an attack with this weapon, you can choose to make two attacks instead. These attacks are always made with Disadvantage, regardless of circumstance. You can\u2019t replace these attacks. If this weapon has the Ammunition property, these attacks use twice the normal amount of ammunition. This property is often called Automatic when added to Ranged weapons." + ] + }, + { + "name": "Follow-Through", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Masterwork Melee Weapon, Heavy Property" + } + ], + "entries": [ + "When you take the Attack action and hit a creature with a melee attack using this weapon, you can replace one of your attacks with a heavier swing. You deal 2d12 extra damage to that creature of the same type dealt by the weapon. You can deal this extra damage only once per turn." + ] + }, + { + "name": "Jolt", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Masterwork Weapon, Lightning Damage" + } + ], + "entries": [ + "If you hit a creature with this weapon, the creature can\u2019t make Opportunity Attacks until the start of its next turn." + ] + }, + { + "name": "Numb", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Masterwork Weapon, Cold Damage" + } + ], + "entries": [ + "If you hit a creature with this weapon and deal damage to it, the target can\u2019t take the Dash, Disengage, or Dodge action or have Advantage on attacks until the start of your next turn." + ] + }, + { + "name": "Crush", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Masterwork Weapon, Bludgeoning Damage" + } + ], + "entries": [ + "If you hit a creature with this weapon, that creature has a \u22123 penalty to AC until the end of your next turn. If the creature is hit more than once by weapons that have this property, the AC penalty doesn\u2019t exceed \u22123." + ] + }, + { + "name": "Daze", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Masterwork Weapon" + } + ], + "entries": [ + "If you hit a creature with this weapon, that creature has Disadvantage on its next saving throw before the start of your next turn." + ] + }, + { + "name": "Finisher", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Masterwork Weapon" + } + ], + "entries": [ + "If you hit a creature that is Bloodied with this weapon and deal damage, you can deal an extra 1d8 damage to the target. The damage is the same type as the damage dealt by the weapon and you can only deal this extra damage once per turn." + ] + }, + { + "name": "Puncture", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Masterwork Weapon, Piercing Damage" + } + ], + "entries": [ + "If you hit a creature with an attack roll with this weapon and the roll is an 18\u201320 on the d20, you score a Critical Hit." + ] + }, + { + "name": "Rake", + "source": "ValdaCraftsman", + "featureType": [ + "MP" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Craftsman", + "source": "ValdaCraftsman", + "visible": true + } + }, + "other": "Masterwork Weapon, Slashing Damage" + } + ], + "entries": [ + "If you hit a creature with this weapon, that creature takes an extra 1d6 damage the next time you hit it using a weapon before the end of your next turn. This damage is the same type dealt by the weapon." + ] } ], "subclass": [ @@ -13640,7 +14231,8 @@ "Shining Steel|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|6", "Fortify|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|10", "Colossal Slam|Craftsman|ValdaCraftsman|Armigers|ValdaCraftsman|14" - ] + ], + "hasFluffImages": true }, { "name": "Bladeworkers' Guild", @@ -13679,7 +14271,8 @@ "Explosive Armory|Craftsman|ValdaCraftsman|Forgeknights|ValdaCraftsman|6", "Scorching Steel|Craftsman|ValdaCraftsman|Forgeknights|ValdaCraftsman|10", "Fire Burst|Craftsman|ValdaCraftsman|Forgeknights|ValdaCraftsman|14" - ] + ], + "hasFluffImages": true }, { "name": "Luminaries' Guild", @@ -13702,7 +14295,6 @@ "shortName": "Scrappers", "subclassFeatures": [ "Scrappers' Guild|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|3", - "Quality Junk|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|3", "Dismantle|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|6", "Makeshift Armor|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|10", "Oversdesigned Scrap|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|14" @@ -13719,7 +14311,8 @@ "Electric Armory|Craftsman|ValdaCraftsman|Thunderlords|ValdaCraftsman|6", "Static Charge|Craftsman|ValdaCraftsman|Thunderlords|ValdaCraftsman|10", "Ball Lightning|Craftsman|ValdaCraftsman|Thunderlords|ValdaCraftsman|14" - ] + ], + "hasFluffImages": true }, { "name": "Wintercarvers' Guild", @@ -13732,7 +14325,8 @@ "Frigid Armory|Craftsman|ValdaCraftsman|Wintercarvers|ValdaCraftsman|6", "Glacial Barricade|Craftsman|ValdaCraftsman|Wintercarvers|ValdaCraftsman|10", "Sub-Zero|Craftsman|ValdaCraftsman|Wintercarvers|ValdaCraftsman|14" - ] + ], + "hasFluffImages": true }, { "name": "Trappers' Guild", @@ -13745,7 +14339,8 @@ "Booby Trap|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|6", "Escape Plan|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|10", "Rapid Deployment|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|14" - ] + ], + "hasFluffImages": true }, { "name": "Clockworkers' Guild", @@ -13771,7 +14366,36 @@ "Frame Upgrade|Craftsman|ValdaCraftsman|Mechanauts|ValdaCraftsman|6", "Ejector Seat|Craftsman|ValdaCraftsman|Mechanauts|ValdaCraftsman|10", "Magitech Upgrade|Craftsman|ValdaCraftsman|Mechanauts|ValdaCraftsman|14" - ] + ], + "hasFluffImages": true + }, + { + "name": "Calibarons' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Calibarons", + "subclassFeatures": [ + "Calibarons' Guild|Craftsman|ValdaCraftsman|Calibarons|ValdaCraftsman|3", + "Magazine|Craftsman|ValdaCraftsman|Calibarons|ValdaCraftsman|6", + "Suppressive Fire|Craftsman|ValdaCraftsman|Calibarons|ValdaCraftsman|10", + "Stopping Power|Craftsman|ValdaCraftsman|Calibarons|ValdaCraftsman|14" + ], + "hasFluffImages": true + }, + { + "name": "Arcane Maesters' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Arcane Maesters", + "subclassFeatures": [ + "Arcane Maesters' Guild|Craftsman|ValdaCraftsman|Arcane Maesters|ValdaCraftsman|3", + "Arcane Strike|Craftsman|ValdaCraftsman|Arcane Maesters|ValdaCraftsman|6", + "Sever Connection|Craftsman|ValdaCraftsman|Arcane Maesters|ValdaCraftsman|10", + "Magic Item Recharge|Craftsman|ValdaCraftsman|Arcane Maesters|ValdaCraftsman|14" + ], + "hasFluffImages": true } ], "subclassFeature": [ @@ -23955,7 +24579,7 @@ "level": 3, "entries": [ "{@i Regenerate and Regrow the Natural World}", - "When the natural world is threatened by the needs of growing industry, the ravages of war, or a catastrophic event, the gods may choose a Martyr to protect the wild places of the world. Martyrs with this burden don’t seek to prevent the destruction of the world; that would be impossible given the number of factors that threaten it. Instead, those tasked with the Burden of Rebirth give their lives to regenerate what has been razed, ushering in new life in places devastated by death.", + "When the natural world is threatened by the needs of growing industry, the ravages of war, or a catastrophic event, the gods may choose a Martyr to protect the wild places of the world. Martyrs with this burden don't seek to prevent the destruction of the world; that would be impossible given the number of factors that threaten it. Instead, those tasked with the Burden of Rebirth give their lives to regenerate what has been razed, ushering in new life in places devastated by death.", { "type": "refSubclassFeature", "subclassFeature": "Burden of Rebirth Spells|Martyr|ValdaMartyr|Rebirth|ValdaMartyr|3" @@ -25296,7 +25920,7 @@ "level": 3, "entries": [ "{@i Enthrall Your Friends and Foes with Eldritch Madness}", - "The Yellow Sign is a twisting symbol of eldritch chaos, the signature of an otherworldly leviathan ready to consume all of reality. Captains bearing its distinctive mark upon their Shields and armor aren’t commanders—they are cult leaders dedicated to incomprehensible alien masters. Their objectives are as secretive as they are disquieting, but undoubtedly demand indoctrination of more thralls to spread their master's sign and influence.", + "The Yellow Sign is a twisting symbol of eldritch chaos, the signature of an otherworldly leviathan ready to consume all of reality. Captains bearing its distinctive mark upon their Shields and armor aren't commanders—they are cult leaders dedicated to incomprehensible alien masters. Their objectives are as secretive as they are disquieting, but undoubtedly demand indoctrination of more thralls to spread their master's sign and influence.", { "type": "refSubclassFeature", "subclassFeature": "Frenzied Strike [Maneuver]|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3" @@ -27379,7 +28003,7 @@ "level": 3, "entries": [ "{@i Look Sharp, Dress Sharper}", - "The Courtiers’ Guild works less with steel and more with fabric and lace. Dressmakers, tailors, hatters, and accessorists, these craftsmen specialize in making their wealthy clientele look their very best. No other craftsperson possesses a keener eye for fashion or a swifter needle and thread, and few can pass as easily in royal attire as a well-dressed courtier.", + "The Courtiers' Guild works less with steel and more with fabric and lace. Dressmakers, tailors, hatters, and accessorists, these craftsmen specialize in making their wealthy clientele look their very best. No other craftsperson possesses a keener eye for fashion or a swifter needle and thread, and few can pass as easily in royal attire as a well-dressed courtier.", { "type": "refSubclassFeature", "subclassFeature": "Cosmetic Enchantments|Craftsman|ValdaCraftsman|Courtiers|ValdaCraftsman|3" @@ -27765,6 +28389,10 @@ { "type": "refSubclassFeature", "subclassFeature": "Scrap Weapons|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Quality Junk|Craftsman|ValdaCraftsman|Scrappers|ValdaCraftsman|3" } ] }, @@ -27878,7 +28506,7 @@ "level": 3, "entries": [ "{@i Charge Your Weapons with Electricity}", - "From the earliest days of life, storms (and particularly lightning) have struck the creatures caught in them with awe and terror. The Thunderlords’ Guild, by contrast, draws wild inspiration from the majesty of nature, and seeks to, quite literally, capture lightning in a bottle.", + "From the earliest days of life, storms (and particularly lightning) have struck the creatures caught in them with awe and terror. The Thunderlords' Guild, by contrast, draws wild inspiration from the majesty of nature, and seeks to, quite literally, capture lightning in a bottle.", { "type": "refSubclassFeature", "subclassFeature": "Power Cell|Craftsman|ValdaCraftsman|Thunderlords|ValdaCraftsman|3" @@ -28127,7 +28755,7 @@ "level": 3, "entries": [ "{@i Deploy a Minefield of Lethal Traps}", - "Craftsmen are no strangers to turrets, bombs, and clockwork mechanisms, but members of the Trappers’ Guild raise this to a level of artistry. Given enough time and resources, a trapsmith can veritably blanket a room in dangerous implements, setting the stage to slay an intruder in a half-dozen unique ways. While the traps do the dirty work, the trapsmith is free to lounge about some distance away, enjoying a cold beverage and dreaming up new, dangerous designs.", + "Craftsmen are no strangers to turrets, bombs, and clockwork mechanisms, but members of the Trappers' Guild raise this to a level of artistry. Given enough time and resources, a trapsmith can veritably blanket a room in dangerous implements, setting the stage to slay an intruder in a half-dozen unique ways. While the traps do the dirty work, the trapsmith is free to lounge about some distance away, enjoying a cold beverage and dreaming up new, dangerous designs.", { "type": "refSubclassFeature", "subclassFeature": "Danger Sense|Craftsman|ValdaCraftsman|Trappers|ValdaCraftsman|3" @@ -28166,7 +28794,17 @@ "type": "entries", "name": "Trapsmithing", "entries": [ - "You can craft an array of traps. Traps and their costs in materials are detailed at the end of the subclass description." + "You can craft an array of traps. Traps and their costs in materials are detailed at the end of the subclass description.", + { + "type": "list", + "columns": 2, + "items": [ + "{@item Ball Bearings|ValdaCraftsman}", + "{@item Ballista Trap|ValdaCraftsman}", + "{@item Caltrops|ValdaCraftsman}", + "{@item Hunting Trap|ValdaCraftsman}" + ] + } ] }, { @@ -28564,6 +29202,432 @@ ] } ] + }, + { + "name": "Calibarons' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Calibarons", + "level": 3, + "entries": [ + "{@i Design Dangerous Ranged Weapons}", + "Craftsmen of the Calibarons' Guild believe that gunpowder is the single greatest invention ever created by mortals. A sword may let a skilled wielder lay low a giant, and magic may let the savvy and the blessed stand up to the gods, but only a gun will let a common man put a dragon in its place.", + { + "type": "refSubclassFeature", + "subclassFeature": "Exotic Ammunition|Craftsman|ValdaCraftsman|Calibarons|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Zeroed Sights|Craftsman|ValdaCraftsman|Calibarons|ValdaCraftsman|3" + } + ] + }, + { + "name": "Exotic Ammunition", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Calibarons", + "level": 3, + "header": 1, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can create a number of pieces of ammunition up to twice your Craftsman level. Choose the ammunition's type (such as Arrows, Bolts, or Bullets) and which of the following benefits each piece of ammunition has. Unused ammunition degrades and can no longer be fired when you finish a {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": " Armor-Piercing", + "entries": [ + "If you make an attack using this ammunition against a creature or object with an AC of 17 or higher, the attack roll has {@variantrule Advantage|XPHB}." + ] + }, + { + "type": "entries", + "name": "Dragon's Breath", + "entries": [ + "This ammunition deals Fire damage instead of its normal damage type. A creature or flammable object hit by this ammunition starts {@hazard Burning|XPHB}." + ] + }, + { + "type": "entries", + "name": "Drilling", + "entries": [ + "Whenever this object hits a Large or smaller creature, fragments of it penetrate and continue in a 15-foot-long, 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line}. The first creature in that area takes damage equal to the ability modifier used to make the attack roll. This damage is the same type dealt by the weapon." + ] + }, + { + "type": "entries", + "name": "Flechette", + "entries": [ + "When you make an attack using this ammunition, the attack is replaced with a hail of projectiles. Choose a target within the weapon's range to make a Dexterity saving throw (DC 8 plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature takes the weapon's damage, or half as much damage on a successful roll." + ] + }, + { + "type": "inset", + "name": "Exotic Batteries", + "entries": [ + "In futuristic settings that use ammunition-less blasters, the Exotic Ammunition feature instead produces single-use arcane batteries that give blasters unique properties." + ] + } + ] + }, + { + "name": "Zeroed Sights", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Calibarons", + "level": 3, + "header": 1, + "entries": [ + "Your ranged attacks with Masterwork weapons ignore {@variantrule Cover|XPHB|Half Cover} and {@variantrule Cover|XPHB|Three-Quarters Cover}." + ] + }, + { + "name": "Magazine", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Calibarons", + "level": 6, + "header": 2, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 50+ GP to modify a Ranged weapon that has the Loading or Reload property. If it has {@itemProperty LD|XPHB|Loading}, it instead has {@itemProperty RLD|XDMG|Reload}. If you use such a modified weapon that has {@itemProperty RLD|XDMG|Reload}, a mechanical mechanism automatically reloads it from a belt or hopper of ammunition you are carrying (no action required).", + { + "type": "entries", + "name": "Reload", + "entries": [ + "This weapon can be used to make a number of attacks before it must be reloaded. If you are proficient with the weapon, reloading it takes an action or a {@variantrule Bonus Action|XPHB}; otherwise, reloading it takes an action. The number of attacks is determined by the size of the weapon's damage die or dice, as follows.", + { + "type": "table", + "colLabels": [ + "Damage Die", + "Reload Attacks" + ], + "colStyles": [ + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "d4", + "8" + ], + [ + "d6", + "6" + ], + [ + "d8", + "4" + ], + [ + "d10", + "2" + ], + [ + "d12", + "1" + ] + ] + } + ] + } + ] + }, + { + "name": "Suppressive Fire", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Calibarons", + "level": 10, + "header": 2, + "entries": [ + "Once per turn when you make a ranged attack roll, you can cow the target. That creature has {@variantrule Disadvantage|XPHB} on the next attack roll before the start of your next turn." + ] + }, + { + "name": "Stopping Power", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Calibarons", + "level": 14, + "header": 2, + "entries": [ + "When you roll damage for an attack you make with a Masterwork Ranged weapon, you can treat any damage die as if it rolled half of the largest number on the die. For example, if you roll a 1-4 on a {@dice d10}, you can treat the roll as a 5." + ] + }, + { + "name": "Arcane Maesters' Guild", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Arcane Maesters", + "level": 3, + "entries": [ + "{@i Craft an Arsenal of Magic Items}", + "While most seasoned spellcasters will enchant a handful of magic items over the course of their careers, artisans belonging to the Guild of Arcane Maesters seek to become true masters of magic item creation. They rightly take seriously the forging of such powerful relics: each creation must be a masterwork in its own right to contain the potent magic woven into them. Despite laboring for months or even years to perfect their creations, seasoned maesters are always seen to be laden with dozens of magic items, attuned to a handful of rings, and carrying a Wand of Magic Missiles, just in case.", + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Apprenticeship|Craftsman|ValdaCraftsman|Arcane Maesters|ValdaCraftsman|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Magic Item Crafting|Craftsman|ValdaCraftsman|Arcane Maesters|ValdaCraftsman|3" + } + ] + }, + { + "name": "Arcane Apprenticeship", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Arcane Maesters", + "level": 3, + "header": 1, + "entries": [ + "You learn {@spell True Strike|XPHB} and two other cantrips of your choice from the {@filter Wizard spell list|spells|class=wizard}. Intelligence is your spellcasting ability for these spells. Whenever you gain a new Craftsman level, you can replace one of the cantrips you chose with this feature with another one from the Wizard spell list." + ] + }, + { + "name": "Magic Item Crafting", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Arcane Maesters", + "level": 3, + "header": 1, + "entries": [ + "As an Arcane Maester, you can craft magic items.", + { + "type": "entries", + "name": "Crafting Magic Items", + "entries": [ + "You can use the Overnight Crafting benefit of your Expert Crafting feature to craft magic items. When you craft a magic item, the maximum cost in GP increases to your Craftsman level times 25.", + "The Magic Item Crafting sidebar details the magic items you can create, specifies the Craftsman level you must reach to create each magic item, and shows the cost in materials an item will require. If a magic item incorporates an item that has a purchase cost (such as a weapon or a suit of armor), you can either enchant a nonmagical version of that item for no extra cost or craft the item wholesale, adding half of that item's cost to the cost in materials." + ] + }, + { + "type": "entries", + "name": "Magic Item Limitations", + "entries": [ + "From among those available Craftsman level 6, you can craft 5 magic items. You can craft 3 from among those available at level 10, and 3 from among those available at level 14. In the process of creating a new magic item, you can choose another magic item you have created and render it nonmagical to build a new one from the same category." + ] + }, + { + "type": "entries", + "name": "Save DC", + "entries": [ + "If a magic item you use forces a creature to make a saving throw, you can use its DC or the following calculation: 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + }, + "The following lists show which magic items you can create, the craftsman level you must have, and the cost in materials each item requires.", + { + "type": "table", + "colLabels": [ + "Level 3, [100 GP]", + "" + ], + "colStyles": [ + "col-5", + "col-5" + ], + "rows": [ + [ + "{@item Bag of Holding|XDMG}", + "{@item Lantern of Revealing|XDMG}" + ], + [ + "{@item Decanter of Endless Water|XDMG}", + "{@item Rope of Climbing|XDMG}" + ], + [ + "{@item Eyes of Minute Seeing|XDMG}", + "{@item Sending Stones|XDMG}" + ], + [ + "{@item Goggles of Night|XDMG}", + "{@item Wand of Magic Detection|XDMG}" + ], + [ + "{@item Helm of Comprehending Languages|XDMG}", + "{@item +1 Wand of the War Mage|XDMG}" + ], + [ + "{@item Immovable Rod|XDMG}", + "{@item +1 Weapon|XDMG}" + ] + ] + }, + { + "type": "table", + "colLabels": [ + "Level 6, [250 GP]", + "" + ], + "colStyles": [ + "col-5", + "col-5" + ], + "rows": [ + [ + "{@item +1 Armor|XDMG}", + "{@item Helm of Telepathy|XDMG}" + ], + [ + "{@item Boots of Elvenkind|XDMG}", + "{@item Pipes of Haunting|XDMG}" + ], + [ + "{@item Circlet of Blasting|XDMG}", + "{@item Ring of Jumping|XDMG}" + ], + [ + "{@item Quiver of Ehlonna|XDMG|Efficient Quiver}", + "{@item Ring of Water Walking|XDMG}" + ], + [ + "{@item Eversmoking Bottle|XDMG}", + "{@item Wand of Magic Missiles|XDMG}" + ], + [ + "{@item Eyes of Charming|XDMG}", + "{@item Wind Fan|XDMG}" + ], + [ + "{@item Hat of Disguise|XDMG}", + "" + ] + ] + }, + { + "type": "table", + "colLabels": [ + "Level 10, [500 GP]", + "" + ], + "colStyles": [ + "col-5", + "col-5" + ], + "rows": [ + [ + "{@item Boots of Striding and Springing|XDMG}", + "{@item Portable Hole|XDMG}" + ], + [ + "{@item Eyes of the Eagle|XDMG}", + "{@item Ring of Feather Falling|XDMG}" + ], + [ + "{@item Periapt of Proof against Poison|XDMG}", + "{@item Slippers of Spider Climbing|XDMG}" + ], + [ + "{@item Periapt of Wound Closure|XDMG}", + "{@item Winged Boots|XDMG}" + ] + ] + }, + { + "type": "table", + "colLabels": [ + "Level 14, [2,500 GP]", + "" + ], + "colStyles": [ + "col-5", + "col-5" + ], + "rows": [ + [ + "{@item Belt of Dwarvenkind|XDMG}", + "{@item Daern's Instant Fortress|XDMG|Instant Fortress}" + ], + [ + "{@item Boots of Speed|XDMG}", + "{@item Ring of Evasion|XDMG}" + ], + [ + "{@item Cape of the Mountebank|XDMG}", + "{@item Ring of Free Action|XDMG}" + ], + [ + "{@item Cloak of the Bat|XDMG}", + "{@item Ring of Resistance|XDMG}" + ], + [ + "{@item Folding Boat|XDMG}", + "{@item Ring of X-Ray Vision|XDMG}" + ], + [ + "{@item Gem of Seeing|XDMG}", + "{@item Wand of Fear|XDMG}" + ], + [ + "{@item Horn of Blasting|XDMG}", + "{@item +2 Weapon|XDMG}" + ] + ] + }, + { + "type": "inset", + "name": "Magic Item Blueprints", + "entries": [ + "If you wish to craft an item not included on the Magic Item Crafting sidebar, you might find a blueprint for such an item on your travels. The GM determines the Craftsman level and cost in materials required for a magic item created from a blueprint. Unless otherwise stated, a blueprint can only be used to create one magic item." + ] + } + ] + }, + { + "name": "Arcane Strike", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Arcane Maesters", + "level": 6, + "header": 2, + "entries": [ + "When you take the {@action Attack|XPHB} action on your turn, you can replace one of the attacks with a casting of one of your Wizard cantrips that has a casting time of an action or with taking the {@action Magic|XPHB} action to use a magic item that requires that action." + ] + }, + { + "name": "Sever Connection", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Arcane Maesters", + "level": 10, + "header": 2, + "entries": [ + "When a creature hits you with an attack roll, you can take a {@variantrule Reaction|XPHB} to end your {@variantrule Attunement|XPHB} to one magic item to create a shield of magical force. Until the start of your next turn, you have a bonus to AC equal to your Intelligence modifier, including against the triggering attack, potentially causing the attack to miss you. The number of magic items you can attune to is reduced by 1 until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Magic Item Recharge", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "subclassSource": "ValdaCraftsman", + "subclassShortName": "Arcane Maesters", + "level": 14, + "header": 2, + "entries": [ + "When you finish a {@variantrule Short Rest|XPHB}, you can recharge a number of magic items up to your Intelligence modifier that have charges or properties that recharge at the next dawn.