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Copy file name to clipboardExpand all lines: DayZ/configs/cfgClient.lua
+12-6Lines changed: 12 additions & 6 deletions
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-- PING CHECK
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gameplayVariables["ping"] =600-- Checks if ping is over the set amount. DEFAULT: 600
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gameplayVariables["ping"] =600-- Checks if ping is over the set amount - DEFAULT: 600
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-- PARAMETER
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gameplayVariables["zombiedamage"] =650-- Damage done by zombies - DEFAULT: 650, for consistent damage, remove math.random(400,900) and insert value (EXAMPLE: 1000)
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gameplayVariables["waterdamage"] =math.random(5500,7100) -- Damage received by a player every 4 seconds when it is under water. DEFAULT: math.random(5500,7100).
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gameplayVariables["zombiedamage"] =650-- Damage done by zombies - DEFAULT: 650
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gameplayVariables["waterdamage"] =math.random(5500,7100) -- Damage dealt when drowning - DEFAULT: math.random(5500,7100)
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-- MISC
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gameplayVariables["enablenight"] =true-- Whether or not the night should be darker - DEFAULT: true
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gameplayVariables["armachat"] =false
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gameplayVariables["armachat"] =false-- Activates/deactivates ArmA II style chatbox - DEFAULT: false
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-- HEADSHOT MULTIPLIER
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gameplayVariables["headshotdamage_player"] =1.5-- Multiplier for damage on head shot (player). DEFAULT: 1.5, EXAMPLE: damage*1.5
@@ -26,5 +26,11 @@ gameplayVariables["headshotdamage_zombie"] = 1.5 -- Multiplier for damage on hea
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-- SOUND VOLUME
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gameplayVariables["ambiencesoundvolume"] =0.8-- How loud ambience sounds should be. Set to 0 to disable, max is 1.0. - DEFAULT: 0.8
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-- PAIN SHAKE LEVEL
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gameplayVariables["painshakelevel"] =150-- How much should the camera shake when in pain. DEFAULT: 150, value can be from 0 - 255
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-- PAIN SHAKE
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gameplayVariables["painshakesway"] =true-- Determines if camera should sway from left to right or shake violently - DEFAULT: true (= camera will sway)
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gameplayVariables["painshakelevel"] =150-- How much should the camera shake when in pain. DEFAULT: 150, value can be from 0 - 255
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-- DEBUG MONITOR OPTION
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gameplayVariables["debugmonitorenabled"] =false--Debug Monitor available to the players? DEFAULT: false
gameplayVariables["loseWire"] =1000-- Amount of losing blood when hitting a Wirefence that's not yours. DEFAULT: 1000
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gameplayVariables["loseWire"] =1000-- Amount of losing blood when hitting a Wirefence that's not yours - DEFAULT: 1000
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gameplayVariables["playerzombies"] =6-- At what amount of zombies should they respawn? - DEFAULT: 6
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gameplayVariables["amountzombies"] =3-- How often should the script iterate through zombie spawning (= how many zombies should spawn)? - DEFAULT: 3
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gameplayVariables["temperaturewater"] =-0.1-- Amount of temperature to be lost when in water - DEFAULT: -0.01
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gameplayVariables["temperaturesprint"] =0.005-- Amount of temperature to be gained when sprinting - DEFAULT: 0.005
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gameplayVariables["itemrespawntimer"] =14400000-- Number of milliseconds that should elapse before the items will respawn. Note: You can also do math on the number.
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gameplayVariables["itemrespawntimer"] =14400000-- Number of milliseconds that should elapse before the items will respawn. Note: You can also do math on the number
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gameplayVariables["autostartaddons"] =true-- Allow the gamemode to autostart resources with addon_ prefix
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gameplayVariables["enableprone"] =true--Whether or not prone is enabled for players - DEFAULT: true
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gameplayVariables["respawnwarning"] =true-- Should the warning "BEWARE OF MASSIVE LAG" when items are being respawned be displayed? If set to true, warning will be displayed. - DEFAULT: true
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gameplayVariables["fuelEnabled"] =true-- Is the vehicle fuel enabled? - DEFAULT: true
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gameplayVariables["realtime"] =false-- Enables/Disables real time use. When disabled, gameplayVariables["customtime"] is in effect - DEFAULT: false
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gameplayVariables["realtime"] =false-- Enables/Disables real time use. When set to false, gameplayVariables["customtime"] is in effect - DEFAULT: false
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gameplayVariables["customtime"] =10000-- How long should an ingame minute be (in ms)? Example: 10000ms (10s) realtime = 1 minute gametime - DEFAULT: 10000
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gameplayVariables["pingkick"] =true-- Should the ping kicker be enabled? - DEFAULT: true
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gameplayVariables["maxzombiesglobal"] =600-- Not in use
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gameplayVariables["maxPetrolFuelAmount"] =math.random(1,15) -- Determine amount of fuel each petrol station in the world contains - DEFAULT: math.random(1,15)
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gameplayVariables["maxPetrolFuelAmount"] =math.random(1,15) -- Determines amount of fuel each petrol station in the world contains - DEFAULT: math.random(1,15)
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gameplayVariables["spawnselection"] =false-- Allow player to select his spawnpoint - DEFAULT: false
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gameplayVariables["explodedvehiclesrespawn"] =1800000-- When should exploded vehicles respawn? - DEFAULT: 1800000 (= 30 Min)
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gameplayVariables["watervehiclerespawn"] =1800000-- When should vehicles which are submerged in water respawn? - DEFAULT: 1800000 (= 30 Min)
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-- EXPERIMENTAL FEATURES
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gameplayVariables["newzombiespawnsystem"] =false-- Experimental feature, zombies only spawn near loot - DEFAULT: false
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gameplayVariables["zombiespawnradius"] =20-- If newzombiespawnsystem is set to true, determines the radius where zombies spawn around loot - DEFAULT: 20
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gameplayVariables["maxzombiesperloot"] =6-- if newzombiespawnsystem is set to true, determines how many zombies should spawn around loot - DEFAULT: 6
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gameplayVariables["MySQL"] =false-- if MySQL is set to true, MTA:DayZ will use MySQL to store accounts and items of players - DEFAULT: false
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gameplayVariables["MySQL_host"] ="localhost" -- MySQL host IP, example: 127.0.0.1 or localhost
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gameplayVariables["MySQL_port"] ="3306" -- MySQL port, example: 3306
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gameplayVariables["MySQL_user"] ="root" -- MySQL user
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gameplayVariables["MySQL_pass"] ="pass" -- MySQL pass
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gameplayVariables["MySQL_DB"] ="dayz" -- MySQL Database name
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-- WEIGHT SETTINGS
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gameplayVariables["weight_food"] =math.random(25,35) -- The weight that a player takes after eating. DEFAULT: math.random(25,35)
gameplayVariables["backupenabled"] =true-- Whether or not backup should be enabled. Backup = saves all tents, accounts & vehicles. - DEFAULT: true - Set to false to disable backup.
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gameplayVariables["backupinterval"] =3600000-- Number of milliseconds that should elapse before backup. Minimum: 50. - 1000 milliseconds = 1 second. - DEFAULT: 3600000ms (= 1 hour)
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