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Additive scene loads are not additive for clients #2050

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@dotryen

Describe the bug

My game handles game modes by loading scenes in additive mode. But additive mode is not synced up when the scene load is broadcasted. This causes the clients to load the scene and reset all of my components that were managing state and unload everything that was not networked. This behavior breaks all of my previous game setup and bricks the game.

To Reproduce

  1. Make multiplayer game.
  2. Load scene with additive on.

Expected behavior

Scenes should be loaded in additive mode on both sides.

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