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Copy pathGamePanel.java
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711 lines (615 loc) · 18.7 KB
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import javax.swing.JPanel;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.util.*;
public class GamePanel extends JPanel implements Runnable , KeyListener {
// Fields
public static int WIDTH = 700;
public static int HEIGHT = 600;
private Thread thread;
private Thread thread1;
private boolean Running;
private boolean Esc ;
private BufferedImage image ;
private Graphics2D g;
private boolean rerun ;
private int FBS = 45;
private double averageFBS ;
public static Player player ;
private long waveStartTimer;
private long waveStartTimerDiff;
private int waveNumber;
private boolean waveStart;
private long waveDelay = 2000;
private boolean stop;
private long slowDownTimer;
private long slowDownTimerDiff;
private int slowDownLength = 6000 ;
public static ArrayList <Bullet> bullets ;
public static ArrayList <Enemy> enemies;
public static ArrayList <PowerUp> powerups;
public static ArrayList <Explosion> explosions;
public static ArrayList <Text> texts;
private Sound sound ;
// Constructor
public GamePanel (){
super();
setPreferredSize (new Dimension (WIDTH , HEIGHT));
setFocusable (true );
requestFocus ();
Esc = false;
rerun = false ;
}
// Functions
public void addNotify (){
super.addNotify ();
if (thread == null ){
thread = new Thread (this);
thread.start();
addKeyListener (this);
}
}
public void run (){
Running = true ;
image = new BufferedImage (WIDTH , HEIGHT , BufferedImage.TYPE_INT_RGB );
g =(Graphics2D) image.getGraphics();
g.setRenderingHint (
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setRenderingHint (
RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
player = new Player ();
bullets = new ArrayList <Bullet>();
enemies = new ArrayList<Enemy>();
powerups = new ArrayList <PowerUp>();
explosions = new ArrayList <Explosion>();
texts = new ArrayList<Text>();
sound = new Sound ();
waveStartTimer = 0;
waveStartTimerDiff = 0;
waveStart = true;
waveNumber = 0;
long startTime;
long URDTimeMillis;
long waitTime;
long totalTime = 0 ;
int frameCount = 0;
int maxFrameCount = 30;
long targetTime = 1000 / FBS ;
while (Running ){
startTime = System.nanoTime();
gameUpdate();
gameRender();
gameDraw ();
URDTimeMillis = (System.nanoTime() - startTime ) /1000000;
waitTime = targetTime - URDTimeMillis;
System.out.println ( " ------------------------------------------ " ) ;
System.out.println ( " ---- URDTimeMillis ----- " + URDTimeMillis ) ;
System.out.println ( " " ) ;
System.out.println (" ---- Wait Time ----- " + waitTime ) ;
try {
Thread.sleep (waitTime);
}
catch(Exception e) {
}
totalTime += System.nanoTime() - startTime ;
frameCount++;
if (frameCount == maxFrameCount )
{
System.out.println (" " ) ;
System.out.println (" ----- totalTime ------ " + totalTime / 1000000 ) ;
averageFBS = 1000.0 / ((totalTime/frameCount)/ 1000000) ;
frameCount =0;
totalTime = 0;
}
}
// Game Reload
// End Game Reload
if (!Running && waveNumber == 16){
g.setColor(new Color(50, 155 , 0));
g.fillRect(0 ,0, WIDTH, HEIGHT);
g.setColor(new Color (100 , 255, 180));
g.setFont(new Font ("Century Gothic" , Font.PLAIN , 25));
String s = "C O N G R A T U L A T I O N";
int length = (int) (g.getFontMetrics().getStringBounds( s , g).getWidth());
g.drawString (s , (WIDTH - length ) / 2 , (HEIGHT / 2 ));
g.setColor(Color.RED.darker());
g.setFont(new Font ("French Script MT Rrgular" , Font.PLAIN , 25));
