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146 lines (113 loc) · 3.79 KB
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NAME := cub3D
NAME_BONUS := cub3D_bonus
##MAKEFLAGS := --silent
#### Compilers & flags ####
CC := cc
CFLAGS := -g -Wextra -Wall -Werror
#### Directories ####
SRCDIR := source/
OBJDIR := obj/
INCDIR := include/
LIBDIR := libft/
LISTDIR := color texture game interpretate_map validate_map raycast minimap movements
#### Sources & objects MANDATORY ####
MAIN := main setup common_libft pixel_put exit
MANDATORY := render_game hooks_keyboard
BONUS := render_game_bonus hooks_keyboard_bonus
INTERPRETATE_MAP := interpretate_map auxiliar transform_map
COLOR := get_color checkers
TEXTURE := get_texture cardinal_points
VALIDATE_MAP := validate_map validate_player validate_border validate_char \
validate_up_down validate_left_right validate_middle
RAYCAST := background ray_config texture_config paint_walls utils utils2
MOVEMENTS := turn walk
MINIMAP := draw_map2d_bonus draw_miniplayer_bonus bresenham_bonus
SRC := $(MAIN) \
$(MANDATORY) \
$(addprefix interpretate_map/, $(INTERPRETATE_MAP)) \
$(addprefix validate_map/, $(VALIDATE_MAP)) \
$(addprefix color/, $(COLOR)) \
$(addprefix texture/, $(TEXTURE)) \
$(addprefix game/, $(GAME)) \
$(addprefix raycast/, $(RAYCAST)) \
$(addprefix movements/, $(MOVEMENTS))
SRCS := $(addsuffix .c, $(SRC))
OBJ := $(addprefix $(OBJDIR), $(SRCS:.c=.o))
#### Sources & objects BONUS ####
SRC_BONUS := $(MAIN) \
$(BONUS) \
$(addprefix interpretate_map/, $(INTERPRETATE_MAP)) \
$(addprefix validate_map/, $(VALIDATE_MAP)) \
$(addprefix color/, $(COLOR)) \
$(addprefix texture/, $(TEXTURE)) \
$(addprefix game/, $(GAME)) \
$(addprefix raycast/, $(RAYCAST)) \
$(addprefix movements/, $(MOVEMENTS)) \
$(addprefix minimap/, $(MINIMAP))
SRCS_BONUS := $(addsuffix .c, $(SRC_BONUS))
OBJ_BONUS := $(addprefix $(OBJDIR), $(SRCS_BONUS:.c=.o))
#### Libft ####
LIBLIB := $(LIBDIR)libft.a
#### defining OS name variable ####
UNAME := $(shell uname)
#----------------- mlx library for mac ---------------
ifeq ($(UNAME), Darwin)
MLX := ./miniLibX/
MLX_LIB := $(addprefix $(MLX), libmlx.a )
MLX_INC := -I ./miniLibX
MLX_LNK := -L ./miniLibX -l mlx -framework OpenGL -framework AppKit
endif
#----------------- mlx library for linux ---------------
ifeq ($(UNAME), Linux)
MLX := ./mlx_linux
MLX_LIB := $(addprefix $(MLX), mlx.a)
MLX_INC := -Imlx_linux -O3
MLX_LNK := -Lmlx_linux -lmlx_Linux -L/usr/lib -Imlx_linux -lXext -lX11 -lm -lz
endif
# Colors
BLACK = \033[0;30m
BLUE = \033[0;34m
CYAN = \033[0;36m
GREEN = \033[0;32m
MAGENTA = \033[1;35m
ORANGE = \033[1;38;5;214m
RED = \033[0;31m
RESET = \033[0m
WHITE = \033[0;37m
YELLOW = \033[0;33m
_SUCCESS = ✅ $(GREEN)Successfully compiled$(RESET)
_INFO = ℹ️ $(YELLOW)Info$(RESET)
###### Commands ######
all: obj $(MLX_LIB) $(LIBLIB) $(NAME)
obj:
@mkdir -p $(OBJDIR)
@mkdir -p $(addprefix $(OBJDIR), $(LISTDIR))
$(OBJDIR)%.o : $(SRCDIR)%.c
@$(CC) $(CFLAGS) $(MLX_INC) -c $< -o $@
$(NAME): $(OBJ)
@$(CC) $(OBJ) $(MLX_LNK) $(LIBLIB) $(LINK) -o $@
@printf "$(_SUCCESS) cub3d is ready.\n"
$(LIBLIB):
@make -C $(LIBDIR) all
@printf "$(_SUCCESS) libft is ready.\n"
$(MLX_LIB):
make -C $(MLX)
$(NAME_BONUS): $(OBJ_BONUS)
@$(CC) $(OBJ_BONUS) $(MLX_LNK) $(LIBLIB) $(LINK) -o $@
@printf "$(_SUCCESS) bonus is ready.\n"
bonus: obj $(MLX_LIB) $(LIBLIB) $(NAME_BONUS)
clean:
@rm -rf $(OBJDIR)
@make -C $(LIBDIR) clean
@printf "$(_INFO) libft removed.\n"
@printf "$(_INFO) cub3d removed.\n"
fclean: clean
@rm -rf $(NAME)
@rm -rf $(NAME_BONUS)
@make -C $(LIBDIR) fclean
re: fclean all
val:
valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --trace-children=yes --track-fds=yes ./${NAME}
norm:
@norminette include libft source
.PHONY: re, fclean, clean, all