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For some reason sometimes (completely random) when pressing F5 in the editor, the game acts like it started, but without actually running the game (the viewport stays as if i didnt press anything, and pressing it again actually starts it proper - which shouldnt happen if the previous attempt was "the real one").
If you have any logic thats activated when the game starts, it is fired. In my testing, it is mostly OnEnabled adjacent functions that are ran - OnStart was ignored.
Branch
staging
Describe the bug
For some reason sometimes (completely random) when pressing F5 in the editor, the game acts like it started, but without actually running the game (the viewport stays as if i didnt press anything, and pressing it again actually starts it proper - which shouldnt happen if the previous attempt was "the real one").
If you have any logic thats activated when the game starts, it is fired. In my testing, it is mostly OnEnabled adjacent functions that are ran - OnStart was ignored.
In the video i have a component with
2026-01-09_17-34-11.mp4
To Reproduce
Expected behavior
The game should either start properly and fully or not at all
Media/Files
No response
Additional context
No response