s = "Final Score : " + player.getScore();
length = (int) (g.getFontMetrics().getStringBounds( s , g).getWidth());
g.drawString (s , (WIDTH - length ) / 2 , HEIGHT / 2 + 40 );
gameDraw();
}
else {
sound.getGameOverSound().play();
g.setColor(new Color(50, 155 , 0));
g.fillRect(0 ,0, WIDTH, HEIGHT);
g.setColor(new Color (100 , 255, 180));
g.setFont(new Font ("Century Gothic" , Font.PLAIN , 25));
String s = "G A M E O V E R";
int length = (int) (g.getFontMetrics().getStringBounds( s , g).getWidth());
g.drawString (s , (WIDTH - length ) / 2 , (HEIGHT / 2 ));
g.setColor(Color.RED.darker());
g.setFont(new Font ("French Script MT Rrgular" , Font.PLAIN , 25));
s = "Final Score : " + player.getScore();
length = (int) (g.getFontMetrics().getStringBounds( s , g).getWidth());
g.drawString (s , (WIDTH - length ) / 2 , HEIGHT / 2 + 40 );
}
gameDraw();
if ( Esc == true ) {
System.exit(0);
}
}
private void gameUpdate()
{
// new wave
if (waveStartTimer == 0 && enemies.size()== 0 ){
waveNumber++;
waveStart = false;
waveStartTimer = System.nanoTime();
}
if (waveNumber == 16){
Running = false;
}
else {
waveStartTimerDiff = (System.nanoTime() - waveStartTimer ) / 1000000;
if (waveStartTimerDiff > waveDelay) {
waveStart = true ;
waveStartTimer = 0;
waveStartTimerDiff = 0;
}
}
// Create Enemies
if (waveStart && enemies.size()== 0) {
createNewEnemies ();
}
// Player update
player.update();
// bullet update
for (int i = 0 ; i < bullets.size(); i++ ){
boolean remove = bullets.get(i).update();
if (remove){
bullets.remove(i);
i-- ;
}
}
// enemy update
for (int i = 0 ; i < enemies.size(); i++){
enemies.get(i).update();
}
// powerup update
for (int i = 0; i < powerups.size(); i++ ){
boolean remove = powerups.get(i).update();
if (remove) {
powerups.remove(i);
i--;
}
}
// explosion update
for (int i = 0 ; i < explosions.size(); i++){
boolean remove = explosions.get(i).update();
if (remove) {
explosions.remove(i);
i--;
}
}
// text update
for (int i = 0 ; i < texts.size(); i++){
boolean remove = texts.get(i).update();
if (remove){
texts.remove(i);
i--;
}
}
// bullet-enemy collisoin
for ( int i = 0; i < bullets.size(); i++){
Bullet b = bullets.get(i);
double bx = b.getx();
double by = b.gety();
double br = b.getr();
for(int j = 0; j< enemies.size(); j++){
Enemy e = enemies.get(j);
double ex = e.getx();
double ey = e.gety();
double er = e.getr();
double dx = bx - ex ;
double dy = by - ey ;
double dist = Math.sqrt (dx * dx + dy * dy);
if (dist < br +er){
e.hit();
bullets.remove(i);
i--;
sound.getExplosionSound().play();
sound.getBulletSound().play();
break ;
}
}
}
// check dead enemies
for (int i = 0 ; i < enemies.size(); i++){
if (enemies.get(i).isDead()){
Enemy e = enemies.get(i);
// chance for powerup
double rand = Math.random();
if ( player.getPower ( ) < 7) {
if (rand < 0.001 ) powerups.add(new PowerUp( 2, e.getx(), e.gety()));
else if (rand < 0.020) powerups.add(new PowerUp( 3 , e.getx(), e.gety()));
else if (rand < 0.120) powerups.add (new PowerUp(2 ,e.getx(), e.gety()));
else if (rand < 0.130) powerups.add (new PowerUp(4 ,e.getx(), e.gety()));
}
if (rand < 0.00444) powerups.add(new PowerUp(1, e.getx(), e.gety()));
player.addScore(e.getType() + e.getRank());
enemies.remove(i);
i--;
e.explode();
explosions.add (new Explosion ( e.getx() , e.gety(),e.getr(), e.getr()+ 20));
}
}
// player -enemy collision
if (!player .isRecovering()) {
int px = player.getx();
int py = player.gety();
int pr = player.getr();
for (int i = 0 ; i < enemies.size(); i++){