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] } ], "subclassFluff": [ @@ -28902,6 +29966,118 @@ } } ] + }, + { + "name": "Forgeknights", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Forgeknights", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Forgeknights.webp" + } + } + ] + }, + { + "name": "Armigers", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Armigers", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Armigers.webp" + } + } + ] + }, + { + "name": "Calibarons", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Calibarons", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Calibarons.webp" + } + } + ] + }, + { + "name": "Mechanauts", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Mechanauts", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Mechanauts.webp" + } + } + ] + }, + { + "name": "Thunderlords", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Thunderlords", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Thunderlords.webp" + } + } + ] + }, + { + "name": "Wintercarvers", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Wintercarvers", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Wintercarvers.webp" + } + } + ] + }, + { + "name": "Arcane Maesters", + "source": "ValdaCraftsman", + "className": "Craftsman", + "classSource": "ValdaCraftsman", + "shortName": "Arcane Maesters", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Arcane%20Maesters.webp" + } + } + ] } ], "monster": [ @@ -41278,6 +42454,49 @@ "As a {@variantrule Bonus Action|XPHB}, you can release a foul liquid contained within an organ taken from the donor creature. A creature you choose within 10 feet of you must succeed on a Constitution saving throw (DC 8 plus your Constitution modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Poisoned|XPHB} condition until the end of your next turn.", "You can use this graft a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." ] + }, + { + "name": "Ball Bearings", + "source": "ValdaCraftsman", + "type": "G|XPHB", + "rarity": "none", + "weight": 2, + "value": 100, + "entries": [ + "As a {@action Utilize|XPHB} action, you spill Ball Bearings from their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a Dexterity saving throw or have the {@condition Prone|XPHB} condition. It takes 10 minutes to recover the Ball Bearings." + ] + }, + { + "name": "Ballista Trap", + "source": "ValdaCraftsman", + "type": "G|XPHB", + "rarity": "none", + "value": 1000, + "entries": [ + "As a {@action Utilize|XPHB} action, you load this compact, Ballista Trap in an unoccupied space within 5 feet of you and aim it in a direction you choose. The trap triggers when a creature enters the area within a 30-foot-long, 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line} extending from the trap for the first time on a turn or ends its turn there. The Ballista Trap makes a ranged attack roll (bonus equals your Intelligence modifier plus your Masterwork Bonus and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a hit, the target takes Piercing damage equal to {@dice 1d8}. A creature can only trigger one Ballista Trap per turn. It takes a {@action Utilize|XPHB} action to recover the Ballista Trap." + ] + }, + { + "name": "Caltrops", + "source": "ValdaCraftsman", + "type": "G|XPHB", + "rarity": "none", + "weight": 2, + "value": 100, + "entries": [ + "As a {@action Utilize|XPHB} action, you spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a Dexterity saving throw or take 1 Piercing damage and have its {@variantrule Speed|XPHB} reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops." + ] + }, + { + "name": "Hunting Trap", + "source": "ValdaCraftsman", + "type": "G|XPHB", + "rarity": "none", + "weight": 25, + "value": 250, + "entries": [ + "As a {@action Utilize|XPHB} action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a Dexterity saving throw or take {@damage 1d4} Piercing damage and have its {@variantrule Speed|XPHB} reduced to 0 until the start of its next turn. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a Strength ({@skill Athletics|XPHB}) check against your Traps save DC, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature. It takes a {@action Utilize|XPHB} action to recover the Hunting Trap." + ] } ] } \ No newline at end of file From 72d4aee9c063a8518792bc76c70d2104edef1beb Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Tue, 15 Jul 2025 18:18:23 +0000 Subject: [PATCH 06/16] added initial vagabond class --- ... Press; Valda Spire of Secrets - 2024.json | 1190 ++++++++++++++++- 1 file changed, 1154 insertions(+), 36 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index 664b3b99b9..e58ee7c2ca 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -113,6 +113,20 @@ "url": "https://magehandpress.com/2025/04/investigator-base-class-5e2024/", "color": "BF702D" }, + { + "json": "ValdaVagabond", + "abbreviation": "VC:VSS", + "full": "The Vagabond Class: Valda's Spire of Secrets (2024)", + "authors": [ + "Mage Hand Press" + ], + "convertedBy": [ + "Unknown" + ], + "version": "Playtest", + "url": "https://magehandpress.com/category/content/mage-hand-press-classes/vagabond/", + "color": "63A7A0" + }, { "json": "ValdaWarmage", "abbreviation": "WMC:VSS", @@ -151,7 +165,9 @@ "MV:C": "Maneuver, Captain", "BF": "Bomb Formula", "DO": "Discovery Option", - "MP": "Mastery Property" + "MP": "Mastery Property", + "S": "Secret", + "MV:V": "Maneuver, Vagabond" }, "includes": { "class": [ @@ -3785,6 +3801,306 @@ "subclassTitle": "Subclass Feature", "hasFluff": true, "hasFluffImages": true + }, + { + "name": "Vagabond", + "source": "ValdaVagabond", + "edition": "one", + "primaryAbility": [ + { + "str": true, + "con": true + } + ], + "hd": { + "number": 1, + "faces": 10 + }, + "proficiency": [ + "str", + "con" + ], + "optionalfeatureProgression": [ + { + "name": "Maneuver", + "featureType": [ + "MV:V" + ], + "progression": { + "1": 3, + "2": 4, + "3": 5, + "6": 6, + "9": 7, + "12": 8, + "15": 9, + "18": 10 + } + } + ], + "featProgression": [ + { + "name": "Epic Boon", + "category": [ + "EB" + ], + "progression": { + "19": 1 + } + } + ], + "startingProficiencies": { + "armor": [ + "light", + "medium", + "heavy", + "shield" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "from": [ + "acrobatics", + "animal handling", + "athletics", + "deception", + "insight", + "investigation", + "perception", + "stealth", + "survival" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "defaultData": [ + { + "A": [ + { + "item": "chain mail|xphb" + }, + { + "item": "greatsword|xphb" + }, + { + "item": "handaxe|xphb", + "quantity": 4 + }, + { + "item": "explorer's pack|xphb" + }, + { + "value": 1500 + } + ], + "B": [ + { + "item": "Studded Leather Armor|xphb" + }, + { + "item": "scimitar|xphb", + "quantity": 2 + }, + { + "item": "longbow|xphb" + }, + { + "item": "arrow|xphb", + "quantity": 20 + }, + { + "item": "quiver|xphb" + }, + { + "item": "explorer's pack|xphb" + }, + { + "value": 1300 + } + ], + "C": [ + { + "value": 17000 + } + ] + } + ], + "entries": [ + "{@i Choose A, B, or C:} (A) {@item Chain Mail|XPHB}, {@item Greatsword|XPHB}, 4 {@item Handaxe|XPHB|Handaxes}, {@item Explorer's Pack|XPHB}, and 15 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Scimitar|XPHB|Scimitars}, {@item Longbow|XPHB}, 20 {@item Arrow|XPHB|Arrows}, {@item Quiver|XPHB}, {@item Explorer's Pack|XPHB}, and 13 GP; or (C) 170 GP" + ] + }, + "multiclassing": { + "proficienciesGained": { + "weapons": [ + "martial" + ], + "armor": [ + "light", + "medium", + "shield" + ] + } + }, + "classTableGroups": [ + { + "colLabels": [ + "Weapon Mastery", + "Maneuvers", + "Battle Dice" + ], + "rows": [ + [ + "2", + "3", + "{@dice 2d6}" + ], + [ + "2", + "4", + "{@dice 2d6}" + ], + [ + "2", + "5", + "{@dice 3d6}" + ], + [ + "3", + "5", + "{@dice 3d6}" + ], + [ + "3", + "5", + "{@dice 3d8}" + ], + [ + "3", + "6", + "{@dice 3d8}" + ], + [ + "3", + "6", + "{@dice 4d8}" + ], + [ + "3", + "6", + "{@dice 4d8}" + ], + [ + "3", + "7", + "{@dice 5d8}" + ], + [ + "4", + "7", + "{@dice 5d8}" + ], + [ + "4", + "7", + "{@dice 5d10}" + ], + [ + "4", + "8", + "{@dice 5d10}" + ], + [ + "4", + "8", + "{@dice 6d10}" + ], + [ + "4", + "8", + "{@dice 6d10}" + ], + [ + "4", + "9", + "{@dice 7d10}" + ], + [ + "4", + "9", + "{@dice 7d10}" + ], + [ + "4", + "9", + "{@dice 7d12}" + ], + [ + "4", + "10", + "{@dice 7d12}" + ], + [ + "4", + "10", + "{@dice 8d12}" + ], + [ + "4", + "10", + "{@dice 8d12}" + ] + ] + } + ], + "classFeatures": [ + "Secret|Vagabond|ValdaVagabond|1", + "Battle Tactics|Vagabond|ValdaVagabond|1", + "Weapon Mastery|Vagabond|ValdaVagabond|1", + "Desperate Attack|Vagabond|ValdaVagabond|2", + "Breather|Vagabond|ValdaVagabond|2", + { + "classFeature": "Vagabond Subclass|Vagabond|ValdaVagabond|3", + "gainSubclassFeature": true + }, + "Overexertion|Vagabond|ValdaVagabond|3", + "Ability Score Improvement|Vagabond|ValdaVagabond|4", + "Extra Attack|Vagabond|ValdaVagabond|5", + { + "classFeature": "Subclass Feature|Vagabond|ValdaVagabond|6", + "gainSubclassFeature": true + }, + "Mettle|Vagabond|ValdaVagabond|7", + "Ability Score Improvement|Vagabond|ValdaVagabond|8", + "Last Stand|Vagabond|ValdaVagabond|9", + { + "classFeature": "Subclass Feature|Vagabond|ValdaVagabond|10", + "gainSubclassFeature": true + }, + "Desperate Fury|Vagabond|ValdaVagabond|11", + "Ability Score Improvement|Vagabond|ValdaVagabond|12", + "Tenacity|Vagabond|ValdaVagabond|13", + { + "classFeature": "Subclass Feature|Vagabond|ValdaVagabond|14", + "gainSubclassFeature": true + }, + "Desperate Survival|Vagabond|ValdaVagabond|15", + "Ability Score Improvement|Vagabond|ValdaVagabond|16", + "Deft Maneuver|Vagabond|ValdaVagabond|17", + "Wayworn|Vagabond|ValdaVagabond|18", + "Epic Boon|Vagabond|ValdaVagabond|19", + "Martial Recovery|Vagabond|ValdaVagabond|20" + ], + "subclassTitle": "Subclass Feature", + "hasFluff": true, + "hasFluffImages": true } ], "classFeature": [ @@ -7473,56 +7789,372 @@ "If the item requires {@variantrule Attunement|XPHB}, you are instantly attuned to it and it doesn't count against the number of items you can attune to. You ignore all attunement requirements for the item. No other creature can attune to it while you are alive.", "As long as you are on the same plane of existence as your item, you can take a {@variantrule Bonus Action|XPHB} to call it to your hand or onto your body (as appropriate)." ] - } - ], - "classFluff": [ + }, { - "name": "Witch", - "source": "ValdaWitch", - "entries": [ + "name": "Secret", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 1, + "entries": [ + "For a reason that you keep utterly secret, you have committed to a life of endless travel. Choose this secret from the following options.", + { + "type": "entries", + "entries": [ + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Avenger|ValdaVagabond" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Cursed|ValdaVagabond" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dying|ValdaVagabond" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Faction Agent|ValdaVagabond" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "False Identity|ValdaVagabond" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Fugitive|ValdaVagabond" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Heretic|ValdaVagabond" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Monstrous|ValdaVagabond" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Nobility|ValdaVagabond" + } + ] + } + ] + } + ] + }, + { + "name": "Battle Tactics", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 1, + "entries": [ + "You learn maneuvers that are fueled by special dice called Battle Dice.", { - "type": "section", - "name": "Witch", - "source": "ValdaWitch", + "type": "entries", "entries": [ - "Three old crones stoop over a boiling cauldron filled with all manner of bizarre filth, churning and bubbling with a noxious fume. In the smoke and vapor above the pot, the trio can make out shapes and figures of great import, and one cackles loudly at what she sees.", - "Witches are stricken by magic so dark it imprints a lasting shadow upon their essence. Through force of personality alone, they can spin this darkness outward, hexing creatures, casting manipulative spells, and even commanding a familiar with their thoughts.", { "type": "entries", - "name": "Cursed", + "name": "Battle Dice", "entries": [ - "While others are blessed with magic, Witches are cursed by it. Afflicted by some hateful arcana, whether accidentally or intentionally, Witches are twisted inside and out by its daily tortures. With grueling effort, they can warp this power into spells to wrack others with the same magic that plagues them." + "You have two Battle Dice, which are d6s. A Battle Die is expended when you use it. You regain all expended Battle Dice when you roll {@variantrule Initiative|XPHB} or finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. Your Battle Die changes and more Battle Dice become available as shown on the Battle Dice column of the Vagabond Features table." ] }, { "type": "entries", - "name": "Pariahs and Outcasts", + "name": "Maneuvers", "entries": [ - "Almost without exception, Witches are feared and hated. They are victims of a number of misconceptions relating them to hags and other evil creatures of the night. As a result, known Witches are in great personal danger and can usually be found dwelling on the outskirts of civilization where townsfolk seldom tread. This does little to stop Witch hunting and burnings, but provides some measure of safety from them.", - "In reality, very few choose to become Witches, and many of them can hide adeptly in society, using their magic to fill a number of roles, from seer, to healer, to apothecary. Being accused as a Witch carries grave consequences, no matter the validity of the claim, so wise Witches relocate frequently, never residing in one place for too long." + "You can expend Battle Dice to perform maneuvers. You learn two maneuvers of your choice for which you meet the prerequisites. Battle Edge and Dig Deep are recommended. Maneuvers are described in the \"{@filter Maneuver Options|optionalfeatures|feature type=mv:v}\" section later on in the class's description. You gain additional maneuvers as you gain levels in this class, as shown in the Maneuvers column of the Vagabond Features table. If another Vagabond feature gives you a maneuver, that maneuver doesn't count against your number of maneuvers known. Whenever you gain a Vagabond level, you can choose one of the maneuvers you know and replace it with another maneuver that you could learn at that level." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "entries": [ + "If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Witch.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Witch-Cover.webp" - } - } - ] - }, - { + ] + }, + { + "name": "Weapon Mastery", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 1, + "entries": [ + "Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can practice weapon drills and change one of those weapon choices.", + "When you reach certain Vagabond levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Vagabond Features table." + ] + }, + { + "name": "Desperate Attack", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 2, + "entries": [ + "You have {@variantrule Advantage|XPHB} on attack rolls while you are {@variantrule Bloodied|XPHB}." + ] + }, + { + "name": "Breather", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 2, + "entries": [ + "As an action, you can expend one of your {@variantrule Hit Point Dice|XPHB}, roll the die, and regain a number of {@variantrule Hit Points|XPHB} equal to the roll plus your Constitution modifier (minimum of 1 {@variantrule Hit Points|XPHB|Hit Point})." + ] + }, + { + "name": "Vagabond Subclass", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 3, + "entries": [ + "You gain a Vagabond subclass of your choice. A subclass is a specialization that grants you features at certain Vagabond levels. For the rest of your career, you gain each of your subclass's features that are of your Vagabond level or lower." + ] + }, + { + "name": "Overexertion", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 3, + "entries": [ + "If you have no Battle Dice remaining, you can regain one Battle Die to immediately expend it and use a maneuver or Vagabond feature. When you do so, you take Necrotic damage equal to one roll of the Battle Die. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 4, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Extra Attack", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 5, + "entries": [ + "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 6, + "entries": [ + "You gain a feature from your Vagabond Subclass." + ] + }, + { + "name": "Mettle", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 7, + "entries": [ + "Your determination allows you to shrug off effects that would otherwise harm you. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 8, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Last Stand", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 9, + "entries": [ + "When you are reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead, and you regain a number of {@variantrule Hit Points|XPHB} equal to twice your Vagabond level.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 10, + "entries": [ + "You gain a feature from your Vagabond Subclass." + ] + }, + { + "name": "Desperate Fury", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 11, + "entries": [ + "While you are {@variantrule Bloodied|XPHB}, your attacks with weapons and Unarmed Strikes deal an extra {@damage 1d8} damage on a hit. The damage is the same type dealt by the weapon or {@variantrule Unarmed Strike|XPHB}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 12, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Tenacity", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 13, + "entries": [ + "If you fail a saving throw to avoid or end a condition on yourself, you can expend one Battle Die to reroll the save and add the Battle Die to the roll. You must use the new roll." + ] + }, + { + "name": "Subclass Feature", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 14, + "entries": [ + "You gain a feature from your Vagabond Subclass." + ] + }, + { + "name": "Desperate Survival", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 15, + "entries": [ + "While you are {@variantrule Bloodied|XPHB}, Critical Hits against you instead miss unless you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Ability Score Improvement", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 16, + "entries": [ + "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify." + ] + }, + { + "name": "Deft Maneuver", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 17, + "entries": [ + "You gain a special additional {@variantrule Bonus Action|XPHB} that you can take once on each of your turns. You can take this special {@variantrule Bonus Action|XPHB} only to use a maneuver." + ] + }, + { + "name": "Wayworn", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 18, + "entries": [ + "You are always considered {@variantrule Bloodied|XPHB} for the purpose of your Vagabond features." + ] + }, + { + "name": "Epic Boon", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 19, + "entries": [ + "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify. {@feat Boon of Irresistible Offense|XPHB} is recommended." + ] + }, + { + "name": "Martial Recovery", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "level": 20, + "entries": [ + "You can use your {@variantrule Bonus Action|XPHB} to regain all of your expended Battle Dice.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + } + ], + "classFluff": [ + { + "name": "Witch", + "source": "ValdaWitch", + "entries": [ + { + "type": "section", + "name": "Witch", + "source": "ValdaWitch", + "entries": [ + "Three old crones stoop over a boiling cauldron filled with all manner of bizarre filth, churning and bubbling with a noxious fume. In the smoke and vapor above the pot, the trio can make out shapes and figures of great import, and one cackles loudly at what she sees.", + "Witches are stricken by magic so dark it imprints a lasting shadow upon their essence. Through force of personality alone, they can spin this darkness outward, hexing creatures, casting manipulative spells, and even commanding a familiar with their thoughts.", + { + "type": "entries", + "name": "Cursed", + "entries": [ + "While others are blessed with magic, Witches are cursed by it. Afflicted by some hateful arcana, whether accidentally or intentionally, Witches are twisted inside and out by its daily tortures. With grueling effort, they can warp this power into spells to wrack others with the same magic that plagues them." + ] + }, + { + "type": "entries", + "name": "Pariahs and Outcasts", + "entries": [ + "Almost without exception, Witches are feared and hated. They are victims of a number of misconceptions relating them to hags and other evil creatures of the night. As a result, known Witches are in great personal danger and can usually be found dwelling on the outskirts of civilization where townsfolk seldom tread. This does little to stop Witch hunting and burnings, but provides some measure of safety from them.", + "In reality, very few choose to become Witches, and many of them can hide adeptly in society, using their magic to fill a number of roles, from seer, to healer, to apothecary. Being accused as a Witch carries grave consequences, no matter the validity of the claim, so wise Witches relocate frequently, never residing in one place for too long." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Witch.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Witch-Cover.webp" + } + } + ] + }, + { "name": "Warmage", "source": "ValdaWarmage", "entries": [ @@ -7898,6 +8530,51 @@ } } ] + }, + { + "name": "Vagabond", + "source": "ValdaVagabond", + "entries": [ + { + "type": "section", + "name": "Vagabond", + "source": "ValdaVagabond", + "entries": [ + "A Vagabond's only home is the open road. Their endless journey would leave others dead on the roadside, but they endures through a desperate will to survive and a mastery of fierce combat maneuvers.", + { + "type": "entries", + "name": "Endless Wanderers", + "entries": [ + "Vagabonds drift between taverns and backwoods villages on an endless, wandering journey. Some choose the unrooted lifestyle, but many more were driven from their homes, never to return. Whether a particular Vagabond is a dangerous fugitive, penniless vagrant, or devout pilgrim is a secret known only to them. After all, anonymity is a precious boon for the road-weary." + ] + }, + { + "type": "entries", + "name": "Desperate Maneuvers", + "entries": [ + "Their long journeys instill a feeling of desperation in Vagabonds. They're desperate to continue, to reach their destinations. But most of all, they're desperate to survive. When a Vagabond is backed into a corner, they fight like a crazed animal, slashing wildly, biting and scratching if necessary.", + "But they also learn more practical tools for survival. Vagabonds pick up maneuvers from traveling companions and warriors they encounter on their globe-spanning travels. Those who survive on the open road long enough accrue a deadly arsenal of combat techniques." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaVagabond/Class/Vagabond.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaVagabond/Class/Vagabond-Cover.webp" + } + } + ] } ], "optionalfeature": [ @@ -10948,6 +11625,447 @@ "entries": [ "If you hit a creature with this weapon, that creature takes an extra 1d6 damage the next time you hit it using a weapon before the end of your next turn. This damage is the same type dealt by the weapon." ] + }, + { + "name": "Avenger", + "source": "ValdaVagabond", + "featureType": [ + "S" + ], + "entries": [ + "You are on a mission to exact vengeance. You gain a bonus to {@variantrule Initiative|XPHB} rolls equal to your Constitution modifier (minimum bonus of +1).", + "Additionally, choose up to five specific creatures that you wish to seek revenge against. You must know these creatures' names or must otherwise have enough information to identify them. Your attacks with weapons and Unarmed Strikes against the chosen creatures deal an extra {@damage 1d8} damage on a hit. The damage is the same type dealt by the weapon or {@variantrule Unarmed Strike|XPHB}." + ] + }, + { + "name": "Cursed", + "source": "ValdaVagabond", + "featureType": [ + "S" + ], + "entries": [ + "You have been cursed by an item that you must always keep at your side. You have one of the following magic items of your choice: {@item Cloak of Elvenkind|XDMG}, {@item Cloak of Protection|XDMG}, {@item Gloves of Swimming and Climbing|XDMG}, {@item Helm of Telepathy|XDMG}, {@item Ring of Jumping|XDMG}, or {@item Stone of Good Luck|XDMG}. You might have a different item of the GM's choice. If this item is more than 5 feet away from yourself, you have {@variantrule Disadvantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests}." + ] + }, + { + "name": "Dying", + "source": "ValdaVagabond", + "featureType": [ + "S" + ], + "entries": [ + "A terminal, possibly magical, affliction has gripped you. If you don't find a cure, you'll surely die. You have {@variantrule Advantage|XPHB} on Death Saving Throws.", + "Additionally, on your third {@variantrule Death Saving Throw|XPHB} success, you can gain 1 {@variantrule Hit Points|XPHB|Hit Point}. Once you use this benefit, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Faction Agent", + "source": "ValdaVagabond", + "featureType": [ + "S" + ], + "entries": [ + "You are secretly a member of an organization, such as a Thieves' Guild or a secret society. You gain proficiency and {@variantrule Expertise|XPHB} with any skill of your choice.", + "Additionally, you gain proficiency in one tool and learn one language of your choice." + ] + }, + { + "name": "False Identity", + "source": "ValdaVagabond", + "featureType": [ + "S" + ], + "entries": [ + "You magically conceal your true appearance. You can cast {@spell Disguise Self|XPHB} without a spell slot or components. When you cast the spell in this way, you can only change your appearance to match a pre-established second identity. Whenever you gain a Vagabond level, you can change how this second identity looks when you cast the spell in this way.", + "Additionally, when you choose this secret, choose one falsehood about yourself can recite it perfectly. This falsehood can be a single lie or an entire false history. You never need to make a {@skill Deception|XPHB} check for this falsehood." + ] + }, + { + "name": "Fugitive", + "source": "ValdaVagabond", + "featureType": [ + "S" + ], + "entries": [ + "You are being hunted. You might be fleeing the authorities, a wayward assassin, or a supernatural force. Your {@variantrule Speed|XPHB} increases by 5 feet. Additionally, once per turn, you can give a creature {@variantrule Disadvantage|XPHB} on an {@action Opportunity Attack|XPHB|Opportunity Attacks} it makes against you." + ] + }, + { + "name": "Heretic", + "source": "ValdaVagabond", + "featureType": [ + "S" + ], + "entries": [ + "You hold a forbidden belief or honor a sinister deity. You gain proficiency in the {@skill Arcana|XPHB} and {@skill Religion|XPHB} skills. You also learn two cantrips of your choice from the Warlock spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this secret (choose the ability when you select the secret)." + ] + }, + { + "name": "Monstrous", + "source": "ValdaVagabond", + "featureType": [ + "S" + ], + "entries": [ + "You conceal an abominable side that emerges when you're injured. You might be afflicted with lycanthropy, an eldritch curse, or vampirism. You have {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB}, its range increases by 60 feet.", + "Additionally, while you are {@variantrule Bloodied|XPHB}, your size is Large and you have {@variantrule Advantage|XPHB} on Strength checks and saving throws." + ] + }, + { + "name": "Nobility", + "source": "ValdaVagabond", + "featureType": [ + "S" + ], + "entries": [ + "You are of noble descent, now disgraced or disowned. You gain proficiency in the {@skill History|XPHB} and {@skill Persuasion|XPHB} skills.", + "Additionally, you can take the {@action Influence|XPHB} action as a {@variantrule Bonus Action|XPHB}." + ] + }, + { + "name": "Battle Edge", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "When you hit a creature with an attack using Strength or Dexterity, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to improve the damage roll. Add the Battle die and your Strength or Dexterity modifier (whichever you don't already add, minimum of 1) to the attack's damage roll." + ] + }, + { + "name": "Bear Hug", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to attempt to grapple the target. Roll the Battle Die. The target takes extra Bludgeoning damage equal to the roll of the Battle Die, and the target subtracts the Battle Die from its saving throw to avoid or end the {@condition Grappled|XPHB} condition." + ] + }, + { + "name": "Bull Rush", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "If you move at least 10 feet in a straight line toward a target immediately before hitting it with a melee attack roll, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to perform a Bull Rush. The target takes extra Bludgeoning damage equal to the roll of the Battle Die, and must succeed on a Strength saving throw or be pushed 10 feet away from you and have the {@condition Prone|XPHB} condition." + ] + }, + { + "name": "Challenge", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to goad the target into attacking you. Add the Battle Die to the attack's damage roll. Until the start of your next turn, the target has {@variantrule Disadvantage|XPHB} on attack rolls against creatures other than you while you are within 5 feet of the target." + ] + }, + { + "name": "Dig Deep", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to gain {@variantrule Temporary Hit Points|XPHB} equal to the number rolled on the die plus your Constitution modifier." + ] + }, + { + "name": "Dodge Roll", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "You can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to move up to 15 feet and reload any Ranged weapon you are holding. