Describe the bug
My game handles game modes by loading scenes in additive mode. But additive mode is not synced up when the scene load is broadcasted. This causes the clients to load the scene and reset all of my components that were managing state and unload everything that was not networked. This behavior breaks all of my previous game setup and bricks the game.
To Reproduce
- Make multiplayer game.
- Load scene with additive on.
Expected behavior
Scenes should be loaded in additive mode on both sides.
Media/Files
No response
Additional context
No response
Describe the bug
My game handles game modes by loading scenes in additive mode. But additive mode is not synced up when the scene load is broadcasted. This causes the clients to load the scene and reset all of my components that were managing state and unload everything that was not networked. This behavior breaks all of my previous game setup and bricks the game.
To Reproduce
Expected behavior
Scenes should be loaded in additive mode on both sides.
Media/Files
No response
Additional context
No response