-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMENUDEF.txt
More file actions
204 lines (188 loc) · 11.1 KB
/
Copy pathMENUDEF.txt
File metadata and controls
204 lines (188 loc) · 11.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
AddOptionMenu "OptionsMenu"
{
StaticText "", "Red"
Submenu "$HELM_OPTIONS_TITLE", "HELM_SETTINGS"
}
OptionMenu "HELM_SETTINGS" {
Class "TF_TooltipOptionMenu"
Title "Helmeter Options"
StaticText ""
StaticText ""
Submenu "Helmet Settings", "HELM_HELMOPT"
Tooltip ""
StaticText "The helmet overlay. All of these options are hidden when in screenblock 11 or 12.", "Red"
StaticText ""
Submenu "HUD Display Settings", "HELM_HUDOPT"
Tooltip ""
StaticText "The actual HUD. You can customize it here to your liking.", "Yellow"
StaticText ""
Submenu "Sway Settings", "HELM_SWAYOPT"
Tooltip ""
StaticText "The dynamic swaying of the HUD. You can mess with (and disable) it here.", "Green"
StaticText ""
Submenu "Sound Settings", "HELM_SFXOPT"
Tooltip ""
StaticText "Sound volume and toggles found here.", "Blue"
StaticText ""
Submenu "Misc. Settings", "HELM_MISCOPT"
Tooltip ""
StaticText "Miscellanous options that may affect gameplay more than the ones in other categories.", "Purple"
StaticText ""
// Option "Show Cracks", "helm
}
OptionMenu "HELM_HELMOPT" {
Class "TF_TooltipOptionMenu"
Title "Helmet Settings"
StaticText "The helmet overlay. All of these options are hidden when in screenblock 11 or 12.", "Gold"
StaticText ""
Slider "Helmet Transparency", "helm_helmetalpha", 0, 1, 0.05, 2, "helm_showhelmet"
Tooltip "The transparency of the helmet overlay. Does not affect the armor overlay's transparency.\nNote: Due to how the darkness effect is handled, this will function oddly when that option is enabled."
// StaticText "Note: will not affect the transparency of the lights or the armor overlay", "Grey"
Option "Dynamic Lighting", "helm_darkness", "OnOff"
Tooltip "The helmet will appear darker in dark environments, like in Project Brutality. \nMay improve performance."
StaticText ""
Option "Show Armor Overlay", "helm_armorlay", "YesNo"
Tooltip "Show/hide some glowing bits on the helmet that change color depending on your armor."
Slider "Armor Overlay Transparency", "helm_armoralpha", 0, 1, 0.05, 2, "helm_armorlay"
Tooltip "Transparency of the armor overlay."
Option "Overlay Pain Animation", "helm_armoranim", "OnOff"
Tooltip "Shows a brief flash around the helmet when you are damaged and have armor."
Option "Overlay Idle Animation", "helm_armoridle", "OnOff"
Tooltip "Shows a little animation whenever you have armor."
Slider "Animation Transparency", "helm_armoranimalpha", 0, 1, 0.05, 2
Tooltip "Transparency/intensity of the armor overlay animations."
StaticText ""
Option "Show Cracks", "helm_showcracks", "YesNo"
Tooltip "Show/hide the cracks that appear when taking heavy damage."
Slider "Crack Transparency", "helm_crackalpha", 0, 1, 0.05, 2, "helm_showcracks"
Tooltip "Transparency of the cracks, if they are a bit too intrusive."
Slider "Minimum Armor to Repair", "helm_minrepair", 1, 200, 1, 0, "helm_showcracks"
Tooltip "Minimum amount of armor needed for cracks to repair themselves.\nReccomended to set this higher for mods that are more generous with armor."
StaticText ""
Option "Show Blood", "helm_blood", "YesNo"
Tooltip "Show/hide the blood splats on the visor when injured."
Slider "Blood Transparency", "helm_bloodalpha", 0, 1, 0.05, 2, "helm_blood"
Tooltip "Transparency of the blood splatters, if they obstruct too much of your precious view."
