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Copy pathCellPosition.cpp
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Copy pathCellPosition.cpp
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221 lines (182 loc) · 4.4 KB
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#include "CellPosition.h"
#include "UI_Info.h"
#include "DEFS.h"
#include "iostream"
using namespace std;
CellPosition::CellPosition ()
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
}
CellPosition::CellPosition (int v, int h)
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
SetVCell(v);
SetHCell(h);
}
CellPosition::CellPosition (int cellNum)
{
(*this) = GetCellPositionFromNum(cellNum); // the function call with build a cell position (vCell and hCell)
// from the passed (cellNum)
// (*this) = ... --> this will copy the returned (vCell and hCell)
// to the data members (vCell and hCell)
}
bool CellPosition::SetVCell(int v)
{
///TODO: Implement this function as described in the .h file (don't forget the validation)
if (v >= 0 && v < NumVerticalCells)
{
vCell = v;
return true;
}
else
{
vCell = -1;
return false;
}
}
bool CellPosition::SetHCell(int h)
{
//TODO: Implement this function as described in the .h file (don't forget the validation)
if (h >= 0 && h < NumHorizontalCells)
{
hCell = h;
return true;
}
else
{
hCell = -1;
return false;
}
}
int CellPosition::VCell() const
{
return vCell;
}
int CellPosition::HCell() const
{
return hCell;
}
bool CellPosition::IsValidCell() const
{
///TODO: Implement this function as described in the .h file
if ((vCell < NumVerticalCells && vCell >=0) && (hCell< NumHorizontalCells && hCell>=0) )
{
return true;
}
return false; // this line sould be changed with your implementation
}
int CellPosition::GetCellNum() const
{
return GetCellNumFromPosition(*this); // (*this) is the calling object of GetCellNum
// which means the object of the current data members (vCell and hCell)
}
int CellPosition::GetCellNumFromPosition(const CellPosition & cellPosition)
{
// Note:
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
// just define an integer that represents cell number and calculate it using the passed cellPosition then return it
///TODO: Implement this function as described in the .h file
int h,v;
h = cellPosition.HCell()+1;
v = (cellPosition.VCell() - 4 ) *-1;
int cellnum= (v* NumHorizontalCells)+h;
return cellnum; // this line should be changed with your implementation
}
CellPosition CellPosition::GetCellPositionFromNum(int cellNum)
{
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
CellPosition position;
/// TODO: Implement this function as described in the .h file
// Note: use the passed cellNum to set the vCell and hCell of the "position" variable declared inside the function
// I mean: position.SetVCell(...) and position.SetHCell(...) then return it
int h;
int v;
if ((cellNum % 11) == 0)
{
v = ((cellNum / 11)-5)*-1;
}
else
{
v = ((cellNum / 11) - 4) * -1;
}
if ((cellNum % 11 ) == 0)
{
h = 10;
}
else
{
h = (cellNum % 11)-1;
}
if (position.SetVCell(v) && position.SetHCell(h))
{
CellPosition position(v, h);
}
return position;
}
void CellPosition::AddCellNum(int addedNum, Direction direction)
{
int cellnum;
cellnum = GetCellNum();
///TODO: Implement this function as described in the .h file
if (direction == UP )
{
if (vCell==0)
{
vCell = -1;
}
else
{
cellnum += (addedNum * 11);
if(vCell-addedNum >=0)
vCell -= addedNum;
else { vCell = -1; }
}
}
if (direction == DOWN)
{
if (vCell == 4)
{
vCell = -1;
}
else
{
cellnum -= (addedNum * 11);
if (vCell + addedNum <= 4)
vCell += addedNum;
else { vCell = -1; }
}
}
if (direction == RIGHT)
{
if (hCell == 10)
{
hCell = -1;
}
else
{
cellnum += (addedNum);
if(hCell + addedNum<= 10 )
hCell += addedNum;
else { hCell = -1; }
}
}
if (direction == LEFT)
{
if (hCell == 0)
{
hCell = -1;
}
else
{
cellnum -= (addedNum);
if (hCell - addedNum >= 0)
hCell -= addedNum;
else { hCell = -1; }
}
}
// Note: this function updates the data members (vCell and hCell) of the calling object
}