Enemy e = enemies.get(i);
double ex = e.getx();
double ey = e.gety();
double er = e.getr();
double dx = px - ex;
double dy = py -ey ;
double dist = Math.sqrt (dx * dx + dy * dy );
if (dist < pr + er ){
player.loseLife();
}
}
}
// check dead player
if (player.isDead()){
sound.getGameOverSound().play();
Running = false;
}
// player - powerup collision
int px = player.getx();
int py = player.gety();
int pr = player.getr();
for (int i = 0 ; i < powerups.size(); i++){
PowerUp p = powerups.get(i);
double x = p.getx();
double y = p.gety();
double r = p.getr();
double dx = px - x;
double dy = py - y ;
double dist = Math.sqrt (dx * dx + dy * dy );
// Collected powerup
if (dist < pr+ r ){
int Type = p.getType();
if (Type == 1 ) {
player.gainLife();
texts.add (new Text(player.getx(), player.gety(), 1000, "Exra Life" ));
sound.getPowerSound().play();
}
if (Type == 2 && player.getPower( ) < 7 ) {
player.increasePower(1);
texts.add (new Text(player.getx(), player.gety(), 450, "Power" ));
sound.getPowerSound().play();
}
if (Type == 3 && player.getPower( ) < 7 ) {
player.increasePower(2);
texts.add (new Text(player.getx(), player.gety(), 500, "Double Power" ));
sound.getPowerSound().play();
}
if (Type == 4 && player.getPower( ) < 7 ) {
slowDownTimer = System.nanoTime();
for (int j = 0 ; j < enemies.size(); j++ ){
enemies.get(j).setSlow(true);
}
texts.add (new Text(player.getx(), player.gety(), 600, "Slow Down" ));
sound.getPowerSound().play();
}
powerups.remove(i);
i --;
}
}
// slowdown update
if (slowDownTimer != 0){
slowDownTimerDiff = (System.nanoTime() - slowDownTimer) / 1000000;
if (slowDownTimerDiff > slowDownLength){
slowDownTimer = 0;
for (int j = 0 ; j < enemies.size(); j++ ){
enemies.get(j).setSlow(false);
}
}
}
}
private void gameRender ()
{
// draw background
g.setColor (new Color (130, 130, 207));
g.fillRect (0 , 0 , WIDTH, HEIGHT );
// draw stop
if ( stop ) {
if ( stop ) {
}
while ( Running) {
try {
thread.sleep( 1000);
}
catch ( Exception e )
{
}
if ( rerun ) { stop = false ; rerun = false ; break; }
}
}
// drew slowdown screen
if (slowDownTimer != 0){
g.setColor (new Color (255 , 255 , 255 ,100));
g.fillRect (0 , 0 , WIDTH , HEIGHT);
}
// draw Player
player.draw (g);
// draw bullet
for (int i = 0 ; i < bullets.size() ; i++ ) {
bullets.get(i).draw(g);
}
// draw enemies
for (int i =0 ; i < enemies.size(); i++){
enemies.get(i).draw(g);
}
// draw powerups
for (int i =0; i < powerups.size(); i++){
powerups.get(i).draw(g);
}
// draw explosions
for ( int i = 0; i < explosions.size(); i++){
explosions.get(i).draw(g);
}
// draw text
for (int i= 0 ; i < texts.size(); i++){
texts.get(i).draw(g);
}
// draw wave number
if (waveStartTimer != 0){
g.setFont (new Font ("Century Gothic", Font.PLAIN, 32));
String s = "- W A V E " + waveNumber + " -";
int length = (int) g.getFontMetrics().getStringBounds(s ,g).getWidth();
int alpha = (int) (255 * Math.sin(3.14 * waveStartTimerDiff / waveDelay));
if (alpha > 255) alpha =255;
g.setColor (new Color (100 ,255 ,130, alpha));
g.drawString (s, WIDTH / 2 - length / 2, HEIGHT / 2);
}
// draw player lives
for (int i = 0 ; i < player.getLives() ; i++){
g.setColor(Color.GREEN);
g.setStroke (new BasicStroke (3) );
g.fillOval (20 + ( 20 * i ) , 20 , player.getr() * 2 , player.getr() *2 );
g.setColor (Color.GREEN.darker());
g.drawOval (20 + ( 20 * i ) , 20 , player.getr() * 2 , player.getr() *2 );
g.setStroke (new BasicStroke (1) );
}
// draw player power
g.setColor (Color.YELLOW);
g.fillRect (20 , 45 , player.getPower() * 12 ,12);