}
OptionMenu "HELM_HUDOPT" {
Class "TF_TooltipOptionMenu"
Title "HUD Display Settings"
StaticText "The actual HUD. You can customize it here to your liking.", "Gold"
StaticText "Options marked with a ◈ will not apply until the game is resumed.", "White"
StaticText ""
Option "Custom Message Display", "helm_customlog", "OnOff"
Tooltip "Replace the default GZDoom message display at the top with a custom version."
Slider "Message Scale", "helm_msgscl", 0, 2, 0.05, 2, "helm_customlog"
Tooltip "Size of the custom message display."
StaticText ""
Option "Projector Lights", "helm_projectlight", "OnOff"
Tooltip "Show/hide some little lights in the helmet that are supposed to show where the HUD is coming from."
Option "Projector Beams", "helm_projectbeam", "OnOff", "helm_projectlight"
Tooltip "Adds little beams from the lights to the displays. \nDoes nothing if displays are hidden."
StaticText ""
ColorPicker "Display Color", "helm_dispColor"
Tooltip "Color of the displays and lights. Doesn't affect the numbers, bars, etc."
Option "Show Displays", "helm_showdisplay", "YesNo"
Tooltip "Show/hide ALL of the displays. Useful if you only want the helmet itself."
Option "Compact Display Mode", "helm_minmode", "OnOff", "helm_showdisplay"
Tooltip "Toggles an alternate, more compact display of the HUD.\nExperimental feature: expect bugs and fewer features than the main HUD"
Slider "Display Background Transparency", "helm_backalpha", 0, 1, 0.05, 2, "helm_showdisplay"
Tooltip "Transparency of the display backgrounds. Does not affect the actual information displayed, but does affect the projector beams' alpha."
// Option "Blank Character", "helm_blankchar", "BlankChar", "helm_showdisplay"
TextField "⌨ Blank Character", "helm_blankcharstring", "helm_showdisplay"
Tooltip "The character used for the \"blank\" spaces in the displays, meant to invoke a seven-segment display look. \nTo disable it, just input a space. \nIMPORTANT: Due to a bug in the font, lowercase w, x, y, and z are all one character, and will be bugged."
Option "Show Mugshot", "helm_showmugshot", "YesNo", "helm_showdisplay"
Tooltip "Show/hide the mugshot display."
Option "Show Level Stats", "helm_showstats", "YesNo", "helm_showdisplay"
Tooltip "Show/hide level stats at the top. Includes kills, items, secrets, and level time."
Option "Level Stat Style", "helm_statstyle", "StatStyle", "helm_showstats"
Tooltip "Change how you want the stats to be counted. \nBoth options also have the number turn gold when it is 100%."
Option "Show Damage Chips", "helm_showchips", "YesNo", "helm_showdisplay"
Tooltip "Show/hide an additional grey bar on the health and armor bars that will show briefly how much damage you took."
Option "◈ Low Number Warning Flashes", "helm_warnflash", "OnOff", "helm_showdisplay"
Tooltip "Background of number displays will slowly flash orange when low. Health, armor, and mag ammo is at 25%, reserve ammo is 10%."
// StaticText "Note: will not update until you exit the pause menu", "Grey"
Option "◈ Swap Ammo Displays", "helm_swapammo", "YesNo", "helm_showdisplay"
Tooltip "Swaps whether the top bar is ammotype1 and the bottom is ammotype2 or vice versa. Some mods use ammotype1 for the magazine, others use ammotype2. \nThis HUD is designed to have the magazine ammo be the top bar, so make sure it's correct"
// StaticText "This HUD is designed to have the magazine ammo be the top bar, so make sure it's correct", "Grey"
StaticText ""
Option "Hide Display in Third Person", "helm_hidetp", "YesNo"
Tooltip "Hides the HUD displays when in third person, akin to UDV. \nThe helmet overlay will always hide regardless of this setting."
}
OptionMenu "HELM_SWAYOPT" {
Class "TF_TooltipOptionMenu"
Title "Sway Settings"
StaticText "The dynamic swaying of the HUD. You can mess with (and disable) it here.", "Gold"
StaticText "Options marked with a ◈ will not apply until the game is resumed.", "White"
StaticText ""
Option "◈ HUD Sway", "helm_sway", "OnOff"
Tooltip "Enable/disable the HUD moving as you look around."
