The map generator is so slow that it can boot half of the players on the server whenever the server goes to next map. Its a major problem.
Solution: Maps loaded by the map-saver system are FAR faster than the map generator and do not kick players.
So, pre-generate the next map over time server-side and then load it via the map-saver system whenever next-map is called.
The map generator is so slow that it can boot half of the players on the server whenever the server goes to next map. Its a major problem.
Solution: Maps loaded by the map-saver system are FAR faster than the map generator and do not kick players.
So, pre-generate the next map over time server-side and then load it via the map-saver system whenever next-map is called.