g.setColor (Color.YELLOW.darker());
g.setStroke (new BasicStroke(2));
for ( int i = 0 ; i < player.getRequiredPower(); i ++){
g.drawRect ( 20 + 12 * i , 45 ,12 , 12 );
}
g.setStroke(new BasicStroke(1));
// draw player score
g.setColor(new Color (53 ,70,250 ));
g.setFont (new Font ("Colonna MT Regular" , Font.PLAIN , 17 ));
g.drawString("Score : " + player.getScore(), WIDTH - 115 , 40);
// draw slowDown meter
if (slowDownTimer != 0){
g.setColor (Color.WHITE);
g.drawRect (20 , 70 ,100 , 8);
g.fillRect (20 , 70 ,
(int) (100 - 100.0 * slowDownTimerDiff / slowDownLength) , 8);
}
}
private void gameDraw ()
{
Graphics g2 = this.getGraphics();
g2.drawImage (image , 0 , 0 , null);
g2.dispose();
}
private void createNewEnemies ( ){
enemies.clear();
Enemy e ;
if (waveNumber == 1) {
for (int i = 0 ; i < 4 ; i++){
enemies.add (new Enemy (1, 1));
}
}
if (waveNumber == 2) {
for (int i = 0 ; i < 8; i++){
enemies.add (new Enemy (1, 1));
}
enemies.add (new Enemy (1, 2 ));
enemies.add (new Enemy (1, 2 ));
}
if (waveNumber == 3 ){
for (int i = 0 ; i < 4; i++){
enemies.add (new Enemy (1, 2));
enemies.add (new Enemy (1, 2));
}
}
if (waveNumber == 4) {
enemies.add (new Enemy (1, 3));
enemies.add (new Enemy (1, 4));
for (int i = 0 ; i < 4 ; i++){
enemies.add (new Enemy (2, 1));
}
}
if (waveNumber == 5) {
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (1, 3));
enemies.add (new Enemy (2, 3));
}
if (waveNumber == 6){
enemies.add (new Enemy (1, 3));
for (int i = 0 ; i < 4 ; i++){
enemies.add (new Enemy (2, 1));
enemies.add (new Enemy (3, 1));
}
}
if (waveNumber == 7){
enemies.add (new Enemy (1, 3));
enemies.add (new Enemy (2, 3));
enemies.add (new Enemy (3, 3));
}
if (waveNumber == 8){
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
}
if (waveNumber == 9){
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
}
if (waveNumber == 10){
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
}
if (waveNumber == 11){
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (3, 4));
}
if (waveNumber == 12){
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
}if (waveNumber == 13){
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
}
if (waveNumber == 14){
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
}
if (waveNumber == 15){
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
enemies.add (new Enemy (1, 4));
enemies.add (new Enemy (2, 4));
enemies.add (new Enemy (3, 4));
}
}
public void keyTyped (KeyEvent key)
{
}
public void keyPressed (KeyEvent key)
{
int keyCode = key.getKeyCode();
if ( Running || stop )
{
if (keyCode == KeyEvent.VK_LEFT )
{
player.setLeft (true );
}
if (keyCode == KeyEvent.VK_RIGHT )
{
player.setRight (true );
}
if (keyCode == KeyEvent.VK_UP )
{
player.setUp (true );
}
if (keyCode == KeyEvent.VK_DOWN )
{
player.setDown (true );
}
if (keyCode == KeyEvent.VK_SPACE)
{
player.setFiring (true);
sound.getBulletSound().play();
}
if ( keyCode == KeyEvent.VK_ESCAPE && Running == true ) {
Esc = true;
Running = false ;
}
if ( keyCode == KeyEvent.VK_S ) {
stop = true;
}
if ( keyCode == KeyEvent.VK_R ) {
rerun = true;
}
}
}
public void keyReleased (KeyEvent key)
{
if ( Running || stop )
{
int keyCode = key.getKeyCode ( ) ;
if (keyCode == KeyEvent.VK_LEFT )
{
player.setLeft (false );
}
if (keyCode == KeyEvent.VK_RIGHT )
{
player.setRight (false );
}
if (keyCode == KeyEvent.VK_UP )
{
player.setUp (false );
}
if (keyCode == KeyEvent.VK_DOWN )
{
player.setDown (false );
}
if (keyCode == KeyEvent.VK_SPACE)
{
player.setFiring (false);
}
}
}
}