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} and is unaffected by {@variantrule Difficult Terrain|XPHB}." + ] + }, + { + "name": "Eagle Eye", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "Once per turn when you miss with a ranged attack roll, you can expend one Battle Die and add it to the attack roll, potentially causing the attack to hit." + ] + }, + { + "name": "Effortless Dodge", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to take the Disengage or Dodge action. You can't use this maneuver while wearing Medium or Heavy armor." + ] + }, + { + "name": "Heel-Cutter", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to prevent the target from escaping. Add the Battle Die to the attack's damage roll. The target must succeed on a Strength saving throw or its {@variantrule Speed|XPHB} becomes 0 until the end of its next turn." + ] + }, + { + "name": "Horrific Strike", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to terrify the target. Add the Battle Dice to the attack's damage roll. The target has the {@condition Frightened|XPHB} condition until the end of your next turn." + ] + }, + { + "name": "Iron Wall", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to fortify yourself. The next time you are hit by an attack within the next minute, roll the Battle Die and add the number rolled to your AC against this attack, potentially causing it to miss. This effect ends early if you have the {@condition Incapacitated|XPHB} condition. You must be wearing Heavy armor to use this maneuver." + ] + }, + { + "name": "Knack", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "When you fail an ability check using a skill in which you have proficiency, you can expend one Battle Die to add it to the roll, potentially turning it into a success. You can only use this maneuver once per turn." + ] + }, + { + "name": "Lightning Reflexes", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "When you roll {@variantrule Initiative|XPHB}, you can expend one Battle Die immediately after regaining your Battle Dice. Add the Battle Die to your {@variantrule Initiative|XPHB} roll. You can't use this maneuver if you have the {@condition Incapacitated|XPHB} condition." + ] + }, + { + "name": "Rampage", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "Once on each of your turns, immediately after you reduce an enemy to 0 {@variantrule Hit Points|XPHB} or score a {@variantrule Critical Hit|XPHB} with a melee attack roll, you can expend one Battle Die to move up to your {@variantrule Speed|XPHB} and make a melee attack (no action required). On a hit, you add the Battle Die to the attack's damage roll." + ] + }, + { + "name": "Skirmish", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "When you make an attack using a weapon, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to make an attack using a weapon later on the same turn. One attack must be a melee attack roll and the other must be a ranged attack roll." + ] + }, + { + "name": "Staggering Strike", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to daze the target. Add the Battle Die to the attack's damage roll. The target subtracts the Battle Die from the next attack roll it makes before the end of your next turn." + ] + }, + { + "name": "Blinding Attack", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Vagabond", + "source": "ValdaVagabond", + "visible": true + } + } + } + ], + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend two Battle Dice as a {@variantrule Bonus Action|XPHB} to attempt to blind the target. Add the Battle Dice to the attack's damage roll. The target must succeed on a Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. At the end of each of its turns, the target repeats the save, ending the condition on itself on a success." + ] + }, + { + "name": "Coup de Grâce", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Vagabond", + "source": "ValdaVagabond", + "visible": true + } + } + } + ], + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend two Battle Dice as a {@variantrule Bonus Action|XPHB} to attempt to execute the target. Add the Battle Dice to the attack's damage roll. If you reduce the target to 0 {@variantrule Hit Points|XPHB}, this maneuver doesn't expend any Battle Dice." + ] + }, + { + "name": "Ruinous Blow", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Vagabond", + "source": "ValdaVagabond", + "visible": true + } + } + } + ], + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend two Battle Dice as a {@variantrule Bonus Action|XPHB} to sunder its defenses. Add the Battle Dice to the attack's damage roll. The target has a -3 penalty to AC until the end of your next turn." + ] + }, + { + "name": "Wounding Strike", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Vagabond", + "source": "ValdaVagabond", + "visible": true + } + } + } + ], + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend two Battle Dice as a {@variantrule Bonus Action|XPHB} to deal the target a bleeding wound. Add the Battle Dice to the attack's damage roll. A creature with a bleeding wound can't regain {@variantrule Hit Points|XPHB} and takes Necrotic damage equal to a roll of your Battle Die for each of its wounds at the start of each of its turns. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}. A creature can take an action to staunch all of its bleeding wounds." + ] + }, + { + "name": "Flourish", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Vagabond", + "source": "ValdaVagabond", + "visible": true + } + } + } + ], + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend three Battle Dice to perform a graceful flourish. Add the Battle Dice to the attack's damage roll. Choose two of the following effects.", + { + "type": "list", + "items": [ + "The target has {@variantrule Disadvantage|XPHB} on its next {@variantrule D20 Test|XPHB} before the start of your next turn.", + "If the target can make multiple attacks on its turn, it makes one fewer attack than normal, to a minimum of one. You choose which attack is interrupted.", + "The target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of its next turn. If it has Legendary Actions, it loses one use until the start of its next turn.", + "The target drops one object of your choice that it's holding, with the object landing in a space you choose up to 15 feet away from the target." + ] + } + ] + }, + { + "name": "Riposte", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Vagabond", + "source": "ValdaVagabond", + "visible": true + } + } + } + ], + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend three Battle Dice as a {@variantrule Bonus Action|XPHB} to enter a defensive stance against it. Add the Battle Dice to the attack's damage roll. Once before the start of your next turn, when the target makes an attack against you, you can take a {@variantrule Reaction|XPHB} to make one attack with a weapon against the attacker. Resolve your attack before the triggering attack. On a hit, its attack automatically misses you." + ] + }, + { + "name": "Stunning Blow", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Vagabond", + "source": "ValdaVagabond", + "visible": true + } + } + } + ], + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend three Battle Dice as a {@variantrule Bonus Action|XPHB} to attempt to stun the target. Add the Battle Dice to the attack's damage roll. The target must succeed on a Constitution saving throw or have the {@condition Stunned|XPHB} condition for 1 minute. At the end of each of its turns, the target repeats the save, ending the condition on itself on a success." + ] + }, + { + "name": "Whirlwind", + "source": "ValdaVagabond", + "featureType": [ + "MV:V" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Vagabond", + "source": "ValdaVagabond", + "visible": true + } + } + } + ], + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend three Battle Dice to make up to three extra melee or ranged attacks using a weapon. Each attack must be against a different target within the weapon's range that you haven't attacked this turn. On a hit with one of these extra attacks, add a Battle Die to the damage roll." + ] } ], "subclass": [ From 19ce2211cb7851e29026f71ccd8f88f10d75d0e9 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Tue, 15 Jul 2025 22:03:45 +0000 Subject: [PATCH 07/16] added more vagabond subclasses --- ... Press; Valda Spire of Secrets - 2024.json | 1562 +++++++++++++++-- 1 file changed, 1411 insertions(+), 151 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index e58ee7c2ca..3f33220161 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -15514,6 +15514,110 @@ "Magic Item Recharge|Craftsman|ValdaCraftsman|Arcane Maesters|ValdaCraftsman|14" ], "hasFluffImages": true + }, + { + "name": "Adrenaline Junkie", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Adrenaline Junkie", + "subclassFeatures": [ + "Adrenaline Junkie|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|3", + "Live Fast|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|6", + "Daredevil|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|10", + "Adrenaline High|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|14" + ] + }, + { + "name": "Experiment X", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Experiment X", + "subclassFeatures": [ + "Experiment X|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|3", + "Arcane Mutation|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|6", + "Exoskeleton|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|10", + "Apex Mutation|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|14" + ] + }, + { + "name": "Rōnin", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Rōnin", + "subclassFeatures": [ + "Rōnin|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|3", + "Lone Wolf|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|6", + "Killing Stroke|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|10", + "Swordmaster|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|14" + ] + }, + { + "name": "Feylost", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Feylost", + "subclassFeatures": [ + "Feylost|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|3", + "Misty Pathways|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|6", + "Irresistible Mood|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|10", + "Mercurial|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|14" + ] + }, + { + "name": "Gourmand", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Gourmand", + "subclassFeatures": [ + "Gourmand|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|3", + "Carve [Maneuver]|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|6", + "Quick Snack|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|10", + "Gourmet Ingredients|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|14" + ] + }, + { + "name": "Plague Doctor", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Plague Doctor", + "subclassFeatures": [ + "Plague Doctor|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|3", + "Imbalance Humors|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|6", + "Analgesic Remedy|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|10", + "Bloodletting|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|14" + ] + }, + { + "name": "Pugilist", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Pugilist", + "subclassFeatures": [ + "Pugilist|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|3", + "Intimidating Blow|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|6", + "Desperate Endurance|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|10", + "Knockout [Maneuver]|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|14" + ] + }, + { + "name": "Houndmaster", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Houndmaster", + "subclassFeatures": [ + "Houndmaster|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3", + "Hound's Instincts|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|6", + "Loyal Redirection|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|10", + "Old Dog, New Tricks|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|14" + ] } ], "subclassFeature": [ @@ -29406,7 +29510,7 @@ "header": 1, "entries": [ "You have a hardlight projector that allows you to conjure equipment out of scintillating hardlight. If your projector is ever lost or damaged, you can repair or replace it over the course of a {@variantrule Long Rest|XPHB} using materials worth 100+ GP.", - "As a Magic action, you can use the projector to conjure a Masterwork weapon or suit of Masterwork armor out of hardlight. This object weighs half as much as normal, sheds {@variantrule Bright Light|XPHB} in a 20-foot radius and {@variantrule Dim Light|XPHB} for an additional 20 feet.", + "As a {@action Magic|XPHB} action, you can use the projector to conjure a Masterwork weapon or suit of Masterwork armor out of hardlight. This object weighs half as much as normal, sheds {@variantrule Bright Light|XPHB} in a 20-foot radius and {@variantrule Dim Light|XPHB} for an additional 20 feet.", "You can have one hardlight suit of armor and one hardlight weapon at a time (or two hardlight weapons, if both weapons have {@itemProperty L|XPHB|Light}). A hardlight object vanishes after 8 hours or when you dismiss it (no action required).", { "type": "entries", @@ -30746,188 +30850,1277 @@ "When you finish a {@variantrule Short Rest|XPHB}, you can recharge a number of magic items up to your Intelligence modifier that have charges or properties that recharge at the next dawn.", "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." ] - } - ], - "subclassFluff": [ - { - "name": "Gingerbread Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Gingerbread", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Gingerbread.webp" - } - } - ] }, { - "name": "Steel Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Steel", - "images": [ + "name": "Adrenaline Junkie", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Adrenaline Junkie", + "level": 3, + "entries": [ + "{@i Live Fast, Die Young}", + "Adrenaline Junkies live for the thrill, taking on increasingly death-defying stunts until they grow bored of it all or it kills them. Some subscribe to a grim fatalism, whereas others indulge in excitement-laden decadence.", + { + "type": "inset", + "name": "Switching to Adrenaline Junkie", + "entries": [ + "When you gain a Vagabond level, you can switch your subclass to Adrenaline Junkie from any other subclass. You might choose to do so, for example, if you chose the Avenger Secret and you have successfully exacted vengeance against all of your targets or if you abandon your vows as a Knight Errant." + ] + }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Steel.webp" - } - } - ] - }, - { - "name": "Green Magic", - "source": "ValdaWitch", - "className": "Witch", - "classSource": "ValdaWitch", - "shortName": "Green", - "images": [ + "type": "refSubclassFeature", + "subclassFeature": "Adrenaline|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|3" + }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Green.webp" - } + "type": "refSubclassFeature", + "subclassFeature": "Stim Potion|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|3" } ] }, { - "name": "House of Go", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Go", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Go.webp" - } - } + "name": "Adrenaline", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Adrenaline Junkie", + "level": 3, + "header": 1, + "entries": [ + "Whenever you begin your turn while you are {@variantrule Bloodied|XPHB}, you gain an Adrenaline Battle Die, which is a {@dice d6}. You can only have one such Battle Die at a time, which is lost if you are no longer {@variantrule Bloodied|XPHB}." ] }, { - "name": "House of Kings", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Kings", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Kings.webp" - } - } + "name": "Stim Potion", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Adrenaline Junkie", + "level": 3, + "header": 1, + "entries": [ + "When you finish a {@variantrule Long Rest|XPHB}, you can brew a number of Stim Potions, invigorating concoctions of herbs, equal to your Constitution modifier. These potions retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert.", + "When you drink a Stim Potion as a {@variantrule Bonus Action|XPHB}, you can use one of the following benefits on each of your turns (no action required) for 1 minute. When you use one of these benefits, you take Necrotic damage equal to one roll of your Battle Die. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB} and bypasses {@variantrule Temporary Hit Points|XPHB}.", + { + "type": "entries", + "name": "Bullet Time", + "entries": [ + "The next attack made against you before the start of your next turn has {@variantrule Disadvantage|XPHB}." + ] + }, + { + "type": "entries", + "name": "Hyper Focus", + "entries": [ + "You have {@variantrule Advantage|XPHB} on the next attack roll you make before the end of your turn." + ] + }, + { + "type": "entries", + "name": "Rush", + "entries": [ + "You take the Dash or Disengage action (no action required)." + ] + } ] }, { - "name": "House of Rooks", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Rooks", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Rooks.webp" - } - } + "name": "Live Fast", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Adrenaline Junkie", + "level": 6, + "header": 2, + "entries": [ + "Your reckless exploits grant you the following benefits.", + { + "type": "entries", + "name": "Insane Stunt", + "entries": [ + "You gain {@variantrule Heroic Inspiration|XPHB} whenever you make an ability check using Strength, Dexterity, or Constitution that has {@variantrule Disadvantage|XPHB} due to its impracticality, danger, or challenge." + ] + }, + { + "type": "entries", + "name": "Tuck and Roll", + "entries": [ + "You take no damage from falling 60 feet or less." + ] + } ] }, { - "name": "House of Bishops", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Bishops", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Bishops.webp" - } - } + "name": "Daredevil", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Adrenaline Junkie", + "level": 10, + "header": 2, + "entries": [ + "While you are {@variantrule Bloodied|XPHB}, you can take a {@variantrule Reaction|XPHB} when a creature you can see misses you with an attack to gain {@variantrule Temporary Hit Points|XPHB} equal to half your Vagabond level plus your Constitution modifier." ] }, { - "name": "Knights", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Knights", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Knights.webp" - } - } + "name": "Adrenaline High", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Adrenaline Junkie", + "level": 14, + "header": 2, + "entries": [ + "Your Adrenaline Battle Dice are d8s. Additionally, you gain two Adrenaline Battle Dice at the start of each of your turns while you are {@variantrule Bloodied|XPHB} and one Adrenaline Battle Die while you aren't {@variantrule Bloodied|XPHB}." ] }, { - "name": "Dice", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Dice", - "images": [ + "name": "Experiment X", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Experiment X", + "level": 3, + "entries": [ + "{@i Weird Science and Magical Mutations}", + "In a secret laboratory, unscrupulous magical scientists meddle in the affairs of gods. Their subjects are tormented with arcane serums and invasive tests until their very genetics give way and unlock untold power.", + "You were one such experiment, now escaped. Though you might not recall the faces of your captors, you know what they did to you and that you'll never be the same.", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Dice.webp" - } - } - ] - }, - { - "name": "Cards", - "source": "ValdaWarmage", - "className": "Warmage", - "classSource": "ValdaWarmage", - "shortName": "Cards", - "images": [ + "type": "refSubclassFeature", + "subclassFeature": "Bloody Rampage|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|3" + }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Cards.webp" - } + "type": "refSubclassFeature", + "subclassFeature": "Mutations|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|3" } ] }, { - "name": "Necrodancer", - "source": "ValdaNecromancer", - "className": "Necromancer", - "classSource": "ValdaNecromancer", - "shortName": "Necrodancer", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Necrodancer.webp" - } - } + "name": "Bloody Rampage", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Experiment X", + "level": 3, + "header": 1, + "entries": [ + "You learn the {@optfeature Rampage|ValdaVagabond} maneuver. If you already know it, you learn a different maneuver of your choice.", + "Additionally, you can use Rampage when you deal damage that causes a creature to become {@variantrule Bloodied|XPHB}." ] }, { - "name": "Pharaoh", - "source": "ValdaNecromancer", + "name": "Mutations", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Experiment X", + "level": 3, + "header": 1, + "entries": [ + "You gain one of the following mutations of your choice. Whenever you gain a Vagabond level, you can replace the chosen mutation with a different one.", + { + "type": "entries", + "name": "Acid Spit", + "entries": [ + "When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks with a lob of acid from your mouth. This is a special ranged attack with a range of 60 feet. You are proficient with it, and you use your Dexterity modifier for its attack and damage rolls. On a hit, the target takes {@damage 1d8} Acid damage. This damage increases by {@dice 1d8} when you reach character levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." + ] + }, + { + "type": "entries", + "name": "Adamantine Claws", + "entries": [ + "You have retractable metal claws embedded in your hands. These claws use the statistics of {@item Scimitar|XPHB|Scimitars}. Whenever you would normally be able to draw a weapon, you can extend the claws from one or both of your hands, and you can retract them when you could normally stow a weapon. You can't be disarmed of these claws. You can't hold or otherwise manipulate a weapon, {@item Shield|XPHB}, or other object with a hand that has extended claws.", + "You have a bonus to attack and damage rolls with the claws when you reach certain Vagabond levels. This bonus is +1 at level 5, +2 at level 11, and +3 at level 17." + ] + }, + { + "type": "entries", + "name": "Extra Limbs", + "entries": [ + "You have a second pair of arms beneath your normal arms. These arms are fully functional and can be used to hold weapons and Shields (allowing you to wield two Two-Handed weapons, or four one-handed weapons), perform Somatic components of spells, and perform other actions, though the arms themselves don't grant you any additional actions." + ] + } + ] + }, + { + "name": "Arcane Mutation", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Experiment X", + "level": 6, + "header": 2, + "entries": [ + "You gain one of the following mutations of your choice. Whenever you gain a Vagabond level, you can replace the chosen mutation with a different one.", + { + "type": "entries", + "name": "Invisibility", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to cast {@spell Invisibility|XPHB} on yourself without a spell slot. When you cast the spell in this way, its duration becomes 1 minute for that casting." + ] + }, + { + "type": "entries", + "name": "Spider Climb", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to cast {@spell Spider Climb|XPHB} on yourself without a spell slot. When you cast the spell in this way, its duration becomes 10 minutes for that casting." + ] + }, + { + "type": "entries", + "name": "Telepathy", + "entries": [ + "You have telepathy with a range of 30 feet. Additionally, as a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to cast {@spell Detect Thoughts|XPHB} without a spell slot." + ] + } + ] + }, + { + "name": "Exoskeleton", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Experiment X", + "level": 10, + "header": 2, + "entries": [ + "Your skin becomes supernaturally tough. When you're hit by an attack while you're {@variantrule Bloodied|XPHB} and not wearing Heavy armor, any Bludgeoning, Piercing, and Slashing damage dealt to you by that attack is reduced by an amount equal to your Constitution modifier." + ] + }, + { + "name": "Apex Mutation", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Experiment X", + "level": 14, + "header": 2, + "entries": [ + "You gain one of the following mutations of your choice. Whenever you gain a Vagabond level, you can replace the chosen mutation with a different one.", + { + "type": "entries", + "name": "Accelerated Metabolism", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend 3 Battle Dice to cast {@spell Haste|XPHB} on yourself without a spell slot." + ] + }, + { + "type": "entries", + "name": "Energy Blast", + "entries": [ + "As a {@action Magic|XPHB} action, you can expend 3 Battle Dice to unleash a burst of arcane energy. Choose the area this energy takes: a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}, a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you, or a 60-foot-long, 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line}. Each creature in the area makes a Dexterity saving throw against your Maneuver save DC, taking {@damage 8d8} damage on a failed save or half as much damage on a successful one. The damage is Acid, Cold, Fire, Lightning, Poison, or Thunder (choose each time you use this benefit)." + ] + }, + { + "type": "entries", + "name": "Monstrous Transformation", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend 3 Battle Dice to shape-shift into a monstrous form for 1 minute. While shape-shifted, your type is Monstrosity and your Strength and Dexterity scores are 24." + ] + } + ] + }, + { + "name": "Rōnin", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Rōnin", + "level": 3, + "entries": [ + "{@i Master the Sword to Survive in a Harsh World}", + "You were once an honorable blademaster without peer. But those days are long gone. Disgraced and despised, people know you only as a dangerous swordmaster—someone to be feared. You may search for purpose, a way to redeem the black mark on your honor, or simply to survive another day in your endless journey. Perhaps your broken vows still guide you, or perhaps you have abandoned all semblance of honor; only your conduct and your blade define you.", + { + "type": "refSubclassFeature", + "subclassFeature": "Infamy|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Grudge|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|3" + } + ] + }, + { + "name": "Infamy", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Rōnin", + "level": 3, + "header": 1, + "entries": [ + "Your violent reputation precedes you and gives you the following benefits. Choose the Deception or {@skill Intimidation|XPHB} skill. You gain proficiency and {@variantrule Expertise|XPHB} in the chosen skill." + ] + }, + { + "name": "Grudge", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Rōnin", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can hold a grudge against a creature you can see within 30 feet of yourself that has dealt damage to you or one of your allies. This grudge lasts for 1 minute, until the target dies, or until you use this feature's {@variantrule Bonus Action|XPHB} again.", + "At the start of each of your turns while you hold a grudge, you gain a Grudge Battle Die, which is a {@dice d6}. You can only have one such Battle Die at a time. You can only use your Grudge Battle Die to perform maneuvers targeting the creature against whom you hold a grudge." + ] + }, + { + "name": "Lone Wolf", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Rōnin", + "level": 6, + "header": 2, + "entries": [ + "You're used to being outnumbered, granting you the following benefits.", + { + "type": "entries", + "name": "Outnumbered, Not Outmatched", + "entries": [ + "When you roll {@variantrule Initiative|XPHB} and there are more enemies than allies in the {@variantrule Initiative|XPHB} order, you have {@variantrule Advantage|XPHB} on your {@variantrule Initiative|XPHB} roll." + ] + }, + { + "type": "entries", + "name": "Stand Alone", + "entries": [ + "While no ally is within 5 feet of you and you don't have the {@condition Incapacitated|XPHB} condition, enemies can't have {@variantrule Advantage|XPHB} on attack rolls against you." + ] + } + ] + }, + { + "name": "Killing Stroke", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Rōnin", + "level": 10, + "header": 2, + "entries": [ + "When a creature you can see within 5 feet of yourself makes an attack against you, you can take a {@variantrule Reaction|XPHB} to make one attack with a Melee weapon against the attacker. You can draw a weapon as a part of this {@variantrule Reaction|XPHB}. Resolve your attack before the triggering attack. On a hit, the triggering attack automatically misses you.