Option "◈ Movement Sway", "helm_movesway", "OnOff", "helm_sway"
Tooltip "Enable/disable the HUD bobbing a bit as you move."
Option "◈ Falling Sway", "helm_fallsway", "OnOff", "helm_sway"
Tooltip "Enable/disable the HUD jolting up and down when you fall and hit the ground."
StaticText ""
Slider "Sway Multiplier", "helm_swaymult", 0, 2, 0.05, 2, "helm_sway"
Tooltip "Increase or decrease the magnitude of the HUD swaying."
Slider "Max Horizontal Sway", "helm_maxswayx", 0, 10, 0.1, 1, "helm_sway"
Tooltip "Maximum amount that the HUD is allowed to move horizontally (left-right)."
Slider "Max Vertical Sway", "helm_maxswayy", 0, 10, 0.1, 1, "helm_sway"
Tooltip "Maximum amount that the HUD is allowed to move vertically (up-down)."
Slider "Sway Parallax", "helm_swayparallax", 0.1, 1, 0.05, 2, "helm_sway"
Tooltip "Simulates a parallax effect; the displays will move more than the helmet.\nLower is more, higher is less.\n Reccommended to leave between 0.6 and 0.9."
}
OptionMenu "HELM_SFXOPT" {
Class "TF_TooltipOptionMenu"
Title "Sound Settings"
StaticText "Sound volume and toggles found here.", "Gold"
Slider "Helmet Volume", "helm_realvolume", 0, 1, 0.1, 1
Tooltip "Volume of sounds that physically come from the helmet itself, e.g. glass cracking."
Slider "Notification Volume", "helm_notifvolume", 0, 1, 0.1, 1
Tooltip "Volume of various notification sounds."
Slider "Misc Volume", "helm_miscvolume", 0, 1, 0.1, 1
Tooltip "Volume of various other sounds, such as the displays glitching, the display powering on, etc."
Option "Mute Music on Death", "helm_deathmus", "YesNo"
Tooltip "Mutes the music when you die. Best paired with the death sequence."
Option "Log Sound on Centered Messages", "helm_logimportant", "YesNo"
Tooltip "Plays the log sound (used in the startup and death sequences) whenever a centered message (e.g. \"A secret has been revealed!\") appears."
Option "Log Sound on Any Item Pickup", "helm_logitem", "YesNo"
Tooltip "Plays the log sound whenever an item is picked up."
StaticText ""
}
OptionMenu "HELM_MISCOPT" {
Class "TF_TooltipOptionMenu"
Title "Misc Settings"
StaticText "Miscellanous options that may affect gameplay more than the ones in other categories.", "Gold"
StaticText ""
Option "Startup Sequence", "helm_startup", "OnOff"
Tooltip "Enable/disable the animation of the helmet booting up at the beginning of a new game."
Option "Death Sequence", "helm_death", "OnOff"
Tooltip "Enable/disable the animation of the helmet going haywire and shutting down on death. \nDoes not affect the displays fading out or glitching; see below for those."
StaticText ""
Option "Helmet Flickers", "helm_flicker", "OnOff"
Tooltip "Enable/disable the flickering of the display and armor overlays when taking damage."
Option "Helmet Shakes", "helm_shake", "OnOff"
Tooltip "Enable/disable the helmet and displays shaking when taking heavy damage."
StaticText ""
Option "Glitchy Displays", "helm_corrupt", "OnOff"
Tooltip "Enable/disable the displays glitching when taking heavy damage or dying."
Option "Glitchy Numbers", "helm_corruptnum", "OnOff"
Tooltip "Enable/disable the numbers showing garbage briefly when taking heavy damage or dying."
StaticText ""
Option "Display Damage", "helm_dispdamage", "OnOff"
Tooltip "Enable/disable displays randomly glitching out if the visor is cracked."
Slider "Glitch Chance", "helm_corruptchance", 50, 500, 5, 0, "helm_dispdamage"
Tooltip "Chance that the HUD will glitch if damaged on any given tic. \n Higher values are less, lower is more."
}
OptionValue "StatStyle"
{
0, "K/I/S remaining"
1, "K/I/S total"
}
OptionValue "BlankChar"
{
0, "None"
1, "0"
2, "8"
3, "#"
}