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- Changed preview image.
- Fixed users not being able to force repair when right clicking a building.
- Added a Repair designator:
* Used to flag buildings that will not be automatically repaired due to the current Repair Threshold setting.
* Flagged buildings will ignore the threshold.
* The designator will be removed when the building's current HP reaches its Maximum HP.
- Added a Repair keybinding to the Architect section of the keybindings menu.
- Repair icon courtesy of mrofa (credits can be found in the Steam Workshop page or Ludeon forums thread).
- Minor code consistency changes.
Copy file name to clipboardExpand all lines: Languages/ChineseSimplified/Keyed/ChineseSimplified.xml
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<RWP_setting_haulDeterioratables_HealthThresholdInt><b>[Haul]</b> Deterioratable HP threshold percentage: <b><color=orange>{0}%</color></b></RWP_setting_haulDeterioratables_HealthThresholdInt>
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<RWP_setting_haulDeterioratables_HealthThresholdInt_desc>If "Prioritise hauling deterioratables" is enabled, skip items if their current health falls below this percentage.</RWP_setting_haulDeterioratables_HealthThresholdInt_desc>
<Designator_ForcedRepairDesc>Instruct colonists to repair the designated buildings even if their HP is above the assigned Repair Threshold.</Designator_ForcedRepairDesc>
Copy file name to clipboardExpand all lines: Languages/English/Keyed/English.xml
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<RWP_setting_haulDeterioratables_HealthThresholdInt><b>[Haul]</b> Deterioratable HP threshold percentage: <b><color=orange>{0}%</color></b></RWP_setting_haulDeterioratables_HealthThresholdInt>
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<RWP_setting_haulDeterioratables_HealthThresholdInt_desc>If "Prioritise hauling deterioratables" is enabled, skip items if their current health falls below this percentage.</RWP_setting_haulDeterioratables_HealthThresholdInt_desc>
<Designator_ForcedRepairDesc>Instruct colonists to repair the designated buildings even if their HP is above the assigned Repair Threshold.</Designator_ForcedRepairDesc>
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