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend two Battle Dice (no action required) to restore your use of it." + ] + }, + { + "name": "Swordmaster", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Rōnin", + "level": 14, + "header": 2, + "entries": [ + "Once per turn when you miss with an attack roll, you can repeat that attack against the same target." + ] + }, + { + "name": "Feylost", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Feylost", + "level": 3, + "entries": [ + "{@i Master Your Magical Mood Swings}", + "The Feywild is a labyrinth of winding, magical paths, leading to delightful glades and nightmarish grottos alike. Mortals that wander there often become lost, vanishing for decades before returning without having aged a day. However, they return with infectious fey enchantments that sometimes overwhelm their minds and the minds of those nearby.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fey Moods|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Frenzied Strike [Maneuver]|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|3" + } + ] + }, + { + "name": "Fey Moods", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Feylost", + "level": 3, + "header": 1, + "entries": [ + "Your time in the Feywild has afflicted you with magical mood swings known as Fey Moods that overtake you in desperate situations. When you take damage that causes you to become {@variantrule Bloodied|XPHB}, roll on the Fey Moods table. This mood lasts for 1 minute or until you are no longer {@variantrule Bloodied|XPHB}.", + { + "type": "table", + "caption": "Fey Moods", + "colLabels": [ + "d8", + "Mood" + ], + "rows": [ + [ + "1", + "{@b {@i Arrogant.}} Enemies within 5 feet of you have {@variantrule Disadvantage|XPHB} on attack rolls against targets other than you." + ], + [ + "2", + "{@b {@i Elated.}} At the start of each of your turns, you gain {@variantrule Temporary Hit Points|XPHB} equal to your Constitution modifier." + ], + [ + "3", + "{@b {@i Fearful.}} {@action Opportunity Attack|XPHB|Opportunity Attacks} have {@variantrule Disadvantage|XPHB} against you." + ], + [ + "4", + "{@b {@i Forlorn.}} When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a {@variantrule Reaction|XPHB} to force the attack to hit you instead." + ], + [ + "5", + "{@b {@i Manic.}} When you roll a 1 on the {@dice d20} for a {@variantrule D20 Test|XPHB}, the roll becomes a 20." + ], + [ + "6", + "{@b {@i Paranoid.}} You have {@variantrule Advantage|XPHB} on Dexterity ability checks and saving throws." + ], + [ + "7", + "{@b {@i Serene.}} You have {@variantrule Advantage|XPHB} on Intelligence, Wisdom, and Charisma saving throws." + ], + [ + "8", + "{@b {@i Spiteful.}} When a creature deals damage to you, the next time you hit that creature with an attack before the end of your next turn, the target takes an extra {@damage 1d8} Force damage." + ] + ] + } + ] + }, + { + "name": "Frenzied Strike [Maneuver]", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Feylost", + "level": 3, + "header": 1, + "entries": [ + "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to infect the target's mind. The creature has the Frenzied condition until the end of its next turn.", + "A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an {@action Opportunity Attack|XPHB|Opportunity Attacks} if any creature provokes one." + ] + }, + { + "name": "Misty Pathways", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Feylost", + "level": 6, + "header": 2, + "entries": [ + "You can cast {@spell Misty Step|XPHB} without a spell slot.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it." + ] + }, + { + "name": "Irresistible Mood", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Feylost", + "level": 10, + "header": 2, + "entries": [ + "When a creature deals damage to you that causes you to become {@variantrule Bloodied|XPHB}, you can take a {@variantrule Reaction|XPHB} to give the creature the {@condition Charmed|XPHB} or {@condition Frightened|XPHB} condition for 1 minute. The {@condition Charmed|XPHB} or {@condition Frightened|XPHB} target makes a Wisdom saving throw against your Maneuver save DC at the end of each of its turns, ending the condition on itself on a success." + ] + }, + { + "name": "Mercurial", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Feylost", + "level": 14, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to activate any Fey Mood option of your choice. This mood lasts for 1 minute. If you already have a Fey Mood active or you become {@variantrule Bloodied|XPHB} while this mood is active, you can have both moods active at once." + ] + }, + { + "name": "Gourmand", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Gourmand", + "level": 3, + "entries": [ + "{@i Cook Monsters into Culinary Masterpieces}", + "Gourmands travel the land in search of the perfect flavor. To this end, they scrounge up rare ingredients from far-off continents, hunt monsters for unique proteins, and tinker with their recipes wherever they travel.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fine Cuisine|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Monster Meal|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|3" + } + ] + }, + { + "name": "Fine Cuisine", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Gourmand", + "level": 3, + "header": 1, + "entries": [ + "Your culinary experience grants you the following benefits.", + { + "type": "entries", + "name": "Cook's Utensils", + "entries": [ + "You gain proficiency with {@item Cook's Utensils|XPHB} if you don't already have it." + ] + }, + { + "type": "entries", + "name": "Gentle Repose", + "entries": [ + "You can cast {@spell Gentle Repose|XPHB} but only as a {@variantrule Ritual|XPHB}. Wisdom is yourspellcasting ability for it." + ] + } + ] + }, + { + "name": "Monster Meal", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Gourmand", + "level": 3, + "header": 1, + "entries": [ + "As part of a {@variantrule Long Rest|XPHB}, you can prepare and eat a special meal if you have ingredients and {@item Cook's Utensils|XPHB} on hand. You can prepare enough food for a number of creatures equal to half your Vagabond level plus your Constitution modifier. A creature that eats the food gains {@variantrule Temporary Hit Points|XPHB} equal to one roll of your Battle Die plus your Constitution modifier without expending it.", + "If you add ingredients taken from a monster, a creature that eats the meal also gains a related benefit as shown on the Monster Meal table until it finishes a {@variantrule Long Rest|XPHB}. You can add up to three monster ingredients to a single meal and gain the benefits of each. Generally, the amount of ingredients you can harvest from a single monster's corpse is sufficient for one meal.", + { + "type": "table", + "caption": "Monster Meal", + "colLabels": [ + "Creature Type", + "Benefit" + ], + "rows": [ + [ + "Aberration", + "{@b {@i Strange Sushi.}} Any {@variantrule Critical Hit|XPHB} against you becomes a normal hit." + ], + [ + "Celestial", + "{@b {@i Heavenly Trifle.}} The creature can add {@dice 1d4} to attack rolls and saving throws it makes." + ], + [ + "Dragon", + "{@b {@i Wyvern Wings.}} The creature has a +2 bonus to AC." + ], + [ + "Elemental", + "{@b {@i Maelstrom Stew.}} The creature's {@variantrule Speed|XPHB} increases by 10 feet." + ], + [ + "Fey", + "{@b {@i Pixie Sticks.}} The creature has {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions." + ], + [ + "Fiend", + "{@b {@i Diablo Barbeque.}} The creature has {@variantrule Resistance|XPHB} to Cold and Fire damage." + ], + [ + "Giant", + "{@b {@i Colossal Steak.}} The creature has {@variantrule Advantage|XPHB} on ability checks and saving throws using Strength." + ], + [ + "Monstrosity", + "{@b {@i Dire Sandwich.}} The target's {@variantrule Hit Points|XPHB|Hit Point} maximum and current {@variantrule Hit Points|XPHB} increase by 5 for the duration." + ], + [ + "Ooze", + "{@b {@i Gelatinous Soup.}} The creature has {@sense Blindsight|XPHB} with a range of 10 feet." + ], + [ + "Plant", + "{@b {@i Treant Salad.}} {@variantrule Difficult Terrain|XPHB} doesn't cost the creature extra movement." + ] + ] + } + ] + }, + { + "name": "Carve [Maneuver]", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Gourmand", + "level": 6, + "header": 2, + "entries": [ + "When you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can expend two Battle Dice as a {@variantrule Bonus Action|XPHB} to attempt to butcher the target. Add the Battle Dice to the attack's damage roll. If the creature's type is listed on the Monster Meal table, you gain the related benefit for 1 hour." + ] + }, + { + "name": "Quick Snack", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Gourmand", + "level": 10, + "header": 2, + "entries": [ + "At the start of each of your turns, you can eat a snack to use your Breather (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + "You can also restore your use of it by expending one Battle Die (no action required)." + ] + }, + { + "name": "Gourmet Ingredients", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Gourmand", + "level": 14, + "header": 2, + "entries": [ + "When you prepare your Monster Meal, you can choose one of the following benefits for each creature that eats the meal.", + { + "type": "entries", + "name": "Hero Sauce", + "entries": [ + "The creature gains {@variantrule Heroic Inspiration|XPHB}. It can have this instance of {@variantrule Heroic Inspiration|XPHB} and another instance at one time." + ] + }, + { + "type": "entries", + "name": "Munchkin Spice", + "entries": [ + "The creature chooses one of its ability scores, which increases by 2, to a maximum of 22." + ] + }, + { + "type": "entries", + "name": "Wish Bone", + "entries": [ + "The creature can cast a spell of level 2 or lower that has a casting time of an action without a spell slot." + ] + } + ] + }, + { + "name": "Plague Doctor", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Plague Doctor", + "level": 3, + "entries": [ + "{@i Cure Sickness with Brutal Medical Practices}", + "As maladies sweep the countryside, plague doctors follow close behind. Wielding brutal medical instruments and techniques to balance the humors, plague doctors inspire hope and fear in equal measure.", + { + "type": "refSubclassFeature", + "subclassFeature": "Physician|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Remedy [Maneuver]|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|3" + } + ] + }, + { + "name": "Physician", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Plague Doctor", + "level": 3, + "header": 1, + "entries": [ + "Your medical studies have taught you to bloodlet patients and balance their humors, granting you the following benefits.", + { + "type": "entries", + "name": "Medical Training", + "entries": [ + "You have proficiency and {@variantrule Expertise|XPHB} in the Medicine skill." + ] + }, + { + "type": "entries", + "name": "Diagnosis", + "entries": [ + "You can take the {@action Search|XPHB} action to determine if a creature you can see within 30 feet of yourself has the {@condition Poisoned|XPHB} condition, is {@variantrule Bloodied|XPHB}, or is afflicted by a magical contagion. You sense the source of the {@condition Poisoned|XPHB} condition, the nature of its wounds, and the magical contagion in each case." + ] + } + ] + }, + { + "name": "Remedy [Maneuver]", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Plague Doctor", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB} on your turn, you can expend one Battle Die to choose one ally within 5 feet of yourself. That creature regains {@variantrule Hit Points|XPHB} equal to two rolls of your Battle Die plus your Constitution modifier. Additionally, you can end one of the following conditions on the ally: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, or {@condition Poisoned|XPHB}." + ] + }, + { + "name": "Imbalance Humors", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Plague Doctor", + "level": 6, + "header": 2, + "entries": [ + "Once on each of your turns when you hit a creature with an attack using a weapon or {@variantrule Unarmed Strike|XPHB}, you can imbalance its humors using one of the following options. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it.", + { + "type": "entries", + "name": "Choleric", + "entries": [ + "Until the start of your next turn, the target has {@variantrule Advantage|XPHB} on attack rolls and attack rolls against it also have {@variantrule Advantage|XPHB}." + ] + }, + { + "type": "entries", + "name": "Melancholic", + "entries": [ + "The target has {@variantrule Disadvantage|XPHB} on the next {@variantrule D20 Test|XPHB} it makes before the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Phlegmatic", + "entries": [ + "The target can't make Opportunity attacks until the start of its turn." + ] + }, + { + "type": "entries", + "name": "Sanguine", + "entries": [ + "The next time the target takes damage before the start of your next turn, it takes extra Necrotic damage equal to one roll of your Battle Die without expending it." + ] + } + ] + }, + { + "name": "Analgesic Remedy", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Plague Doctor", + "level": 10, + "header": 2, + "entries": [ + "When you use your Remedy maneuver, you can give yourself or the ally {@variantrule Temporary Hit Points|XPHB} equal to your Vagabond level." + ] + }, + { + "name": "Bloodletting", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Plague Doctor", + "level": 14, + "header": 2, + "entries": [ + "You learn the Wounding Strike maneuver. If you already know it, you learn a different maneuver of your choice.", + "You can use your Wounding Strike maneuver by expending 1-3 Battle Dice. You add only one Battle Die to the attack's damage roll, but the target gains a number of bleeding wounds equal to the number of Battle Dice expended." + ] + }, + { + "name": "Pugilist", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Pugilist", + "level": 3, + "entries": [ + "{@i Crush Foes with Your Fists}", + "Knuckles crack and a meaty fist rears back to crush bone. Pugilists are hand-to-hand brawlers with a tolerance for pain and a willingness to inflict it at a moment’s notice. Unlike martial artists that emphasize speed and precision, Pugilists leverage brute force in their blows. Why strike several times when once will do?", + { + "type": "refSubclassFeature", + "subclassFeature": "Hand-to-Hand|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Shrug Off [Maneuver]|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|3" + } + ] + }, + { + "name": "Hand-to-Hand", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Pugilist", + "level": 3, + "header": 1, + "entries": [ + "Your body is a deadly weapon, granting you the following benefits.", + { + "type": "entries", + "name": "Unarmed Strike", + "entries": [ + "You can roll {@dice 1d6} in place of the normal damage of your {@variantrule Unarmed Strike|XPHB}. This die becomes {@dice 1d8} at Vagabond level 5, {@dice 1d10} at Vagabond level 11, and {@dice 1d12} at Vagabond level 17. At Vagabond level 6, your {@variantrule Unarmed Strike|XPHB} can deal your choice of Force damage or its normal damage type." + ] + }, + { + "type": "entries", + "name": "Brute Force", + "entries": [ + "The first creature you hit on each of your turns with an {@variantrule Unarmed Strike|XPHB} takes extra damage equal to a roll of your {@variantrule Unarmed Strike|XPHB} damage die." + ] + }, + { + "type": "entries", + "name": "Unarmored Defense", + "entries": [ + "While you aren't wearing any armor, your base {@variantrule Armor Class|XPHB} equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit." + ] + } + ] + }, + { + "name": "Shrug Off [Maneuver]", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Pugilist", + "level": 3, + "header": 1, + "entries": [ + "When you take damage, you can take a {@variantrule Reaction|XPHB} and expend one Battle Die to reduce the damage taken by the number rolled on the Battle Die." + ] + }, + { + "name": "Intimidating Blow", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Pugilist", + "level": 6, + "header": 2, + "entries": [ + "You learn the Horrific Strike maneuver. If you already know it, you learn a different maneuver of your choice.", + "When you use Horrific Strike, you can perform a frightening display in a 10-foot Emanantion originating from you. Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Wisdom saving throw against your Maneuver save DC or have the {@condition Frightened|XPHB} condition until the start of your next turn." + ] + }, + { + "name": "Desperate Endurance", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Pugilist", + "level": 10, + "header": 2, + "entries": [ + "When you fail a saving throw while you are {@variantrule Bloodied|XPHB}, you can choose to succeed instead.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Knockout [Maneuver]", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Pugilist", + "level": 14, + "header": 2, + "entries": [ + "When you hit a creature with an {@variantrule Unarmed Strike|XPHB}, you can expend three Battle Dice as a {@variantrule Bonus Action|XPHB} to attempt to knock the target out. Add the Battle Dice to the attack's damage roll. If the target has fewer {@variantrule Hit Points|XPHB} than three times your Vagabond level after taking damage, it has the {@condition Unconscious|XPHB} condition until it regains any {@variantrule Hit Points|XPHB} or finishes a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Houndmaster", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Houndmaster", + "level": 3, + "entries": [ + "{@i Travel the Land with a Good Dog at Your Side}", + "Stretching ever onward, the road is grueling and unforgiving. But, as Houndmasters know, it need not be lonely. A single dog, mankind’s most loyal companion, can make all the difference in the world. Houndmasters are never found without their dogs, who both serve as inseparable companions and fearsome defenders as the need arises.", + { + "type": "refSubclassFeature", + "subclassFeature": "Faithful Hound|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sick 'Em! [Maneuver]|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Desperate Companion|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3" + } + ] + }, + { + "name": "Faithful Hound", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Houndmaster", + "level": 3, + "header": 1, + "entries": [ + "Your loyal hound is always at your side. It uses the Hound stat block and the following rules.", + { + "type": "entries", + "name": "The Hound in Combat", + "entries": [ + "In combat, your hound acts during your turn. It can move and use its {@variantrule Reaction|XPHB} on its own, but the only action it takes is the {@action Dodge|XPHB} action unless you take a {@variantrule Bonus Action|XPHB} to command it to take an action in its stat block or some other action. If you have the {@condition Incapacitated|XPHB} condition, the hound acts on its own and isn't limited to the {@action Dodge|XPHB} action." + ] + }, + { + "type": "entries", + "name": "The Hound Dropping to 0 Hit Points", + "entries": [ + "If the hound drops to 0 {@variantrule Hit Points|XPHB}, it has the {@condition Unconscious|XPHB} condition until you finish a {@variantrule Long Rest|XPHB} or it regains any {@variantrule Hit Points|XPHB}. When you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, it regains all of its {@variantrule Hit Points|XPHB} and loses this condition. See the sidebar \"Does the Dog Die?\" for information about losing or replacing your hound." + ] + }, + { + "type": "inset", + "name": "Does the Dog Die?", + "entries": [ + "Your hound isn't just a minion to be sacrificed in combat. It's your most loyal companion and an integral component of your playstyle. Therefore, discuss with your GM how to handle losing your dog. It might be narratively impossible to lose your dog. Or the kidnapping or death of your dog might represent a pivotal moment in your story. You may even want to adopt another subclass, such as Adrenaline Junkie, during your dog's absence." + ] + }, + { + "type": "statblock", + "tag": "creature", + "name": "Hound", + "source": "ValdaVagabond" + } + ] + }, + { + "name": "Sick 'Em! [Maneuver]", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Houndmaster", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to command your hound to attack a creature you can see within 40 feet of it. The hound moves up to its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks} and makes one Bite attack against the target, adding the Battle Die to its attack and damage roll." + ] + }, + { + "name": "Desperate Companion", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Houndmaster", + "level": 3, + "header": 1, + "entries": [ + "While you are {@variantrule Bloodied|XPHB}, your hound has {@variantrule Advantage|XPHB} on attack rolls." + ] + }, + { + "name": "Hound's Instincts", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Houndmaster", + "level": 6, + "header": 2, + "entries": [ + "Your dog has a sixth sense for danger.", + { + "type": "entries", + "name": "Blindsight", + "entries": [ + "The hound has {@sense Blindsight|XPHB} with a range of 30 feet." + ] + }, + { + "type": "entries", + "name": "Supernatural Scent", + "entries": [ + "The hound can sense if a creature is possessed, magically disguised, or shape-shifted." + ] + } + ] + }, + { + "name": "Loyal Redirection", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Houndmaster", + "level": 10, + "header": 2, + "entries": [ + "When a creature you can see hits your hound while it is within 5 feet of yourself with an attack roll, you can take a {@variantrule Reaction|XPHB} to force the attack to hit you instead. Alternatively, your hound can take a {@variantrule Reaction|XPHB} to use this feature to cause an attack that hits you to hit it instead." + ] + }, + { + "name": "Old Dog, New Tricks", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Houndmaster", + "level": 14, + "header": 2, + "entries": [ + "Your dog has learned how to perform dangerous combat maneuvers.", + { + "type": "entries", + "name": "Battle Dice", + "entries": [ + "Your hound has two battle dice, which are d10s. A battle die is expended when your hound uses it. It regains all of its expended battle dice when it finishes a short or long rest, or when it rolls initiative." + ] + }, + { + "type": "entries", + "name": "Maneuvers", + "entries": [ + "Your dog knows two of your maneuvers that don't have a prerequisite. The hound's Bite counts as using a Melee weapon for the purpose of maneuvers." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "entries": [ + "If a maneuver requires a saving throw, it uses your Maneuver save DC." + ] + } + ] + } + ], + "subclassFluff": [ + { + "name": "Gingerbread Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Gingerbread", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Gingerbread.webp" + } + } + ] + }, + { + "name": "Steel Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Steel", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Steel.webp" + } + } + ] + }, + { + "name": "Green Magic", + "source": "ValdaWitch", + "className": "Witch", + "classSource": "ValdaWitch", + "shortName": "Green", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWitch/Class/Green.webp" + } + } + ] + }, + { + "name": "House of Go", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Go", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Go.webp" + } + } + ] + }, + { + "name": "House of Kings", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Kings", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Kings.webp" + } + } + ] + }, + { + "name": "House of Rooks", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Rooks", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Rooks.webp" + } + } + ] + }, + { + "name": "House of Bishops", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Bishops", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Bishops.webp" + } + } + ] + }, + { + "name": "Knights", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Knights", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Knights.webp" + } + } + ] + }, + { + "name": "Dice", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Dice", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Dice.webp" + } + } + ] + }, + { + "name": "Cards", + "source": "ValdaWarmage", + "className": "Warmage", + "classSource": "ValdaWarmage", + "shortName": "Cards", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarmage/Class/Cards.webp" + } + } + ] + }, + { + "name": "Necrodancer", + "source": "ValdaNecromancer", + "className": "Necromancer", + "classSource": "ValdaNecromancer", + "shortName": "Necrodancer", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Necrodancer.webp" + } + } + ] + }, + { + "name": "Pharaoh", + "source": "ValdaNecromancer", "className": "Necromancer", "classSource": "ValdaNecromancer", "shortName": "Pharaoh", @@ -34854,6 +36047,73 @@ "MA", "MLW" ] + }, + { + "name": "Hound", + "source": "ValdaVagabond", + "summonedByClass": "Vagabond|ValdaVagabond", + "size": [ + "S", + "M" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "12 + your Strength or Dexterity modifier" + } + ], + "hp": { + "special": "5 plus five times your Vagabond level (the hound has a number of Hit Dice [d8s] equal to your Vagabond level)" + }, + "speed": { + "walk": 40 + }, + "str": 13, + "dex": 14, + "con": 12, + "int": 3, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3", + "survival": "+3" + }, + "passive": 13, + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Good Dog", + "entries": [ + "The hound adds your {@variantrule Proficiency|XPHB|Proficiency Bonus} to any ability check or saving throw it makes." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The hound has {@variantrule Advantage|XPHB} on attack rolls against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the {@condition Incapacitated|XPHB} condition." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atkr m} Bonus equals your Strength or Dexterity modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@dice 1d6} plus your Strength or Dexterity modifier Piercing damage. If the target is a Medium or smaller creature, it has the {@condition Prone|XPHB} condition." + ] + } + ], + "traitTags": [ + "Pack Tactics" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "prone" + ] } ], "monsterFluff": [ From 174e54c07679873df91782105a9a1b8739cbc4dc Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 16 Jul 2025 04:43:42 +0000 Subject: [PATCH 08/16] added some more tagging --- ... Press; Valda Spire of Secrets - 2024.json | 64 +++++++++---------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index 3f33220161..da9063a983 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -6916,7 +6916,7 @@ "type": "entries", "name": "Empowered Bomb", "entries": [ - "When you deal damage with a {@item Bomb|ValdaAlchemist}, you can expend a number of Reagents up to your {@variantrule Proficiency|XPHB|Proficiency Bonus} and add {@dice 1d10} to the {@item Bomb|ValdaAlchemist|Bomb's} damage roll for each expended Reagent. Additionally, if you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, you can increase the radius of the explosion by 5 feet. You can do so once for each expended Reagent. For example, if you expend 2 Reagents, you can choose for the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} to be a 5, 10 or 15-foot radius." + "When you deal damage with a {@item Bomb|ValdaAlchemist}, you can expend a number of {@classFeature Reagents|Alchemist|ValdaAlchemist|1} up to your {@variantrule Proficiency|XPHB|Proficiency Bonus} and add {@dice 1d10} to the {@item Bomb|ValdaAlchemist|Bomb's} damage roll for each expended {@classFeature Reagents|Alchemist|ValdaAlchemist|1||Reagent}. Additionally, if you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, you can increase the radius of the explosion by 5 feet. You can do so once for each expended {@classFeature Reagents|Alchemist|ValdaAlchemist|1||Reagent}. For example, if you expend 2 {@classFeature Reagents|Alchemist|ValdaAlchemist|1}, you can choose for the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} to be a 5, 10 or 15-foot radius." ] } ] @@ -6930,9 +6930,9 @@ "classSource": "ValdaAlchemist", "level": 1, "entries": [ - "You can spend 10 minutes and expend any number of Reagents to brew potions, which can be done during a {@variantrule Short Rest|XPHB}. You can have a total number of potions at one time up to your Intelligence modifier (minimum of 1). These potions retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert.", - "When you brew potions, you can also distill potions you have already brewed, destroying them and recovering the Reagents expended to brew them, up to a maximum of the number of Reagents listed on the Alchemist Features table. You can expend these Reagents immediately to brew new potions.", - "The number of Reagents and the Alchemist level required to brew a potion are given on the Potions table.", + "You can spend 10 minutes and expend any number of {@classFeature Reagents|Alchemist|ValdaAlchemist|1} to brew potions, which can be done during a {@variantrule Short Rest|XPHB}. You can have a total number of potions at one time up to your Intelligence modifier (minimum of 1). These potions retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert.", + "When you brew potions, you can also distill potions you have already brewed, destroying them and recovering the {@classFeature Reagents|Alchemist|ValdaAlchemist|1} expended to brew them, up to a maximum of the number of {@classFeature Reagents|Alchemist|ValdaAlchemist|1} listed on the Alchemist Features table. You can expend these {@classFeature Reagents|Alchemist|ValdaAlchemist|1} immediately to brew new potions.", + "The number of {@classFeature Reagents|Alchemist|ValdaAlchemist|1} and the Alchemist level required to brew a potion are given on the Potions table.", { "type": "table", "colLabels": [ @@ -7088,7 +7088,7 @@ "classSource": "ValdaAlchemist", "level": 2, "entries": [ - "When you finish a {@variantrule Short Rest|XPHB}, you can regain an additional number of expended Reagents up to your Intelligence modifier (minimum of 1).", + "When you finish a {@variantrule Short Rest|XPHB}, you can regain an additional number of expended {@classFeature Reagents|Alchemist|ValdaAlchemist|1} up to your Intelligence modifier (minimum of 1).", "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." ] }, @@ -7301,7 +7301,7 @@ "type": "entries", "name": "Regenerating Reagents", "entries": [ - "When you roll {@variantrule Initiative|XPHB}, you regain expended Reagents until you have 6 if you have 5 or fewer." + "When you roll {@variantrule Initiative|XPHB}, you regain expended {@classFeature Reagents|Alchemist|ValdaAlchemist|1} until you have 6 if you have 5 or fewer." ] }, { @@ -8012,7 +8012,7 @@ "classSource": "ValdaVagabond", "level": 11, "entries": [ - "While you are {@variantrule Bloodied|XPHB}, your attacks with weapons and Unarmed Strikes deal an extra {@damage 1d8} damage on a hit. The damage is the same type dealt by the weapon or {@variantrule Unarmed Strike|XPHB}." + "While you are {@variantrule Bloodied|XPHB}, your attacks with weapons and {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} deal an extra {@damage 1d8} damage on a hit. The damage is the same type dealt by the weapon or {@variantrule Unarmed Strike|XPHB}." ] }, { @@ -10534,7 +10534,7 @@ "type": "entries", "name": "Potion Ingredients", "entries": [ - "You gain 4 additional Reagents which you can only use to brew potions." + "You gain 4 additional {@classFeature Reagents|Alchemist|ValdaAlchemist|1} which you can only use to brew potions." ] }, { @@ -10782,7 +10782,7 @@ "type": "entries", "name": "Level 1 and 2 Spells", "entries": [ - "Choose a level 1 spell and a level 2 spell from the Wizard spell list. You always have these spells prepared. You can cast each once without a spell slot, and you regain the ability to cast it in that way when you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of a spell by taking the {@action Utilize|XPHB} action and expending a number of Reagents equal to the level of the spell. You can also cast these spells using any spell slots you have of the appropriate level." + "Choose a level 1 spell and a level 2 spell from the Wizard spell list. You always have these spells prepared. You can cast each once without a spell slot, and you regain the ability to cast it in that way when you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of a spell by taking the {@action Utilize|XPHB} action and expending a number of {@classFeature Reagents|Alchemist|ValdaAlchemist|1} equal to the level of the spell. You can also cast these spells using any spell slots you have of the appropriate level." ] }, { @@ -10820,7 +10820,7 @@ "type": "entries", "name": "Fire Brand", "entries": [ - "When you hit a creature with an attack using a Melee weapon, you can expend 1 Reagent to deal an extra {@damage 1d10} Fire damage to the target." + "When you hit a creature with an attack using a Melee weapon, you can expend 1 {@classFeature Reagents|Alchemist|ValdaAlchemist|1||Reagent} to deal an extra {@damage 1d10} Fire damage to the target." ] } ] @@ -10837,7 +10837,7 @@ "type": "entries", "name": "Quadruple Flasks", "entries": [ - "When you brew potions, you can brew a batch of four vials of Acid, Alchemist's Fire, Holy Water, or Oil for 1 Reagent die. Each batch counts as one potion for the number of potions you can have at once. These batches can be all of one substance or a mix of them.", + "When you brew potions, you can brew a batch of four vials of {@item Acid|XPHB}, {@item Alchemist's Fire|XPHB}, {@item Holy Water|XPHB}, or {@item Oil|XPHB} for 1 Reagent. Each batch counts as one potion for the number of potions you can have at once. These batches can be all of one substance or a mix of them.", "These substances use your Alchemist save DC and retain potency until you finish a {@variantrule Long Rest|XPHB}, after which they become inert." ] }, @@ -10845,14 +10845,14 @@ "type": "entries", "name": "Quick Flask", "entries": [ - "When you take the {@action Attack|XPHB} action to prime a bomb, you can take a {@variantrule Bonus Action|XPHB} to throw a flask of Alchemist's Fire, Holy Water, Oil, or Acid, or to use an Oil flask to douse a space." + "When you take the {@action Attack|XPHB} action to prime a bomb, you can take a {@variantrule Bonus Action|XPHB} to throw a flask of {@item Alchemist's Fire|XPHB}, {@item Holy Water|XPHB}, {@item Oil|XPHB}, or {@item Acid|XPHB}, or to use an Oil flask to douse a space." ] }, { "type": "entries", "name": "Potent Flasks", "entries": [ - "Acid, Alchemist's Fire, and Holy Water that you brew deal an additional die of damage. Alchemist's Fire also deals this extra dice of damage to burning creatures. {@hazard Burning|XPHB} Oil adds your Intelligence modifier to the extra Fire damage it deals." + "{@item Acid|XPHB}, {@item Alchemist's Fire|XPHB}, and {@item Holy Water|XPHB} that you brew deal an additional die of damage. {@item Alchemist's Fire|XPHB} also deals this extra dice of damage to burning creatures. {@hazard Burning|XPHB} {@item Oil|XPHB} adds your Intelligence modifier to the extra Fire damage it deals." ] } ] @@ -10900,7 +10900,7 @@ "type": "entries", "name": "Creating a Homunculus", "entries": [ - "By expending 3 Reagents and spending materials worth 10+ GP in a 1-hour long alchemical process, which can be done over a {@variantrule Short Rest|XPHB}, you can create a homunculus. You can only have one homunculus at a time; if you create another one, your existing one dies." + "By expending 3 {@classFeature Reagents|Alchemist|ValdaAlchemist|1} and spending materials worth 10+ GP in a 1-hour long alchemical process, which can be done over a {@variantrule Short Rest|XPHB}, you can create a homunculus. You can only have one homunculus at a time; if you create another one, your existing one dies." ] }, { @@ -10928,7 +10928,7 @@ "type": "entries", "name": "Elemental Infusion", "entries": [ - "As a {@action Magic|XPHB} action, you can expend 2 Reagents to infuse your homunculus with elemental essence for the next hour. Choose Acid, Cold, Fire, Lightning, or Thunder damage. While infused, your homunculus has {@variantrule Resistance|XPHB} to this damage and deals {@damage 2d8} extra damage of that type on its damage rolls." + "As a {@action Magic|XPHB} action, you can expend 2 {@classFeature Reagents|Alchemist|ValdaAlchemist|1} to infuse your homunculus with elemental essence for the next hour. Choose Acid, Cold, Fire, Lightning, or Thunder damage. While infused, your homunculus has {@variantrule Resistance|XPHB} to this damage and deals {@damage 2d8} extra damage of that type on its damage rolls." ] } ] @@ -10945,14 +10945,14 @@ "type": "entries", "name": "Hemoreagent", "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to extract a measure of your own blood and convert it into Reagents. Expend any number of Hit Dice. You regain a number of expended Reagents equal to half the number of Hit Dice expended (round down)." + "You can take a {@variantrule Bonus Action|XPHB} to extract a measure of your own blood and convert it into {@classFeature Reagents|Alchemist|ValdaAlchemist|1}. Expend any number of Hit Dice. You regain a number of expended {@classFeature Reagents|Alchemist|ValdaAlchemist|1} equal to half the number of Hit Dice expended (round down)." ] }, { "type": "entries", "name": "Lazarus Bolt", "entries": [ - "As a {@action Magic|XPHB} action, you can drive a bolt into the torso of a creature within 5 feet of you that has died within the last minute and shock it back to life. That creature revives with 1 {@variantrule Hit Points|XPHB|Hit Point}. This discovery can't return to life a creature that lacks a heart, a creature that has died of old age, or a creature that is missing vital organs. Once you use this ability, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending 5 Reagents (no action required)." + "As a {@action Magic|XPHB} action, you can drive a bolt into the torso of a creature within 5 feet of you that has died within the last minute and shock it back to life. That creature revives with 1 {@variantrule Hit Points|XPHB|Hit Point}. This discovery can't return to life a creature that lacks a heart, a creature that has died of old age, or a creature that is missing vital organs. Once you use this ability, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending 5 {@classFeature Reagents|Alchemist|ValdaAlchemist|1} (no action required)." ] } ] @@ -11000,7 +11000,7 @@ "type": "entries", "name": "Fire Eater", "entries": [ - "When you prime a Bomb, you can take a {@variantrule Bonus Action|XPHB} to drink the Bomb's contents and spit them out in a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. This {@variantrule Cone [Area of Effect]|XPHB|Cone} acts as the area of the Bomb's explosion, which you can expand by expending Reagent dice as normal. You can apply a formula to this Bomb as normal." + "When you prime a Bomb, you can take a {@variantrule Bonus Action|XPHB} to drink the Bomb's contents and spit them out in a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. This {@variantrule Cone [Area of Effect]|XPHB|Cone} acts as the area of the Bomb's explosion, which you can expand by expending Reagents as normal. You can apply a formula to this Bomb as normal." ] } ] @@ -11301,7 +11301,7 @@ } ], "entries": [ - "If you hit a creature with this weapon, you can immediately move 10 feet without provoking Opportunity Attacks." + "If you hit a creature with this weapon, you can immediately move 10 feet without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." ] }, { @@ -11485,7 +11485,7 @@ } ], "entries": [ - "If you hit a creature with this weapon, the creature can\u2019t make Opportunity Attacks until the start of its next turn." + "If you hit a creature with this weapon, the creature can\u2019t make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of its next turn." ] }, { @@ -11634,7 +11634,7 @@ ], "entries": [ "You are on a mission to exact vengeance. You gain a bonus to {@variantrule Initiative|XPHB} rolls equal to your Constitution modifier (minimum bonus of +1).", - "Additionally, choose up to five specific creatures that you wish to seek revenge against. You must know these creatures' names or must otherwise have enough information to identify them. Your attacks with weapons and Unarmed Strikes against the chosen creatures deal an extra {@damage 1d8} damage on a hit. The damage is the same type dealt by the weapon or {@variantrule Unarmed Strike|XPHB}." + "Additionally, choose up to five specific creatures that you wish to seek revenge against. You must know these creatures' names or must otherwise have enough information to identify them. Your attacks with weapons and {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} against the chosen creatures deal an extra {@damage 1d8} damage on a hit. The damage is the same type dealt by the weapon or {@variantrule Unarmed Strike|XPHB}." ] }, { @@ -27975,7 +27975,7 @@ "header": 1, "entries": [ "You gain proficiency in the {@skill Deception|XPHB} and {@skill Persuasion|XPHB} skills. Additionally, when you make a Charisma check using these skills, you can make it as an Intelligence check.", - "When you brew potions, you can create a {@item Philter of Love|XDMG} for 1 Reagent." + "When you brew potions, you can create a {@item Philter of Love|XDMG} for 1 {@classFeature Reagents|Alchemist|ValdaAlchemist|1||Reagent}." ] }, { @@ -28027,7 +28027,7 @@ "level": 14, "header": 2, "entries": [ - "When you use your Pheromone Bomb, you can expend 1-4 Reagents to improve it. Choose a number of benefits equal to the number of Reagents expended.", + "When you use your Pheromone Bomb, you can expend 1-4 {@classFeature Reagents|Alchemist|ValdaAlchemist|1} to improve it. Choose a number of benefits equal to the number of {@classFeature Reagents|Alchemist|ValdaAlchemist|1} expended.", { "type": "entries", "name": "Dreamy Haze", @@ -28103,7 +28103,7 @@ "header": 1, "entries": [ "You can mix your {@item Bomb|ValdaAlchemist|Bomb's} contents with analgesic oil, changing it into a Painkiller Bomb. This {@item Bomb|ValdaAlchemist} deals no damage, but instead causes the target or each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property to gain {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} equal your Alchemist level.", - "When you grant {@variantrule Temporary Hit Points|XPHB} using this Bomb, you can also expend Reagents to use Empowered Bomb. Instead of increasing the {@item Bomb|ValdaAlchemist|Bomb's} damage, you increase the number of {@variantrule Temporary Hit Points|XPHB} by {@dice 1d10} for each expended Reagent.", + "When you grant {@variantrule Temporary Hit Points|XPHB} using this Bomb, you can also expend {@classFeature Reagents|Alchemist|ValdaAlchemist|1} to use Empowered Bomb. Instead of increasing the {@item Bomb|ValdaAlchemist|Bomb's} damage, you increase the number of {@variantrule Temporary Hit Points|XPHB} by {@dice 1d10} for each expended {@classFeature Reagents|Alchemist|ValdaAlchemist|1||Reagent}.", "You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." ] }, @@ -28224,7 +28224,7 @@ "level": 6, "header": 2, "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} and expend 1 Reagent to inject an ally within 5 feet of you with a Mutagen of your choice. A creature can only be under the effect of one Mutagen at a time. Once you have injected another creature with a Mutagen, you can't do so again until the original Mutagen ends." + "You can take a {@variantrule Bonus Action|XPHB} and expend 1 {@classFeature Reagents|Alchemist|ValdaAlchemist|1||Reagent} to inject an ally within 5 feet of you with a Mutagen of your choice. A creature can only be under the effect of one Mutagen at a time. Once you have injected another creature with a Mutagen, you can't do so again until the original Mutagen ends." ] }, { @@ -28318,7 +28318,7 @@ "level": 3, "header": 1, "entries": [ - "By attaching a waveguide to the exterior of your {@item Bomb|ValdaAlchemist}, you can change it into a Conical Bomb. This Bomb deals Thunder damage instead of Fire damage. When you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, the explosion is a 10-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} originating from the {@item Bomb|ValdaAlchemist|Bomb's} point of impact, extending in a direction you choose. Each creature within the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a Constitution saving throw, instead of Dexterity. You can extend the cone by 5 feet by expending Reagent dice as normal." + "By attaching a waveguide to the exterior of your {@item Bomb|ValdaAlchemist}, you can change it into a Conical Bomb. This Bomb deals Thunder damage instead of Fire damage. When you use the {@item Bomb|ValdaAlchemist|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, the explosion is a 10-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} originating from the {@item Bomb|ValdaAlchemist|Bomb's} point of impact, extending in a direction you choose. Each creature within the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a Constitution saving throw, instead of Dexterity. You can extend the cone by 5 feet by expending Reagents as normal." ] }, { @@ -28358,7 +28358,7 @@ "level": 14, "header": 2, "entries": [ - "When you prime a {@item Bomb|ValdaAlchemist} and use its {@itemMastery Explode|ValdaGunslinger} property, you can spend 4 Reagents to create a reverb explosion. If the {@item Bomb|ValdaAlchemist} deals damage, all if its damage dice decrease by 1 step (d12s → d10s → d8s → d6s → d4s, to a minimum of d4s). At the start of your next turn, the explosion occurs again with the same area and damage, but its damage dice are decreased by a further 1 step." + "When you prime a {@item Bomb|ValdaAlchemist} and use its {@itemMastery Explode|ValdaGunslinger} property, you can spend 4 {@classFeature Reagents|Alchemist|ValdaAlchemist|1} to create a reverb explosion. If the {@item Bomb|ValdaAlchemist} deals damage, all if its damage dice decrease by 1 step (d12s → d10s → d8s → d6s → d4s, to a minimum of d4s). At the start of your next turn, the explosion occurs again with the same area and damage, but its damage dice are decreased by a further 1 step." ] }, { @@ -28642,7 +28642,7 @@ "type": "entries", "name": "Restoring the Golem", "entries": [ - "If the golem has died within the last hour, you can take a {@action Magic|XPHB} action to touch it and expend 1 Reagent. The golem returns to life with a number of {@variantrule Hit Points|XPHB} equal to {@dice 1d10} plus your Intelligence modifier." + "If the golem has died within the last hour, you can take a {@action Magic|XPHB} action to touch it and expend 1 {@classFeature Reagents|Alchemist|ValdaAlchemist|1||Reagent}. The golem returns to life with a number of {@variantrule Hit Points|XPHB} equal to {@dice 1d10} plus your Intelligence modifier." ] } ] @@ -28731,7 +28731,7 @@ "level": 14, "header": 2, "entries": [ - "Whenever you expend a number of Reagents equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus} to empower a {@item Bomb|ValdaAlchemist}, you gain 2 additional Reagents which you can immediately expend to further empower the {@item Bomb|ValdaAlchemist} beyond the normal maximum of Reagents." + "Whenever you expend a number of {@classFeature Reagents|Alchemist|ValdaAlchemist|1} equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus} to empower a {@item Bomb|ValdaAlchemist}, you gain 2 additional {@classFeature Reagents|Alchemist|ValdaAlchemist|1} which you can immediately expend to further empower the {@item Bomb|ValdaAlchemist} beyond the normal maximum of {@classFeature Reagents|Alchemist|ValdaAlchemist|1}." ] }, { @@ -28961,7 +28961,7 @@ "level": 6, "header": 2, "entries": [ - "Whenever you brew potions, you can spend 2 Reagents to create a Bottled Ooze, which contains a {@creature Gray Ooze|XMM}. This item retains potency until you finish a {@variantrule Long Rest|XPHB}, after which it becomes inert.", + "Whenever you brew potions, you can spend 2 {@classFeature Reagents|Alchemist|ValdaAlchemist|1} to create a Bottled Ooze, which contains a {@creature Gray Ooze|XMM}. This item retains potency until you finish a {@variantrule Long Rest|XPHB}, after which it becomes inert.", "An Ooze produced by your Bottled Oozes uses your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus} for its attack rolls. If the Ooze forces a creature to make a saving throw, it uses your Alchemist save DC.", { "type": "entries", @@ -31627,7 +31627,7 @@ "type": "entries", "name": "Phlegmatic", "entries": [ - "The target can't make Opportunity attacks until the start of its turn." + "The target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of its turn." ] }, { @@ -34788,7 +34788,7 @@ { "name": "Jolt (Small Only)", "entries": [ - "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30 ft. {@h}{@dice 1d8} plus your Charisma modifier Lightning damage and the target can't make Opportunity Attacks until the start of the construct's next turn." + "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30 ft. {@h}{@dice 1d8} plus your Charisma modifier Lightning damage and he target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of the construct's next turn." ] }, { From df2d891dd80ae51fd12db7888036393ae6152ae8 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 16 Jul 2025 11:37:02 +0000 Subject: [PATCH 09/16] added some items --- ... Press; Valda Spire of Secrets - 2024.json | 165 ++++++++++++++++++ 1 file changed, 165 insertions(+) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index da9063a983..39c4fcc54f 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -44875,6 +44875,171 @@ "entries": [ "As a {@action Utilize|XPHB} action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a Dexterity saving throw or take {@damage 1d4} Piercing damage and have its {@variantrule Speed|XPHB} reduced to 0 until the start of its next turn. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a Strength ({@skill Athletics|XPHB}) check against your Traps save DC, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature. It takes a {@action Utilize|XPHB} action to recover the Hunting Trap." ] + }, + { + "name": "Crimson Compass", + "source": "ValdaInvestigator", + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As a Magic action, you can insert a drop of blood into the face of this compass, which orients itself as a needle. The needle points to the creature to whom the blood belongs if it is alive and on the same plane of existence. Otherwise, the needle swings wildly. The compass can't locate a creature under the effects of the {@spell Nondetection|XPHB} spell. You can remove the blood from the compass as a {@action Magic|XPHB} action." + ], + "attachedSpells": [ + "Nondetection|xphb" + ] + }, + { + "name": "Encyclopedia Sanguine", + "source": "ValdaInvestigator", + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This book catalogs many hundreds of bloody ink blots. While holding the book, you can cast {@spell Blood Print|ValdaSpire24} from it. If you consult the book as a {@action Magic|XPHB} action, you can determine the following about any such print: the specific kind of creature to which the blood belongs (such as a human or a unicorn), its approximate age, sex, and its health (assessed as poor or healthy)." + ], + "attachedSpells": [ + "Blood Print|ValdaSpire24" + ] + }, + { + "name": "Fate Deck", + "source": "ValdaInvestigator", + "rarity": "very rare", + "wondrous": true, + "entries": [ + "This box of cards is interwoven with the threads of fate. A full deck contains a set of 52 {@item playing cards|XPHB}, but other variations exist, including those with different numbers of cards and sets of dice.", + "Playing any game with the deck casts {@spell Game of Fate|ValdaSpire24} (DC 17) from it. The deck can't cast this spell again until the next dawn." + ], + "attachedSpells": [ + "Game of Fate|ValdaSpire24" + ] + }, + { + "name": "Grimoire Monstrum", + "source": "ValdaInvestigator", + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While holding this book of myths and monsters, you have {@variantrule Advantage|XPHB} on Intelligence checks you make related to monsters, spells, or secret or ancient lore." + ] + }, + { + "name": "Dire Diary", + "source": "ValdaInvestigator", + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This diary contains 50 yellowed pages. When you attune to it, you find that the pages contain your own handwriting about events yet to come. No other creature can thereafter attune to the diary. You can use the journal to cast Dire Warning from it, filling one page of the diary with a message from the future of up to 50 words. The message may consist of a sketch or diagram, instead of writing, and is usually vague or cryptic in order to avoid paradoxes. The diary can't cast this spell again for 7 days." + ] + }, + { + "name": "Aura Lenses (Incomplete)", + "source": "ValdaInvestigator", + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "A set of these large glass lenses is contained in a single cylindrical case. Each is four inches across, tinted in a different hue, and associated with a particular school of magic, as shown on the following table. When you hold a lens up to your eye and look through it as a {@variantrule Bonus Action|XPHB}, the world appears to be tinted in the lens's color, except for creatures and objects that are under the effect of a spell from the lens's associated school of magic, which appear normally colored. A complete set of Aura Lenses contains 8 lenses, each associated with a school of magic, but most are found as an incomplete set, containing only {@dice 1d8} of them.", + { + "type": "table", + "colLabels": [ + "School of Magic", + "Spells" + ], + "colStyles": [ + "col-1", + "col-4" + ], + "rows": [ + [ + "Abjuration", + "White" + ], + [ + "Conjuration", + "Blue" + ], + [ + "Divination", + "Yellow" + ], + [ + "Enchantment", + "Pink" + ], + [ + "Evocation", + "Red" + ], + [ + "Illusion", + "Purple" + ], + [ + "Necromancy", + "Grey" + ], + [ + "Transmutation", + "Green" + ] + ] + } + ] + }, + { + "name": "Aura Lenses (Complete)", + "source": "ValdaInvestigator", + "rarity": "rare", + "wondrous": true, + "entries": [ + "A set of these large glass lenses is contained in a single cylindrical case. Each is four inches across, tinted in a different hue, and associated with a particular school of magic, as shown on the following table. When you hold a lens up to your eye and look through it as a {@variantrule Bonus Action|XPHB}, the world appears to be tinted in the lens's color, except for creatures and objects that are under the effect of a spell from the lens's associated school of magic, which appear normally colored. A complete set of Aura Lenses contains 8 lenses, each associated with a school of magic, but most are found as an incomplete set, containing only {@dice 1d8} of them.", + { + "type": "table", + "colLabels": [ + "School of Magic", + "Spells" + ], + "colStyles": [ + "col-1", + "col-4" + ], + "rows": [ + [ + "Abjuration", + "White" + ], + [ + "Conjuration", + "Blue" + ], + [ + "Divination", + "Yellow" + ], + [ + "Enchantment", + "Pink" + ], + [ + "Evocation", + "Red" + ], + [ + "Illusion", + "Purple" + ], + [ + "Necromancy", + "Grey" + ], + [ + "Transmutation", + "Green" + ] + ] + } + ] } ] } \ No newline at end of file From 09fcb03a9edfdfe00b7ef5891d59be0d36eaf43d Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 16 Jul 2025 11:41:48 +0000 Subject: [PATCH 10/16] changed URLs --- ... Press; Valda Spire of Secrets - 2024.json | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index 39c4fcc54f..52a02723fd 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -8519,14 +8519,14 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Craftsman.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Craftsman.webp" } }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Craftsman-Cover.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Craftsman-Cover.webp" } } ] @@ -8564,14 +8564,14 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaVagabond/Class/Vagabond.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaVagabond/Class/Vagabond.webp" } }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaVagabond/Class/Vagabond-Cover.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaVagabond/Class/Vagabond-Cover.webp" } } ] @@ -32289,7 +32289,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Forgeknights.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Forgeknights.webp" } } ] @@ -32305,7 +32305,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Armigers.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Armigers.webp" } } ] @@ -32321,7 +32321,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Calibarons.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Calibarons.webp" } } ] @@ -32337,7 +32337,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Mechanauts.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Mechanauts.webp" } } ] @@ -32353,7 +32353,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Thunderlords.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Thunderlords.webp" } } ] @@ -32369,7 +32369,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Wintercarvers.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Wintercarvers.webp" } } ] @@ -32385,7 +32385,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/refs/heads/vssupdates/img/ValdaCraftsman/Class/Arcane%20Maesters.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Arcane%20Maesters.webp" } } ] From 1f43d040f3b995f71b23585fe6f1e9c8c9310aec Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 16 Jul 2025 13:03:03 +0000 Subject: [PATCH 11/16] minor tweaks --- ... Press; Valda Spire of Secrets - 2024.json | 397 +++++++++--------- 1 file changed, 206 insertions(+), 191 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index 52a02723fd..5503eec4a1 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -4174,52 +4174,57 @@ "entries": [ "You are wracked by a terrible curse which infects your body and soul. Choose the form that this curse takes from the following options.", { - "type": "options", - "count": 1, + "type": "entries", "entries": [ { - "type": "refOptionalfeature", - "optionalfeature": "Burned|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Drowned|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Feral|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Hideous|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Hollow|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Infested|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Loveless|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Possessed|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Starving|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Visions|ValdaWitch" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Whispers|ValdaWitch" + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Burned|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Drowned|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Feral|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Hideous|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Hollow|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Infested|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Loveless|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Possessed|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Starving|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Visions|ValdaWitch" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Whispers|ValdaWitch" + } + ] } ] } @@ -4543,25 +4548,30 @@ "You have learned the simple, yet potent brand of spellcasting for which Warmages are known.", { "type": "entries", - "name": "Cantrips", "entries": [ - "You know four Warmage cantrips of your choice. {@spell Force Dart|ValdaSpire24}, {@spell Prestidigitation|XPHB}, {@spell Quickstep|ValdaSpire24}, and {@spell Shocking Grasp|XPHB} are recommended. Whenever you gain a Warmage level, you can replace one of your cantrips from this feature with another Warmage cantrip of your choice. You can't replace a cantrip that is a prerequisite for a {@filter Warmage trick|optionalfeatures|source=ValdaWarmage|feature type=wt}, unless you replace the trick at the same time.", - "You learn additional Warmage cantrips of your choice at higher levels, as shown in the Cantrips column of the Warmage Features table.", - "If another Warmage feature gives you cantrips, those cantrips don't count against your number of cantrips known, but otherwise count as Warmage cantrips for you." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "Intelligence is your spellcasting ability for your Warmage spells." - ] - }, - { - "type": "entries", - "name": "Spellcasting Focus", - "entries": [ - "You can use an {@item Arcane Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Warmage spells." + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You know four Warmage cantrips of your choice. {@spell Force Dart|ValdaSpire24}, {@spell Prestidigitation|XPHB}, {@spell Quickstep|ValdaSpire24}, and {@spell Shocking Grasp|XPHB} are recommended. Whenever you gain a Warmage level, you can replace one of your cantrips from this feature with another Warmage cantrip of your choice. You can't replace a cantrip that is a prerequisite for a {@filter Warmage trick|optionalfeatures|source=ValdaWarmage|feature type=wt}, unless you replace the trick at the same time.", + "You learn additional Warmage cantrips of your choice at higher levels, as shown in the Cantrips column of the Warmage Features table.", + "If another Warmage feature gives you cantrips, those cantrips don't count against your number of cantrips known, but otherwise count as Warmage cantrips for you." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Intelligence is your spellcasting ability for your Warmage spells." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use an {@item Arcane Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Warmage spells." + ] + } ] } ] @@ -4927,146 +4937,151 @@ "Unlike other spellcasters, you animate Undead creatures with a portion of your own life force, ensuring obedience.", { "type": "entries", - "name": "Animate Thralls", "entries": [ - "You can animate Undead thralls by performing a ritual over the course of 10 minutes, which can be done during a {@variantrule Short Rest|XPHB}. The remains of one or more Medium or Small Humanoids within 30 feet of yourself rise as Undead creatures. These Undead become your thralls, and you maintain control over them indefinitely.", { - "type": "table", - "caption": "Undead Thralls", - "colLabels": [ - "Name", - "CR", - "AC", - "HP", - "Speed", - "Details and Traits" - ], - "colStyles": [ - "col-1", - "col-0 text-center", - "col-0 text-center", - "col-0 text-center", - "col-3", - "col-6" - ], - "rows": [ - [ - "{@creature Bloodlurk|ValdaNecromancer}", - "2", - "10", - "75", - "20 ft., Climb 20 ft.", - "Amorphous, Spider Climb" - ], - [ - "{@creature Bone Beast|ValdaNecromancer}", - "1", - "14", - "27", - "40 ft.", - "Pack Tactics" - ], - [ - "{@creature Deadnaught|ValdaNecromancer}", - "1", - "16", - "45*", - "30 ft.", - "Necromantic Bond, Regeneration, Proficiencies" - ], - [ - "{@creature Gorger|ValdaNecromancer}", - "1", - "8", - "36", - "30 ft.", - "\u2014" - ], - [ - "{@creature Skeleton|ValdaNecromancer}", - "1/4", - "14", - "13", - "30 ft.", - "\u2014" - ], - [ - "{@creature Spirit|ValdaNecromancer}", - "1/4", - "15", - "9", - "30 ft., Fly 30 ft. (hover)", - "Incorporeal Movement, Physical Resistances" - ], - [ - "{@creature Zombie|ValdaNecromancer}", - "1/4", - "8", - "15", - "20 ft.", - "Undead Fortitude" - ] + "type": "entries", + "name": "Animate Thralls", + "entries": [ + "You can animate Undead thralls by performing a ritual over the course of 10 minutes, which can be done during a {@variantrule Short Rest|XPHB}. The remains of one or more Medium or Small Humanoids within 30 feet of yourself rise as Undead creatures. These Undead become your thralls, and you maintain control over them indefinitely.", + { + "type": "table", + "caption": "Undead Thralls", + "colLabels": [ + "Name", + "CR", + "AC", + "HP", + "Speed", + "Details and Traits" + ], + "colStyles": [ + "col-1", + "col-0 text-center", + "col-0 text-center", + "col-0 text-center", + "col-3", + "col-6" + ], + "rows": [ + [ + "{@creature Bloodlurk|ValdaNecromancer}", + "2", + "10", + "75", + "20 ft., Climb 20 ft.", + "Amorphous, Spider Climb" + ], + [ + "{@creature Bone Beast|ValdaNecromancer}", + "1", + "14", + "27", + "40 ft.", + "Pack Tactics" + ], + [ + "{@creature Deadnaught|ValdaNecromancer}", + "1", + "16", + "45*", + "30 ft.", + "Necromantic Bond, Regeneration, Proficiencies" + ], + [ + "{@creature Gorger|ValdaNecromancer}", + "1", + "8", + "36", + "30 ft.", + "\u2014" + ], + [ + "{@creature Skeleton|ValdaNecromancer}", + "1/4", + "14", + "13", + "30 ft.", + "\u2014" + ], + [ + "{@creature Spirit|ValdaNecromancer}", + "1/4", + "15", + "9", + "30 ft., Fly 30 ft. (hover)", + "Incorporeal Movement, Physical Resistances" + ], + [ + "{@creature Zombie|ValdaNecromancer}", + "1/4", + "8", + "15", + "20 ft.", + "Undead Fortitude" + ] + ] + } ] - } - ] - }, - { - "type": "entries", - "name": "Combat", - "entries": [ - "You can mentally control all your thralls without an action. If you have the {@condition Incapacitated|XPHB} condition, your thralls will move to protect your body from harm, but won't attack.", - "In combat, your thralls take their turns immediately before or after your turn each round (your choice). All thralls collectively share one {@variantrule Reaction|XPHB} and {@variantrule Bonus Action|XPHB}, which a single thrall can use each round." - ] - }, - { - "type": "entries", - "name": "Attacks and Save DCs", - "entries": [ - "Thralls use your spell attack modifier for their attacks. If one of your thralls forces a creature to make a saving throw, it uses your spell save DC." - ] - }, - { - "type": "entries", - "name": "Healing your Thralls", - "entries": [ - "You can use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} on Undead under your control without making an attack roll. Instead of dealing Necrotic damage, the Undead regains {@variantrule Hit Points|XPHB} equal to the number of Charnel Touch points expended." - ] - }, - { - "type": "entries", - "name": "Maximum Thralls", - "entries": [ - "You can animate and control one thrall that has a {@variantrule Challenge Rating|XPHB} of 1/4. As you gain Necromancer levels, you can animate more thralls. The combined CR of all your thralls can't exceed the number shown in the CR Total column of the Necromancer Features table, and the total number of thralls under your control can't exceed the number shown in the Thralls column of the Necromancer Features table.", - "At any time, you can take a {@action Magic|XPHB} action to sever your connection to one or more thralls. Corporeal Undead crumple into a heap and incorporeal Undead flee to the Ethereal Plane." - ] - }, - { - "type": "entries", - "name": "Other Undead", - "entries": [ - "When you cast {@spell Animate Dead|XPHB}, {@spell Create Undead|XPHB}, or another spell that lets you create or control Undead, the Undead count as your thralls and can be commanded as such. If these thralls exceed your total {@variantrule Challenge Rating|XPHB} or number of thralls, you can immediately sever your connection to any of your existing thralls to stay within these limits. Your thralls can never command or create other Undead.", - "As always, you can't reanimate Undead that have been reduced to 0 {@variantrule Hit Points|XPHB}. Your Animate Thralls ritual, the {@spell Animate Dead|XPHB} spell, and similar magic only affects Humanoid corpses, whereas your thralls are Undead creatures." - ] - }, - { - "type": "inset", - "name": "Necromancer Variant Rules", - "entries": [ - "Use the following variant rules to tailor this class to your table and preferred playstyle.", + }, { "type": "entries", - "name": "Necromancy Unleashed", + "name": "Combat", "entries": [ - "In order to ensure timely, balanced play, this class imposes limitations on the number of Undead a player can command, including with spells such as {@spell Animate Dead|XPHB}. Use this variant rule if you want to throw caution to the wind and embrace the undead horde experience.", - "Ignore the \"Other Undead\" section in the {@classFeature Thralls|Necromancer|ValdaNecromancer|2} feature. Undead animated with spells are separate from your thralls for the purposes of your class features, and have no other class-based limitations." + "You can mentally control all your thralls without an action. If you have the {@condition Incapacitated|XPHB} condition, your thralls will move to protect your body from harm, but won't attack.", + "In combat, your thralls take their turns immediately before or after your turn each round (your choice). All thralls collectively share one {@variantrule Reaction|XPHB} and {@variantrule Bonus Action|XPHB}, which a single thrall can use each round." ] }, { "type": "entries", - "name": "Alternate Necromancers", + "name": "Attacks and Save DCs", "entries": [ - "Necromancers may fuel their spellcasting through ambition or zeal, rather than intellect. When you become a Necromancer, you can choose Wisdom or Charisma for the Primary Ability in the Core Necromancer Traits table. The chosen ability becomes your spellcasting ability, and replaces any Necromancer feature which uses Intelligence.", - "A Necromancer that uses Wisdom is called a \"Resurrectionist\" and one that uses Charisma is called a \"Ghoul.\"" + "Thralls use your spell attack modifier for their attacks. If one of your thralls forces a creature to make a saving throw, it uses your spell save DC." + ] + }, + { + "type": "entries", + "name": "Healing your Thralls", + "entries": [ + "You can use your {@classFeature Charnel Touch|Necromancer|ValdaNecromancer|1} on Undead under your control without making an attack roll. Instead of dealing Necrotic damage, the Undead regains {@variantrule Hit Points|XPHB} equal to the number of Charnel Touch points expended." + ] + }, + { + "type": "entries", + "name": "Maximum Thralls", + "entries": [ + "You can animate and control one thrall that has a {@variantrule Challenge Rating|XPHB} of 1/4. As you gain Necromancer levels, you can animate more thralls. The combined CR of all your thralls can't exceed the number shown in the CR Total column of the Necromancer Features table, and the total number of thralls under your control can't exceed the number shown in the Thralls column of the Necromancer Features table.", + "At any time, you can take a {@action Magic|XPHB} action to sever your connection to one or more thralls. Corporeal Undead crumple into a heap and incorporeal Undead flee to the Ethereal Plane." + ] + }, + { + "type": "entries", + "name": "Other Undead", + "entries": [ + "When you cast {@spell Animate Dead|XPHB}, {@spell Create Undead|XPHB}, or another spell that lets you create or control Undead, the Undead count as your thralls and can be commanded as such. If these thralls exceed your total {@variantrule Challenge Rating|XPHB} or number of thralls, you can immediately sever your connection to any of your existing thralls to stay within these limits. Your thralls can never command or create other Undead.", + "As always, you can't reanimate Undead that have been reduced to 0 {@variantrule Hit Points|XPHB}. Your Animate Thralls ritual, the {@spell Animate Dead|XPHB} spell, and similar magic only affects Humanoid corpses, whereas your thralls are Undead creatures." + ] + }, + { + "type": "inset", + "name": "Necromancer Variant Rules", + "entries": [ + "Use the following variant rules to tailor this class to your table and preferred playstyle.", + { + "type": "entries", + "name": "Necromancy Unleashed", + "entries": [ + "In order to ensure timely, balanced play, this class imposes limitations on the number of Undead a player can command, including with spells such as {@spell Animate Dead|XPHB}. Use this variant rule if you want to throw caution to the wind and embrace the undead horde experience.", + "Ignore the \"Other Undead\" section in the {@classFeature Thralls|Necromancer|ValdaNecromancer|2} feature. Undead animated with spells are separate from your thralls for the purposes of your class features, and have no other class-based limitations." + ] + }, + { + "type": "entries", + "name": "Alternate Necromancers", + "entries": [ + "Necromancers may fuel their spellcasting through ambition or zeal, rather than intellect. When you become a Necromancer, you can choose Wisdom or Charisma for the Primary Ability in the Core Necromancer Traits table. The chosen ability becomes your spellcasting ability, and replaces any Necromancer feature which uses Intelligence.", + "A Necromancer that uses Wisdom is called a \"Resurrectionist\" and one that uses Charisma is called a \"Ghoul.\"" + ] + } ] } ] From 8d1439a57ceef2522439f876d5dffe7643a9ecae Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 16 Jul 2025 15:39:23 +0000 Subject: [PATCH 12/16] start process of cross compatiable subclasses --- ... Press; Valda Spire of Secrets - 2024.json | 182 +++++++++++++++++- 1 file changed, 174 insertions(+), 8 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index 5503eec4a1..c18de4ab86 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -6911,6 +6911,13 @@ "entries": [ "Some of your Alchemist features require your target to make a saving throw. The save DC equals 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}. You can use this saving throw for your {@item Bomb|ValdaAlchemist|Bombs} instead of the DC specified in the {@itemMastery Explode|ValdaGunslinger} property." ] + }, + { + "type": "inset", + "name": "How Many Bombs Do I Have?", + "entries": [ + "As an Alchemist, you can use {@item Alchemist's Supplies|XPHB} to effectively make as many {@item Bomb|ValdaAlchemist|Bombs} as you need for the adventuring day at no cost. If you prefer to track your inventory of {@item Bomb|ValdaAlchemist|Bombs} manually, you can create a number of {@item Bomb|ValdaAlchemist|Bombs} equal to 10 + twice your Alchemist level when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. After 24 hours, an unused {@item Bomb|ValdaAlchemist} becomes inert." + ] } ] } @@ -7084,13 +7091,6 @@ "entries": [ "Once per turn when you prime a {@item Bomb|ValdaAlchemist}, you can apply a Bomb Formula to it, granting it special effects and potentially changing its damage dice." ] - }, - { - "type": "inset", - "name": "How Many Bombs Do I Have?", - "entries": [ - "As an Alchemist, you can use {@item Alchemist's Supplies|XPHB} to effectively make as many {@item Bomb|ValdaAlchemist|Bombs} as you need for the adventuring day at no cost. If you prefer to track your inventory of {@item Bomb|ValdaAlchemist|Bombs} manually, you can create a number of {@item Bomb|ValdaAlchemist|Bombs} equal to 10 + twice your Alchemist level when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. After 24 hours, an unused {@item Bomb|ValdaAlchemist} becomes inert." - ] } ] } @@ -7884,7 +7884,7 @@ "type": "entries", "name": "Maneuvers", "entries": [ - "You can expend Battle Dice to perform maneuvers. You learn two maneuvers of your choice for which you meet the prerequisites. Battle Edge and Dig Deep are recommended. Maneuvers are described in the \"{@filter Maneuver Options|optionalfeatures|feature type=mv:v}\" section later on in the class's description. You gain additional maneuvers as you gain levels in this class, as shown in the Maneuvers column of the Vagabond Features table. If another Vagabond feature gives you a maneuver, that maneuver doesn't count against your number of maneuvers known. Whenever you gain a Vagabond level, you can choose one of the maneuvers you know and replace it with another maneuver that you could learn at that level." + "You can expend Battle Dice to perform maneuvers. You learn two maneuvers of your choice for which you meet the prerequisites. {@optfeature Battle Edge|ValdaVagabond} and {@optfeature Dig Deep|ValdaVagabond} are recommended. Maneuvers are described in the \"{@filter Maneuver Options|optionalfeatures|feature type=mv:v}\" section later on in the class's description. You gain additional maneuvers as you gain levels in this class, as shown in the Maneuvers column of the Vagabond Features table. If another Vagabond feature gives you a maneuver, that maneuver doesn't count against your number of maneuvers known. Whenever you gain a Vagabond level, you can choose one of the maneuvers you know and replace it with another maneuver that you could learn at that level." ] }, { @@ -15556,6 +15556,32 @@ "Apex Mutation|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|14" ] }, + { + "name": "Experiment X", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Experiment X", + "subclassFeatures": [ + "Experiment X|Captain|ValdaCaptain|Experiment X|ValdaVagabond|3", + "Arcane Mutation|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|6", + "Exoskeleton|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|10", + "Apex Mutation|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|14" + ] + }, + { + "name": "Experiment X", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Experiment X", + "subclassFeatures": [ + "Experiment X|Gunslinger|ValdaGunslinger|Experiment X|ValdaVagabond|3", + "Arcane Mutation|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|6", + "Exoskeleton|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|10", + "Apex Mutation|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|14" + ] + }, { "name": "Rōnin", "source": "ValdaVagabond", @@ -15582,6 +15608,32 @@ "Mercurial|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|14" ] }, + { + "name": "Feylost", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Feylost", + "subclassFeatures": [ + "Feylost|Captain|ValdaCaptain|Feylost|ValdaVagabond|3", + "Misty Pathways|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|6", + "Irresistible Mood|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|10", + "Mercurial|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|14" + ] + }, + { + "name": "Feylost", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Feylost", + "subclassFeatures": [ + "Feylost|Gunslinger|ValdaGunslinger|Feylost|ValdaVagabond|3", + "Misty Pathways|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|6", + "Irresistible Mood|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|10", + "Mercurial|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|14" + ] + }, { "name": "Gourmand", "source": "ValdaVagabond", @@ -31017,6 +31069,64 @@ } ] }, + { + "name": "Experiment X", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Experiment X", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}" + ] + }, + "{@i Weird Science and Magical Mutations}", + "In a secret laboratory, unscrupulous magical scientists meddle in the affairs of gods. Their subjects are tormented with arcane serums and invasive tests until their very genetics give way and unlock untold power.", + "You were one such experiment, now escaped. Though you might not recall the faces of your captors, you know what they did to you and that you'll never be the same.