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# Normalize line endings to LF on commit — keeps the repo consistent across
# Windows/macOS/Linux and matches how Godot writes its text resources.
* text=auto eol=lf
# Source files
*.gd text eol=lf linguist-language=GDScript
*.gdshader text eol=lf
*.tscn text eol=lf
*.tres text eol=lf
*.godot text eol=lf
*.cfg text eol=lf
*.import text eol=lf
*.uid text eol=lf
*.svg text eol=lf
*.md text eol=lf
# Binary assets — never normalize
*.png binary
*.jpg binary
*.jpeg binary
*.webp binary
*.ttf binary
*.otf binary
*.wav binary
*.ogg binary
*.mp3 binary
# Don't count docs toward the repo's language statistics
docs/** linguist-documentation
*.md linguist-documentation
# Asset Library download = ONLY the addons/ folder (no README, docs, screenshots).
# git archive — which the Asset Library uses to build the install zip — honors these,
# so users get just the plugin, not the whole repo. (Per the Asset Library guidelines.)
/** export-ignore
/addons !export-ignore
/addons/** !export-ignore