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Releases: AkiKurisu/Ceres

Version 0.1.6

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@AkiKurisu AkiKurisu released this 31 Jan 06:27
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Version 0.1.5

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@AkiKurisu AkiKurisu released this 30 Jan 13:04
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Version 0.1.4

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@AkiKurisu AkiKurisu released this 25 Jan 06:42
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v0.1.3

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@AkiKurisu AkiKurisu released this 23 Jan 14:51
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What's Changed

Fix

New Nodes

Full Changelog: v0.1.2...v0.1.3

Version 0.1.2

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@AkiKurisu AkiKurisu released this 20 Jan 13:32
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Version 0.1.1

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@AkiKurisu AkiKurisu released this 18 Jan 05:11
72d4bd9

What's Changed

New Utility Nodes

Full Changelog: v0.1.0...v0.1.1

Version 0.1.0

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@AkiKurisu AkiKurisu released this 08 Jan 17:07

Ceres

Powerful node based visual scripting toolkit for Unity.

Introduction

Include Flow, a visual scripting solution inspired from Unreal's Blueprint.

You can easily call C# function and implement custom event in flow as shown in the figure below.

fd4add63e16bb13a0342d8ff10629631

Design Intentions

When I found that when my game development reached a certain level of complexity, the designer needed a tool to quickly realize the idea. The Unreal Engine's blueprint system was very easy to use, which made me interested in implementing it in Unity.

Before that, I had developed a behavior tree editor for AI design and a dialogue editor based on a tree structure, but this was obviously not enough for the blueprint. I migrated some of the code and refactored it. And used this repository as the cornerstone of my visual scripting solution.

Notice

This package is still in earlier development and may have frequent API changes, do not use it in any production environment.