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bloody Rampage|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mutations|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|3" + } + ] + }, + { + "name": "Experiment X", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Experiment X", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}" + ] + }, + "{@i Weird Science and Magical Mutations}", + "In a secret laboratory, unscrupulous magical scientists meddle in the affairs of gods. Their subjects are tormented with arcane serums and invasive tests until their very genetics give way and unlock untold power.", + "You were one such experiment, now escaped. Though you might not recall the faces of your captors, you know what they did to you and that you'll never be the same.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bloody Rampage|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mutations|Vagabond|ValdaVagabond|Experiment X|ValdaVagabond|3" + } + ] + }, { "name": "Bloody Rampage", "source": "ValdaVagabond", @@ -31270,6 +31380,62 @@ } ] }, + { + "name": "Feylost", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Feylost", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}" + ] + }, + "{@i Master Your Magical Mood Swings}", + "The Feywild is a labyrinth of winding, magical paths, leading to delightful glades and nightmarish grottos alike. Mortals that wander there often become lost, vanishing for decades before returning without having aged a day. However, they return with infectious fey enchantments that sometimes overwhelm their minds and the minds of those nearby.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fey Moods|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Frenzied Strike [Maneuver]|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|3" + } + ] + }, + { + "name": "Feylost", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Feylost", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}" + ] + }, + "{@i Master Your Magical Mood Swings}", + "The Feywild is a labyrinth of winding, magical paths, leading to delightful glades and nightmarish grottos alike. Mortals that wander there often become lost, vanishing for decades before returning without having aged a day. However, they return with infectious fey enchantments that sometimes overwhelm their minds and the minds of those nearby.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fey Moods|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Frenzied Strike [Maneuver]|Vagabond|ValdaVagabond|Feylost|ValdaVagabond|3" + } + ] + }, { "name": "Fey Moods", "source": "ValdaVagabond", From eca6901a90a38fe8c3a1476befe507270c0a28cc Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 16 Jul 2025 17:02:56 +0000 Subject: [PATCH 13/16] added some stuff --- ...and Press; Valda Spire of Secrets - 2024.json | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index c18de4ab86..64dc8c4026 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -31082,7 +31082,9 @@ "type": "entries", "style": "text-center", "entries": [ - "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}" + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, "{@i Weird Science and Magical Mutations}", @@ -31111,7 +31113,9 @@ "type": "entries", "style": "text-center", "entries": [ - "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}" + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, "{@i Weird Science and Magical Mutations}", @@ -31393,7 +31397,9 @@ "type": "entries", "style": "text-center", "entries": [ - "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}" + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, "{@i Master Your Magical Mood Swings}", @@ -31421,7 +31427,9 @@ "type": "entries", "style": "text-center", "entries": [ - "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}" + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, "{@i Master Your Magical Mood Swings}", From 16f94f48869fe6311cdcbce081c317e333bfb11e Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 16 Jul 2025 17:31:40 +0000 Subject: [PATCH 14/16] added vagabond cross compat subclasses --- ... Press; Valda Spire of Secrets - 2024.json | 576 +++++++++++++++++- 1 file changed, 557 insertions(+), 19 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index 64dc8c4026..d5c1913987 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -15543,6 +15543,32 @@ "Adrenaline High|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|14" ] }, + { + "name": "Adrenaline Junkie", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Adrenaline Junkie", + "subclassFeatures": [ + "Adrenaline Junkie|Captain|ValdaCaptain|Adrenaline Junkie|ValdaVagabond|3", + "Live Fast|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|6", + "Daredevil|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|10", + "Adrenaline High|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|14" + ] + }, + { + "name": "Adrenaline Junkie", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Adrenaline Junkie", + "subclassFeatures": [ + "Adrenaline Junkie|Gunslinger|ValdaGunslinger|Adrenaline Junkie|ValdaVagabond|3", + "Live Fast|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|6", + "Daredevil|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|10", + "Adrenaline High|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|14" + ] + }, { "name": "Experiment X", "source": "ValdaVagabond", @@ -15595,6 +15621,32 @@ "Swordmaster|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|14" ] }, + { + "name": "Rōnin", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Rōnin", + "subclassFeatures": [ + "Rōnin|Captain|ValdaCaptain|Rōnin|ValdaVagabond|3", + "Lone Wolf|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|6", + "Killing Stroke|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|10", + "Swordmaster|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|14" + ] + }, + { + "name": "Rōnin", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Rōnin", + "subclassFeatures": [ + "Rōnin|Gunslinger|ValdaGunslinger|Rōnin|ValdaVagabond|3", + "Lone Wolf|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|6", + "Killing Stroke|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|10", + "Swordmaster|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|14" + ] + }, { "name": "Feylost", "source": "ValdaVagabond", @@ -15647,6 +15699,32 @@ "Gourmet Ingredients|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|14" ] }, + { + "name": "Gourmand", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Gourmand", + "subclassFeatures": [ + "Gourmand|Captain|ValdaCaptain|Gourmand|ValdaVagabond|3", + "Carve [Maneuver]|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|6", + "Quick Snack|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|10", + "Gourmet Ingredients|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|14" + ] + }, + { + "name": "Gourmand", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Gourmand", + "subclassFeatures": [ + "Gourmand|Gunslinger|ValdaGunslinger|Gourmand|ValdaVagabond|3", + "Carve [Maneuver]|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|6", + "Quick Snack|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|10", + "Gourmet Ingredients|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|14" + ] + }, { "name": "Plague Doctor", "source": "ValdaVagabond", @@ -15660,6 +15738,32 @@ "Bloodletting|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|14" ] }, + { + "name": "Plague Doctor", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Plague Doctor", + "subclassFeatures": [ + "Plague Doctor|Captain|ValdaCaptain|Plague Doctor|ValdaVagabond|3", + "Imbalance Humors|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|6", + "Analgesic Remedy|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|10", + "Bloodletting|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|14" + ] + }, + { + "name": "Plague Doctor", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Plague Doctor", + "subclassFeatures": [ + "Plague Doctor|Gunslinger|ValdaGunslinger|Plague Doctor|ValdaVagabond|3", + "Imbalance Humors|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|6", + "Analgesic Remedy|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|10", + "Bloodletting|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|14" + ] + }, { "name": "Pugilist", "source": "ValdaVagabond", @@ -15673,6 +15777,32 @@ "Knockout [Maneuver]|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|14" ] }, + { + "name": "Pugilist", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Pugilist", + "subclassFeatures": [ + "Pugilist|Captain|ValdaCaptain|Pugilist|ValdaVagabond|3", + "Intimidating Blow|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|6", + "Desperate Endurance|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|10", + "Knockout [Maneuver]|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|14" + ] + }, + { + "name": "Pugilist", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Pugilist", + "subclassFeatures": [ + "Pugilist|Gunslinger|ValdaGunslinger|Pugilist|ValdaVagabond|3", + "Intimidating Blow|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|6", + "Desperate Endurance|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|10", + "Knockout [Maneuver]|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|14" + ] + }, { "name": "Houndmaster", "source": "ValdaVagabond", @@ -15685,6 +15815,32 @@ "Loyal Redirection|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|10", "Old Dog, New Tricks|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|14" ] + }, + { + "name": "Houndmaster", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "shortName": "Houndmaster", + "subclassFeatures": [ + "Houndmaster|Captain|ValdaCaptain|Houndmaster|ValdaVagabond|3", + "Hound's Instincts|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|6", + "Loyal Redirection|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|10", + "Old Dog, New Tricks|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|14" + ] + }, + { + "name": "Houndmaster", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Houndmaster", + "subclassFeatures": [ + "Houndmaster|Gunslinger|ValdaGunslinger|Houndmaster|ValdaVagabond|3", + "Hound's Instincts|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|6", + "Loyal Redirection|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|10", + "Old Dog, New Tricks|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|14" + ] } ], "subclassFeature": [ @@ -30946,6 +31102,80 @@ } ] }, + { + "name": "Adrenaline Junkie", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Adrenaline Junkie", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Live Fast, Die Young}", + "Adrenaline Junkies live for the thrill, taking on increasingly death-defying stunts until they grow bored of it all or it kills them...", + { + "type": "inset", + "name": "Switching to Adrenaline Junkie", + "entries": [ + "When you gain a Vagabond level, you can switch your subclass to Adrenaline Junkie..." + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Adrenaline|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Stim Potion|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|3" + } + ] + }, + { + "name": "Adrenaline Junkie", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Adrenaline Junkie", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Live Fast, Die Young}", + "Adrenaline Junkies live for the thrill, taking on increasingly death-defying stunts until they grow bored of it all or it kills them. Some subscribe to a grim fatalism, whereas others indulge in excitement-laden decadence.", + { + "type": "inset", + "name": "Switching to Adrenaline Junkie", + "entries": [ + "When you gain a Vagabond level, you can switch your subclass to Adrenaline Junkie from any other subclass. You might choose to do so, for example, if you chose the Avenger Secret and you have successfully exacted vengeance against all of your targets or if you abandon your vows as a Knight Errant." + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Adrenaline|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Stim Potion|Vagabond|ValdaVagabond|Adrenaline Junkie|ValdaVagabond|3" + } + ] + }, { "name": "Adrenaline", "source": "ValdaVagabond", @@ -31283,38 +31513,98 @@ ] }, { - "name": "Infamy", + "name": "Rōnin", "source": "ValdaVagabond", - "className": "Vagabond", - "classSource": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", "subclassSource": "ValdaVagabond", "subclassShortName": "Rōnin", "level": 3, - "header": 1, "entries": [ - "Your violent reputation precedes you and gives you the following benefits. Choose the Deception or {@skill Intimidation|XPHB} skill. You gain proficiency and {@variantrule Expertise|XPHB} in the chosen skill." + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Master the Sword to Survive in a Harsh World}", + "You were once an honorable blademaster without peer. But those days are long gone...", + { + "type": "refSubclassFeature", + "subclassFeature": "Infamy|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Grudge|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|3" + } ] }, { - "name": "Grudge", + "name": "Rōnin", "source": "ValdaVagabond", - "className": "Vagabond", - "classSource": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", "subclassSource": "ValdaVagabond", "subclassShortName": "Rōnin", "level": 3, - "header": 1, "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can hold a grudge against a creature you can see within 30 feet of yourself that has dealt damage to you or one of your allies. This grudge lasts for 1 minute, until the target dies, or until you use this feature's {@variantrule Bonus Action|XPHB} again.", - "At the start of each of your turns while you hold a grudge, you gain a Grudge Battle Die, which is a {@dice d6}. You can only have one such Battle Die at a time. You can only use your Grudge Battle Die to perform maneuvers targeting the creature against whom you hold a grudge." - ] - }, - { - "name": "Lone Wolf", - "source": "ValdaVagabond", - "className": "Vagabond", - "classSource": "ValdaVagabond", - "subclassSource": "ValdaVagabond", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Master the Sword to Survive in a Harsh World}", + "You were once an honorable blademaster without peer. But those days are long gone. Disgraced and despised, people know you only as a dangerous swordmaster—someone to be feared. You may search for purpose, a way to redeem the black mark on your honor, or simply to survive another day in your endless journey. Perhaps your broken vows still guide you, or perhaps you have abandoned all semblance of honor; only your conduct and your blade define you.", + { + "type": "refSubclassFeature", + "subclassFeature": "Infamy|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Grudge|Vagabond|ValdaVagabond|Rōnin|ValdaVagabond|3" + } + ] + }, + { + "name": "Infamy", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Rōnin", + "level": 3, + "header": 1, + "entries": [ + "Your violent reputation precedes you and gives you the following benefits. Choose the Deception or {@skill Intimidation|XPHB} skill. You gain proficiency and {@variantrule Expertise|XPHB} in the chosen skill." + ] + }, + { + "name": "Grudge", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Rōnin", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can hold a grudge against a creature you can see within 30 feet of yourself that has dealt damage to you or one of your allies. This grudge lasts for 1 minute, until the target dies, or until you use this feature's {@variantrule Bonus Action|XPHB} again.", + "At the start of each of your turns while you hold a grudge, you gain a Grudge Battle Die, which is a {@dice d6}. You can only have one such Battle Die at a time. You can only use your Grudge Battle Die to perform maneuvers targeting the creature against whom you hold a grudge." + ] + }, + { + "name": "Lone Wolf", + "source": "ValdaVagabond", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaVagabond", "subclassShortName": "Rōnin", "level": 6, "header": 2, @@ -31574,6 +31864,66 @@ } ] }, + { + "name": "Gourmand", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Gourmand", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Cook Monsters into Culinary Masterpieces}", + "Gourmands travel the land in search of the perfect flavor. To this end, they scrounge up rare ingredients from far-off continents, hunt monsters for unique proteins, and tinker with their recipes wherever they travel.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fine Cuisine|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Monster Meal|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|3" + } + ] + }, + { + "name": "Gourmand", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Gourmand", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Cook Monsters into Culinary Masterpieces}", + "Gourmands travel the land in search of the perfect flavor. To this end, they scrounge up rare ingredients from far-off continents, hunt monsters for unique proteins, and tinker with their recipes wherever they travel.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fine Cuisine|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Monster Meal|Vagabond|ValdaVagabond|Gourmand|ValdaVagabond|3" + } + ] + }, { "name": "Fine Cuisine", "source": "ValdaVagabond", @@ -31747,6 +32097,66 @@ } ] }, + { + "name": "Plague Doctor", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Plague Doctor", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Cure Sickness with Brutal Medical Practices}", + "As maladies sweep the countryside, plague doctors follow close behind. Wielding brutal medical instruments and techniques to balance the humors, plague doctors inspire hope and fear in equal measure.", + { + "type": "refSubclassFeature", + "subclassFeature": "Physician|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Remedy [Maneuver]|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|3" + } + ] + }, + { + "name": "Plague Doctor", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Plague Doctor", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Cure Sickness with Brutal Medical Practices}", + "As maladies sweep the countryside, plague doctors follow close behind. Wielding brutal medical instruments and techniques to balance the humors, plague doctors inspire hope and fear in equal measure.", + { + "type": "refSubclassFeature", + "subclassFeature": "Physician|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Remedy [Maneuver]|Vagabond|ValdaVagabond|Plague Doctor|ValdaVagabond|3" + } + ] + }, { "name": "Physician", "source": "ValdaVagabond", @@ -31876,6 +32286,66 @@ } ] }, + { + "name": "Pugilist", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Pugilist", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Crush Foes with Your Fists}", + "Knuckles crack and a meaty fist rears back to crush bone. Pugilists are hand-to-hand brawlers with a tolerance for pain and a willingness to inflict it at a moment’s notice. Unlike martial artists that emphasize speed and precision, Pugilists leverage brute force in their blows. Why strike several times when once will do?", + { + "type": "refSubclassFeature", + "subclassFeature": "Hand-to-Hand|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Shrug Off [Maneuver]|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|3" + } + ] + }, + { + "name": "Pugilist", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Pugilist", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Crush Foes with Your Fists}", + "Knuckles crack and a meaty fist rears back to crush bone. Pugilists are hand-to-hand brawlers with a tolerance for pain and a willingness to inflict it at a moment’s notice. Unlike martial artists that emphasize speed and precision, Pugilists leverage brute force in their blows. Why strike several times when once will do?", + { + "type": "refSubclassFeature", + "subclassFeature": "Hand-to-Hand|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Shrug Off [Maneuver]|Vagabond|ValdaVagabond|Pugilist|ValdaVagabond|3" + } + ] + }, { "name": "Hand-to-Hand", "source": "ValdaVagabond", @@ -31989,6 +32459,74 @@ } ] }, + { + "name": "Houndmaster", + "source": "ValdaVagabond", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Houndmaster", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Travel the Land with a Good Dog at Your Side}", + "Stretching ever onward, the road is grueling and unforgiving. But, as Houndmasters know, it need not be lonely. A single dog, mankind’s most loyal companion, can make all the difference in the world. Houndmasters are never found without their dogs, who both serve as inseparable companions and fearsome defenders as the need arises.", + { + "type": "refSubclassFeature", + "subclassFeature": "Faithful Hound|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sick 'Em! [Maneuver]|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Desperate Companion|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3" + } + ] + }, + { + "name": "Houndmaster", + "source": "ValdaVagabond", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaVagabond", + "subclassShortName": "Houndmaster", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaVagabond}|63A7A0} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Travel the Land with a Good Dog at Your Side}", + "Stretching ever onward, the road is grueling and unforgiving. But, as Houndmasters know, it need not be lonely. A single dog, mankind’s most loyal companion, can make all the difference in the world. Houndmasters are never found without their dogs, who both serve as inseparable companions and fearsome defenders as the need arises.", + { + "type": "refSubclassFeature", + "subclassFeature": "Faithful Hound|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sick 'Em! [Maneuver]|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Desperate Companion|Vagabond|ValdaVagabond|Houndmaster|ValdaVagabond|3" + } + ] + }, { "name": "Faithful Hound", "source": "ValdaVagabond", From 4786a9892f2d2aa92a9c00bf2976dd9a0604d492 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 16 Jul 2025 18:30:05 +0000 Subject: [PATCH 15/16] added captain cross compat subclasses --- ... Press; Valda Spire of Secrets - 2024.json | 587 +++++++++++++++++- 1 file changed, 577 insertions(+), 10 deletions(-) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index d5c1913987..e04d580f6e 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -15102,6 +15102,34 @@ ], "hasFluffImages": true }, + { + "name": "Daggermark", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Daggermark", + "subclassFeatures": [ + "Daggermark|Vagabond|ValdaVagabond|Daggermark|ValdaCaptain|3", + "Flanking Strike|Captain|ValdaCaptain|Daggermark|ValdaCaptain|6", + "Evasion|Captain|ValdaCaptain|Daggermark|ValdaCaptain|10", + "Preemptive Strike|Captain|ValdaCaptain|Daggermark|ValdaCaptain|14" + ], + "hasFluffImages": true + }, + { + "name": "Daggermark", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Daggermark", + "subclassFeatures": [ + "Daggermark|Gunslinger|ValdaGunslinger|Daggermark|ValdaCaptain|3", + "Flanking Strike|Captain|ValdaCaptain|Daggermark|ValdaCaptain|6", + "Evasion|Captain|ValdaCaptain|Daggermark|ValdaCaptain|10", + "Preemptive Strike|Captain|ValdaCaptain|Daggermark|ValdaCaptain|14" + ], + "hasFluffImages": true + }, { "name": "Eagle Banner", "source": "ValdaCaptain", @@ -15116,6 +15144,34 @@ ], "hasFluffImages": true }, + { + "name": "Eagle Banner", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Eagle Banner", + "subclassFeatures": [ + "Eagle Banner|Vagabond|ValdaVagabond|Eagle Banner|ValdaCaptain|3", + "Vantage Point|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|6", + "Counter-Shot [Maneuver]|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|10", + "Hundred-Arrow Volley|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|14" + ], + "hasFluffImages": true + }, + { + "name": "Eagle Banner", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Eagle Banner", + "subclassFeatures": [ + "Eagle Banner|Gunslinger|ValdaGunslinger|Eagle Banner|ValdaCaptain|3", + "Vantage Point|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|6", + "Counter-Shot [Maneuver]|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|10", + "Hundred-Arrow Volley|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|14" + ], + "hasFluffImages": true + }, { "name": "Jolly Roger", "source": "ValdaCaptain", @@ -15130,6 +15186,34 @@ ], "hasFluffImages": true }, + { + "name": "Jolly Roger", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Jolly Roger", + "subclassFeatures": [ + "Jolly Roger|Vagabond|ValdaVagabond|Jolly Roger|ValdaCaptain|3", + "Fancy Footwork|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|6", + "Dirty Tactics|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|10", + "All Hands on Deck|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|14" + ], + "hasFluffImages": true + }, + { + "name": "Jolly Roger", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Jolly Roger", + "subclassFeatures": [ + "Jolly Roger|Gunslinger|ValdaGunslinger|Jolly Roger|ValdaCaptain|3", + "Fancy Footwork|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|6", + "Dirty Tactics|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|10", + "All Hands on Deck|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|14" + ], + "hasFluffImages": true + }, { "name": "Lion Banner", "source": "ValdaCaptain", @@ -15157,6 +15241,32 @@ "Nightmarish Glow|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|14" ] }, + { + "name": "Yellow Sign", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Yellow Sign", + "subclassFeatures": [ + "Yellow Sign|Vagabond|ValdaVagabond|Yellow Sign|ValdaCaptain|3", + "Pallid Aura|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|6", + "Maniacal Influence|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|10", + "Nightmarish Glow|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|14" + ] + }, + { + "name": "Yellow Sign", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Yellow Sign", + "subclassFeatures": [ + "Yellow Sign|Gunslinger|ValdaGunslinger|Yellow Sign|ValdaCaptain|3", + "Pallid Aura|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|6", + "Maniacal Influence|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|10", + "Nightmarish Glow|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|14" + ] + }, { "name": "Holy Icon", "source": "ValdaCaptain", @@ -15184,6 +15294,34 @@ ], "hasFluffImages": true }, + { + "name": "Dragon Banner", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Dragon Banner", + "subclassFeatures": [ + "Dragon Banner|Vagabond|ValdaVagabond|Dragon Banner|ValdaCaptain|3", + "Martial Recovery|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|6", + "Bloody Spectacle|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|10", + "Coup de Grâce [Maneuver]|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|14" + ], + "hasFluffImages": true + }, + { + "name": "Dragon Banner", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Dragon Banner", + "subclassFeatures": [ + "Dragon Banner|Gunslinger|ValdaGunslinger|Dragon Banner|ValdaCaptain|3", + "Martial Recovery|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|6", + "Bloody Spectacle|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|10", + "Coup de Grâce [Maneuver]|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|14" + ], + "hasFluffImages": true + }, { "name": "Tower Banner", "source": "ValdaCaptain", @@ -15197,6 +15335,19 @@ "Iron Retribution|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|14" ] }, + { + "name": "Tower Banner", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Tower Banner", + "subclassFeatures": [ + "Tower Banner|Vagabond|ValdaVagabond|Tower Banner|ValdaCaptain|3", + "Armored Redirection|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|6", + "Mettle|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|10", + "Iron Retribution|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|14" + ] + }, { "name": "Siegeball Jersey", "source": "ValdaCaptain", @@ -15210,6 +15361,32 @@ "Game-Winning Play|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|14" ] }, + { + "name": "Siegeball Jersey", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "shortName": "Siegeball Jersey", + "subclassFeatures": [ + "Siegeball Jersey|Vagabond|ValdaVagabond|Siegeball Jersey|ValdaCaptain|3", + "Game Plan|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|6", + "Athletic Constitution|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|10", + "Game-Winning Play|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|14" + ] + }, + { + "name": "Siegeball Jersey", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "shortName": "Siegeball Jersey", + "subclassFeatures": [ + "Siegeball Jersey|Gunslinger|ValdaGunslinger|Siegeball Jersey|ValdaCaptain|3", + "Game Plan|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|6", + "Athletic Constitution|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|10", + "Game-Winning Play|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|14" + ] + }, { "name": "Skull Banner", "source": "ValdaCaptain", @@ -26960,6 +27137,66 @@ } ] }, + { + "name": "Daggermark", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Daggermark", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Use Stealth and Subterfuge to Achieve Victory}", + "Captains that bear the Daggermark—a tattoo, scar, or insignia representing a blade—utilize stealth and clandestine tactics to defeat their foes. Though they prefer ambushes and assassinations, they may acquiesce to direct confrontation if they have an underhanded tactic up their sleeve to safeguard victory. These Captains might be leaders in a Thieves' Guild, career assassins, or bandit captains that mark their closest confidants with the Daggermark to induct them into their ranks.", + { + "type": "refSubclassFeature", + "subclassFeature": "Covert Tactics|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Effortless Dodge [Maneuver]|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3" + } + ] + }, + { + "name": "Daggermark", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Daggermark", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Use Stealth and Subterfuge to Achieve Victory}", + "Captains that bear the Daggermark—a tattoo, scar, or insignia representing a blade—utilize stealth and clandestine tactics to defeat their foes. Though they prefer ambushes and assassinations, they may acquiesce to direct confrontation if they have an underhanded tactic up their sleeve to safeguard victory. These Captains might be leaders in a Thieves' Guild, career assassins, or bandit captains that mark their closest confidants with the Daggermark to induct them into their ranks.", + { + "type": "refSubclassFeature", + "subclassFeature": "Covert Tactics|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Effortless Dodge [Maneuver]|Captain|ValdaCaptain|Daggermark|ValdaCaptain|3" + } + ] + }, { "name": "Covert Tactics", "source": "ValdaCaptain", @@ -27069,29 +27306,89 @@ ] }, { - "name": "Eagle Eye [Maneuver]", + "name": "Eagle Banner", "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", "subclassSource": "ValdaCaptain", "subclassShortName": "Eagle Banner", "level": 3, - "header": 1, "entries": [ - "Once per turn when you miss with a ranged attack roll, you can expend one Battle Die and add it to the attack roll, potentially causing the attack to hit." + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Deliver Shots with Pinpoint Accuracy}", + "With sharp eyes and even sharper arrows, Captains of the Eagle Banner seek to master bows, slings, and ballistae alike. Such Captains are just as dangerous in close range as they are perched on the horizon, for they can accurately deliver an arrow or a crossbow bolt at point blank range.", + { + "type": "refSubclassFeature", + "subclassFeature": "Eagle Eye [Maneuver]|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Close-Quarters Shooting|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3" + } ] }, { - "name": "Close-Quarters Shooting", + "name": "Eagle Banner", "source": "ValdaCaptain", - "className": "Captain", - "classSource": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", "subclassSource": "ValdaCaptain", "subclassShortName": "Eagle Banner", "level": 3, - "header": 1, "entries": [ - "Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with Ranged weapons. Your Cohort also gains the benefits of this feature." + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Deliver Shots with Pinpoint Accuracy}", + "With sharp eyes and even sharper arrows, Captains of the Eagle Banner seek to master bows, slings, and ballistae alike. Such Captains are just as dangerous in close range as they are perched on the horizon, for they can accurately deliver an arrow or a crossbow bolt at point blank range.", + { + "type": "refSubclassFeature", + "subclassFeature": "Eagle Eye [Maneuver]|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Close-Quarters Shooting|Captain|ValdaCaptain|Eagle Banner|ValdaCaptain|3" + } + ] + }, + { + "name": "Eagle Eye [Maneuver]", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Eagle Banner", + "level": 3, + "header": 1, + "entries": [ + "Once per turn when you miss with a ranged attack roll, you can expend one Battle Die and add it to the attack roll, potentially causing the attack to hit." + ] + }, + { + "name": "Close-Quarters Shooting", + "source": "ValdaCaptain", + "className": "Captain", + "classSource": "ValdaCaptain", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Eagle Banner", + "level": 3, + "header": 1, + "entries": [ + "Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with Ranged weapons. Your Cohort also gains the benefits of this feature." ] }, { @@ -27182,6 +27479,66 @@ } ] }, + { + "name": "Jolly Roger", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Jolly Roger", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Command Your Crew on the High Seas}", + "The skull and crossbones of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means the strong backs of a crew working in unison, piloting a ship from horizon to horizon under the command of a fierce captain and their first mate.", + { + "type": "refSubclassFeature", + "subclassFeature": "Skirmish [Maneuver]|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Scallywag|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3" + } + ] + }, + { + "name": "Jolly Roger", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Jolly Roger", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Command Your Crew on the High Seas}", + "The skull and crossbones of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means the strong backs of a crew working in unison, piloting a ship from horizon to horizon under the command of a fierce captain and their first mate.", + { + "type": "refSubclassFeature", + "subclassFeature": "Skirmish [Maneuver]|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Scallywag|Captain|ValdaCaptain|Jolly Roger|ValdaCaptain|3" + } + ] + }, { "name": "Skirmish [Maneuver]", "source": "ValdaCaptain", @@ -27376,6 +27733,66 @@ } ] }, + { + "name": "Yellow Sign", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Yellow Sign", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Enthrall Your Friends and Foes with Eldritch Madness}", + "The Yellow Sign is a twisting symbol of eldritch chaos, the signature of an otherworldly leviathan ready to consume all of reality. Captains bearing its distinctive mark upon their Shields and armor aren't commanders—they are cult leaders dedicated to incomprehensible alien masters...", + { + "type": "refSubclassFeature", + "subclassFeature": "Frenzied Strike [Maneuver]|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Eldritch Herald|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3" + } + ] + }, + { + "name": "Yellow Sign", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Yellow Sign", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Enthrall Your Friends and Foes with Eldritch Madness}", + "The Yellow Sign is a twisting symbol of eldritch chaos, the signature of an otherworldly leviathan ready to consume all of reality. Captains bearing its distinctive mark upon their Shields and armor aren't commanders—they are cult leaders dedicated to incomprehensible alien masters...", + { + "type": "refSubclassFeature", + "subclassFeature": "Frenzied Strike [Maneuver]|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Eldritch Herald|Captain|ValdaCaptain|Yellow Sign|ValdaCaptain|3" + } + ] + }, { "name": "Frenzied Strike [Maneuver]", "source": "ValdaCaptain", @@ -27636,6 +28053,66 @@ } ] }, + { + "name": "Dragon Banner", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Dragon Banner", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Defeat Your Foes with an Arsenal of Maneuvers}", + "Captains under the Dragon Banner are a scourge upon the battlefield. Armed with an array of lethal maneuvers, these captains cut through lesser combatants with ease, turning the tides of battle on their own, if needed. The visage of the Dragon Banner inspires fear and loyalty in equal measure, for the carnage left in a dragon warrior's wake speaks volumes of their skill.", + { + "type": "refSubclassFeature", + "subclassFeature": "Critical Focus|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Rampage [Maneuver]|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3" + } + ] + }, + { + "name": "Dragon Banner", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Dragon Banner", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Defeat Your Foes with an Arsenal of Maneuvers}", + "Captains under the Dragon Banner are a scourge upon the battlefield. Armed with an array of lethal maneuvers, these captains cut through lesser combatants with ease, turning the tides of battle on their own, if needed. The visage of the Dragon Banner inspires fear and loyalty in equal measure, for the carnage left in a dragon warrior's wake speaks volumes of their skill.", + { + "type": "refSubclassFeature", + "subclassFeature": "Critical Focus|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Rampage [Maneuver]|Captain|ValdaCaptain|Dragon Banner|ValdaCaptain|3" + } + ] + }, { "name": "Critical Focus", "source": "ValdaCaptain", @@ -27738,6 +28215,36 @@ } ] }, + { + "name": "Tower Banner", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Tower Banner", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Fortify Yourself and Your Allies}", + "The fortified defenses of Captains who fly the Tower Banner are legendary. Their tactics emphasize fortification and survival, as well-protected soldiers cannot only win battles, but entire wars. Thinking long term is key to any defensive strategy, as Captains of the Tower know the answer is never how they shall counterattack, but when.", + { + "type": "refSubclassFeature", + "subclassFeature": "Iron Wall [Maneuver]|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Siege Defense|Captain|ValdaCaptain|Tower Banner|ValdaCaptain|3" + } + ] + }, { "name": "Iron Wall [Maneuver]", "source": "ValdaCaptain", @@ -27839,6 +28346,66 @@ } ] }, + { + "name": "Siegeball Jersey", + "source": "ValdaCaptain", + "className": "Vagabond", + "classSource": "ValdaVagabond", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Siegeball Jersey", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Cheer and Coach Your Team to Victory}", + "Siegeball is a beloved sport, and Captains adorned with a Siegeball Jersey live and breathe it. Such Captains view the entire world through sports metaphors and place themselves in the privileged position of the team captain or perhaps the coach...", + { + "type": "refSubclassFeature", + "subclassFeature": "Sports Fanatic|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Team Inspiration [Maneuver]|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3" + } + ] + }, + { + "name": "Siegeball Jersey", + "source": "ValdaCaptain", + "className": "Gunslinger", + "classSource": "ValdaGunslinger", + "subclassSource": "ValdaCaptain", + "subclassShortName": "Siegeball Jersey", + "level": 3, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Captain|ValdaCaptain}|3B7DAF} class|small-caps; large; bold}|e40707}", + "{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}", + "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" + ] + }, + "{@i Cheer and Coach Your Team to Victory}", + "Siegeball is a beloved sport, and Captains adorned with a Siegeball Jersey live and breathe it. Such Captains view the entire world through sports metaphors and place themselves in the privileged position of the team captain or perhaps the coach...", + { + "type": "refSubclassFeature", + "subclassFeature": "Sports Fanatic|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Team Inspiration [Maneuver]|Captain|ValdaCaptain|Siegeball Jersey|ValdaCaptain|3" + } + ] + }, { "name": "Sports Fanatic", "source": "ValdaCaptain", From 47899bcc4bbace96c09b41d59d166a0040eb9393 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 16 Jul 2025 19:46:55 +0000 Subject: [PATCH 16/16] finished --- ... Press; Valda Spire of Secrets - 2024.json | 107 ++++++++++++++++++ 1 file changed, 107 insertions(+) diff --git a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json index e04d580f6e..b3208586c7 100644 --- a/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json +++ b/collection/Mage Hand Press; Valda Spire of Secrets - 2024.json @@ -27185,6 +27185,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 10: Evasion.} You have {@variantrule Advantage|XPHB} on Dexterity saving throws." + ] + }, "{@i Use Stealth and Subterfuge to Achieve Victory}", "Captains that bear the Daggermark—a tattoo, scar, or insignia representing a blade—utilize stealth and clandestine tactics to defeat their foes. Though they prefer ambushes and assassinations, they may acquiesce to direct confrontation if they have an underhanded tactic up their sleeve to safeguard victory. These Captains might be leaders in a Thieves' Guild, career assassins, or bandit captains that mark their closest confidants with the Daggermark to induct them into their ranks.", { @@ -27497,6 +27504,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 10: Dirty Tactics.} The Flank benefit applies to any ally, instead of your Cohort." + ] + }, "{@i Command Your Crew on the High Seas}", "The skull and crossbones of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means the strong backs of a crew working in unison, piloting a ship from horizon to horizon under the command of a fierce captain and their first mate.", { @@ -27527,6 +27541,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 10: Dirty Tactics.} The Flank benefit applies to any ally, instead of your Cohort." + ] + }, "{@i Command Your Crew on the High Seas}", "The skull and crossbones of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means the strong backs of a crew working in unison, piloting a ship from horizon to horizon under the command of a fierce captain and their first mate.", { @@ -27751,6 +27772,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 10: Frenzied Blitz.} Replace with “You can give a creature that has the Frenzied condition {@variantrule Advantage|XPHB} or {@variantrule Disadvantage|XPHB} on its attack rolls.”" + ] + }, "{@i Enthrall Your Friends and Foes with Eldritch Madness}", "The Yellow Sign is a twisting symbol of eldritch chaos, the signature of an otherworldly leviathan ready to consume all of reality. Captains bearing its distinctive mark upon their Shields and armor aren't commanders—they are cult leaders dedicated to incomprehensible alien masters...", { @@ -27781,6 +27809,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 10: Frenzied Blitz.} Replace with “You can give a creature that has the Frenzied condition {@variantrule Advantage|XPHB} or {@variantrule Disadvantage|XPHB} on its attack rolls.”" + ] + }, "{@i Enthrall Your Friends and Foes with Eldritch Madness}", "The Yellow Sign is a twisting symbol of eldritch chaos, the signature of an otherworldly leviathan ready to consume all of reality. Captains bearing its distinctive mark upon their Shields and armor aren't commanders—they are cult leaders dedicated to incomprehensible alien masters...", { @@ -28071,6 +28106,14 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 6: Martial Recovery.} Replace “all of your expended Battle Dice” with “three of your expended Battle Dice.”", + "{@b Level 14: Coup de Grâce [Maneuver].} You learn the {@optfeature Coup de Grâce|ValdaVagabond} maneuver. If you already know it, you learn a different maneuver of your choice." + ] + }, "{@i Defeat Your Foes with an Arsenal of Maneuvers}", "Captains under the Dragon Banner are a scourge upon the battlefield. Armed with an array of lethal maneuvers, these captains cut through lesser combatants with ease, turning the tides of battle on their own, if needed. The visage of the Dragon Banner inspires fear and loyalty in equal measure, for the carnage left in a dragon warrior's wake speaks volumes of their skill.", { @@ -28101,6 +28144,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 6: Martial Recovery.} Replace “all of your expended Battle Dice” with “three of your expended Battle Dice.”" + ] + }, "{@i Defeat Your Foes with an Arsenal of Maneuvers}", "Captains under the Dragon Banner are a scourge upon the battlefield. Armed with an array of lethal maneuvers, these captains cut through lesser combatants with ease, turning the tides of battle on their own, if needed. The visage of the Dragon Banner inspires fear and loyalty in equal measure, for the carnage left in a dragon warrior's wake speaks volumes of their skill.", { @@ -28233,6 +28283,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 10: Mettle.} You have {@variantrule Advantage|XPHB} on Constitution saving throws." + ] + }, "{@i Fortify Yourself and Your Allies}", "The fortified defenses of Captains who fly the Tower Banner are legendary. Their tactics emphasize fortification and survival, as well-protected soldiers cannot only win battles, but entire wars. Thinking long term is key to any defensive strategy, as Captains of the Tower know the answer is never how they shall counterattack, but when.", { @@ -28364,6 +28421,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 6: Game Plan.} Replace “When you use your Blitz feature, you can direct your Cohort or an ally within 60 feet of yourself” with “When you take the {@action Attack|XPHB} action, you can replace one of your attacks with directing an ally within 60 feet of yourself”." + ] + }, "{@i Cheer and Coach Your Team to Victory}", "Siegeball is a beloved sport, and Captains adorned with a Siegeball Jersey live and breathe it. Such Captains view the entire world through sports metaphors and place themselves in the privileged position of the team captain or perhaps the coach...", { @@ -28394,6 +28458,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 6: Game Plan.} Replace “When you use your Blitz feature, you can direct your Cohort or an ally within 60 feet of yourself” with “When you take the {@action Attack|XPHB} action, you can replace one of your attacks with directing an ally within 60 feet of yourself”." + ] + }, "{@i Cheer and Coach Your Team to Victory}", "Siegeball is a beloved sport, and Captains adorned with a Siegeball Jersey live and breathe it. Such Captains view the entire world through sports metaphors and place themselves in the privileged position of the team captain or perhaps the coach...", { @@ -31687,6 +31758,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 3: Adrenaline.} You can't use an Adrenaline Battle Die with the Rally maneuver." + ] + }, "{@i Live Fast, Die Young}", "Adrenaline Junkies live for the thrill, taking on increasingly death-defying stunts until they grow bored of it all or it kills them...", { @@ -32449,6 +32527,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 10: Quick Snack.} At the start of each of your turns, you can expend one of your {@variantrule Hit Point Dice|XPHB}, roll it, and regain a number of {@variantrule Hit Points|XPHB} equal to the roll plus your Constitution modifier (minimum of 1 {@variantrule Hit Points|XPHB|Hit Point}). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending one Battle Die (no action required)." + ] + }, "{@i Cook Monsters into Culinary Masterpieces}", "Gourmands travel the land in search of the perfect flavor. To this end, they scrounge up rare ingredients from far-off continents, hunt monsters for unique proteins, and tinker with their recipes wherever they travel.", { @@ -32479,6 +32564,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 10: Quick Snack.} At the start of each of your turns, you can expend one of your {@variantrule Hit Point Dice|XPHB}, roll it, and regain a number of {@variantrule Hit Points|XPHB} equal to the roll plus your Constitution modifier (minimum of 1 {@variantrule Hit Points|XPHB|Hit Point}). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending one Battle Die (no action required)." + ] + }, "{@i Cook Monsters into Culinary Masterpieces}", "Gourmands travel the land in search of the perfect flavor. To this end, they scrounge up rare ingredients from far-off continents, hunt monsters for unique proteins, and tinker with their recipes wherever they travel.", { @@ -33044,6 +33136,14 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 3: Faithful Hound.} The Hound is your Cohort and uses the rules in the Cohort feature. The Hound uses your Charisma modifier for attack and damage rolls. The Hound also has the Martial Excellence trait.", + "{@b Level 5: Martial Excellence.} The hound has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, "{@i Travel the Land with a Good Dog at Your Side}", "Stretching ever onward, the road is grueling and unforgiving. But, as Houndmasters know, it need not be lonely. A single dog, mankind’s most loyal companion, can make all the difference in the world. Houndmasters are never found without their dogs, who both serve as inseparable companions and fearsome defenders as the need arises.", { @@ -33078,6 +33178,13 @@ "{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}" ] }, + { + "type": "inset", + "name": "Cross-Compatability Modifictaions", + "entries": [ + "{@b Level 5: Martial Excellence.} The hound has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13." + ] + }, "{@i Travel the Land with a Good Dog at Your Side}", "Stretching ever onward, the road is grueling and unforgiving. But, as Houndmasters know, it need not be lonely. A single dog, mankind’s most loyal companion, can make all the difference in the world. Houndmasters are never found without their dogs, who both serve as inseparable companions and fearsome defenders as the need arises.", {